Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 11:34:41 Player: Egg2239 Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1722) 1722 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4547 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 147/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Targeting Computer Melee Analysis Suite Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg VSS Leg Improved Titanium Leg Improved Targeting Computer Melee Analysis Suite Minigun Advanced Assault Cannon Missile Launcher Scythe Scythe [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 2 | . . . 2 . . Weapon 1 | . . . . 1 . Parts Attached 75 | 6 11 15 35 4 4 Power 17 | 1 2 3 9 1 1 Engine 13 | 1 2 3 6 . 1 Core 4 | . . . 3 1 . Reactor . | . . . . . . Propulsion 24 | 2 1 8 11 2 . Treads 7 | 2 1 4 . . . Leg 17 | . . 4 11 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 3 . 8 . . Device 1 | . . . 1 . . Storage 3 | 1 . . 2 . . Processor 4 | . 2 . 2 . . Hackware 1 | . . . 1 . . Protection 3 | . 1 . 2 . . Artifact . | . . . . . . Weapon 22 | 2 5 4 7 1 3 Energy Gun 4 | 2 2 . . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | . 2 2 3 . . Ballistic Cannon 4 | . . . 2 1 1 Launcher 2 | . 1 . . . 1 Special Weapon . | . . . . . . Impact Weapon 3 | . . 2 1 . . Slashing Weapon 2 | . . . 1 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 23 | . 1 4 12 . 6 Power 8 | . 1 1 4 . 2 Propulsion 9 | . . 1 6 . 2 Utility 2 | . . . 1 . 1 Weapon 4 | . . 2 1 . 1 Highest Loss Streak 6 | . 1 2 5 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 94 88 94 100 66 Engine 8 | . 13 10 6 7 5 Core 1 | . . . 1 7 4 Treads 10 | . 27 35 . . . Leg 20 | . . 1 32 30 18 Storage 14 | . 14 11 15 15 10 Processor 6 | . 5 11 6 . . Hackware 3 | . . . 5 7 5 Protection 5 | . 5 . 6 7 4 Energy Gun 4 | . 22 . . . . Ballistic Gun 6 | . 4 14 6 . . Ballistic Cannon 4 | . . . 5 23 13 Impact Weapon 1 | . . 3 2 . . Slashing Weapon 2 | . . . 3 . . Naked Turns 23 | . . . . . 23 Heaviest Build 79 | 12 19 17 68 79 79 Greatest Support 80 | 40 40 80 60 68 68 Greatest Overweight (x) 3 | . . . 3 1 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 11 | 7 8 8 13 15 11 Most Carried 11 | 5 8 8 11 11 10 Average Carried 6 | 3 6 6 7 9 7 Final Capacity 15 | 8 8 8 15 15 5 Final Carried 11 | 4 7 5 11 10 2 Class Distribution -------------------- 81% | Mutant 14% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1362 | 260 166 124 812 . . Remotely . | . . . . . . Salvage Created 2033 | 84 367 262 1314 6 . Parts 114 | 2 35 14 62 1 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 46 | . 11 5 30 . . Melee 13 | . . 1 12 . . Guns 20 | . 7 4 9 . . Cannons 5 | . . . 5 . . AOE 3 | . 3 . . . . Classes Destroyed 11 | 1 4 1 4 1 . Worker 4 | . . . 4 . . Builder 1 | . 1 . . . . Hauler 1 | . . . 1 . . Recycler 2 | 1 . . 1 . . Operator 1 | . . . . 1 . Watcher 2 | . 2 . . . . Swarmer 12 | . 5 . 7 . . Grunt 22 | . 6 1 15 . . Duelist 1 | . . . 1 . . Sentry 9 | . . 4 5 . . Hunter 2 | . . . 2 . . Best Kill Streak 7 | 1 5 2 7 1 . Combat Bots Only 7 | . 4 2 7 . . Max Kills in Single Turn 2 | 1 2 1 1 1 . Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee 1 | . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 347 | . 47 55 225 . 20 Missed 84 | . 10 17 57 . . Damage Taken 4331 | 36 469 664 2271 . 891 Core 1257 | . 72 154 285 . 746 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 36 | . 36 . . . . Core Remaining (%) 70 | 100 71 61 48 . . Volleys Fired 148 | 1 26 31 84 1 5 Largest 3 | 2 2 2 2 3 3 Hottest 144 | 80 80 40 96 144 132 Shots Fired 207 | 2 52 37 106 3 7 Gun 151 | 2 50 37 62 . . Cannon 53 | . . . 44 3 6 Launcher 3 | . 2 . . . 1 Special . | . . . . . . Kinetic 152 | . . 37 106 3 6 Thermal . | . . . . . . Explosive 3 | . 2 . . . 1 Electromagnetic 52 | 2 50 . . . . Robot Hit Streak 14 | 1 7 14 11 1 3 Robot Miss Streak 3 | 1 3 2 3 3 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 181 | 1 29 35 112 1 3 Core Hits 78 | 1 22 13 41 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 5 | . . 1 4 . . Critical Strikes 12 | . . 1 11 . . Blast 1 | . . . 1 . . Smash 6 | . . 1 5 . . Sever 5 | . . . 5 . . Melee Attacks 65 | . . 4 61 . . Impact 19 | . . 4 15 . . Slashing 46 | . . . 46 . . Piercing . | . . . . . . Sneak Attacks 8 | . . . 8 . . Combat Hostiles 1 | . . . 1 . . Follow-up Attacks . | . . . . . . Damage Inflicted 4308 | 88 686 389 3014 29 102 Guns 1442 | 28 448 316 650 . . Cannons 881 | . . . 770 29 82 Explosions 313 | 60 233 . . . 20 Melee 1656 | . . 70 1586 . . Ramming 16 | . 5 3 8 . . Kinetic 1847 | . . 316 1420 29 82 Thermal 181 | 60 121 . . . . Explosive 132 | . 112 . . . 20 Electromagnetic 476 | 28 448 . . . . Impact 488 | . . 70 418 . . Slashing 1168 | . . . 1168 . . Piercing . | . . . . . . Highest Corruption 9 | . . . . . 9 Average Corruption 9 | . . . . . 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . . 5 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 344 | . . 24 301 19 . Projectiles 63 | . . . 44 19 . Explosions . | . . . . . . Melee 281 | . . 24 257 . . Knockbacks 13 | . . . 13 . . Impact 3 | . . . 3 . . Kinetic 10 | . . . 10 . . Secondary . | . . . . . . Self-Inflicted Damage 79 | 37 42 . . . . Shots 4 | 1 3 . . . . Rammed 3 | . 1 2 . . . Targets Rammed 6 | . 1 2 3 . . Kicked 3 | . . . 3 . . Crushed . | . . . . . . Highest Temperature 441 | 30 330 19 441 96 179 Average Temperature 112 | 21 110 6 137 51 69 Received Heat Transfer 1206 | . 162 198 846 . . Effects 4 | . 2 . 2 . . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . 1 . . . . Interference 1 | . 1 . . . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 6 | . 3 . 3 . . Impact Corruptions 6 | . . 1 5 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 150 | 100 50 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | 1 3 . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 302 | 5 291 186 302 106 52 Initial 100 | . 3 59 18 100 37 Average 108 | 2 98 90 126 101 25 Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 83 | 100 77 100 79 100 100 Level 1 16 | . 22 . 20 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 . 7 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . 1 . 4 . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 6 | . 3 . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 21 6 48 1 2 Peak Tracking Total 5 | . 4 2 5 1 2 Tactical Retreats 6 | . . . 6 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 6 | . 2 . 3 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 2 | . . . 2 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 12 | . 5 2 3 2 . Terminals 8 | . 2 2 2 2 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 24 | . 9 3 10 2 . Successful 15 | . 7 2 4 2 . Failed 9 | . 2 1 6 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . 5 3 8 2 . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 10 | . 3 2 3 2 . Open DSF 1 | . . . . 1 . Alert Level 3 | . 1 . 1 1 . Unreport Threat 1 | . . . 1 . . Disarm Traps 1 | . . . 1 . . Patrol Status 1 | . . 1 . . . Transport Status 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 2 3 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 2 | . . . . . 2 Total Damage 20 | . . . . . 20 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 3995 | 119 837 548 2277 129 85 Spaces Moved 1931 | 70 411 257 1104 64 25 Core 12 | 10 . . . . 2 Treads 717 | 60 411 246 . . . Legs 1202 | . . 11 1104 64 23 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 105 185 50 Average Speed 158 | 144 160 158 156 185 183 Slowest Speed 330 | 160 160 160 330 195 195 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 5 60 22 68 3 21 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched . | . . . . . . Spaces Dug 3 | . 3 . . . . Terrain Destroyed 44 | 4 20 . 12 1 7 Melee . | . . . . . . Projectile 14 | . . . 12 1 1 AOE 30 | 4 20 . . . 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2579 | 86 544 368 1450 74 57 Wait 225 | . 72 20 112 . 21 Move 1927 | 69 410 256 1103 64 25 Hop . | . . . . . . Pick Up 85 | 10 13 20 38 3 1 Fast Attach . | . . . . . . Attach 64 | 6 11 14 28 2 3 Detach 12 | . 5 4 3 . . Swap 11 | . . 1 7 2 1 Drop 36 | . 6 16 11 2 1 Fire 148 | 1 26 31 84 1 5 Melee 65 | . . 4 61 . . Ram . | . . . . . . Kick 3 | . . . 3 . . Crush 3 | . 1 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Repaired Lgt. Treads 311 | -10/Materials | Build established: Mutant 569 | -10/Materials | Discovered new exit (range 15) 739 | -10/Materials | Identified exit to Materials 957 | -10/Materials | Entered another Materials area 957 | -9/Materials | Evolved 2 slots: Propulsion x2 1325 | -9/Materials | Discovered new exit (range 17) 1409 | -9/Materials | Identified exit to Materials 1505 | -9/Materials | Entered another Materials area 1505 | -8/Materials | Evolved 2 slots: Utility x2 1516 | -8/Materials | Identified exit to Garrison 1645 | -8/Materials | Destroyed 7 combat bots 2218 | -8/Materials | Garrison activated, responded to threat 2414 | -8/Materials | Lost 3 parts (2p1n) 2635 | -8/Materials | Lost 5 parts (1p2n1u1w) 3517 | -8/Materials | Discovered new exit (range 15) 3773 | -8/Materials | Core integrity fell below 50% 3782 | -8/Materials | Entered Factory 3782 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3831 | -7/Factory | Identified exit to DSF 3911 | -7/Factory | Sucked down chute 3911 | -7/Factory | Entered Waste 3912 | -7/Waste | Met a frightened Derelict 3926 | -7/Waste | EMP discharged 3927 | -7/Waste | Spotted C-40 Crusher 3927 | -7/Waste | Spotted C-40 Crusher 3961 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3964 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3967 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3970 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3970 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3978 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3985 | -7/Waste | Core integrity fell below 50% 3991 | -7/Waste | Core integrity fell below 20% 3996 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03968_ 3 Matter crushed. 03970_ Carbon-fiber Leg crushed. 03970_ Hvy. Ion Engine crushed. 03970_ Adv. Assault Cannon crushed. 03970_ Lrg. Storage Unit crushed. 03970_ Hacking Suite crushed. 03973_ Adv. Assault Cannon crushed. 03973_ Minigun crushed. 03973_ Scythe crushed. 03974_ Dropped Adv. Assault Cannon. 03974_ Acquired Adv. Assault Cannon. 03978_ Lgt. Nuclear Core crushed. 03978_ VSS Leg crushed. 03978_ Lgt. Ion Engine crushed. 03978_ Adv. Assault Cannon crushed. 03978_ Scythe crushed. 03978_ Hrd. Medium Armor Plating crushed. 03978_ Missile Launcher crushed. 03981_ Scythe crushed. 03986_ System corrupted: Energy discharge (-28). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##########???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# ] #???????????????????? | | ????????????????????# =!@% #???????????????????? | | ????????????????????#] CCCC #???????????????????? | | ????????????????????# CCCC #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????### ###???????????????????? | | ????????############??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# ! #??# #?????????????????????? | | ????????# #### #?????????????????????? | | ????????# #?????????????????????? | | ????????# [ #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# !#?????????????????????? | | ????????# # =#?????????????????????? | | ????????# #### #?????????????????????? | | ????????############??# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ???????????????????? | | ?????????????????????? ??????????????????? | | ??????????????????????# #####?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Made in Tau Ceti IV Part-time Mechanic Power Corrupts Risk Taker Troublemaker Challenges ------------ None Game ------ Seed FactoryModifiedLaser Manual? 0 Play Time 00:54:59 Cumulative 1.4 hours Start 2024.04.14 @ 10:40:28 End 2024.04.14 @ 11:34:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7dc63219-069e-4cf1-b4c6-4394906c0815