Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 07:56:29 Player: JohnnyC Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (94) 470 Value Destroyed (2964) 2964 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (73) 73 TOTAL SCORE: 5927 Bonus ------- High Alert Combat Kills 90 Friendly Fire -17 Cogmind --------- Core Integrity 0/700 Matter 158/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Coolant Injector Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (15) --- Improved Heat Sink Weight Redist. System Structural Scanner Improved Signal Interpreter Utility Shielding Shield Generator Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Advanced Visual Processing Unit Targeting Computer Hacking Suite > --- WEAPON ----------- Shock Rifle Cooled Particle Cannon Cooled Particle Cannon Precision Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Improved Carbon-fiber Leg Wheel Improved Heat Sink Small Battery Weight Redist. System Structural Scanner Improved Signal Interpreter Utility Shielding Improved Light Armor Plating Shield Generator Particle Gun Rocket Launcher Rocket Launcher [Rating: 45] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 1 1 1 Weapon 2 | . . 1 . 1 Parts Attached 102 | 6 5 23 33 35 Power 7 | 1 2 2 . 2 Engine 7 | 1 2 2 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 25 | 2 1 4 7 11 Treads . | . . . . . Leg 21 | 2 1 4 6 8 Wheel 2 | . . . 1 1 Hover 2 | . . . . 2 Flight . | . . . . . Utility 23 | 1 2 9 7 4 Device 10 | 1 . 3 3 3 Storage 2 | . 1 1 . . Processor 3 | . . 2 1 . Hackware 2 | . . 1 . 1 Protection 6 | . 1 2 3 . Artifact . | . . . . . Weapon 47 | 2 . 8 19 18 Energy Gun 21 | . . 6 8 7 Energy Cannon 4 | . . 1 . 3 Ballistic Gun 11 | 2 . 1 5 3 Ballistic Cannon 1 | . . . 1 . Launcher 10 | . . . 5 5 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 1 2 3 Parts Lost 32 | . 1 3 2 26 Power 3 | . . . . 3 Propulsion 10 | . 1 . . 9 Utility 4 | . . . 1 3 Weapon 15 | . . 3 1 11 Highest Loss Streak 17 | . 1 1 1 17 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 94 97 97 96 Engine 8 | . 14 11 9 6 Leg 23 | . 27 22 25 21 Device 8 | . 7 8 7 8 Storage 8 | . 6 11 9 7 Processor 12 | . . 4 15 14 Hackware 2 | . . 2 . 5 Protection 3 | . 9 6 3 . Energy Gun 12 | . . 18 16 9 Energy Cannon 3 | . . . . 8 Ballistic Gun 9 | . 28 11 5 9 Ballistic Cannon 1 | . . . 3 . Naked Turns . | . . . . . Heaviest Build 51 | 7 19 38 42 51 Greatest Support 46 | 20 20 20 30 46 Greatest Overweight (x) 10 | . 1 1 2 10 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | 5 10 15 15 15 Average Capacity 13 | 5 7 12 15 15 Most Carried 15 | 3 6 14 14 15 Average Carried 10 | . 4 8 10 12 Final Capacity 15 | 5 10 15 15 15 Final Carried 11 | 2 6 8 11 6 Class Distribution -------------------- 62% | Scavenger-Gunner 19% | Gunner 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1827 | 264 213 273 651 426 Remotely . | . . . . . Salvage Created 3025 | 34 300 481 1117 1093 Parts 169 | 5 15 28 56 65 Haulers Intercepted 2 | . . . . 2 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 67 | 1 10 11 26 19 Guns 44 | 1 10 7 18 8 Cannons 12 | . . 2 5 5 AOE 10 | . . 1 3 6 Classes Destroyed 14 | 1 3 1 4 5 Worker 4 | . . . 1 3 Builder 7 | . . . 3 4 Hauler 2 | . . . . 2 Recycler 3 | . . . 2 1 Mechanic 1 | . . . . 1 Operator 5 | . 1 . 1 3 Watcher 5 | . 1 1 . 3 Swarmer 16 | . 6 . 6 4 Grunt 38 | 1 4 9 16 8 Duelist 1 | . . . 1 . Sentry 5 | . . 2 3 . Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Programmer 4 | . . . . 4 Best Kill Streak 8 | 1 5 3 8 6 Combat Bots Only 4 | 1 4 3 4 4 Max Kills in Single Turn 4 | 1 1 1 3 4 Gunslinging . | . . . . . Exploded 3 | . . 1 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 455 | 1 63 69 96 226 Missed 144 | . 23 15 35 71 Damage Taken 5034 | 11 359 763 908 2993 Core 910 | . 43 67 87 713 Absorbed by Shields . | . . . . . Redirected to Shielding 7 | . 3 4 . . Regen/Repaired (Parts) 61 | . . . 61 . Core Remaining (%) 87 | 100 82 83 84 . Volleys Fired 200 | 1 42 39 69 49 Largest 4 | 2 2 3 3 4 Hottest 179 | 40 40 155 165 179 Shots Fired 579 | 2 84 109 204 180 Gun 477 | 2 84 104 163 124 Cannon 84 | . . 5 31 48 Launcher 18 | . . . 10 8 Special . | . . . . . Kinetic 267 | 2 84 44 73 64 Thermal 270 | . . 60 121 89 Explosive 18 | . . . 10 8 Electromagnetic 24 | . . 5 . 19 Robot Hit Streak 24 | 1 6 12 24 15 Robot Miss Streak 5 | . 5 5 5 5 Penetration Max . | . . . . . Secondary Targets 4 | . 3 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 333 | 1 43 68 123 98 Core Hits 185 | 1 20 23 74 67 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 . 1 . Critical Strikes 9 | . 1 1 6 1 Burn 7 | . . 1 5 1 Destroy 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7504 | 15 456 959 2415 3659 Guns 4280 | 15 456 798 1675 1336 Cannons 1077 | . . 47 277 753 Explosions 2147 | . . 114 463 1570 Melee . | . . . . . Ramming . | . . . . . Kinetic 1914 | 15 456 273 573 597 Thermal 3502 | . . 639 1379 1484 Explosive 1734 | . . . 463 1271 Electromagnetic 354 | . . 47 . 307 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . . . 13 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 35 | . . . . 35 Message Errors 8 | . . . . 8 Matter Fused 7 | . . . . 7 Heat Flow Errors 1 | . . . . 1 Energy Discharges 4 | . . . . 4 Parts Rejected 1 | . . . . 1 Parts Fused 2 | . . . . 2 Data Loss (minor) 7 | . . . . 7 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 295 | . . 54 7 234 Projectiles 39 | . . . . 39 Explosions 256 | . . 54 7 195 Melee . | . . . . . Knockbacks 4 | . . . 4 . Impact . | . . . . . Kinetic 4 | . . . 4 . Secondary . | . . . . . Self-Inflicted Damage 373 | . . 94 39 240 Shots 7 | . . 1 1 5 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 368 | 6 12 336 368 225 Average Temperature 93 | 6 6 131 101 47 Received Heat Transfer 1311 | 6 72 333 414 486 Effects 6 | . . 3 3 . Energy Bleed 1 | . . 1 . . Interference 5 | . . 2 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 17 | . . 4 3 10 Heat Transferred 7124 | . . 1496 3276 2352 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 479 | 20 367 479 443 430 Initial 191 | . 13 154 135 191 Average 248 | 4 162 322 246 256 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 35 | 100 63 12 34 34 Level 1 55 | . 36 65 58 56 Level 2 8 | . . 22 7 8 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . 2 2 6 7 Investigation 6 | . . 1 3 2 Extermination 2 | . . . . 2 Reinforcement 5 | . 2 1 . 2 Assault . | . . . . . Garrison 4 | . . . 3 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 2 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 123 | 1 21 19 34 48 Peak Tracking Total 9 | 1 5 5 4 9 Tactical Retreats 5 | . 1 . 2 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . . 2 3 5 Max in Single Turn 2 | . . 1 2 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 9 | . 1 2 3 3 Terminals 5 | . 1 2 1 1 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 22 | . 2 5 8 7 Successful 14 | . 1 1 8 4 Failed 8 | . 1 4 . 3 Catastrophic 3 | . 1 1 . 1 Database Lockouts . | . . . . . Manual 2 | . . 2 . . Terminals 10 | . 2 5 2 1 Fabricators 3 | . . . . 3 Repair Stations 3 | . . . 3 . Recycling Units 3 | . . . 3 . Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 4 | . 1 1 2 . Record 3 | . . 1 2 . Recall Investigation 1 | . 1 . . . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks 3 | . . . 3 . Recycle Component 3 | . . . 3 . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 1 . 1 . Used 1 | . . . 1 . Hacking Detections 7 | . . 2 2 3 Full Trace Events 5 | . . 1 2 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 84 | . . . . 84 Total Part Build Rating 8 | . . . . 8 Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled 3 | . . . 3 . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4288 | 85 341 550 1665 1647 Spaces Moved 1900 | 72 169 195 633 831 Core 31 | 21 . . . 10 Treads . | . . . . . Legs 1857 | 51 169 195 633 809 Wheels 3 | . . . . 3 Hover 9 | . . . . 9 Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 110 Average Speed 171 | 99 120 177 203 163 Slowest Speed 550 | 120 190 190 260 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 7 39 24 45 27 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 116 | . . 25 25 66 Melee . | . . . . . Projectile 5 | . . . . 5 AOE 111 | . . 25 25 61 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2481 | 81 229 317 855 999 Wait 191 | . 7 35 94 55 Move 1896 | 71 168 194 632 831 Hop . | . . . . . Pick Up 49 | 3 5 12 14 15 Fast Attach 14 | 5 2 1 2 4 Attach 25 | 1 . 4 3 17 Detach 2 | . . . 1 1 Swap 64 | . 3 18 28 15 Drop 35 | . 2 14 12 7 Fire 200 | 1 42 39 69 49 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 86 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 15) 187 | -10/Materials | Discovered new exit (range 15) 273 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 427 | -10/Materials | Entered another Materials area 427 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 821 | -9/Materials | Discovered new exit (range 16) 977 | -9/Materials | Entered another Materials area 977 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1223 | -8/Materials | Build established: Scavenger-Gunner 1530 | -8/Materials | Garrison activated, responded to threat 2033 | -8/Materials | Build established: Gunner 2399 | -8/Materials | Build established: Scavenger-Gunner 2553 | -8/Materials | Discovered new exit (range 10) 2609 | -8/Materials | Repaired Rocket Launcher 2642 | -8/Materials | Entered Factory 2642 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3367 | -7/Factory | Fabricated Imp. Carbon-fiber Leg? 3649 | -7/Factory | Found Prototype Launcher 3650 | -7/Factory | Identified Rocket Array 4107 | -7/Factory | Build established: Gunner 4150 | -7/Factory | Garrison activated, responded to threat 4196 | -7/Factory | Cargo convoy interrupted 4229 | -7/Factory | System corruption reached 10% 4241 | -7/Factory | Core integrity fell below 50% 4266 | -7/Factory | Lost 17 parts (2p6n2u7w) 4270 | -7/Factory | Core integrity fell below 20% 4289 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired 33 matter. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. R-06 Scavenger collects Lgt. Nuclear Core. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. R-06 Scavenger collects Mic. Nuclear Core. U-05 Engineer lays Concrete. Acquired Gravmag System. R-06 Scavenger collects Hvy. Machine Gun. U-05 Engineer lays Concrete. Acquired Gauss Rifle. Gravmag System destroyed. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | # # #???###########????#+###########?# ### | | + # #??????????????????# #????? ??# #?? | | ### # #??????????????????# #???"" 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Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key It's Just You Just What I Needed Part-time Mechanic System Compromised Challenges ------------ None Game ------ Seed ShrapnelPointThrower Manual? 0 Play Time 01:05:46 Cumulative 1.8 hours Start 2024.04.02 @ 06:47:09 End 2024.04.02 @ 07:56:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 238a14d1-32bb-419c-8120-e45d3a4f0ef5