Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.02 @ 10:45:35 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1650) 1650 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (113) 113 TOTAL SCORE: 4168 Bonus ------- High Alert Combat Kills 126 Friendly Fire -13 Cogmind --------- Core Integrity 399/550 Matter 254/300 Energy 279/280 System Corruption 0% Temperature Warning (361) Movement Walking (112) Location -8/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY (3) ------ Medium Storage Unit Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Spread Laser Cooled Plasma Cannon Flak Cannon > --- INVENTORY (10) --- Cooled Ion Engine VSS Leg Improved Heat Sink Advanced Visual Processing Unit Target Analyzer Reactive Plating Hacking Suite Spread Laser Particle Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Spread Laser Cooled Plasma Cannon Flak Cannon > --- INVENTORY -------- Cooled Ion Engine VSS Leg Improved Heat Sink Advanced Visual Processing Unit Target Analyzer Reactive Plating Hacking Suite Spread Laser Particle Cannon Rocket Launcher [Rating: 29] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . 1 . Weapon 1 | . . . . 1 . Parts Attached 37 | 6 2 9 8 6 6 Power 5 | 1 . 2 2 . . Engine 4 | 1 . 1 2 . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 16 | 2 . 3 5 3 3 Treads . | . . . . . . Leg 16 | 2 . 3 5 3 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 2 . . 1 . Device . | . . . . . . Storage 2 | 1 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 12 | 2 . 4 1 2 3 Energy Gun 7 | 1 . 3 1 1 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 2 | . . 1 . 1 . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 4 | . . 3 1 . . Power 1 | . . . 1 . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Highest Loss Streak 3 | . . 3 1 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 97 100 100 100 100 Engine 7 | . 14 4 8 9 9 Core 4 | . . 9 2 . . Leg 33 | . 28 28 44 36 36 Storage 12 | . 14 14 11 9 9 Processor 11 | . 11 14 11 9 9 Protection 2 | . . . . 9 9 Energy Gun 14 | . 14 14 11 18 13 Ballistic Gun 2 | . 14 . . . . Ballistic Cannon 9 | . . 12 11 9 9 Naked Turns . | . . . . . . Heaviest Build 38 | 11 16 23 24 33 38 Greatest Support 49 | 20 20 20 42 49 49 Greatest Overweight (x) 1 | 1 . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 5 9 10 10 10 10 Average Carried 9 | 2 5 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 9 10 10 10 10 Class Distribution -------------------- 45% | Mutant 31% | Scavenger-Mutant 23% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 991 | 187 120 123 191 74 296 Remotely . | . . . . . . Salvage Created 1656 | . 192 269 454 118 623 Parts 100 | . 14 16 29 6 35 Haulers Intercepted 4 | . . . 3 . 1 Recyclers Shooed 7 | . 3 2 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 42 | . 4 6 11 3 18 Guns 18 | . 4 2 4 . 8 Cannons 22 | . . 4 7 3 8 AOE 2 | . . . . . 2 Classes Destroyed 8 | . 3 1 2 . 2 Worker 1 | . . . . . 1 Hauler 4 | . . . 3 . 1 Recycler 1 | . . . . . 1 Operator 2 | . 1 . 1 . . Watcher 3 | . 1 . 1 1 . Swarmer 7 | . . . 1 . 6 Grunt 22 | . 4 4 7 . 7 Sentry 13 | . . 2 3 3 5 Best Kill Streak 7 | . 2 2 4 1 7 Combat Bots Only 7 | . 2 2 4 1 7 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 1568 | . 201 386 359 89 533 Core 362 | . 55 66 90 32 119 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 82 | . . . . . 82 Core Remaining (%) 76 | 100 . 51 77 . . Volleys Fired 116 | . 27 20 31 5 33 Largest 3 | . 2 2 2 3 3 Hottest 174 | . 70 100 100 174 174 Shots Fired 263 | . 53 39 62 15 94 Gun 164 | . 53 30 31 10 40 Cannon 97 | . . 9 31 5 52 Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 111 | . 27 17 31 5 31 Thermal 140 | . 26 12 31 10 61 Explosive 2 | . . . . . 2 Electromagnetic 10 | . . 10 . . . Robot Hit Streak 12 | . 7 12 11 7 10 Robot Miss Streak 7 | . 4 3 6 4 7 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 212 | . 33 30 57 14 78 Core Hits 175 | . 11 12 61 20 71 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 2 2 . . Burn 2 | . . 2 . . . Blast 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3380 | . 333 421 907 216 1503 Guns 1666 | . 333 296 423 140 474 Cannons 1503 | . . 125 484 76 818 Explosions 211 | . . . . . 211 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1291 | . 144 181 484 76 406 Thermal 1762 | . 189 124 423 140 886 Explosive 211 | . . . . . 211 Electromagnetic 116 | . . 116 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 20 | . . . . . 20 Projectiles 20 | . . . . . 20 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 15 | . . . 4 . 11 Impact . | . . . . . . Kinetic 14 | . . . 3 . 11 Secondary 1 | . . . 1 . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 361 | . 226 145 138 174 361 Average Temperature 88 | . 69 66 44 65 146 Received Heat Transfer 582 | . 90 156 165 18 153 Effects 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 2 1 . . 1 Heat Transferred 2941 | . 555 446 530 175 1235 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 735 | . 137 178 317 240 735 Initial 101 | . . 53 . 98 101 Average 136 | . 57 40 137 162 468 Maximum Alert Level 3 | . . . 1 1 3 Low Security (%) 80 | 100 100 100 77 80 8 Level 1 8 | . . . 22 19 12 Level 2 10 | . . . . . 72 Level 3 1 | . . . . . 7 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 2 1 3 . 4 Investigation 2 | . . 1 1 . . Extermination . | . . . . . . Reinforcement 6 | . 2 . 2 . 2 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 2 | . . . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 9 6 19 11 24 Peak Tracking Total 6 | . 2 2 3 3 6 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 12 | . 1 1 3 2 5 Terminals 8 | . 1 . 3 1 3 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . . 1 Total Hacks 35 | . 4 1 10 8 12 Successful 25 | . 2 1 8 7 7 Failed 9 | . 2 . 1 1 5 Catastrophic 1 | . . . . . 1 Database Lockouts 1 | . . . 1 . . Manual 16 | . 3 . 6 2 5 Terminals 27 | . 4 . 10 4 9 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers 4 | . . . . 4 . Garrison Access 1 | . . . . . 1 Terminal Hacks 13 | . 1 1 6 2 3 Robot Analysis 2 | . . . 2 . . Prototype ID Bank 3 | . . . 1 1 1 Open Door 2 | . . 1 . . 1 Level Access Points 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Hauler Manifests 1 | . . . . 1 . Zone Layout 3 | . 1 . 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . . 4 . Insert Component 2 | . . . . 2 . Analyze 2 | . . . . 2 . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 5 | . 1 . 2 1 1 Terminals 5 | . 1 . 2 1 1 Botnet 5 | . 1 . 2 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 . 2 2 3 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 38 | . . . . . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total 2 | . . . 2 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 2779 | 51 346 1107 538 338 399 Spaces Moved 1635 | 36 213 552 374 258 202 Core 10 | 10 . . . . . Treads . | . . . . . . Legs 1625 | 26 213 552 374 258 202 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 112 105 105 Average Speed 136 | 108 120 183 112 111 110 Slowest Speed 190 | 120 120 190 112 112 112 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 4 35 89 49 22 31 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 25 | . . . . . 25 Melee . | . . . . . . Projectile 7 | . . . . . 7 AOE 18 | . . . . . 18 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 1960 | 46 255 619 435 298 307 Wait 121 | . 6 17 11 25 62 Move 1630 | 35 212 551 373 257 202 Hop . | . . . . . . Pick Up 31 | 5 7 11 5 2 1 Fast Attach 7 | 3 1 1 1 . 1 Attach 12 | 3 . 3 3 2 1 Detach . | . . . . . . Swap 18 | . 1 5 4 4 4 Drop 25 | . 1 11 7 3 3 Fire 116 | . 27 20 31 5 33 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -8/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 12) 398 | -10/Materials | Entered Mines 491 | -10/Mines | Lost 3 parts (1n2w) 590 | -10/Mines | Learned Materials terminal intel 694 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1066 | -10/Mines | Build established: Scavenger-Mutant 1080 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1186 | -10/Mines | Met a Derelict shopkeep closing up shop 1406 | -10/Mines | Discovered new exit (range 5) 1505 | -10/Mines | Entered Materials 1505 | -9/Materials | Evolved 2 slots: Propulsion x2 1506 | -9/Materials | Loaded intel: 12 terminal locations 1587 | -9/Materials | Discovered new exit (range 6) 1713 | -9/Materials | Discovered new exit (range 8) 1921 | -9/Materials | Build established: Mutant 2003 | -9/Materials | Discovered new exit (range 12) 2034 | -9/Materials | Identified exit to Materials 2034 | -9/Materials | Central database locked down 2043 | -9/Materials | Entered another Materials area 2043 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2288 | -8/Materials | Discovered new exit (range 13) 2341 | -8/Materials | Build established: Gunner 2381 | -8/Materials | Entered Storage 2436 | -8/Storage | Garrison activated, responded to threat 2488 | -8/Storage | Destroyed 7 combat bots 2513 | -8/Storage | Repaired VSS Leg 2680 | -8/Storage | Learned location of Armory (-4) 2780 | -8/Storage | Self-destructed Last Messages --------------- 02744_ U-05 Engineer builds a Wall. 02745_ A-02 Transporter destroyed. 02748_ G-47 Trooper destroyed. 02749_ R-06 Scavenger collects Weight Redist. System. 02750_ K-01 Serf collects debris. 02751_ Acquired 36 matter. 02751_ U-05 Engineer builds a Wall. 02752_ G-47 Trooper destroyed. 02753_ R-06 Scavenger collects Ion Engine. 02756_ G-47 Trooper knocked back. 02756_ R-06 Scavenger collects Med. Armor Plating. 02765_ G-47 Trooper knocked back. 02768_ K-01 Serf collects debris. 02768_ Destroyed Lgt. Nuclear Core. 02768_ G-47 Trooper knocked back. 02771_ K-01 Serf collects debris. 02772_ G-47 Trooper knocked back. 02777_ G-47 Trooper destroyed. 02778_ U-05 Engineer builds a Wall. 02780_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????#####????? | | ????????????????????????????????????????#"""#????? | | ?????????????????????????????????????####"T"###??? | | ?????????????????????????????????????# #??? | | ??????????????????????????????????#### "" """ #??? | | ??????????????????????????????????#""" "Y """ #??? | | ??????????????????????????????????#"G "" """ #??? | | ??????????????????????????????????#""" #??? | | ??????????????????????????????????#### [ !! #??? | | ?????????????????????????????????##### !! #??? | | ??????????????????#??????????????# ## !! #??? | | ??????????????????? ????????????##[### #??? | | ???????????????????#[???????##??#T ### ###+####??? | | ???????????????????#%#############+##### ##??? | | ?????????????#######[%= #??? | | ?????????? ! u ##??? | | ?????????? % #??? | | ?????????? ####/############### #??? | | ????????????????????# u@% ######### ## ###??? | | ????????????????????# ## #% #????? | | ????????????????????# """ ## = # #????? | | ????????????????????# "!!" ## # #????? | | ????????????????????# "]]"? ## """ + #????? | | ????????????????????# "!]"??## """= # #????? | | ????????????????????# "=!"??# """ " " # #????? | | ????????????????????# """" ## ["R" # #????? | | ????????????????????# ## """ # #????? | | ????????????????????##+################## #????? | | ?????????????????????# #?################ #????? | | ?????????????????????#*#? # # #????? | | ????????????????????##[# # # #????? | | ??????????????####"### # # # #????? | | ??????? % [!% + # """ / #????? | | ??????????????########%# # """ # #????? | | ?????????????????????#*# # """ #????? | | ?????????????????????#=######## #?#### | | ?????????????????????#*%#?????# #?#""" | | ?????????????????????#%##?????##### !%* ###"T" | | ?????????????????????# "#?????????## ## # | | ?????????????????????# ##??????????##?### | | ?????????????????????# #????????????????# | | ?????????????????????# #####????????????########## | | ?????????????????????# # #?????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Reactive Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityMediumAmplifier Manual? 0 Play Time 00:32:54 Cumulative 146.0 hours Start 2022.09.01 @ 18:04:12 End 2022.09.02 @ 10:45:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 203 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 49 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0082674a-fd78-45a6-b07c-8735d46b5085