Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.10 @ 18:38:57 Player: Michael Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (27) 5400 Robots Destroyed (190) 950 Value Destroyed (6520) 6520 Prototype IDs (38) 760 Alien Tech Used (1) 200 Bonus (1703) 1703 TOTAL SCORE: 18533 Bonus ------- High Alert Combat Kills 58 Follower Combat Kills 45 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (2) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Experimental Coolant Injector Enhanced Optical Array Advanced Terrain Scan Processor Improved Targeting Computer Improved Hacking Suite Makeshift System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit High-capacity Matter Pod (200) Experimental Cloaking Device Improved KE Penetrator Great Axe Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Huge Wheel Centrium Wheel > --- UTILITY ---------- Experimental Coolant Injector Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Experimental Cloaking Device Experimental Focal Shield Improved Hacking Suite System Mapper > --- WEAPON ----------- Improved Assault Rifle Improved KE Penetrator Great Axe Power Sword > --- INVENTORY -------- Cooled Deuterium Engine Neutrino Core Medium Treads Armored Wheel High-capacity Storage Unit High-capacity Matter Pod [Rating: 105] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Armored Wheel Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Impulse Thruster Utility Improved Targeting Computer Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Light Regenerative Plating Weapon Improved Assault Rifle Energy Gun Phase Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Smartbomb Launcher Special Weapon Molecular Deconstructor Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Utility 8 | . . . . . . . 1 2 . . . . 2 . . . . 1 . . . . 2 . . . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 364 | 7 13 . 16 . . . 10 34 5 5 1 1 26 12 2 7 12 41 18 13 3 22 74 7 18 12 5 Power 33 | 1 2 . 1 . . . 1 1 . . . . . 2 . 2 . 3 2 3 1 6 6 . . 2 . Engine 17 | 1 2 . 1 . . . 1 1 . . . . . 1 . 1 . 2 1 2 . 3 . . . 1 . Core 11 | . . . . . . . . . . . . . . 1 . 1 . 1 1 1 1 2 2 . . 1 . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . . Propulsion 37 | 2 4 . 2 . . . 1 4 . . . . 3 . . . . 9 . . . . 7 1 1 1 2 Treads 13 | . 2 . 1 . . . . 1 . . . . 1 . . . . 4 . . . . 2 1 . . 1 Leg 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 20 | . 1 . 1 . . . 1 3 . . . . 2 . . . . 5 . . . . 5 . 1 1 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 174 | 1 4 . 2 . . . 3 17 2 3 1 1 17 10 2 2 10 22 4 6 2 11 39 2 5 7 1 Device 106 | . 1 . . . . . . 9 1 2 . 1 10 8 2 1 8 14 2 4 . 7 29 1 2 4 . Storage 8 | 1 2 . 1 . . . 1 . . . . . . . . . . 1 . . . . . . 1 . 1 Processor 8 | . 1 . 1 . . . 2 1 . . . . 2 . . . . . . . . . 1 . . . . Hackware 7 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . 3 . Protection 45 | . . . . . . . . 6 1 1 1 . 5 2 . 1 2 6 2 2 2 4 7 1 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 120 | 3 3 . 11 . . . 5 12 3 2 . . 6 . . 3 2 7 12 4 . 5 22 4 12 2 2 Energy Gun 4 | 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Energy Cannon 7 | . . . . . . . . . . . . . . . . . . . . . . . 5 . 2 . . Ballistic Gun 58 | 2 2 . 10 . . . 3 6 2 1 . . 5 . . 2 . 4 6 2 . 2 8 . 2 1 . Ballistic Cannon 4 | . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . 1 . Launcher 14 | . . . 1 . . . 2 2 . 1 . . . . . . 1 . 3 1 . 1 . 1 1 . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 31 | . . . . . . . . 3 1 . . . . . . 1 . 3 3 1 . 2 8 3 4 . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 2 6 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Lost 45 | . 1 1 . . . . 2 1 . . . . . . . . 1 3 . . . 1 14 . 9 7 5 Power 6 | . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . 3 . Propulsion 10 | . . . . . . . . . . . . . . . . . . 2 . . . . 3 . 1 1 3 Utility 14 | . . . . . . . 1 . . . . . . . . . . . . . . 1 5 . 4 2 1 Weapon 15 | . 1 . . . . . . 1 . . . . . . . . 1 1 . . . . 5 . 4 1 1 Highest Loss Streak 5 | . 1 1 . . . . 2 1 . . . . . . . . 1 3 . . . 1 4 . 5 5 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 97 98 100 100 100 99 99 100 100 100 100 97 100 100 100 100 93 93 93 94 93 89 88 83 80 53 Engine 4 | . 14 11 9 11 11 11 8 7 7 7 7 7 6 5 . 5 . 4 5 4 3 3 . . . . . Core 1 | . . . . . . . . . . . . . . . 6 . 6 . . . 1 . . 5 5 4 . Treads 6 | . 6 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 3 5 5 5 5 4 5 5 4 4 Wheel 11 | . 6 14 11 11 11 11 18 15 15 15 15 15 13 13 13 13 13 12 11 11 11 11 10 10 9 9 3 Device 8 | . 8 . . . . . . 7 7 6 6 7 11 12 13 13 12 9 11 10 7 10 9 10 7 4 5 Storage 6 | . 14 14 11 11 11 11 12 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 3 Processor 20 | . 3 14 10 11 11 11 14 20 23 23 23 23 24 26 26 26 26 23 23 23 23 23 21 21 21 20 15 Hackware 3 | . . . . . . . . 1 . . . . . . . . . 5 5 5 5 5 10 10 9 11 13 Ballistic Gun 19 | . 27 28 44 44 44 44 35 26 23 22 23 23 20 20 20 19 20 18 16 16 17 17 5 . 2 8 . Ballistic Cannon 2 | . . . . . . . . 2 7 7 7 7 4 6 6 6 5 . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . 2 4 4 5 4 7 6 6 7 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 99 | 14 31 31 59 59 59 59 99 71 71 67 71 67 73 70 66 70 70 76 75 72 75 72 92 86 78 65 17 Greatest Support 52 | 20 20 10 12 12 12 12 24 24 24 24 24 24 24 24 24 24 24 52 40 40 40 40 44 44 44 44 28 Greatest Overweight (x) 4 | 1 3 3 4 4 4 4 4 2 2 2 2 2 3 2 2 2 2 2 1 1 1 1 2 1 1 2 . Average Overweight (x) 1 | . . 2 3 4 4 4 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 20 Average Capacity 18 | 6 8 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 10 8 Most Carried 20 | 4 11 13 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 6 Average Carried 18 | 3 7 12 17 20 19 20 18 19 20 20 20 20 19 20 19 20 19 19 19 19 19 19 19 19 16 8 4 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 10 5 Final Carried 20 | 4 11 13 20 20 20 20 19 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 6 7 5 Class Distribution -------------------- 30% | Gunner 17% | Assassin 15% | Skirmisher 15% | Mutant 13% | Hacker-Assassin 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Mutant | -5/Proximity Caves Assassin | -5/Factory Assassin | -5/Upper Caves Assassin | -5/Upper Caves Assassin | -5/Zhirov Assassin | -4/Proximity Caves Hacker-Assassin | -4/Factory Hacker-Assassin | -4/Upper Caves Hacker-Assassin | -4/Upper Caves Hacker-Mutant | -4/Warlord Hacker-Mutant | -3/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Matter Collected 8319 | 178 384 73 561 96 . . 199 1018 149 142 . 242 475 511 56 30 725 837 324 511 30 330 828 102 307 155 56 Remotely 1797 | . . . . . . . . 69 . . . . 125 308 . . 306 280 . . . 107 258 102 242 . . Salvage Created 8001 | . 405 . 648 154 . . 432 1383 133 60 . 161 580 143 62 . 287 847 156 41 . 331 1484 47 647 . . Parts 426 | . 25 . 43 10 . . 24 95 1 2 . 1 26 7 1 . 18 39 17 1 . 13 72 3 28 . . Haulers Intercepted 6 | . . . 4 . . . . 2 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 86 | . . . . . . . . . 1 2 . 1 . 8 1 . 18 . 10 1 . 12 . 2 30 . . Prevented 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 137 | . 9 . 8 4 . . 10 16 . 4 . . 7 3 . . 7 8 13 4 . 7 20 4 13 . . Melee 14 | . . . . . . . . . . . . . . . . . . 1 . . . . 13 . . . . Guns 71 | . 7 . 6 4 . . 7 13 . 1 . . 7 1 . . 3 7 . 1 . 3 5 . 6 . . Cannons 7 | . . . . . . . . . . . . . . 2 . . 4 . . . . . 1 . . . . AOE 41 | . 2 . 2 . . . 3 3 . 3 . . . . . . . . 13 3 . 4 1 4 3 . . Classes Destroyed 16 | . 5 . 3 . . . 1 3 . 1 . . . . . . . . . . . . 3 . . . . Worker 10 | . . . 2 . . . . 6 . . . . . . . . . . . . . . 2 . . . . Builder 10 | . 1 . 2 . . . 1 4 . . . . . . . . . . . . . . 2 . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 6 | . . . 4 . . . . 2 . . . . . . . . . . . . . . . . . . . Recycler 12 | . 1 . . 1 . . 1 3 . . . . 1 . . . . 2 . . . . 3 . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 12 | . . . . . . . . 6 . . . . 1 . . . . 3 . . . . 2 . . . . Swarmer 55 | . 3 . 2 4 . . 3 3 . 3 . . . . . . 3 . 9 4 . 5 9 4 3 . . Grunt 27 | . 6 . 1 . . . 2 3 . . . . 3 . . . 1 3 3 . . . 1 . 4 . . Brawler 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . Duelist 3 | . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . . . . Sentry 21 | . . . 5 . . . 4 4 . . . . 4 . . . 1 1 . . . . 1 . 1 . . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . Hunter 4 | . . . . . . . . . . 1 . . . . . . 2 1 . . . . . . . . . Programmer 17 | . . . . . . . . 5 . . . . . . . . . 3 . . . 2 6 . 1 . . Thug 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Savage 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Best Kill Streak 12 | . 4 . 5 5 . . 8 12 . 3 . . 3 3 . . 5 4 5 4 . 5 6 4 5 . . Combat Bots Only 6 | . 4 . 2 4 . . 6 3 . 3 . . 3 3 . . 5 4 5 4 . 5 5 4 5 . . Max Kills in Single Turn 4 | . 2 . 2 1 . . 2 3 . 2 . . 1 1 . . 1 1 3 3 . 4 2 4 3 . . Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . 1 . . . 2 2 . 2 . . . . . . . . 3 3 . 4 1 4 3 . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Damage Taken 12017 | . 437 326 185 82 . . 589 643 . 144 . 60 568 64 . . 419 1254 46 126 . 443 3068 . 1944 1038 581 Core 1808 | . 68 34 28 16 . . 15 65 . 26 . . 76 30 . . 56 194 16 . . 33 506 . 183 261 201 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 105 | . . . . . . . . . . . . . . . . . . . . 11 . 94 . . . . . Regen/Repaired (Parts) 1600 | . . . 71 . . . . . . . . . 233 15 . 491 23 91 1 7 30 16 579 . 43 . . Core Remaining (%) 83 | 100 . 59 . . . 89 97 . . . . 87 . . . . 80 . . . . 75 . . . . . Volleys Fired 370 | . 30 1 23 8 . . 12 62 3 9 . 8 23 14 1 . 49 33 10 5 . 10 33 1 31 4 . Largest 4 | . 2 2 4 4 . . 4 4 4 4 . 4 4 4 4 . 4 4 1 2 . 4 4 1 2 2 . Hottest 284 | . 60 46 92 92 . . 102 117 117 117 . 117 124 124 124 . 124 124 46 53 . 99 284 46 163 56 . Shots Fired 1030 | . 60 2 86 32 . . 45 212 12 15 . 32 83 47 4 . 81 125 10 8 . 31 89 1 48 7 . Gun 850 | . 60 2 84 32 . . 43 182 9 6 . 24 73 33 3 . 33 124 . 6 . 30 63 . 36 7 . Cannon 144 | . . . . . . . . 27 3 6 . 8 10 14 1 . 48 1 . . . . 26 . . . . Launcher 25 | . . . 2 . . . 2 3 . 3 . . . . . . . . 10 2 . 1 . 1 1 . . Special 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . Kinetic 945 | . 56 2 84 32 . . 43 209 12 12 . 32 83 47 4 . 81 125 . 6 . 30 56 . 24 7 . Thermal 40 | . . . . . . . . . . . . . . . . . . . . . . . 28 . 12 . . Explosive 25 | . . . 2 . . . 2 3 . 3 . . . . . . . . 10 2 . 1 . 1 1 . . Electromagnetic 9 | . 4 . . . . . . . . . . . . . . . . . . . . . 5 . . . . Robot Hit Streak 33 | . 6 1 14 5 . . 14 22 7 5 . 32 20 22 6 . 8 33 . 4 . 7 17 . 17 3 . Robot Miss Streak 4 | . 4 1 4 2 . . 2 2 1 3 . . 1 3 . . 2 3 . 1 . 1 3 . 2 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 1 . . . . . 3 1 . . . . . . . . 1 . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 1 . . . . . . . . 1 . . . . 1 . . . . . Shots Hit Robots 726 | . 38 1 55 13 . . 34 139 7 5 . 27 61 30 3 . 30 90 1 6 . 25 117 . 36 5 3 Core Hits 349 | . 20 . 23 5 . . 19 68 2 6 . 5 28 5 1 . 16 34 26 3 . 12 49 4 20 2 1 Critical Kills 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . Critical Strikes 14 | . . . . . . . . 2 . . . . 1 1 . . 1 . . . . . 7 . 2 . . Burn 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Destroy 4 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . Blast 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Sever 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Melee Attacks 148 | . . . . . . . . 6 . . . . . . . 1 . 19 3 3 . 5 99 4 3 . 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 148 | . . . . . . . . 6 . . . . . . . 1 . 19 3 3 . 5 99 4 3 . 5 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . 1 . . . . . . . . . 2 . . . . 7 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 14 | . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . Damage Inflicted 19706 | . 560 14 911 197 . . 898 3097 123 414 . 535 1037 541 56 . 510 1936 1846 423 . 1084 3818 350 1126 114 116 Guns 9923 | . 497 14 775 197 . . 538 2146 92 47 . 361 907 379 56 . 357 1678 . 67 . 399 679 . 631 103 . Cannons 1533 | . . . . . . . . 167 31 22 . 174 130 162 . . 153 . . . . . 694 . . . . Explosions 5252 | . 63 . 136 . . . 360 722 . 345 . . . . . . . . 1784 356 . 428 255 350 453 . . Melee 2985 | . . . . . . . . 62 . . . . . . . . . 258 62 . . 257 2190 . 42 . 114 Ramming 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 2 Kinetic 10505 | . 459 14 775 197 . . 538 2313 123 69 . 535 1037 541 56 . 510 1678 . 67 . 399 621 . 470 103 . Thermal 1045 | . 63 . . . . . . 104 . . . . . . . . . . . . . . 717 . 161 . . Explosive 4758 | . . . 136 . . . 360 291 . 345 . . . . . . . . 1784 356 . 428 255 350 453 . . Electromagnetic 400 | . 38 . . . . . . 327 . . . . . . . . . . . . . . 35 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2985 | . . . . . . . . 62 . . . . . . . . . 258 62 . . 257 2190 . 42 . 114 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . . . . 1 . . . . . 1 . . . 2 2 2 8 8 7 Average Corruption 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . 1 1 2 3 3 3 Corruption Purged 7 | . . . . . . . . . . . . . . . . . . 1 . . . . 6 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 37 | . . . . . . . . . . . . . . . . . . 1 . . . 1 5 12 11 3 4 Message Errors 6 | . . . . . . . . . . . . . . . . . . . . . . 1 1 2 1 . 1 Matter Fused 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 1 Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . Energy Discharges 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 8 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 3 2 . 1 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 694 | . . . 6 . . . 40 39 . 3 . 19 . . . . . 39 86 76 . 111 271 4 . . . Projectiles 42 | . . . . . . . . 17 . . . 19 . . . . . . . . . . 6 . . . . Explosions 302 | . . . 6 . . . 40 . . 3 . . . . . . . . 72 76 . 49 52 4 . . . Melee 350 | . . . . . . . . 22 . . . . . . . . . 39 14 . . 62 213 . . . . Knockbacks 6 | . . . . . . . . 4 . . . 2 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . 4 . . . 2 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 105 | . 34 . . . . . 1 . . . . . . . . . . . . . . . 65 . . 5 . Shots 3 | . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 358 | . 2 . 59 102 . . 107 83 48 52 . 48 115 256 36 . 207 70 . . . 36 215 262 358 . . Average Temperature 50 | . 2 . 16 51 . . 38 19 23 28 . 21 26 99 19 . 96 34 . . . 18 69 121 166 . . Received Heat Transfer 1819 | . 186 20 45 . . . 216 165 . . . . 195 27 . . 18 138 . . . . 407 . 229 173 . Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Heat Transferred 1633 | . 100 . . . . . . 200 . . . . . . . . . . . . . . 909 . 424 . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Peak Influence 616 | . 254 45 312 100 . . 176 399 . . . . 199 . . . . 215 . . . . 616 . . . . Initial 73 | . . 45 13 5 . . . 73 . . . . 25 . . . . 56 . . . . 31 . . . . Average 168 | . 114 43 119 35 . . 61 235 . . . . 88 . . . . 66 . . . . 291 . . . . Maximum Alert Level 2 | . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . Low Security (%) 69 | 100 89 100 87 100 . 100 100 31 . . . . 100 . . . . 96 . . . . 46 . . . . Level 1 21 | . 10 . 12 . . . . 68 . . . . . . . . . 3 . . . . 15 . . . . Level 2 9 | . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 . 4 . . . . 8 . . . . 3 . . . . 3 . . . . 13 . 1 . . Investigation 5 | . . . 3 . . . . . . . . . 1 . . . . . . . . . 1 . . . . Extermination 10 | . . . . . . . . 4 . . . . 1 . . . . 1 . . . . 4 . . . . Reinforcement 16 | . 1 . 1 . . . . 4 . . . . 1 . . . . 2 . . . . 7 . . . . Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Construction Impeded 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Distress Signals 17 | . 2 . 5 . . . . 1 . . . . . . . . . 2 . . . . 6 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 247 | . 15 15 9 4 . . 11 25 . 4 . 1 9 4 . . 7 16 6 4 . 7 45 . 18 44 3 Peak Tracking Total 16 | . 5 14 3 3 . . 7 4 . 3 . 1 5 3 . . 5 6 5 4 . 5 8 . 14 16 3 Tactical Retreats 24 | . 2 . 1 . . . . . . . . . 2 1 . . . 1 . . . . 9 . 5 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Traps Triggered 11 | . 1 . 1 . . . . . . . . . . . . . . 6 . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 10 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Machines Disabled 11 | . . . . . . . . 4 . . . . . . . . . 1 . . . . 4 1 1 . . Max in Single Turn 2 | . . . . . . . . 2 . . . . . . . . . 1 . . . . 2 1 1 . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Machines Accessed 82 | . 8 . 10 . 1 . 5 15 . 1 2 . 9 2 . 1 . 8 . 1 4 . 13 1 . 1 . Terminals 41 | . 7 . 7 . . . 4 7 . . . . 2 . . . . 6 . . . . 8 . . . . Fabricators 5 | . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . Repair Stations 4 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . Recycling Units 9 | . 1 . 1 . . . . 3 . . . . 2 . . . . . . . . . 2 . . . . Scanalyzers 6 | . . . 1 . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . Total Hacks 198 | . 15 . 21 . 1 . 12 36 . 1 11 . 19 2 . 3 . 21 . 1 8 . 41 1 . 5 . Successful 127 | . 9 . 11 . 1 . 9 17 . 1 11 . 11 2 . 3 . 15 . 1 8 . 22 1 . 5 . Failed 71 | . 6 . 10 . . . 3 19 . . . . 8 . . . . 6 . . . . 19 . . . . Catastrophic 9 | . . . . . . . 2 3 . . . . 1 . . . . 2 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 18 | . . . 5 . . . 3 1 . . . . . . . . . 4 . . . . 3 . 1 1 . Terminals 104 | . 14 . 14 . . . 10 18 . . . . 4 . . . . 13 . . . . 31 . . . . Fabricators 11 | . . . . . . . . 2 . . . . 6 . . . . 2 . . . . 1 . . . . Repair Stations 12 | . . . 2 . . . . 3 . . . . 4 . . . . . . . . . 3 . . . . Recycling Units 15 | . 1 . 3 . . . . 5 . . . . 2 . . . . . . . . . 4 . . . . Scanalyzers 18 | . . . 2 . . . . 7 . . . . 3 . . . . 6 . . . . . . . . . Garrison Access 5 | . . . . . . . 2 1 . . . . . . . . . . . . . . 2 . . . . Terminal Hacks 81 | . 8 . 7 . 1 . 7 4 . 1 11 . 1 2 . 3 . 5 . 1 8 . 16 1 . 5 . Record 11 | . . . . . 1 . . . . . 2 . . . . . . . . . 2 . . 1 . 5 . Part Schematic 13 | . . . . . . . . . . . 6 . . . . 3 . . . . 2 . 2 . . . . Robot Analysis 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Prototype ID Bank 14 | . 1 . 2 . . . 2 . . . 3 . . . . . . 1 . . 4 . 1 . . . . Open Door 4 | . . . . . . . . . . 1 . . . 2 . . . . . 1 . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access Points 5 | . 1 . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . Terminal Index 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 8 | . 1 . . . . . 1 2 . . . . 1 . . . . 1 . . . . 2 . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Patrol Status 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . Registered Components 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 2 . 1 . . . 1 1 . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 8 | . . . . . . . . 2 . . . . 3 . . . . 2 . . . . 1 . . . . Network Status 4 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . Load Schematic 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . 2 . . . . 1 . . . . 4 . . . . . . . . . 2 . . . . Scan Component 5 | . . . 1 . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . Repair 4 | . . . 1 . . . . . . . . . 2 . . . . . . . . . 1 . . . . Recycling Unit Hacks 5 | . 1 . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . Report Inventory 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Scanalyzer 16 | . . . 1 . . . . 7 . . . . 2 . . . . 6 . . . . . . . . . Insert Component 9 | . . . 1 . . . . 4 . . . . 1 . . . . 3 . . . . . . . . . Analyze 7 | . . . . . . . . 3 . . . . 1 . . . . 3 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 6 | . . . 1 . . . 1 1 . . . . . . . . . 2 . . . . 1 . . . . Terminals 6 | . . . 1 . . . 1 1 . . . . . . . . . 2 . . . . 1 . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Botnet 5 | . . . 1 . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 4 . 8 . . . 3 13 . . . . 8 . . . . 7 . . . . 8 . . . . Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . 2 . . 6 . 1 . . 4 . 2 . . 2 . 2 . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . 152 . . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Parts Repaired 4 | . . . 1 . . . . . . . . . 2 . . . . . . . . . 1 . . . . Time 150 | . . . 16 . . . . . . . . . 83 . . . . . . . . . 51 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . 6 . . . . . . . . . . . 3 . . . . . . . . . 3 . . . . Parts Scanalyzed 8 | . . . 1 . . . . 3 . . . . 1 . . . . 3 . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Total Allies 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Largest Group 1 | . . . . . . . . . . . . 1 1 . . . . 1 . . . . . . . . . Highest-Rated Group 96 | . . . . . . . . . . . . 96 96 . . . . 26 . . . . . . . . . Highest-Rated Ally 96 | . . . . . . . . . . . . 96 96 . . . . 26 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . . . . 2 7 . . . . . . . . . . . . . . Total Damage 288 | . . . . . . . . . . . . 58 230 . . . . . . . . . . . . . . Kills 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Robot Analysis Total 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Derelict Logs Recovered 16 | . . 2 . 1 . . . . 1 . . . . 3 2 1 3 . . 1 . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Turns Passed 19225 | 56 705 158 1361 239 224 68 272 2017 476 802 92 355 933 636 496 846 1017 1302 732 1015 254 672 2235 677 633 675 277 Spaces Moved 13943 | 38 493 125 812 141 149 46 158 1400 382 639 76 259 578 478 407 675 681 950 608 885 226 478 1397 539 451 573 299 Core 131 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . 124 Treads 99 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Legs 284 | 31 253 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 13353 | . 240 125 812 141 149 46 158 1400 382 639 76 259 578 478 407 675 681 950 608 885 226 478 1397 539 451 573 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 76 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 Fastest Speed 40 | 50 95 110 120 150 150 150 120 120 120 120 120 120 120 120 120 120 120 108 110 110 110 110 105 112 95 95 40 Average Speed 116 | 108 114 122 140 150 150 150 128 120 120 120 120 120 121 120 120 120 120 109 110 110 110 110 112 112 109 96 84 Slowest Speed 190 | 190 125 125 150 150 150 150 150 120 120 120 120 120 135 120 120 120 120 130 110 110 110 110 129 112 112 130 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 4 88 39 81 42 53 16 25 48 60 76 68 54 21 76 44 77 75 31 71 87 62 67 44 79 68 73 63 Regions Visited 27 Branch Regions 20 Pre-discovered Areas 8 | . . 1 . 1 1 . . . . . 1 . . . . 3 . . . 1 . . . . . . . Known Exits Taken 20 | . . 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 . . 1 1 1 1 . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 29 | . . 1 . 1 . . . . 1 . . 2 . 2 3 2 5 . 2 4 . 1 . 2 1 . 2 Spaces Dug 100 | . . . 7 . . . . 16 . 3 . . 2 1 . . 18 14 2 3 . 2 29 3 . . . Terrain Destroyed 477 | . 3 . 15 . . . 22 31 2 51 . . 3 2 . . 19 14 156 31 . 14 59 23 32 . . Melee 58 | . . . . . . . . 5 . . . . . . . . . 14 2 3 . 2 29 3 . . . Projectile 50 | . . . . . . . . 10 2 4 . . 3 2 . . 19 . . 1 . . 1 . 8 . . AOE 369 | . 3 . 15 . . . 22 16 . 47 . . . . . . . . 154 27 . 12 29 20 24 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Total 15907 | 49 573 127 989 149 150 45 195 1585 389 659 76 282 751 505 411 706 811 1100 654 912 230 588 1831 605 533 685 317 Wait 883 | . 14 . 104 1 . . 15 58 . 7 . 15 111 1 . 24 68 27 1 . . 70 223 43 12 87 2 Move 13916 | 37 492 124 811 140 148 45 157 1399 381 638 75 258 577 477 406 674 680 949 607 884 225 477 1396 538 450 572 299 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 91 | 5 12 2 17 . 1 . 1 11 . . . . 5 . 1 . 1 10 2 2 1 . 10 4 5 1 . Fast Attach 65 | 5 4 . 2 . . . 1 3 . . . . 4 1 . . . 9 8 2 . 3 12 1 1 8 1 Attach 60 | 1 1 . 2 . . . 3 3 . . . . 1 . . . 1 6 3 1 . 2 14 3 12 3 4 Detach 35 | . 1 . 1 . . . . 2 . . . . 1 . . . . 3 3 1 . 2 7 3 3 5 3 Swap 240 | 1 8 . 12 . . . 6 28 5 5 1 1 21 11 2 7 11 26 7 10 3 17 48 4 5 1 . Drop 105 | . 11 . 17 . 1 . . 13 . . . . 8 1 1 . 1 10 10 4 1 2 6 4 11 3 1 Fire 370 | . 30 1 23 8 . . 12 62 3 9 . 8 23 14 1 . 49 33 10 5 . 10 33 1 31 4 . Melee 131 | . . . . . . . . 6 . . . . . . . 1 . 19 3 3 . 5 82 4 3 . 5 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Escape Stasis 8 | . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 14) 327 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 9) 510 | -10/Materials | Discovered new exit (range 10) 697 | -10/Materials | Discovered new exit (range 10) 762 | -10/Materials | Entered Mines 819 | -10/Mines | Identified exit to Materials 843 | -10/Mines | Learned location of Recycling (-8) 884 | -10/Mines | Assembled infested the area 920 | -10/Mines | Entered Materials 920 | -9/Materials | Evolved 2 slots: Weapon x2 1217 | -9/Materials | Build established: Gunner 1267 | -9/Materials | Discovered new exit (range 5) 1369 | -9/Materials | Repaired Hvy. Assault Rifle 1581 | -9/Materials | Identified exit to Mines 1988 | -9/Materials | Discovered new exit (range 12) 2175 | -9/Materials | Discovered new exit (range 4) 2281 | -9/Materials | Entered Mines 2293 | -9/Mines | Discovered new exit (range 16) 2363 | -9/Mines | Learned location of Zion (-6) 2513 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2514 | -9/Mines | Discovered new exit (range 5) 2520 | -9/Mines | Entered Exiles 2556 | -9/Exiles | Met 8R-AWN 2582 | -9/Exiles | Met EX-HEX 2658 | -9/Exiles | Met EX-DEC 2730 | -9/Exiles | Discovered new exit (range 11) 2744 | -9/Exiles | Entered Mines 2792 | -8/Mines | Discovered new exit (range 14) 2812 | -8/Mines | Entered Materials 2812 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3056 | -8/Materials | Discovered new exit (range 11) 3084 | -8/Materials | Entered Factory 3084 | -7/Factory | Evolved 2 slots: Utility x2 3423 | -7/Factory | Discovered new exit (range 10) 4379 | -7/Factory | Discovered new exit (range 15) 4413 | -7/Factory | Identified exit to Factory 4962 | -7/Factory | Discovered new exit (range 5) 4966 | -7/Factory | Identified exit to Lower Caves 5101 | -7/Factory | Entered Lower Caves 5169 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5182 | -7/Lower Caves | Identified exit to Zion 5294 | -7/Lower Caves | Spotted B-75 Beast 5454 | -7/Lower Caves | Learned 4 Factory zone layouts 5532 | -7/Lower Caves | Discovered new exit (range 4) 5535 | -7/Lower Caves | Identified exit to Lower Caves 5577 | -7/Lower Caves | Entered another Lower Caves area 5592 | -7/Lower Caves | Discovered exit to Factory (range 8) 6372 | -7/Lower Caves | Discovered new exit (range 7) 6378 | -7/Lower Caves | Identified exit to Data Miner 6379 | -7/Lower Caves | Entered Data Miner 6379 | -7/Data Miner | Discovered new exit (range 6) 6385 | -7/Data Miner | Identified exit to Proximity Caves 6402 | -7/Data Miner | Met Data Miner 6424 | -7/Data Miner | Learned location of Section 7 (-3) 6424 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6430 | -7/Data Miner | Build established: Mutant 6441 | -7/Data Miner | Received God Mode back door access code from Data Miner 6471 | -7/Data Miner | Entered Proximity Caves 6745 | -6/Proximity Caves | Escorted by Enhanced Grunt 6806 | -6/Proximity Caves | Discovered exit to Factory (range 14) 6815 | -6/Proximity Caves | Build established: Gunner 6826 | -6/Proximity Caves | Entered Factory 6826 | -6/Factory | Accompanied by 1 ally 6826 | -6/Factory | Evolved 2 slots: Utility x2 6827 | -6/Factory | Identified exit to Lower Caves 6889 | -6/Factory | Repaired Imp. Assault Rifle 6923 | -6/Factory | Repaired Hvy. Assault Rifle 7331 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 7701 | -6/Factory | Discovered exit to Lower Caves (range 15) 7759 | -6/Factory | Entered Lower Caves 7849 | -6/Lower Caves | Learned Factory stockpile data 8039 | -6/Lower Caves | Build established: Skirmisher 8221 | -6/Lower Caves | Learned 4 Factory zone layouts 8372 | -6/Lower Caves | Discovered new exit (range 10) 8386 | -6/Lower Caves | Identified exit to Lower Caves 8388 | -6/Lower Caves | Learned 4 Factory zone layouts 8395 | -6/Lower Caves | Entered another Lower Caves area 8404 | -6/Lower Caves | Discovered exit to Zion (range 16) 8714 | -6/Lower Caves | Encountered a Warlord checkpoint 8724 | -6/Lower Caves | Learned location of 1 exit from Factory 8891 | -6/Lower Caves | Entered Zion 8947 | -6/Zion | Discovered new exit (range 10) 8958 | -6/Zion | Identified exit to Proximity Caves 9053 | -6/Zion | Given A8's code to call for help 9166 | -6/Zion | Learned location of Quarantine (-3) 9245 | -6/Zion | Learned location of Extension (-4) 9389 | -6/Zion | Discovered new exit (range 11) 9577 | -6/Zion | Learned location of Warlord (-4) 9605 | -6/Zion | Visited the Megawrench Repair Shop 9605 | -6/Zion | Megawrench repaired 9 parts 9737 | -6/Zion | Entered Proximity Caves 9841 | -5/Proximity Caves | Learned 4 Factory zone layouts 9995 | -5/Proximity Caves | Learned Factory stockpile data 10072 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10583 | -5/Proximity Caves | Build established: Mutant 10636 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10680 | -5/Proximity Caves | Discovered new exit (range 20) 10744 | -5/Proximity Caves | Identified exit to Factory 10754 | -5/Proximity Caves | Entered Factory 10754 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10755 | -5/Factory | Identified exit to Upper Caves 10756 | -5/Factory | Identified exit to Factory 11113 | -5/Factory | Build established: Assassin 11250 | -5/Factory | Lost 3 parts (2n1w) 11489 | -5/Factory | Build established: Skirmisher 12056 | -5/Factory | Entered Upper Caves 12241 | -5/Upper Caves | Build established: Assassin 12624 | -5/Upper Caves | Discovered new exit (range 18) 12674 | -5/Upper Caves | Identified exit to Upper Caves 12788 | -5/Upper Caves | Entered another Upper Caves area 12869 | -5/Upper Caves | Discovered exit to Factory (range 15) 13778 | -5/Upper Caves | Discovered new exit (range 18) 13802 | -5/Upper Caves | Identified exit to Zhirov 13803 | -5/Upper Caves | Entered Zhirov 13803 | -5/Zhirov | Discovered new exit (range 3) 13805 | -5/Zhirov | Identified exit to Proximity Caves 13823 | -5/Zhirov | Met Zhirov 13869 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14057 | -5/Zhirov | Entered Proximity Caves 14687 | -4/Proximity Caves | Discovered exit to Factory (range 19) 14729 | -4/Proximity Caves | Entered Factory 14729 | -4/Factory | Evolved 2 slots: Utility x2 14976 | -4/Factory | Discovered new exit (range 20) 15006 | -4/Factory | Identified exit to Upper Caves 15035 | -4/Factory | Build established: Hacker-Assassin 15257 | -4/Factory | Lost 3 parts (1n2w) 15709 | -4/Factory | Identified exit to Extension 15972 | -4/Factory | Repaired Imp. Assault Rifle 16095 | -4/Factory | Lost 4 parts (1n1u2w) 16729 | -4/Factory | First assault squad dispatched 16745 | -4/Factory | Incoming assault squad redirected 16868 | -4/Factory | Spotted B-86 Titan 16964 | -4/Factory | Entered Upper Caves 17085 | -4/Upper Caves | Found Alien Artifact 17085 | -4/Upper Caves | Identified Dimensional Node Initializer 17085 | -4/Upper Caves | Initialized slip node 17456 | -4/Upper Caves | Learned 8 Research zone layouts 17627 | -4/Upper Caves | Discovered new exit (range 11) 17639 | -4/Upper Caves | Identified exit to Upper Caves 17641 | -4/Upper Caves | Entered another Upper Caves area 17644 | -4/Upper Caves | Discovered new exit (range 21) 17665 | -4/Upper Caves | Identified exit to Research 17809 | -4/Upper Caves | Learned Research emergency access door positions 17833 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 17842 | -4/Upper Caves | Found Prototype Special Weapon 17842 | -4/Upper Caves | Identified Molecular Deconstructor 17882 | -4/Upper Caves | Spotted B-86 Titan 17951 | -4/Upper Caves | Caught by Unaware searching for contraband prototypes 17966 | -4/Upper Caves | Caught by Unaware searching for contraband prototypes 18064 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 18088 | -4/Upper Caves | Core integrity fell below 50% 18125 | -4/Upper Caves | Lost 3 parts (1u2w) 18218 | -4/Upper Caves | Lost 5 parts (1n3u1w) 18267 | -4/Upper Caves | Discovered new exit (range 8) 18273 | -4/Upper Caves | Identified exit to Warlord 18274 | -4/Upper Caves | Entered Warlord 18307 | -4/Warlord | System corruption cleaned by Quarantine Array 18418 | -4/Warlord | Build established: Mutant 18486 | -4/Warlord | Met Warlord 18497 | -4/Warlord | Opened Warlord's prototype stash 18500 | -4/Warlord | Found Prototype Device 18500 | -4/Warlord | Identified Exp. Focal Shield 18506 | -4/Warlord | Found Prototype Hackware 18506 | -4/Warlord | Identified System Mapper 18511 | -4/Warlord | Warlord's base attacked by MAIN.C 18511 | -4/Warlord | Found Prototype Device 18511 | -4/Warlord | Identified Exp. Cloaking Device 18515 | -4/Warlord | Found Prototype Reactor 18798 | -4/Warlord | Build established: Hacker-Mutant 18837 | -4/Warlord | Spotted Executioner 18837 | -4/Warlord | Spotted Executioner 18861 | -4/Warlord | Warlord forces counterattacked 18863 | -4/Warlord | Found Corrupted Prototype Ballistic Cannon 18863 | -4/Warlord | Identified Hvy. Autocannon 18915 | -4/Warlord | Spotted Executioner 18918 | -4/Warlord | P-80 Master assimilated allied WW-IN7(g) 18935 | -4/Warlord | Core integrity fell below 20% 18938 | -4/Warlord | Discovered new exit (range 12) 18949 | -4/Warlord | Entered Proximity Caves 18968 | -3/Proximity Caves | Lost 5 parts (2p1n2u) 19226 | -3/Proximity Caves | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 19146_ Acquired 13 matter. 19150_ Arm. Huge Wheel destroyed. 19156_ System corrupted: Energy discharge (-35). 19166_ Power Sword destroyed. 19167_ Slammed into P-80 Master. 19173_ YU7C7P2,<:ZBQEOS1%D3S= /2O>81S 19193_ Searching scrap... 19193_ Found Impulse Thruster. 19193_ Found Unknown Device. 19193_ Found Imp. Melee Analysis Suite. 19193_ Found 16 Matter. 19194_ Acquired Impulse Thruster. 19197_ Searching scrap... 19197_ Found Insulated Plating. 19197_ Found Fusion Compressor. 19197_ Found 23 Matter. 19197_ Med. Treads destroyed. 19198_ Acquired 5 matter. 19212_ System corrupted: Component data lost. 19226_ Impulse Thruster destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | #??????????????????????????????????????????? | | ##?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #??????????????????????????????????????????? | | #?###?????????????????####?????????????????? | | ## ##########???????? #?????????????????? | | ????????# #?????????????????? | | ??????????### #?????????????????? | | #??????????????# ##????????????????? | | #?????????????#???# ##???????????????? | | #??????????????# ### ????????????????? | | ##??????????????? #????????????????? | | ???????????????????# # ##???????????????? | | ?###???????????????# #???????????????? | | ## #???????????????## # @##???????????????? | | # #??????????????## # #???????????????? | | ##?????????????# # ## #???????????????? | | ###???????????##p ######???????????????? | | #######????## # #????????????????????? | | ## ###### # #????????????????????? | | #????????????????????? | | #????????????????????? | | ###### #????????????????????? | | ###### #????????????????????? | | ## ### # ##???????????????????? | | #####?# # ###?????????????????? | | #????# #?????????????????? | | ###????# #?????????????????? | | ####?????## ##????????????????? | | ## ###????????# # # ## # #????????????????? | | ?###??????????# ###### #???????????????? | | ??????????????###????# # #???????????????? | | ?????????????????????# ##???????????????? | | ?????????????????????# ###????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????####??????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 120 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 30 Propulsion Shielding 66 Evasion (%) 62 Targeting Accuracy 12 Recoil Reduction 1 Offensive Hacking 32 Defensive Hacking 22 Authchip Count 1 Item Schematics ----------------- Imp. Assault Rifle | -7/Factory | Scanalyzed Adv. Assault Cannon | -7/Factory | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Hvy. Machine Gun | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Hacking Suite | -6/Factory | Scanalyzed HERF Cannon | -6/Zion | Archive Hvy. Riot Gun | -6/Zion | Free Beamcaster | -6/Zion | Free Battle Rifle | -6/Zion | Free Arm. Wheel | -5/Factory | Scanalyzed Adv. System Restoration Module | -5/Factory | Scanalyzed Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Lgt. Quantum Reactor | -4/Factory | Hacked Adv. Heavy Siege Treads | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed LauncherDamperStick Manual? 0 Play Time 04:48:43 Cumulative 668.2 hours Start 2022.06.06 @ 14:49:25 End 2022.06.10 @ 18:38:57 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 167 Adventurer 36 Explorer 0 Win Type - Total 14 Types 14/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2262c178-e6ff-4142-8fe8-94e27af000b6