Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.28 @ 13:29:25 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (108) 540 Value Destroyed (3645) 3645 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (254) 254 TOTAL SCORE: 7999 Bonus ------- High Alert Combat Kills 22 Met Data Miner 300 Friendly Fire -68 Cogmind --------- Core Integrity 79/700 Matter 295/300 Energy 87/100 System Corruption 12% Temperature Cool (9) Movement Treading (180) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Medium Treads Flexi-carbon Leg > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Advanced Signal Interpreter Microactuators > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Aerolev Unit Gravmag System Gravmag System Gravmag System Gravmag System Gravmag System Advanced Heat Sink Large Storage Unit Large Storage Unit Long-range Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Improved Melee Analysis Suite Plasma Cannon Scythe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Plasma Cannon Gauss Cannon > --- INVENTORY -------- Armored Treads Medium Treads Aerolev Unit Gravmag System Gravmag System Gravmag System Gravmag System Gravmag System Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators Improved Medium Armor Plating Medium Reactive Plating Lightning Gun Gauss Rifle Heavy Rocket Launcher Power Maul Power Maul Scythe [Rating: 47] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Propulsion Shielding Weapon Heavy Rocket Launcher Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . . 1 . 2 . . . . Utility 3 | . . 1 2 . . . . . Weapon . | . . . . . . . . . Parts Attached 138 | 3 7 11 24 62 9 1 1 20 Power 7 | . . 1 2 4 . . . . Engine 2 | . . 1 . 1 . . . . Core 5 | . . . 2 3 . . . . Reactor . | . . . . . . . . . Propulsion 31 | 2 1 4 8 12 . . . 4 Treads 20 | 1 1 2 4 9 . . . 3 Leg 2 | . . 1 . . . . . 1 Wheel 8 | 1 . 1 3 3 . . . . Hover 1 | . . . 1 . . . . . Flight . | . . . . . . . . . Utility 58 | 1 4 2 8 27 6 1 1 8 Device 24 | 1 1 1 1 12 3 1 . 4 Storage 6 | . 3 . 3 . . . . . Processor 2 | . . . . 1 . . . 1 Hackware . | . . . . . . . . . Protection 26 | . . 1 4 14 3 . 1 3 Artifact . | . . . . . . . . . Weapon 42 | . 2 4 6 19 3 . . 8 Energy Gun 7 | . . 1 2 2 1 . . 1 Energy Cannon 5 | . . . 1 3 . . . 1 Ballistic Gun 11 | . . 2 1 7 . . . 1 Ballistic Cannon 5 | . 2 . 1 1 . . . 1 Launcher 5 | . . 1 1 . 1 . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 8 | . . . . 5 1 . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . Parts Lost 28 | . 2 4 1 9 . . . 12 Power 5 | . . 1 1 2 . . . 1 Propulsion 9 | . 1 2 . 3 . . . 3 Utility 7 | . . 1 . 3 . . . 3 Weapon 7 | . 1 . . 1 . . . 5 Highest Loss Streak 5 | . 2 1 1 3 . . . 5 Average Slot Usage (%) 92 | . 93 88 97 98 92 92 92 75 Engine 3 | . 14 10 1 3 . . . . Core 4 | . . . 7 3 7 7 7 6 Treads 21 | . 14 11 18 29 23 23 23 12 Leg 1 | . . 5 . . . . . 3 Wheel 7 | . 14 12 9 5 7 7 7 2 Device 4 | . 6 . 2 4 6 7 7 6 Storage 22 | . 16 22 25 23 23 23 23 21 Processor 4 | . . . . 6 7 7 7 7 Protection 3 | . . 3 15 3 . . . . Energy Gun 3 | . 12 1 5 3 1 7 7 . Energy Cannon 1 | . . . 2 3 1 . . . Ballistic Gun 3 | . 10 3 5 3 . . . . Ballistic Cannon 2 | . 4 15 1 1 . . . . Launcher 1 | . . . 2 . 5 7 7 1 Slashing Weapon 2 | . . . . 2 4 . . 5 Naked Turns . | . . . . . . . . . Heaviest Build 88 | 13 43 46 70 88 85 67 85 85 Greatest Support 86 | 20 10 26 20 86 28 28 28 28 Greatest Overweight (x) 5 | 1 4 4 4 5 3 2 3 3 Average Overweight (x) 2 | . 1 1 3 2 2 2 2 1 Largest Inventory Capacity 22 | 6 16 16 22 22 22 22 22 22 Average Capacity 19 | 6 6 16 20 22 22 22 22 20 Most Carried 22 | 6 9 16 22 22 22 22 22 22 Average Carried 18 | 5 6 14 20 21 22 21 22 17 Final Capacity 22 | 6 16 16 22 22 22 22 22 16 Final Carried 22 | 5 8 15 22 22 22 22 22 15 Class Distribution -------------------- 73% | Hauler-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 3126 | 241 96 465 436 987 179 185 . 537 Remotely . | . . . . . . . . . Salvage Created 3645 | 101 283 621 1016 1012 106 . . 506 Parts 183 | 6 13 45 49 44 11 . . 15 Haulers Intercepted 3 | . . 1 2 . . . . . Recyclers Shooed 4 | 2 . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . 8 . . 11 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 89 | . 8 23 19 19 7 . . 13 Melee 1 | . . . . . . . . 1 Guns 40 | . 6 9 13 9 . . . 3 Cannons 28 | . 2 11 1 10 . . . 4 AOE 20 | . . 3 5 . 7 . . 5 Classes Destroyed 14 | 2 4 3 2 3 . . . . Worker 2 | . . 1 1 . . . . . Builder 3 | . . . 1 2 . . . . Tunneler 1 | 1 . . . . . . . . Hauler 3 | . . 1 2 . . . . . Recycler 6 | 1 . 1 3 1 . . . . Operator 2 | . 1 . . . 1 . . . Watcher 2 | . 1 . . 1 . . . . Swarmer 24 | . 2 14 3 1 4 . . . Grunt 32 | . 6 7 10 2 3 . . 4 Brawler 5 | . . . . 1 . . . 4 Duelist 5 | . . . 1 . . . . 4 Sentry 16 | . . 2 5 8 . . . 1 Hunter 2 | . . . . 2 . . . . Programmer 5 | . . . . 5 . . . . Best Kill Streak 8 | 1 4 8 8 4 4 . . 5 Combat Bots Only 8 | . 4 8 6 3 4 . . 5 Max Kills in Single Turn 3 | 1 1 3 3 2 2 . . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 2 . 2 . . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 6920 | . 435 764 814 2271 72 . . 2564 Core 939 | . 123 86 109 166 . . . 455 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 77 | 100 50 78 80 . . . . . Volleys Fired 259 | 11 25 45 44 86 8 . . 40 Largest 2 | 2 2 2 2 2 2 . . 2 Hottest 128 | 70 85 79 119 128 94 . . 108 Shots Fired 480 | 22 50 89 87 163 9 . . 60 Gun 283 | 22 40 30 76 96 1 . . 18 Cannon 174 | . 10 58 6 67 . . . 33 Launcher 23 | . . 1 5 . 8 . . 9 Special . | . . . . . . . . . Kinetic 294 | 11 26 86 38 93 . . . 40 Thermal 146 | 11 24 2 44 59 . . . 6 Explosive 23 | . . 1 5 . 8 . . 9 Electromagnetic 17 | . . . . 11 1 . . 5 Robot Hit Streak 29 | 5 15 7 29 19 1 . . 14 Robot Miss Streak 5 | 2 1 5 3 5 1 . . 5 Penetration Max 1 | . . . . 1 . . . 1 Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 347 | 14 36 51 67 128 1 . . 50 Core Hits 232 | 3 18 30 52 80 11 . . 38 Critical Hits 6 | . 1 1 . 1 . . . 3 Critical Kills 3 | . . 1 . 1 . . . 1 Critical Parts Destroyed 2 | . 1 . . . . . . 1 Melee Attacks 96 | . . . . 54 5 . . 37 Impact 7 | . . . . 7 . . . . Slashing 89 | . . . . 47 5 . . 37 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9741 | 119 373 891 1996 3146 837 . . 2379 Guns 3732 | 119 304 219 1108 1570 22 . . 390 Cannons 2965 | . 69 538 117 1424 . . . 817 Explosions 2745 | . . 134 771 55 815 . . 970 Melee 299 | . . . . 97 . . . 202 Ramming . | . . . . . . . . . Kinetic 4109 | 34 135 742 470 1757 . . . 971 Thermal 2335 | 85 238 15 755 1089 . . . 153 Explosive 2690 | . . 134 771 . 815 . . 970 Electromagnetic 308 | . . . . 203 22 . . 83 Impact . | . . . . . . . . . Slashing 299 | . . . . 97 . . . 202 Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . 3 3 3 3 12 Average Corruption 3 | . . . . 2 3 3 3 4 Corruption Purged . | . . . . . . . . . Effects 94 | . . . . 42 8 12 3 29 Message Errors 25 | . . . . 12 3 2 1 7 Matter Fused 19 | . . . . 5 3 4 2 5 Heat Flow Errors 9 | . . . . 6 . 1 . 2 Energy Discharges 17 | . . . . 4 2 5 . 6 Data Loss (minor) 9 | . . . . 5 . . . 4 Data Loss (major) 2 | . . . . . . . . 2 Targeting Errors 10 | . . . . 8 . . . 2 Weapon Failures 3 | . . . . 2 . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 248 | . . . 8 77 84 . . 79 Projectiles 17 | . . . . 6 . . . 11 Explosions 164 | . . . 8 4 84 . . 68 Melee 67 | . . . . 67 . . . . Knockbacks 20 | . . 10 . 6 . . . 4 Impact . | . . . . . . . . . Kinetic 20 | . . 10 . 6 . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 446 | . . 32 55 . . . . 359 Shots 8 | . . 1 1 . . . . 6 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 342 | 80 244 90 201 342 45 254 . 322 Average Temperature 87 | 28 86 32 50 100 17 132 . 151 Received Heat Transfer 1734 | . 120 201 324 606 36 . . 447 Effects 6 | . . . . 3 . . . 3 Energy Bleed 1 | . . . . 1 . . . . Interference 5 | . . . . 2 . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . 2 . 1 4 . . . . Heat Transferred 4387 | 259 703 37 1369 1719 . . . 300 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 495 | 10 171 397 495 260 . . . . Average Influence 137 | 5 95 188 206 110 . . . . Maximum Alert Level 2 | . . 1 2 1 . . . . Low Security (%) 81 | 100 100 60 55 92 . . . . Level 1 14 | . . 39 26 7 . . . . Level 2 3 | . . . 17 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 2 1 1 9 . . . 1 Investigation . | . . . . . . . . . Extermination 4 | . . . . 4 . . . . Reinforcement 4 | . 2 1 . 1 . . . . Assault 1 | . . . . . . . . 1 Garrison 5 | . . . 1 4 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 7 | . 1 . 4 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 147 | . 20 37 33 33 4 . . 20 Peak Tracking Total 11 | . 6 11 9 5 2 . . 10 Tactical Retreats 12 | . 1 6 1 1 . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 4 | . 2 . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 9 | . . 1 3 3 . . . 2 Max in Single Turn 1 | . . 1 1 1 . . . 1 Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 37 | . 8 7 5 12 1 . 4 . Terminals 23 | . 6 6 3 8 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 3 | . 2 . . 1 . . . . Scanalyzers 2 | . . 1 1 . . . . . Garrison Access 3 | . . . . 3 . . . . Total Hacks 114 | . 30 26 10 22 1 . 25 . Successful 78 | . 21 19 7 5 1 . 25 . Failed 36 | . 9 7 3 17 . . . . Catastrophic 6 | . 1 . 1 4 . . . . Database Lockouts . | . . . . . . . . . Manual 54 | . 21 15 5 13 . . . . Terminals 73 | . 28 22 6 17 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units 3 | . 2 . . 1 . . . . Scanalyzers 6 | . . 4 2 . . . . . Garrison Access 4 | . . . . 4 . . . . Terminal Hacks 50 | . 12 11 1 . 1 . 25 . Record 11 | . . . . . . . 11 . Part Schematic 8 | . 2 . . . . . 6 . Robot Schematic 5 | . . . . . . . 5 . Prototype ID Bank 12 | . 5 4 . . . . 3 . Open Door 1 | . . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 2 | . . 2 . . . . . . Unreport Threat 4 | . . 3 1 . . . . . Locate Traps 6 | . 4 2 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 3 | . 2 . . 1 . . . . Retrieve Components 3 | . 2 . . 1 . . . . Scanalyzer 6 | . . 4 2 . . . . . Insert Component 3 | . . 2 1 . . . . . Analyze 3 | . . 2 1 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 47 | . 19 11 4 13 . . . . Terminals 16 | . 7 4 2 3 . . . . Track 8 | . 5 2 1 . . . . . Assimilate 1 | . . . . 1 . . . . Botnet 7 | . 2 2 1 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 26 | . 6 5 4 11 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . 2 2 1 . . . 6 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 44 | . . . 44 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . 2 . . 3 . . . . Parts Scanalyzed 3 | . . 2 1 . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . Programmers 3 | . . . . 3 . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies 2 | . . . . 1 . . . 1 Largest Group 1 | . . . . 1 1 . . 1 Highest-Rated Group 94 | . . . . 10 10 . . 94 Highest-Rated Ally 94 | . . . . 10 10 . . 94 Total Orders 4 | . . . . 2 2 . . . GOTO 2 | . . . . 1 1 . . . FOLLOW 2 | . . . . 1 1 . . . Ally Attacks 7 | . . . . . . . . 7 Total Damage 345 | . . . . . . . . 345 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 2 . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 8019 | 61 670 805 1004 2746 724 721 97 1191 Spaces Moved 4504 | 25 454 452 514 1397 553 460 80 569 Core . | . . . . . . . . . Treads 693 | . . . 1 380 . . . 312 Legs 5 | 5 . . . . . . . . Wheels 3806 | 20 454 452 513 1017 553 460 80 257 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 90 | 90 90 100 120 120 120 120 120 120 Average Speed 130 | 96 90 115 132 145 120 120 120 160 Slowest Speed 220 | 120 120 120 220 220 130 120 130 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 3 81 48 41 35 68 61 69 55 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 4 | . . . . . 1 2 . 1 Spaces Dug 114 | . . . . 49 35 . . 30 Terrain Destroyed 301 | . . 9 46 53 93 . . 100 Melee 84 | . . . . 49 5 . . 30 Projectile 6 | . . . . 1 . . . 5 AOE 211 | . . 9 46 3 88 . . 65 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 5992 | 42 669 646 757 1856 591 629 80 722 Wait 839 | . 170 114 125 194 17 166 . 53 Move 4496 | 24 453 451 513 1396 552 459 79 569 Hop . | . . . . . . . . . Pick Up 78 | 1 7 16 24 27 . 1 . 2 Fast Attach 22 | 2 2 4 7 4 . . . 3 Attach 35 | 1 3 3 8 11 . . . 9 Detach 7 | . 1 1 3 1 . . . 1 Swap 81 | . 2 4 9 47 9 1 1 8 Drop 71 | 3 6 8 24 28 . 2 . . Fire 259 | 11 25 45 44 86 8 . . 40 Melee 96 | . . . . 54 5 . . 37 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . 8 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 62 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 4) 544 | -10/Materials | Discovered new exit (range 11) 713 | -10/Materials | Discovered new exit (range 9) 732 | -10/Materials | Entered another Materials area 732 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 796 | -9/Materials | Discovered new exit (range 16) 1364 | -9/Materials | Destroyed 8 combat bots 1474 | -9/Materials | Discovered new exit (range 8) 1537 | -9/Materials | Entered another Materials area 1537 | -8/Materials | Evolved 2 slots: Utility x2 1865 | -8/Materials | Discovered new exit (range 10) 2001 | -8/Materials | Build established: Hauler-Mutant 2071 | -8/Materials | Garrison activated, responded to threat 2200 | -8/Materials | Discovered new exit (range 15) 2439 | -8/Materials | Repaired Broken Imp. Sensor Array? 2541 | -8/Materials | Entered Factory 2541 | -7/Factory | Evolved 2 slots: Propulsion x2 2686 | -7/Factory | Garrison activated, responded to threat 2905 | -7/Factory | Discovered new exit (range 7) 2913 | -7/Factory | Identified exit to Factory 3355 | -7/Factory | Garrison activated, responded to threat 3534 | -7/Factory | Lost 3 parts (2n1w) 5148 | -7/Factory | Discovered new exit (range 15) 5184 | -7/Factory | Identified exit to Lower Caves 5287 | -7/Factory | Entered Lower Caves 5287 | -7/Lower Caves | Accompanied by 1 ally 5308 | -7/Lower Caves | Learned Factory interactive machine intel 5941 | -7/Lower Caves | Discovered new exit (range 5) 5948 | -7/Lower Caves | Identified exit to Lower Caves 6011 | -7/Lower Caves | Entered another Lower Caves area 6043 | -7/Lower Caves | Discovered exit to Factory (range 12) 6596 | -7/Lower Caves | Learned Factory trap positions 6720 | -7/Lower Caves | Discovered new exit (range 9) 6731 | -7/Lower Caves | Identified exit to Data Miner 6732 | -7/Lower Caves | Entered Data Miner 6732 | -7/Data Miner | Discovered new exit (range 6) 6737 | -7/Data Miner | Identified exit to Proximity Caves 6755 | -7/Data Miner | Met Data Miner 6779 | -7/Data Miner | Learned location of Section 7 (-3) 6779 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6800 | -7/Data Miner | Received God Mode back door access code from Data Miner 6829 | -7/Data Miner | Entered Proximity Caves 6844 | -6/Proximity Caves | Learned 4 Factory zone layouts 7157 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7164 | -6/Proximity Caves | Escorted by Enhanced Grunt 7269 | -6/Proximity Caves | Core integrity fell below 50% 7315 | -6/Proximity Caves | Spotted B-75 Beast 7359 | -6/Proximity Caves | Lost 5 parts (2n1u2w) 7555 | -6/Proximity Caves | Learned location of Zion (-6) 8011 | -6/Proximity Caves | System corruption reached 10% 8013 | -6/Proximity Caves | Core integrity fell below 20% 8020 | -6/Proximity Caves | Self-destructed Last Messages --------------- 07581_ |GPYNF3PBW>#VSK%77C<>SIHB22 L:7G|HYO8 07628_ System corrupted: Component data lost. 07701_ System corrupted: Energy discharge (-57). 07724_ System corrupted: Matter fused (-7). 07734_ Acquired 7 matter. 07782_ TAS1L PNDYRXBWIDU1/SOE3ZJ 07800_ System corrupted: Substantial component data lost. 07833_ System corrupted: Component data lost. 07855_ KW1WCCNMHZZWEG:PH=KNLOKPA 08003_ Unknown Energy Gun severed. 08010_ Imp. Melee Analysis Suite destroyed. 08010_ Mic. Nuclear Core destroyed. 08010_ System corrupted by crushing effect (+5). 08010_ System corrupted by crushing effect (+1). 08020_ Greatsword destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????## #########?????????# ? | | ???????????? "" ###### ## ####????? ? | | ?????????? ##??? | | ??????????# ## ##? | | ???????????# ######## ### ## | | ?????????????????????## ###?# # | | ?????????????????????# @###?## # | | ?????????????????????## b## ## # | | ??????????????????????#g ## | | ?????????????????????## ##?? | | ???????????????????### #####???? ??? | | ???????????????????# ##????????? ??? | | ???????????????????## #??????????? ??? | | ????????????????????# ###????????????? | | ?????????????????? ##???????????? | | ?????????????????? ## % ##??????????? | | ?????????????????? ## ##?????????? | | ????????????????? ## #### ### #?????????? | | ???????????????? ?# #???# ?# #?????????? | | ???????????????# ??####????# ### ##?????????? | | ????????????????#???????????# ## "##?????????? | | ????????????????????????????# # # ##????????? | | ????????????????????????????###?# ##"##???????? | | ????????????????????????????????## #### ##??????? | | ?????????????????????????????????####?# #??????? | | ??????????????????????????????????????# #??????? | | ????????????????????????????##????????# #??????? | | ????????????????????????????# ###??#### ##??????? | | ??????????????????????? ???# ### #?????### | | ??????????????????????# #### #???## # | | ?????????? ??? ????# ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 30 Resistance: EM 15 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 42 Melee Accuracy 6 Recoil Reduction 5 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Imp. Terrain Scanner | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Gravmag System | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaGrenadeBlade Manual? 0 Play Time 02:03:51 Cumulative 686.9 hours Start 2020.02.28 @ 07:43:23 End 2020.02.28 @ 13:29:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 209 Rogue 209 Adventurer 0 Explorer 0 Win Type - Total 26 Types 19/1/3/3/0/0/0 Lore% 67 Gallery% 84 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4183d2ec-3c6f-4107-926d-9ca39a9c4ce8