Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.30 @ 15:47:19 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (128) 640 Value Destroyed (3753) 3753 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 7518 Bonus ------- High Alert Combat Kills 125 Cogmind --------- Core Integrity 630/700 Matter 246/300 Energy 42/100 System Corruption 5% Temperature Cool (0) Movement Walking (130) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- Axe > --- INVENTORY (16) --- Heavy Ion Engine Armored Treads Armored Treads Armored Treads Improved Titanium Leg Improved Titanium Leg Large Storage Unit High-capacity Matter Pod (200) Improved Signal Interpreter Hacking Suite Cooled Pulse Rifle Improved EM Pulse Cannon Enhanced Autogun Mini Assault Cannon EMP Blaster Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Heavy Ion Engine Improved Treads Armored Treads Armored Treads Armored Treads Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Large Storage Unit High-capacity Matter Pod Enhanced Autogun Gauss Rifle Mini Assault Cannon EMP Blaster Rocket Launcher Axe [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 4 | . . . 2 2 . . Utility 1 | . . . . . 1 . Weapon 1 | . . . . . 1 . Parts Attached 138 | 2 10 11 37 47 26 5 Power 10 | . 1 3 4 2 . . Engine 9 | . . 3 4 2 . . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 69 | 1 4 3 26 27 4 4 Treads 36 | . 3 . 17 13 3 . Leg 19 | . . 1 . 13 1 4 Wheel 13 | 1 1 2 9 . . . Hover 1 | . . . . 1 . . Flight . | . . . . . . . Utility 8 | 1 2 . . 2 3 . Device 1 | 1 . . . . . . Storage 4 | . 2 . . 2 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . . . . . 3 . Artifact . | . . . . . . . Weapon 51 | . 3 5 7 16 19 1 Energy Gun 8 | . . 1 . 2 5 . Energy Cannon 9 | . . . . 4 5 . Ballistic Gun 21 | . 3 1 4 7 6 . Ballistic Cannon 2 | . . 1 . . 1 . Launcher 4 | . . 2 2 . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 1 1 . . Slashing Weapon 5 | . . . . 2 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 1 3 3 . Parts Lost 22 | . 2 4 6 3 2 5 Power 2 | . . 2 . . . . Propulsion 10 | . . 1 5 1 . 3 Utility 2 | . 1 . . . . 1 Weapon 8 | . 1 1 1 2 2 1 Highest Loss Streak 5 | . 1 3 3 1 1 5 Average Slot Usage (%) 98 | . 98 96 99 99 99 95 Engine 7 | . 2 8 11 9 7 6 Core 2 | . 11 1 . . . . Treads 20 | . 22 16 33 19 14 13 Leg 19 | . . 1 . 34 30 28 Wheel 3 | . 5 9 10 . . . Storage 19 | . 22 28 22 18 15 15 Protection 1 | . . . . . 7 5 Energy Gun 2 | . . 7 4 . 4 7 Energy Cannon 3 | . . . . 5 7 . Ballistic Gun 13 | . 27 8 13 11 9 7 Ballistic Cannon 1 | . . 7 2 . . . Naked Turns . | . . . . . . . Heaviest Build 62 | 11 41 42 46 52 62 58 Greatest Support 123 | 20 40 40 83 123 80 80 Greatest Overweight (x) 3 | 1 2 3 2 2 . 1 Average Overweight (x) . | . . 2 1 . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 Average Capacity 15 | 6 12 16 16 16 16 16 Most Carried 16 | 6 16 16 16 16 16 16 Average Carried 14 | 6 10 15 15 15 15 15 Final Capacity 16 | 6 16 16 16 16 16 16 Final Carried 16 | 6 16 16 13 16 16 15 Class Distribution -------------------- 62% | Mutant 26% | Scavenger-Mutant 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Matter Collected 3243 | 210 496 276 600 1119 542 . Remotely . | . . . . . . . Salvage Created 5272 | 102 500 224 754 2285 1407 . Parts 297 | 3 34 14 51 128 67 . Haulers Intercepted 9 | . . . 1 6 2 . Recyclers Shooed 2 | . . . . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 94 | . 11 14 17 34 18 . Guns 62 | . 11 . 13 26 12 . Cannons 12 | . . 2 . 7 3 . AOE 18 | . . 12 4 . 2 . Classes Destroyed 16 | 2 2 3 3 4 2 . Worker 1 | . . . . . 1 . Builder 3 | . . 1 . . 2 . Tunneler 2 | 1 . 1 . . . . Hauler 9 | . . . 1 6 2 . Recycler 6 | 1 . . 1 2 2 . Mechanic 2 | . . . . 2 . . Operator 1 | . . . . 1 . . Watcher 10 | . 1 . . 5 4 . Swarmer 15 | . . . 5 7 3 . Grunt 41 | . 11 4 6 14 6 . Brawler 1 | . . . . 1 . . Duelist 3 | . . . 1 1 1 . Sentry 18 | . . 1 5 8 4 . Hunter 4 | . . . . 3 1 . Programmer 3 | . . . . . 3 . Assembled 9 | . . 9 . . . . Best Kill Streak 7 | 2 3 7 4 5 5 . Combat Bots Only 6 | . 2 6 4 5 3 . Max Kills in Single Turn 4 | 1 1 4 4 2 3 . Gunslinging 1 | . . . . 1 . . Exploded 4 | . . 4 4 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Damage Taken 5720 | . 441 722 1314 1769 1281 193 Core 704 | . 52 150 293 139 70 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 54 | 100 . 19 26 74 . . Volleys Fired 321 | 4 41 29 49 132 66 . Largest 3 | 2 2 2 2 2 3 . Hottest 151 | 90 40 75 75 126 151 . Shots Fired 662 | 8 82 43 97 264 168 . Gun 531 | 8 82 22 83 222 114 . Cannon 114 | . . 10 8 42 54 . Launcher 17 | . . 11 6 . . . Special . | . . . . . . . Kinetic 481 | . 82 22 72 219 86 . Thermal 39 | 8 . . . 3 28 . Explosive 12 | . . 11 1 . . . Electromagnetic 130 | . . 10 24 42 54 . Robot Hit Streak 29 | 4 10 13 23 29 22 . Robot Miss Streak 5 | 2 5 2 1 3 4 . Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 476 | 4 54 28 76 199 115 . Core Hits 231 | 3 25 36 33 84 50 . Critical Hits 2 | . . . 1 . 1 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks 24 | . . . 3 10 2 9 Impact 6 | . . . 3 3 . . Slashing 18 | . . . . 7 2 9 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9207 | 58 710 1216 1275 3438 2510 . Guns 5667 | 58 710 226 1015 2457 1201 . Cannons 2267 | . . 153 69 952 1093 . Explosions 1234 | . . 837 191 . 206 . Melee 29 | . . . . 29 . . Ramming 10 | . . . . . 10 . Kinetic 5074 | . 710 263 903 2403 795 . Thermal 829 | 58 . 64 41 54 612 . Explosive 876 | . . 773 103 . . . Electromagnetic 2389 | . . 116 228 952 1093 . Impact 29 | . . . . 29 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . 12 . 5 5 Average Corruption 3 | . . . 12 . 3 5 Corruption Purged . | . . . . . . . Effects 29 | . . . 4 . 21 4 Message Errors 6 | . . . 1 . 5 . Matter Fused 4 | . . . . . 3 1 Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 4 | . . . 1 . 3 . Data Loss (minor) 3 | . . . 1 . 2 . Misdirections 1 | . . . 1 . . . Targeting Errors 8 | . . . . . 5 3 Overload Shots . | . . . . . . . Overflow Damage 105 | . . 18 13 23 51 . Projectiles 64 | . . . . 16 48 . Explosions 34 | . . 18 13 . 3 . Melee 7 | . . . . 7 . . Knockbacks 3 | . . 2 1 . . . Impact . | . . . . . . . Kinetic 2 | . . 1 1 . . . Secondary 1 | . . 1 . . . . Self-Inflicted Damage 118 | . . 82 . . 36 . Shots 4 | . . 3 . . 1 . Rammed . | . . . . . . . Targets Rammed 1 | . . . . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 263 | 90 15 201 35 132 263 . Average Temperature 56 | 41 2 88 13 40 80 . Received Heat Transfer 1478 | . 243 104 267 558 306 . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . 1 1 . Combat Hostiles 2 | . . . . 1 1 . Parts Fried 24 | . . . 1 12 11 . Impact Corruptions 1 | . . . . 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . 1 2 . Heat Transferred 1474 | 149 . 100 50 111 1064 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 1 1 . 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Peak Influence 573 | 10 110 106 266 541 573 166 Initial 245 | . 6 31 19 87 245 161 Average 219 | 4 59 53 133 311 372 160 Maximum Alert Level 2 | . . . 1 2 2 . Low Security (%) 51 | 100 100 100 76 27 . 100 Level 1 31 | . . . 23 42 68 . Level 2 17 | . . . . 30 31 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 3 . 1 2 7 . Investigation 2 | . . . . . 2 . Extermination 2 | . . . . . 2 . Reinforcement 9 | . 3 . 1 2 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Distress Signals 6 | . 1 . . 3 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 152 | . 22 23 23 50 31 3 Peak Tracking Total 8 | . 4 8 4 6 4 3 Tactical Retreats 9 | . 1 1 1 4 2 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Machines Disabled 4 | . . 1 1 1 1 . Max in Single Turn 1 | . . 1 1 1 1 . Garrison Access 2 | . . . . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Machines Accessed 22 | . 4 . 4 9 5 . Terminals 16 | . 4 . 4 6 2 . Fabricators . | . . . . . . . Repair Stations 3 | . . . . 2 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 1 2 . Total Hacks 69 | . 16 . 13 27 13 . Successful 41 | . 11 . 10 16 4 . Failed 28 | . 5 . 3 11 9 . Catastrophic 5 | . . . 1 1 3 . Database Lockouts . | . . . . . . . Manual 36 | . 12 . 9 11 4 . Terminals 52 | . 16 . 13 17 6 . Fabricators . | . . . . . . . Repair Stations 10 | . . . . 7 3 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 7 | . . . . 3 4 . Terminal Hacks 15 | . 6 . 4 5 . . Part Schematic 1 | . 1 . . . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 5 | . 2 . 1 2 . . Alert Level 1 | . . . 1 . . . Unreport Threat 3 | . 1 . 1 1 . . Locate Traps 3 | . 1 . 1 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . . 6 2 . Scan Component 4 | . . . . 3 1 . Repair 4 | . . . . 3 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks 16 | . 5 . 6 4 1 . Terminals 16 | . 5 . 6 4 1 . Track 8 | . 3 . 3 2 . . Botnet 8 | . 2 . 3 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 19 | . 4 . 4 8 3 . Full Trace Events 2 | . . . . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . . 3 1 . Time 146 | . . . . 108 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Turns Passed 6235 | 40 1061 876 686 2240 1210 122 Spaces Moved 3415 | 22 608 588 331 1197 629 40 Core . | . . . . . . . Treads 629 | . 311 134 140 44 . . Legs 1839 | 17 . . . 1153 629 40 Wheels 947 | 5 297 454 191 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 80 | 80 90 110 90 122 127 127 Average Speed 128 | 112 139 127 124 125 128 131 Slowest Speed 190 | 120 180 180 160 190 130 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 49 | 3 79 91 41 92 21 22 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 28 | . . 8 2 9 1 8 Terrain Destroyed 108 | . . 75 9 9 7 8 Melee 20 | . . . 2 9 1 8 Projectile . | . . . . . . . AOE 88 | . . 75 7 . 6 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Total 4618 | 28 745 678 506 1674 896 91 Wait 554 | . 60 30 51 225 151 37 Move 3410 | 21 607 587 330 1196 629 40 Hop . | . . . . . . . Pick Up 68 | . 17 12 15 18 6 . Fast Attach 44 | 2 4 1 3 19 12 3 Attach 31 | . 2 5 10 8 5 1 Detach 8 | . . . . 7 1 . Swap 63 | . 4 5 24 20 9 1 Drop 94 | 1 10 9 21 39 14 . Fire 321 | 4 41 29 49 132 66 . Melee 24 | . . . 3 10 2 9 Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 41 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 13) 252 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 807 | -10/Materials | Discovered new exit (range 4) 1102 | -10/Materials | Entered Mines 1198 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1221 | -10/Mines | Assembled infested the area 1262 | -10/Mines | Core integrity fell below 50% 1303 | -10/Mines | Lost 3 parts (2p1n) 1501 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1552 | -10/Mines | Learned Materials machine intel 1794 | -10/Mines | Discovered new exit (range 6) 1950 | -10/Mines | Core integrity fell below 20% 1963 | -10/Mines | Discovered new exit (range 7) 1975 | -10/Mines | Learned location of Recycling (-8) 1978 | -10/Mines | Entered Materials 1978 | -9/Materials | Evolved 2 slots: Propulsion x2 1979 | -9/Materials | Loaded intel: 46 machine locations 2364 | -9/Materials | Discovered new exit (range 16) 2408 | -9/Materials | Build established: Scavenger-Mutant 2596 | -9/Materials | Crushed by falling debris 2596 | -9/Materials | Core integrity fell below 50% 2596 | -9/Materials | System corruption reached 10% 2627 | -9/Materials | Lost 3 parts (3n) 2632 | -9/Materials | Discovered new exit (range 16) 2664 | -9/Materials | Entered another Materials area 2664 | -8/Materials | Evolved 2 slots: Propulsion x2 3032 | -8/Materials | Build established: Mutant 3561 | -8/Materials | Discovered new exit (range 9) 3684 | -8/Materials | Build established: Scavenger-Mutant 3822 | -8/Materials | Repaired Imp. Titanium Leg 3998 | -8/Materials | Repaired Lrg. Storage Unit 4144 | -8/Materials | Discovered new exit (range 15) 4416 | -8/Materials | Discovered new exit (range 4) 4627 | -8/Materials | Build established: Mutant 4690 | -8/Materials | Repaired Carbon-fiber Leg 4904 | -8/Materials | Entered Factory 4904 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5093 | -7/Factory | Repaired Arm. Treads 5370 | -7/Factory | Discovered new exit (range 15) 5696 | -7/Factory | Build established: Tank 6114 | -7/Factory | Sucked down chute 6114 | -7/Factory | Entered Waste 6117 | -7/Waste | Spotted C-40 Crusher 6150 | -7/Waste | Spotted C-40 Crusher 6151 | -7/Waste | Spotted C-40 Crusher 6217 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6224 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6228 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6233 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6236 | -7/Waste | Self-destructed Last Messages --------------- GOAL=ESCAPE 06138_ System corrupted: Axe targeting data glitched. 06144_ System corrupted: Matter fused (-9). 06200_ System corrupted: Axe targeting data glitched. 06217_ Imp. Light Armor Plating crushed. 06217_ Imp. Titanium Leg crushed. 06224_ Carbon-fiber Leg crushed. 06224_ Imp. Titanium Leg crushed. 06224_ Hvy. Ion Engine crushed. 06227_ Acquired Imp. Titanium Leg. 06228_ Med. Treads crushed. 06228_ Imp. Treads crushed. 06232_ Acquired Imp. Titanium Leg. 06233_ Gauss Rifle crushed. 06233_ Imp. Titanium Leg crushed. 06233_ Cld. Pulse Rifle crushed. 06233_ Critical hit. 06233_ Imp. Titanium Leg destroyed. 06234_ Acquired Imp. Titanium Leg. 06236_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????######??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ???????????????????????### #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# * CC #??????????????????? | | ???????????????????????#[@ CC #??????????????????? | | ???????????????????????# =CC #??????????????????? | | ???????????????????????#;#CC #??????????????????? | | ???????????????????????# # #??????????????????? | | ???????????????????????##"CC #??????????????????? | | ???????????????????????# #CC #??????????????????? | | ???????????????????????#"# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ??????????????????????## #??????????????????? | | ?????????????????????##"## #??????????????????? | | ???????????###########"### #??????????????????? | | ???????????# ##?# #??????????????????? | | ???????????# #??# #??????????????????? | | ???????????# #### ##?????????????????? | | ???????????# ??????????????? | | ???????????# ??????????????? | | ???????????# ??????????????? | | ???????????# ??????????????? | | ???????????#! #### ####???????????????? | | ???????????# #??? #??????????????????? | | ???????????# #??? #??????????????????? | | ???????????############??? #??????????????????? | | ????????????????????????????? #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 15 Evasion (%) 42 Recoil Reduction 6 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingQuantumLog Manual? 0 Play Time 01:44:22 Cumulative 932.4 hours Start 2020.09.30 @ 06:35:30 End 2020.09.30 @ 15:47:19 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 266 Rogue 266 Adventurer 0 Explorer 0 Win Type - Total 32 Types 21/3/5/3/0/0/0/0/0 Lore% 74 Gallery% 86 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32b1364f-f430-48e8-8270-882a948279a0