Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 15:01:58 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (1731) 1731 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (316) 316 TOTAL SCORE: 5362 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 237 Cogmind --------- Core Integrity 634/700 Matter 120/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Nuclear Core Advanced Heat Sink High-capacity Matter Pod (200) Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Improved EM Pulse Cannon Heavy Particle Cannon Light Assault Rifle Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Insulated Plating > --- WEAPON ----------- Autogun High-powered Shotgun High-powered Shotgun Precision Grenade Launcher > --- INVENTORY -------- Nuclear Core Armored Treads Advanced Heat Sink High-capacity Matter Pod High-capacity Matter Pod Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating High-powered Tractor Beam Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Particle Cannon Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Insulated Plating Weapon Light Assault Rifle Energy Gun Improved Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Precision Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility 2 | . . . . . 2 . . Weapon 2 | . . . . . 2 . . Parts Attached 72 | 6 6 5 2 3 27 20 3 Power 5 | 1 1 . . . 2 1 . Engine 3 | 1 1 . . . 1 . . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 19 | 2 1 4 . 1 7 4 . Treads 19 | 2 1 4 . 1 7 4 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 2 . 2 . 5 2 . Device 2 | . . . . . 1 1 . Storage 6 | 1 2 . 2 . 1 . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 4 | . . . . . 3 1 . Artifact . | . . . . . . . . Weapon 36 | 2 2 1 . 2 13 13 3 Energy Gun 1 | . . . . . . 1 . Energy Cannon 3 | . . . . . 1 2 . Ballistic Gun 28 | 2 2 1 . 1 11 9 2 Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . 1 1 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 . Parts Lost 10 | . . . . . 5 . 5 Power 2 | . . . . . 1 . 1 Propulsion 2 | . . . . . . . 2 Utility 1 | . . . . . . . 1 Weapon 5 | . . . . . 4 . 1 Highest Loss Streak 5 | . . . . . 1 . 5 Average Slot Usage (%) 99 | . 99 99 100 100 98 99 86 Engine 9 | . 14 14 14 14 6 . . Core 1 | . . . . . 2 7 5 Treads 25 | . 28 27 28 28 17 30 24 Device 3 | . . . . . 8 7 7 Storage 22 | . 27 28 28 28 18 15 15 Protection 3 | . . . . . 8 7 5 Ballistic Gun 30 | . 27 28 28 28 35 29 19 Naked Turns . | . . . . . . . . Heaviest Build 90 | 11 23 23 71 71 85 87 90 Greatest Support 80 | 40 40 40 40 40 40 80 80 Greatest Overweight (x) 2 | . 1 1 1 1 2 1 1 Average Overweight (x) . | . . . . 1 1 . 1 Largest Inventory Capacity 20 | 6 12 12 20 20 20 20 20 Average Capacity 16 | 5 11 12 16 20 20 20 19 Most Carried 20 | 4 12 12 13 15 20 20 20 Average Carried 14 | 2 9 11 12 12 18 19 19 Final Capacity 20 | 6 12 12 20 20 20 20 12 Final Carried 20 | 4 12 12 12 15 20 20 12 Class Distribution -------------------- 42% | Mutant 31% | Scavenger-Tank 14% | Hauler-Mutant 10% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Hauler-Tank | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Matter Collected 2358 | 198 324 27 . 78 1281 450 . Remotely 70 | . . . . . . 70 . Salvage Created 2467 | . 401 . . . 1286 780 . Parts 140 | . 37 . . . 71 32 . Haulers Intercepted 6 | . 2 . . . 3 1 . Recyclers Shooed 7 | . 1 . . . 3 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 44 | . 9 . . 3 21 11 . Guns 36 | . 9 . . . 17 10 . Cannons 2 | . . . . . 1 1 . AOE 6 | . . . . 3 3 . . Classes Destroyed 11 | . 3 . . 1 7 . . Worker 5 | . . . . . 3 2 . Hauler 6 | . 2 . . . 3 1 . Recycler 3 | . . . . . 2 1 . Watcher 1 | . . . . . 1 . . Swarmer 6 | . 3 . . . 3 . . Grunt 22 | . 6 . . . 8 8 . Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . 1 . . Sentry 9 | . . . . . 7 2 . Hunter 2 | . . . . . 1 1 . Assembled 3 | . . . . 3 . . . Best Kill Streak 7 | . 3 . . 3 7 3 . Combat Bots Only 3 | . 3 . . 3 3 2 . Max Kills in Single Turn 4 | . 1 . . 1 4 1 . Gunslinging 1 | . . . . . 1 . . Exploded 3 | . . . . 1 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Damage Taken 2455 | . 342 15 . 72 1216 576 234 Core 300 | . 53 15 . . 166 23 43 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 80 | 100 . . . 72 69 . . Volleys Fired 163 | . 44 . . 3 72 36 8 Largest 4 | . 2 . . 1 4 4 4 Hottest 109 | . 40 . . 36 91 86 109 Shots Fired 505 | . 88 . . 3 261 126 27 Gun 482 | . 88 . . . 252 120 22 Cannon 12 | . . . . . 6 6 . Launcher 11 | . . . . 3 3 . 5 Special . | . . . . . . . . Kinetic 482 | . 88 . . . 252 120 22 Thermal . | . . . . . . . . Explosive 11 | . . . . 3 3 . 5 Electromagnetic 12 | . . . . . 6 6 . Robot Hit Streak 18 | . 18 . . 5 15 18 12 Robot Miss Streak 3 | . 3 . . 1 3 3 2 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 . . . 3 2 . Max Gunslinging Chain 2 | . 1 . . . 2 1 . Shots Hit Robots 362 | . 67 . . 1 180 89 25 Core Hits 143 | . 27 . . 5 72 34 5 Critical Hits 3 | . 1 . . . 1 1 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 2 | . 1 . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5220 | . 524 15 . 224 2366 1145 946 Guns 3633 | . 505 . . . 1724 936 468 Cannons 314 | . . . . . 154 160 . Explosions 1164 | . . . . 224 462 . 478 Melee . | . . . . . . . . Ramming 109 | . 19 15 . . 26 49 . Kinetic 3633 | . 505 . . . 1724 936 468 Thermal . | . . . . . . . . Explosive 1164 | . . . . 224 462 . 478 Electromagnetic 314 | . . . . . 154 160 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Effects 5 | . . . . . . 4 1 Message Errors 2 | . . . . . . 2 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Targeting Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 26 | . . . . 6 20 . . Projectiles . | . . . . . . . . Explosions 26 | . . . . 6 20 . . Melee . | . . . . . . . . Knockbacks 2 | . 1 . . . 1 . . Impact 2 | . 1 . . . 1 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 117 | . . . . 43 . . 74 Shots 3 | . . . . 1 . . 2 Rammed 17 | . 5 2 . 1 5 4 . Targets Rammed 17 | . 5 2 . 1 5 4 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 417 | . 18 . . . 46 417 9 Average Temperature 27 | . 8 . . . 14 64 4 Received Heat Transfer 813 | . 129 9 . . 459 216 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Peak Influence 590 | . 148 91 . . 444 590 237 Initial 206 | . . 33 . . . 201 206 Average 130 | . 56 64 . . 184 281 214 Maximum Alert Level 2 | . . . . . 2 2 1 Low Security (%) 72 | 100 100 100 . 100 59 16 2 Level 1 21 | . . . . . 34 58 97 Level 2 6 | . . . . . 6 25 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 . . . 1 6 . Investigation 3 | . 2 . . . . 1 . Extermination . | . . . . . . . . Reinforcement 3 | . . . . . 1 2 . Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Distress Signals 9 | . 3 . . . 3 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 21 2 . 4 32 20 1 Peak Tracking Total 6 | . 5 2 . 4 6 5 1 Tactical Retreats 5 | . 1 . . 1 3 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Traps Triggered 8 | . 2 1 . . 2 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Disabled 1 | . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Accessed 12 | . 6 1 1 . 2 2 . Terminals 8 | . 6 . . . 1 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 31 | . 20 1 1 . 5 4 . Successful 15 | . 6 1 1 . 3 4 . Failed 15 | . 13 . . . 2 . . Catastrophic 1 | . 1 . . . . . . Database Lockouts 1 | . 1 . . . . . . Manual 19 | . 15 . . . 2 2 . Terminals 25 | . 20 . . . 2 3 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 3 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 9 | . 4 1 1 . . 3 . Record 1 | . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . Unreport Threat 1 | . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . Zone Layout 2 | . 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 2 . . . 1 1 . Terminals 3 | . 2 . . . 1 . . Botnet 3 | . 2 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Jam 1 | . . . . . . 1 . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 6 . . . 2 1 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 26 | . . . . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Total Allies 6 | . . 3 . . . 3 . Largest Group 3 | . . 3 1 1 . 3 . Highest-Rated Group 93 | . . 40 16 16 . 93 . Highest-Rated Ally 31 | . . 16 16 16 . 31 . Total Orders 5 | . . 5 . . . . . ROAM 1 | . . 1 . . . . . FOLLOW 2 | . . 2 . . . . . GUARD 2 | . . 2 . . . . . Ally Attacks 43 | . . 13 . . . 30 . Total Damage 571 | . . 152 . . . 419 . Kills 9 | . . 2 . . . 7 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Turns Passed 4141 | 80 1016 528 314 374 1082 699 48 Spaces Moved 1823 | 48 518 313 181 77 376 300 10 Core 10 | 10 . . . . . . . Treads 1813 | 38 518 313 181 77 376 300 10 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 165 185 Average Speed 171 | 137 160 160 171 180 192 178 185 Slowest Speed 210 | 160 180 180 180 180 210 185 185 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 4 90 66 60 25 39 9 17 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 10 | . . . . 10 . . . Terrain Destroyed 90 | . . . . 34 22 . 34 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 90 | . . . . 34 22 . 34 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Total 2537 | 59 631 338 186 307 594 401 21 Wait 364 | 2 44 13 . 221 69 15 . Move 1817 | 47 517 312 180 76 375 300 10 Hop . | . . . . . . . . Pick Up 56 | 4 11 2 1 3 24 11 . Fast Attach 19 | 6 4 1 . 1 5 2 . Attach 12 | . . . . . 8 4 . Detach . | . . . . . . . . Swap 42 | . 2 4 2 2 15 14 3 Drop 47 | . 4 4 3 . 21 15 . Fire 163 | . 44 . . 3 72 36 8 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 17 | . 5 2 . 1 5 4 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Waste History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 381 | -10/Materials | Central database locked down 485 | -10/Materials | Discovered new exit (range 16) 617 | -10/Materials | Discovered new exit (range 9) 959 | -10/Materials | Discovered new exit (range 13) 1097 | -10/Materials | Entered Mines 1101 | -10/Mines | Met a Derelict bent on vengeance 1101 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1213 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1287 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1420 | -10/Mines | Discovered new exit (range 5) 1532 | -10/Mines | Discovered new exit (range 5) 1618 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1618 | -10/Mines | Discovered new exit (range 5) 1625 | -10/Mines | Entered Exiles 1625 | -10/Exiles | Accompanied by 1 ally 1664 | -10/Exiles | Met 8R-AWN 1693 | -10/Exiles | Met EX-HEX 1797 | -10/Exiles | Met EX-DEC 1831 | -10/Exiles | Met EX-BIN 1860 | -10/Exiles | Learned location of Zion (-6) 1923 | -10/Exiles | Discovered new exit (range 10) 1939 | -10/Exiles | Entered Mines 1939 | -9/Mines | Accompanied by 1 ally 1955 | -9/Mines | Assembled infested the area 1960 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2045 | -9/Mines | Build established: Hauler-Mutant 2300 | -9/Mines | Discovered new exit (range 7) 2313 | -9/Mines | Entered Materials 2313 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2535 | -8/Materials | Repaired Lgt. Treads 2651 | -8/Materials | Build established: Scavenger-Tank 3132 | -8/Materials | Build established: Hauler-Tank 3322 | -8/Materials | Discovered new exit (range 9) 3395 | -8/Materials | Entered Factory 3395 | -7/Factory | Evolved 2 slots: Propulsion x2 3502 | -7/Factory | Build established: Scavenger-Tank 3717 | -7/Factory | Garrison activated, responded to threat 3773 | -7/Factory | Identified exit to Storage 3773 | -7/Factory | Identified exit to Lower Caves 3878 | -7/Factory | Allied Derelicts emerged from ambush trap array 4094 | -7/Factory | Sucked down chute 4094 | -7/Factory | Entered Waste 4114 | -7/Waste | Spotted C-40 Crusher 4132 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4135 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4138 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4141 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4142 | -7/Waste | Self-destructed Last Messages --------------- 04081_ Acquired 63 matter. 04085_ System corrupted: Component data lost. 04085_ R-06 Scavenger collects Imp. Heat Sink. 04094_ Triggered Chute Trap. 04094_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 04117_ System corrupted: Autogun targeting data glitched. 04128_ The unstable cave ceiling collapses. 04131_ Insulated Plating destroyed. 04131_ Destroyed Insulated Plating. 04132_ Nuclear Core crushed. 04132_ Lgt. Treads crushed. 04132_ Prc. Grenade Launcher crushed. 04135_ Lgt. Treads crushed. 04135_ Arm. Treads crushed. 04138_ Hpw. Shotgun crushed. 04141_ Autogun crushed. 04141_ Hcp. Storage Unit crushed. 04142_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? ###?????????????????? | | ????????????????????????# ##????????????????? | | ???????????????????????? #????????????????? | | ???????????????????????? #????????????????? | | ???????????????????????? #????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? ] #?????????????????? | | ????????????????????????# ##?????????????????? | | ??????????############### #?????????????????? | | ??????????# ## ##??????????????????? | | ??????????# ## CC #??????????????????? | | ??????????# ! ## !CC #??????????????????? | | ??????????# ! =@!] #??????????????????? | | ??????????# =[!! #??????????????????? | | ??????????# [ ##??????????????????? | | ??????????# #???????????????????? | | ??????????# = #### #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????############??# #???????????????????? | | ????????????????????????# #???????????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteHugeDatajack Manual? 0 Play Time 00:28:35 Cumulative 566.8 hours Start 2020.09.15 @ 13:22:20 End 2020.09.15 @ 15:01:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 905 Rogue 905 Adventurer 0 Explorer 0 Win Type - Total 53 Types 34/1/7/8/3/0/0/0/0 Lore% 91 Gallery% 93 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 564fd1b6-8452-4459-885d-3b2ff8f48464