Cogmind - Beta 17 --- EXPLORER MODE // 2026.07.12 @ 14:26:54 Player: Popcorncrew Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (1295) 1295 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3350 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit High-capacity Matter Pod Improved Terrain Scanner Targeting Computer Light Armor Plating > --- WEAPON ----------- Pulse Rifle Ion Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Ion Cannon [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Particle Charger Storage High-capacity Matter Pod Processor Targeting Computer Protection Light Armor Plating Weapon Ion Cannon Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Concussive RPG Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 5 | . 1 . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 3 | . 1 . . 2 Weapon . | . . . . . Parts Attached 33 | 7 6 4 8 8 Power 7 | 1 1 . 3 2 Engine 3 | 1 . . 1 1 Core 4 | . 1 . 2 1 Reactor . | . . . . . Propulsion 10 | 2 . 2 3 3 Treads . | . . . . . Leg 10 | 2 . 2 3 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 3 1 . 2 Device 2 | . . 1 . 1 Storage 2 | . 2 . . . Processor 2 | 1 1 . . . Hackware . | . . . . . Protection 2 | 1 . . . 1 Artifact . | . . . . . Weapon 8 | 2 2 1 2 1 Energy Gun 4 | 1 2 1 . . Energy Cannon 2 | . . . 2 . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . . . . 9 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon 2 | . . . . 2 Highest Loss Streak 3 | . . . . 3 To Critical Strikes . | . . . . . Average Backups 2 | 1 3 4 3 1 Power . | . . . 1 . Propulsion . | . . . . . Utility 1 | . 2 2 . . Weapon . | . 1 1 1 . Tool/Special . | . . . . . Unused Backups 4 | . 2 . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 3 | . 1 . 2 . Weapon 1 | . 1 . . . Tool/Special . | . . . . . Average Slot Usage (%) 85 | . 99 100 86 69 Engine 1 | . 1 . . 3 Core 7 | . 10 12 9 2 Leg 23 | . 25 25 28 18 Device 4 | . . 10 7 3 Storage 13 | . 13 13 12 15 Processor 11 | . 22 12 10 5 Protection 1 | . . . . 4 Energy Gun 10 | . 17 25 3 5 Energy Cannon 6 | . . . 15 6 Ballistic Gun 1 | . 6 . . . Peak Build Rating 24 | 7 11 17 20 24 Average Rating 14 | 3 10 16 17 16 On Entrance 10 | . 7 11 17 16 Avg Prop Armor Cover (%) 19 | 31 . . 8 10 Naked Turns 1 | . . . . 1 Heaviest Build 29 | 9 19 19 24 29 Greatest Support 47 | 20 20 27 47 42 Greatest Overweight (x) 9 | . . . 1 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 Average Capacity 6 | 5 5 5 5 7 Most Carried 6 | 5 5 6 5 4 Average Carried 2 | 1 3 4 3 1 Final Capacity 8 | 5 8 5 8 5 Final Carried 5 | 3 3 5 2 . Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 887 | 282 295 70 80 160 Remotely . | . . . . . Salvage Created 1361 | 61 238 60 496 506 Parts 92 | 3 16 11 24 38 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 32 | 1 4 4 10 13 Guns 15 | 1 4 4 . 6 Cannons 16 | . . . 10 6 Classes Destroyed 8 | 2 2 1 3 . Worker 2 | . 1 1 . . Builder 2 | . . . 1 1 Tunneler 1 | 1 . . . . Operator 1 | . . . 1 . Watcher 5 | . 3 . . 2 Swarmer 9 | . . 4 . 5 Grunt 17 | 1 4 . 8 4 Sentry 6 | . . . 2 4 Best Kill Streak 7 | 1 4 2 7 5 Combat Bots Only 4 | 1 2 2 4 3 Max Kills in Single Turn 2 | 1 2 1 2 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 204 | 5 7 7 27 158 Missed 57 | 2 4 2 13 36 Hits 147 | 3 3 5 14 122 Melee 5 | . . . . 5 Projectile 142 | 3 3 5 14 117 Critical Strikes 3 | . . . . 3 Damage Taken 1486 | 19 55 21 124 1267 Core 600 | . . . 44 556 Absorbed by Shields . | . . . . . Ignored by Resistances 843 | 12 31 16 77 707 Core Remaining (%) 96 | 100 . 100 89 . Volleys Fired 94 | 7 12 6 20 49 Largest 2 | 2 2 2 2 2 Hottest 128 | 60 60 128 123 123 Shots Fired 177 | 14 23 12 40 88 Gun 88 | 14 23 12 1 38 Cannon 88 | . . . 39 49 Launcher 1 | . . . . 1 Special . | . . . . . Kinetic 19 | 7 12 . . . Thermal 157 | 7 11 12 40 87 Explosive 1 | . . . . 1 Electromagnetic . | . . . . . Robot Hit Streak 29 | 5 12 3 9 29 Robot Miss Streak 2 | 1 1 1 2 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 132 | 10 17 7 26 72 Core Hits 66 | 2 13 5 14 32 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Burn 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2728 | 119 209 128 706 1566 Guns 1017 | 119 209 128 . 561 Cannons 1583 | . . . 706 877 Explosions 116 | . . . . 116 Melee . | . . . . . Ramming 12 | . . . . 12 Kinetic 183 | 53 130 . . . Thermal 2398 | 66 79 128 706 1419 Explosive 116 | . . . . 116 Electromagnetic . | . . . . . Impact 19 | . . . . 19 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 3 | . . . . 3 Projectiles 3 | . . . . 3 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 21 | . . . . 21 Shots 1 | . . . . 1 Rammed 3 | . . . . 3 Targets Rammed 3 | . . . . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 837 | 2 51 156 307 837 Average Temperature 168 | 1 19 75 110 243 Received Heat Transfer 957 | 18 27 . 93 819 Effects 36 | . . . . 36 Shutdowns 6 | . . . . 6 Energy Bleed 6 | . . . . 6 Interference 4 | . . . . 4 Matter Decay 1 | . . . . 1 Short Circuit 3 | . . . . 3 Damage (minor) 3 | . . . . 3 Damage (major) 12 | . . . . 12 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 5 | . . . 1 4 Heat Transferred 4321 | 150 175 259 999 2738 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 197 | 20 50 50 144 197 Initial 2 | . 2 . 2 2 Average 43 | 3 9 9 54 77 Influence Increases 1048 | 25 143 109 264 507 Destroy 0b10 Robot/C 640 | 20 80 80 200 260 Destroy 0b10 Robot/NC 55 | 5 20 5 10 15 Destroy Leader 160 | . 26 20 40 74 Successful Hack 18 | . 17 . . 1 Disable Machine 8 | . . 4 4 . Anti-Garrison Action 150 | . . . . 150 Destroy Structure 17 | . . . 10 7 Influence Decreases 1048 | 20 148 99 265 516 Entered New Map 18 | . 3 . 8 7 Time Decay 970 | 20 145 99 257 449 Lost Part 60 | . . . . 60 Squads Dispatched 4 | . . 1 1 2 Investigation 3 | . . 1 1 1 Extermination . | . . . . . Reinforcement . | . . . . . Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 7 | . . . 2 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 56 | 1 6 4 18 27 Peak Tracking Total 7 | 1 2 2 4 7 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . . 1 1 1 Max in Single Turn 1 | . . 1 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 11 | . 4 1 4 2 Terminals 9 | . 4 . 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 40 | . 17 1 13 9 Successful 31 | . 15 1 9 6 Failed 9 | . 2 . 4 3 Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 38 | . 17 . 12 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Terminal Hacks 30 | . 15 1 8 6 Record 17 | . 10 . 1 6 Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Emergency Access Points 2 | . 1 . 1 . Alert Level 3 | . 1 . 2 . Locate Traps 1 | . . . 1 . Maintenance Status 1 | . . . 1 . Patrol Status 1 | . 1 . . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 6 | . 2 . 3 1 Full Trace Events 3 | . . . 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 168 | . . . . 168 Terrain 168 | . . . . 168 Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2092 | 107 451 308 485 741 Spaces Moved 1277 | 112 324 220 276 345 Core 151 | 102 . . . 49 Treads . | . . . . . Legs 1126 | 10 324 220 276 296 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 111 100 Average Speed 119 | 56 120 124 131 127 Slowest Speed 500 | 120 120 125 200 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 6 56 62 31 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 14 | . . . 8 6 Melee . | . . . . . Projectile 10 | . . . 8 2 AOE 4 | . . . . 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1667 | 141 363 243 358 562 Wait 190 | 7 11 . 36 136 Move 1273 | 111 323 219 275 345 Hop . | . . . . . Pick Up 38 | 9 6 6 8 9 Fast Attach 2 | 1 . . 1 . Attach 22 | 6 2 2 5 7 Detach 3 | . . 2 . 1 Swap 19 | . 4 4 6 5 Drop 23 | . 5 4 7 7 Fire 94 | 7 12 6 20 49 Melee . | . . . . . Ram 3 | . . . . 3 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Identified exit to Materials 56 | -11/Scrapyard | Discovered exit to Materials (range 8) 108 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Evolved 1 slot: Utility x1 316 | -10/Materials | Build established: Hacker-Mutant 521 | -10/Materials | Identified exit to Mines 521 | -10/Materials | Discovered exit to Mines (range 14) 559 | -10/Materials | Entered Mines 562 | -10/Mines | Met a Derelict shopkeep closing up shop 566 | -10/Mines | Met a Derelict bent on vengeance 845 | -10/Mines | Identified exit to Materials 845 | -10/Mines | Discovered exit to Materials (range 12) 867 | -10/Mines | Entered Materials 867 | -9/Materials | Evolved 2 slots: Propulsion x2 868 | -9/Materials | Identified exit to Mines 1255 | -9/Materials | Identified exit to Materials 1255 | -9/Materials | Discovered exit to Materials (range 12) 1352 | -9/Materials | Entered another Materials area 1352 | -8/Materials | Evolved 2 slots: Utility x2 1942 | -8/Materials | Core integrity fell below 50% 1980 | -8/Materials | Lost 3 parts (1p1u1w) 2060 | -8/Materials | Core integrity fell below 20% 2090 | -8/Materials | Lost 3 parts (1n2u) 2093 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01981_ M-28 Smith repairs G-47 Trooper. 01986_ K-01 Serf collects debris. 02010_ Electrolysis Chamber disabled. 02014_ K-01 Serf collects debris. 02016_ M-28 Smith repairs L-31 Rogue. 02017_ K-01 Serf collects debris. 02029_ Acquired 16 matter. 02029_ M-28 Smith repairs W-25 Informer. 02030_ Acquired 4 matter. 02030_ Aluminum Leg+ destroyed. 02059_ Sml. Storage Unit destroyed. 02059_ Imp. Terrain Scanner destroyed. 02091_ Slammed into G-47 Trooper. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 02092_ Slammed into G-47 Trooper. 02092_ Hcp. Matter Pod destroyed. 02092_ System corrupted by crushing effect (+3). 02093_ Slammed into G-47 Trooper. 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