Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.02 @ 01:51:22 Player: Scringis Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (89) 445 Value Destroyed (3096) 3096 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7761 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 100/100 System Corruption 12% Temperature Cool (54) Movement Hovering (70) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Gyrokinetic Inverter > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Weapon Cycler Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Transmission Jammer > --- WEAPON ----------- Lightning Gun Gatling Laser Autogun Flak Gun > --- INVENTORY -------- Improved Ion Engine Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Trap Scanner Recoil Stabilizer Weapon Cycler Hardened Medium Armor Plating Relay Coupler [Sentry] Advanced Assault Cannon Mining Laser [Rating: 55] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . 1 . . . . Utility 5 | . . . 2 1 2 . . . Weapon 3 | . . 2 . . . . . 1 Parts Attached 66 | 6 . 14 7 18 7 . . 14 Power 8 | 1 . 2 . 1 2 . . 2 Engine 4 | 1 . 1 . . 1 . . 1 Core 3 | . . 1 . 1 1 . . . Reactor 1 | . . . . . . . . 1 Propulsion 19 | 2 . 2 2 7 2 . . 4 Treads 5 | 2 . 2 . . . . . 1 Leg 11 | . . . 2 7 2 . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight 2 | . . . . . . . . 2 Utility 10 | 1 . 1 3 2 2 . . 1 Device 5 | . . 1 . 2 1 . . 1 Storage 2 | 1 . . 1 . . . . . Processor 3 | . . . 2 . 1 . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 29 | 2 . 9 2 8 1 . . 7 Energy Gun 12 | . . 5 . 3 . . . 4 Energy Cannon 2 | . . . 1 . . . . 1 Ballistic Gun 7 | 2 . 1 1 2 . . . 1 Ballistic Cannon 3 | . . 1 . 1 1 . . . Launcher 3 | . . 1 . 2 . . . . Special Weapon 2 | . . 1 . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 3 . 1 . . . 2 Corrupted Parts 2 | . . . . . . . . 2 System Corruption 9 | . . . . . . . . 9 Parts Lost 45 | . . 6 2 13 12 . . 12 Power 7 | . . 1 . 1 3 . . 2 Propulsion 13 | . . 3 . 4 3 . . 3 Utility 4 | . . . . 2 1 . . 1 Weapon 21 | . . 2 2 6 5 . . 6 Highest Loss Streak 12 | . . 4 1 8 12 . . 8 To Critical Strikes . | . . . . . . . . . Average Backups 6 | . 2 4 8 7 12 4 4 1 Power 1 | . 1 . 2 2 2 . . . Propulsion . | . . . . . 3 2 2 . Utility 2 | . . 1 2 3 4 2 2 1 Weapon 1 | . . 1 3 1 1 . . . Tool/Special . | . . . . . . . . . Unused Backups 9 | . . . 3 . 5 . . 1 Power 2 | . . . . . 2 . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . . 1 . 3 . . 1 Weapon 1 | . . . 1 . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 70 | . 85 77 88 85 72 2 5 16 Engine 2 | . 14 6 . . 1 . . 1 Core 4 | . . 4 9 6 3 . . 2 Treads 6 | . 28 16 2 . . . . 2 Leg 9 | . . . 12 22 16 . . . Device 5 | . . 2 9 7 9 . . 1 Storage 7 | . 14 11 9 7 5 . . . Processor 7 | . . . 11 15 13 . . . Energy Gun 11 | . . 21 13 8 10 . . 3 Ballistic Gun 10 | . 28 11 13 10 10 . . . Ballistic Cannon 2 | . . 4 6 . . . . . Peak Build Rating 55 | 6 6 21 29 42 55 2 2 51 Average Rating 23 | 4 6 13 24 33 40 1 1 19 On Entrance 11 | . 6 6 20 29 42 1 2 1 Avg Prop Armor Cover (%) 6 | . . . . . . . . 6 Naked Turns 249 | . . . . . 70 95 6 78 Heaviest Build 47 | 13 13 26 43 43 47 1 1 23 Greatest Support 58 | 40 40 40 25 56 58 3 3 27 Greatest Overweight (x) 6 | . . 4 2 2 6 . . 1 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 5 5 5 Average Capacity 11 | 7 8 8 14 15 13 5 5 5 Most Carried 15 | 3 4 8 11 12 15 5 4 4 Average Carried 6 | . 2 4 8 7 12 4 4 1 Final Capacity 15 | 8 8 8 15 15 5 5 5 5 Final Carried 12 | 1 4 8 8 12 5 4 4 1 Class Distribution -------------------- 36% | Mutant 35% | Gunner 16% | Scavenger-Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 1872 | 145 40 427 342 637 78 79 5 119 Remotely . | . . . . . . . . . Salvage Created 3495 | . 161 872 754 1158 206 . . 344 Parts 169 | . 4 55 37 51 12 . . 10 Haulers Intercepted 5 | . . 2 3 . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 71 | . 3 20 10 27 5 . . 6 Guns 43 | . 3 15 6 15 2 . . 2 Cannons 17 | . . 2 4 7 2 . . 2 AOE 9 | . . 3 . 5 1 . . . Classes Destroyed 12 | . 2 5 2 3 . . . . Worker 4 | . . 3 . 1 . . . . Builder 3 | . . 1 . 2 . . . . Hauler 5 | . . 2 3 . . . . . Recycler 2 | . . . 2 . . . . . Operator 1 | . . . . 1 . . . . Watcher 3 | . 1 1 1 . . . . . Swarmer 14 | . . 4 3 3 2 . . 2 Grunt 38 | . 3 10 3 17 2 . . 3 Brawler 2 | . . . . 2 . . . . Sentry 14 | . . 6 3 3 1 . . 1 Hunter 1 | . . . 1 . . . . . Programmer 2 | . . . . 2 . . . . Best Kill Streak 7 | . 2 7 6 5 2 . . 3 Combat Bots Only 5 | . 2 5 4 4 2 . . 3 Max Kills in Single Turn 3 | . 1 2 2 3 1 . . 1 Gunslinging 1 | . . . . 1 . . . . Exploded 2 | . . 2 . 2 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 698 | . 14 96 63 159 181 1 1 183 Missed 229 | . 2 26 22 56 67 . . 56 Hits 469 | . 12 70 41 103 114 1 1 127 Melee 5 | . . . . 2 . . 1 2 Projectile 464 | . 12 70 41 101 114 1 . 125 Critical Strikes 16 | . . 3 1 4 5 . 1 2 Damage Taken 7445 | . 170 1083 533 1512 1840 19 39 2249 Core 2438 | . 15 260 130 255 715 19 36 1008 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 62 | 100 94 35 76 63 . . 9 . Volleys Fired 210 | . 16 53 30 65 16 . . 30 Largest 4 | . 2 4 4 4 4 . . 2 Hottest 203 | . 40 170 164 203 186 . . 130 Shots Fired 539 | . 32 144 116 175 33 . . 39 Gun 412 | . 32 115 87 129 23 . . 26 Cannon 105 | . . 23 29 32 10 . . 11 Launcher 17 | . . 4 . 13 . . . . Special 5 | . . 2 . 1 . . . 2 Kinetic 274 | . 32 78 60 82 22 . . . Thermal 125 | . . 30 30 55 6 . . 4 Explosive 17 | . . 4 . 13 . . . . Electromagnetic 123 | . . 32 26 25 5 . . 35 Robot Hit Streak 16 | . 12 16 8 15 5 . . 5 Robot Miss Streak 8 | . 4 5 3 8 3 . . 4 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 331 | . 21 75 64 126 22 . . 23 Core Hits 205 | . 9 50 26 92 15 . 1 12 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . . 1 2 3 . . . . Burn 4 | . . 1 1 2 . . . . Blast 1 | . . . 1 . . . . . Corrupt 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7542 | . 223 1374 1329 3278 691 . 6 641 Guns 4369 | . 223 963 872 1738 221 . . 352 Cannons 1703 | . . 143 432 623 267 . . 238 Explosions 1387 | . . 268 21 917 181 . . . Melee . | . . . . . . . . . Ramming 55 | . . . 4 . 22 . 6 23 Kinetic 2528 | . 223 531 470 939 365 . . . Thermal 2060 | . . 337 350 1037 288 . . 48 Explosive 1010 | . . 188 . 822 . . . . Electromagnetic 1889 | . . 318 505 480 16 . . 570 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . 6 5 5 5 12 Average Corruption 6 | . . . . 5 3 5 5 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . . . . 14 4 4 3 12 Message Errors 8 | . . . . 2 1 3 . 2 Matter Fused 6 | . . . . 2 1 . 1 2 Heat Flow Errors 5 | . . . . 2 1 . . 2 Energy Discharges 4 | . . . . 3 . 1 . . Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 6 | . . . . 1 1 . 2 2 Data Loss (major) 2 | . . . . 1 . . . 1 Misfires 2 | . . . . 2 . . . . Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 140 | . . . 7 60 69 . . 4 Projectiles 40 | . . . 7 29 . . . 4 Explosions 100 | . . . . 31 69 . . . Melee . | . . . . . . . . . Knockbacks 10 | . . . 6 3 1 . . . Impact . | . . . . . . . . . Kinetic 9 | . . . 5 3 1 . . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 351 | . . 82 . 101 160 . 3 5 Shots 8 | . . 3 . 3 2 . . . Rammed 18 | . . . 1 . 2 . 2 13 Targets Rammed 19 | . . . 2 . 2 . 2 13 Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 440 | . 18 440 195 318 283 . . 369 Average Temperature 101 | . 9 92 76 101 139 . . 144 Received Heat Transfer 1947 | . 96 393 189 627 162 9 . 471 Effects 8 | . . 1 . 3 . . . 4 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . 1 . . . . . . Interference 5 | . . . . 3 . . . 2 Matter Decay 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 7 | . . . 3 . . . . 4 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . 2 1 . . . Heat Transferred 4146 | . . 655 790 2240 350 . . 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 1 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Maximum Alert Level 1 | . . 1 . 1 . . . 1 Low Security (%) 82 | 100 100 89 100 51 100 . . 99 Level 1 17 | . . 10 . 48 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 305 | . 50 276 183 305 113 . . 207 Initial 109 | . . 12 105 64 109 . . 4 Average 108 | . 8 86 120 189 38 . . 61 Influence Increases 2737 | . 77 698 320 799 271 75 . 497 Destroy 0b10 Robot/C 1420 | . 60 400 200 540 100 . . 120 Destroy 0b10 Robot/NC 90 | . 5 35 30 20 . . . . Destroy Leader 356 | . 12 106 68 130 20 . . 20 Successful Hack 29 | . . . 2 . . . . 27 Disable Machine 135 | . . 15 15 45 60 . . . Destroy Structure 122 | . . 22 5 64 31 . . . Lose Combat Pursuer 585 | . . 120 . . 60 75 . 330 Influence Decreases 2538 | . 47 476 429 719 429 80 52 306 Entered New Map 399 | . . 18 147 79 114 25 12 4 Time Decay 1689 | . 47 398 262 510 195 55 40 182 Lost Part 450 | . . 60 20 130 120 . . 120 Squads Dispatched 18 | . . 1 2 8 1 . . 6 Investigation 1 | . . . . . . . . 1 Extermination 3 | . . . . 2 1 . . . Reinforcement 7 | . . 1 1 3 . . . 2 Assault 2 | . . . . . . . . 2 Garrison 5 | . . . 1 3 . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 2 . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 6 | . . 2 3 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 154 | . 6 37 25 30 12 4 4 36 Peak Tracking Total 11 | . 3 8 9 5 6 4 7 11 Tactical Retreats 15 | . . 3 . . 3 2 . 7 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 9 | . . 1 1 3 4 . . . Max in Single Turn 4 | . . 1 1 2 4 . . . Garrison Access 2 | . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 3 | . . . 1 1 . . . 1 Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 9 | . . . 5 1 . . . 3 Successful 5 | . . . 3 1 . . . 1 Failed 4 | . . . 2 . . . . 2 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . . 5 . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 Refit 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . Retrieve Study 3 | . . . 3 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . . . . 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . 3 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . 4 . . . 1 Machine Destruction 1 | . . . . . . . . 1 Programmers 4 | . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Active Infowar (turns) 2331 | . . . 420 1370 431 . . 110 Optics 2221 | . . . 420 1370 431 . . . Sensors 190 | . . . . . 190 . . . Traps 110 | . . . . . . . . 110 Jamming 912 | . . . . 483 429 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 4736 | 86 242 1196 571 1383 555 176 95 432 Spaces Moved 2816 | 47 116 555 213 634 395 346 110 400 Core 805 | 1 . 81 . . 139 346 110 128 Treads 715 | 46 116 474 36 . . . . 43 Legs 1067 | . . . 177 634 256 . . . Wheels . | . . . . . . . . . Hover 25 | . . . . . . . . 25 Flight 204 | . . . . . . . . 204 Fastest Speed 35 | 50 160 160 182 105 50 50 50 35 Average Speed 119 | 157 160 172 201 135 99 50 50 58 Slowest Speed 350 | 160 160 250 320 260 350 50 50 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . . . . . . . 4 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 33 55 23 19 16 58 20 10 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 3 | . . . . . . 3 . . Spaces Dug 1 | . . 1 . . . . . . Terrain Destroyed 137 | . . 26 5 76 30 . . . Melee . | . . . . . . . . . Projectile 1 | . . 1 . . . . . . AOE 136 | . . 25 5 76 30 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 3787 | 59 144 692 282 1031 533 348 149 549 Wait 573 | . 10 46 16 288 102 2 38 71 Move 2801 | 46 115 554 212 633 394 345 109 393 Hop 3 | . . . . . . . . 3 Pick Up 76 | 7 3 17 10 20 5 . . 14 Fast Attach . | . . . . . . . . . Attach 65 | 6 . 12 7 18 5 1 . 16 Detach 4 | . . 1 . 2 . . . 1 Swap 10 | . . 4 . 3 3 . . . Drop 25 | . . 5 5 2 6 . . 7 Fire 210 | . 16 53 30 65 16 . . 30 Melee . | . . . . . . . . . Ram 10 | . . . . . 2 . 2 6 Kick 1 | . . . 1 . . . . . Crush 9 | . . . 1 . . . . 8 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Discovered new exit (range 11) 316 | -10/Materials | Build established: Mutant 329 | -10/Materials | Entered another Materials area 329 | -9/Materials | Evolved 2 slots: Weapon x2 498 | -9/Materials | Lost 4 parts (1p2n1w) 513 | -9/Materials | Discovered new exit (range 16) 735 | -9/Materials | Core integrity fell below 50% 948 | -9/Materials | Build established: Gunner 1045 | -9/Materials | Discovered new exit (range 15) 1481 | -9/Materials | Discovered new exit (range 10) 1525 | -9/Materials | Entered another Materials area 1525 | -8/Materials | Evolved 2 slots: Utility x2 1951 | -8/Materials | Garrison activated, responded to threat 2043 | -8/Materials | Discovered new exit (range 17) 2096 | -8/Materials | Entered Factory 2096 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2099 | -7/Factory | Build established: Scavenger-Gunner 2516 | -7/Factory | Lost 8 parts (1p2n5w) 2592 | -7/Factory | Garrison activated, responded to threat 2765 | -7/Factory | Garrison activated, responded to threat 3238 | -7/Factory | Build established: Gunner 3284 | -7/Factory | Discovered new exit (range 15) 3402 | -7/Factory | Cargo convoy interrupted 3438 | -7/Factory | Lost 4 allies 3479 | -7/Factory | Entered another Factory area 3479 | -6/Factory | Evolved 2 slots: Utility x2 3892 | -6/Factory | Build established: Skirmisher 3965 | -6/Factory | Core integrity fell below 50% 3985 | -6/Factory | Lost 12 parts (3p3n1u5w) 4026 | -6/Factory | Discovered new exit (range 16) 4033 | -6/Factory | Core integrity fell below 20% 4034 | -6/Factory | Entered Lower Caves 4040 | -6/Lower Caves | Identified exit to Lower Caves 4140 | -6/Lower Caves | Encountered a Warlord checkpoint 4210 | -6/Lower Caves | Entered another Lower Caves area 4226 | -6/Lower Caves | Build established: Mutant 4236 | -6/Lower Caves | Encountered a Warlord checkpoint 4295 | -6/Lower Caves | Attacked by a faux Warlord 4298 | -6/Lower Caves | Discovered new exit (range 13) 4305 | -6/Lower Caves | Entered Factory 4305 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4422 | -5/Factory | Garrison activated, responded to threat 4455 | -5/Factory | Lost 3 parts (3w) 4592 | -5/Factory | Lost 8 parts (2p2n1u3w) 4687 | -5/Factory | Core integrity fell below 50% 4689 | -5/Factory | System corruption reached 10% 4714 | -5/Factory | Core integrity fell below 20% 4737 | -5/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 04710_ Acquired Gyrokinetic Inverter. 04713_ C-30 ARC bursts open, deploying its payload. 04713_ P-70 Sage unfolds itself. 04714_ K-01 Serf collects debris. 04714_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04714_ Acquired 17 matter. 04717_ K-01 Serf collects debris. 04719_ 8YOC1,AW%,9BMRFS IDYYG 04720_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. 04723_ Acquired Prototype Ballistic Gun. 04727_ Acquired Prototype Reactor. 04728_ Identified Enh. Coil Gun. 04728_ Faulty integration triggers heat surge (+258). 04729_ Identified Fusion Reactor. 04735_ Dropped Faulty Enh. Coil Gun. 04735_ Dropped Fusion Reactor. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# #????????? | | ???????????????????????????####+### ^ #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# +????????? | | ??????????????????????###??# # ???????? | | ??????????????????????? ?# # ???????? | | ???????????????????????? ?# % ###### #?#??????? | | ????????????????????????? # #????# #????????? | | ?????????????????????????? # #????# #????????? | | ???????????????????????????+ #????# ########## | | ???????????????????????????# #????# | | ???????????????????????????# ######+########## | | ???????????????????????????# # #?????? | | ???????????????????????????# # #?????? | | ???????????????????????????# # """ ] ""#?????? | | ???????????????????????????# # """ ""#?????? | | ???????????????????????????# % / """ Y"#?????? | | ???????????????????????????# # ! ""#?????? | | ???????????????????????????# # ""#?????? | | ?????????????????########### # #?????? | | ?????????????????# # ###########?????? | | ?????????????????# # #???????????????? | | ?????????????????# # k#???????????????? | | ?????????????????# g #???????????????? | | ?????????????????# *[!@p# #???????????????? | | ?????????????????# ! ! # #???????????????? | | ?????????????????# # #???????????????? | | ?????????????????# # #???????????????? | | ?????????????????########### #???????????????? | | ???????????????????????????# ??????????????? | | ???????????????????????????+ ?????????????? | | ???????????????????????????# ????????????? | | ???????????????????????????? ???????????? | | ???????????????????????????? ??????????? | | ????????????????????????????# ######+##??????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 30 Energy Capacity 295 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Autogun | -8/Materials | Hacked EM Pulse Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseWarpCloak Manual? 0 Play Time 00:35:40 Cumulative 38.7 hours Start 2025.11.02 @ 01:19:12 End 2025.11.02 @ 01:51:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27edbabf-54fa-40ef-85a8-255d0a7204d8