Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.02 @ 20:01:19

Player: Flerik

Result: Destroyed by B-86 Titan with Hardcell Cannon

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (30)      150
Value Destroyed (627)      627
Prototype IDs (17)         340
Alien Tech Used (1)        200
Bonus (1300)               1300
              TOTAL SCORE: 9017

 Bonus
-------
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     35/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -4/Warlord

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (6) ---
                (None)
>           --- UTILITY (9) ------
            Visual Processing Unit
   Enhanced Optical Array
  Makeshift Terrain Scan Processor
            Targeting Computer
   Advanced Target Analyzer
            ECM Suite
   Advanced System Shield
>           --- WEAPON (2) -------
  Makeshift Axe
>           --- INVENTORY (5) ----
            Transdimensional Reconstructor
            Vortex Cannon
   Enhanced Gauss Cannon
            Hardcell Cannon
  Makeshift Hammer

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
         Heavy Antimatter Reactor
>              --- PROPULSION -------
               VTOL Module
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
               Nuclear Pulse Array
>              --- UTILITY ----------
         Small Storage Unit
               Structural Scanner
               Visual Processing Unit
     Makeshift Transmission Jammer
  Experimental Propulsion Shielding
      Advanced Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
      Improved Datajack
     Makeshift Spear
>              --- INVENTORY --------
               Flight Unit
               Flight Unit
      Advanced Signal Interpreter
               Seismic Detector
      Improved Hacking Suite
               Transdimensional Reconstructor
               Integrated Dissipator
[Rating: 85]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 VTOL Module
  Leg                      Makeshift Leg
  Flight Unit              VTOL Module
Utility                    Visual Processing Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Advanced System Shield
  Protection               Experimental Propulsion Shielding
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War 
Slots Evolved              12   | .   .   2   .   2   2   2   .   .   2   .   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   2   1   .   .   .   2   .   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             110  | 6   8   4   6   12  7   3   .   9   3   2   5   8   2   19  4   6   6   
  Power                    14   | 1   2   .   1   1   1   1   .   1   1   .   .   1   1   2   1   .   .   
    Engine                 5    | 1   1   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
    Core                   7    | .   1   .   .   1   1   .   .   1   1   .   .   .   .   2   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Propulsion               44   | 2   3   4   3   6   4   1   .   2   1   .   3   3   1   5   .   1   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    10   | 2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 34   | .   .   4   3   6   4   1   .   2   1   .   3   3   1   5   .   .   1   
  Utility                  30   | 1   1   .   .   5   1   1   .   1   1   1   .   4   .   10  2   2   .   
    Device                 13   | .   1   .   .   2   .   1   .   .   .   1   .   2   .   5   1   .   .   
    Storage                3    | 1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   1   2   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   2   .   2   .   1   .   .   5   .   1   2   .   .   2   1   3   1   
    Energy Gun             4    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   1   .   .   1   .   .   .   4   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Parts Lost                 55   | .   6   .   2   2   3   .   .   3   1   .   5   .   6   14  4   3   6   
  Power                    6    | .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   .   
  Propulsion               29   | .   2   .   .   2   1   .   .   2   1   .   4   .   2   8   .   1   6   
  Utility                  13   | .   .   .   .   .   1   .   .   .   .   .   1   .   2   5   3   1   .   
  Weapon                   7    | .   2   .   1   .   1   .   .   1   .   .   .   .   1   1   .   .   .   
  Highest Loss Streak      11   | .   3   .   2   2   1   .   .   2   1   .   5   .   6   11  3   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     71   | .   82  94  96  97  96  83  80  91  81  81  81  86  76  48  41  50  64  
  Engine                   2    | .   11  11  10  8   .   3   6   6   4   .   .   .   .   .   .   3   .   
  Core                     2    | .   2   .   .   .   6   3   .   5   5   5   5   5   2   5   3   .   .   
  Leg                      7    | .   22  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
  Flight                   15   | .   .   33  44  36  37  40  40  40  34  29  29  27  26  10  5   3   .   
  Device                   9    | .   4   11  11  15  15  16  20  20  17  22  21  12  7   3   5   5   5   
  Storage                  4    | .   14  11  11  9   14  6   6   6   5   5   5   5   5   1   .   .   .   
  Processor                14   | .   .   .   .   9   7   6   6   6   5   5   5   5   5   9   16  28  26  
  Hackware                 4    | .   .   .   .   .   .   .   .   .   .   5   5   9   11  13  8   5   5   
  Energy Gun               4    | .   13  11  12  18  10  3   .   .   .   .   .   .   .   .   .   .   4   
  Ballistic Gun            1    | .   13  11  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             39   | 13  14  13  12  16  21  25  18  25  25  21  22  39  26  28  14  8   8   
  Greatest Support         100  | 20  20  16  16  16  21  25  25  27  27  21  25  44  35  36  15  20  100 
  Greatest Overweight (x)  8    | 3   1   .   .   .   1   .   .   1   8   .   1   .   .   1   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   
  Average Capacity         6    | 7   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   
  Most Carried             8    | 5   8   8   8   8   8   8   8   8   8   8   8   8   8   6   4   5   5   
  Average Carried          5    | 2   7   6   7   7   7   7   8   7   7   7   6   6   7   2   3   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   
  Final Carried            8    | 5   8   6   8   8   8   8   8   7   7   8   3   8   7   3   4   5   5   

 Class Distribution 
--------------------
 28% | Derelict-Mutant
 21% | Mutant
 15% | Sprinter
 10% | Infiltrator-Sprinter
  9% | Hacker-Sprinter
  6% | Hacker-Mutant
  4% | Scavenger-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
             Sprinter | -9/Mines
             Sprinter | -8/Materials
             Sprinter | -7/Factory
             Sprinter | -6/Factory
             Sprinter | -6/Waste
             Sprinter | -6/Factory
             Sprinter | -5/Factory
 Infiltrator-Sprinter | -5/Upper Caves
 Infiltrator-Sprinter | -5/Upper Caves
      Hacker-Sprinter | -5/Zhirov
      Hacker-Sprinter | -4/Proximity Caves
        Hacker-Mutant | -4/Factory
               Mutant | -4/Upper Caves
      Derelict-Mutant | -4/Upper Caves
      Derelict-Mutant | -4/Warlord

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-----------                Run  | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War 
Matter Collected           1446 | 174 128 .   115 51  61  .   .   .   .   124 221 .   80  82  71  279 60  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1198 | .   292 .   96  33  63  .   .   12  .   79  334 .   .   106 76  107 .   
  Parts                    56   | .   17  .   14  4   4   .   .   .   .   1   3   .   .   9   4   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   7   1   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War 
Combat Hostiles Destroyed  26   | .   8   .   6   2   4   .   .   1   .   .   .   .   .   1   4   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     17   | .   8   .   6   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  7    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   
  AOE                      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Classes Destroyed          7    | .   2   .   1   .   .   .   .   .   .   2   1   .   .   1   .   .   .   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Tunneler                 3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Swarmer                  19   | .   2   .   6   2   4   .   .   1   .   .   .   .   .   .   4   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Samaritan                4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   
Best Kill Streak           4    | .   4   .   4   2   4   .   .   1   .   .   .   .   .   3   4   .   .   
  Combat Bots Only         4    | .   4   .   4   2   4   .   .   1   .   .   .   .   .   1   4   .   .   
Max Kills in Single Turn   2    | .   1   .   2   1   2   .   .   1   .   1   1   .   .   1   1   1   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  
Damage Taken               5791 | .    875  .    117  297  390  .    .    311  107  .    188  .    817  1341 361  108  879  
  Core                     2028 | .    214  .    31   118  83   .    .    72   28   .    59   .    273  638  153  39   320  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  153  | .    .    .    .    .    .    .    .    .    .    .    .    .    153  .    .    .    .    
Core Remaining (%)         75   | 100  14   .    92   78   88   .    .    91   .    .    .    .    64   .    .    .    .    
Volleys Fired              84   | .    34   1    24   4    11   .    .    2    .    .    .    .    .    .    8    .    .    
  Largest                  2    | .    2    2    2    2    2    .    .    1    .    .    .    .    .    .    1    .    .    
  Hottest                  88   | .    70   60   60   80   88   .    .    33   .    .    .    .    .    .    65   .    .    
Shots Fired                133  | .    58   2    35   8    20   .    .    2    .    .    .    .    .    .    8    .    .    
  Gun                      114  | .    58   2    35   8    11   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   17   | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    8    .    .    
  Launcher                 2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  60   | .    31   1    11   .    9    .    .    .    .    .    .    .    .    .    8    .    .    
  Thermal                  71   | .    27   1    24   8    11   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         8    | .    6    1    8    3    4    .    .    3    .    .    .    .    .    .    3    .    .    
  Robot Miss Streak        5    | .    4    1    5    5    3    .    .    1    .    .    .    .    .    .    2    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           109  | .    35   1    21   3    13   .    .    2    .    3    14   6    .    4    5    2    .    
  Core Hits                46   | .    15   .    9    2    5    .    .    3    .    2    4    .    .    3    3    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              40   | .    .    .    .    .    .    .    .    1    .    6    16   6    .    9    .    2    .    
  Impact                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 24   | .    .    .    .    .    .    .    .    .    .    6    9    .    .    9    .    .    .    
  Sneak Attacks            10   | .    .    .    .    .    .    .    .    .    .    2    3    .    .    3    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2572 | .    353  8    227  35   259  .    .    369  .    172  478  .    .    207  198  266  .    
  Guns                     704  | .    342  8    227  35   92   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  365  | .    .    .    .    .    167  .    .    .    .    .    .    .    .    .    198  .    .    
  Explosions               369  | .    .    .    .    .    .    .    .    369  .    .    .    .    .    .    .    .    .    
  Melee                    1111 | .    .    .    .    .    .    .    .    .    .    172  478  .    .    195  .    266  .    
  Ramming                  23   | .    11   .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    
  Kinetic                  630  | .    182  8    75   .    167  .    .    .    .    .    .    .    .    .    198  .    .    
  Thermal                  439  | .    160  .    152  35   92   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                369  | .    .    .    .    .    .    .    .    369  .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   266  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    266  .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 845  | .    .    .    .    .    .    .    .    .    .    172  478  .    .    195  .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    .    9    9    .    .    .    .    .    1    1    1    4    
  Average Corruption       2    | .    .    .    .    .    .    .    9    9    .    .    .    .    .    1    1    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    .    .    .    .    6    .    .    .    .    .    1    1    3    4    
    Message Errors         6    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    2    
    Matter Fused           3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            416  | .    .    .    .    .    1    .    .    .    .    37   98   .    .    24   .    256  .    
  Projectiles              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    415  | .    .    .    .    .    .    .    .    .    .    37   98   .    .    24   .    256  .    
Knockbacks                 3    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
Targets Rammed             9    | .    5    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Kicked                   5    | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        323  | .    323  22   59   27   178  18   42   322  304  .    .    269  7    .    .    182  .    
  Average Temperature      117  | .    124  13   27   15   56   9    19   167  152  .    .    125  3    .    .    121  .    
  Received Heat Transfer   780  | .    420  .    .    117  9    .    .    36   9    .    .    .    51   9    9    48   72   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1106 | .    481  .    350  75   200  .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War 
Peak Influence             459  | .   167 100 179 261 298 140 79  273 291 .   .   .   .   459 .   .   .   
  Initial                  283  | .   .   70  39  69  118 140 49  55  128 .   .   .   .   283 .   .   .   
  Average                  177  | .   100 79  161 157 189 140 61  142 196 .   .   .   .   352 .   .   .   
Maximum Alert Level        2    | .   .   .   .   1   1   .   .   1   1   .   .   .   .   2   .   .   .   
  Low Security (%)         67   | 100 100 100 100 76  59  100 100 64  51  .   .   .   .   .   .   .   .   
  Level 1                  28   | .   .   .   .   23  40  .   .   35  48  .   .   .   .   78  .   .   .   
  Level 2                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   1   .   2   .   .   .   3   .   .   .   .   1   3   .   .   .   
  Investigation            3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   1   1   .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War 
Distress Signals           6    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              180  | .   12  4   6   17  13  .   5   18  10  .   1   .   36  22  14  9   13  
  Peak Tracking Total      19   | .   4   3   3   13  6   .   5   10  6   .   1   .   19  9   7   3   10  
  Tactical Retreats        29   | .   .   .   .   2   1   .   .   2   3   .   .   .   8   7   3   3   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War 
Traps Triggered            2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                22   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   20  

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War 
Machines Disabled          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War 
Machines Accessed          45   | .   2   .   .   5   2   .   .   6   7   .   .   9   .   7   1   .   6   
  Terminals                22   | .   2   .   .   4   1   .   .   5   4   .   .   .   .   6   .   .   .   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                148  | .   6   .   .   12  5   .   .   17  22  .   .   48  .   21  2   .   15  
  Successful               107  | .   2   .   .   7   3   .   .   7   14  .   .   48  .   9   2   .   15  
  Failed                   41   | .   4   .   .   5   2   .   .   10  8   .   .   .   .   12  .   .   .   
    Catastrophic           6    | .   1   .   .   .   .   .   .   1   1   .   .   .   .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   5   .   .   6   2   .   .   3   6   .   .   .   .   5   .   .   1   
  Terminals                61   | .   6   .   .   10  2   .   .   13  11  .   .   .   .   19  .   .   .   
  Fabricators              5    | .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   .   .   .   4   6   .   .   .   .   2   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             85   | .   1   .   .   4   .   .   .   4   4   .   .   48  .   7   2   .   15  
  Record                   63   | .   .   .   .   .   .   .   .   3   3   .   .   36  .   6   2   .   13  
  Part Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   
  Robot Analysis           5    | .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   
  Network Status           3    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   .   .   .   2   6   .   .   .   .   2   .   .   .   
  Insert Component         6    | .   .   .   .   .   .   .   .   1   3   .   .   .   .   2   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   .   .   2   1   .   .   1   1   .   .   .   .   .   .   .   .   
  Terminals                6    | .   1   .   .   2   1   .   .   1   1   .   .   .   .   .   .   .   .   
    Assimilate             4    | .   .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   1   .   .   5   1   .   .   5   7   .   .   .   .   7   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   .   .   .   1   2   .   .   4   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   106 .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War 
Total Allies               3    | .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      26   | .   .   .   .   10  .   .   .   26  10  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       26   | .   .   .   .   10  .   .   .   26  10  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War 
Robot Analysis Total       5    | .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  
Turns Passed               4139 | 65   351  20   244  117  150  32   20   153  171  248  133  193  164  292  163  534  1089 
Spaces Moved               7127 | 43   178  43   516  228  341  87   75   482  488  569  337  574  610  723  284  742  807  
  Core                     114  | 7    .    .    .    .    .    .    .    .    5    .    .    .    .    22   .    79   1    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1087 | 36   178  .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   806  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5926 | .    .    43   516  228  341  87   75   482  483  569  337  574  610  701  284  596  .    
  Fastest Speed            14   | 50   120  27   27   28   23   20   20   20   21   24   21   14   24   20   40   40   100  
  Average Speed            44   | 120  134  27   27   29   25   21   20   20   25   24   25   24   25   33   40   49   130  
  Slowest Speed            450  | 200  190  27   28   34   103  23   20   102  450  24   107  29   28   100  40   150  140  
  Overloaded Moves         99   | .    .    .    .    .    .    .    .    .    .    .    .    43   .    56   .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            70   | .    .    1    3    8    8    1    .    9    6    .    .    .    12   16   4    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    31   10   90   31   10   5    78   22   15   77   56   62   84   26   47   74   92   
  Regions Visited          17
    Branch Regions         8
  Pre-discovered Areas     5    | .    .    .    1    .    .    .    .    .    .    .    1    3    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      12   | 1    .    1    1    .    1    .    .    1    .    1    1    1    1    1    1    1    .    
Scrap Searched             7    | .    .    .    1    .    .    .    .    .    .    3    1    .    .    .    1    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          16   | .    .    .    .    .    2    .    .    11   .    .    .    .    .    .    3    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    .    .    
  AOE                      11   | .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Upp Upp War 
Total                      7872 | 53  236 48  580 260 376 99  79  527 530 673 373 625 607 744 320 900 842 
  Wait                     496  | .   .   .   25  15  21  7   5   38  35  96  15  30  6   .   27  149 27  
  Move                     6979 | 42  177 40  509 211 326 85  74  465 475 568 336 573 587 692 275 737 807 
  Hop                      62   | .   .   1   3   8   6   1   .   7   6   .   .   .   10  14  4   2   .   
  Pick Up                  35   | 5   8   .   7   1   2   .   .   1   5   .   .   3   1   .   .   1   1   
  Fast Attach              67   | 6   5   .   1   9   4   2   .   2   1   2   .   6   1   13  3   6   6   
  Attach                   33   | .   2   4   3   .   2   1   .   5   2   .   5   .   1   7   1   .   .   
  Detach                   15   | .   .   2   .   .   .   1   .   2   .   1   1   1   .   4   2   1   .   
  Swap                     11   | .   1   .   2   3   1   .   .   2   .   .   .   2   .   .   .   .   .   
  Drop                     41   | .   4   .   6   9   3   2   .   2   6   .   .   4   1   1   .   2   1   
  Fire                     84   | .   34  1   24  4   11  .   .   2   .   .   .   .   .   .   8   .   .   
  Melee                    40   | .   .   .   .   .   .   .   .   1   .   6   16  6   .   9   .   2   .   
  Ram                      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Kick                     5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-5/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: [*Res] / *War)
-4/Warlord (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location           | Event
   15 | -11/Scrapyard      | Discovered new exit (range 16)
   66 | -11/Scrapyard      | Entered Materials
  233 | -10/Materials      | Lost 3 parts (1p1n1w)
  235 | -10/Materials      | Identified exit to Materials
  256 | -10/Materials      | Core integrity fell below 50%
  335 | -10/Materials      | Core integrity fell below 20%
  417 | -10/Materials      | Entered another Materials area
  417 | -9/Materials       | Evolved 2 slots: Propulsion x2
  423 | -9/Materials       | Discovered new exit (range 14)
  437 | -9/Materials       | Entered Mines
  555 | -9/Mines           | Learned location of Storage (-7)
  597 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  639 | -9/Mines           | Learned Materials stockpile data
  645 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  678 | -9/Mines           | Discovered new exit (range 11)
  681 | -9/Mines           | Entered Materials
  681 | -8/Materials       | Evolved 2 slots: Utility x2
  782 | -8/Materials       | Identified exit to Factory
  798 | -8/Materials       | Entered Factory
  798 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  944 | -7/Factory         | Discovered new exit (range 14)
  948 | -7/Factory         | Entered another Factory area
  948 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  980 | -6/Factory         | Sucked down chute
  980 | -6/Factory         | Entered Waste
  990 | -6/Waste           | Spotted C-40 Crusher
  991 | -6/Waste           | Spotted C-40 Crusher
  991 | -6/Waste           | Spotted C-40 Crusher
  995 | -6/Waste           | EMP discharged
  996 | -6/Waste           | Spotted C-40 Crusher
  996 | -6/Waste           | Discovered new exit (range 14)
  996 | -6/Waste           | Spotted C-40 Crusher
 1000 | -6/Waste           | Entered Factory
 1051 | -6/Factory         | Identified exit to DSF
 1102 | -6/Factory         | Spotted B-75 Beast
 1150 | -6/Factory         | Discovered new exit (range 5)
 1153 | -6/Factory         | Entered another Factory area
 1153 | -5/Factory         | Evolved 2 slots: Utility x2
 1209 | -5/Factory         | Build established: Sprinter
 1282 | -5/Factory         | Identified exit to Upper Caves
 1282 | -5/Factory         | Identified exit to Extension
 1324 | -5/Factory         | Entered Upper Caves
 1564 | -5/Upper Caves     | Encountered a Warlord checkpoint
 1571 | -5/Upper Caves     | Discovered new exit (range 6)
 1572 | -5/Upper Caves     | Entered another Upper Caves area
 1591 | -5/Upper Caves     | Spotted B-75 Beast
 1595 | -5/Upper Caves     | Learned Factory trap positions
 1604 | -5/Upper Caves     | Learned location of Armory (-4)
 1607 | -5/Upper Caves     | Build established: Infiltrator-Sprinter
 1686 | -5/Upper Caves     | Discovered new exit (range 8)
 1697 | -5/Upper Caves     | Lost 5 parts (4n1u)
 1705 | -5/Upper Caves     | Entered Zhirov
 1705 | -5/Zhirov          | Discovered new exit (range 3)
 1711 | -5/Zhirov          | Met Zhirov
 1716 | -5/Zhirov          | Learned location of Quarantine (-2)
 1716 | -5/Zhirov          | Learned location of Testing (-3)
 1716 | -5/Zhirov          | Learned location of Command (-1)
 1722 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 1726 | -5/Zhirov          | Found Alien Artifact
 1731 | -5/Zhirov          | Found Alien Artifact
 1898 | -5/Zhirov          | Entered Proximity Caves
 1910 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 2006 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2020 | -4/Proximity Caves | Spotted B-86 Titan
 2046 | -4/Proximity Caves | Build established: Hacker-Sprinter
 2049 | -4/Proximity Caves | Lost 6 parts (1p2n2u1w)
 2060 | -4/Proximity Caves | Discovered new exit (range 10)
 2062 | -4/Proximity Caves | Entered Factory
 2062 | -4/Factory         | Evolved 2 slots: Utility x2
 2063 | -4/Factory         | Identified exit to Armory
 2064 | -4/Factory         | Loaded intel: 67 trap records
 2107 | -4/Factory         | Identified Transdimensional Reconstructor
 2107 | -4/Factory         | Identified Integrated Dissipator
 2108 | -4/Factory         | Installed Integrated Dissipator, increased core heat dissipation (+20)
 2198 | -4/Factory         | Lost 11 parts (6n4u1w)
 2223 | -4/Factory         | Core integrity fell below 50%
 2312 | -4/Factory         | Search patrols dispatched
 2350 | -4/Factory         | Discovered new exit (range 12)
 2354 | -4/Factory         | Entered Upper Caves
 2461 | -4/Upper Caves     | Discovered new exit (range 8)
 2466 | -4/Upper Caves     | Lost 3 parts (1p2u)
 2466 | -4/Upper Caves     | Learned Research terminal intel
 2517 | -4/Upper Caves     | Entered another Upper Caves area
 2519 | -4/Upper Caves     | Spotted B-86 Titan
 2526 | -4/Upper Caves     | Discovered new exit (range 9)
 2608 | -4/Upper Caves     | Encountered a Warlord checkpoint
 2834 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 3031 | -4/Upper Caves     | Discovered new exit (range 10)
 3051 | -4/Upper Caves     | Entered Warlord
 3093 | -4/Warlord         | System corruption cleaned by Quarantine Array
 3172 | -4/Warlord         | Build established: Mutant
 3472 | -4/Warlord         | Met Warlord
 3482 | -4/Warlord         | Warlord's base attacked by MAIN.C
 3526 | -4/Warlord         | Build established: Derelict-Mutant
 3774 | -4/Warlord         | Found Prototype Energy Cannon
 3832 | -4/Warlord         | Warlord forces counterattacked
 4077 | -4/Warlord         | Opened side exit
 4110 | -4/Warlord         | Spotted Executioner
 4123 | -4/Warlord         | Spotted B-86 Titan
 4123 | -4/Warlord         | Spotted B-90 Cyclops
 4126 | -4/Warlord         | Spotted Executioner
 4132 | -4/Warlord         | Core integrity fell below 20%
 4138 | -4/Warlord         | Discovered new exit (range 14)
 4140 | -4/Warlord         | Destroyed by B-86 Titan with Hardcell Cannon

 Last Messages 
---------------
04128_ Penetrated by Slug.
04128_ Slug penetrates Wall.
04130_ Penetrated by Slug.
04130_ Flexi-carbon Leg destroyed.
04130_ Penetrated by Slug.
04131_ Acquired VTOL Module.
04131_ Slug penetrates S-27 Virus.
04131_ Penetrated by Slug.
04131_ Mak. Leg destroyed.
04131_ Penetrated by Slug.
04133_ VTOL Module destroyed.
04133_ Penetrated by Slug.
04134_ Flexi-carbon Leg destroyed.
04134_ Mak. Leg destroyed.
04135_ Penetrated by Slug. <x2>
04136_ Knocked back.
04138_ EXIT=FOUND
04138_ Penetrated by Slug.
04138_ Mak. Leg destroyed.
[Achievement: I Think I Know What's Going On]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
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| ####??????????????#;"   ;;;    #?                  |
| *[%#*##########???####   ;;;  ;#?                  |
| [=[=!"""""""""#??????#" BB;  ;##?                  |
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| =[%%[  !%!%!!="""  ##"%=l*!s;;                     |
| %%!=%= %=%!%= /        *=!%!%####                  |
| %%*==! %%]|[! /        ;##!BB#???                  |
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| %%%%="""/!" ""#??##   #???#  ;#??                  |
|   """"""""""""#???#   #?###   #??                  |
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| ?????????????#      ##?#     #???                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          45
Energy Capacity            390
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       135
ECM Strength               1
Jamming Range              14
Corruption Containment     12
Resistance: KI             20
Propulsion Shielding       90
Evasion (%)                66
Targeting Accuracy         5
Target Analysis            8
Salvage Targeting          4
Offensive Hacking          26
Defensive Hacking          14

 Item Schematics 
-----------------
        Flight Unit | -6/Factory | Scanalyzed
  Sml. Storage Unit | -5/Factory | Scanalyzed
    Com. Ion Cannon | -5/Factory | Scanalyzed
  Assault Drone Bay | -5/Zhirov  | Free
     Exp. Heat Sink | -5/Zhirov  | Free
 Exp. Optical Array | -5/Zhirov  | Free
   Imp. Arc Thrower | -5/Zhirov  | Free
   Com. HERF Cannon | -4/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
I Think I Know What's Going On
Origins

 Challenges 
------------
None

 Game 
------
Seed              TransportMinesnifferBrace
  Manual?         0
Play Time         01:14:40
  Cumulative      45.7 hours
  Start           2022.10.02 @ 18:03:24
  End             2022.10.02 @ 20:01:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           73
  Adventurer      1
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          43
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c564efa3-80f1-45ed-b593-667088a056aa