Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 21:07:38

Player: Oozie stole this game

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (19)      95
Value Destroyed (680)      680
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3275

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/700
Matter                     297/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -7/Factory

 Parts 
-------
>               --- POWER (4) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (2) ------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (15) ---
          Small Storage Unit
  High-capacity Battery (250)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Micro Nuclear Core
          Micro Nuclear Core
          Micro Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
>               --- WEAPON -----------
          Light Assault Rifle
          Light Assault Rifle
                Minigun
>               --- INVENTORY --------
          Micro Nuclear Core
          Small Storage Unit
          Large Storage Unit
  High-capacity Battery
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    3    | .   .   .   1   2   
  Propulsion               2    | .   .   1   1   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             32   | 6   1   3   15  7   
  Power                    8    | 1   .   .   4   3   
    Engine                 3    | 1   .   .   2   .   
    Core                   5    | .   .   .   2   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   .   1   5   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    8    | 2   .   1   5   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   1   .   3   3   
    Device                 2    | .   1   .   1   .   
    Storage                6    | 1   .   .   2   3   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   .   2   3   1   
    Energy Gun             3    | 1   .   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 1   .   1   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 17   | .   .   .   4   13  
  Power                    4    | .   .   .   .   4   
  Propulsion               6    | .   .   .   2   4   
  Utility                  2    | .   .   .   1   1   
  Weapon                   5    | .   .   .   1   4   
  Highest Loss Streak      8    | .   .   .   2   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     85   | .   98  94  97  63  
  Engine                   9    | .   14  11  16  .   
  Core                     6    | .   .   .   1   18  
  Leg                      27   | .   28  27  35  16  
  Device                   7    | .   12  11  7   5   
  Storage                  10   | .   14  11  10  8   
  Energy Gun               5    | .   14  19  4   1   
  Ballistic Gun            16   | .   14  13  22  11  
Peak Build Rating          30   | 6   7   10  23  30  
  Average Rating           15   | 4   6   8   15  19  
  On Entrance              9    | .   6   7   10  23  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             49   | 13  14  17  37  49  
  Greatest Support         45   | 20  20  30  45  45  
  Greatest Overweight (x)  14   | .   .   .   1   14  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   8   15  15  
  Average Capacity         12   | 7   8   8   12  15  
  Most Carried             7    | 5   2   4   7   5   
  Average Carried          3    | .   1   2   3   3   
  Final Capacity           15   | 8   8   8   15  15  
  Final Carried            6    | 1   2   3   6   2   

 Class Distribution 
--------------------
 29% | Scavenger-Gunner
 25% | Skirmisher
 25% | Mutant
 10% | Scavenger-Mutant
  9% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
       Skirmisher | -9/Materials
 Scavenger-Gunner | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           673  | 206 .   120 285 62  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            750  | .   .   130 523 97  
  Parts                    34   | .   .   4   21  9   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  19   | .   .   3   14  2   
  Melee                    1    | .   .   .   .   1   
  Guns                     18   | .   .   3   14  1   
Classes Destroyed          6    | .   .   2   3   1   
  Swarmer                  6    | .   .   .   6   .   
  Grunt                    5    | .   .   2   3   .   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   3    | .   .   1   2   .   
  Hunter                   2    | .   .   .   2   .   
  Programmer               2    | .   .   .   .   2   
Best Kill Streak           3    | .   .   3   3   1   
  Combat Bots Only         3    | .   .   3   3   1   
Max Kills in Single Turn   2    | .   .   1   2   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        264  | .    .    26   109  129  
  Missed                   63   | .    .    7    32   24   
Damage Taken               2714 | .    .    241  897  1576 
  Core                     832  | .    .    40   78   714  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         93   | 100  100  90   85   .    
Volleys Fired              69   | .    .    14   45   10   
  Largest                  3    | .    .    3    3    2    
  Hottest                  120  | .    .    120  93   50   
Shots Fired                183  | .    .    42   125  16   
  Gun                      183  | .    .    42   125  16   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  129  | .    .    17   97   15   
  Thermal                  53   | .    .    25   28   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    1    
  Robot Hit Streak         14   | .    .    8    14   5    
  Robot Miss Streak        6    | .    .    2    5    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    1    2    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           118  | .    .    28   84   6    
  Core Hits                50   | .    .    7    31   12   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    .    2    3    1    
    Burn                   5    | .    .    2    3    .    
    Destroy                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1351 | .    .    313  936  102  
  Guns                     1310 | .    .    313  925  72   
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  41   | .    .    .    11   30   
  Kinetic                  852  | .    .    103  677  72   
  Thermal                  458  | .    .    210  248  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         16   | .    .    .    .    16   
  Average Corruption       7    | .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  13   | .    .    .    .    13   
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           3    | .    .    .    .    3    
    Heat Flow Errors       2    | .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    3    
    Data Loss (major)      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   18   | .    .    .    .    18   
Targets Rammed             34   | .    .    .    3    31   
  Kicked                   16   | .    .    .    3    13   
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        448  | .    .    448  299  263  
  Average Temperature      135  | .    .    251  84   127  
  Received Heat Transfer   345  | .    .    120  225  .    
  Effects                  5    | .    .    5    .    .    
    Shutdowns              1    | .    .    1    .    .    
    Interference           3    | .    .    3    .    .    
    Damage (minor)         1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    .    2    3    .    
  Heat Transferred         1739 | .    .    777  962  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             290  | .   30  107 290 38  
  Initial                  44   | .   .   12  44  38  
  Average                  87   | .   21  39  159 29  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         85   | 100 100 100 67  100 
  Level 1                  14   | .   .   .   32  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   1   1   2   2   
  Investigation            1    | .   .   .   1   .   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            3    | .   1   1   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              35   | .   2   4   22  7   
  Peak Tracking Total      5    | .   2   3   5   3   
  Tactical Retreats        4    | .   1   .   3   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Fac 
Turns Passed               1842 | 74  127 204 833 604 
Spaces Moved               961  | 40  104 117 495 205 
  Core                     31   | 15  .   .   .   16  
  Treads                   .    | .   .   .   .   .   
  Legs                     930  | 25  104 117 495 189 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 190 
  Average Speed            142  | 93  120 120 120 229 
  Slowest Speed            750  | 120 120 120 190 750 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       19   | 5   20  12  54  8   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1244 | 76  106 153 655 254 
  Wait                     111  | 25  .   15  71  .   
  Move                     957  | 39  103 116 494 205 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  31   | 6   2   4   18  1   
  Fast Attach              1    | 1   .   .   .   .   
  Attach                   26   | 5   1   3   12  5   
  Detach                   .    | .   .   .   .   .   
  Swap                     5    | .   .   .   3   2   
  Drop                     10   | .   .   1   9   .   
  Fire                     69   | .   .   14  45  10  
  Melee                    .    | .   .   .   .   .   
  Ram                      18   | .   .   .   .   18  
  Kick                     16   | .   .   .   3   13  
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   48 | -11/Scrapyard | Discovered new exit (range 12)
   75 | -11/Scrapyard | Entered Materials
  196 | -10/Materials | Discovered new exit (range 4)
  202 | -10/Materials | Entered another Materials area
  202 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  394 | -9/Materials  | Discovered new exit (range 10)
  406 | -9/Materials  | Entered another Materials area
  406 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  504 | -8/Materials  | Build established: Skirmisher
 1177 | -8/Materials  | Build established: Scavenger-Gunner
 1229 | -8/Materials  | Discovered new exit (range 9)
 1239 | -8/Materials  | Entered Factory
 1239 | -7/Factory    | Evolved 2 slots: Power x2
 1459 | -7/Factory    | Lost 3 parts (1p1n1w)
 1644 | -7/Factory    | System corruption reached 10%
 1686 | -7/Factory    | Core integrity fell below 50%
 1719 | -7/Factory    | Core integrity fell below 20%
 1722 | -7/Factory    | Lost 8 parts (3p3n2w)
 1843 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
System corrupted: Matter fused (-10).
K-01 Serf collects debris.
Acquired 2 matter.
K-01 Serf collects debris. <x2>
Acquired 4 matter.
System corrupted: Energy discharge (-37).
K-01 Serf collects debris. <x2>
Acquired 2 matter.
K-01 Serf collects debris. <x2>
Acquired 2 matter.
K-01 Serf collects debris. <x2>
System corrupted: Component data lost.
K-01 Serf collects debris.
K-01 Serf cleans the Assembly Bed.
K-01 Serf collects debris. <x2>
System corrupted: Matter fused (-10).
Acquired 2 matter.
K-01 Serf collects debris. <x3>
System corrupted: Heat flow error (+286).
Shock Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| "  #????????????????##########???????????????????? |
| "  #????????????????#    !=  #???????????????????? |
| "  #????????????????#    ==  #???????????????????? |
| "  ######???????????#    ==  #???????????????????? |
| "  +    #???????????#=       #?????? ????????????? |
| "  #### #???????????#        #?????   ???????????? |
| "  #??# #???????????#     |  #????     ??????????? |
| "  #??# #???????????#        #???      ??????????? |
|    #??# #???????????#        #??     ????????????? |
|    #??# #???????????#    @   #?    ##????????????? |
| ####?##+################p#####     T#????????????? |
| #????#         # /  %               #????????????? |
| #????#  """"   #    %%%            #?????????????? |
| #????#  """"   #  ""               #?????????????? |
| #????#  """"   +  ""               #?????????????? |
| #????#  """"   #  "T  !            #?????????????? |
| #????#  """"   #  ""        ########?????????????? |
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| #??????????????#   """"""   #????????????????????? |
| #??????????????#   "???""   #????????????????????? |
| #??????????????#    ?????   ^????????????????????? |
| #??????????????#   "?????    ????????????????????? |
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|             ?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          44
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              FissionSalvagingBotcube
  Manual?         0
Play Time         00:18:17
  Cumulative      2.5 hours
  Start           2024.09.02 @ 20:52:16
  End             2024.09.02 @ 21:07:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a80f3137-5cd0-4860-963a-230d1d3349a2