Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 00:25:22 Player: graour Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (104) 520 Value Destroyed (3281) 3281 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (98) 98 TOTAL SCORE: 9519 Bonus ------- High Alert Combat Kills 134 Friendly Fire -36 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 31% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Coolant Injector (fused) Triangulator Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster Array Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Field Propulsion Array > --- UTILITY ---------- Advanced Coolant Injector Machine Analyzer Triangulator Advanced Signal Interpreter Advanced Shield Generator Hacking Suite Hacking Suite Advanced System Shield > --- WEAPON ----------- Wave Gun Hypervelocity Railgun Power Maul > --- INVENTORY -------- Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Field Propulsion Drive Heavy Laser [Rating: 110] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Improved Terrain Scanner Storage Cargo Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Power Maul Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Arm Slots Evolved 12 | . . 2 2 2 . . 4 . . 2 . . . Power 1 | . . . . . . . 1 . . . . . . Propulsion 4 | . . . 1 1 . . 1 . . 1 . . . Utility 6 | . . 2 . 1 . . 2 . . 1 . . . Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 169 | 7 8 34 56 7 1 3 24 . 8 6 . 5 10 Power 32 | 2 2 7 10 . . . 3 . 3 1 . . 4 Engine 19 | 2 2 7 4 . . . 3 . . 1 . . . Core 11 | . . . 6 . . . . . 3 . . . 2 Reactor 2 | . . . . . . . . . . . . . 2 Propulsion 47 | 2 . 14 16 1 . 1 6 . . 3 . . 4 Treads 5 | . . . 5 . . . . . . . . . . Leg 3 | . . 1 2 . . . . . . . . . . Wheel 21 | 2 . 13 6 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 18 | . . . 3 1 . 1 6 . . 3 . . 4 Utility 48 | 1 4 5 14 4 . 2 8 . 3 2 . 5 . Device 22 | . 2 3 3 2 . 1 3 . 1 2 . 5 . Storage 3 | 1 1 1 . . . . . . . . . . . Processor 6 | . 1 1 2 . . . 1 . 1 . . . . Hackware 7 | . . . 1 2 . . 3 . 1 . . . . Protection 10 | . . . 8 . . 1 1 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 42 | 2 2 8 16 2 1 . 7 . 2 . . . 2 Energy Gun 16 | 2 2 3 4 . . . 4 . . . . . 1 Energy Cannon 1 | . . . 1 . . . . . . . . . . Ballistic Gun 8 | . . 1 6 . . . . . . . . . 1 Ballistic Cannon 4 | . . 3 1 . . . . . . . . . . Launcher 6 | . . 1 2 . . . 2 . 1 . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . Impact Weapon 4 | . . . . 1 1 . 1 . 1 . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . . . . Corrupted Parts 1 | . . 1 . . . . . . . . . . . System Corruption 9 | . . 9 . . . . . . . . . . . Parts Lost 70 | . . 12 28 . 2 . 6 . . . . 4 18 Power 8 | . . 2 3 . . . . . . . . 1 2 Propulsion 26 | . . 5 10 . 1 . 3 . . . . . 7 Utility 17 | . . 2 5 . 1 . 2 . . . . 2 5 Weapon 19 | . . 3 10 . . . 1 . . . . 1 4 Highest Loss Streak 17 | . . 6 15 . 1 . 4 . . . . 3 17 To Critical Strikes 1 | . . 1 . . . . . . . . . . . Average Slot Usage (%) 80 | . 93 77 71 94 95 91 89 94 94 88 84 81 75 Engine 5 | . 14 10 3 . . . 3 5 5 5 5 4 . Core 3 | . . . 3 7 7 7 5 5 5 5 5 5 5 Treads 1 | . . . 5 . . . . . . . . . . Wheel 8 | . 28 18 7 . . . . . . . . . . Flight 8 | . . . . 30 26 27 26 23 23 20 15 15 13 Device 6 | . 2 8 . 23 13 9 6 11 8 9 10 9 14 Storage 6 | . 14 11 8 . . . . . . . . . . Processor 5 | . 5 8 1 7 7 7 5 5 7 10 10 10 10 Hackware 7 | . . . . 5 15 15 21 23 23 21 21 20 14 Protection 5 | . . . 14 . . 4 2 . . . . . . Energy Gun 7 | . 28 12 1 7 7 7 8 11 8 5 5 5 4 Ballistic Gun 5 | . . . 13 7 7 2 . . . . . . 3 Ballistic Cannon 1 | . . 7 1 . . . . . . . . . . Launcher 1 | . . . 2 . . . 1 . 3 5 5 4 . Impact Weapon 1 | . . . . 2 7 7 3 5 4 5 5 5 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 165 | 13 21 155 165 17 16 22 30 28 34 38 38 38 40 Greatest Support 41 | 32 32 32 40 24 24 24 33 33 33 41 41 41 41 Greatest Overweight (x) 50 | . . 50 48 . . . . . 1 . . . 1 Average Overweight (x) 1 | . . 8 6 . . . . . . . . . . Largest Inventory Capacity 30 | 8 10 30 30 5 5 5 5 5 5 5 5 5 5 Average Capacity 18 | 7 9 29 29 5 5 5 5 5 5 5 5 5 5 Most Carried 30 | 4 10 27 30 5 5 5 5 5 5 5 5 5 5 Average Carried 12 | 1 8 16 19 4 4 4 4 5 5 4 5 5 4 Final Capacity 30 | 8 10 30 5 5 5 5 5 5 5 5 5 5 5 Final Carried 27 | 4 10 27 5 5 5 5 5 5 5 5 5 5 2 Class Distribution -------------------- 34% | Hauler-Mutant 17% | Hacker-Sprinter 16% | Hauler-Tank 16% | Hacker-Mutant 8% | Mutant 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Tank | -8/Materials Infiltrator-Scout | -7/Factory Hacker-Scout | -7/Storage Hacker-Sprinter | -7/Recycling Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Arm Matter Collected 3230 | 198 352 546 1010 . 296 40 187 . 139 90 . . 372 Remotely 129 | . 129 . . . . . . . . . . . . Salvage Created 3495 | . 407 762 1199 . 7 68 281 . 301 86 . 176 208 Parts 182 | . 21 43 75 . 1 . 14 . 3 . . 17 8 Haulers Intercepted 10 | . 1 3 3 . . . . . 2 1 . . . Recyclers Shooed 3 | . 1 . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Arm Combat Hostiles Destroyed 68 | . 4 12 31 . . . 7 . 4 . . 7 3 Melee 1 | . . . 1 . . . . . . . . . . Guns 31 | . 4 6 18 . . . 1 . . . . . 2 Cannons 12 | . . 4 8 . . . . . . . . . . AOE 23 | . . 2 4 . . . 6 . 4 . . 7 . Classes Destroyed 14 | . 4 7 2 . . . 1 . . . . . . Worker 6 | . . 3 1 . 1 . . . . . . 1 . Builder 6 | . . 3 3 . . . . . . . . . . Tunneler 2 | . . 1 1 . . . . . . . . . . Hauler 10 | . 1 3 3 . . . . . 2 1 . . . Recycler 5 | . 2 2 . . . 1 . . . . . . . Operator 2 | . . 1 . . . . . . 1 . . . . Watcher 5 | . 2 1 2 . . . . . . . . . . Swarmer 16 | . . . 8 . . . . . . . . 7 1 Grunt 41 | . 4 9 19 . . . 5 . 3 . . . 1 Brawler 1 | . . 1 . . . . . . . . . . . Duelist 4 | . . 1 1 . . . . . 1 . . . 1 Sentry 3 | . . 1 2 . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . Programmer 2 | . . . . . . . 2 . . . . . . Best Kill Streak 8 | . 3 5 8 . 1 1 5 . 6 1 . 5 1 Combat Bots Only 8 | . 2 4 8 . . . 5 . 4 . . 4 1 Max Kills in Single Turn 5 | . 1 3 2 . 1 1 5 . 5 1 . 3 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . . 1 2 . . . 5 . 4 . . 3 . Melee 1 | . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Arm Hostile Shots Fired 740 | . 6 102 263 . 56 . 72 . 8 . . 90 143 Missed 291 | . 3 26 68 . 31 . 32 . 3 . . 55 73 Damage Taken 8190 | . 43 1179 3158 . 392 . 764 . 79 . . 515 2060 Core 2232 | . 11 254 467 . 163 . 140 . 32 . . 93 1072 Absorbed by Shields 358 | . . . 31 . . . . . . . . 157 170 Redirected to Shielding 59 | . . . 59 . . . . . . . . . . Regen/Repaired (Parts) 111 | . . . . . . . 111 . . . . . . Core Remaining (%) 67 | 100 95 36 15 . . 76 . . 82 . . . . Volleys Fired 288 | . 26 71 114 . . . 28 . 1 . . 5 43 Largest 3 | . 2 2 3 . . . 3 . 1 . . 1 2 Hottest 169 | . 130 130 160 . . . 169 . 46 . . 46 121 Shots Fired 506 | . 50 134 227 . . 1 43 . 1 . . 5 45 Gun 361 | . 50 82 146 . . 1 37 . . . . . 45 Cannon 109 | . . 45 64 . . . . . . . . . . Launcher 32 | . . 7 13 . . . 6 . 1 . . 5 . Special 4 | . . . 4 . . . . . . . . . . Kinetic 269 | . . 60 167 . . . . . . . . . 42 Thermal 167 | . 50 67 46 . . . 1 . . . . . 3 Explosive 20 | . . 7 13 . . . . . . . . . . Electromagnetic 50 | . . . 1 . . 1 42 . 1 . . 5 . Robot Hit Streak 15 | . 7 13 15 . . . 6 . . . . 2 6 Robot Miss Streak 7 | . 4 7 5 . . . 4 . . . . 2 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . Shots Hit Robots 325 | . 30 84 155 . 1 1 22 . 2 1 . 3 26 Core Hits 181 | . 16 37 77 . 1 . 17 . 5 1 . 12 15 Critical Kills 1 | . . . . . . . . . . . . . 1 Critical Parts Destroyed 10 | . . . 2 . . 1 . . . . . 1 6 Critical Strikes 18 | . 1 4 4 . . 1 . . . . . 1 7 Burn 5 | . 1 4 . . . . . . . . . . . Destroy 9 | . . . 2 . . . . . . . . . 7 Blast 2 | . . . 2 . . . . . . . . . . Smash 2 | . . . . . . 1 . . . . . 1 . Melee Attacks 90 | . . . 2 1 24 3 16 . 13 2 . 15 14 Impact 88 | . . . . 1 24 3 16 . 13 2 . 15 14 Slashing 2 | . . . 2 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . 1 1 . . 2 1 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9717 | . 366 1915 3481 . 136 75 1199 . 1480 135 . 583 347 Guns 2807 | . 366 810 1285 . . . 101 . . . . . 245 Cannons 1724 | . . 635 1089 . . . . . . . . . . Explosions 4185 | . . 470 942 . . . 1055 . 1265 . . 453 . Melee 770 | . . . 36 . 136 75 43 . 215 135 . 130 . Ramming 135 | . . . 33 . . . . . . . . . 102 Kinetic 2793 | . . 774 1774 . . . . . . . . . 245 Thermal 3929 | . 366 671 679 . . . 813 . 1248 . . 152 . Explosive 1586 | . . 407 942 . . . 237 . . . . . . Electromagnetic 504 | . . 63 17 . . . 106 . 17 . . 301 . Impact 734 | . . . . . 136 75 43 . 215 135 . 130 . Slashing 36 | . . . 36 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 30 | . . 17 2 . 5 5 4 4 4 . 7 7 30 Average Corruption 4 | . . 14 2 . 5 5 3 4 4 . 7 4 3 Corruption Purged 7 | . . . . . . . . . . . . 7 . Corruption Blocked 40 | . . . . . . . . . . . . . 40 Effects 65 | . . 20 17 . . 4 6 1 4 . 1 4 8 Message Errors 16 | . . 5 2 . . . 1 . 3 . . 3 2 Matter Fused 16 | . . 3 3 . . 1 3 1 . . . 1 4 Heat Flow Errors 5 | . . 2 1 . . . . . . . 1 . 1 Energy Discharges 7 | . . 2 4 . . . 1 . . . . . . Parts Rejected 3 | . . 2 1 . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 13 | . . 5 5 . . 2 . . 1 . . . . Misfires 4 | . . 1 1 . . 1 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 841 | . . 17 46 . . 75 113 . 393 . . 197 . Projectiles 13 | . . . 13 . . . . . . . . . . Explosions 448 | . . 17 33 . . . 113 . 218 . . 67 . Melee 380 | . . . . . . 75 . . 175 . . 130 . Knockbacks 14 | . . 3 11 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 11 | . . 3 8 . . . . . . . . . . Secondary 3 | . . . 3 . . . . . . . . . . Self-Inflicted Damage 422 | . . 59 117 . . . . . . . . 144 102 Shots 11 | . . 3 4 . . . . . . . . 4 . Rammed 7 | . . . 7 . . . . . . . . . . Targets Rammed 7 | . . . 7 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 374 | . 260 342 374 . 11 48 316 . . 2 100 10 148 Average Temperature 83 | . 97 93 92 . 7 19 75 . . 2 54 5 106 Received Heat Transfer 2088 | . 42 390 1410 . 63 . 45 . . . . 12 126 Effects 4 | . . 1 2 . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . Interference 1 | . . . 1 . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . 2 2 . . . . . . Impact Corruptions 6 | . . . . . . 1 . . 4 . . 1 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 5 | . 2 1 1 . . . . . . . . . 1 Heat Transferred 5637 | . 1040 1887 1273 . . . 537 . 750 . . 150 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 2 . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Arm Peak Influence 687 | . 157 226 262 186 366 177 539 120 613 352 158 687 460 Initial 336 | . . 14 34 106 84 142 74 75 84 300 123 96 336 Average 155 | . 53 87 116 136 214 165 204 89 346 317 136 241 374 Maximum Alert Level 2 | . . 1 1 . 1 . 2 . 2 1 . 2 2 Low Security (%) 76 | 100 100 94 85 100 42 100 62 100 43 . 100 64 . Level 1 18 | . . 5 14 . 57 . 36 . 11 100 . 12 65 Level 2 5 | . . . . . . . 1 . 45 . . 23 34 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 3 4 1 . . 3 . 1 . . 2 2 Investigation 6 | . 1 1 2 1 . . . . 1 . . . . Extermination 4 | . . . . . . . 2 . . . . 1 1 Reinforcement 7 | . . 2 2 . . . 1 . . . . 1 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 Construction Impeded 1 | . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Arm Distress Signals 11 | . . 1 4 . 1 . . . . 1 . 1 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 197 | . 6 22 50 1 13 . 9 6 4 2 6 37 41 Peak Tracking Total 23 | . 2 5 9 1 12 . 6 6 6 7 6 12 23 Tactical Retreats 26 | . 1 1 3 . 4 . 1 . 1 . . 10 5 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Arm Traps Triggered 9 | . 1 3 1 . . . 1 . 1 1 . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . Objects Rigged 17 | . . . . 6 . . 6 . 5 . . . . Exploded 2 | . . . . . . . 1 . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Arm Machines Disabled 29 | . . 3 3 . 3 . 9 . 8 . . 3 . Max in Single Turn 6 | . . 2 1 . 1 . 5 . 6 . . 3 . Energy Cycler 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Arm Machines Accessed 50 | . 2 4 2 6 6 10 11 . 4 1 . 4 . Terminals 39 | . 2 4 2 6 6 6 6 . 4 1 . 2 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . Recycling Units 9 | . . . . . . 4 4 . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . Total Hacks 122 | . 3 8 4 12 14 23 33 . 10 2 . 13 . Successful 56 | . 1 1 . 6 7 13 19 . 5 1 . 3 . Failed 66 | . 2 7 4 6 7 10 14 . 5 1 . 10 . Catastrophic 11 | . 1 4 . . 1 2 1 . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 64 | . 1 7 1 10 6 11 11 . 8 1 . 8 . Terminals 98 | . 3 8 4 12 14 14 21 . 10 2 . 10 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . 6 . . . . . . Recycling Units 17 | . . . . . . 9 6 . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . Terminal Hacks 24 | . 1 1 . 3 6 3 5 . 2 1 . 2 . Record 8 | . . . . 1 1 1 3 . 2 . . . . Part Schematic 1 | . . . . 1 . . . . . . . . . Robot Analysis 6 | . 1 1 . . 2 . . . . 1 . 1 . Open Door 2 | . . . . . 2 . . . . . . . . Level Access Points 2 | . . . . . . . 1 . . . . 1 . Branch Access Points 3 | . . . . 1 1 1 . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . 5 . . . . . . Scan Component 2 | . . . . . . . 2 . . . . . . Repair 2 | . . . . . . . 2 . . . . . . Refit 1 | . . . . . . . 1 . . . . . . Recycling Unit Hacks 14 | . . . . . . 8 5 . . . . 1 . Report Inventory 4 | . . . . . . 3 1 . . . . . . Retrieve Matter 3 | . . . . . . 2 1 . . . . . . Retrieve Components 7 | . . . . . . 3 3 . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 13 | . . . . 3 1 2 4 . 3 . . . . Terminals 13 | . . . . 3 1 2 4 . 3 . . . . Track 2 | . . . . . 1 1 . . . . . . . Assimilate 3 | . . . . 1 . . 1 . 1 . . . . Detonate 4 | . . . . 1 . . 2 . 1 . . . . Operators 4 | . . . . 1 . 1 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 34 | . 2 3 2 5 5 4 7 . 3 1 . 2 . Full Trace Events 4 | . . 2 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . . . . . Time 106 | . . . . . . . 106 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 12 | . . . . . . 3 6 . . . . 3 . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Arm Total Allies 4 | . . . . 1 . . 1 . 1 . 1 . . Largest Group 2 | . . . . 1 1 . 1 . 1 1 2 . . Highest-Rated Group 72 | . . . . 26 26 . 26 . 26 26 72 . . Highest-Rated Ally 46 | . . . . 26 26 . 26 . 26 26 46 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . . 3 . . Total Damage 72 | . . . . . . . . . . . 72 . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Arm Robot Analysis Total 6 | . 1 1 . . 2 . . . . 1 . 1 . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Arm Turns Passed 6488 | 46 458 1236 2208 234 164 173 674 36 208 114 54 493 390 Spaces Moved 6045 | 34 324 365 637 518 277 485 1159 117 457 287 132 763 490 Core 28 | 2 . 7 2 . . . . . . . . . 17 Treads 128 | . . . 128 . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 1074 | 32 324 358 360 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4815 | . . . 147 518 277 485 1159 117 457 287 132 763 473 Fastest Speed 28 | 50 100 100 34 31 31 31 28 31 31 29 34 34 32 Average Speed 73 | 97 100 244 267 31 31 31 28 31 33 31 34 34 35 Slowest Speed 2550 | 100 100 2550 2450 31 34 34 34 31 111 34 34 34 117 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 18 | . . . 2 1 2 2 3 . . 2 . 2 4 Cave-ins Triggered 2 | . . . . . 1 . . . . . . . 1 Exploration Rate (%) 41 | 3 55 38 42 16 66 89 24 72 17 9 85 24 38 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 5 | . 1 . . 1 1 . . . 1 . . 1 . Unknown Exits Taken 4 | 1 . 1 1 . . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 71 | . . . . 1 16 2 15 . 11 . . 13 13 Terrain Destroyed 385 | . . 37 83 1 16 2 96 . 71 . . 65 14 Melee 71 | . . . . 1 16 2 15 . 11 . . 13 13 Projectile 5 | . . 1 3 . . . . . . . . . 1 AOE 309 | . . 36 80 . . . 81 . 60 . . 52 . Terrain Rammed 15 | . . . . . . . . . . . . . 15 Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Was Fac Arm Total 7365 | 43 409 566 913 588 302 494 1419 116 485 305 140 957 628 Wait 628 | . 34 75 56 58 . 3 178 . . . 9 170 45 Move 5997 | 33 323 364 632 515 271 480 1153 116 456 283 131 758 482 Hop 18 | . . . 2 1 2 2 3 . . 2 . 2 4 Pick Up 60 | 3 9 19 16 1 1 1 6 . . 3 . . 1 Fast Attach 85 | 6 1 14 29 4 1 2 10 . 5 4 . 5 4 Attach 41 | . . 10 15 2 . 1 7 . . 1 . . 5 Detach 17 | . . 2 7 2 . . 3 . 1 2 . . . Swap 43 | 1 7 10 12 1 . . 7 . 3 1 . . 1 Drop 64 | . 9 1 21 3 2 2 8 . 6 7 . 2 3 Fire 288 | . 26 71 114 . . . 28 . 1 . . 5 43 Melee 90 | . . . 2 1 24 3 16 . 13 2 . 15 14 Ram 19 | . . . 4 . . . . . . . . . 15 Kick . | . . . . . . . . . . . . . . Crush 3 | . . . 3 . . . . . . . . . . Escape Stasis 12 | . . . . . 1 . . . . . . . 11 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory (discovered 4 exits: Fac x4) -5/Waste -5/Factory -4/Factory -4/Waste -4/Factory (discovered 5 exits: Res x4 / *Arm) -4/Armory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 47 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 6) 311 | -10/Materials | Build established: Mutant 325 | -10/Materials | Identified exit to Materials 505 | -10/Materials | Entered another Materials area 505 | -9/Materials | Evolved 2 slots: Utility x2 823 | -9/Materials | Build established: Hauler-Mutant 1263 | -9/Materials | Lost 6 parts (1p2n3w) 1392 | -9/Materials | System corruption reached 10% 1407 | -9/Materials | Core integrity fell below 50% 1438 | -9/Materials | Lost 4 parts (2n2u) 1710 | -9/Materials | Discovered new exit (range 11) 1741 | -9/Materials | Entered another Materials area 1741 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1985 | -8/Materials | Lost 15 parts (1p5n4u5w) 2539 | -8/Materials | Core integrity fell below 50% 2613 | -8/Materials | Lost 4 parts (1p1n2w) 2912 | -8/Materials | Core integrity fell below 20% 2942 | -8/Materials | Lost 4 parts (1p1n1u1w) 3332 | -8/Materials | Build established: Hauler-Tank 3568 | -8/Materials | Discovered new exit (range 5) 3594 | -8/Materials | Destroyed 8 combat bots 3949 | -8/Materials | Entered Factory 3949 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4166 | -7/Factory | Discovered new exit (range 11) 4181 | -7/Factory | Identified exit to Storage 4181 | -7/Factory | Identified exit to Lower Caves 4183 | -7/Factory | Entered Storage 4183 | -7/Storage | Accompanied by 1 ally 4187 | -7/Storage | Identified exit to Recycling 4230 | -7/Storage | Discovered new exit (range 4) 4313 | -7/Storage | Crushed by falling debris 4347 | -7/Storage | Entered Recycling 4410 | -7/Recycling | Found Powered Armor 4434 | -7/Recycling | Discovered new exit (range 16) 4520 | -7/Recycling | Entered Factory 4520 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4529 | -5/Factory | Identified exit to Factory 4692 | -5/Factory | Build established: Hacker-Sprinter 4709 | -5/Factory | Repaired Field Propulsion Array 4754 | -5/Factory | Repaired Xenon Bombardment Thruster 5067 | -5/Factory | Lost 4 parts (3n1w) 5194 | -5/Factory | Sucked down chute 5194 | -5/Factory | Entered Waste 5207 | -5/Waste | Spotted C-40 Crusher 5209 | -5/Waste | Spotted C-40 Crusher 5214 | -5/Waste | Spotted C-40 Crusher 5219 | -5/Waste | Spotted C-40 Crusher 5222 | -5/Waste | Spotted C-40 Crusher 5224 | -5/Waste | Spotted C-40 Crusher 5226 | -5/Waste | Discovered new exit (range 16) 5230 | -5/Waste | Entered Factory 5425 | -5/Factory | Discovered exit to Factory (range 5) 5438 | -5/Factory | Entered another Factory area 5438 | -4/Factory | Accompanied by 1 ally 5438 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5552 | -4/Factory | Sucked down chute 5552 | -4/Factory | Entered Waste 5553 | -4/Waste | Met a frightened Derelict 5562 | -4/Waste | 1 allies followed down the chute 5562 | -4/Waste | Spotted C-40 Crusher 5567 | -4/Waste | EMP discharged 5580 | -4/Waste | Spotted C-40 Crusher 5586 | -4/Waste | Spotted C-40 Crusher 5587 | -4/Waste | Spotted C-40 Crusher 5588 | -4/Waste | Spotted C-40 Crusher 5588 | -4/Waste | Spotted C-40 Crusher 5592 | -4/Waste | Discovered new exit (range 15) 5597 | -4/Waste | Identified exit to Factory 5606 | -4/Waste | Entered Factory 5808 | -4/Factory | Build established: Hacker-Mutant 5932 | -4/Factory | Spotted B-86 Titan 6062 | -4/Factory | Lost 3 parts (1p1u1w) 6086 | -4/Factory | Identified exit to Research 6096 | -4/Factory | Discovered new exit (range 9) 6099 | -4/Factory | Identified exit to Armory 6099 | -4/Factory | Entered Armory 6100 | -4/Armory | Met VL-GR5, who suggested a friendly competition 6228 | -4/Armory | VL-GR5 did not survive their latest romp through Armory 6396 | -4/Armory | Search patrols dispatched 6404 | -4/Armory | Spotted B-86 Titan 6408 | -4/Armory | Energy Cycler disabled 6443 | -4/Armory | Crushed by falling debris 6474 | -4/Armory | Core integrity fell below 50% 6478 | -4/Armory | System corruption reached 10% 6483 | -4/Armory | Core integrity fell below 20% 6489 | -4/Armory | System corruption reached 30% 6489 | -4/Armory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 06481_ Destabilizing: System corrupted (+2). 06482_ Slammed into Earth. 06482_ Destabilizing: Core damaged (-34). 06483_ Slammed into Earth. 06483_ Adv. Signal Interpreter broken. 06483_ Destabilizing: Short circuit. 06483_ Destabilizing: Core damaged (-46). 06484_ Slammed into Earth. 06484_ Destabilizing: Core damaged (-57). 06485_ Slammed into Earth. 06485_ Adv. Coolant Injector broken. 06485_ Destabilizing: Short circuit. 06486_ Slammed into Earth. 06486_ Destabilizing: System corrupted (+1). 06487_ Slammed into Earth. 06487_ Destabilizing: Core damaged (-46). 06488_ Slammed into Earth. 06488_ Destabilizing: System corrupted (+2). 06489_ #NF Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#####################+## | | ??????????????????????????# # # | | ??????????????????????????# hh / | | ??????????????????????????# Y Y # | | ??????????????????????????# Y # # | | ??????????????????????????#p ##"### | | ?????????????????????????##pYg ## #?? | | ????????????????????????##p ####?? | | ????????????????????????#@########"########### #?? | | ????????????????????????###??????###??????####"### | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# " "" | | ??????????????????????????????????????????# " "" | | ??????????????????????????????????????????# " "" | | ??????????????????????????????????????????# | | ??????????????????????????????????????????######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 100 Energy Generation 31 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 450 Core Shielding 20 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 14 Item Schematics ----------------- Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Below Packrat \\IAMDERELICT Challenges ------------ None Game ------ Seed ArcSapperWheel Manual? 0 Play Time 01:44:15 Cumulative 35.8 hours Start 2024.04.17 @ 22:41:49 End 2024.04.18 @ 00:25:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 41 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e7243aa-79c8-41e9-88fa-8b257541fed5