Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.08 @ 12:49:39

Player: Benkyo

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (710)     3550
Value Destroyed (41648)    41648
Prototype IDs (333)        6660
Alien Tech Used (2)        400
Bonus (69603)              69603
              TOTAL SCORE: 132561

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    15831
Follower Combat Kills      1517
Entered Garrisons          1000
Aligned with FarCom        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      7342
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Warlord at Command     2000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed Architect        15000
Win                        3000
Friendly Fire              -2187

 Cogmind 
---------
Core Integrity             990/1600
Matter                     227/300
Energy                     93/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (12) -----
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Heavy Siege Treads
  Advanced Drone Bay (2/2)

 Peak State 
------------
>               --- POWER ------------
                Zero-point Reactor
                Zero-point Reactor
                Vortex Chain Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
       Enhanced Armored Heavy Treads
       Enhanced Armored Heavy Treads
>               --- UTILITY ----------
                Desublimator
   Experimental Cooling System
                Huge Storage Unit
      Assembled Biocell Array
                Surveybot 24 Chip
      Assembled Combat Suite
   Experimental Targeting Computer
      Precision Matter Filter
   Experimental Weapon Cycler
      Assembled Alloy Armor
   Experimental Powered Armor
   Experimental Force Field
>               --- WEAPON -----------
                Blast Cannon
                Omega Cannon
>               --- INVENTORY --------
       Improved Quantum Reactor
       Advanced Heavy Siege Treads
   Experimental Cooling System
   Experimental Energy Well
        Zionite Biocell
        Zionite Biocell
                Matter Compressor
       Advanced Terrain Scanner
       Improved Weapon Cycler
   Experimental Force Field
   Experimental System Purifier
     Long-range Tractor Beam
       Advanced Drone Bay
       Advanced Drone Bay
       Enhanced Nova Cannon
  Hypervelocity Multirail
  Hypervelocity Linear Accelerator
[Rating: 258]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Makeshift Power Source
  Power Core               Micro Fission Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Zionite Glidesys I
Utility                    Huge Storage Unit
  Device                   GOLEM Unit
  Storage                  Huge Storage Unit
  Processor                Surveybot 24 Chip
  Hackware                 Hacking Suite
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Zionite Phaser-S
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Makeshift Hammer
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Sto Gar Fac Low Low Zio Dee Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Res Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   2   .   2   .   .   2   .   .   .   .   2   2   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Parts Attached             512  | 7   7   5   6   9   36  34  4   19  4   20  32  11  4   26  50  6   12  6   5   13  4   14  7   5   31  12  17  8   11  67  20  
  Power                    34   | 1   .   .   .   1   4   1   .   .   .   .   1   1   1   1   2   1   .   1   .   1   .   2   1   .   5   2   2   2   1   3   .   
    Engine                 8    | 1   .   .   .   .   3   .   .   .   .   .   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   2   .   .   4   2   2   2   1   3   .   
  Propulsion               56   | 2   .   2   .   .   8   2   .   2   1   .   3   .   1   .   2   .   .   .   .   8   .   5   .   4   4   3   2   .   2   5   .   
    Treads                 37   | 2   .   2   .   .   7   2   .   2   1   .   1   .   .   .   .   .   .   .   .   2   .   .   .   4   2   3   2   .   2   5   .   
    Leg                    13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   5   .   .   2   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  246  | 2   4   1   3   3   16  7   2   4   3   4   18  6   2   14  24  4   11  4   5   3   4   5   5   1   10  6   9   6   6   41  13  
    Device                 161  | 1   .   .   .   1   4   4   2   1   2   4   13  5   2   5   12  3   2   4   3   3   3   5   5   1   9   6   7   6   6   29  13  
    Storage                22   | 1   2   .   3   .   1   .   .   .   .   .   .   .   .   .   3   1   5   .   1   .   1   .   .   .   .   .   1   .   .   3   .   
    Processor              15   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   5   .   .   2   .   .   .   .   .   .   .   1   .   1   .   .   3   .   
    Hackware               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Protection             41   | .   2   1   .   2   8   3   .   3   1   .   5   1   .   3   9   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   176  | 2   3   2   3   5   8   24  2   13  .   16  10  4   .   11  22  1   1   1   .   1   .   2   1   .   12  1   4   .   2   18  7   
    Energy Gun             36   | 1   1   .   .   .   .   3   .   3   .   4   2   1   .   2   12  .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
    Energy Cannon          20   | .   1   1   .   .   .   1   .   .   .   .   .   1   .   .   7   .   .   .   .   .   .   .   .   .   1   .   3   .   1   4   .   
    Ballistic Gun          53   | 1   1   .   3   3   6   8   2   6   .   7   1   2   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   8   2   
    Ballistic Cannon       15   | .   .   .   .   .   .   4   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   5   
    Launcher               24   | .   .   1   .   1   1   5   .   2   .   3   4   .   .   2   2   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   
    Special Weapon         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Impact Weapon          11   | .   .   .   .   1   1   3   .   1   .   2   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   .   .   .   1   1   1   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  45   | .   1   .   .   1   .   .   .   .   .   .   1   1   .   12  8   .   .   .   1   .   1   .   1   .   12  .   2   1   .   1   2   
Parts Lost                 64   | .   .   .   .   .   2   2   2   2   .   .   13  .   .   .   8   2   .   4   1   1   .   11  .   .   7   4   1   .   1   3   .   
  Power                    9    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   .   2   .   .   1   1   .   .   .   .   .   
  Propulsion               10   | .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   1   .   .   .   .   
  Utility                  29   | .   .   .   .   .   1   1   .   .   .   .   6   .   .   .   5   1   .   4   1   1   .   3   .   .   2   1   .   .   .   3   .   
  Weapon                   16   | .   .   .   .   .   .   .   2   1   .   .   4   .   .   .   2   .   .   .   .   .   .   2   .   .   4   .   .   .   1   .   .   
  Highest Loss Streak      7    | .   .   .   .   .   1   2   1   1   .   .   3   .   .   .   3   2   .   2   1   1   .   7   .   .   5   2   1   .   1   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   100 100 100 100 97  94  100 96  90  90  82  78  78  81  81  84  87  86  76  81  76  74  89  84  74  81  80  82  80  80  73  
  Engine                   3    | .   14  14  14  .   6   .   .   .   .   .   .   5   12  18  9   4   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   13  1   8   9   9   9   9   9   .   .   .   .   .   .   .   .   2   5   2   2   5   3   .   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   9   6   9   11  7   5   5   7   5   6   9   9   7   11  11  11  
  Treads                   9    | .   28  28  28  28  12  14  18  18  18  18  5   .   .   .   .   .   .   .   .   5   11  4   .   5   14  12  8   8   10  10  11  
  Leg                      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   13  12  12  11  10  .   15  30  19  .   9   9   8   1   .   .   
  Wheel                    1    | .   .   .   .   .   5   3   .   .   .   .   9   14  8   7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   17   | .   7   .   .   .   16  17  18  18  24  18  17  14  14  11  15  14  19  24  21  22  21  20  22  20  18  19  13  21  25  22  23  
  Storage                  9    | .   14  14  14  14  9   9   9   9   9   9   7   7   7   7   8   20  13  11  11  11  11  10  10  10  10  10  9   8   7   7   7   
  Processor                6    | .   .   .   .   .   14  9   9   9   9   9   7   7   7   11  8   .   7   6   5   5   5   5   5   5   6   5   8   6   3   5   6   
  Protection               8    | .   6   14  14  14  13  12  18  15  2   9   9   14  14  11  7   6   6   5   5   5   5   2   2   5   4   4   4   4   3   5   7   
  Energy Gun               1    | .   13  .   .   .   .   .   .   .   .   .   1   .   7   2   7   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Energy Cannon            6    | .   .   13  5   .   .   .   .   .   .   .   .   .   .   .   4   13  11  11  11  10  11  6   9   10  6   9   17  16  12  11  .   
  Ballistic Gun            4    | .   14  14  22  26  17  8   13  14  9   6   1   7   7   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   
  Ballistic Cannon         1    | .   .   .   .   .   .   7   4   3   9   9   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Naked Turns                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
Heaviest Build             254  | 15  34  34  54  55  108 124 119 126 124 129 142 147 151 159 177 190 188 183 183 179 175 175 188 188 188 186 206 215 239 254 250 
  Greatest Support         265  | 40  40  40  40  40  40  47  47  47  47  40  40  32  32  28  60  60  80  60  60  150 150 150 155 225 225 225 76  80  230 265 235 
  Greatest Overweight (x)  54   | 3   .   .   1   1   8   10  2   2   3   3   8   4   5   5   54  6   2   3   3   5   1   5   1   1   1   3   3   3   2   1   1   
  Average Overweight (x)   2    | 1   .   .   .   1   4   5   2   2   2   3   4   4   4   4   3   3   2   2   2   1   1   .   1   .   .   2   2   2   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   10  15  17  20  21  25  25  25  25  25  25  25  25  25  19  25  24  25  25  25  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 8   15  15  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          23   | 6   10  14  16  19  21  24  24  24  25  25  23  24  25  24  18  24  24  24  24  24  25  24  24  24  24  24  24  23  24  24  22  
  Final Capacity           25   | 8   15  15  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 7   15  15  20  20  25  25  24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  25  22  4   

 Class Distribution 
--------------------
 32% | Mutant
 24% | Golem
 10% | Scavenger-Golem
  9% | Generator-Skirmisher
  8% | Derelict-Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
               Mutant | -8/Garrison
               Mutant | -8/Materials
               Mutant | -8/Garrison
     Commander-Mutant | -8/Storage
               Mutant | -8/Garrison
               Mutant | -7/Factory
               Mutant | -7/Lower Caves
      Derelict-Mutant | -7/Lower Caves
      Derelict-Mutant | -7/Zion
      Derelict-Mutant | -7/Deep Caves
                Golem | -6/Proximity Caves
                Golem | -6/Factory
                Golem | -6/Garrison
                Golem | -5/Factory
                Golem | -5/Garrison
                Golem | -5/Factory
                Golem | -4/Factory
      Scavenger-Golem | -4/Upper Caves
      Scavenger-Golem | -4/Upper Caves
                Golem | -4/Warlord
                Golem | -3/Proximity Caves
                Golem | -3/Research
                Golem | -2/Research
      Generator-Golem | -1/Access
 Generator-Skirmisher | -1/Command
       Generator-Tank | -1/Access_0

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   -1   
-----------                Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Sto  Gar  Fac  Low  Low  Zio  Dee  Pro  Fac  Gar  Fac  Gar  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  Ac0  
Matter Collected           15027 | 309  183  128  90   194  934  1460 283  878  30   987  3669 310  114  281  973  60   128  55   50   130  40   237  70   31   304  105  175  30   70   1683 1036 
  Remotely                 4981  | .    .    .    .    .    121  .    129  .    .    196  2937 .    .    .    458  .    .    .    .    .    .    .    .    .    .    .    .    .    .    647  493  
Salvage Created            35286 | 130  584  161  .    258  1384 1089 463  1407 .    960  4309 158  76   .    1625 409  883  1934 542  2367 1499 1230 1572 1370 2505 702  1023 581  1157 4172 736  
  Parts                    1667  | 4    37   11   .    24   101  84   32   85   .    65   226  3    5    .    17   23   47   94   20   98   71   49   56   51   84   25   52   17   71   176  39   
Haulers Intercepted        10    | .    2    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Recyclers Shooed           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      185   | .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    22   .    .    .    .    .    .    55   76   .    26   .    .    .    .    .    
  Prevented                3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Sto Gar Fac Low Low Zio Dee Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Res Acc Com Ac0 
Combat Hostiles Destroyed  716  | .   12  6   .   8   22  42  10  39  .   35  145 .   1   .   85  9   8   42  7   39  22  15  20  18  50  12  12  5   18  25  9   
  Guns                     141  | .   12  1   .   4   20  4   7   28  .   7   3   .   1   .   23  .   .   .   .   .   .   3   .   .   16  .   .   .   .   4   8   
  Cannons                  287  | .   .   2   .   .   .   17  3   7   .   10  13  .   .   .   1   8   7   38  7   38  21  12  20  18  4   11  11  5   14  19  1   
  AOE                      274  | .   .   3   .   4   2   21  .   4   .   18  128 .   .   .   59  .   .   3   .   .   1   .   .   .   27  .   .   .   4   .   .   
Classes Destroyed          33   | 2   6   .   .   .   3   4   .   2   .   1   3   3   .   .   4   1   .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   
  Worker                   11   | .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Builder                  7    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   
  Tunneler                 10   | 3   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   10   | .   2   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Recycler                 9    | 1   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Carrier                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Mechanic                 22   | .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Watcher                  19   | .   3   .   .   .   5   .   1   .   .   .   2   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   2   2   .   
  Swarmer                  115  | .   3   6   .   2   7   15  2   9   .   11  .   .   .   .   .   5   .   14  .   14  .   .   6   2   2   6   .   .   5   6   .   
  Cutter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 7    | .   .   .   .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    213  | .   9   .   .   6   4   9   6   11  .   12  52  .   .   .   .   2   2   15  2   16  11  6   7   9   20  5   3   .   3   3   .   
  Brawler                  23   | .   .   .   .   .   1   .   .   .   .   2   10  .   .   .   .   .   1   3   1   .   .   1   1   1   2   .   .   .   .   .   .   
  Duelist                  31   | .   .   .   .   .   1   .   .   1   .   .   12  .   .   .   .   .   .   5   1   2   1   1   2   2   1   .   1   .   .   1   .   
  Protector                18   | .   .   .   .   .   .   1   .   .   .   .   11  .   .   .   .   .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   61   | .   .   .   .   .   9   11  2   10  .   5   2   .   .   .   .   .   1   2   2   4   4   2   2   1   .   .   1   1   .   2   .   
  Demolisher               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Specialist               8    | .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Hunter                   60   | .   .   .   .   .   .   .   .   .   .   2   36  .   1   .   .   .   2   .   .   2   1   2   2   3   .   .   .   2   2   5   .   
  Programmer               62   | .   .   .   .   .   .   .   .   1   .   1   22  .   .   .   .   1   1   2   1   .   2   3   .   .   10  .   5   .   8   5   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   .   .   .   1   1   1   .   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Enhanced Grunt           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Enhanced Hunter          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   .   .   .   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Z-Light                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Packrat                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                69   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   69  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Knight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           34   | 3   4   4   .   7   5   4   7   7   .   5   33  1   1   .   34  3   3   8   5   10  5   4   7   5   14  5   4   4   7   9   3   
  Combat Bots Only         34   | .   3   3   .   4   4   4   6   7   .   5   28  .   1   .   34  3   3   8   5   10  5   4   7   5   14  5   4   4   7   4   3   
Max Kills in Single Turn   16   | 1   1   2   .   3   2   4   2   2   .   3   5   1   1   .   16  1   2   3   1   1   1   1   1   1   9   1   1   1   3   3   1   
  Gunslinging              1    | .   .   .   .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 16   | .   .   2   .   2   2   4   .   2   .   3   4   .   .   .   16  .   .   3   .   .   1   .   .   .   9   .   .   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Z-Imprinter (-7/Deep Caves)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                           | -11   -10   -10   -10   -9    -8    -8    -8    -8    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -1    -1    -1    
--------                   Run    | Jun   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Sto   Gar   Fac   Low   Low   Zio   Dee   Pro   Fac   Gar   Fac   Gar   Fac   Fac   Upp   Upp   War   Pro   Res   Res   Acc   Com   Ac0   
Damage Taken               30620  | .     341   159   .     156   1222  1457  341   887   9     414   3202  .     .     .     1898  1276  478   1240  141   1348  624   3050  354   347   3357  1077  932   784   553   1650  3323  
  Core                     2777   | .     68    8     .     .     193   112   28    107   .     64    165   .     .     .     281   158   71    219   16    111   15    255   .     17    174   65    68    79    71    6     426   
  Absorbed by Shields      4752   | .     .     .     .     .     .     .     .     291   9     256   689   .     .     .     .     .     .     25    .     37    .     .     .     .     .     .     .     .     .     22    3423  
  Reduced by Siege Mode    860    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     56    105   .     5     319   62    33    .     8     176   96    
  Redirected to Shielding  124    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     124   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   264    | .     .     .     .     .     259   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     
Core Remaining (%)         64     | 100   .     .     .     69    .     .     .     .     .     8     .     .     .     .     .     13    .     65    .     .     85    .     .     .     .     55    94    94    .     .     61    
Volleys Fired              2244   | 13    46    13    .     12    97    114   31    108   .     91    239   11    2     3     193   33    37    104   25    169   52    67    49    52    70    34    42    21    48    258   210   
  Largest                  4      | 2     2     2     .     2     2     2     2     2     .     2     2     1     2     1     2     2     2     2     2     2     2     2     2     2     2     2     4     4     4     4     2     
  Hottest                  225    | 70    79    83    .     56    46    225   92    225   .     225   96    23    98    5     165   50    50    50    50    50    50    60    50    50    90    50    169   169   169   195   220   
Shots Fired                3755   | 26    92    24    .     24    188   181   59    196   .     133   267   11    4     3     215   59    55    197   40    307   103   106   96    104   106   68    100   54    105   600   232   
  Gun                      1260   | 26    92    11    .     20    186   86    48    174   .     67    27    11    4     .     156   .     .     .     .     .     .     28    .     .     63    .     .     .     .     76    185   
  Cannon                   2189   | .     .     11    .     .     .     80    11    19    .     41    71    .     .     .     26    59    55    197   40    307   103   78    96    104   41    68    100   54    105   476   47    
  Launcher                 247    | .     .     2     .     4     2     15    .     3     .     25    169   .     .     .     25    .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
  Special                  59     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     48    .     
  Kinetic                  1218   | 13    46    11    .     20    186   159   59    189   .     92    92    11    2     .     .     .     .     .     .     .     .     28    .     .     .     .     .     .     .     78    232   
  Thermal                  2038   | 13    46    11    .     .     .     6     .     4     .     16    6     .     2     .     32    59    55    197   40    307   103   78    96    104   47    68    94    45    87    522   .     
  Explosive                253    | .     .     2     .     4     2     15    .     3     .     25    169   .     .     .     33    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          47     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     6     9     18    .     .     
  Entropic                 59     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     59    .     .     .     .     .     .     
  Phasic                   137    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     137   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         48     | 4     11    4     .     12    14    30    8     35    .     15    16    11    14    17    17    8     21    16    10    42    36    19    20    22    15    48    23    13    21    25    28    
  Robot Miss Streak        8      | 4     5     7     .     2     5     3     3     5     .     6     6     .     .     .     8     4     2     4     1     1     2     2     1     2     2     2     3     2     3     2     6     
  Penetration Max          2      | .     .     .     .     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
  Secondary Targets        15     | .     .     .     .     1     4     .     3     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     .     .     .     1     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Shots Hit Robots           2284   | 14    60    8     .     13    129   120   39    145   .     70    219   13    3     3     135   31    40    119   25    148   74    78    63    52    69    48    51    31    43    225   216   
  Core Hits                1854   | 5     28    7     .     14    57    64    23    76    .     79    424   6     2     .     249   10    16    51    13    59    48    35    35    33    96    16    20    15    28    125   220   
  Critical Kills           8      | .     .     .     .     .     2     1     1     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Critical Parts Destroyed 33     | .     1     .     .     1     1     14    5     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     9     .     .     .     .     .     .     
  Critical Strikes         64     | .     2     .     .     1     3     20    6     1     .     .     2     .     .     .     7     2     .     .     .     .     .     1     .     .     10    .     .     1     .     7     1     
    Burn                   3      | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Meltdown               2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Destroy                33     | .     1     .     .     1     3     19    6     1     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Blast                  2      | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Corrupt                1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Smash                  1      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Impale                 5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Detonate               9      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     
    Intensify              5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              111    | .     .     .     .     6     1     13    .     1     .     12    8     3     .     22    .     13    1     1     .     1     .     .     .     .     1     2     1     .     .     25    .     
  Impact                   66     | .     .     .     .     6     1     13    .     1     .     12    8     3     .     22    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 45     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    1     1     .     1     .     .     .     .     1     2     1     .     .     25    .     
  Sneak Attacks            2      | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           122859 | 202   914   270   .     662   2341  3769  713   2889  .     2820  25613 418   57    .     9293  1276  1811  5867  1465  6236  3751  3516  2945  2510  10413 2038  2711  1422  3337  10348 13252 
  Guns                     28426  | 202   914   45    .     202   2044  656   455   2008  .     520   291   150   57    .     3585  .     .     .     .     .     .     398   .     .     2595  .     .     .     .     3559  10745 
  Cannons                  48908  | .     .     106   .     .     .     1615  258   450   .     814   1703  .     .     .     283   1115  1811  5370  1433  6236  3424  3058  2945  2510  891   2038  2711  1422  2471  4119  2125  
  Explosions               42148  | .     .     119   .     460   297   1498  .     431   .     1486  23467 .     .     .     5347  .     .     497   32    .     327   12    .     .     6927  .     .     .     866   .     382   
  Melee                    2791   | .     .     .     .     .     .     .     .     .     .     .     152   268   .     .     .     161   .     .     .     .     .     .     .     .     .     .     .     .     .     2210  .     
  Ramming                  48     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     48    .     .     .     .     .     .     .     .     .     
  Kinetic                  28976  | 77    492   45    .     202   2044  2271  713   2458  .     1307  1994  150   14    .     .     .     .     .     .     .     .     398   .     .     .     .     .     .     .     3559  13252 
  Thermal                  45567  | 125   422   106   .     .     .     .     .     .     .     27    .     .     43    .     452   1115  1811  5370  1433  6236  3424  3058  2945  2510  4242  2038  2571  1136  1924  4579  .     
  Explosive                34180  | .     .     119   .     460   297   1498  .     431   .     1486  23239 .     .     .     5255  .     .     497   32    .     .     .     .     .     .     .     .     .     866   .     .     
  Electromagnetic          1748   | .     .     .     .     .     .     .     .     .     .     .     228   .     .     .     208   .     .     .     .     .     327   12    .     .     .     .     140   286   547   .     .     
  Impact                   420    | .     .     .     .     .     .     .     .     .     .     .     152   268   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 78     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     78    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 2371   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     161   .     .     .     .     .     .     .     .     .     .     .     .     .     2210  .     
  Entropic                 6171   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6171  .     .     .     .     .     .     
  Phasic                   3300   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3300  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         8      | .     .     .     .     .     .     .     .     .     .     1     8     8     5     5     .     1     .     1     .     .     1     1     .     .     2     .     .     .     1     1     .     
  Average Corruption       2      | .     .     .     .     .     .     .     .     .     .     1     4     5     5     5     .     1     .     1     .     .     1     1     .     .     1     .     .     .     1     1     .     
  Corruption Purged        10     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     1     .     .     .     1     .     .     3     .     .     .     1     1     .     
  Corruption Blocked       101    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     5     .     .     82    .     
  Effects                  155    | .     .     .     .     .     .     .     .     .     .     24    50    32    31    4     .     7     .     .     .     .     1     .     .     .     1     .     .     .     5     .     .     
    Message Errors         46     | .     .     .     .     .     .     .     .     .     .     8     12    8     10    3     .     2     .     .     .     .     1     .     .     .     .     .     .     .     2     .     .     
    Matter Fused           37     | .     .     .     .     .     .     .     .     .     .     5     13    7     8     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Heat Flow Errors       16     | .     .     .     .     .     .     .     .     .     .     .     10    5     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Discharges      21     | .     .     .     .     .     .     .     .     .     .     2     4     6     7     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Parts Rejected         2      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Data Loss (minor)      9      | .     .     .     .     .     .     .     .     .     .     1     3     3     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (major)      6      | .     .     .     .     .     .     .     .     .     .     2     2     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misfires               9      | .     .     .     .     .     .     .     .     .     .     4     4     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Alerts                 8      | .     .     .     .     .     .     .     .     .     .     1     1     2     2     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     
    Weapon Failures        1      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             10     | .     .     .     .     .     .     6     .     2     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            4062   | .     .     .     .     35    38    265   16    21    .     .     789   198   .     .     234   125   137   240   .     120   148   80    146   51    269   140   194   50    280   486   .     
  Projectiles              2025   | .     .     .     .     .     .     23    16    .     .     .     10    .     .     .     8     125   137   240   .     120   148   80    146   51    37    140   194   50    154   346   .     
  Explosions               1673   | .     .     .     .     35    38    242   .     21    .     .     753   .     .     .     226   .     .     .     .     .     .     .     .     .     232   .     .     .     126   .     .     
  Melee                    364    | .     .     .     .     .     .     .     .     .     .     .     26    198   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     140   .     
Knockbacks                 44     | .     .     .     .     .     .     4     .     4     .     10    6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  43     | .     .     .     .     .     .     4     .     3     .     10    6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    
  Secondary                1      | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1309   | .     .     .     .     25    .     152   .     19    .     105   274   .     .     .     413   .     .     .     .     .     .     .     .     .     310   .     .     .     .     .     11    
  Shots                    24     | .     .     .     .     1     .     3     .     1     .     2     11    .     .     .     3     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     
  Rammed                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     
  Kicked                   7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        401    | .     162   210   .     50    10    385   213   210   .     340   339   244   215   96    401   27    9     50    26    14    82    71    .     25    388   44    142   312   98    373   321   
  Average Temperature      76     | .     47    76    .     22    6     109   88    39    .     71    116   76    51    49    126   19    5     14    12    3     15    27    .     22    136   22    54    123   43    82    65    
  Received Heat Transfer   5079   | .     153   9     .     72    423   372   162   317   .     70    387   .     .     .     222   195   75    384   36    276   147   562   42    27    755   252   87    .     .     54    .     
  Effects                  19     | .     .     .     .     .     .     6     .     .     .     .     5     .     .     .     3     .     .     .     .     .     .     .     .     .     3     .     .     .     .     2     .     
    Shutdowns              3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
    Energy Bleed           4      | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Interference           9      | .     .     .     .     .     .     6     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Matter Decay           1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Damage (minor)         1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          29     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     6     1     1     1     .     4     9     4     
  Total Turns              752    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     70    42    .     78    44    270   38    .     56    114   40    
  Longest Duration         270    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     70    25    .     52    44    270   38    .     32    21    17    
Robots Corrupted           3      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              17     | .     .     .     .     .     .     .     .     .     .     .     1     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     5     3     .     
  Impact Corruptions       5      | .     .     .     .     .     .     .     .     .     .     .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     2     .     
  Combat Hostiles          4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     2     .     
  Parts Melted             30     | 1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     1     1     5     3     .     .     .     6     1     3     .     1     4     .     
  Heat Transferred         28040  | 370   1184  222   .     .     .     .     .     .     .     37    .     .     100   .     646   600   1000  2625  650   3397  1925  1625  1600  1375  2871  1150  1275  650   925   3813  .     
Parts Sabotaged            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   -1   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Sto  Gar  Fac  Low  Low  Zio  Dee  Pro  Fac  Gar  Fac  Gar  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  Ac0  
Peak Influence             5703 | 20   220  314  .    231  383  3766 2138 4037 1967 4467 5703 .    .    .    .    .    200  1920 1143 2761 2095 1324 .    .    .    .    212  176  357  635  .    
  Initial                  2345 | .    13   64   .    .    .    209  1835 1389 1967 1273 2345 .    .    .    .    .    88   61   1008 741  1449 1100 .    .    .    .    16   39   .    190  .    
  Average                  1427 | 9    106  123  .    74   158  1818 1956 2506 1954 2725 3964 .    .    .    .    .    92   993  1048 1860 1695 1191 .    .    .    .    68   35   212  511  .    
Maximum Alert Level        5    | .    1    1    .    1    1    5    5    5    5    5    5    .    .    .    .    .    1    5    4    5    5    4    .    .    .    .    1    .    1    4    .    
  Low Security (%)         22   | 100  86   89   .    89   58   .    .    .    .    .    .    .    .    .    .    .    89   8    .    .    .    .    .    .    .    .    91   100  36   .    .    
  Level 1                  7    | .    13   10   .    10   41   9    .    .    .    .    .    .    .    .    .    .    10   7    .    .    .    .    .    .    .    .    8    .    63   2    .    
  Level 2                  3    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    9    .    
  Level 3                  7    | .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    23   57   15   .    .    .    .    .    .    .    .    .    13   .    
  Level 4                  26   | .    .    .    .    .    .    10   .    16   .    18   .    .    .    .    .    .    .    39   42   9    39   100  .    .    .    .    .    .    .    74   .    
  Level 5                  27   | .    .    .    .    .    .    58   100  83   100  81   31   .    .    .    .    .    .    8    .    74   20   .    .    .    .    .    .    .    .    .    .    
  High Security            4    | .    .    .    .    .    .    .    .    .    .    .    68   .    .    .    .    .    .    .    .    .    39   .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          101  | .    2    .    .    .    3    .    4    .    2    .    41   .    .    .    .    .    2    .    5    .    16   8    .    .    .    .    4    .    5    9    .    
  Investigation            11   | .    1    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    2    .    .    .    .    2    .    .    1    .    
  Extermination            13   | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    2    .    3    3    .    
  Reinforcement            18   | .    1    .    .    .    1    .    2    .    2    .    2    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    2    3    .    
  Assault                  51   | .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    1    .    10   2    .    .    .    .    .    .    .    2    .    
  Garrison                 8    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Sto Gar Fac Low Low Zio Dee Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Res Acc Com Ac0 
Distress Signals           36   | .   2   .   .   1   2   .   1   .   1   .   1   .   .   .   .   .   1   .   .   .   1   2   .   .   .   .   1   6   2   15  .   
Communications Jammed      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   1   .   
  Distress Signals         9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   1   .   
Times Spotted              837  | .   23  10  .   13  35  39  13  38  2   29  133 .   .   .   80  14  13  37  15  41  28  21  13  30  94  9   16  10  15  37  29  
  Peak Tracking Total      30   | .   4   4   .   3   4   9   5   6   1   6   16  .   .   .   30  3   3   8   7   7   11  6   7   7   18  5   4   4   3   5   4   
  Tactical Retreats        39   | .   2   .   .   .   1   11  .   3   .   2   2   .   .   .   2   4   .   2   1   3   .   .   1   1   .   .   .   .   1   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Sto Gar Fac Low Low Zio Dee Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Res Acc Com Ac0 
Traps Triggered            39   | .   .   .   .   .   .   4   .   11  .   5   2   .   .   .   .   .   2   6   .   7   .   .   .   .   .   .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  -1  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Sto Gar Fac Low Low Zio Dee Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Res Acc Com Ac0 
Machines Disabled          126  | .   .   .   .   .   1   20  2   12  .   18  10  .   .   .   4   .   2   16  3   10  4   2   1   .   3   .   .   .   2   12  4   
  Max in Single Turn       3    | .   .   .   .   .   1   2   1   2   .   2   2   .   .   .   1   .   1   2   3   1   2   1   1   .   1   .   .   .   1   2   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Relay           32   | .   .   .   .   .   .   9   .   6   .   6   .   .   .   .   .   .   .   6   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          5    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Sto Gar Fac Low Low Zio Dee Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Res Acc Com Ac0 
Machines Accessed          96   | .   8   .   2   1   15  3   2   2   4   5   2   1   2   .   .   .   9   2   5   3   1   4   .   1   1   1   10  .   5   7   .   
  Terminals                68   | .   7   .   .   .   10  3   1   2   2   5   1   .   .   .   .   .   5   2   4   3   .   4   .   .   .   1   6   .   5   7   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   3   .   .   .   .   
Total Hacks                225  | .   26  .   2   1   47  7   4   5   7   10  4   1   4   .   .   .   22  4   13  9   1   8   .   1   1   1   20  .   6   21  .   
  Successful               99   | .   10  .   2   1   28  2   2   2   3   3   3   1   4   .   .   .   9   1   3   1   .   3   .   1   1   1   6   .   4   8   .   
  Failed                   124  | .   15  .   .   .   18  5   2   3   4   7   1   .   .   .   .   .   13  3   10  8   1   5   .   .   .   .   14  .   2   13  .   
    Catastrophic           25   | .   2   .   .   .   2   .   .   1   .   1   .   .   .   .   .   .   1   1   2   1   1   3   .   .   .   .   5   .   1   4   .   
  Database Lockouts        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   84   | .   17  .   1   .   24  2   1   .   3   .   .   .   .   1   .   .   11  .   4   .   .   6   .   .   .   .   8   .   1   5   .   
  Terminals                173  | .   24  .   .   .   31  7   3   5   4   10  2   .   .   .   .   .   15  4   10  9   .   8   .   .   .   1   13  .   6   21  .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   2   .   .   .   6   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   5   .   .   .   .   
Terminal Hacks             57   | .   5   .   2   1   12  2   1   2   1   3   1   1   4   .   .   .   3   1   2   1   .   1   .   1   1   1   1   .   4   6   .   
  Record                   6    | .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematic           4    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                12   | .   .   .   .   1   .   .   .   1   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   3   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   .   .   .   
  Unlock Access            6    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         16   | .   4   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   2   .   
  Terminals                12   | .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   2   .   
    Botnet                 8    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       5    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         73   | .   6   .   .   .   14  2   1   1   2   4   2   .   .   .   .   .   8   2   5   3   1   4   .   .   .   .   9   .   3   6   .   
  Full Trace Events        12   | .   .   .   .   .   .   1   .   1   .   1   1   .   .   .   .   .   1   1   1   1   .   2   .   .   .   .   2   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   1   .   .   .   5   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   115  | .   .   .   .   .   .   .   .   .   .   .   73  .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   25  .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     102  | .   .   .   .   .   102 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     30   | .   5   .   .   .   19  .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  -1  
------------               Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Sto Gar Fac Low Low Zio Dee Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Res Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    135  | .   .   .   .   .   .   37  .   26  .   24  .   .   .   .   .   .   .   24  .   21  .   3   .   .   .   .   .   .   .   .   .   
  Machine Destruction      128  | .   .   .   .   .   .   37  .   22  .   24  .   .   .   .   .   .   .   24  .   21  .   .   .   .   .   .   .   .   .   .   .   
  Programmers              7    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             19   | .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   9   .   .   .   .   2   2   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   -1   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Sto  Gar  Fac  Low  Low  Zio  Dee  Pro  Fac  Gar  Fac  Gar  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  Ac0  
Total Allies               30   | .    .    2    .    4    .    2    .    4    .    1    .    .    .    2    .    .    .    9    .    2    .    .    2    2    .    .    .    .    .    .    .    
  Largest Group            6    | .    .    2    1    4    2    2    .    4    4    4    1    .    .    2    2    .    .    6    1    2    .    .    2    4    .    .    .    .    .    .    .    
  Highest-Rated Group      192  | .    .    40   8    71   32   59   .    107  107  107  25   .    .    192  192  .    .    138  32   75   .    .    98   192  .    .    .    .    .    .    .    
  Highest-Rated Ally       96   | .    .    31   8    31   16   39   .    31   31   31   25   .    .    96   96   .    .    40   32   46   .    .    49   49   .    .    .    .    .    .    .    
Warlord Squad Rendezvous   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Infantry                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               119  | .    .    .    .    .    .    4    .    .    6    .    .    1    5    1    .    7    2    4    .    .    .    .    15   25   1    10   .    21   5    5    7    
  STAY                     28   | .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    3    .    2    .    .    .    .    6    9    .    4    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  FOLLOW                   25   | .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    3    .    2    .    .    .    .    5    8    .    4    .    .    .    .    .    
  EXPLORE                  32   | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    10   4    2    7    
  RETURN                   33   | .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    1    2    .    .    .    .    .    4    4    1    2    .    11   1    3    .    
Ally Attacks               257  | .    .    12   .    27   5    33   .    .    18   14   3    .    .    .    58   .    .    20   10   6    .    .    .    51   .    .    .    .    .    .    .    
  Total Damage             5640 | .    .    187  .    263  67   439  .    .    275  317  81   .    .    .    1556 .    .    544  334  206  .    .    .    1371 .    .    .    .    .    .    .    
  Kills                    56   | .    .    4    .    7    .    3    .    .    2    4    1    .    .    .    12   .    .    6    2    1    .    .    .    14   .    .    .    .    .    .    .    
Allies Corrupted           7    | .    .    .    .    .    .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Sto Gar Fac Low Low Zio Dee Pro Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Res Acc Com Ac0 
Robot Analysis Total       6    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    13   | .   .   2   .   1   .   .   .   .   .   .   .   1   2   1   .   2   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   
Drone Launches             91   | .   .   .   .   .   .   .   .   .   21  .   .   1   2   .   .   3   2   .   .   .   .   .   6   6   .   2   1   19  5   8   15  
  Drone Recoveries         57   | .   .   .   .   .   .   .   .   .   7   .   .   1   1   1   .   2   3   .   .   .   .   .   5   6   1   2   .   14  .   8   6   

 Exploration                     | -11   -10   -10   -10   -9    -8    -8    -8    -8    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -1    -1    -1    
-------------              Run   | Jun   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Sto   Gar   Fac   Low   Low   Zio   Dee   Pro   Fac   Gar   Fac   Gar   Fac   Fac   Upp   Upp   War   Pro   Res   Res   Acc   Com   Ac0   
Turns Passed               68808 | 165   1520  1050  808   1753  3246  3759  322   3423  306   3904  2628  1318  1437  2786  4408  2988  1200  2035  585   2646  543   677   2657  2697  1642  3695  1458  882   1066  10609 595   
Spaces Moved               26445 | 78    808   601   421   684   1181  1101  74    881   80    882   642   786   780   1565  1947  945   391   643   213   947   148   248   1191  999   841   985   458   160   409   5133  223   
  Core                     90    | 69    .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    
  Treads                   12814 | 9     808   601   421   684   452   579   74    881   80    882   35    .     .     .     .     .     .     .     .     435   148   115   .     104   841   1     .     .     321   5133  210   
  Legs                     6937  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     324   945   391   643   213   512   .     133   1191  895   .     984   458   160   88    .     .     
  Wheels                   6604  | .     .     .     .     .     729   522   .     .     .     .     607   786   780   1565  1615  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hover                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            50    | 50    160   160   160   240   150   210   325   325   320   400   145   160   160   145   115   210   210   210   210   185   240   125   186   160   160   160   210   210   158   155   50    
  Average Speed            206   | 139   160   160   188   240   209   280   325   325   340   400   185   160   170   169   170   242   210   226   227   216   240   190   186   182   160   237   239   239   187   183   152   
  Slowest Speed            2750  | 200   160   160   240   240   240   325   325   325   400   400   480   160   175   175   2750  330   210   240   240   300   240   300   188   250   260   240   240   240   243   238   235   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Teleports                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Exploration Rate (%)       63    | 4     98    99    71    96    72    94    14    87    53    94    21    93    92    86    92    98    14    87    8     88    6     8     97    99    87    98    17    22    23    76    42    
  Regions Visited          31
    Branch Regions         15
  Pre-discovered Areas     7     | .     1     1     1     .     2     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Known Exits Taken        16    | .     1     .     .     .     1     .     1     .     1     .     1     1     1     .     .     1     1     .     1     .     .     1     1     1     .     1     1     1     .     .     .     
  Unknown Exits Taken      10    | 1     .     1     1     1     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     1     .     .     .     1     .     .     .     1     1     .     
Scrap Searched             30    | .     .     1     .     2     .     .     .     .     .     .     .     4     5     4     .     3     .     .     .     .     .     .     2     5     .     4     .     .     .     .     .     
Spaces Dug                 576   | .     .     .     .     .     1     41    .     32    .     9     20    1     .     3     7     12    7     6     8     95    8     1     11    13    7     6     19    8     19    242   .     
Terrain Destroyed          3059  | .     .     8     .     46    23    296   6     198   .     280   650   1     .     3     389   32    13    223   26    122   20    15    25    43    94    20    39    15    39    336   97    
  Melee                    8     | .     .     .     .     .     1     .     .     .     .     .     3     1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Projectile               919   | .     .     .     .     .     .     8     6     .     .     .     1     .     .     .     26    32    13    62    12    122   20    15    25    43    49    20    39    15    31    283   97    
  AOE                      2130  | .     .     8     .     46    22    286   .     198   .     280   646   .     .     .     363   .     .     161   14    .     .     .     .     .     45    .     .     .     8     53    .     
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   -1   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Sto  Gar  Fac  Low  Low  Zio  Dee  Pro  Fac  Gar  Fac  Gar  Fac  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  Ac0  
Total                      37543 | 105  950  666  438  762  1764 1639 115  1269 113  1104 1774 831  885  1670 2816 1560 715  1025 273  1315 278  379  1551 1802 1050 2275 740  626  654  5920 479  
  Wait                     7237  | .    50   44   .    43   399  295  6    195  21   94   819  8    96   15   529  551  237  131  26   138  73   31   287  724  62   1220 202  424  172  330  15   
  Move                     26407 | 77   807  600  420  683  1180 1100 73   880  80   881  641  785  779  1556 1946 944  391  642  212  946  147  247  1190 998  840  984  457  159  408  5132 222  
  Hop                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  269   | 8    22   1    7    4    24   13   1    11   .    .    23   6    1    13   43   1    17   .    .    2    .    4    3    4    7    2    8    2    6    32   4    
  Fast Attach              168   | 6    1    .    .    .    8    2    .    2    3    .    4    3    2    17   22   3    5    3    2    8    2    9    1    3    26   8    4    1    3    17   3    
  Attach                   73    | 1    .    .    .    .    3    4    2    2    .    .    12   3    .    2    7    .    .    .    .    1    .    3    1    1    2    1    1    1    2    18   6    
  Detach                   44    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    5    2    1    1    1    2    .    3    1    .    2    1    .    2    1    16   3    
  Swap                     273   | .    6    5    6    9    25   28   2    15   1    20   16   6    2    7    21   3    7    3    3    4    2    2    5    1    3    3    12   6    6    32   12   
  Drop                     422   | .    18   3    5    5    27   17   .    16   3    .    12   6    3    29   50   10   14   8    4    19   2    6    5    9    37   20   13   10   8    59   4    
  Fire                     2244  | 13   46   13   .    12   97   114  31   108  .    91   239  11   2    3    193  33   37   104  25   169  52   67   49   52   70   34   42   21   48   258  210  
  Melee                    111   | .    .    .    .    6    1    13   .    1    .    12   8    3    .    22   .    13   1    1    .    1    .    .    .    .    1    2    1    .    .    25   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            96    | .    .    .    .    .    .    10   .    22   .    6    .    .    .    .    .    .    5    28   .    25   .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   183   | .    .    .    .    .    .    42   .    17   .    .    .    .    .    .    .    .    .    104  .    .    .    .    9    10   .    .    .    .    .    1    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            5     | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Sto x3)
-8/Storage
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x3 / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-4/Factory (discovered 6 exits: Res / *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 2 exits: *Acc / *Tes)
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
    28 | -11/Junkyard       | Discovered new exit (range 15)
   166 | -11/Junkyard       | Entered Materials
   306 | -10/Materials      | Build established: Mutant
   499 | -10/Materials      | Discovered new exit (range 11)
   755 | -10/Materials      | Discovered new exit (range 13)
   793 | -10/Materials      | Discovered new exit (range 14)
   916 | -10/Materials      | Central database locked down
  1036 | -10/Materials      | Identified exit to Mines
  1231 | -10/Materials      | Discovered new exit (range 16)
  1686 | -10/Materials      | Entered Mines
  1812 | -10/Mines          | Discovered new exit (range 5)
  1958 | -10/Mines          | Learned Materials trap positions
  2059 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2309 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  2545 | -10/Mines          | Discovered new exit (range 4)
  2723 | -10/Mines          | Discovered new exit (range 5)
  2736 | -10/Mines          | Entered Exiles
  2736 | -10/Exiles         | Accompanied by 1 ally
  2776 | -10/Exiles         | Met 8R-AWN
  2804 | -10/Exiles         | Met EX-HEX
  2868 | -10/Exiles         | Met EX-DEC
  2874 | -10/Exiles         | Learned location of Zion (-7)
  3114 | -10/Exiles         | Met EX-BIN
  3137 | -10/Exiles         | Aligned with FarCom system
  3138 | -10/Exiles         | Given EX-Vault access code
  3175 | -10/Exiles         | Opened EX-Vault
  3188 | -10/Exiles         | Found XL Autogun Array
  3193 | -10/Exiles         | Found Longsword +1
  3246 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3432 | -10/Exiles         | Discovered new exit (range 14)
  3544 | -10/Exiles         | Left Exiles lab with XL Autogun Array
  3544 | -10/Exiles         | Entered Mines
  3628 | -9/Mines           | Excavation squad dispatched
  3628 | -9/Mines           | A large section of the Mines collapsed
  3678 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  3863 | -9/Mines           | Build established: Scavenger-Mutant
  3873 | -9/Mines           | Learned location of 1 exit from Materials
  3878 | -9/Mines           | Excavation squad dispatched
  3890 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  4091 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  4128 | -9/Mines           | Excavation squad dispatched
  4315 | -9/Mines           | Discovered new exit (range 7)
  4375 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4500 | -9/Mines           | Found the Drone Emporium
  4513 | -9/Mines           | Found Prototype Device
  4514 | -9/Mines           | Identified Sensor Drone Bay
  4759 | -9/Mines           | Discovered new exit (range 10)
  4803 | -9/Mines           | Build established: Mutant
  4988 | -9/Mines           | Found a hidden stash of uninstalled traps
  5297 | -9/Mines           | Entered Materials
  5297 | -8/Materials       | Accompanied by 2 allies
  5297 | -8/Materials       | Evolved 4 slots: Utility x4
  5298 | -8/Materials       | Identified exit to Factory
  5299 | -8/Materials       | Loaded intel: 9 trap records
  6166 | -8/Materials       | Build established: Scavenger-Mutant
  6805 | -8/Materials       | Discovered exit to Factory (range 15)
  6891 | -8/Materials       | Repaired Imp. Assault Rifle
  6961 | -8/Materials       | Build established: Mutant
  7460 | -8/Materials       | Central database locked down
  7817 | -8/Materials       | Build established: Scavenger-Mutant
  7826 | -8/Materials       | Repaired Imp. Assault Rifle
  7919 | -8/Materials       | Discovered new exit (range 9)
  7935 | -8/Materials       | Identified exit to Storage
  8093 | -8/Materials       | Identified exit to Garrison
  8543 | -8/Materials       | Entered Garrison
  8879 | -8/Garrison        | Build established: Mutant
  9233 | -8/Garrison        | Triggered checkpoint
  9280 | -8/Garrison        | Garrison Relay disabled
  9580 | -8/Garrison        | Triggered checkpoint
 10046 | -8/Garrison        | Garrison Relay disabled
 10088 | -8/Garrison        | Garrison Relay disabled
 10091 | -8/Garrison        | Garrison Relay disabled
 10095 | -8/Garrison        | Garrison Relay disabled
 10097 | -8/Garrison        | Garrison Relay disabled
 10358 | -8/Garrison        | Discovered new exit (range 9)
 10454 | -8/Garrison        | Spotted B-75 Beast
 10471 | -8/Garrison        | Core integrity fell below 50%
 10484 | -8/Garrison        | Allies destroyed B-75 Beast
 10887 | -8/Garrison        | Triggered checkpoint
 10955 | -8/Garrison        | Triggered checkpoint
 11186 | -8/Garrison        | Discovered new exit (range 4)
 11323 | -8/Garrison        | Phase Generator disabled
 11408 | -8/Garrison        | Triggered checkpoint
 11449 | -8/Garrison        | Garrison Relay disabled
 11699 | -8/Garrison        | Discovered new exit (range 9)
 11823 | -8/Garrison        | Discovered new exit (range 69)
 11823 | -8/Garrison        | Discovered new exit (range 9)
 11823 | -8/Garrison        | Discovered new exit (range 78)
 12002 | -8/Garrison        | Triggered checkpoint
 12004 | -8/Garrison        | Garrison Relay disabled
 12066 | -8/Garrison        | Garrison Relay disabled
 12302 | -8/Garrison        | Entered Materials
 12419 | -8/Materials       | Garrison activated, responded to threat
 12543 | -8/Materials       | Garrison activated, responded to threat
 12588 | -8/Materials       | Identified exit to Garrison
 12624 | -8/Materials       | Entered Garrison
 12717 | -8/Garrison        | Triggered checkpoint
 12861 | -8/Garrison        | Garrison Relay disabled
 13060 | -8/Garrison        | Triggered checkpoint
 13162 | -8/Garrison        | Triggered checkpoint
 13449 | -8/Garrison        | Phase Generator disabled
 13449 | -8/Garrison        | Spotted B-75 Beast
 13476 | -8/Garrison        | Triggered checkpoint
 13544 | -8/Garrison        | Garrison Relay disabled
 13699 | -8/Garrison        | Garrison Relay disabled
 13768 | -8/Garrison        | Triggered checkpoint
 13836 | -8/Garrison        | Discovered exit to Storage (range 11)
 14244 | -8/Garrison        | Spotted B-75 Beast
 14441 | -8/Garrison        | Destroyed 7 combat bots
 14478 | -8/Garrison        | Triggered checkpoint
 14630 | -8/Garrison        | Garrison Relay disabled
 14695 | -8/Garrison        | Discovered exit to Storage (range 15)
 14817 | -8/Garrison        | Discovered exit to Storage (range 4)
 14817 | -8/Garrison        | Discovered exit to Storage (range 68)
 14817 | -8/Garrison        | Discovered exit to Storage (range 94)
 15154 | -8/Garrison        | Triggered checkpoint
 15213 | -8/Garrison        | Garrison Relay disabled
 15376 | -8/Garrison        | Triggered checkpoint
 15696 | -8/Garrison        | Triggered checkpoint
 15755 | -8/Garrison        | Garrison Relay disabled
 15906 | -8/Garrison        | Triggered checkpoint
 16047 | -8/Garrison        | Entered Storage
 16047 | -8/Storage         | Accompanied by 4 allies
 16160 | -8/Storage         | Build established: Commander-Mutant
 16353 | -8/Storage         | Identified exit to Garrison
 16353 | -8/Storage         | Entered Garrison
 16353 | -8/Garrison        | Accompanied by 4 allies
 16451 | -8/Garrison        | Core integrity fell below 20%
 16742 | -8/Garrison        | Build established: Mutant
 16815 | -8/Garrison        | Triggered checkpoint
 16890 | -8/Garrison        | Garrison Relay disabled
 17070 | -8/Garrison        | Triggered checkpoint
 17176 | -8/Garrison        | Triggered checkpoint
 17183 | -8/Garrison        | Triggered checkpoint
 17319 | -8/Garrison        | Triggered checkpoint
 17572 | -8/Garrison        | Discovered exit to Factory (range 10)
 17804 | -8/Garrison        | Triggered checkpoint
 17900 | -8/Garrison        | Garrison Relay disabled
 17906 | -8/Garrison        | Garrison Relay disabled
 18173 | -8/Garrison        | Garrison Relay disabled
 18551 | -8/Garrison        | Phase Generator disabled
 19033 | -8/Garrison        | Discovered exit to Factory (range 15)
 19290 | -8/Garrison        | Triggered checkpoint
 19415 | -8/Garrison        | Garrison Relay disabled
 19755 | -8/Garrison        | Discovered exit to Factory (range 5)
 19828 | -8/Garrison        | Triggered checkpoint
 19944 | -8/Garrison        | Learned Factory security intel
 19962 | -8/Garrison        | Garrison Relay disabled
 20129 | -8/Garrison        | Rescued a captive Derelict
 20257 | -8/Garrison        | Entered Factory
 20257 | -7/Factory         | Accompanied by 1 ally
 20257 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 20479 | -7/Factory         | Identified exit to Lower Caves
 20657 | -7/Factory         | First assault squad dispatched
 20732 | -7/Factory         | Fabricated Lrn. Tractor Beam (x2)
 21072 | -7/Factory         | High security lockdown imminent
 21152 | -7/Factory         | High security lockdown engaged
 21447 | -7/Factory         | Destroyed 28 combat bots
 21558 | -7/Factory         | Destroyed 10 combat bots
 21629 | -7/Factory         | Destroyed 13 combat bots
 21743 | -7/Factory         | Destroyed 11 combat bots
 21824 | -7/Factory         | Destroyed 17 combat bots
 21995 | -7/Factory         | Lost 3 parts (2u1w)
 22002 | -7/Factory         | Destroyed 11 combat bots
 22032 | -7/Factory         | Sterilization system engaged
 22032 | -7/Factory         | Non-combat units ordered to evacuate
 22067 | -7/Factory         | Destroyed 15 combat bots
 22100 | -7/Factory         | Found Prototype Launcher
 22108 | -7/Factory         | Identified Rocket Array
 22132 | -7/Factory         | Combat units ordered to evacuate
 22135 | -7/Factory         | Destroyed 8 combat bots
 22332 | -7/Factory         | Ambient heat levels rising (+10)
 22482 | -7/Factory         | Ambient heat levels rising (+10)
 22571 | -7/Factory         | Discovered new exit (range 10)
 22632 | -7/Factory         | Ambient heat levels rising (+10)
 22782 | -7/Factory         | Ambient heat levels rising (+10)
 22885 | -7/Factory         | Entered Lower Caves
 22892 | -7/Lower Caves     | Met a Warlord Commander
 22893 | -7/Lower Caves     | Learned location of Warlord (-4)
 22897 | -7/Lower Caves     | Found Encrypted Comm Array
 23352 | -7/Lower Caves     | Found Alien Artifact
 23352 | -7/Lower Caves     | Identified Core Expander
 23352 | -7/Lower Caves     | Installed Core Expander, added new Power slot
 24126 | -7/Lower Caves     | Discovered new exit (range 14)
 24163 | -7/Lower Caves     | Identified exit to Lower Caves
 24203 | -7/Lower Caves     | Entered another Lower Caves area
 24441 | -7/Lower Caves     | Discovered new exit (range 5)
 24451 | -7/Lower Caves     | Identified exit to Factory
 24495 | -7/Lower Caves     | Learned Factory emergency access door positions
 24696 | -7/Lower Caves     | Learned Research stockpile data
 24913 | -7/Lower Caves     | Build established: Derelict-Mutant
 25463 | -7/Lower Caves     | Identified exit to Zion
 25640 | -7/Lower Caves     | Entered Zion
 25640 | -7/Zion            | Accompanied by 1 ally
 25753 | -7/Zion            | System corruption cleaned by Quarantine Array
 25983 | -7/Zion            | Found CR-A16's Pointy Stick
 26051 | -7/Zion            | Found Prototype Device
 26375 | -7/Zion            | Given the Hacking Drone Bay
 26375 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 26377 | -7/Zion            | Found Prototype Device
 26377 | -7/Zion            | Identified Hacking Drone Bay
 26467 | -7/Zion            | Rebuked by Imprinter
 26579 | -7/Zion            | Given A8's code to call for help
 26809 | -7/Zion            | Found Prototype Special Weapon
 26809 | -7/Zion            | Identified RU-N14's Throwing Claymores
 27077 | -7/Zion            | Found Prototype Device
 27077 | -7/Zion            | Identified Phasing AFG
 27397 | -7/Zion            | Found Prototype Launcher
 27397 | -7/Zion            | Identified Gui. Missile Launcher
 27474 | -7/Zion            | Found Prototype Hackware
 27474 | -7/Zion            | Identified Exp. Hacking Suite
 27477 | -7/Zion            | Found Prototype Processor
 27477 | -7/Zion            | Identified Exp. Signal Interpreter
 27482 | -7/Zion            | Found Prototype Processor
 27482 | -7/Zion            | Identified Exp. Terrain Scan Processor
 27494 | -7/Zion            | Found Prototype Processor
 27494 | -7/Zion            | Identified Exp. Melee Analysis Suite
 27498 | -7/Zion            | Found Prototype Processor
 27498 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
 27600 | -7/Zion            | Found RU-N14's Throwing Claymores
 27690 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 27690 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 27867 | -7/Zion            | Discovered new exit (range 4)
 28061 | -7/Zion            | Discovered new exit (range 23)
 28096 | -7/Zion            | Learned Factory terminal intel
 28342 | -7/Zion            | Found RU-N14's Throwing Claymores
 28419 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 28426 | -7/Zion            | Entered Deep Caves
 28426 | -7/Deep Caves      | Accompanied by 2 allies
 28752 | -7/Deep Caves      | Z-Facility disabled
 28781 | -7/Deep Caves      | Attacked by Z-Imprinter
 28787 | -7/Deep Caves      | Allies destroyed Z-Imprinter
 29105 | -7/Deep Caves      | Found Prototype Protection
 29105 | -7/Deep Caves      | Identified Zio. Weapon Casing
 29194 | -7/Deep Caves      | Found Prototype Protection
 29194 | -7/Deep Caves      | Identified Zio. Heavy Carapace
 29767 | -7/Deep Caves      | Discovered new exit (range 6)
 29950 | -7/Deep Caves      | Destroyed as-84730
 30443 | -7/Deep Caves      | Spotted as-04210
 30454 | -7/Deep Caves      | Exposed GOLEM chamber
 30455 | -7/Deep Caves      | Triggered Deep Caves wall
 30485 | -7/Deep Caves      | Destroyed as-04210
 30642 | -7/Deep Caves      | Build established: Scavenger-Mutant
 30730 | -7/Deep Caves      | Spotted AS-19581
 30736 | -7/Deep Caves      | Destroyed AS-19581
 30842 | -7/Deep Caves      | Destroyed 34 combat bots
 30898 | -7/Deep Caves      | Spotted AS-71636
 30899 | -7/Deep Caves      | Destroyed AS-71636
 30943 | -7/Deep Caves      | Destroyed 13 combat bots
 31031 | -7/Deep Caves      | Core integrity fell below 50%
 31048 | -7/Deep Caves      | Destroyed 8 combat bots
 31061 | -7/Deep Caves      | Lost 3 parts (1p1u1w)
 31089 | -7/Deep Caves      | Build established: Mutant
 31343 | -7/Deep Caves      | Found GOLEM Unit
 31701 | -7/Deep Caves      | Found Surveybot 24 Chip
 31704 | -7/Deep Caves      | Found Surveybot 24 Scanner
 31795 | -7/Deep Caves      | Build established: Golem
 32681 | -7/Deep Caves      | Found XL Autogun Array
 32714 | -7/Deep Caves      | Found GOLEM Unit
 32720 | -7/Deep Caves      | Found GOLEM Unit
 32726 | -7/Deep Caves      | Found GOLEM Unit
 32834 | -7/Deep Caves      | Entered Proximity Caves
 33990 | -6/Proximity Caves | Spotted B-75 Beast
 34042 | -6/Proximity Caves | Core integrity fell below 20%
 34056 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 34061 | -6/Proximity Caves | Destroyed B-75 Beast
 35085 | -6/Proximity Caves | Learned 8 Factory zone layouts
 35822 | -6/Proximity Caves | Entered Factory
 35822 | -6/Factory         | Accompanied by 1 ally
 35822 | -6/Factory         | Evolved 2 slots: Utility x2
 35825 | -6/Factory         | Loaded intel: 26 terminal locations
 35960 | -6/Factory         | Discovered new exit (range 5)
 35974 | -6/Factory         | Identified exit to Factory
 36146 | -6/Factory         | Fabricated Huge Storage Unit (x1)
 36183 | -6/Factory         | Discovered exit to Factory (range 12)
 36445 | -6/Factory         | Discovered exit to Factory (range 15)
 36702 | -6/Factory         | Spotted B-75 Beast
 36716 | -6/Factory         | Destroyed B-75 Beast
 36931 | -6/Factory         | Identified exit to Garrison
 37022 | -6/Factory         | Entered Garrison
 37054 | -6/Garrison        | Triggered checkpoint
 37118 | -6/Garrison        | Garrison Relay disabled
 37313 | -6/Garrison        | Hacking Suite fried by hacking feedback
 37319 | -6/Garrison        | Phase Generator disabled
 37371 | -6/Garrison        | Spotted B-75 Beast
 37379 | -6/Garrison        | Destroyed B-75 Beast
 37550 | -6/Garrison        | Destroyed 8 combat bots
 37604 | -6/Garrison        | Triggered checkpoint
 37729 | -6/Garrison        | Triggered checkpoint
 37774 | -6/Garrison        | Garrison Relay disabled
 37800 | -6/Garrison        | Triggered checkpoint
 37802 | -6/Garrison        | Discovered exit to Factory (range 9)
 38190 | -6/Garrison        | Garrison Relay disabled
 38356 | -6/Garrison        | Triggered checkpoint
 38485 | -6/Garrison        | Discovered exit to Factory (range 20)
 38549 | -6/Garrison        | Triggered checkpoint
 38570 | -6/Garrison        | Garrison Relay disabled
 38771 | -6/Garrison        | Spotted B-75 Beast
 38771 | -6/Garrison        | Spotted B-75 Beast
 38894 | -6/Garrison        | Garrison Relay disabled
 38950 | -6/Garrison        | Garrison Relay disabled
 38986 | -6/Garrison        | Discovered exit to Factory (range 15)
 39057 | -6/Garrison        | Entered Factory
 39057 | -5/Factory         | Accompanied by 1 ally
 39057 | -5/Factory         | Evolved 2 slots: Propulsion x2
 39281 | -5/Factory         | Identified exit to Garrison
 39309 | -5/Factory         | Joined by Warlord Infantry squad
 39357 | -5/Factory         | First assault squad dispatched
 39411 | -5/Factory         | Garrison activated, responded to threat
 39642 | -5/Factory         | Entered Garrison
 39784 | -5/Garrison        | Garrison Relay disabled
 39856 | -5/Garrison        | Garrison Relay disabled
 40047 | -5/Garrison        | Triggered checkpoint
 40079 | -5/Garrison        | Spotted B-75 Beast
 40117 | -5/Garrison        | Triggered checkpoint
 40144 | -5/Garrison        | Triggered checkpoint
 40217 | -5/Garrison        | Destroyed 10 combat bots
 40355 | -5/Garrison        | Destroyed B-75 Beast
 40458 | -5/Garrison        | Discovered new exit (range 14)
 40535 | -5/Garrison        | Rescued a captive Derelict
 40537 | -5/Garrison        | Rescued a captive Derelict
 40556 | -5/Garrison        | Triggered checkpoint
 40735 | -5/Garrison        | Discovered new exit (range 13)
 40816 | -5/Garrison        | Triggered checkpoint
 40873 | -5/Garrison        | Garrison Relay disabled
 41139 | -5/Garrison        | Triggered checkpoint
 41166 | -5/Garrison        | Discovered new exit (range 11)
 41266 | -5/Garrison        | Garrison Relay disabled
 42288 | -5/Garrison        | Entered Factory
 42588 | -5/Factory         | First assault squad dispatched
 42616 | -5/Factory         | High security lockdown imminent
 42696 | -5/Factory         | High security lockdown engaged
 42777 | -5/Factory         | Discovered new exit (range 7)
 42831 | -5/Factory         | Entered another Factory area
 42831 | -4/Factory         | Evolved 2 slots: Propulsion x2
 42832 | -4/Factory         | Identified exit to Extension
 43081 | -4/Factory         | First assault squad dispatched
 43084 | -4/Factory         | Identified exit to Upper Caves
 43084 | -4/Factory         | Identified exit to Armory
 43091 | -4/Factory         | Garrison activated, responded to threat
 43216 | -4/Factory         | Lost 7 parts (2p2n2u1w)
 43404 | -4/Factory         | Discovered new exit (range 19)
 43507 | -4/Factory         | Found Prototype Launcher
 43508 | -4/Factory         | Entered Upper Caves
 43527 | -4/Upper Caves     | Build established: Scavenger-Golem
 44150 | -4/Upper Caves     | Encountered a Warlord checkpoint
 44722 | -4/Upper Caves     | Discovered new exit (range 19)
 44798 | -4/Upper Caves     | Found Alien Artifact
 44799 | -4/Upper Caves     | Identified Com. Tesla Bomb Launcher
 44824 | -4/Upper Caves     | Identified exit to Upper Caves
 45557 | -4/Upper Caves     | Learned location of Testing (-2)
 45831 | -4/Upper Caves     | Destroyed 7 combat bots
 46165 | -4/Upper Caves     | Entered another Upper Caves area
 46165 | -4/Upper Caves     | Accompanied by 3 allies
 46745 | -4/Upper Caves     | Learned Research garrison access intel
 46817 | -4/Upper Caves     | Discovered new exit (range 16)
 47121 | -4/Upper Caves     | Learned Research security intel
 47742 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 48303 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 48431 | -4/Upper Caves     | Learned Research interactive machine intel
 48482 | -4/Upper Caves     | Discovered new exit (range 8)
 48504 | -4/Upper Caves     | Identified exit to Warlord
 48862 | -4/Upper Caves     | Entered Warlord
 48862 | -4/Warlord         | Accompanied by 1 ally
 48892 | -4/Warlord         | Discovered new exit (range 20)
 48993 | -4/Warlord         | Build established: Golem
 49639 | -4/Warlord         | Warlord's base attacked by MAIN.C
 49669 | -4/Warlord         | Found Prototype Energy Gun
 49669 | -4/Warlord         | Identified Vortex Rail
 49673 | -4/Warlord         | Found Vortex Rail
 49679 | -4/Warlord         | Found Prototype Launcher
 49807 | -4/Warlord         | Met Warlord
 49858 | -4/Warlord         | Found Prototype Reactor
 49858 | -4/Warlord         | Identified Vortex Chain Reactor
 49868 | -4/Warlord         | Found Prototype Device
 49868 | -4/Warlord         | Identified Exp. Cloaking Device
 49885 | -4/Warlord         | Found Prototype Device
 49885 | -4/Warlord         | Identified System Purifier
 49888 | -4/Warlord         | Found Prototype Processor
 49888 | -4/Warlord         | Identified Spectral Analyzer
 49989 | -4/Warlord         | Warlord forces counterattacked
 49992 | -4/Warlord         | Spotted A9-KSE(B)
 49994 | -4/Warlord         | Spotted Executioner
 49998 | -4/Warlord         | Destroyed Executioner
 50030 | -4/Warlord         | Found Prototype Ballistic Cannon
 50030 | -4/Warlord         | Identified Hvy. Autocannon
 50033 | -4/Warlord         | P-70 Sage assimilated allied 21-SCU(l)
 50048 | -4/Warlord         | Spotted Striker
 50049 | -4/Warlord         | Spotted Striker
 50055 | -4/Warlord         | Destroyed Striker
 50079 | -4/Warlord         | Spotted Striker
 50079 | -4/Warlord         | Spotted Executioner
 50080 | -4/Warlord         | Destroyed Striker
 50083 | -4/Warlord         | Destroyed Executioner
 50104 | -4/Warlord         | Destroyed 14 combat bots
 50140 | -4/Warlord         | Spotted Executioner
 50140 | -4/Warlord         | Spotted Striker
 50142 | -4/Warlord         | Spotted Executioner
 50146 | -4/Warlord         | Spotted Executioner
 50148 | -4/Warlord         | Destroyed Striker
 50173 | -4/Warlord         | Build established: Mutant
 50239 | -4/Warlord         | Spotted Striker
 50272 | -4/Warlord         | Destroyed Striker
 50305 | -4/Warlord         | Destroyed 11 combat bots
 50314 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 50321 | -4/Warlord         | Found Prototype Device
 50321 | -4/Warlord         | Identified Adv. Kinecellerator
 50328 | -4/Warlord         | Lost 5 parts (1p1u3w)
 50339 | -4/Warlord         | Spotted B-86 Titan
 50339 | -4/Warlord         | Spotted Striker
 50339 | -4/Warlord         | Spotted Executioner
 50339 | -4/Warlord         | Spotted B-90 Cyclops
 50339 | -4/Warlord         | Spotted Executioner
 50341 | -4/Warlord         | Destroyed B-86 Titan
 50344 | -4/Warlord         | Identified Vortex Catalyst Activator
 50345 | -4/Warlord         | Destroyed Executioner
 50347 | -4/Warlord         | Destroyed Striker
 50368 | -4/Warlord         | Destroyed 13 combat bots
 50440 | -4/Warlord         | Spotted Executioner
 50504 | -4/Warlord         | Entered Proximity Caves
 50813 | -3/Proximity Caves | Build established: Golem
 51840 | -3/Proximity Caves | Build established: Scavenger-Golem
 52346 | -3/Proximity Caves | Spotted B-86 Titan
 52368 | -3/Proximity Caves | Destroyed B-86 Titan
 53503 | -3/Proximity Caves | Discovered new exit (range 14)
 53667 | -3/Proximity Caves | Identified exit to Research
 53690 | -3/Proximity Caves | Build established: Golem
 54199 | -3/Proximity Caves | Entered Research
 54199 | -3/Research        | Evolved 2 slots: Weapon x2
 54202 | -3/Research        | Loaded intel: 46 interactive machine locations
 54203 | -3/Research        | Loaded intel: 4 garrison access locations
 54585 | -3/Research        | Identified exit to Garrison
 54786 | -3/Research        | Spotted B-86 Titan
 54802 | -3/Research        | Destroyed B-86 Titan
 54829 | -3/Research        | Identified exit to Research
 54998 | -3/Research        | Fabricated Huge Storage Unit (x1)
 55064 | -3/Research        | Found Fusion Bomb Launcher
 55256 | -3/Research        | Found Antimissile System
 55657 | -3/Research        | Entered another Research area
 55657 | -2/Research        | Warlord forces began assault on 0b10
 55657 | -2/Research        | Evolved 2 slots: Utility x2
 55682 | -2/Research        | Distinguished unit "Smaug Mourners" dispatched to help
 55682 | -2/Research        | Distinguished unit "Cat Herders" dispatched to help
 55689 | -2/Research        | P-80 Master assimilated allied H3-S7K(s)
 55704 | -2/Research        | Discovered new exit (range 39)
 55707 | -2/Research        | Identified exit to Testing
 55767 | -2/Research        | Research machine network offline
 55930 | -2/Research        | Spotted Striker
 55939 | -2/Research        | Destroyed Striker
 55984 | -2/Research        | Discovered new exit (range 16)
 56249 | -2/Research        | Borebot progress halted
 56532 | -2/Research        | Identified exit to Access
 56539 | -2/Research        | Entered Access
 56539 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 56843 | -1/Access          | Build established: Generator-Golem
 57040 | -1/Access          | Destroyed 7 combat bots
 57113 | -1/Access          | Found Antimissile System
 57478 | -1/Access          | Discovered new exit (range 19)
 57605 | -1/Access          | Entered Command
 58140 | -1/Command         | First assault squad dispatched
 58189 | -1/Command         | Disengaged cave seal
 58189 | -1/Command         | Derelicts emerged from the dark tunnel
 58191 | -1/Command         | Welcomed Warlord to Command
 58616 | -1/Command         | Warlord commented on Warlord statues
 58623 | -1/Command         | Spotted Combat Programmer
 58623 | -1/Command         | Spotted Combat Programmer
 58626 | -1/Command         | Spotted M Guard
 58627 | -1/Command         | Spotted M Guard
 58641 | -1/Command         | Spotted Y5-JHF(L)
 58647 | -1/Command         | Destroyed M Guard
 58647 | -1/Command         | All MAIN.C guards destroyed
 58733 | -1/Command         | Met MAIN.C
 58735 | -1/Command         | Warlord shut down involuntarily
 58750 | -1/Command         | Destroyed MAIN.C Shell
 58750 | -1/Command         | 0b10 Conduit disabled
 58751 | -1/Command         | MAIN.C activated Command garrisons
 58763 | -1/Command         | Destroyed 61-MNK(K)
 58785 | -1/Command         | Destroyed MAIN.C
 58808 | -1/Command         | Discovered new exit (range 41)
 58808 | -1/Command         | Discovered new exit (range 87)
 58808 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 58812 | -1/Command         | Found Zero-point Reactor
 58817 | -1/Command         | Found Omega Cannon
 58832 | -1/Command         | Found Beam Splitter
 59007 | -1/Command         | Found Zero-point Reactor
 59011 | -1/Command         | Found Vortex Chain Reactor
 59028 | -1/Command         | Found Exp. Force Field
 59030 | -1/Command         | Found Exp. Force Field
 59034 | -1/Command         | Found Exp. System Purifier
 59132 | -1/Command         | Build established: Generator-Tank
 59567 | -1/Command         | Attacked by Warlord forces
 60058 | -1/Command         | Found Blast Cannon
 60084 | -1/Command         | Build established: Generator-Mutant
 60278 | -1/Command         | Phase Generator disabled
 60392 | -1/Command         | Build established: Generator-Skirmisher
 60927 | -1/Command         | Build established: Generator-Assassin
 62609 | -1/Command         | Build established: Generator-Skirmisher
 63974 | -1/Command         | Found Exp. Powered Armor
 65288 | -1/Command         | Found Hyp. Multirail
 65921 | -1/Command         | Found Exp. Targeting Computer
 66198 | -1/Command         | Found Multirail
 68188 | -1/Command         | Discovered new exit (range 8)
 68214 | -1/Command         | Entered Access_0
 68215 | -1/Access_0        | Met Architect
 68224 | -1/Access_0        | Destroyed A8
 68229 | -1/Access_0        | Architect warped through subspace
 68268 | -1/Access_0        | Architect warped through subspace
 68304 | -1/Access_0        | Architect warped through subspace
 68320 | -1/Access_0        | Subspace Access Node disabled
 68335 | -1/Access_0        | Architect warped through subspace
 68356 | -1/Access_0        | Found Prototype Device
 68362 | -1/Access_0        | Found Exp. Weapon Cycler
 68363 | -1/Access_0        | Identified Desublimator
 68372 | -1/Access_0        | Architect warped through subspace
 68402 | -1/Access_0        | Architect warped through subspace
 68454 | -1/Access_0        | Architect warped through subspace
 68457 | -1/Access_0        | Subspace Access Node disabled
 68488 | -1/Access_0        | Architect warped through subspace
 68499 | -1/Access_0        | Build established: Generator-Tank
 68520 | -1/Access_0        | Architect warped through subspace
 68555 | -1/Access_0        | Architect warped through subspace
 68579 | -1/Access_0        | Architect warped through subspace
 68600 | -1/Access_0        | Architect warped through subspace
 68620 | -1/Access_0        | Architect warped through subspace
 68634 | -1/Access_0        | Architect warped through subspace
 68642 | -1/Access_0        | A6 warped into view
 68663 | -1/Access_0        | Architect warped through subspace
 68676 | -1/Access_0        | Architect warped through subspace
 68688 | -1/Access_0        | Architect warped through subspace
 68715 | -1/Access_0        | Architect warped through subspace
 68715 | -1/Access_0        | Subspace Access Node disabled
 68722 | -1/Access_0        | Subspace Access Node disabled
 68800 | -1/Access_0        | Destroyed Architect
 68801 | -1/Access_0        | Architect triggered a singularity event
 68802 | -1/Access_0        | Released all parts (20)
 68805 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 68805 | -1/Access_0        | Warped through subspace to slip node
 68805 | -1/Access_0        | Discovered new exit (range 8)
 68809 | ***                | Escaped singularity!

 Last Messages 
---------------
68802_ Released Huge Storage Unit.
68802_ Released Asb. Biocell Array.
68802_ Released Biometal Heavy Treads.
68802_ Released Zero-point Reactor.
68802_ Released Vortex Chain Reactor.
68802_ Released Exp. Force Field.
68802_ Released Enh. Armored Heavy Treads.
68802_ Released Exp. Targeting Computer.
68802_ Released Exp. Cooling System.
68802_ Released Lrn. Tractor Beam.
68803_ A0_COM: 9.
68804_ A0_COM: 8.
68805_ A0_COM: 7.
68805_ Acquired Hpw. Transdimensional Reconstructor.
68805_ Warped through subspace, drawn to slip node.
68805_ EXIT=FOUND
68806_ A0_COM: 6.
68807_ A0_COM: 5.
68808_ A0_COM: 4.
68809_ A0_COM: 3.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           128
Energy Generation          111
Energy Capacity            3180
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Range         20
Terrain Scan Density       2010
Jamming Range              16
Cloak Strength             4
Additional Mass Support    20
Corruption Block           15
Armor Coverage             1425
Resistance: KI             30
Resistance: TH             75
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Weapon Shielding           100
Point Defense Rating       480
Weapon Cycling             30
Phase Shifting             15
Evasion (%)                63
Targeting Accuracy         20
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           6
Matter Filtering           50
Particle Charging          25
Offensive Hacking          12
Defensive Hacking          36

 Item Schematics 
-----------------
              Huge Storage Unit | -10/Materials | Hacked
                EM Pulse Cannon | -8/Materials  | Hacked
        Imp. Signal Interpreter | -8/Materials  | Hacked
               Missile Launcher | -8/Materials  | Hacked
              Imp. Sensor Array | -8/Materials  | Scanalyzed
              Lrn. Tractor Beam | -8/Materials  | Scanalyzed
                    Gauss Rifle | -7/Zion       | Archive
                       Coil Gun | -7/Zion       | Archive
                  Gatling Laser | -7/Zion       | Archive
 0b10 Decoder Chip [Skirmisher] | -7/Zion       | Archive
         Nuclear Pulse Thruster | -7/Zion       | Archive
                  Arc Projector | -7/Zion       | Archive
               Disruptor Cannon | -7/Zion       | Archive
             Imp. Hacking Suite | -7/Zion       | Archive
                       Mak. Leg | -7/Zion       | Archive
            Imp. Actuator Array | -7/Zion       | Archive
                  Lightning Gun | -7/Zion       | Archive
          Imp. Coolant Injector | -7/Zion       | Archive
                     Mak. Spear | -7/Zion       | Archive
                    Power Sword | -7/Zion       | Archive

 Robot Schematics 
------------------
     G-47 Trooper | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive
       M-28 Smith | -7/Zion | Archive
    H-77 Assassin | -7/Zion | Archive

 Fabricated
------------
 Lrn. Tractor Beam | x2 | -7/Factory  
 Huge Storage Unit | x1 | -6/Factory  
 Huge Storage Unit | x1 | -3/Research 

 Alien Tech Used 
-----------------
Core Expander
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HoverArcClaws
  Manual?         0
Play Time         10:22:21
  Cumulative      479.7 hours
  Start           2023.04.04 @ 05:28:50
  End             2023.04.08 @ 12:49:39
Sessions          45
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           77
  Adventurer      1
  Explorer        6
Win Type          6
  Total           37
  Types           11/3/12/1/1/1/6/1/1
Lore%             92
Gallery%          92
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d45391f4-6fd5-40ff-829e-07b7c9447758