Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.30 @ 09:21:17 Player: CONM Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (65) 325 Value Destroyed (2066) 2066 Prototype IDs (56) 1120 Alien Tech Used (5) 1000 Bonus (5134) 5134 TOTAL SCORE: 18045 Bonus ------- Triggered Max Security 1000 Follower Combat Kills 234 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1450 Matter 123/300 Energy 70/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (13) ----- Advanced Signal Interpreter Advanced Melee Analysis Suite Experimental Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Biometal Leg Improved Thermal Shield Subatomic Replicator Improved Arc Projector Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Lightpack 2.0 Improved Energy Well Advanced Melee Analysis Suite Advanced Reaction Control System Improved Cloaking Device Hacking Suite Hacking Suite > --- WEAPON ----------- Power Sword Plasma Lance > --- INVENTORY -------- Light Angular Momentum Engine Neutrino Core Neutrino Core Neutrino Core Neutrino Core Neutrino Core Improved Hover Unit Improved Linear Gravjet Improved Cryofiber Web Improved Coolant Injector Advanced Weight Redist. System Advanced Weight Redist. System Improved Signal Interpreter IFF Parser Particle Charger Actuator Array Actuator Array Transmission Jammer Layered Medium Armor Plating Force Field Improved Component Analysis Suite Heavy EM Pulse Gun Heavy EM Shotgun Heavy Particle Gun Heavy Particle Gun Enhanced Autogun Mass Driver Heavy Hammer Heavy Hammer Force Lance Force Lance [Rating: 118] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Improved Gravmag System Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Nuclear Pulse Array Utility Hacking Suite Device Improved Heat Sink Storage Lightpack 2.0 Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Power Sword Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Slots Evolved 16 | . . . . . 4 2 2 . . . . 2 . . 2 . . . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . 2 1 . . . . . . . . . . . . . 1 . . Utility 11 | . . . . . 2 1 2 . . . . 2 . . 2 . . . . 1 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 139 | 7 1 5 3 1 27 2 5 1 . . 5 21 1 . 9 4 10 6 4 6 9 12 Power 15 | 1 . 1 . . 2 . . . . . 2 2 . . 2 1 1 1 . . 1 1 Engine 4 | 1 . . . . . . . . . . 1 . . . 2 . . . . . . . Core 10 | . . 1 . . 2 . . . . . 1 2 . . . 1 1 1 . . 1 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 42 | 2 . . 2 . 8 1 4 . . . 3 5 1 . 1 . 3 3 1 1 1 6 Treads 6 | 2 . . . . 4 . . . . . . . . . . . . . . . . . Leg 4 | . . . . . . . . . . . . 1 . . . . . . . . . 3 Wheel 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . Hover 14 | . . . . . 3 . 4 . . . . 2 . . . . 2 . . . . 3 Flight 15 | . . . . . . 1 . . . . 3 2 1 . 1 . 1 3 1 1 1 . Utility 52 | 2 1 1 1 1 9 1 1 . . . . 8 . . 3 3 3 2 2 5 6 3 Device 21 | 1 . . . . 2 1 1 . . . . 2 . . 2 1 1 . 2 4 2 2 Storage 6 | 1 1 . 1 . 1 . . . . . . . . . 1 . . 1 . . . . Processor 11 | . . . . . . . . . . . . 4 . . . 1 1 . . 1 3 1 Hackware 4 | . . . . . 2 . . . . . . 1 . . . . . 1 . . . . Protection 10 | . . 1 . 1 4 . . . . . . 1 . . . 1 1 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 30 | 2 . 3 . . 8 . . 1 . . . 6 . . 3 . 3 . 1 . 1 2 Energy Gun 7 | 1 . . . . 4 . . . . . . . . . . . 2 . . . . . Energy Cannon 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | 1 . 1 . . 1 . . . . . . . . . . . 1 . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . 3 . . . . . . 1 . 1 . Piercing Weapon 5 | . . . . . . . . . . . . 2 . . 3 . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 15 | . . . . . 2 . 1 . . . . . 1 . 2 . . 1 . 1 6 1 Parts Lost 80 | . . 2 . 1 9 . . . . . 3 18 . 2 4 . 17 . 3 . 14 7 Power 12 | . . 1 . . . . . . . . 2 2 . 1 1 . 2 . . . 2 1 Propulsion 31 | . . . . . 4 . . . . . . 12 . 1 1 . 4 . 2 . 5 2 Utility 28 | . . 1 . 1 4 . . . . . . 3 . . 2 . 8 . 1 . 5 3 Weapon 9 | . . . . . 1 . . . . . 1 1 . . . . 3 . . . 2 1 Highest Loss Streak 11 | . . 2 . 1 3 . . . . . 1 9 . 2 4 . 11 . 3 . 7 4 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Average Backups 15 | 1 6 9 7 7 11 15 21 24 24 25 24 26 25 26 28 32 17 2 4 4 3 1 Power 1 | . 1 1 1 1 1 2 2 2 2 2 1 1 1 1 3 6 4 1 1 1 . . Propulsion 2 | 1 2 2 1 . 2 1 3 6 6 7 7 4 3 4 2 2 . . . . 1 . Utility 6 | . 1 3 3 3 4 4 7 8 8 8 8 13 12 13 13 14 7 1 1 1 . . Weapon 4 | . 1 2 2 2 3 7 8 8 8 8 8 7 8 8 9 9 4 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 39 | . . . . . 4 3 4 . . . . 3 . . 6 1 15 . . . . 3 Power 7 | . . . . . 1 . . . . . . . . . 2 . 4 . . . . . Propulsion 4 | . . . . . . . 1 . . . . . . . 2 . . . . . . 1 Utility 20 | . . . . . . 3 3 . . . . 3 . . 2 . 9 . . . . . Weapon 7 | . . . . . 3 . . . . . . . . . . 1 2 . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 74 | . 100 89 100 100 86 74 69 76 80 80 75 69 70 64 54 58 52 37 52 65 61 19 Core 5 | . . 6 14 14 8 7 6 6 6 6 3 4 5 1 . . 3 2 5 4 3 . Treads 7 | . 28 28 21 . 15 . . . . . . . . . . . . . . . . . Wheel 3 | . . . 6 28 11 . . . . . . . . . . . . . . . . . Hover 6 | . . . . . 2 23 23 26 26 26 23 5 . . . . 1 . . . . . Flight 5 | . . . . . . 5 6 6 6 6 8 10 16 15 9 10 5 11 15 18 13 . Device 7 | . 14 1 . . 11 6 8 13 13 13 12 5 . . 6 11 9 . 4 17 14 1 Storage 7 | . 14 14 14 14 9 7 6 6 6 6 6 5 5 5 5 5 2 1 2 . . . Processor 5 | . . . . . . . . . . . . 16 17 17 7 5 9 10 10 10 17 13 Hackware 4 | . . . . . 2 7 6 6 6 6 6 5 11 11 10 10 10 11 12 9 6 . Protection 3 | . . 9 14 14 6 . . . . . . . . . . 2 2 . . . . . Energy Gun 3 | . 14 4 . . 9 7 3 . . . . . . . . . 1 . . . . . Energy Cannon 4 | . . 11 28 28 6 . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 14 11 . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 7 6 6 6 6 6 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 2 11 11 5 2 . . 1 4 3 . Peak Build Rating 118 | 7 8 11 14 14 52 60 87 90 90 90 90 103 106 100 118 118 118 60 61 99 105 57 Average Rating 53 | 5 7 8 11 13 28 58 71 88 90 90 86 88 100 96 102 111 72 34 54 76 76 31 On Entrance 59 | . 7 8 11 14 14 51 59 87 90 90 90 76 103 100 92 111 118 17 60 60 88 29 Avg Prop Armor Cover (%) 3 | . 11 10 8 4 3 2 1 1 1 1 1 4 . . . . 7 . . 14 . 10 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 42 | 14 19 24 34 34 42 18 23 29 29 29 29 30 26 25 26 26 24 17 18 25 31 36 Greatest Support 81 | 40 40 20 20 20 60 22 40 40 40 40 40 59 30 30 26 26 26 22 29 43 43 81 Greatest Overweight (x) 9 | . . 1 1 3 3 . . . . . . 9 . . 1 . 6 3 1 1 . 5 Average Overweight (x) . | . . . 1 2 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 40 | 8 10 10 15 15 40 40 40 40 40 40 40 40 40 40 40 40 40 5 5 5 5 5 Average Capacity 23 | 7 9 10 10 15 18 40 40 40 40 40 40 40 40 40 40 40 22 5 5 5 5 5 Most Carried 34 | 3 10 10 10 11 15 20 25 25 25 25 27 34 28 28 33 32 32 4 5 5 5 5 Average Carried 16 | 1 6 9 9 10 14 16 21 24 24 25 24 27 27 28 29 32 17 2 4 4 4 2 Final Capacity 40 | 8 10 10 15 15 40 40 40 40 40 40 40 40 40 40 40 40 5 5 5 5 5 5 Final Carried 32 | 3 10 9 10 11 15 19 25 24 25 25 26 26 28 28 32 32 3 4 4 5 3 5 Class Distribution -------------------- 34% | Mutant 30% | Hauler-Mutant 11% | Scavenger-Mutant 8% | Hauler-Sprinter 6% | Hauler-Gladiator 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Sprinter | -5/Upper Caves Hauler-Gladiator | -5/Upper Caves Hauler-Gladiator | -4/Factory Hauler-Gladiator | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Sprinter | -3/Quarantine Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Matter Collected 1805 | 187 122 73 . 35 319 . 44 93 75 . 217 218 61 . . 63 107 . 93 . 14 84 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2284 | 29 200 . . 41 721 . 117 184 . . 181 576 56 . . . 150 . . 29 . . Parts 112 | 5 13 . . 4 33 . . 9 . . 5 27 3 . . . 8 . . 5 . . Haulers Intercepted 3 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 7 . . 4 . 3 . . . 8 . 3 . . . Prevented 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Combat Hostiles Destroyed 51 | . 7 . . 3 15 . . 5 . . 10 4 1 . . . 6 . . . . . Melee 6 | . . . . . . . . . . . . 4 1 . . . 1 . . . . . Guns 19 | . 7 . . . 7 . . . . . . . . . . . 5 . . . . . Cannons 6 | . . . . 3 3 . . . . . . . . . . . . . . . . . AOE 18 | . . . . . 3 . . 5 . . 10 . . . . . . . . . . . Classes Destroyed 12 | 1 2 . . . 5 . 1 . . . . 2 . . . . . . . 1 . . Worker 3 | . . . . . 1 . . . . . . 2 . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Tunneler 3 | 1 . . . . . . 1 . . . . 1 . . . . . . . . . . Hauler 3 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Operator 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . Swarmer 25 | . 3 . . 3 3 . . 2 . . 8 . . . . . 6 . . . . . Grunt 15 | . 4 . . . 7 . . 3 . . 1 . . . . . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Sentry 5 | . . . . . 4 . . . . . 1 . . . . . . . . . . . Programmer 5 | . . . . . . . . . . . . 4 1 . . . . . . . . . Best Kill Streak 5 | 1 3 . . 3 5 . 2 5 . . 5 2 1 . . . 5 . . 1 . . Combat Bots Only 5 | . 3 . . 3 4 . . 5 . . 5 1 1 . . . 5 . . . . . Max Kills in Single Turn 3 | 1 1 . . 1 2 . 1 2 . . 3 1 1 . . . 2 . . 1 . . Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Exploded 3 | . . . . . 2 . . 2 . . 3 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 1 . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Hostile Shots Fired 982 | . 41 17 . 19 125 9 . 6 . . 51 114 17 14 2 21 150 . 18 23 131 224 Missed 362 | . 4 4 . 4 34 5 . 2 . . 21 36 12 8 1 14 28 . 7 18 61 103 Hits 620 | . 37 13 . 15 91 4 . 4 . . 30 78 5 6 1 7 122 . 11 5 70 121 Melee 6 | . . . . . 3 . . . . . 2 . . . . . . . . . 1 . Projectile 614 | . 37 13 . 15 88 4 . 4 . . 28 78 5 6 1 7 122 . 11 5 69 121 Critical Strikes 25 | . 2 . . . 4 . . . . . 1 6 1 . . . . . 1 . 2 8 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 11732 | . 394 177 . 118 1576 48 . 63 . . 598 1626 97 85 299 155 1804 . 237 101 1682 2672 Core 3172 | . 67 . . 25 166 36 . 19 . . 16 245 . 42 75 . 514 . 96 59 350 1462 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 . . . 63 69 94 . . . . 95 . . 71 . . . . 40 . 62 . Volleys Fired 128 | 1 28 9 . 6 53 . . 4 . . 14 . . . . . 9 . . . . 4 Largest 2 | 2 2 2 . 2 2 . . 1 . . 1 . . . . . 2 . . . . 1 Hottest 120 | 70 70 70 . 120 120 . . 36 . . 36 . . . . . 110 . . . . 58 Shots Fired 211 | 2 56 18 . 12 88 . . 4 . . 14 . . . . . 13 . . . . 4 Gun 138 | 2 56 18 . . 49 . . . . . . . . . . . 13 . . . . . Cannon 50 | . . . . 12 34 . . . . . . . . . . . . . . . . 4 Launcher 23 | . . . . . 5 . . 4 . . 14 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 49 | 1 28 14 . . . . . . . . . . . . . . 2 . . . . 4 Thermal 106 | 1 28 4 . 12 52 . . . . . . . . . . . 9 . . . . . Explosive 23 | . . . . . 5 . . 4 . . 14 . . . . . . . . . . . Electromagnetic 33 | . . . . . 31 . . . . . . . . . . . 2 . . . . . Robot Hit Streak 11 | 1 5 5 . 2 11 . . 4 . . 3 . . . . . 6 . . . . 3 Robot Miss Streak 4 | . 3 4 . 2 3 . . 1 . . 1 . . . . . 2 . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . 1 . . . . . Shots Hit Robots 171 | 1 29 9 . 5 64 . 11 3 . . 3 25 4 . . . 11 . . 2 1 3 Core Hits 100 | 1 14 6 . 3 32 . . 9 . . 15 9 1 . . . 9 . . . . 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Critical Strikes 7 | . . . . . 1 . 1 . . . . 2 2 . . . . . . . . 1 Burn 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Smash 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Impale 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Melee Attacks 126 | . . . . . 13 9 13 . . . 3 47 6 3 3 . 4 . . 7 18 . Thermal 5 | . . . . . . . . . . . . . . . . . . . . . 5 . Impact 40 | . . . . . 13 9 13 . . . 3 2 . . . . . . . . . . Slashing 37 | . . . . . . . . . . . . 8 6 3 . . . . . 7 13 . Piercing 44 | . . . . . . . . . . . . 37 . . 3 . 4 . . . . . Sneak Attacks 11 | . . . . . . . 4 . . . . 5 . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . Damage Inflicted 5910 | 12 338 74 . 89 1547 . 526 515 . . 794 1255 189 . . . 311 . . 160 . 100 Guns 1329 | 12 338 74 . . 712 . . . . . . . . . . . 193 . . . . . Cannons 573 | . . . . 89 384 . . . . . . . . . . . . . . . . 100 Explosions 1735 | . . . . . 426 . . 515 . . 794 . . . . . . . . . . . Melee 2273 | . . . . . 25 . 526 . . . . 1255 189 . . . 118 . . 160 . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 311 | . 124 62 . . . . . . . . . . . . . . 25 . . . . 100 Thermal 1007 | 12 214 12 . 89 553 . . . . . . . . . . . 127 . . . . . Explosive 1735 | . . . . . 426 . . 515 . . 794 . . . . . . . . . . . Electromagnetic 584 | . . . . . 543 . . . . . . . . . . . 41 . . . . . Impact 551 | . . . . . 25 . 526 . . . . . . . . . . . . . . . Slashing 495 | . . . . . . . . . . . . 146 189 . . . . . . 160 . . Piercing 1227 | . . . . . . . . . . . . 1109 . . . . 118 . . . . . Highest Corruption 16 | . . . . . 1 . . . . . . 9 9 9 1 1 1 1 1 . 1 16 Average Corruption 3 | . . . . . 1 . . . . . . 5 9 9 1 1 1 1 1 . 1 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 47 | . . . . . 7 . . . . . . 15 8 1 1 1 . . 1 . . 13 Message Errors 11 | . . . . . 1 . . . . . . 2 2 . 1 . . . 1 . . 4 Matter Fused 9 | . . . . . 2 . . . . . . 4 . . . 1 . . . . . 2 Heat Flow Errors 8 | . . . . . . . . . . . . 3 1 1 . . . . . . . 3 Energy Discharges 7 | . . . . . . . . . . . . 2 3 . . . . . . . . 2 Parts Rejected 3 | . . . . . 1 . . . . . . . 1 . . . . . . . . 1 Data Loss (minor) 6 | . . . . . 2 . . . . . . 3 1 . . . . . . . . . Data Loss (major) 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 543 | . . . . . 36 . 201 53 . . . 190 8 . . . 12 . . 43 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 89 | . . . . . 36 . . 53 . . . . . . . . . . . . . . Melee 454 | . . . . . . . 201 . . . . 190 8 . . . 12 . . 43 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 68 | . . . . . 42 . . . . . 26 . . . . . . . . . . . Shots 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 432 | 30 413 53 . 432 308 . . . . . 26 276 257 199 . . 37 . . 1 . 159 Average Temperature 134 | 18 144 22 . 214 148 . . . . . 26 111 114 105 . . 25 . . 1 . 79 Received Heat Transfer 1602 | . 216 99 . . 639 18 . 9 . . 120 336 27 . . 18 . . 9 18 39 54 Effects 6 | . 1 . . 2 2 . . . . . . . 1 . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . 2 . . . . . . . 1 . . . . . . . . . Short Circuit 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 . 2 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . 4 . 4 . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . 4 . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Parts Melted 10 | . 1 . . . 8 . . . . . . 1 . . . . . . . . . . Heat Transferred 2442 | 37 629 37 . 185 1295 . . . . . . . . . . . 259 . . . . . Parts Sabotaged 4 | . . . . . . . . . . . 1 . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Maximum Alert Level 5 | . . . . . 2 . . . . . . . . . . . . . . 1 5 4 Low Security (%) 77 | 100 100 100 . 100 71 100 100 . . . . 100 . . 100 . . . . 26 . . Level 1 8 | . . . . . 25 . . . . . . . . . . . . . . 73 . . Level 2 . | . . . . . 2 . . . . . . . . . . . . . . . . . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . 20 Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . 79 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security 5 | . . . . . . . . . . . . . . . . . . . . . 99 . Peak Influence 2301 | 5 80 56 . 60 406 182 47 . . . . 186 . . 52 . . . . 384 2301 1303 Initial 1288 | . . 19 . . . 182 47 . . . . 186 . . 37 . . . . 204 216 1288 Average 248 | . 30 9 . 14 99 138 10 . . . . 51 . . 9 . . . . 231 1910 1182 Influence Increases 4496 | 5 170 112 . 70 769 66 39 120 45 . 585 359 150 30 36 30 200 . 150 400 831 329 Destroy 0b10 Robot/C 1240 | . 140 80 . 60 300 . . 100 . . 200 80 20 . . . 120 . . . . 140 Destroy 0b10 Robot/NC 70 | 5 . . . . 15 . 15 . . . . 30 . . . . . . . 5 . . Destroy Leader 256 | . 30 20 . 10 72 . 2 20 . . 10 22 10 . . . 20 . . . . 40 Allied During Kill 68 | . . 12 . . . . . . . . . . . . . . . . . . . 56 Successful Hack 105 | . . . . . 26 30 22 . . . . 17 . . . . . . . 10 . . Disable Machine 150 | . . . . . 75 30 . . . . . . . . . . . . . . 45 . Destroy Structure 102 | . . . . . 41 6 . . . . . 30 . . 6 . . . . 10 6 3 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . 150 . . Partial Spotted 75 | . . . . . 15 . . . . . . . . . 15 . . . . . 30 15 Lose Combat Pursuer 2280 | . . . . . 225 . . . 45 . 375 180 120 30 15 30 60 . 150 225 750 75 Influence Decreases 4813 | 5 120 162 . 70 369 368 135 52 80 35 288 632 99 45 96 20 160 50 70 96 308 1553 Entered New Map 1759 | . . 31 . . . 218 51 2 14 35 . 111 10 15 23 . 2 50 . 26 168 1003 Time Decay 2019 | 5 120 131 . 60 289 150 84 50 66 . 258 296 89 10 33 20 58 . 50 70 . 180 Lost Part 670 | . . . . 10 80 . . . . . 30 160 . 20 40 . 100 . 20 . 140 70 Lost Ally 365 | . . . . . . . . . . . . 65 . . . . . . . . . 300 Squads Dispatched 30 | . 3 . . . 1 1 2 . . . 1 6 . . . . . . . 2 12 2 Investigation 5 | . 1 . . . 1 . 1 . . . . 1 . . . . . . . 1 . . Extermination 5 | . . . . . . 1 . . . . . 3 . . . . . . . . . 1 Reinforcement 6 | . 2 . . . . . 1 . . . . 2 . . . . . . . 1 . . Assault 14 | . . . . . . . . . . . 1 . . . . . . . . . 12 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Distress Signals 9 | . . . . . 2 . . . . . 1 1 . . . . . . 1 1 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 279 | . 11 4 . 3 33 4 . 5 1 . 45 24 8 9 2 2 15 . 11 12 74 16 Peak Tracking Total 16 | . 4 2 . 3 6 4 . 3 3 . 12 8 5 7 2 2 5 . 10 9 16 7 Tactical Retreats 52 | . . . . . 9 . . . 1 . 11 5 3 1 1 2 1 . 3 3 10 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Traps Triggered 12 | . 1 . . . 1 . 3 . . . . 4 . . 1 . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 6 | . . . . . . . . . . . . 6 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Machines Disabled 11 | . . . . . 5 2 . . . . . . 1 . . . . . . . 3 . Max in Single Turn 1 | . . . . . 1 1 . . . . . . 1 . . . . . . . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Machines Accessed 46 | . . 1 4 . 9 4 3 . . 4 1 5 2 . 1 . . 4 . 6 . 2 Terminals 22 | . . . . . 7 4 2 . . . 1 3 1 . . . . . . 3 . 1 Fabricators 3 | . . . . . . . . . . . . 1 . . 1 . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . 1 . . . . . . . . . . . . 1 . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . Total Hacks 123 | . . 1 16 . 26 6 6 . . 27 1 9 2 . 2 . . 12 . 10 . 5 Successful 88 | . . 1 16 . 14 2 3 . . 27 1 4 2 . 1 . . 12 . 5 . . Failed 35 | . . . . . 12 4 3 . . . . 5 . . 1 . . . . 5 . 5 Catastrophic 5 | . . . . . 1 2 . . . . . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 27 | . . . 1 . 15 3 3 . . . . 1 . . . . . . . 2 . 2 Terminals 44 | . . . . . 22 6 3 . . . 1 5 1 . . . . . . 4 . 2 Fabricators 8 | . . . . . . . . . . . . 3 . . 2 . . . . 3 . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 7 | . . . . . 3 . 3 . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . . 2 . . Terminal Hacks 65 | . . 1 16 . 2 2 . . . 27 1 1 2 . . . . 12 . 1 . . Record 29 | . . . 15 . . . . . . 7 . . 2 . . . . 5 . . . . Part Schematic 14 | . . . . . . 1 . . . 10 . . . . . . . 3 . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . 1 . . . . 3 . . . . . . . 4 . . . . Open Door 3 | . . 1 . . . . . . . . 1 . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . 2 . . 1 . . . . 3 . . Load Schematic 4 | . . . . . . . . . . . . 1 . . 1 . . . . 2 . . Build 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 5 | . . . . . 3 . 2 . . . . . . . . . . . . . . . Insert Component 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Study 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . . . . 8 . 1 . . . . . . . . . . . . 1 . . Terminals 10 | . . . . . 8 . 1 . . . . . . . . . . . . 1 . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Botnet 8 | . . . . . 6 . 1 . . . . . . . . . . . . 1 . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 26 | . . . . . 8 4 3 . . . . 3 . . 1 . . . . 5 . 2 Full Trace Events 4 | . . . . . 1 . 1 . . . . 1 . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . 1 . . . 10 . . . . . . . 3 . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 240 | . . . . . . . . . . . . 53 . . . . . . . 187 . . Total Part Build Rating 12 | . . . . . . . . . . . . 12 . . . . . . . . . . Part Studies Acquired 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Total Allies 18 | . . 2 . . . . . . . . . . . . . . . . . . . 16 Largest Group 8 | . . 2 2 . . . . . . . . . . . . . . . . . . 8 Highest-Rated Group 118 | . . 43 43 . . . . . . . . . . . . . . . . . . 118 Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . . . . . . . . . . 15 Total Orders 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . EXPLORE 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . Ally Attacks 110 | . . 17 . . . . . . . . . 15 . . . . . . . . . 78 Total Damage 1562 | . . 233 . . . . . . . . . . . . . . . . . . . 1329 Kills 11 | . . 4 . . . . . . . . . . . . . . . . . . . 7 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Active Infowar (turns) 2400 | 50 294 56 . . . . . . . . . 978 256 21 105 193 101 . 40 142 164 . Optics 1292 | . . . . . . . . . . . . 978 256 21 37 . . . . . . . IFF 147 | . . . . . . . . . . . . . . . . 46 101 . . . . . Structural 282 | . . . . . . . . . . . . . . . . . . . . 118 164 . Seismic 400 | 50 294 56 . . . . . . . . . . . . . . . . . . . . Machine Analysis 100 | . . . . . . . . . . . . . . . . 6 94 . . . . . Cloaking 489 | . . . . . . . . . . . . . . . 68 193 91 . 40 97 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . . . . 1 . 1 . . 1 1 . . . . . Drone Launches 18 | . . . . . . . . . . . . 16 . . . . . . . . 2 . Drone Recoveries 3 | . . . . . . . . . . . . 1 . . . . . . . . 2 . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Turns Passed 7935 | 174 294 709 437 237 1503 306 331 221 142 42 618 978 256 21 181 193 235 69 123 155 333 377 Spaces Moved 10601 | 80 130 359 250 175 993 520 547 442 294 88 1239 1375 700 48 308 467 361 172 381 331 871 470 Core 468 | 4 . . . . . . . . . . . 2 . . . . 9 . . 9 53 391 Treads 1203 | 76 130 359 134 . 504 . . . . . . . . . . . . . . . . . Legs 163 | . . . . . . . . . . . . 85 . . . . . . . . . 78 Wheels 513 | . . . 116 175 222 . . . . . . . . . . . . . . . . . Hover 3407 | . . . . . 267 520 547 442 294 88 993 212 . . . . 43 . . . . 1 Flight 4847 | . . . . . . . . . . . 246 1076 700 48 308 467 309 172 381 322 818 . Fastest Speed 21 | 50 160 160 95 95 52 52 48 48 48 48 29 29 32 32 37 37 35 26 26 21 21 50 Average Speed 62 | 154 160 187 172 123 121 52 49 48 48 48 44 51 32 33 39 37 49 33 30 30 31 71 Slowest Speed 500 | 160 160 240 240 125 250 52 56 48 48 48 48 500 37 37 120 37 350 275 102 100 50 300 Overloaded Moves 38 | . . . . . . . . . . . . . . . . . . . . 10 28 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . . 2 1 1 . . . . . 1 7 . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 44 | 6 33 78 61 24 55 12 13 62 46 70 78 29 82 9 8 66 60 62 60 16 80 12 Regions Visited 22 Branch Regions 14 Pre-discovered Areas 6 | . . 1 1 . . . . . . 1 . . . . . . . 3 . . . . Known Exits Taken 4 | . . . . . . . . . . . . . . . . . 1 1 1 1 . . Unknown Exits Taken 18 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . 1 . Scrap Searched 15 | . . 3 . . . . . 1 2 . . . 2 . . 3 1 . 3 . . . Spaces Dug 44 | . . . . . 9 6 . . . . 2 15 . . 3 . . . . 5 4 . Terrain Destroyed 206 | . . . . . 40 6 . 48 . . 84 15 . . 3 . . . . 5 4 1 Melee 44 | . . . . . 9 6 . . . . 2 15 . . 3 . . . . 5 4 . Projectile 1 | . . . . . . . . . . . . . . . . . . . . . . 1 AOE 161 | . . . . . 31 . . 48 . . 82 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Total 11438 | 125 165 381 256 183 1172 538 577 446 294 87 1291 1572 719 48 359 485 395 179 386 375 900 505 Wait 283 | 35 1 1 . . 50 . . . . . 21 79 10 . 23 14 6 . . 31 2 10 Move 10556 | 79 129 358 249 174 992 519 546 441 293 87 1238 1370 697 45 307 466 360 171 380 328 857 470 Hop 11 | . . . . . . . . . . . . 2 1 1 . . . . . 1 6 . Pick Up 95 | 3 6 2 1 2 16 8 6 . 1 . 5 20 2 . 14 . 1 2 1 1 2 2 Fast Attach 83 | 7 . 2 . . 14 2 5 . . . . 7 2 . 4 3 4 5 3 6 8 11 Attach 54 | . . 3 2 1 5 . . 1 . . 6 17 . . 3 . 7 1 1 . 5 2 Detach 6 | . . . . . 1 . . . . . 1 . . . 1 . . . . . . 3 Swap 30 | . 1 1 1 . 14 . 3 . . . . 4 1 . 3 1 1 . . . . . Drop 42 | . . 5 3 . 14 . . . . . 3 4 . . 1 1 3 . 1 1 3 3 Fire 128 | 1 28 9 . 6 53 . . 4 . . 14 . . . . . 9 . . . . 4 Melee 118 | . . . . . 13 9 13 . . . 3 41 6 2 3 . 4 . . 7 17 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . 4 . . . . 22 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap 6 | . . . . . . . . . . . . 6 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves (discovered 2 exits: [*Upp] / [*War]) -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Arm / *Qua) -3/Quarantine -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 175 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Met a group of wandering Federalists 303 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 7) 469 | -10/Materials | Entered Mines 520 | -10/Mines | Discovered new exit (range 7) 605 | -10/Mines | Discovered new exit (range 15) 669 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 822 | -10/Mines | Found a hidden stash of uninstalled traps 866 | -10/Mines | Found the Drone Emporium 880 | -10/Mines | Found Prototype Device 1149 | -10/Mines | Learned location of Recycling (-9) 1166 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1169 | -10/Mines | Discovered new exit (range 5) 1178 | -10/Mines | Entered Exiles 1178 | -10/Exiles | Accompanied by 2 allies 1208 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1236 | -10/Exiles | Met 8R-AWN 1277 | -10/Exiles | Met EX-HEX 1354 | -10/Exiles | Met EX-BIN 1394 | -10/Exiles | Aligned with FarCom system 1397 | -10/Exiles | Given EX-Vault access code 1478 | -10/Exiles | Opened EX-Vault 1503 | -10/Exiles | Found Lightpack 2.0 1523 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1552 | -10/Exiles | Met EX-DEC 1557 | -10/Exiles | Learned location of Zion (-7) 1607 | -10/Exiles | Discovered new exit (range 10) 1615 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1615 | -10/Exiles | Entered Mines 1656 | -9/Mines | Met a Derelict bent on vengeance 1713 | -9/Mines | Discovered new exit (range 3) 1852 | -9/Mines | Entered Materials 1852 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2179 | -8/Materials | Lost 3 parts (1n2u) 2718 | -8/Materials | Build established: Scavenger-Mutant 3164 | -8/Materials | Lost 3 parts (1n1u1w) 3347 | -8/Materials | Discovered new exit (range 16) 3355 | -8/Materials | Entered Factory 3355 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3447 | -7/Factory | Identified exit to Lower Caves 3453 | -7/Factory | Build established: Hauler-Mutant 3657 | -7/Factory | Discovered new exit (range 9) 3661 | -7/Factory | Entered another Factory area 3661 | -6/Factory | Evolved 2 slots: Utility x2 3871 | -6/Factory | Identified Bomb Drone Bay 3931 | -6/Factory | Discovered new exit (range 15) 3992 | -6/Factory | Entered Lower Caves 4206 | -6/Lower Caves | Discovered new exit (range 13) 4213 | -6/Lower Caves | Entered another Lower Caves area 4213 | -6/Lower Caves | Discovered new exit (range 16) 4327 | -6/Lower Caves | Discovered new exit (range 15) 4355 | -6/Lower Caves | Entered Data Miner 4355 | -6/Data Miner | Discovered new exit (range 6) 4365 | -6/Data Miner | Met Data Miner 4380 | -6/Data Miner | Learned location of Section 7 (-2) 4380 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4384 | -6/Data Miner | Received God Mode back door access code from Data Miner 4397 | -6/Data Miner | Entered Proximity Caves 4456 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4526 | -5/Proximity Caves | Learned Factory emergency access door positions 4572 | -5/Proximity Caves | Spotted B-75 Beast 4573 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 4719 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5014 | -5/Proximity Caves | Discovered new exit (range 8) 5015 | -5/Proximity Caves | Entered Factory 5015 | -5/Factory | Evolved 2 slots: Utility x2 5217 | -5/Factory | Build established: Hauler-Sprinter 5222 | -5/Factory | Fabricated Lance? 5380 | -5/Factory | Lost 6 parts (1p4n1u) 5523 | -5/Factory | Lost 9 parts (1p5n2u1w) 5584 | -5/Factory | Lost 3 parts (3n) 5600 | -5/Factory | Discovered new exit (range 38) 5606 | -5/Factory | Discovered new exit (range 21) 5618 | -5/Factory | Lost 7 allies 5756 | -5/Factory | Build established: Hauler-Mutant 5993 | -5/Factory | Entered Upper Caves 6004 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6020 | -5/Upper Caves | Found Alien Artifact 6021 | -5/Upper Caves | Identified Dimensional Node Initializer 6021 | -5/Upper Caves | Initialized slip node 6146 | -5/Upper Caves | Learned Factory security intel 6232 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 6246 | -5/Upper Caves | Discovered new exit (range 10) 6249 | -5/Upper Caves | Entered another Upper Caves area 6262 | -5/Upper Caves | Discovered new exit (range 17) 6270 | -5/Upper Caves | Entered Factory 6270 | -4/Factory | Evolved 2 slots: Utility x2 6338 | -4/Factory | Lost 4 parts (1p1n2u) 6450 | -4/Factory | Discovered new exit (range 5) 6451 | -4/Factory | Entered Upper Caves 6519 | -4/Upper Caves | Spotted B-86 Titan 6525 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6632 | -4/Upper Caves | Discovered new exit (range 13) 6635 | -4/Upper Caves | Learned 8 Research zone layouts 6644 | -4/Upper Caves | Entered another Upper Caves area 6649 | -4/Upper Caves | Learned 4 Research zone layouts 6795 | -4/Upper Caves | Lost 11 parts (1p3n6u1w) 6858 | -4/Upper Caves | Core integrity fell below 50% 6873 | -4/Upper Caves | Discovered new exit (range 16) 6879 | -4/Upper Caves | Identified exit to Zhirov 6879 | -4/Upper Caves | Entered Zhirov 6879 | -4/Zhirov | Discovered new exit (range 3) 6883 | -4/Zhirov | Lost 6 parts (1p1n2u2w) 6886 | -4/Zhirov | Met Zhirov 6898 | -4/Zhirov | Learned location of Quarantine (-3) 6898 | -4/Zhirov | Learned location of Testing (-2) 6898 | -4/Zhirov | Learned location of Command (-1) 6901 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6931 | -4/Zhirov | Found Alien Artifact 6935 | -4/Zhirov | Found Alien Artifact 6948 | -4/Zhirov | Identified exit to Proximity Caves 6948 | -4/Zhirov | Entered Proximity Caves 6981 | -3/Proximity Caves | Spotted B-86 Titan 7022 | -3/Proximity Caves | Lost 3 parts (2n1u) 7049 | -3/Proximity Caves | Spotter reported a threat 7068 | -3/Proximity Caves | Discovered new exit (range 10) 7071 | -3/Proximity Caves | Identified exit to Research 7071 | -3/Proximity Caves | Entered Research 7071 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7072 | -3/Research | Identified exit to Armory 7126 | -3/Research | Incoming investigation squad redirected 7183 | -3/Research | Spotted B-86 Titan 7224 | -3/Research | Discovered new exit (range 9) 7226 | -3/Research | Identified exit to Quarantine 7226 | -3/Research | Entered Quarantine 7227 | -3/Quarantine | Maximum security lockdown engaged 7277 | -3/Quarantine | Found Sigix Corpse 7324 | -3/Quarantine | Found Prototype Processor 7324 | -3/Quarantine | Identified Exp. Target Analyzer 7340 | -3/Quarantine | Identified Integrated Dissipator 7340 | -3/Quarantine | Installed Integrated Dissipator, increased core heat dissipation (+20) 7341 | -3/Quarantine | Identified Transdimensional Reconstructor 7341 | -3/Quarantine | Warped through subspace 7357 | -3/Quarantine | Found Alien Artifact 7357 | -3/Quarantine | Identified Subatomic Replicator 7405 | -3/Quarantine | Found Alien Artifact 7405 | -3/Quarantine | Identified Core Reset Matrix 7405 | -3/Quarantine | Used Core Reset Matrix 7409 | -3/Quarantine | Detected hypermatrix surge 7409 | -3/Quarantine | Sensed 15 artifacts in vicinity 7446 | -3/Quarantine | Lost 5 parts (1p2n2u) 7530 | -3/Quarantine | Lost 7 parts (1p2n2u2w) 7557 | -3/Quarantine | Discovered new exit (range 5) 7559 | -3/Quarantine | Entered Research 7559 | -2/Research | Evolved 2 slots: Power x1, Utility x1 7697 | -2/Research | Lost 4 parts (1p2n1u) 7719 | -2/Research | Core integrity fell below 50% 7757 | -2/Research | System corruption reached 10% 7773 | -2/Research | Build established: Mutant 7778 | -2/Research | Emitted hypermatrix ping 7783 | -2/Research | Assembled emerged from beneath the floor 7809 | -2/Research | First assault squad dispatched 7813 | -2/Research | Core integrity fell below 20% 7832 | -2/Research | Assembled emerged from beneath the floor 7861 | -2/Research | Lost 4 allies 7936 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07855_ Connecting with Fabricator... 07858_ System corrupted: Matter fused (-7). 07866_ ALERT: Security rotation in progress. 07877_ 7# X OC>AI6NR#7D TJLZP=Z4%6FBXS2 07881_ Acquired Prototype Hover Unit. 07881_ Identified Cld. Linear Gravjet. 07881_ Faulty integration triggers system corruption (+3). 07882_ Dropped Faulty Cld. Linear Gravjet. 07893_ LDRZ20ZTJX7GE:B/8MWOJM CKR 0JK U 07897_ Connecting with Terminal... 07904_ Acquired Unknown Hover Unit. 07904_ Identified Imp. Gyrokinetic Inverter. 07913_ Acquired Imp. Gyrokinetic Inverter. 07915_ Terminal disabled. 07916_ Dropped Sigix Corpse. 07917_ Acquired Unknown Energy Gun. 07918_ as-84245 destroyed. 07933_ Triggered Ambush Trap. 07933_ S-43 Plague emerges from a hatch in the floor. 07933_ G-73 Enforcer emerges from a hatch in the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? u#???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????#p #???????????????????? | | ????????????????????p??? #???????????????????? | | ??????????????????w????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? +???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# ########????????????? | | ????????????????????????# #????????????? | | ????????????????????????+ #????????????? | | ????????????????????????#@R g #????????????? | | ????????????????????????# #????????????? | | ????????????????????????# #????????????? | | ????????????????????????# """ #????????????? | | ????????????????????????# """ #????????????? | | ????????????????????????#s """ #????????????? | | ???########?????????????#s """ #????????????? | | ???# #?????????????# """ #????????????? | | ???#= #?????????????# #????????????? | | ???# &#?????????????# #? ??????????? | | ???# #?????????????# #? ?????????? | | ???# ############### ###+########## | | ???# # | | ???# + | | ???# % # = = | | ???# # | | ???# "" #+#################### """"""" """"" | | ???# "T #????????????????????# """"""" """"" | | ???# " #??????############### """"""" " """ | | ???# #??????# | | ???# #??????# | | ???##/############ | | ????# # | | ????# # ######/################# | | ????# """ """ # #?# #???????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 25 Energy Capacity 815 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 300 Resistance: TH 25 Point Defense Rating 240 Evasion (%) 74 Targeting Accuracy 8 Melee Accuracy 13 Target Analysis 10 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lance | x2 | -5/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Subatomic Replicator Core Reset Matrix Achievements -------------- Alien Roots DATA ERROR: Steam Global Achievement% For Science! Heavy Suspicion Hornet's Nest I Have A Map? I Know It's In Here Somewhere Item+ Look Less Dangerous Next Time Organ Harvest Overwhelming Resistances Are Futile Sixth Sense Spot Them First There's More Where That Came From Throw Away The Key Challenges ------------ None Game ------ Seed MultinovaHypercooledMembrane Manual? 0 Play Time 02:46:25 Cumulative 145.2 hours Start 2025.10.22 @ 22:52:20 End 2025.10.30 @ 09:21:17 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 161 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 46 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ae9a9da-06a3-4651-a0e0-bc538761762f