Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 16:25:22 Player: perambulator Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (1485) 1485 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-130) -130 TOTAL SCORE: 3230 Bonus ------- Friendly Fire -130 Cogmind --------- Core Integrity 0/550 Matter 147/300 Energy 94/100 System Corruption 0% Temperature Warning (378) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Salvage Targeting Computer Core Shielding > --- WEAPON (4) ------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY (15) --- Improved Ion Engine Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Scrap Shield Heavy Assault Rifle Heavy Assault Rifle Battle Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Salvage Targeting Computer Core Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Beamcaster Heavy Assault Rifle Minigun Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Titanium Leg Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Scrap Shield Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Battle Cannon Grenade Launcher [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Salvage Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beamcaster Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . . 2 Parts Attached 48 | 5 8 5 30 Power 5 | 1 1 . 3 Engine 3 | 1 1 . 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 9 | 2 . 2 5 Treads 2 | . . . 2 Leg 7 | 2 . 2 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 16 | . 4 1 11 Device 2 | . . . 2 Storage 2 | . 2 . . Processor 4 | . . . 4 Hackware . | . . . . Protection 8 | . 2 1 5 Artifact . | . . . . Weapon 18 | 2 3 2 11 Energy Gun 2 | . . . 2 Energy Cannon . | . . . . Ballistic Gun 16 | 2 3 2 9 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 20 | . 2 5 13 Power 2 | . . 1 1 Propulsion 3 | . . 2 1 Utility 7 | . 1 1 5 Weapon 8 | . 1 1 6 Highest Loss Streak 7 | . 1 2 7 To Critical Strikes 1 | . . . 1 Average Backups 11 | . 9 12 13 Power . | . . 1 1 Propulsion 1 | . 1 . 2 Utility 3 | . 3 4 3 Weapon 5 | . 3 6 5 Tool/Special . | . . . . Unused Backups 21 | . 3 1 17 Power 1 | . . . 1 Propulsion 6 | . . . 6 Utility 8 | . 1 . 7 Weapon 6 | . 2 1 3 Tool/Special . | . . . . Average Slot Usage (%) 96 | . 96 95 97 Engine 7 | . 14 10 . Core 2 | . . . 7 Leg 23 | . 27 27 17 Storage 11 | . 11 14 9 Processor 3 | . . . 8 Protection 15 | . 14 13 16 Energy Gun 2 | . . . 7 Ballistic Gun 27 | . 27 27 28 Peak Build Rating 35 | 5 11 13 35 Average Rating 17 | 3 10 10 28 On Entrance 6 | . 5 9 13 Naked Turns . | . . . . Heaviest Build 48 | 7 38 38 48 Greatest Support 40 | 20 20 25 40 Greatest Overweight (x) 9 | . 1 1 9 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 14 | 5 13 15 15 Most Carried 15 | 1 14 15 15 Average Carried 12 | . 9 13 14 Final Capacity 15 | 5 15 15 15 Final Carried 14 | 1 14 14 13 Class Distribution -------------------- 62% | Mutant 34% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 1560 | 268 229 188 875 Remotely . | . . . . Salvage Created 1777 | 33 316 148 1280 Parts 121 | 2 33 10 76 Haulers Intercepted . | . . . . Recyclers Shooed 6 | . 1 . 5 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 7 | . . 7 . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 43 | 1 14 3 25 Guns 42 | 1 13 3 25 AOE 1 | . 1 . . Classes Destroyed 9 | 1 2 1 5 Worker 1 | . 1 . . Builder 1 | . . . 1 Recycler 1 | . . . 1 Swarmer 14 | . 9 1 4 Grunt 16 | 1 5 . 10 Duelist 2 | . . . 2 Sentry 8 | . . . 8 Hunter 1 | . . . 1 Subdweller 2 | . . 2 . Thug 1 | . . 1 . Best Kill Streak 4 | 1 4 2 3 Combat Bots Only 4 | 1 4 2 3 Max Kills in Single Turn 2 | 1 2 1 2 Gunslinging 1 | . 1 . 1 Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 296 | 4 71 44 177 Missed 69 | 1 18 12 38 Hits 227 | 3 53 32 139 Melee 4 | . . . 4 Projectile 223 | 3 53 32 135 AOE 1 | . . 1 . Critical Strikes 8 | . 1 1 6 Damage Taken 4008 | 33 606 675 2694 Core 778 | 21 68 130 559 Absorbed by Shields . | . . . . Redirected to Shielding 68 | . . . 68 Regen/Repaired (Parts) 102 | . 66 . 36 Core Remaining (%) 51 | 91 . 12 . Volleys Fired 130 | 3 30 13 84 Largest 4 | 2 2 2 4 Hottest 148 | 40 46 46 148 Shots Fired 408 | 6 60 28 314 Gun 408 | 6 60 28 314 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 374 | 6 60 28 280 Thermal 34 | . . . 34 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | 4 6 12 12 Robot Miss Streak 7 | 1 4 2 7 Penetration Max . | . . . . Secondary Targets 8 | . 3 . 5 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 240 | 5 34 21 180 Core Hits 95 | 2 20 8 65 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . 1 . . Critical Strikes 3 | . 1 . 2 Burn 1 | . . . 1 Destroy 2 | . 1 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3657 | 63 722 310 2562 Guns 3403 | 63 545 310 2485 Cannons . | . . . . Explosions 98 | . 98 . . Melee . | . . . . Ramming 156 | . 79 . 77 Kinetic 3090 | 63 545 310 2172 Thermal 411 | . 98 . 313 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 . Average Corruption 1 | . 1 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 34 | . . 34 . Message Errors 7 | . . 7 . Matter Fused 10 | . . 10 . Heat Flow Errors 3 | . . 3 . Energy Discharges 4 | . . 4 . Data Loss (minor) 5 | . . 5 . Data Loss (major) 2 | . . 2 . Misfires 2 | . . 2 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 28 | . 28 . . Projectiles . | . . . . Explosions 28 | . 28 . . Melee . | . . . . Knockbacks 1 | . 1 . . Impact 1 | . 1 . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 111 | . 111 . . Shots 1 | . 1 . . Rammed 2 | . . . 2 Targets Rammed 25 | . 12 . 13 Kicked 23 | . 12 . 11 Crushed . | . . . . Highest Temperature 707 | . 20 233 707 Average Temperature 133 | . 9 110 149 Received Heat Transfer 996 | 18 141 99 738 Effects 17 | . . . 17 Shutdowns 1 | . . . 1 Energy Bleed 2 | . . . 2 Interference 2 | . . . 2 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 7 | . . . 7 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 679 | . 50 . 629 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 162 | 20 162 . 148 Initial 7 | . 6 . 7 Average 58 | 1 41 . 73 Influence Increases 1249 | 20 470 20 739 Destroy 0b10 Robot/C 820 | 20 280 20 500 Destroy 0b10 Robot/NC 15 | . 5 . 10 Destroy Leader 180 | . 50 . 130 Successful Hack 22 | . 18 . 4 Disable Machine 105 | . 30 . 75 Destroy Structure 32 | . 27 . 5 Lose Combat Pursuer 75 | . 60 . 15 Influence Decreases 1216 | 10 458 26 722 Entered New Map 24 | . 4 11 9 Time Decay 1052 | 10 434 15 593 Lost Part 140 | . 20 . 120 Squads Dispatched 6 | . 2 . 4 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 4 | . 1 . 3 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 9 | . 1 . 8 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 108 | 1 39 13 55 Peak Tracking Total 6 | 1 6 5 6 Tactical Retreats 5 | . 4 . 1 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 4 | . 3 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 7 | . 2 . 5 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 9 | . 3 2 4 Terminals 4 | . 2 . 2 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 27 | . 11 3 13 Successful 20 | . 8 3 9 Failed 7 | . 3 . 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 17 | . 9 . 8 Fabricators . | . . . . Repair Stations 4 | . 2 . 2 Recycling Units . | . . . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 13 | . 6 3 4 Record 1 | . . 1 . Open Door 1 | . . 1 . Emergency Access Points 2 | . 2 . . Alert Level 3 | . 1 . 2 Locate Traps 3 | . 1 . 2 Dispatch Records 1 | . 1 . . Maintenance Status 1 | . 1 . . Release Object 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 2 . 2 Scan Component 2 | . 1 . 1 Repair 2 | . 1 . 1 Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . . 3 Insert Component 2 | . . . 2 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 . 1 Time 52 | . 26 . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 271 | . . . 271 Optics 271 | . . . 271 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 6762 | 112 1798 2325 2527 Spaces Moved 3283 | 78 874 1197 1134 Core 27 | 25 . . 2 Treads 10 | . . . 10 Legs 3246 | 53 874 1197 1122 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 190 Average Speed 186 | 97 183 190 191 Slowest Speed 500 | 120 190 190 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 2 | . . 2 . Cave-ins Triggered . | . . . . Exploration Rate (%) 50 | 6 88 38 69 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 3 | . . 3 . Spaces Dug . | . . . . Terrain Destroyed 32 | . 32 . . Melee . | . . . . Projectile . | . . . . AOE 32 | . 32 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 3647 | 105 994 1223 1325 Wait 73 | 19 48 . 6 Move 3280 | 77 873 1196 1134 Hop . | . . . . Pick Up 46 | 1 15 6 24 Fast Attach 27 | 5 6 . 16 Attach 18 | . . 5 13 Detach . | . . . . Swap 12 | . 3 1 8 Drop 36 | . 7 2 27 Fire 130 | 3 30 13 84 Melee . | . . . . Ram . | . . . . Kick 23 | . 12 . 11 Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 86 | -11/Scrapyard | Discovered new exit (range 8) 113 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 15) 1419 | -10/Materials | Repaired Aluminum Leg 1455 | -10/Materials | Discovered new exit (range 4) 1691 | -10/Materials | Discovered new exit (range 15) 1896 | -10/Materials | Discovered new exit (range 6) 1911 | -10/Materials | Entered Subcaves 2055 | -10/Subcaves | Shifting Twisted Machinery released Humpback 2059 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2076 | -10/Subcaves | Ambushed by swarm of Subdwellers 2092 | -10/Subcaves | Core integrity fell below 50% 2763 | -10/Subcaves | Discovered new exit (range 10) 3695 | -10/Subcaves | Core integrity fell below 20% 3708 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 4236 | -10/Subcaves | Entered Materials 4236 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 4910 | -8/Materials | Repaired Core Shielding 4989 | -8/Materials | Build established: Scavenger-Tank 5850 | -8/Materials | Discovered new exit (range 16) 6711 | -8/Materials | Discovered new exit (range 10) 6736 | -8/Materials | Garrison activated, responded to threat 6746 | -8/Materials | Core integrity fell below 50% 6748 | -8/Materials | Core integrity fell below 20% 6763 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Minigun destroyed. Overheating: Core damaged (-77). G-47 Trooper suffers critical hit (Destroy). G-47 Trooper destroyed. Beamcaster destroyed. Overheating: Lrg. Storage Unit damaged (-42). Overheating: Core damaged (-104). Slug penetrates Y-45 Defender. Overheating: System interference. Salvage Targeting Computer temporarily disabled. Overheating: System interference. Gauss Rifle temporarily disabled. Broken Enh. Autogun destroyed. Knocked back. Overheating: Core Shielding damaged (-2). Overheating: Salvage Targeting Computer damaged (-5). Overheating: Lrg. Storage Unit damaged (-18). Overheating: Gauss Rifle damaged (-19). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ##% ## #???# !!! ### # "R" # #? | | # # #???# !!! #?# # """ =#######? | | # """ #???########?### ### #??????? | | %+ """ #??????????????# #?########??????? | | # """ #??????????????# #???????????????? | | # # #??????????????# #???????????????? | | ##% ## #??????????????# #???????????????? | | ?# ## #??############# #???????????????? | | ?# ## !#??# #???????????????? | | ?# ########??# ########### #???????????????? | | ?# # #???# #?????????# #^??????????????? | | ?# # #???# #?????????# +???????????????? | | ?# # [ //#???# #?????????# #???????????????? | | ?# # /!#???# #?????????# #???????????????? | | ## ##+####???# #?????????# #???????????????? | | ## #??????# #?????????# #???????????????? | | #??????# #?????????# ????????????????? | | #??????# ########### ????#+###???????? | | #??????# ## !! # ??? #???????? | | ##/#########???# ##! 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[? ???????????????? | | # """ #?####+## #?? ! ? ???????????????? | | ###########??????? #? ???????????????? | | ??????????????????##?? ???????????????? | | ????????????????????? ???????????????? | | ????????????????????? ???????????????? | | ????????????????????###########??????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Gauss Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 26% | -10/Materials Core Shielding | 28% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Backstab Crack Shot First Step to Greatness Hey, That's Mine! Part-time Mechanic Risk Taker Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed StrikePoweredThrower Manual? 0 Play Time 00:41:51 Cumulative 0.6 hours Start 2025.05.25 @ 18:09:33 End 2025.05.26 @ 16:25:22 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 25x20 Zoom Use 82% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 11b6ff9b-6637-4232-9901-a3b21e01ca0a