Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.18 @ 23:16:30 Player: Kay Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (211) 1055 Value Destroyed (8117) 8117 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 13692 Bonus ------- High Alert Combat Kills 40 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 848/1200 System Corruption 16% Temperature Cool (0) Movement Rolling (130) Ox3 Location -5/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Angular Momentum Engine Reinforced Fission Core > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Large Storage Unit Energy Well Advanced Sensor Array Advanced ECM Suite Improved Medium Armor Plating > --- WEAPON (3) ------- Heavy Machine Gun KE Penetrator Hypervelocity Coil Gun > --- INVENTORY (10) --- Angular Momentum Engine Reinforced Fission Core Micro Fission Core Compact Battery (300) Enhanced Optical Array Wave Gun Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Long-range Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Weapon Cycler Advanced Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Mass Driver Enhanced Gauss Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Advanced Heat Sink Compact Battery Improved Launcher Guidance Computer Improved Hacking Suite Advanced Reclamation Unit High-powered Shock Rifle Heavy Laser Gauss Rifle Coil Gun [Rating: 84] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Utility Hacking Suite Device Cryofiber Web Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Insulated Plating Weapon Assault Cannon Energy Gun EM Shotgun Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . . 2 2 2 2 2 . . Power 2 | . . . . 1 . 1 . . . Propulsion 1 | . . . . . 1 . . . . Utility 6 | . . . 2 1 1 1 1 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 181 | 4 5 4 19 13 36 19 37 3 41 Power 37 | 1 . . 2 3 5 8 8 . 10 Engine 28 | 1 . . 2 3 4 5 6 . 7 Core 9 | . . . . . 1 3 2 . 3 Reactor . | . . . . . . . . . . Propulsion 35 | 2 . 1 5 2 10 3 6 2 4 Treads 5 | . . . . . 5 . . . . Leg 28 | 2 . 1 5 2 5 3 6 2 2 Wheel 2 | . . . . . . . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 61 | 1 2 . 9 3 13 5 11 1 16 Device 34 | . 1 . 5 2 6 3 7 . 10 Storage 9 | 1 1 . 1 . 2 . 1 1 2 Processor 5 | . . . . . 1 . 1 . 3 Hackware 6 | . . . 1 1 1 1 2 . . Protection 7 | . . . 2 . 3 1 . . 1 Artifact . | . . . . . . . . . . Weapon 48 | . 3 3 3 5 8 3 12 . 11 Energy Gun 19 | . 2 1 2 2 4 . 2 . 6 Energy Cannon 7 | . . . . 1 . 1 4 . 1 Ballistic Gun 10 | . 1 1 . . 2 1 2 . 3 Ballistic Cannon 12 | . . 1 1 2 2 1 4 . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 1 . 1 Parts Lost 43 | . . . 1 2 11 3 10 5 11 Power 13 | . . . . 1 2 2 4 1 3 Propulsion 6 | . . . . . 2 . . 3 1 Utility 13 | . . . 1 . 3 1 2 1 5 Weapon 11 | . . . . 1 4 . 4 . 2 Highest Loss Streak 6 | . . . 1 1 6 2 3 5 3 Average Slot Usage (%) 96 | . 97 100 99 99 97 99 99 67 78 Engine 12 | . 14 14 11 17 12 11 10 3 11 Core 2 | . . . . . 2 7 4 4 3 Treads 2 | . . . . . 13 . . . . Leg 16 | . 28 28 22 18 9 20 17 13 6 Device 18 | . 11 14 18 18 14 20 24 22 18 Storage 9 | . 14 14 11 9 6 6 8 4 12 Processor 2 | . . . . . 1 6 6 4 1 Hackware 6 | . . . 3 13 15 10 3 4 . Protection 3 | . . . 10 4 4 1 1 . 2 Energy Gun 6 | . 24 15 11 6 5 5 1 3 5 Energy Cannon 1 | . . . . 2 1 . 5 . 1 Ballistic Gun 2 | . 3 4 . . 1 4 2 . 3 Ballistic Cannon 5 | . . 8 10 9 5 1 6 2 3 Naked Turns 3 | . . . . . . . . 3 . Heaviest Build 101 | 9 26 29 36 45 73 76 90 76 101 Greatest Support 84 | 20 20 27 34 34 84 60 60 60 56 Greatest Overweight (x) 4 | . 1 1 1 1 3 1 1 2 4 Average Overweight (x) . | . . . 1 . . . 1 . 1 Largest Inventory Capacity 12 | 6 10 10 10 10 12 12 12 12 10 Average Capacity 10 | 4 7 10 10 10 10 12 12 10 9 Most Carried 12 | 4 7 10 10 10 12 12 12 12 10 Average Carried 9 | 2 4 8 9 9 9 11 10 9 5 Final Capacity 12 | 6 10 10 10 10 12 12 12 4 10 Final Carried 12 | 4 7 10 10 10 12 11 11 3 6 Class Distribution -------------------- 42% | Hacker-Mutant 25% | Mutant 20% | Scavenger-Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Matter Collected 4910 | 199 109 114 455 435 957 346 1206 . 1089 Remotely . | . . . . . . . . . . Salvage Created 7667 | . 74 226 864 712 1995 585 1758 . 1453 Parts 405 | . 8 8 74 41 106 27 85 . 56 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 4 | . . . . 1 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 150 | . 3 7 23 14 39 10 32 . 22 Guns 61 | . 3 2 10 5 12 7 10 . 12 Cannons 79 | . . 3 13 8 23 1 21 . 10 AOE 7 | . . 1 . 1 4 1 . . . Classes Destroyed 14 | . 2 2 4 4 2 . . . . Worker 17 | . . . 1 2 11 1 . . 2 Builder 2 | . . 1 . . . . . . 1 Tunneler 4 | . . . . 1 1 1 . . 1 Recycler 8 | . . . 1 . 4 . 1 . 2 Mechanic 1 | . . . . 1 . . . . . Operator 10 | . . . 2 1 2 1 4 . . Watcher 19 | . 1 . 4 4 3 2 3 . 2 Swarmer 33 | . 3 3 10 3 11 . . . 3 Grunt 51 | . . 4 7 7 18 . 10 . 5 Brawler 4 | . . . . 1 1 . . . 2 Duelist 5 | . . . . . 1 . 1 . 3 Sentry 17 | . . . 6 1 5 1 2 . 2 Hunter 15 | . . . . 2 . 6 7 . . Programmer 25 | . . . . . 3 3 12 . 7 Best Kill Streak 17 | . 3 3 6 3 17 3 3 . 5 Combat Bots Only 5 | . 3 3 4 3 5 3 3 . 5 Max Kills in Single Turn 7 | . 1 1 2 1 7 1 2 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 . 1 2 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Damage Taken 9704 | . 18 341 505 633 2387 1055 2636 186 1943 Core 1821 | . . 51 92 94 363 212 320 117 572 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 76 | 100 . 79 77 82 48 75 . . . Volleys Fired 496 | . 16 29 54 63 116 39 98 1 80 Largest 3 | . 2 2 2 2 2 2 3 1 3 Hottest 227 | . 100 100 100 107 128 146 227 60 219 Shots Fired 1088 | . 32 57 106 120 226 76 280 1 190 Gun 525 | . 32 50 52 41 103 64 56 1 126 Cannon 563 | . . 7 54 79 123 12 224 . 64 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 544 | . 6 20 54 63 123 39 164 . 75 Thermal 269 | . 26 18 14 . 13 37 67 . 94 Explosive . | . . . . . . . . . . Electromagnetic 275 | . . 19 38 57 90 . 49 1 21 Robot Hit Streak 48 | . 3 25 16 45 32 27 48 1 15 Robot Miss Streak 6 | . 3 2 6 3 4 4 4 . 2 Penetration Max 2 | . . . . . 1 . 1 . 2 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 807 | . 15 49 73 96 174 68 199 1 132 Core Hits 374 | . 4 13 44 50 95 39 76 . 53 Critical Hits 31 | . . . 1 . 6 1 6 . 17 Critical Kills 10 | . . . . . 3 . 1 . 6 Critical Parts Destroyed 20 | . . . 1 . 3 1 5 . 10 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 22121 | . 138 781 1577 2081 5621 1456 6348 1 4118 Guns 7707 | . 138 530 640 580 1546 1076 1101 1 2095 Cannons 11405 | . . 129 794 1350 2501 295 4845 . 1491 Explosions 3009 | . . 122 143 151 1574 85 402 . 532 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 9455 | . 10 242 794 969 2280 455 3205 . 1500 Thermal 7580 | . 128 333 274 151 1651 916 2349 . 1778 Explosive 834 | . . . . . 217 85 . . 532 Electromagnetic 4252 | . . 206 509 961 1473 . 794 1 308 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . 1 1 1 1 2 10 10 16 Average Corruption 4 | . . 1 1 1 1 1 6 10 12 Corruption Purged . | . . . . . . . . . . Effects 224 | . . 4 9 4 3 15 63 7 119 Message Errors 46 | . . . 5 1 . 9 14 3 14 Matter Fused 28 | . . . . . . . 12 1 15 Heat Flow Errors 16 | . . . . . . 1 7 2 6 Energy Discharges 31 | . . 1 2 1 2 2 11 1 11 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 23 | . . 2 1 . . 3 7 . 10 Data Loss (major) 4 | . . . . . . . 2 . 2 Misfires 5 | . . . . . . . . . 5 Alerts 3 | . . . . . . . . . 3 Misdirections 19 | . . . . . . . . . 19 Targeting Errors 40 | . . . 1 2 1 . 7 . 29 Weapon Failures 8 | . . 1 . . . . 3 . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 783 | . . 12 9 62 245 26 302 . 127 Projectiles 335 | . . . 9 56 57 26 175 . 12 Explosions 448 | . . 12 . 6 188 . 127 . 115 Melee . | . . . . . . . . . . Knockbacks 67 | . . 1 5 18 15 . 21 . 7 Impact . | . . . . . . . . . . Kinetic 64 | . . 1 5 17 14 . 20 . 7 Secondary 3 | . . . . 1 1 . 1 . . Self-Inflicted Damage 394 | . . 34 3 43 52 60 164 . 38 Shots 9 | . . 1 1 1 1 1 3 . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 632 | . 36 138 96 80 382 75 479 72 632 Average Temperature 108 | . 12 72 21 44 107 37 126 33 170 Received Heat Transfer 1884 | . . 144 168 243 834 18 216 . 261 Effects 36 | . . . . . 2 . 2 . 32 Shutdowns 14 | . . . . . . . . . 14 Energy Bleed 6 | . . . . . 2 . . . 4 Interference 2 | . . . . . . . 2 . . Matter Decay 4 | . . . . . . . . . 4 Short Circuit 3 | . . . . . . . . . 3 Damage (major) 4 | . . . . . . . . . 4 Damage (core) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . 1 Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 15 | . . . 1 2 4 . 4 . 4 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . 1 . . . 1 . . . Combat Hostiles 2 | . . 1 . . . 1 . . . Parts Melted 19 | . 1 2 . . . 5 1 . 10 Heat Transferred 10793 | . 370 779 583 250 1600 1861 2580 . 2770 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 10 | . . 2 2 4 1 . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Peak Influence 455 | . 89 123 265 182 455 148 261 76 393 Initial 144 | . . 29 . 28 16 144 . 76 15 Average 95 | . 28 63 114 78 136 62 75 63 153 Maximum Alert Level 2 | . . . 1 . 2 . 1 . 1 Low Security (%) 86 | 100 100 100 78 100 64 100 93 100 69 Level 1 13 | . . . 21 . 31 . 6 . 30 Level 2 . | . . . . . 3 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 39 | . . . 3 1 6 4 12 . 13 Investigation 7 | . . . 1 1 1 1 1 . 2 Extermination 15 | . . . . . 3 3 6 . 3 Reinforcement 13 | . . . 2 . 2 . 5 . 4 Assault . | . . . . . . . . . . Garrison 4 | . . . . . . . . . 4 Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Distress Signals 8 | . . . 1 . 2 2 1 . 2 Communications Jammed 1 | . . . . . . . . . 1 Distress Signals . | . . . . . . . . . . Times Spotted 240 | . 8 10 42 25 56 15 39 5 40 Peak Tracking Total 8 | . 3 3 4 3 8 3 4 5 5 Tactical Retreats 17 | . . 2 . 2 6 . 1 . 6 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Traps Triggered 13 | . . 1 3 1 2 . 4 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Machines Disabled 47 | . . 1 1 3 13 2 17 . 10 Max in Single Turn 6 | . . 1 1 1 5 1 6 . 2 Garrison Access 2 | . . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Machines Accessed 54 | . 7 1 9 7 7 10 7 . 6 Terminals 36 | . 7 . 6 5 5 5 5 . 3 Fabricators 4 | . . . . . . 3 1 . . Repair Stations 7 | . . . 2 1 1 . 1 . 2 Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . 1 1 1 . . . 1 Garrison Access 2 | . . . . . . 2 . . . Total Hacks 148 | . 17 1 32 28 25 18 13 . 14 Successful 99 | . 12 1 20 21 19 13 8 . 5 Failed 49 | . 5 . 12 7 6 5 5 . 9 Catastrophic 11 | . 3 . 2 3 1 . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 36 | . 7 . 11 6 4 . 4 . 4 Terminals 99 | . 17 . 22 16 15 12 10 . 7 Fabricators 5 | . . . . . . 4 1 . . Repair Stations 24 | . . . 6 4 8 . 2 . 4 Recycling Units . | . . . . . . . . . . Scanalyzers 17 | . . . 4 8 2 . . . 3 Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 58 | . 12 1 10 11 9 7 6 . 2 Record 26 | . 7 . 3 1 4 5 4 . 2 Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 4 | . 1 . 3 . . . . . . Open Door 1 | . . 1 . . . . . . . Level Access Points 2 | . 1 . . . 1 . . . . Machine Index 1 | . . . . 1 . . . . . Terminal Index 4 | . 1 . 1 1 . . 1 . . Alert Level 6 | . 1 . 2 1 2 . . . . Unreport Threat 7 | . . . . 2 2 2 1 . . Locate Traps 1 | . . . . 1 . . . . . Reprogram Traps 2 | . . . . 2 . . . . . Dispatch Records 1 | . . . 1 . . . . . . Security Status 1 | . . . . 1 . . . . . Patrol Status 1 | . . . . 1 . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . Load Schematic 1 | . . . . . . 1 . . . Build 3 | . . . . . . 3 . . . Repair Station Hacks 22 | . . . 6 4 8 . 2 . 2 Scan Component 12 | . . . 3 2 4 . 1 . 2 Repair 10 | . . . 3 2 4 . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 13 | . . . 4 6 2 . . . 1 Insert Component 7 | . . . 2 3 1 . . . 1 Analyze 6 | . . . 2 3 1 . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . Seal Access 2 | . . . . . . 2 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 46 | . 7 . 9 6 6 5 7 . 6 Full Trace Events 4 | . . . 1 1 . 1 . . 1 Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . 2 3 1 . . . . Parts Built 4 | . . . . . . 4 . . . Matter 402 | . . . . . . 402 . . . Time 201 | . . . . . . 201 . . . Total Part Build Rating 22 | . . . . . . 22 . . . Parts Repaired 10 | . . . 3 2 4 . 1 . . Time 352 | . . . 126 64 146 . 16 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 7 | . . . 2 3 1 . . . 1 Part Schematics Acquired 6 | . . . 2 3 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Turns Passed 14371 | 73 622 981 1967 1337 2290 2030 3037 146 1888 Spaces Moved 7314 | 57 424 564 1003 639 1047 854 1422 125 1179 Core 81 | 9 . . . . . . . 56 16 Treads 627 | . . . . . 627 . . . . Legs 6139 | 48 424 564 1003 639 420 854 1422 69 696 Wheels 467 | . . . . . . . . . 467 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 125 155 130 126 130 150 50 120 Average Speed 148 | 108 132 152 157 159 155 157 151 93 127 Slowest Speed 250 | 120 150 155 160 160 220 160 153 180 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 3 66 99 82 45 29 17 24 79 19 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 . 1 . . . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug 1 | . . . . . . . 1 . . Terrain Destroyed 330 | . . 16 14 18 78 29 119 . 56 Melee . | . . . . . . . . . . Projectile 85 | . . . 9 11 12 5 28 . 20 AOE 245 | . . 16 5 7 66 24 91 . 36 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Was Fac Total 9876 | 68 454 624 1294 838 1480 1458 2088 156 1416 Wait 1590 | . 3 19 178 99 226 519 464 21 61 Move 7306 | 56 423 563 1002 638 1046 853 1422 124 1179 Hop . | . . . . . . . . . . Pick Up 181 | 8 6 6 20 13 35 13 35 1 44 Fast Attach 13 | . . . 1 3 6 1 2 . . Attach 80 | 4 3 . 4 4 14 5 11 3 32 Detach 2 | . . . . . . . . 2 . Swap 88 | . 2 4 14 6 16 13 24 . 9 Drop 115 | . 1 3 21 12 21 15 27 4 11 Fire 496 | . 16 29 54 63 116 39 98 1 80 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 2 exits: [Upp x2]) -5/Waste -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 3) 525 | -10/Materials | Discovered new exit (range 13) 621 | -10/Materials | Identified exit to Materials 625 | -10/Materials | Discovered new exit (range 9) 696 | -10/Materials | Entered Mines 902 | -10/Mines | Discovered exit to Materials (range 5) 906 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1053 | -10/Mines | Discovered exit to Materials (range 7) 1078 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1197 | -10/Mines | Learned location of Zion (-7) 1677 | -10/Mines | Entered Materials 1677 | -9/Materials | Evolved 2 slots: Utility x2 1813 | -9/Materials | Discovered new exit (range 13) 1881 | -9/Materials | Discovered new exit (range 10) 2432 | -9/Materials | Discovered new exit (range 16) 2973 | -9/Materials | Discovered new exit (range 15) 3123 | -9/Materials | Discovered new exit (range 15) 3294 | -9/Materials | Build established: Hacker-Mutant 3296 | -9/Materials | Repaired Lgt. Angular Momentum Engine 3335 | -9/Materials | Repaired Assault Cannon 3542 | -9/Materials | Repaired Insulated Plating 3591 | -9/Materials | Discovered new exit (range 15) 3644 | -9/Materials | Entered another Materials area 3644 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3795 | -8/Materials | Repaired EM Shotgun 3832 | -8/Materials | Repaired Imp. Ion Engine 4509 | -8/Materials | Discovered new exit (range 12) 4981 | -8/Materials | Entered Factory 4981 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5391 | -7/Factory | Lost 6 parts (1p2n1u2w) 6150 | -7/Factory | Repaired Cryofiber Web 6189 | -7/Factory | Repaired Imp. Heat Sink 6217 | -7/Factory | Repaired Lrg. Storage Unit 6279 | -7/Factory | Repaired Med. Treads 6511 | -7/Factory | Identified exit to Factory 7252 | -7/Factory | Core integrity fell below 50% 7271 | -7/Factory | Entered another Factory area 7271 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7667 | -6/Factory | Fabricated Hvy. Phase Cannon (x2) 7803 | -6/Factory | Fabricated Lgt. Angular Momentum Engine (x2) 9231 | -6/Factory | Discovered new exit (range 24) 9301 | -6/Factory | Entered another Factory area 9301 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9656 | -5/Factory | Build established: Scavenger-Skirmisher 9710 | -5/Factory | Found Prototype Processor 10030 | -5/Factory | Repaired Flexi-carbon Leg 10176 | -5/Factory | Identified Exp. Signal Interpreter 10255 | -5/Factory | Lost 3 parts (1p2w) 10520 | -5/Factory | Discovered new exit (range 23) 12133 | -5/Factory | System corruption reached 10% 12194 | -5/Factory | Discovered new exit (range 20) 12338 | -5/Factory | Sucked down chute 12338 | -5/Factory | Entered Waste 12376 | -5/Waste | Spotted C-40 Crusher 12378 | -5/Waste | Spotted C-40 Crusher 12437 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12439 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12439 | -5/Waste | Spotted C-40 Crusher 12439 | -5/Waste | Spotted C-40 Crusher 12451 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12454 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12455 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12459 | -5/Waste | Spotted C-40 Crusher 12465 | -5/Waste | Spotted C-40 Crusher 12477 | -5/Waste | Discovered new exit (range 15) 12484 | -5/Waste | Entered Factory 12486 | -5/Factory | Lost 5 parts (1p3n1u) 13026 | -5/Factory | Build established: Mutant 13329 | -5/Factory | Garrison activated, responded to threat 13412 | -5/Factory | Core integrity fell below 50% 13643 | -5/Factory | Core integrity fell below 20% 14099 | -5/Factory | Build established: Scavenger-Tank 14352 | -5/Factory | Garrison activated, responded to threat 14372 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Slug penetrates G-50 Soldier. HV Slug penetrates G-50 Soldier. G-50 Soldier suffers critical hit. Destroyed Hvy. Laser. HV Slug penetrates Wall. Com. Wheel destroyed. G-50 Soldier suffers critical hit. Destroyed Carbon-fiber Leg. HV Slug penetrates G-50 Soldier. G-50 Soldier suffers critical hit. Destroyed Lgt. Angular Momentum Engine. G-50 Soldier destroyed. Acquired 58 matter. System corrupted: KE Penetrator jammed. System corrupted: Plasma Cannon targeting data glitched. HV Slug penetrates P-70 Sage. Acquired 2 matter. K-01 Serf cleans the Subcomponent Replicator. Plasma Cannon destroyed. Imp. Shock Absorption System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##############???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# """ ###### ????????? | | ????????????????????# """ % + ?????? | | ????????????????????# """ # ??????? | | ????????????????????# # ^ ?????? | | ????????????????????# """ """ # ?????? | | ????????????????????# """ """ # ?????? | | ????????????????????# """ """ # "" ?????? | | ????????????????????# # "" ?????? | | ????????????????????# # """ "???? | | ?????????????????##########+######? !! """ ""??? | | ?????????????????# !!=@%[= !! """ """ | | ?????????????????# !! !pp ! k | | ?????????????????# ! = g | | ?????????????????# g | | ?????????????????# R | | ?????????????????# ;#########+#? | | ?????????????????# ##??# ?? | | ?????????????????# = ] #???# """" "" | | ?????????????????# = ##### """" "" | | ?????????????????# = u + """" "" | | ?????????????????# ##### """" "" | | ?????????????????# #???# | | ?????###########?# ###+######## """" "" | | ?????# """""" #?# """""" # [ ## """" "" | | ?????# """""" #?# """""" # [ ## """" "" | | ?????# """""" #?# """""" # ""!"" ## """" "" | | ###### """""" #?# """""" # ""R"" ## | | ! # #?# # """" ## | | #! #?# # ########## | | # #?# ####+#############??# | | # #?# # ###"#### | | ####+######?# # """"""" # ## | | ## ###### # """"""" # ## | | ## # """"""" # ## | | ## ###### + """"""" # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 44 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Jamming Range 12 Base Temperature (-) 100 Corruption Prevention 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 35 Resistance: EX 70 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 50 Target Analysis 6 Recoil Reduction 6 Offensive Hacking 40 Item Schematics ----------------- Lgt. Angular Momentum Engine | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed EM Shotgun | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Adv. Assault Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Phase Cannon | x2 | -6/Factory | Preloaded Lgt. Angular Momentum Engine | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticColdMantle Manual? 0 Play Time 02:48:48 Cumulative 30.2 hours Start 2020.10.18 @ 14:59:25 End 2020.10.18 @ 23:16:30 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 32 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b16c07b7-c117-4a38-8450-eb8b3cc216f5