Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.31 @ 18:39:28 Player: HeartGrenade Result: Destroyed by EQ-061 with Hardcell Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (353) 1765 Value Destroyed (20294) 20294 Prototype IDs (240) 4800 Alien Tech Used (4) 800 Bonus (31024) 31024 TOTAL SCORE: 69583 Bonus ------- High Alert Combat Kills 3810 Follower Combat Kills 305 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1698 Found Hidden Lab 3000 Decrypted A0 Command 3000 Pursued by Intercept 2500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Warlord at Command 2000 Friendly Fire -189 Cogmind --------- Core Integrity 0/1600 Matter 170/300 Energy 280/280 System Corruption 19% Temperature Cool (0) Movement Walking (490) Ox5 Location -1/Command Parts ------- > --- POWER (3) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Experimental Biometal Leg > --- UTILITY (12) ----- Experimental Heat Sink Huge Storage Unit Enhanced Optical Array Experimental Targeting Computer Advanced Target Analyzer Experimental Armor Integrity Analyzer Quantum Router > --- WEAPON (4) ------- Heavy Quantum Rifle High-powered Disruptor Cannon Warp Cannon > --- INVENTORY (25) --- High-density Centrium Wheel Advanced Energy Well (500) Experimental Energy Well (600) Advanced Matter Compressor (400) Point Defense Array Core Reset Matrix Heavy Quantum Rifle Multirail Ragnarok Missile Launcher RU-N14's Throwing Claymores v3 (8) CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Enhanced Optical Array Experimental Targeting Computer Experimental Armor Integrity Analyzer Centrium Heavy Armor Plating Beam Splitter EM Disruption Field Advanced Hacking Suite Quantum Router Experimental System Purifier > --- WEAPON ----------- Heavy Quantum Rifle Heavy Quantum Rifle Enhanced Nova Cannon Multirail > --- INVENTORY -------- Quantum Reactor Quantum Reactor Biometal Heavy Treads Experimental Biometal Heavy Treads High-density Centrium Wheel Advanced Energy Well Experimental Energy Well Advanced Matter Compressor Advanced Focal Shield Point Defense Array Core Reset Matrix Enhanced Quantum Rifle Heavy Quantum Rifle Heavy Quantum Rifle High-powered Disruptor Cannon Enhanced Nova Cannon Warp Cannon Multirail Ragnarok Missile Launcher RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 CR-A16's Behemoth Slayer [Rating: 243] Favorites ----------- Power Quantum Reactor Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Experimental Hacking Suite Protection Layered Light Armor Plating Weapon Improved Heavy Laser Energy Gun Improved Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Minigun Ballistic Cannon Hardcell Cannon Launcher Ragnarok Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Mace Slashing Weapon Scythe Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . Utility 10 | . . . . . 2 1 . . . . 2 . . . . 1 . . . . 2 . . . . . . . 1 . 1 . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 418 | 5 4 9 1 1 26 16 2 5 23 1 18 2 2 13 6 20 5 2 11 4 10 8 1 8 2 59 16 8 24 14 21 71 Power 39 | . . 1 . . 3 1 . . 1 1 1 . . . . 2 2 . 1 . . . . 2 . 6 3 . 4 1 1 9 Engine 7 | . . . . . 2 1 . . 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . Core 5 | . . 1 . . 1 . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . Reactor 27 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 6 3 . 4 1 1 9 Propulsion 60 | 2 1 . . . 5 4 1 3 4 . 2 . . . . 3 . . . . 1 1 . . . 16 3 . 4 1 3 6 Treads 42 | 2 1 . . . 5 4 1 3 1 . . . . . . 2 . . . . 1 1 . . . 8 3 . 4 1 3 2 Leg 12 | . . . . . . . . . 3 . 2 . . . . 1 . . . . . . . . . 2 . . . . . 4 Wheel 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 153 | . 2 2 . . 8 5 . . 8 . 8 2 2 7 2 14 1 2 4 2 6 5 1 3 . 14 6 3 7 3 6 30 Device 94 | . 1 2 . . 2 4 . . 5 . 2 1 2 3 1 9 1 2 2 2 3 3 1 1 . 11 3 1 4 3 6 19 Storage 4 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . . Processor 10 | . . . . . . . . . . . 2 . . 1 . 1 . . . . 1 . . . . 1 . . 1 . . 3 Hackware 9 | . . . . . . . . . . . 2 . . 1 . 2 . . . . . 1 . . . . . . . . . 3 Protection 36 | . . . . . 6 1 . . 3 . 1 1 . 2 1 2 . . 2 . 2 1 . 1 . 2 3 1 2 . . 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 166 | 3 1 6 1 1 10 6 1 2 10 . 7 . . 6 4 1 2 . 6 2 3 2 . 3 2 23 4 5 9 9 11 26 Energy Gun 42 | 2 1 2 . 1 4 . . . 1 . 3 . . 1 1 . 1 . 1 1 . . . . . 4 2 1 4 4 2 6 Energy Cannon 39 | . . . . . 1 1 . . 1 . 2 . . 3 1 . . . . . 1 1 . 1 1 4 2 3 2 2 4 9 Ballistic Gun 38 | 1 . 1 . . 3 2 1 1 4 . 1 . . 1 . 1 . . 3 . 1 . . 1 . 6 . . 2 1 3 5 Ballistic Cannon 5 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 1 Launcher 5 | . . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Special Weapon 18 | . . . . . . . . . . . . . . . 1 . 1 . 1 1 . 1 . . 1 6 . 1 1 1 . 3 Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 1 2 . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 9 | . . . . . . . . . . . . . . 1 1 . . . 1 . 1 . . 1 . 2 . . . 1 1 . Special Melee Weapon 3 | . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . . . 6 . . . . . . . . . 1 . . . 2 . . 1 . 1 . . 1 6 1 2 2 5 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 System Corruption 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Parts Lost 93 | . . . . . 2 1 . . 6 . 2 . . . 3 3 1 . . . 1 . . . . 28 1 . 11 1 . 33 Power 14 | . . . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . 3 . . 2 . . 6 Propulsion 22 | . . . . . 1 1 . . 2 . . . . . . 1 . . . . 1 . . . . 7 . . 2 . . 7 Utility 36 | . . . . . . . . . 1 . 1 . . . 3 1 . . . . . . . . . 10 . . 5 . . 15 Weapon 21 | . . . . . . . . . 2 . 1 . . . . . 1 . . . . . . . . 8 1 . 2 1 . 5 Highest Loss Streak 17 | . . . . . 1 1 . . 2 . 1 . . . 3 2 1 . . . 1 . . . . 7 1 . 10 1 . 17 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Average Slot Usage (%) 87 | . 77 89 100 100 90 99 100 100 95 100 98 100 100 100 94 89 86 88 85 76 77 77 77 71 84 72 70 79 73 78 87 78 Engine 2 | . . . . . 4 5 7 7 6 7 6 6 6 6 6 6 1 . . . . . . . . . . . . . . . Core 2 | . . 4 14 14 3 1 . . . . . . . . . 2 8 11 8 . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 1 5 5 5 5 5 10 7 5 9 11 13 12 10 Treads 15 | . 28 28 28 28 26 29 30 30 25 7 . . . . . 2 11 11 11 11 10 10 10 10 10 10 13 14 12 13 12 9 Leg 4 | . . . . . . . . . 4 23 25 26 26 26 26 16 . . . . . . . . . . . . . . . 1 Device 13 | . 9 14 14 14 9 15 15 15 15 15 13 13 13 13 7 4 10 11 12 17 19 19 20 20 15 8 9 9 14 17 23 13 Storage 6 | . 10 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 Processor 7 | . . . . . . . . . . . 8 13 13 13 13 17 17 17 15 11 14 15 15 15 15 13 4 4 4 8 8 10 Hackware 4 | . . . . . . . . . . . 5 6 6 6 6 5 5 5 5 5 5 10 10 10 10 9 9 9 6 4 4 9 Protection 6 | . . . . . 10 14 15 15 15 15 9 6 6 5 6 4 5 5 4 5 5 . . . 5 2 6 12 6 8 8 4 Energy Gun 7 | . 14 9 4 14 9 7 7 7 . 7 10 13 13 12 13 10 5 11 10 4 . . . . . 1 5 9 5 2 12 9 Energy Cannon 3 | . . . . . 7 7 7 7 . 7 4 6 6 3 2 5 5 5 . . 4 4 5 . 4 3 3 3 3 1 1 2 Ballistic Gun 5 | . 14 16 14 14 10 5 5 6 12 7 2 . . . . . 4 . 1 5 5 5 5 . 5 4 3 . 1 4 1 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 192 | 3 44 50 50 50 74 72 72 73 75 76 86 82 83 86 88 97 91 91 113 114 127 121 110 137 138 168 156 163 192 166 192 185 Greatest Support 240 | 3 40 40 40 40 60 83 91 99 107 84 104 104 104 104 104 140 140 140 140 140 140 140 140 140 140 210 220 220 220 220 240 240 Greatest Overweight (x) 12 | . 1 1 1 1 1 1 . . 2 . . . . . . 1 . . . . 1 . . . . 12 4 . 1 . 1 5 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 5 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 25 25 25 25 25 25 25 25 Most Carried 25 | 3 9 20 18 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 23 25 25 25 25 25 25 25 25 Average Carried 20 | 1 6 14 18 18 19 19 20 20 19 20 19 20 19 19 19 19 19 19 19 19 19 18 19 21 24 22 23 24 24 24 24 22 Final Capacity 25 | 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 9 18 18 18 20 20 20 20 20 20 20 20 20 20 20 20 19 20 19 19 20 20 20 23 25 17 25 25 25 25 25 25 Class Distribution -------------------- 26% | Mutant 17% | Scavenger-Tank 12% | Tank 8% | Scavenger-Mutant 6% | Hacker-Mutant 5% | Hacker-Gunner 3% | Hacker-Skirmisher 3% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Tank | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Gunner | -5/Factory Machinist-Skirmisher | -5/Upper Caves Machinist-Mutant | -5/Upper Caves Mutant | -5/Warlord Tank | -4/Proximity Caves Skirmisher | -4/Factory Hacker-Skirmisher | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Skirmisher | -3/Proximity Caves Hacker-Gunner | -3/Research Scavenger-Tank | -3/Armory Hacker-Mutant | -3/Lab Hacker-Gunner | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -1/Access Hacker-Tank | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Matter Collected 10003 | 238 66 124 . 27 655 353 64 97 548 112 338 26 20 17 158 100 208 20 146 150 250 215 . 93 64 1778 803 153 598 232 905 1445 Remotely 748 | . . . . . . . . . . . . . . . . . . . . . . . . . . 236 212 . . . 113 187 Salvage Created 17532 | . 220 185 . . 1211 800 100 26 367 69 416 . 297 . 243 532 465 31 742 281 600 269 . 252 42 3880 891 . 1067 378 2260 1908 Parts 789 | . 14 11 . . 80 44 6 3 15 4 20 . 11 . 15 19 13 4 31 6 32 16 . 4 5 152 27 . 53 27 95 82 Haulers Intercepted 6 | . 1 . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 9 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 6 . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 79 | . . . . . . . 6 6 . 3 . . 10 . 11 . 13 7 . 6 . 8 3 1 5 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Combat Hostiles Destroyed 308 | . 6 7 . . 28 13 2 3 4 1 9 . 5 . 7 8 8 . 16 7 9 8 . . 5 70 14 . 22 5 27 24 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Guns 159 | . 6 5 . . 21 9 1 . 2 1 7 . 4 . 2 4 4 . 7 3 3 2 . . . 16 9 . 11 5 21 16 Cannons 74 | . . . . . 7 4 1 . 2 . 2 . 1 . . 3 3 . 2 1 5 4 . . 1 25 2 . 3 . 3 5 AOE 56 | . . 1 . . . . . 3 . . . . . . 3 . 1 . 7 3 . 2 . . 4 22 . . 7 . . 3 Classes Destroyed 27 | . 3 2 . . 4 2 1 . . . . . 1 . 1 1 . 1 1 . 1 1 . . . 2 . . 3 . . 3 Worker 17 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . 9 . . . . 3 2 Builder 11 | . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . 3 . . . . 5 . Tunneler 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Hauler 6 | . 1 . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 5 . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Operator 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Drone 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Watcher 9 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . 3 1 1 1 Swarmer 75 | . 3 4 . . 14 4 . 3 . . 4 . . . 2 . . . . 3 . 5 . . 5 8 3 . 9 . 4 4 Saboteur 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Grunt 104 | . 3 2 . . 9 6 . . . . 4 . 3 . 2 2 5 . 12 1 . . . . . 30 7 . 3 . 12 3 Brawler 6 | . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . 2 1 . . . . . Duelist 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . . . . 1 Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Sentry 21 | . . . . . 5 2 . . . 1 1 . . . 1 1 1 . . 1 . . . . . 6 . . 1 . 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . . Hunter 12 | . . . . . . . 1 . . . . . . . 1 2 2 . . 2 . . . . . 4 . . . . . . Programmer 36 | . . . . . . 1 1 . . . . . 1 . . 2 . . . . 4 3 . . . 8 1 . 3 3 6 3 Behemoth 5 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 2 . . . . 1 . Enhanced Grunt 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Enhanced Q-Series 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Tracker 9 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . 2 . 2 . Combat Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 14 | . 3 2 . . 4 4 1 3 2 1 5 . 4 . 5 4 5 1 9 5 3 5 . . 5 14 5 . 13 2 8 6 Combat Bots Only 12 | . 3 2 . . 4 4 1 3 2 1 4 . 4 . 5 4 5 . 9 5 2 5 . . 5 8 5 . 12 2 6 5 Max Kills in Single Turn 6 | . 1 1 . . 1 1 1 3 1 1 2 . 1 . 2 1 2 1 6 4 1 2 . . 3 5 1 . 5 1 2 2 Gunslinging 1 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . 1 Exploded 5 | . . 1 . . . . . 3 . . . . . . 2 . 1 . 5 3 . 2 . . 2 4 . . 5 . . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Data Miner (-7/Data Miner) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Damage Taken 37031 | . 133 285 . . 1465 807 96 125 1367 52 466 . 297 . 1115 1176 835 . 321 309 791 324 . . 125 8192 1532 31 4715 182 818 11472 Core 3945 | . 38 32 . . 189 61 . . 146 6 26 . 25 . 150 83 20 . 51 . 86 14 . . . 662 95 . 637 . 12 1612 Absorbed by Shields 2396 | . . . . . . . . . . . . . . . . . . . 96 55 236 95 . . . 424 . . 551 77 302 560 Reduced by Siege Mode 1237 | . . . . . . . . . . . . . . . . 25 40 . . . 19 9 . . . 218 . . 392 9 43 482 Redirected to Shielding 121 | . . . . . 65 . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Regen/Repaired (Parts) 1678 | . . . . . 285 121 . . . . 91 . . 414 . 190 . . . . . . . . . 245 . . 16 . . 316 Core Remaining (%) 74 | 100 . . . 72 65 . . . . 69 . . . . 76 . . . . 84 . . . . 91 . . 63 . 50 . . Volleys Fired 859 | . 14 27 . . 92 40 4 2 29 1 25 . 12 . 12 32 21 3 13 11 24 11 7 . 5 141 39 7 62 36 80 109 Largest 4 | . 2 2 . . 3 3 3 1 3 3 3 . 3 . 3 3 3 3 3 2 2 2 1 . 1 3 3 1 3 2 4 4 Hottest 350 | . 70 83 . . 151 161 161 33 94 161 215 . 215 . 215 215 183 215 163 95 120 120 90 . 90 272 274 105 274 145 240 350 Shots Fired 1981 | . 28 53 . . 233 107 14 2 81 3 48 . 33 . 25 77 51 5 31 21 43 22 6 . 7 316 98 6 122 53 185 311 Gun 1402 | . 28 52 . . 193 77 9 . 64 2 29 . 24 . 18 52 29 2 27 20 22 9 . . 2 167 82 . 83 39 146 226 Cannon 532 | . . . . . 40 30 5 . 17 1 19 . 9 . 5 25 19 3 . . 21 11 6 . 3 134 16 4 35 13 39 77 Launcher 7 | . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 4 Special 40 | . . . . . . . . . . . . . . . 2 . 3 . 4 1 . 2 . . 2 15 . 2 4 1 . 4 Kinetic 747 | . 14 34 . . 125 37 4 . 81 1 7 . . . . 4 18 . 9 10 22 9 . . 2 150 64 . 20 14 35 87 Thermal 1173 | . 14 18 . . 108 70 10 . . 2 41 . 33 . 23 73 30 5 18 10 21 11 6 . 3 151 34 4 98 38 150 202 Explosive 44 | . . 1 . . . . . 2 . . . . . . 2 . 3 . 4 1 . 2 . . 2 15 . . 4 . . 8 Electromagnetic 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Robot Hit Streak 73 | . 8 10 . . 20 14 3 . 9 6 9 . 15 . 19 27 17 4 10 28 30 22 . . 24 36 12 . 28 18 37 73 Robot Miss Streak 5 | . 2 4 . . 5 3 1 2 2 . 2 . 2 . 1 2 2 . 5 1 1 1 . . . 2 3 . 2 1 2 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 2 1 . . . 2 1 Secondary Targets 19 | . . . . . . 1 . . . . 2 . . . 1 . . . 4 . . . . . . . . . . . 3 8 Max Gunslinging Chain 2 | . . . . . . 1 . . . . 1 . . . 1 . . . 2 . . . . . . . . . . . 1 2 Shots Hit Robots 1448 | . 19 32 4 . 147 69 6 . 62 3 24 . 22 . 25 54 37 2 23 19 37 17 . 3 2 252 67 . 89 27 130 276 Core Hits 762 | . 11 13 . . 65 29 3 6 27 2 15 . 9 . 11 17 15 2 25 14 17 13 . 1 5 154 29 . 53 12 81 133 Critical Kills 14 | . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . 5 3 . 1 . 2 . Critical Parts Destroyed 14 | . . 1 . . . . . . . . . . . . . . 3 . 1 . 1 . . . . 3 1 . . . 1 3 Critical Strikes 62 | . . 3 . . 2 1 1 . 2 . 2 . . . 2 3 6 . 3 . 1 1 . 1 . 20 4 . 3 . 3 4 Burn 16 | . . 2 . . 2 1 1 . . . 2 . . . 1 3 1 . 1 . . . . . . 2 . . . . . . Meltdown 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 . 1 . 2 . Destroy 17 | . . 1 . . . . . . . . . . . . . . 5 . 2 . 1 . . . . 3 1 . . . 1 3 Blast 6 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . 3 . . . . . 1 Sever 8 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 4 . . 2 . . . Impale 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . Melee Attacks 81 | . . 4 4 . 1 4 1 . 24 . 3 . . 1 11 . . . 7 . 5 . . 3 . 6 . . . 6 1 . Impact 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 33 | . . . . . 1 4 1 . 24 . 3 . . . . . . . . . . . . . . . . . . . . . Piercing 40 | . . . . . . . . . . . . . . 1 11 . . . 7 . 5 . . 3 . 6 . . . 6 1 . Sneak Attacks 12 | . . 1 4 . 1 2 . . 1 . 1 . . . . . . . . . 1 . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 60707 | . 203 468 . . 2175 1647 127 202 1207 64 759 . 649 . 1295 1628 1290 54 1899 1040 1635 1204 . 182 863 16505 2028 . 4825 1102 5275 12381 Guns 30944 | . 203 310 . . 1581 984 69 . 855 37 509 . 444 . 415 1163 532 54 596 556 908 408 . . . 4926 1486 . 2138 1016 4478 7276 Cannons 13714 | . . . . . 529 495 58 . 291 27 131 . 205 . 69 465 466 . . . 681 385 . . . 4536 542 . 1011 86 797 2940 Explosions 13156 | . . 78 . . . . . 202 . . . . . . 547 . 210 . 1077 426 . 306 . . 755 6116 . . 1481 . . 1958 Melee 1006 | . . 80 . . 62 139 . . 61 . 119 . . . 183 . . . . . 46 . . 182 . 134 . . . . . . Ramming 79 | . . . . . 3 29 . . . . . . . . . . . . . . . . . . . 47 . . . . . . Kinetic 16732 | . 67 145 . . 758 388 25 . 1146 15 74 . . . . 75 339 . 204 304 908 408 . . . 4637 1111 . 728 434 1431 3535 Thermal 27625 | . 136 165 . . 1352 1091 102 . . 49 566 . 649 . 484 1553 659 54 392 252 681 385 . . . 4825 917 . 2421 668 3844 6380 Explosive 13071 | . . 78 . . . . . 202 . . . . . . 547 . 210 . 1077 426 . 306 . . 755 6116 . . 1481 . . 1873 Electromagnetic 386 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386 Impact 80 | . . 80 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2189 | . . . . . 62 139 . . 61 . 119 . . . 81 . 82 . 226 58 . 105 . . 108 746 . . 195 . . 207 Piercing 545 | . . . . . . . . . . . . . . . 183 . . . . . 46 . . 182 . 134 . . . . . . Highest Corruption 23 | . . . . . 1 4 4 4 4 4 . . . . . . . . . . 1 6 6 6 6 23 23 23 11 14 3 19 Average Corruption 7 | . . . . . 1 2 4 4 4 4 . . . . . . . . . . 1 4 6 6 6 14 23 23 10 11 1 10 Corruption Purged 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Corruption Blocked 19 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . 15 Effects 313 | . . . . . 8 7 9 15 19 6 . . . . . . . . . . 1 14 12 5 9 48 37 19 11 26 2 65 Message Errors 76 | . . . . . 2 1 1 5 4 2 . . . . . . . . . . 1 2 3 1 1 9 8 5 2 8 . 21 Matter Fused 71 | . . . . . 2 4 4 4 8 2 . . . . . . . . . . . 2 1 . 4 10 10 4 1 5 . 10 Heat Flow Errors 31 | . . . . . 2 1 . 1 . . . . . . . . . . . . . 4 2 2 . 4 1 5 2 2 . 5 Energy Discharges 34 | . . . . . . . 1 3 3 1 . . . . . . . . . . . . 1 . 2 4 5 1 2 4 . 7 Parts Rejected 12 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 5 2 . . . . 4 Data Loss (minor) 24 | . . . . . 2 1 1 . 2 . . . . . . . . . . . . . 3 1 . 5 2 2 . 2 1 2 Data Loss (major) 10 | . . . . . . . . 2 1 1 . . . . . . . . . . . . . 1 . . 2 . . 1 . 2 Misfires 19 | . . . . . . . 2 . . . . . . . . . . . . . . 3 . . 2 2 1 . 2 3 . 4 Alerts 7 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . 1 . . 1 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Weapon Failures 28 | . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . 7 6 1 2 1 . 8 Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 983 | . . . . . . 50 . . . . . . . . 26 . . . . 41 43 7 . 124 38 306 63 . 118 . 6 161 Projectiles 557 | . . . . . . 28 . . . . . . . . 22 . . . . 41 43 7 . . 14 167 63 . 76 . 6 90 Explosions 280 | . . . . . . . . . . . . . . . 4 . . . . . . . . . 24 139 . . 42 . . 71 Melee 146 | . . . . . . 22 . . . . . . . . . . . . . . . . . 124 . . . . . . . . Knockbacks 26 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . 15 . . . . . 6 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kinetic 19 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . 11 . . . . . 5 Secondary 6 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . 3 . . . . . 1 Self-Inflicted Damage 58 | . . . . . . . . 58 . . . . . . . . . . . . . . . . . . . . . . . . Shots 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Rammed 7 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 5 . . . . . . Targets Rammed 7 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 5 . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 381 | . 47 52 . . 301 218 54 107 12 24 252 . 348 . 180 197 195 63 13 . 163 239 202 91 . 216 223 226 241 237 18 381 Average Temperature 68 | . 23 24 . . 75 48 23 64 6 16 111 . 122 . 65 52 74 34 11 . 42 59 102 52 . 80 65 100 66 126 7 78 Received Heat Transfer 4573 | . 36 83 . . 585 180 . . . 12 96 . 207 . 186 81 192 . 47 7 149 . . . . 1189 225 . 252 . 98 948 Effects 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 22 | . . . . . . . . . . . . . . . . 1 1 . . . 3 1 . . . 6 . . 3 1 3 3 Total Turns 521 | . . . . . . . . . . . . . . . . 11 30 . . . 118 7 . . . 127 . . 65 10 67 86 Longest Duration 60 | . . . . . . . . . . . . . . . . 11 30 . . . 60 7 . . . 38 . . 28 10 50 58 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 15 | . . 1 . . . . . . . . . . . . 1 1 . . . . . . . . . 6 3 . 1 . 2 . Combat Hostiles 13 | . . 1 . . . . . . . . . . . . 1 1 . . . . . . . . . 4 3 . 1 . 2 . Parts Melted 61 | . 2 1 . . 3 5 . . . . 1 . 1 . 3 10 1 . 1 . . . . . . 9 3 . 6 2 8 5 Heat Transferred 29644 | . 407 592 . . 2775 1887 222 . . 74 925 . 814 . 703 2109 851 74 583 333 . . . . . 4347 964 . 2694 555 3848 4887 Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . 3 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Peak Influence 1880 | . 214 171 . . 340 353 . . . . 255 . . . . 191 . . . . 198 . . . . 1880 1379 . 593 387 557 668 Initial 987 | . . 5 . . . 128 . . . . 12 . . . . . . . . . 94 . . . . 74 987 . . 257 184 356 Average 273 | . 82 50 . . 169 226 . . . . 98 . . . . 36 . . . . 55 . . . . 819 1193 . 249 280 333 370 Maximum Alert Level 5 | . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . 5 4 . 2 1 2 2 Low Security (%) 59 | 100 87 100 . 100 66 31 . . . . 90 . . . . 100 . . . . 100 . . . . 12 . . 65 13 13 43 Level 1 21 | . 12 . . . 33 68 . . . . 9 . . . . . . . . . . . . . . 11 . . 4 86 57 7 Level 2 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . 29 . 28 48 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 20 . . . . . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 15 79 . . . . . Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 2 1 . . 1 4 . . . . 5 . . . . 3 . . . . 6 . . . . 15 5 . 6 4 7 4 Investigation 8 | . 1 1 . . . 1 . . . . 3 . . . . . . . . . . . . . . 1 1 . . . . . Extermination 14 | . . . . . . 2 . . . . . . . . . 1 . . . . 2 . . . . 2 1 . . 1 2 3 Reinforcement 18 | . 1 . . . 1 1 . . . . 2 . . . . . . . . . 1 . . . . 2 1 . 3 3 2 1 Assault 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 . . . . . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Intercept 14 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . 3 . . 3 . 3 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Distress Signals 20 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 2 1 . 12 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 509 | . 9 19 . . 36 18 2 4 4 1 12 . 5 . 7 9 8 . 29 6 11 8 . . 5 98 40 1 57 8 34 78 Peak Tracking Total 20 | . 3 10 . . 8 5 1 3 2 1 4 . 4 . 5 3 4 . 12 5 3 5 . . 5 9 19 1 20 4 6 12 Tactical Retreats 18 | . 1 2 . . 3 1 . 1 . . . . 1 . . . . . 2 . . . . . . . 2 . 1 . 3 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Traps Triggered 6 | . 2 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 58 | . . 42 . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Reprogrammed 8 | . . 4 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 9 | . . 2 . . . 4 . . 3 . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Most Traps Carried 5 | . . 2 2 2 2 4 4 4 4 2 2 2 2 2 . . . 5 5 . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Machines Disabled 22 | . . 2 . . . 1 . . . . . . . . . . . . . . . . 1 . . 6 4 2 . 3 1 2 Max in Single Turn 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . 2 1 1 . 1 1 1 Garrison Access 5 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Machines Accessed 75 | . 1 3 1 . 11 8 . . 3 . 12 . . . . 7 . . . . 3 . . 4 . 6 1 1 2 3 4 5 Terminals 42 | . 1 1 . . 7 6 . . . . 7 . . . . 4 . . . . 2 . . . . 4 . . . 2 4 4 Fabricators 6 | . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . 1 1 . . . . . Repair Stations 8 | . . . . . 2 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 . . 1 Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . . Total Hacks 223 | . 4 3 1 . 33 18 . . 21 . 34 . . . . 17 . . . . 8 . . 13 . 13 2 20 3 5 7 21 Successful 154 | . 1 2 1 . 18 9 . . 21 . 28 . . . . 9 . . . . 3 . . 13 . 10 2 20 2 3 4 8 Failed 69 | . 3 1 . . 15 9 . . . . 6 . . . . 8 . . . . 5 . . . . 3 . . 1 2 3 13 Catastrophic 10 | . . 1 . . 2 2 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 68 | . 4 1 . . 15 9 . . . . 18 . . . . 7 . . 2 . 6 . . . . 2 . . . 2 . 2 Terminals 114 | . 4 1 . . 22 14 . . . . 23 . . . . 9 . . . . 6 . . . . 9 . . . 2 7 17 Fabricators 17 | . . . . . . . . . . . 8 . . . . 5 . . . . . . . . . 2 2 . . . . . Repair Stations 22 | . . . . . 8 2 . . . . 2 . . . . 2 . . . . . . . . . 2 . . 2 . . 4 Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . 3 . . Garrison Access 5 | . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . 1 . . . Terminal Hacks 98 | . 1 2 1 . 10 4 . . 21 . 10 . . . . 1 . . . . 1 . . 13 . 4 . 20 . . 4 6 Record 30 | . . . 1 . . . . . 2 . . . . . . . . . . . . . . 5 . 1 . 20 . . . 1 Part Schematic 20 | . 1 . . . 3 1 . . 10 . 1 . . . . . . . . . . . . 4 . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . . . . . 2 . . . 3 . . . . . . . . . . . . . . 4 . . . . . . . . Open Door 6 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Branch Access Points 6 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . Alert Level 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Locate Traps 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Security Status 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Patrol Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 13 | . . . . . . . . . . . 5 . . . . 4 . . . . . . . . . 2 2 . . . . . Load Schematic 7 | . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . 1 1 . . . . . Build 6 | . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . 1 1 . . . . . Repair Station Hacks 16 | . . . . . 5 2 . . . . 2 . . . . 2 . . . . . . . . . 2 . . 1 . . 2 Scan Component 9 | . . . . . 3 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 . . 1 Repair 7 | . . . . . 2 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . . Insert Component 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . Analyze 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . . Seal Access 4 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . . Unauthorized Hacks 17 | . . . . . 1 1 . . . . 10 . . . . 1 . . . . 1 . . . . 2 . . . 1 . . Terminals 14 | . . . . . . 1 . . . . 9 . . . . 1 . . . . 1 . . . . 2 . . . . . . Track 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Assimilate 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . Operators 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 1 1 . . 9 7 . . . . 8 . . . . 5 . . . . 3 . . . . 6 1 . 1 2 3 2 Full Trace Events 5 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . 1 1 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 6 . . . . 1 . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . 76 . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . 1 . . . 4 2 . . 10 . 1 . . 13 . . . . . . . . . 4 . . . . . . . . Parts Built 8 | . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . 2 1 . . . . . Authchips 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Time 244 | . . . . . . . . . . . 25 . . . . 95 . . . . . . . . . 31 93 . . . . . Total Part Build Rating 38 | . . . . . . . . . . . 1 . . . . 20 . . . . . . . . . 10 7 . . . . . Parts Repaired 7 | . . . . . 2 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . 1 Time 250 | . . . . . 64 26 . . . . 50 . . . . 38 . . . . . . . . . 56 . . . . . 16 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Non-combat 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Robot Hacks Applied 6 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . parse_system 6 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Total Allies 6 | . . 1 . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Largest Group 4 | . . 1 . . . . . . . . 4 3 3 1 1 1 . . . . . . . . . . . . . . . . Highest-Rated Group 118 | . . 31 . . . . . . . . 118 46 46 26 26 26 . . . . . . . . . . . . . . . . Highest-Rated Ally 41 | . . 31 . . . . . . . . 41 26 26 26 26 26 . . . . . . . . . . . . . . . . Total Orders 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . RETURN 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Ally Attacks 68 | . . 5 . . . . . . . . 20 . . . . . . . . . . . . . . . . . 43 . . . Total Damage 1551 | . . 64 . . . . . . . . 549 . . . . . . . . . . . . . . . . . 938 . . . Kills 11 | . . 2 . . . . . . . . 5 . . . . . . . . . . . . . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Robot Analysis Total 132 | . . . . . 3 1 . . 128 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . . . 1 . . 1 2 . 2 . 1 1 1 . . 3 . . . . 1 3 . . . . . . . . . Drone Launches 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . Drone Recoveries 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Turns Passed 24401 | 30 454 1454 700 433 2323 1337 357 656 766 297 826 273 463 1249 423 796 498 393 1003 344 1527 541 376 270 368 1388 656 375 844 631 898 1452 Spaces Moved 12422 | 39 302 525 290 180 799 648 212 401 359 234 542 224 345 1013 286 423 263 239 571 198 811 311 221 152 220 444 278 225 430 322 367 548 Core 214 | 39 175 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 9048 | . 127 525 290 180 799 648 212 401 259 . . . . . . 111 263 239 571 198 811 311 221 152 220 402 255 225 430 322 367 509 Legs 3095 | . . . . . . . . . 100 234 542 224 345 1013 286 312 . . . . . . . . . . . . . . . 39 Wheels 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . 42 23 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 240 240 240 160 160 160 160 120 120 120 120 120 120 120 120 160 160 160 160 160 160 160 160 160 150 145 145 145 156 156 140 Average Speed 160 | 50 129 240 240 240 230 162 160 160 150 120 120 120 120 120 120 130 160 160 160 160 160 160 160 160 160 182 151 145 147 156 158 167 Slowest Speed 490 | 50 240 240 240 240 240 240 160 160 260 120 120 120 120 120 120 240 160 160 160 160 240 160 160 160 160 260 305 145 225 156 240 490 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Exploration Rate (%) 44 | 4 38 68 60 29 67 15 43 58 80 43 21 53 51 83 52 19 59 44 82 43 6 56 44 61 53 19 20 96 18 51 15 23 Regions Visited 32 Branch Regions 23 Pre-discovered Areas 33 | . . . 1 1 . . . . 26 . . . . 1 . . 1 . . . . . . 3 . . . . . . . . Known Exits Taken 8 | . . . . . . 1 1 . . . 1 . . . 1 1 . . . . 1 . . . . 1 . . 1 . . . Unknown Exits Taken 24 | 1 1 1 1 1 1 . . 1 1 1 . 1 1 1 . . 1 1 1 1 . 1 1 1 1 . 1 1 . 1 1 . Scrap Searched 26 | . . 1 . 1 . . 1 4 . 1 . 5 1 1 2 . 3 . . . . 3 . . 3 . . . . . . . Spaces Dug 100 | . . 2 . . . 2 1 . 6 . 11 . . . 2 7 . 2 1 . 3 . 5 . 3 5 . . 5 19 25 1 Terrain Destroyed 658 | . . 11 . . . 2 2 14 6 . 13 . 3 . 11 10 43 3 54 10 8 26 5 . 9 272 12 . 54 22 26 42 Melee 15 | . . 2 . . . 2 1 . 6 . . . . . . . . . 1 . 2 . . . . . . . . 1 . . Projectile 162 | . . . . . . . 1 . . . 13 . 3 . 3 10 7 3 1 . 6 3 5 . 3 32 10 . 15 21 25 1 AOE 477 | . . 9 . . . . . 14 . . . . . . 8 . 36 . 52 10 . 23 . . 6 239 . . 39 . . 41 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Total 15282 | 47 340 665 294 181 1115 850 220 414 505 248 674 228 367 1043 322 605 299 244 628 212 1009 339 235 172 230 753 426 268 550 404 544 851 Wait 1053 | . 11 42 . 1 152 111 1 4 42 12 67 2 7 . . 109 7 . 5 . 145 7 6 . . 70 74 10 17 10 63 78 Move 12390 | 38 301 524 289 179 798 647 211 400 358 233 541 223 344 1012 285 422 262 238 570 197 810 310 220 151 219 443 277 224 429 321 366 548 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 172 | 2 9 12 . . 17 6 . . 11 . 7 . 1 7 5 10 . 1 8 . 6 2 1 4 3 16 7 6 6 6 3 16 Fast Attach 165 | 5 3 2 . . 15 2 . . 5 . 7 . . 3 1 7 2 . 7 . 4 . . 3 . 22 12 6 16 4 7 32 Attach 90 | . 1 . . . 5 4 . . 6 . 3 . . . 1 6 2 . 2 . 2 1 1 3 . 22 1 2 6 3 3 16 Detach 35 | 1 . 1 . . 1 2 . . . . . . . 1 . 1 1 . 2 . 1 . . 1 . 4 4 2 4 1 1 7 Swap 168 | . . 7 1 1 6 10 2 5 12 1 8 2 2 10 4 7 1 2 2 4 4 7 . 3 2 15 4 2 3 7 11 23 Drop 195 | 1 1 4 . . 27 7 1 3 12 1 13 1 1 9 3 11 3 . 12 . 8 1 . 3 1 9 6 9 7 10 9 22 Fire 859 | . 14 27 . . 92 40 4 2 29 1 25 . 12 . 12 32 21 3 13 11 24 11 7 . 5 141 39 7 62 36 80 109 Melee 81 | . . 4 4 . 1 4 1 . 24 . 3 . . 1 11 . . . 7 . 5 . . 3 . 6 . . . 6 1 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 5 . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . Trap 64 | . . 42 . . . 16 . . 6 . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / *Arm / Qua x2) -3/Armory -3/Lab -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 31 | -11/Scrapyard | Entered Materials 43 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Build established: Mutant 485 | -10/Materials | Entered Mines 616 | -10/Mines | Received a Mining Laser from a helpful Derelict 1076 | -10/Mines | Met a Derelict shopkeep closing up shop 1300 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1818 | -10/Mines | Assembled infested the area 1930 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1930 | -10/Mines | Discovered new exit (range 5) 1939 | -10/Mines | Entered Exiles 1997 | -10/Exiles | Met 8R-AWN 2038 | -10/Exiles | Met EX-HEX 2131 | -10/Exiles | Met EX-DEC 2143 | -10/Exiles | Learned location of Zion (-6) 2242 | -10/Exiles | Met EX-BIN 2612 | -10/Exiles | Discovered new exit (range 11) 2639 | -10/Exiles | Entered Mines 2640 | -9/Mines | Met a Derelict bent on vengeance 2715 | -9/Mines | Discovered new exit (range 5) 3072 | -9/Mines | Entered Materials 3072 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3522 | -8/Materials | Repaired Lgt. Treads 3612 | -8/Materials | Build established: Scavenger-Tank 4300 | -8/Materials | Repaired Hvy. Armor Plating 4450 | -8/Materials | Discovered new exit (range 9) 5395 | -8/Materials | Entered Factory 5395 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5593 | -7/Factory | Identified exit to Storage 5593 | -7/Factory | Identified exit to Lower Caves 5969 | -7/Factory | Discovered new exit (range 15) 6019 | -7/Factory | Repaired Lgt. Treads? 6294 | -7/Factory | Build established: Tank 6732 | -7/Factory | Entered Lower Caves 6766 | -7/Lower Caves | Build established: Mutant 6782 | -7/Lower Caves | Identified exit to Lower Caves 6999 | -7/Lower Caves | Encountered a Warlord checkpoint 7089 | -7/Lower Caves | Entered another Lower Caves area 7124 | -7/Lower Caves | Build established: Tank 7128 | -7/Lower Caves | Spotted B-75 Beast 7175 | -7/Lower Caves | Encountered a Warlord checkpoint 7192 | -7/Lower Caves | Discovered new exit (range 15) 7326 | -7/Lower Caves | Learned location of 1 exit from Factory 7613 | -7/Lower Caves | Learned Factory stockpile data 7703 | -7/Lower Caves | Discovered new exit (range 9) 7745 | -7/Lower Caves | Entered Data Miner 7745 | -7/Data Miner | Discovered new exit (range 6) 7779 | -7/Data Miner | Build established: Mutant 7787 | -7/Data Miner | Met Data Miner 7821 | -7/Data Miner | Learned location of Section 7 (-2) 7821 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7845 | -7/Data Miner | Received God Mode back door access code from Data Miner 8023 | -7/Data Miner | Destroyed Data Miner 8025 | -7/Data Miner | Found Prototype Hackware 8029 | -7/Data Miner | Found Prototype Hackware 8030 | -7/Data Miner | Interfaced with the Data Conduit 8338 | -7/Data Miner | Found Exp. Thermal Shield 8511 | -7/Data Miner | Entered Proximity Caves 8562 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8719 | -6/Proximity Caves | Learned 8 Factory zone layouts 8746 | -6/Proximity Caves | Learned Factory terminal intel 8779 | -6/Proximity Caves | Discovered new exit (range 14) 8808 | -6/Proximity Caves | Entered Factory 8808 | -6/Factory | Evolved 2 slots: Utility x2 8809 | -6/Factory | Identified exit to Extension 8810 | -6/Factory | Identified exit to Factory 8812 | -6/Factory | Loaded intel: 264 machine locations 8813 | -6/Factory | Loaded intel: 28 terminal locations 8875 | -6/Factory | Build established: Scavenger-Tank 8982 | -6/Factory | Identified exit to Lower Caves 9338 | -6/Factory | Fabricated H-66 Slayer? 9403 | -6/Factory | Repaired Flexi-carbon Leg 9558 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 9634 | -6/Factory | Entered Lower Caves 9634 | -6/Lower Caves | Accompanied by 3 allies 9688 | -6/Lower Caves | Learned Factory terminal intel 9749 | -6/Lower Caves | Encountered a Warlord checkpoint 9858 | -6/Lower Caves | Discovered new exit (range 5) 9907 | -6/Lower Caves | Entered another Lower Caves area 9907 | -6/Lower Caves | Accompanied by 3 allies 9996 | -6/Lower Caves | Learned Factory interactive machine intel 10352 | -6/Lower Caves | Discovered new exit (range 8) 10370 | -6/Lower Caves | Entered Zion 10370 | -6/Zion | Accompanied by 1 ally 10450 | -6/Zion | Discovered new exit (range 15) 10452 | -6/Zion | Build established: Tank 10682 | -6/Zion | Found Unknown Piercing Weapon 10731 | -6/Zion | Identified CR-A16's Pointy Stick 10977 | -6/Zion | Found Exp. Hacking Suite 10980 | -6/Zion | Found Exp. Terrain Scan Processor 10983 | -6/Zion | Found Exp. Targeting Computer 10988 | -6/Zion | Found Spectral Analyzer 11027 | -6/Zion | Build established: Mutant 11080 | -6/Zion | Visited the Megawrench Repair Shop 11131 | -6/Zion | Learned Factory garrison access intel 11318 | -6/Zion | Megawrench repaired 10 parts 11427 | -6/Zion | Found Prototype Special Weapon 11433 | -6/Zion | Found Prototype Special Weapon 11436 | -6/Zion | Found Prototype Special Weapon 11615 | -6/Zion | Build established: Gunner 11619 | -6/Zion | Entered Proximity Caves 11619 | -5/Proximity Caves | Accompanied by 1 ally 11701 | -5/Proximity Caves | Spotted B-75 Beast 11736 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 11743 | -5/Proximity Caves | Destroyed B-75 Beast 11762 | -5/Proximity Caves | Lost 3 parts (3u) 11894 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11894 | -5/Proximity Caves | Identified RU-N14's Throwing Claymores (x3) 12009 | -5/Proximity Caves | Discovered exit to Factory (range 12) 12042 | -5/Proximity Caves | Entered Factory 12042 | -5/Factory | Accompanied by 1 ally 12042 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12043 | -5/Factory | Loaded intel: 241 machine locations 12044 | -5/Factory | Loaded intel: 52 interactive machine locations 12045 | -5/Factory | Loaded intel: 26 terminal locations 12046 | -5/Factory | Loaded intel: 4 garrison access locations 12101 | -5/Factory | Identified exit to Upper Caves 12307 | -5/Factory | Repaired Hvy. Armor Plating? 12564 | -5/Factory | Fabricated Powered Armor (x2) 12620 | -5/Factory | Fabricated Hvy. Treads (x2) 12779 | -5/Factory | Intercept squad dispatched 12804 | -5/Factory | Spotted Tracker 12818 | -5/Factory | Destroyed Tracker 12835 | -5/Factory | Spotted Combat Programmer 12838 | -5/Factory | Entered Upper Caves 12890 | -5/Upper Caves | Learned Factory trap positions 12907 | -5/Upper Caves | Learned Factory emergency access door positions 13045 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13121 | -5/Upper Caves | Build established: Machinist-Skirmisher 13320 | -5/Upper Caves | Discovered new exit (range 10) 13336 | -5/Upper Caves | Entered another Upper Caves area 13699 | -5/Upper Caves | Discovered new exit (range 18) 13729 | -5/Upper Caves | Entered Warlord 13868 | -5/Warlord | Build established: Machinist-Mutant 13994 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 14256 | -5/Warlord | Found Prototype Special Weapon 14259 | -5/Warlord | Found Prototype Special Weapon 14261 | -5/Warlord | Found Prototype Special Weapon 14265 | -5/Warlord | Found Prototype Special Weapon 14340 | -5/Warlord | Build established: Mutant 14454 | -5/Warlord | Met Warlord 14475 | -5/Warlord | Opened Warlord's prototype stash 14479 | -5/Warlord | Warlord's base attacked by MAIN.C 14481 | -5/Warlord | Found Vortex Chain Reactor 14495 | -5/Warlord | Found Exp. Armor Integrity Analyzer 14499 | -5/Warlord | Found Exp. Focal Shield 14677 | -5/Warlord | Discovered new exit (range 20) 14680 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 (x4) 14706 | -5/Warlord | Destroyed 9 combat bots 14732 | -5/Warlord | Entered Proximity Caves 14926 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14987 | -4/Proximity Caves | Discovered new exit (range 17) 15076 | -4/Proximity Caves | Entered Factory 15076 | -4/Factory | Spotted B-86 Titan 15076 | -4/Factory | Evolved 2 slots: Utility x2 15077 | -4/Factory | Loaded intel: 103 trap records 15079 | -4/Factory | Loaded intel: 296 machine locations 15096 | -4/Factory | Destroyed B-86 Titan 15129 | -4/Factory | Discovered new exit (range 19) 15163 | -4/Factory | Identified exit to Upper Caves 16197 | -4/Factory | Build established: Skirmisher 16537 | -4/Factory | Intercept squad dispatched 16567 | -4/Factory | Spotted Tracker 16568 | -4/Factory | Spotted Tracker 16575 | -4/Factory | Destroyed Tracker 16581 | -4/Factory | Destroyed Tracker 16593 | -4/Factory | Spotted Combat Programmer 16603 | -4/Factory | Entered Upper Caves 16609 | -4/Upper Caves | Identified System Mapper 16661 | -4/Upper Caves | Encountered a Warlord checkpoint 16887 | -4/Upper Caves | Build established: Hacker-Skirmisher 17063 | -4/Upper Caves | Discovered new exit (range 23) 17144 | -4/Upper Caves | Entered another Upper Caves area 17160 | -4/Upper Caves | Learned Research trap positions 17188 | -4/Upper Caves | Learned Research terminal intel 17335 | -4/Upper Caves | Found Alien Artifact 17443 | -4/Upper Caves | Discovered new exit (range 12) 17511 | -4/Upper Caves | Build established: Hacker-Mutant 17520 | -4/Upper Caves | Entered Zhirov 17520 | -4/Zhirov | Discovered new exit (range 3) 17550 | -4/Zhirov | Met Zhirov 17595 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17620 | -4/Zhirov | Found Alien Artifact 17620 | -4/Zhirov | Identified Integrated Dissipator 17620 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17642 | -4/Zhirov | Found Alien Artifact 17790 | -4/Zhirov | Entered Proximity Caves 18108 | -3/Proximity Caves | Spotted B-86 Titan 18138 | -3/Proximity Caves | Discovered new exit (range 12) 18158 | -3/Proximity Caves | Entered Research 18158 | -3/Research | Evolved 2 slots: Propulsion x2 18159 | -3/Research | Identified exit to Quarantine 18160 | -3/Research | Loaded intel: 104 trap records 18161 | -3/Research | Loaded intel: 114 machine locations 18162 | -3/Research | Loaded intel: 23 terminal locations 18192 | -3/Research | Spotted B-86 Titan 18203 | -3/Research | Identified exit to Armory 18244 | -3/Research | Destroyed B-86 Titan 18393 | -3/Research | Fabricated Adv. Terrain Scanner (x2) 18424 | -3/Research | Repaired Hvy. Treads 18473 | -3/Research | Destroyed 8 combat bots 18634 | -3/Research | Discovered new exit (range 17) 18892 | -3/Research | Discovered new exit (range 20) 18902 | -3/Research | Garrison activated, responded to threat 18908 | -3/Research | First assault squad dispatched 19036 | -3/Research | Intercept squad dispatched 19044 | -3/Research | Spotted Tracker 19045 | -3/Research | Spotted Tracker 19054 | -3/Research | System corruption reached 10% 19066 | -3/Research | Found Exp. Phase Shifter 19067 | -3/Research | Destroyed Tracker 19070 | -3/Research | Destroyed Tracker 19079 | -3/Research | Spotted Combat Programmer 19093 | -3/Research | Spotted Combat Programmer 19100 | -3/Research | Lost 4 parts (3u1w) 19105 | -3/Research | Destroyed Combat Programmer 19111 | -3/Research | Destroyed Combat Programmer 19117 | -3/Research | Found Exp. Targeting Computer 19227 | -3/Research | Lost 6 parts (1p3n1u1w) 19229 | -3/Research | Destroyed 8 combat bots 19338 | -3/Research | Lost 3 parts (2n1w) 19373 | -3/Research | Spotted B-86 Titan 19467 | -3/Research | Destroyed B-86 Titan 19499 | -3/Research | Destroyed 7 combat bots 19505 | -3/Research | Lost 7 parts (1p1n2u3w) 19541 | -3/Research | Core integrity fell below 50% 19546 | -3/Research | Entered Armory 19547 | -3/Armory | Loaded intel: 79 machine locations 19966 | -3/Armory | Fabricated Assault Drone Bay (x1) 20046 | -3/Armory | First assault squad dispatched 20161 | -3/Armory | Build established: Scavenger-Tank 20200 | -3/Armory | Identified Transdimensional Reconstructor 20200 | -3/Armory | Warped through subspace to slip node 20200 | -3/Armory | Discovered new exit (range 1) 20202 | -3/Armory | Entered Lab 20202 | -3/Lab | Discovered new exit (range 9) 20218 | -3/Lab | Hidden lab's door opened automatically 20218 | -3/Lab | Sensor layout match revealed 20219 | -3/Lab | Gained access to the hidden lab's interior 20266 | -3/Lab | Found Alien Artifact 20266 | -3/Lab | Identified Core Regenerator 20266 | -3/Lab | Used Core Regenerator, restored core integrity (+325) 20276 | -3/Lab | Found Alien Artifact 20276 | -3/Lab | Identified Integrated Reactor 20276 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 20310 | -3/Lab | Found Prototype Protection 20310 | -3/Lab | Identified Med. Regenerative Plating 20317 | -3/Lab | Found Prototype Hackware 20324 | -3/Lab | Found Prototype Energy Cannon 20324 | -3/Lab | Identified Warp Cannon 20331 | -3/Lab | Found Prototype Energy Gun 20331 | -3/Lab | Identified Hyp. EM Gauss Rifle 20360 | -3/Lab | Decrypted terminal 20360 | -3/Lab | Decrypted terminal 20360 | -3/Lab | Acquired modification code for an L2 power cell 20384 | -3/Lab | Found Prototype Special Weapon 20385 | -3/Lab | Identified Gui. Remote Datajack 20418 | -3/Lab | Detected by scanners 20431 | -3/Lab | Confronted by A5 20431 | -3/Lab | Destroyed A5 with code downloaded from Data Conduit 20521 | -3/Lab | Found Transdimensional Reconstructor 20558 | -3/Lab | Found Alien Artifact 20577 | -3/Lab | Entered Research 20577 | -2/Research | Warlord forces began assault on 0b10 20577 | -2/Research | Evolved 2 slots: Power x1, Utility x1 20578 | -2/Research | Identified exit to Testing 20579 | -2/Research | Loaded intel: 89 machine locations 20599 | -2/Research | Build established: Hacker-Mutant 20687 | -2/Research | Research machine network offline 20946 | -2/Research | Borebot progress halted 21012 | -2/Research | Discovered new exit (range 8) 21136 | -2/Research | Spotted Tracker 21137 | -2/Research | Spotted Executioner 21137 | -2/Research | Spotted Striker 21139 | -2/Research | Spotted Tracker 21141 | -2/Research | Borebot progress halted 21147 | -2/Research | Destroyed Tracker 21152 | -2/Research | Spotted Combat Programmer 21153 | -2/Research | Spotted Striker 21157 | -2/Research | Destroyed Combat Programmer 21165 | -2/Research | Destroyed Executioner 21165 | -2/Research | Spotted Combat Programmer 21167 | -2/Research | Spotted Striker 21181 | -2/Research | System corruption reached 10% 21182 | -2/Research | Warped through subspace 21190 | -2/Research | Destroyed Tracker 21202 | -2/Research | Found Exp. Phase Shifter 21210 | -2/Research | Lost 10 parts (2p1n5u2w) 21216 | -2/Research | Found Prototype Energy Gun 21216 | -2/Research | Identified Immobilizer 21229 | -2/Research | Destroyed 12 combat bots 21230 | -2/Research | Destroyed Striker 21421 | -2/Research | Entered Testing 21422 | -2/Testing | Loaded intel: 40 machine locations 21465 | -2/Testing | Identified Core Reset Matrix 21465 | -2/Testing | Identified Dimensional Node Initializer 21561 | -2/Testing | Found Prototype Energy Cannon 21561 | -2/Testing | Identified Hpw. Disruptor Cannon 21588 | -2/Testing | Build established: Scavenger-Mutant 21738 | -2/Testing | Discovered new exit (range 13) 21931 | -2/Testing | Found Prototype Ballistic Cannon 22052 | -2/Testing | Entered Access 22052 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 22053 | -1/Access | Loaded intel: 107 machine locations 22135 | -1/Access | Spotted B-99 Colossus 22146 | -1/Access | Destroyed B-99 Colossus 22159 | -1/Access | Found Prototype Ballistic Gun 22221 | -1/Access | Identified Multirail 22523 | -1/Access | Build established: Scavenger-Tank 22608 | -1/Access | Identified Perforator 22823 | -1/Access | Intercept squad dispatched 22855 | -1/Access | Spotted Tracker 22855 | -1/Access | Spotted Tracker 22861 | -1/Access | Destroyed Tracker 22863 | -1/Access | Destroyed Tracker 22897 | -1/Access | Spotted Combat Programmer 22900 | -1/Access | Destroyed Combat Programmer 22929 | -1/Access | Discovered new exit (range 7) 22948 | -1/Access | Spotted Combat Programmer 22950 | -1/Access | Entered Command 22951 | -1/Command | Loaded intel: 61 machine locations 23088 | -1/Command | Identified Ghost Barrier 23090 | -1/Command | Identified Quantum Router 23098 | -1/Command | Disengaged cave seal 23098 | -1/Command | Derelicts emerged from the dark tunnel 23098 | -1/Command | Welcomed Warlord to Command 23139 | -1/Command | Repaired Lyr. Medium Armor Plating 23532 | -1/Command | Spotted M Guard 23533 | -1/Command | Spotted M Guard 23535 | -1/Command | Warlord commented on Warlord statues 23535 | -1/Command | Spotted Combat Programmer 23535 | -1/Command | Spotted Combat Programmer 23552 | -1/Command | System corruption reached 10% 23566 | -1/Command | Combat Programmer assimilated allied PX-R1E(M) 23567 | -1/Command | Destroyed Combat Programmer 23628 | -1/Command | Found Ragnarok Missile Launcher 23638 | -1/Command | Found Prototype Energy Cannon 23638 | -1/Command | Identified Cld. Nova Cannon 23699 | -1/Command | Met MAIN.C 23701 | -1/Command | Warlord shut down involuntarily 23728 | -1/Command | 0b10 Conduit disabled 23761 | -1/Command | Destroyed MAIN.C Shell 23764 | -1/Command | MAIN.C activated Command garrisons 23764 | -1/Command | Surrendered to MAIN.C 23764 | -1/Command | Loaded intel: 59 machine locations 23764 | -1/Command | Loaded intel: 114 trap records 23764 | -1/Command | Identified exit to Surface 23764 | -1/Command | Discovered exit to Surface (range 80) 23764 | -1/Command | Discovered exit to Surface (range 44) 23772 | -1/Command | Lost 3 parts (3u) 23784 | -1/Command | Found Centrium Heavy Armor Plating 23924 | -1/Command | Found Prototype Device 23924 | -1/Command | Identified Exp. Transmission Jammer 23936 | -1/Command | Found Prototype Device 23936 | -1/Command | Identified Exp. System Purifier 23949 | -1/Command | Found Multirail 23953 | -1/Command | Found Zero-point Reactor 23957 | -1/Command | Found Zero-point Reactor 23979 | -1/Command | Found Beam Splitter 24029 | -1/Command | MAIN.C activated Command garrisons 24066 | -1/Command | Unknown forces attacked Command 24066 | -1/Command | Spotted EQ-001 24066 | -1/Command | Spotted EQ-006 24066 | -1/Command | Spotted EQ-014 24066 | -1/Command | Spotted EQ-004 24074 | -1/Command | Spotted EQ-000 24075 | -1/Command | Spotted EQ-003 24076 | -1/Command | Spotted EQ-002 24084 | -1/Command | Spotted EQ-009 24090 | -1/Command | Spotted EQ-005 24090 | -1/Command | Destroyed EQ-001 24104 | -1/Command | Spotted EQ-010 24121 | -1/Command | Spotted EQ-008 24126 | -1/Command | Destroyed EQ-005 24129 | -1/Command | All MAIN.C guards destroyed 24145 | -1/Command | Core integrity fell below 50% 24151 | -1/Command | Destroyed EQ-002 24161 | -1/Command | Spotted EQ-020 24161 | -1/Command | Spotted EQ-021 24161 | -1/Command | Spotted EQ-019 24165 | -1/Command | Spotted EQ-018 24176 | -1/Command | Destroyed EQ-021 24192 | -1/Command | Spotted EQ-027 24207 | -1/Command | Destroyed EQ-020 24212 | -1/Command | Destroyed EQ-018 24228 | -1/Command | Spotted EQ-036 24236 | -1/Command | Spotted EQ-022 24239 | -1/Command | Lost 17 parts (3p5n6u3w) 24241 | -1/Command | Spotted EQ-026 24255 | -1/Command | Destroyed EQ-026 24269 | -1/Command | Spotted EQ-039 24274 | -1/Command | Core integrity fell below 20% 24289 | -1/Command | Spotted EQ-038 24289 | -1/Command | Spotted EQ-044 24292 | -1/Command | Lost 3 parts (1p1u1w) 24294 | -1/Command | Spotted EQ-028 24339 | -1/Command | Spotted EQ-056 24359 | -1/Command | Spotted EQ-053 24381 | -1/Command | Spotted EQ-062 24381 | -1/Command | Spotted EQ-060 24381 | -1/Command | Spotted EQ-073 24381 | -1/Command | Spotted EQ-061 24399 | -1/Command | Spotted EQ-052 24402 | -1/Command | Destroyed by EQ-061 with Hardcell Cannon Last Messages --------------- 24388_ Ragnarok Missile intercepted. 24389_ Penetrated by Slug. 24389_ Adv. Phase Shifter destroyed. 24389_ Exp. Biometal Leg destroyed. 24389_ Executioner knocked back. 24391_ System corrupted: Ragnarok Missile Launcher failed to launch. 24392_ Slug penetrates Reinforced Barrier. 24392_ EQ-073 suffers critical hit (Destroy). 24392_ Knocked back. 24392_ Slug penetrates 0b10 Conduit. 24392_ Executioner destroyed. 24393_ Slug penetrates EQ-060. 24393_ Ragnarok Missile intercepted. 24395_ System corrupted: Heat flow error (+260). 24395_ MAIN.C knocked back. 24396_ Adv. Heat Sink destroyed. 24396_ Enh. Nova Cannon destroyed. 24396_ Penetrated by Slug. 24401_ Slug penetrates Executioner. 24401_ MAIN.C knocked back. Map ----- +----------------------------------------------------+ | T#????????????????????? | | #######+####### ####### ##????????????????????? | | ## # #??#### ##????????????????????? | | ?# # #??#]][[] =#????????????????????? | | ?# """" # #??#[ =#????????????????????? | | ?# ""R"" # #??#!!! *=#????????????????????? | | ## "" "" # #??#] ! != #????????????????????? | | ## # #??#########????????????????????? | | ## # #???????????????????????????????? | | ## # #???????????????????????????????? | | ## # #???????????????????????????????? | | ## # #???????????????????????????????? | | ?# # #???????????????????????????????? | | ?# # #???????????????????????????????? | | ?##+########### #???????????????????????????????? | | ??# #?????????# #???????????????????????????????? | | ###+##?????####+#####????????????????????????????? | | #######= #????????????????????????????? | | + + #?###########################? | | ####### #?#?????????????????????????#? | | #?????# #?#?#######################?#? | | #?????# #?#?#" """"" " " #### | | #?????# #?#?#" " #?#? | | ##+###?????# ! #?#?#" "" " #### | | # #??###### #?#?#% % """ / | | # #### ## #?#?#@ % " % / | | # ###/###+###?#?#% "" %% % " | | + #?# ## #?#?# % M %%% ! #### | | # #?# ## #?#?# % % %% #?#? | | # ### ## |!#?#?# % %= % #### | | # + !!#?#?# %% E ""#?#? | | + # #?#?#! % [% """""#?#? | | # #?#?#%% Q %% """#?#? | | ########+##% # ####?#?#%[![ %[!! """"#?#? | | ## ##= # ####?#! %[% % Q " #?#? | | ## # #%#######Q [%% Q Q% #?#? | | +## # !!%%==*=!!=%%[[! % % % #?#? | | ## # % !!%=]*%!!!=%] % %% =%! #?#? | | ## # =!%*!%%%!!%!! % % #?#? | | ## # !%!!#!##/! %%% #?#? | | ############+ # %!!##?#!! % % "#?#? | | #?####### %# =#?#[ #?#? | | ### ## # ?#?##########;;###########?#? | | ## < ## # ?#??????????? #???????????#? | | ## ## #??###########################? | | #### ## !!= #?????????????????????????????? | | ^#### ## !!= #?????????????????????????????? | | ^^ ## !!= #?????????????????????????????? | | ## #?????????????????????????????? | | ######+##+##?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Coolant Potential 100 Energy Generation 87 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 20 Terrain Scan Density 1010 EM Shielding 2 Corruption Block 8 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 75 Resistance: EM 25 Core Shielding 40 Weapon Shielding 66 Point Defense Rating 320 Weapon Cycling 15 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 24 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Offensive Hacking 36 Defensive Hacking 45 Authchip Count 2 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -8/Materials | Hacked Seismic Detector | -8/Materials | Hacked Imp. Terrain Scan Processor | -8/Materials | Hacked Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Powered Armor | -7/Factory | Hacked Transport Network Coupler | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Adv. Reaction Control System | -7/Data Miner | Free HERF Cannon | -7/Data Miner | Free Adv. Terrain Scan Processor | -6/Factory | Hacked Hpw. Shock Rifle | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Plasma Flamer | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Phase Gun | -6/Zion | Archive Beamcaster | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Adv. Hardlight Generator | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ X-67 Chaingunner | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free T-07 Excavator | -6/Zion | Archive Fabricated ------------ H-66 Slayer | x2 | -6/Factory | Preloaded Hcp. Storage Unit | x1 | -6/Factory Powered Armor | x2 | -5/Factory | Authchip Hvy. Treads | x2 | -5/Factory | Authchip Adv. Terrain Scanner | x2 | -3/Research Assault Drone Bay | x1 | -3/Armory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Regenerator Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed GodSwordActivator Manual? 0 Play Time 05:07:04 Cumulative 236.6 hours Start 2022.10.28 @ 16:00:55 End 2022.10.31 @ 18:39:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 8 Types 3/1/2/1/1/0/0/0/0 Lore% 82 Gallery% 78 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5d7950c-5aa0-4dff-9d9f-e5df80b4e6f8