Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.08 @ 23:25:30 Player: Turtle Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (205) 1025 Value Destroyed (6855) 6855 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (776) 776 TOTAL SCORE: 13616 Bonus ------- High Alert Combat Kills 80 Follower Combat Kills 196 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 67/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Transmission Jammer Advanced Drone Bay (2/2) Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Improved Coolant Injector High-capacity Storage Unit Improved Transmission Jammer Layered Heavy Armor Plating > --- WEAPON ----------- Precision Beam Rifle Phase Gun Heavy Plasma Cannon Heavy Phase Cannon > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Armored Treads Large Storage Unit Compact Matter Pod Transport Network Coupler Transmission Jammer Improved Utility Shielding Improved Utility Shielding Shield Generator Advanced Drone Bay Precision Beam Rifle Gatling Laser Advanced Beam Cannon Plasma Cannon Advanced Plasma Cannon Rocket Launcher Remote Datajack [Rating: 102] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Slots Evolved 12 | . . 2 2 . 2 2 . 2 2 Power 2 | . . . 1 . . 1 . . . Propulsion 3 | . . . 1 . 1 1 . . . Utility 5 | . . 2 . . . . . 2 1 Weapon 2 | . . . . . 1 . . . 1 Parts Attached 145 | 12 6 24 17 21 12 2 9 29 13 Power 29 | 1 1 5 3 1 5 1 1 7 4 Engine 21 | 1 1 5 3 1 2 1 1 4 2 Core 6 | . . . . . 3 . . 2 1 Reactor 2 | . . . . . . . . 1 1 Propulsion 36 | 6 . 1 6 9 1 1 6 3 3 Treads 31 | 2 . 1 6 9 1 1 6 3 2 Leg 3 | 2 . . . . . . . . 1 Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 44 | 2 2 8 4 4 4 . 2 15 3 Device 20 | 1 . 3 2 1 2 . 2 7 2 Storage 4 | 1 2 . 1 . . . . . . Processor . | . . . . . . . . . . Hackware 1 | . . . . . . . . 1 . Protection 19 | . . 5 1 3 2 . . 7 1 Artifact . | . . . . . . . . . . Weapon 36 | 3 3 10 4 7 2 . . 4 3 Energy Gun 22 | . . 8 4 6 2 . . 1 1 Energy Cannon 5 | . . . . 1 . . . 3 1 Ballistic Gun 6 | 3 2 . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . 1 2 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 2 2 2 1 . . 1 . Corrupted Parts 4 | . . . 2 2 . . . . . System Corruption 25 | . . . 14 11 . . . . . Parts Lost 67 | . . 5 3 5 . . 1 16 37 Power 16 | . . 1 1 1 . . . 4 9 Propulsion 17 | . . 1 1 3 . . . 3 9 Utility 19 | . . 2 1 . . . 1 6 9 Weapon 15 | . . 1 . 1 . . . 3 10 Highest Loss Streak 31 | . . 2 2 5 . . 1 6 31 To Critical Strikes 2 | . . . . . . . . 1 1 Average Backups 15 | 5 9 13 17 19 19 18 19 16 15 Power 1 | . . 1 . . 1 1 1 1 1 Propulsion 2 | 3 3 1 3 3 2 1 1 1 . Utility 7 | . 4 7 7 8 10 11 10 9 7 Weapon 4 | . . 2 5 6 5 5 5 3 4 Tool/Special . | . . . . . . . . . . Unused Backups 12 | . . 3 3 . 2 . 1 . 3 Power 1 | . . 1 . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 7 | . . 2 1 . 2 . . . 2 Weapon 2 | . . . 2 . . . . . . Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 97 | . 100 98 98 98 99 98 98 97 84 Engine 13 | . 14 10 17 17 13 20 20 10 5 Core 1 | . . . . . 1 . . 3 6 Treads 26 | . 28 21 26 26 30 31 33 28 22 Device 16 | . 14 21 17 18 9 6 8 17 15 Storage 8 | . 14 11 9 9 7 6 6 5 4 Protection 9 | . . 11 9 8 12 13 9 9 8 Energy Gun 15 | . . 20 17 17 22 20 20 15 8 Energy Cannon 1 | . . . . . . . . 1 9 Ballistic Gun 2 | . 27 1 . . . . . . . Peak Build Rating 102 | 7 8 21 35 37 48 53 64 89 102 Average Rating 40 | 5 7 16 29 33 46 52 56 73 87 On Entrance 36 | . 7 8 19 35 37 48 53 64 89 Avg Prop Armor Cover (%) 3 | . . . . . . . . 3 3 Naked Turns 19 | . . . . . . . . . 19 Heaviest Build 137 | 13 29 40 75 80 80 86 87 118 137 Greatest Support 150 | 40 40 40 64 66 88 110 150 150 144 Greatest Overweight (x) 3 | . . 1 1 3 . . . . 1 Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 25 | 8 25 15 20 20 20 20 20 20 20 Average Capacity 17 | 7 14 15 18 20 20 20 20 20 19 Most Carried 20 | 7 15 15 20 20 20 19 20 20 19 Average Carried 15 | 5 9 13 17 19 19 18 19 16 16 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 5 Final Carried 20 | 7 10 15 20 20 20 18 20 20 5 Class Distribution -------------------- 46% | Mutant 25% | Tank 11% | Scavenger-Mutant 7% | Scavenger-Tank 5% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Commander-Tank | -7/Factory Tank | -6/Factory Tank | -6/DSF Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Matter Collected 3183 | 371 158 678 380 383 288 . 105 453 367 Remotely . | . . . . . . . . . . Salvage Created 9286 | 177 210 1426 1261 1695 164 . 940 1973 1440 Parts 409 | 14 22 83 61 76 12 . 27 62 52 Haulers Intercepted 13 | . . 3 3 6 1 . . . . Recyclers Shooed 6 | 1 . 1 1 1 . . . 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Combat Hostiles Destroyed 148 | . 10 29 18 24 2 . 13 33 19 Guns 106 | . 10 20 16 20 2 . 10 24 4 Cannons 13 | . . . . . . . . 1 12 AOE 13 | . . 8 1 2 . . . 2 . Classes Destroyed 15 | 3 3 3 2 . . . 3 1 . Worker 9 | 1 1 1 . 3 . . . 2 1 Builder 8 | . . 3 1 . . . . 1 3 Tunneler 4 | 4 . . . . . . . . . Hauler 13 | . . 3 3 6 1 . . . . Recycler 11 | 1 . 2 3 2 . . . 1 2 Mechanic 2 | . . . 1 . . . . . 1 Watcher 10 | . 1 3 3 2 . . . 1 . Swarmer 42 | . 9 8 7 5 . . 2 7 4 Grunt 41 | . 1 13 6 6 . . 3 12 . Duelist 3 | . . . 1 1 1 . . . . Sentry 31 | . . 8 4 12 1 . 2 3 1 Specialist 9 | . . . . . . . 3 2 4 Hunter 9 | . . . . . . . 2 3 4 Programmer 10 | . . . . . . . . 5 5 Heavy 3 | . . . . . . . 1 1 1 Best Kill Streak 9 | 2 6 9 7 7 1 . 4 9 8 Combat Bots Only 8 | . 6 4 7 6 1 . 4 7 8 Max Kills in Single Turn 3 | 1 2 3 2 2 1 . 1 2 2 Gunslinging 1 | . . 1 . . . . . 1 . Exploded 3 | . . 3 1 1 . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Hostile Shots Fired 1362 | . 46 133 67 165 36 . 132 229 554 Missed 462 | . 13 40 20 49 14 . 50 61 215 Hits 900 | . 33 93 47 116 22 . 82 168 339 Melee 6 | . . . 2 4 . . . . . Projectile 894 | . 33 93 45 112 22 . 82 168 339 AOE 3 | . . . . . 3 . . . . Critical Strikes 41 | . 1 2 4 4 . . 3 12 15 Part Disruptions 4 | . . . 1 . . . . 2 1 Damage Taken 14273 | . 389 1052 599 1350 311 . 1143 3093 6336 Core 1912 | . 52 121 63 132 6 . 109 270 1159 Absorbed by Shields 1125 | . . 109 217 456 . . . 263 80 Redirected to Shielding 259 | . . 1 10 . . . . 42 206 Regen/Repaired (Parts) 103 | . . 103 . . . . . . . Core Remaining (%) 81 | 100 79 69 . 64 99 . 87 73 . Volleys Fired 440 | 15 17 74 49 79 10 . 28 92 76 Largest 4 | 2 2 2 2 2 3 . 3 3 4 Hottest 366 | 40 40 112 111 122 183 . 183 231 366 Shots Fired 1080 | 30 31 142 96 153 30 . 81 267 250 Gun 910 | 30 28 131 96 153 30 . 81 252 109 Cannon 143 | . . . . . . . . 10 133 Launcher 27 | . 3 11 . . . . . 5 8 Special . | . . . . . . . . . . Kinetic 93 | 30 28 30 . . . . . . 5 Thermal 734 | . . 31 1 92 30 . 81 262 237 Explosive 27 | . 3 11 . . . . . 5 8 Electromagnetic 226 | . . 70 95 61 . . . . . Robot Hit Streak 57 | 5 6 12 11 19 12 . 27 57 17 Robot Miss Streak 7 | 2 3 3 5 2 2 . 3 4 7 Penetration Max . | . . . . . . . . . . Secondary Targets 17 | . 1 5 1 3 . . 3 4 . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 1 . Shots Hit Robots 751 | 20 14 96 65 126 21 . 69 212 128 Core Hits 367 | 7 12 58 47 56 8 . 29 94 56 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 41 | . . 2 . 8 2 . 8 17 4 Burn 40 | . . 2 . 8 2 . 8 17 3 Meltdown 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16542 | 223 276 2088 1632 2580 388 . 1207 4100 4048 Guns 12182 | 217 202 1300 1282 2282 388 . 1207 3811 1493 Cannons 2192 | . . . . . . . . 110 2082 Explosions 2109 | . 74 773 350 293 . . . 153 466 Melee . | . . . . . . . . . . Ramming 59 | 6 . 15 . 5 . . . 26 7 Kinetic 665 | 217 202 212 . . . . . . 34 Thermal 11405 | . 74 341 350 1546 388 . 1207 3958 3541 Explosive 1253 | . . 724 . . . . . 63 466 Electromagnetic 3160 | . . 796 1282 1029 . . . 53 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 29 | . . . 18 29 2 . . 8 9 Average Corruption 12 | . . . 17 20 1 . . 6 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 202 | . . . 39 100 3 . . 41 19 Message Errors 44 | . . . 8 23 . . . 10 3 Matter Fused 47 | . . . 9 25 2 . . 8 3 Heat Flow Errors 21 | . . . 5 12 1 . . 2 1 Energy Discharges 34 | . . . 8 11 . . . 11 4 Parts Rejected 7 | . . . 1 2 . . . 2 2 Parts Fused 3 | . . . . 2 . . . 1 . Data Loss (minor) 18 | . . . 3 9 . . . 4 2 Data Loss (major) 7 | . . . 2 2 . . . 2 1 Misfires 7 | . . . . 5 . . . 1 1 Alerts 3 | . . . . 3 . . . . . Misdirections 2 | . . . 1 1 . . . . . Weapon Failures 9 | . . . 2 5 . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 183 | . 59 . 53 . . . . . 71 Projectiles 71 | . . . . . . . . . 71 Explosions 112 | . 59 . 53 . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 628 | . 79 44 156 92 . . . 35 222 Shots 19 | . 1 3 5 2 . . . 1 7 Rammed 8 | 1 . 4 . . . . . 2 1 Targets Rammed 9 | 1 . 4 . 1 . . . 2 1 Kicked . | . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 579 | . 6 210 213 319 261 . 356 207 579 Average Temperature 89 | . 6 40 43 83 114 . 128 48 128 Received Heat Transfer 1986 | . 42 300 181 443 12 . 312 651 45 Effects 8 | . . . . 1 . . 2 . 5 Shutdowns 4 | . . . . . . . . . 4 Interference 3 | . . . . . . . 2 . 1 Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 3 | . . 1 1 1 . . . . . Combat Hostiles 3 | . . 1 1 1 . . . . . Parts Fried 17 | . . 3 8 6 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 17 | . . . . 2 . . 5 7 3 Combat Hostiles 13 | . . . . 1 . . 3 6 3 Parts Melted 93 | . . 1 . 15 . . 18 35 24 Heat Transferred 24251 | . 50 988 450 3593 962 . 3219 9414 5575 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 13 | . . 2 6 4 . . . 1 . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Maximum Alert Level 2 | . . 2 2 2 1 . 1 1 . Low Security (%) 56 | 100 100 67 17 26 92 100 88 20 100 Level 1 35 | . . 16 65 55 7 . 11 79 . Level 2 7 | . . 16 17 17 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Peak Influence 464 | 5 135 464 433 441 226 12 300 382 176 Initial 193 | . . 46 193 172 155 12 . 157 173 Average 187 | 1 39 161 308 293 97 4 118 255 113 Influence Increases 5093 | 30 380 965 608 828 311 . 310 985 676 Destroy 0b10 Robot/C 3080 | . 200 580 360 480 160 . 260 660 380 Destroy 0b10 Robot/NC 295 | 30 10 60 55 65 5 . 10 25 35 Destroy Leader 786 | . 42 162 92 176 42 . 40 142 90 Allied During Kill 82 | . . . . . 82 . . . . Successful Hack 97 | . 15 11 24 29 6 . . 12 . Disable Machine 240 | . 75 15 45 30 15 . . 15 45 Destroy Structure 303 | . 38 47 17 18 1 . . 86 96 Lose Combat Pursuer 210 | . . 90 15 30 . . . 45 30 Influence Decreases 4994 | 30 269 619 656 894 627 27 10 930 932 Entered New Map 1094 | . . 65 264 237 188 15 . 143 182 Time Decay 3118 | 30 269 504 362 607 347 12 . 607 380 Lost Part 670 | . . 50 30 50 . . 10 160 370 Lost Ally 112 | . . . . . 92 . . 20 . Squads Dispatched 32 | . 1 5 1 4 2 . 2 10 7 Investigation 7 | . . 2 1 1 1 . . 2 . Extermination 6 | . . . . . 1 . . 3 2 Reinforcement 12 | . 1 3 . . . . 2 2 4 Assault . | . . . . . . . . . . Garrison 7 | . . . . 3 . . . 3 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Distress Signals 6 | . . 2 2 2 . . . . . Communications Jammed 18 | . . . . . . . . 15 3 Distress Signals 12 | . . . . . . . . 12 . Times Spotted 196 | . 15 39 23 31 6 . 15 40 27 Peak Tracking Total 7 | . 6 5 6 7 3 . 4 5 6 Tactical Retreats 9 | . . 4 1 2 . . . 1 1 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Traps Triggered 5 | . . 1 2 . . . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Machines Disabled 16 | . 5 1 3 2 1 . . 1 3 Max in Single Turn 5 | . 5 1 1 1 . . . 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Machines Accessed 37 | . 3 7 3 10 5 1 . 6 2 Terminals 26 | . 3 5 2 8 4 1 . 2 1 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . 1 . 1 . . . 1 1 Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 1 1 . . . . 1 . Garrison Access 4 | . . . . 1 1 . . 2 . Total Hacks 84 | . 6 24 12 19 12 1 . 8 2 Successful 40 | . 4 10 7 11 5 1 . 2 . Failed 43 | . 2 14 4 8 7 . . 6 2 Catastrophic 12 | . . 3 2 2 1 . . 3 1 Database Lockouts 1 | . . . 1 . . . . . . Manual 24 | . 3 5 4 7 5 . . . . Terminals 59 | . 6 16 8 15 10 1 . 2 1 Fabricators . | . . . . . . . . . . Repair Stations 11 | . . 5 . 3 . . . 2 1 Recycling Units . | . . . . . . . . . . Scanalyzers 8 | . . 3 4 . . . . 1 . Garrison Access 6 | . . . . 1 2 . . 3 . Terminal Hacks 23 | . 4 2 6 6 4 1 . . . Record 5 | . 1 . 2 . 2 . . . . Robot Analysis 3 | . . . 3 . . . . . . Open Door 3 | . . . . 3 . . . . . Open DSF 2 | . . . . . 1 1 . . . Alert Level 1 | . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . Transport Status 1 | . . . . 1 . . . . . Investigation Status 1 | . . 1 . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . Zone Layout 4 | . 1 . 1 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . 4 . 1 . . . 1 . Scan Component 4 | . . 2 . 1 . . . 1 . Repair 2 | . . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 5 | . . 3 1 . . . . 1 . Insert Component 2 | . . 1 1 . . . . . . Analyze 1 | . . 1 . . . . . . . Retrieve Study 2 | . . 1 . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 6 | . . 1 . 4 1 . . . . Terminals 6 | . . 1 . 4 1 . . . . Track 5 | . . 1 . 3 1 . . . . Detonate 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 28 | . 2 7 3 5 3 . . 6 2 Full Trace Events 6 | . . 3 . 1 1 . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . 1 . Parts Repaired 2 | . . 2 . . . . . . . Time 64 | . . 64 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Total Allies 10 | . . . . 10 . . . . . Largest Group 10 | . . . . 10 10 1 1 . . Highest-Rated Group 173 | . . . . 173 173 16 16 . . Highest-Rated Ally 29 | . . . . 29 29 16 16 . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 8 Total Orders 3 | . . . . . . . . 3 . EXPLORE 2 | . . . . . . . . 2 . RETURN 1 | . . . . . . . . 1 . Ally Attacks 37 | . . . . . 34 . 3 . . Total Damage 383 | . . . . . 351 . 32 . . Kills 6 | . . . . . 6 . . . . Allies Corrupted 1 | . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Active Infowar (turns) 3872 | 5 904 1462 . . . . . 884 617 Seismic 2371 | 5 904 1462 . . . . . . . Jamming 1501 | . . . . . . . . 884 617 Robot Analysis Total 3 | . . . 3 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 3 | . . . . . . . . 3 . Drone Recoveries 1 | . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Turns Passed 10339 | 387 904 2037 839 1963 949 56 344 1963 897 Spaces Moved 4343 | 206 383 853 291 687 478 38 149 923 335 Core 40 | 2 . . . . . . . . 38 Treads 4288 | 190 383 853 291 687 478 38 149 923 296 Legs 9 | 8 . . . . . . . . 1 Wheels 6 | 6 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 150 225 145 145 145 160 50 Average Speed 172 | 155 160 160 211 231 145 145 151 160 155 Slowest Speed 400 | 160 160 240 230 400 145 145 162 164 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 7 | . . . . . . . . . 7 Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 35 | 7 46 42 29 87 16 2 83 31 13 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 20 | . . . . . . . . . 20 Terrain Destroyed 250 | . 51 63 15 14 . . . 43 64 Melee . | . . . . . . . . . . Projectile 50 | . . . . . . . . 3 47 AOE 200 | . 51 63 15 14 . . . 40 17 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Fac Total 6273 | 239 644 1386 417 909 715 39 208 1183 533 Wait 1130 | . 222 388 36 84 191 . 15 108 86 Move 4334 | 205 382 852 290 686 477 37 148 922 335 Hop . | . . . . . . . . . . Pick Up 66 | 2 7 17 11 11 7 . 2 9 . Fast Attach 48 | 11 . 13 5 7 . . . 5 7 Attach 54 | . . 4 5 6 2 2 1 16 18 Detach 13 | 4 . 4 2 2 . . . 1 . Swap 101 | 1 8 11 9 17 16 . 8 23 8 Drop 78 | . 8 19 10 16 12 . 6 5 2 Fire 440 | 15 17 74 49 79 10 . 28 92 76 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 9 | 1 . 4 . 1 . . . 2 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 388 | -11/Scrapyard | Entered Materials 417 | -10/Materials | Build established: Mutant 803 | -10/Materials | Discovered new exit (range 11) 1292 | -10/Materials | Entered another Materials area 1292 | -9/Materials | Evolved 2 slots: Utility x2 1708 | -9/Materials | Build established: Scavenger-Mutant 2171 | -9/Materials | Discovered new exit (range 11) 2226 | -9/Materials | Repaired Lgt. Treads 2265 | -9/Materials | Repaired Shock Rifle 2286 | -9/Materials | Build established: Mutant 3329 | -9/Materials | Entered another Materials area 3329 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3331 | -8/Materials | Discovered new exit (range 7) 3403 | -8/Materials | System corruption reached 10% 3693 | -8/Materials | Destroyed 7 combat bots 3737 | -8/Materials | Discovered new exit (range 15) 3989 | -8/Materials | Central database locked down 4168 | -8/Materials | Entered Storage 4885 | -8/Storage | Learned location of Armory (-4) 5069 | -8/Storage | Garrison activated, responded to threat 5134 | -8/Storage | Lost 5 parts (1p3n1w) 5412 | -8/Storage | Build established: Scavenger-Mutant 5865 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6089 | -8/Storage | Discovered new exit (range 15) 6131 | -8/Storage | Entered Factory 6131 | -7/Factory | Accompanied by 10 allies 6131 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6459 | -7/Factory | Build established: Commander-Tank 6755 | -7/Factory | Lost 8 allies 7012 | -7/Factory | Build established: Tank 7036 | -7/Factory | Discovered new exit (range 4) 7080 | -7/Factory | Entered another Factory area 7080 | -6/Factory | Accompanied by 1 ally 7080 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7127 | -6/Factory | Identified exit to DSF 7136 | -6/Factory | Entered DSF 7136 | -6/DSF | Accompanied by 1 ally 7169 | -6/DSF | Additional patrols routed to DSF 7346 | -6/DSF | Sterilization system engaged 7366 | -6/DSF | Ambient heat levels rising (+10) 7381 | -6/DSF | Ambient heat levels rising (+10) 7396 | -6/DSF | Ambient heat levels rising (+10) 7411 | -6/DSF | Ambient heat levels rising (+10) 7426 | -6/DSF | Ambient heat levels rising (+10) 7436 | -6/DSF | Discovered new exit (range 15) 7441 | -6/DSF | Ambient heat levels rising (+10) 7456 | -6/DSF | Ambient heat levels rising (+10) 7471 | -6/DSF | Ambient heat levels rising (+10) 7480 | -6/DSF | Entered Factory 7480 | -5/Factory | Evolved 2 slots: Utility x2 7740 | -5/Factory | Garrison activated, responded to threat 7795 | -5/Factory | Destroyed 7 combat bots 8447 | -5/Factory | Lost 6 parts (1p4u1w) 9258 | -5/Factory | Discovered new exit (range 7) 9443 | -5/Factory | Entered another Factory area 9443 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9877 | -4/Factory | Build established: Scavenger-Tank 10019 | -4/Factory | Crushed by falling debris 10091 | -4/Factory | Lost 6 parts (3p1n1u1w) 10215 | -4/Factory | Destroyed 8 combat bots 10301 | -4/Factory | Core integrity fell below 50% 10326 | -4/Factory | Garrison activated, responded to threat 10334 | -4/Factory | Core integrity fell below 20% 10340 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 10324_ Slug penetrates Wall. 10326_ Penetrated by Slug. 10326_ Slug penetrates H-77 Assassin. 10326_ H-77 Assassin calls for garrison reinforcements. 10326_ ALERT: Activating Garrison Access F001. 10329_ Penetrated by Slug. 10329_ Slug penetrates Wall. 10329_ Penetrated by Slug. 10330_ Slug penetrates Wall. 10332_ Penetrated by Slug. 10332_ Slug penetrates H-77 Assassin. 10333_ Myomer Leg destroyed. 10334_ Dropped Coil Gun. 10335_ Acquired 45 matter. 10336_ Slug penetrates Wall. 10336_ Penetrated by Slug. 10337_ Slug penetrates Wall. 10338_ System corrupted: Component data lost. 10340_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????### %=*= """ | | ??????# #% %! "F" | | ??????# # " | | ??????# # """ | | ??????### """ | | ????????# %!#"###"######## | | ???????## %!%###???#??????# | | ???????# **= ##########??# | | ######## |% %] #??#/############## #### | | ] #?? ????????????# "??? | | ! #?? ????????????# #??? | | % #?? ?????????####+#### | | % #?? ?????????# | | #?? ?????????# | | # #### % # ?????????????# | | # ##p[ #??????????????# | | = ############ %= #??????????????# "" | | = #????????## #??????????????# "" | | # #???????# #??????????????# "" "" | | !! # ###???????# h #??????????????#""" "" | | ! # #?????????# #??????????????#"R "" | | % ## #?????????#h k #??????????????#""" "" | | #?# ?????????# #??????????????#""" | | #??##????????# #??????????????# | | #????????????# #??????????????#######+# | | #????????????# @#????????########### | | #????????????# ?????? ^ | | ######????????????# u ???? | | ??????????????????# u ?? | | ??????????????????+ | | ??????????????????# ^ | | ??????????????????# k | | ??????????????????+ | | ??????????????????####+#######+############### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????############# | | ?????????????????????????????????# ! # | | ?????????????????????????????????# # | | ?????????????????????????????????# """" """ # | | ?????????????????????????????????# """" """ # | | ????????????????????############## """" """ # | | ????????????????????# #="""" # | | ????????????????????# """""" =#%"""" + | | ????????????????????# """""" + "" " # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 80 Energy Generation 50 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 675 Core Shielding 20 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 5 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Deuterium Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 36% | -9/Materials Shock Rifle | 74% | -9/Materials Studied --------- Lgt. Angular Momentum Engine | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Hot Goods Hydra Window Shopping Challenges ------------ None Game ------ Seed NanofilamentsGunClaymores Manual? 0 Play Time 02:14:34 Cumulative 39.5 hours Start 2026.09.08 @ 02:38:21 End 2026.09.08 @ 23:25:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95a75938-8c49-4c0a-90f1-d12c91c95ab2