Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 19:42:13 Player: Salamander Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (2211) 2211 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6436 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 30/100 System Corruption 10% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Particle Cannon > --- INVENTORY (5) ---- Aluminum Leg Improved Heat Sink High-capacity Matter Pod (200) Light Armor Plating Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core Light Nuclear Core Fusion Compressor > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Phase Cannon Gauss Rifle Improved Datajack > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Heat Sink Cooling System High-capacity Matter Pod Light Armor Plating Heavy Laser Particle Cannon High-powered Shotgun Flak Gun [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Improved Light Cannon Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Slots Evolved 8 | . . 2 2 2 . 2 . Power 3 | . . 1 1 . . 1 . Propulsion 1 | . . . . 1 . . . Utility 2 | . . 1 1 . . . . Weapon 2 | . . . . 1 . 1 . Parts Attached 68 | 6 8 9 25 6 2 6 6 Power 15 | 1 1 3 7 2 . 1 . Engine 9 | 1 1 3 3 1 . . . Core 6 | . . . 4 1 . 1 . Reactor . | . . . . . . . . Propulsion 20 | 2 2 2 10 3 . . 1 Treads 4 | . . 2 2 . . . . Leg 12 | . 2 . 6 3 . . 1 Wheel 4 | 2 . . 2 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 3 2 1 . 2 . 1 Device 3 | . . 1 . . 1 . 1 Storage 3 | 1 2 . . . . . . Processor 4 | . 1 1 1 . 1 . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 23 | 2 2 2 7 1 . 5 4 Energy Gun 8 | 2 1 . 1 . . 2 2 Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 6 | . . 1 3 . . 1 1 Ballistic Cannon 3 | . 1 1 1 . . . . Launcher 2 | . . . 1 . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . 1 1 . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 2 | . . . 2 . . . . System Corruption 4 | . . . 4 . . . . Parts Lost 40 | . 5 2 13 . . 2 18 Power 10 | . 1 . 5 . . . 4 Propulsion 9 | . 1 1 3 . . . 4 Utility 5 | . 1 . . . . . 4 Weapon 16 | . 2 1 5 . . 2 6 Highest Loss Streak 12 | . 5 2 7 . . 2 12 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 84 | . 86 89 89 96 98 91 69 Engine 7 | . 4 13 10 7 7 6 1 Core 7 | . . . 12 11 15 19 8 Treads 4 | . . 12 8 . . . . Leg 13 | . 19 8 3 23 23 20 19 Wheel 1 | . 7 . 1 . . . . Device 2 | . . 9 . . . . 4 Storage 9 | . 16 11 9 7 7 6 5 Processor 17 | . 9 12 26 23 21 20 14 Energy Gun 7 | . 16 4 1 7 7 9 12 Ballistic Gun 4 | . . 6 5 7 7 5 1 Ballistic Cannon 5 | . 9 10 8 . . . . Naked Turns 3 | . . . . . . . 3 Heaviest Build 53 | 10 22 27 36 37 37 53 45 Greatest Support 50 | 32 32 40 40 50 50 50 50 Greatest Overweight (x) 10 | . . 1 10 . . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 9 Most Carried 10 | 1 2 10 10 10 10 10 9 Average Carried 6 | . . 5 8 8 10 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | . 1 8 8 10 10 9 4 Class Distribution -------------------- 47% | Mutant 40% | Scavenger-Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Matter Collected 1745 | 212 134 300 559 109 . 66 365 Remotely . | . . . . . . . . Salvage Created 2041 | . 439 505 639 . . 150 308 Parts 115 | . 19 38 47 . . 5 6 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Combat Hostiles Destroyed 57 | . 10 16 20 . . 4 7 Guns 37 | . 9 7 12 . . 2 7 Cannons 19 | . 1 9 8 . . 1 . AOE 1 | . . . . . . 1 . Classes Destroyed 8 | . 2 3 3 . . . . Worker 1 | . . . 1 . . . . Watcher 3 | . 1 1 . . . 1 . Swarmer 11 | . . 4 6 . . . 1 Grunt 29 | . 10 6 7 . . 3 3 Brawler 3 | . . 1 . . . . 2 Duelist 3 | . . . 1 . . 1 1 Sentry 9 | . . 5 4 . . . . Hunter 2 | . . . 2 . . . . Best Kill Streak 7 | . 7 6 7 . . 5 3 Combat Bots Only 7 | . 5 6 7 . . 4 3 Max Kills in Single Turn 2 | . 1 1 2 . . 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Hostile Shots Fired 495 | . 65 75 181 . 2 30 142 Missed 143 | . 22 25 50 . 1 9 36 Damage Taken 5937 | . 550 559 2095 . 48 479 2206 Core 1644 | . 194 99 496 . . 91 764 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 69 | . . 69 . . . . . Core Remaining (%) 61 | 100 22 75 9 . 100 . . Volleys Fired 203 | . 32 44 65 . . 15 47 Largest 3 | . 2 2 2 . . 3 3 Hottest 180 | . 104 104 84 . . 180 169 Shots Fired 313 | . 55 81 97 . . 24 56 Gun 208 | . 50 37 53 . . 17 51 Cannon 100 | . 5 44 43 . . 3 5 Launcher 5 | . . . 1 . . 4 . Special . | . . . . . . . . Kinetic 197 | . 5 61 81 . . 11 39 Thermal 111 | . 50 20 15 . . 9 17 Explosive 4 | . . . . . . 4 . Electromagnetic 1 | . . . 1 . . . . Robot Hit Streak 13 | . 9 12 13 . . 10 8 Robot Miss Streak 9 | . 3 5 9 . . 2 7 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 2 . 3 . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 Shots Hit Robots 223 | . 35 53 73 . . 16 46 Core Hits 126 | . 19 25 37 . . 15 30 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . 1 2 . . . . Blast 3 | . . 1 2 . . . . Melee Attacks 5 | . . . 5 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4258 | . 479 885 1268 . . 675 951 Guns 2350 | . 416 306 486 . . 273 869 Cannons 1477 | . 63 579 691 . . 62 82 Explosions 431 | . . . 91 . . 340 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2676 | . 63 659 1091 . . 176 687 Thermal 1151 | . 416 226 86 . . 159 264 Explosive 340 | . . . . . . 340 . Electromagnetic 91 | . . . 91 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . 4 . . . 10 Average Corruption 4 | . . . 3 . . . 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . . . 6 . . . . Message Errors 2 | . . . 2 . . . . Matter Fused 1 | . . . 1 . . . . Parts Rejected 1 | . . . 1 . . . . Misfires 1 | . . . 1 . . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 11 | . . 11 . . . . . Projectiles 11 | . . 11 . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 11 | . . 4 7 . . . . Impact . | . . . . . . . . Kinetic 10 | . . 3 7 . . . . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 12 | . . . 12 . . . . Shots 1 | . . . 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 406 | . 359 16 248 . . 373 406 Average Temperature 111 | . 137 10 60 . . 170 159 Received Heat Transfer 2028 | . 330 222 702 . . 180 594 Effects 13 | . 1 . 2 . . 5 5 Shutdowns 4 | . . . . . . 2 2 Energy Bleed 3 | . 1 . 2 . . . . Interference 2 | . . . . . . 2 . Matter Decay 3 | . . . . . . . 3 Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 2 . . . . 1 . Heat Transferred 2514 | . 958 555 222 . . 272 507 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Peak Influence 384 | . 182 384 323 146 117 171 . Initial 146 | . . 27 76 146 102 60 . Average 154 | . 112 212 151 146 103 139 . Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 78 | 100 100 52 72 100 100 100 . Level 1 21 | . . 47 27 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 3 4 . . 2 . Investigation 1 | . . 1 . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 8 | . 1 2 4 . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Distress Signals 6 | . 1 4 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . 14 20 28 . 1 7 11 Peak Tracking Total 7 | . 6 6 7 . 1 5 7 Tactical Retreats 2 | . . 1 . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Traps Triggered 4 | . . . 2 . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts 3 | . . . . 3 . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . . 1 . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Machines Disabled 2 | . . . 2 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Machines Accessed 11 | . 2 5 1 2 . 1 . Terminals 8 | . 2 2 1 2 . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Total Hacks 17 | . 2 8 1 5 . 1 . Successful 11 | . 2 5 . 3 . 1 . Failed 6 | . . 3 1 2 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . 2 2 1 5 . 1 . Fabricators . | . . . . . . . . Repair Stations 3 | . . 3 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 3 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 2 1 . 3 . 1 . Record 3 | . . . . 2 . 1 . Open DSF 1 | . . . . 1 . . . Alert Level 1 | . 1 . . . . . . Surveillance Status 1 | . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 3 1 1 . . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 32 | . . 32 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . 3 . . . . Non-combat 1 | . . . 1 . . . . Combat 2 | . . . 2 . . . . Robot Hacks Applied 3 | . . . 3 . . . . parse_system 3 | . . . 3 . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 167 | . . . . . . . 167 Highest-Rated Ally 167 | . . . . . . . 167 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Turns Passed 4168 | 77 521 814 1061 242 57 334 1062 Spaces Moved 2482 | 59 341 433 454 186 39 221 749 Core 10 | 1 . . 4 . . . 5 Treads 538 | . . 242 296 . . . . Legs 1760 | . 282 191 97 186 39 221 744 Wheels 174 | 58 59 . 57 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 120 115 120 126 126 50 Average Speed 137 | 99 116 144 181 123 126 127 125 Slowest Speed 550 | 100 120 240 550 126 126 196 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 5 49 43 42 4 50 9 77 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 1 | . . . . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 6 | . . 2 . . . 4 . Melee . | . . . . . . . . Projectile 2 | . . 2 . . . . . AOE 4 | . . . . . . 4 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Total 2927 | 75 407 545 591 197 47 251 814 Wait 124 | 10 23 44 28 . . 8 11 Move 2475 | 58 340 432 453 185 38 220 749 Hop . | . . . . . . . . Pick Up 23 | 1 2 12 6 2 . . . Fast Attach 41 | 5 6 4 16 1 2 5 2 Attach 20 | 1 1 5 6 2 . 1 4 Detach . | . . . . . . . . Swap 7 | . 1 . 3 3 . . . Drop 21 | . 2 4 9 1 2 2 1 Fire 203 | . 32 44 65 . . 15 47 Melee 5 | . . . 5 . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . 5 . . Rewire . | . . . . . . . . Trap 3 | . . . . 3 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Core integrity fell below 50% 243 | -10/Materials | Lost 5 parts (1p1n1u2w) 247 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 12) 599 | -10/Materials | Entered another Materials area 599 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 977 | -9/Materials | Discovered new exit (range 10) 1121 | -9/Materials | Repaired Imp. Light Cannon 1413 | -9/Materials | Entered another Materials area 1413 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1493 | -8/Materials | Build established: Scavenger-Mutant 1934 | -8/Materials | Build established: Mutant 2222 | -8/Materials | Core integrity fell below 50% 2253 | -8/Materials | Lost 7 parts (2p2n3w) 2257 | -8/Materials | Destroyed 7 combat bots 2371 | -8/Materials | Discovered new exit (range 14) 2382 | -8/Materials | Core integrity fell below 20% 2428 | -8/Materials | Lost 3 parts (1p1n1w) 2474 | -8/Materials | Entered Factory 2474 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2639 | -7/Factory | Identified exit to DSF 2710 | -7/Factory | Build established: Scavenger-Mutant 2716 | -7/Factory | Entered DSF 2732 | -7/DSF | Additional patrols routed to DSF 2744 | -7/DSF | Discovered new exit (range 19) 2773 | -7/DSF | Entered Factory 2773 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3092 | -6/Factory | Discovered new exit (range 8) 3107 | -6/Factory | Entered Lower Caves 3159 | -6/Lower Caves | Build established: Gunner 3216 | -6/Lower Caves | Encountered a Warlord checkpoint 3260 | -6/Lower Caves | Learned location of 1 exit from Factory 3384 | -6/Lower Caves | Lost 6 parts (3p1n2w) 3656 | -6/Lower Caves | Build established: Scavenger-Mutant 4117 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4146 | -6/Lower Caves | Core integrity fell below 50% 4149 | -6/Lower Caves | System corruption reached 10% 4162 | -6/Lower Caves | Core integrity fell below 20% 4169 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Cooling System destroyed. Flak Gun destroyed. Imp. Terrain Scan Processor destroyed. System corrupted by crushing effect (+4). System corrupted by crushing effect (+1). Penetrated by Slug. Knocked back. B-48 Gladiator destroyed. Hvy. Laser destroyed. Penetrated by Slug. Acquired Particle Cannon. Slug penetrates Wall. Penetrated by Slug. A strange signal echoes through the caves. Slug penetrates Wall. Acquired 35 matter. Slug penetrates S-27 Virus. S-27 Virus suffers critical hit (Destroy). S-27 Virus destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????## # #??## | | ???????????????????????????????????# # ##??# | | ???????????????????????????????????# # #??# | | ???????????????????????????????????##########??# | | ????????????????????????????????????###????????# | | ???????????????????????????????????## #???????### | | ??????????????????????????????????## % ########?# | | ??????????????????????????????????# % ### | | ??????????????????????????????????# % % % | | ?????????????????????????????????## %% | | ?????????????????????????????????# %% %% | | ?????????????????????????????????# %% % | | ???????????????????? ??#????????## %% % | | ?????????????????? ## ????????# ## % | | ????????????????# ????????# ??# | | ???????????????## ????????# #??# | | ???????????????# ????????# #?## % | | ???????????????# ????????# ### ### % | | ??????????????## ?????????# ## ##?#### | | ??????????? ## ?????????# #?????? | | ???????????? ?????????# #????## | | ????????????? ?????##### #???## | | ??????????????? #??#### #??## % | | ?????????????????# #?## ##??# | | ??????????????????# ### ### % ###?# | | ?????????????????## @ ### #?# | | ???????????????# # %g ### % ### | | ???????????????# %Y[ ##?# % % %% | | ???????????????# ### %% ##?## %% % % | | ????????????# ???##g #??# % ######## | | ????????????# #??????## ;#??# ##??????# | | ????????????## ??????????### #?### ##???????# | | ????????????????????????????##???## ##?????#### | | ?????????????????????????????????## ##?????## # | | ????????????????????????##???##### ##??????# | | ????????????????????????# #### ## #####???## | | ????????????????????????# ## ## #????## | | ????????????????????????# ### #?????# | | ????????????????????????# ## ##?#### | | ???????????????????????## ### | | ???????????????????????# | | ???????????????????????# ## ### | | ???????????????????????## ##### ##?## | | ????????????????????????####?### ##???? | | ?????????????????????????????# ##????? | | ?????????????????????????????# ########?????? | | ?????????????????????????????#### ##????????????? | | ????????????????????????????????####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 400 Matter Stores 300 Matter Capacity 400 Sight Range 20 Terrain Scan Density 110 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Hehehe Safety First Challenges ------------ None Game ------ Seed DimensionalModifiedSuite Manual? 0 Play Time 00:52:05 Cumulative 3.4 hours Start 2024.04.03 @ 18:51:17 End 2024.04.03 @ 19:42:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c319bc10-2790-4f25-bf9e-c93e7185b5b6