Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.05 @ 20:32:09 Player: Player Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (113) 565 Value Destroyed (3942) 3942 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (4338) 4338 TOTAL SCORE: 19245 Bonus ------- High Alert Combat Kills 127 Follower Combat Kills 611 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Cogmind --------- Core Integrity 0/1600 Matter 203/300 Energy 99/100 System Corruption 31% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Improved Target Analyzer Experimental Hacking Suite Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Tiamat Missile Launcher Molecular Scythe Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Spiked Heavy Treads Spiked Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Tactical Coordination Suite Quantum Capacitor Centrium Light Armor Plating Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Disruptor Cannon Heavy Gauss Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Heavy Treads Centrium Leg Centrium Wheel High-capacity Storage Unit Experimental Core Analyzer Advanced Weapon Cycler Advanced ECM Suite Improved Shock Absorption System Experimental Hacking Suite Experimental Hacking Suite High-powered Tractor Beam Enhanced Nova Cannon Tiamat Missile Launcher Tiamat Missile Launcher Molecular Scythe [Rating: 157] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Myomer Leg Wheel Centrium Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Array Utility Advanced Targeting Computer Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Great Maul Slashing Weapon Katana Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp War Pro Res Qua Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . 2 . . . 2 . 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 . . . . . . 1 . . . . 1 . . . 1 . . . 2 . . . . Utility 11 | . . . 2 2 . . . . 1 . . . . 1 . . . 1 . . . . . 2 . 2 Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 334 | 9 16 29 27 12 13 . 17 13 6 6 3 . 11 18 2 5 4 29 4 18 1 11 2 57 17 4 Power 33 | 1 4 3 5 . 2 . . 1 1 1 . . . 1 . . . 3 . 3 . 3 . 3 2 . Engine 15 | 1 4 3 3 . 1 . . 1 1 1 . . . . . . . . . . . . . . . . Core 4 | . . . 2 . 1 . . . . . . . . 1 . . . . . . . . . . . . Reactor 14 | . . . . . . . . . . . . . . . . . . 3 . 3 . 3 . 3 2 . Propulsion 75 | 2 5 7 6 . 1 . 1 3 1 2 . . . 3 . 1 1 10 . 7 . . . 20 5 . Treads 46 | 2 4 5 6 . 1 . 1 3 1 2 . . . . . 1 . . . 5 . . . 10 5 . Leg 11 | . . . . . . . . . . . . . . 1 . . . 4 . 2 . . . 4 . . Wheel 15 | . 1 2 . . . . . . . . . . . 2 . . 1 3 . . . . . 6 . . Hover 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Utility 140 | 4 4 9 9 10 4 . 10 7 3 1 1 . 9 8 2 3 3 6 3 4 . 4 . 24 9 3 Device 67 | 3 1 5 5 3 3 . 4 5 3 . . . . 5 2 . . 1 3 2 . 2 . 15 5 . Storage 12 | 1 3 1 . . . . . . . . . . . 2 . 1 . 1 . 1 . . . 2 . . Processor 29 | . . . 1 3 1 . 5 . . . . . 5 . . 1 3 1 . . . 1 . 6 2 . Hackware 9 | . . . . . . . . . . . . . 3 1 . 1 . . . . . . . . 1 3 Protection 23 | . . 3 3 4 . . 1 2 . 1 1 . 1 . . . . 3 . 1 . 1 . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 86 | 2 3 10 7 2 6 . 6 2 1 2 2 . 2 6 . 1 . 10 1 4 1 4 2 10 1 1 Energy Gun 10 | . . 1 . . . . . . . . . . . 2 . 1 . 1 . 1 . 2 . 2 . . Energy Cannon 12 | . . 1 2 1 1 . 1 1 1 . . . . . . . . . . . . 1 1 2 . . Ballistic Gun 25 | 2 3 3 2 1 2 . 1 . . . . . . . . . . 8 . 1 . . . 2 . . Ballistic Cannon 10 | . . 2 1 . 1 . . . . 1 1 . . 1 . . . . . 1 . . . 2 . . Launcher 9 | . . 1 . . 1 . . 1 . . 1 . . . . . . 1 1 . . . . 2 . 1 Special Weapon 4 | . . . . . . . 1 . . . . . . 1 . . . . . 1 1 . . . . . Impact Weapon 5 | . . . . . . . . . . 1 . . 2 2 . . . . . . . . . . . . Slashing Weapon 10 | . . 2 2 . 1 . 3 . . . . . . . . . . . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unidentified Prototypes 24 | . . . . . . . 7 . . . . . . 1 1 . . 1 . . . 1 . 4 8 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Parts Lost 87 | . . 2 . . 1 . 1 2 1 . . . 15 8 . 2 . 2 7 2 . 17 1 16 1 9 Power 5 | . . 2 . . 1 . . 1 . . . . . . . . . . . . . . . 1 . . Propulsion 22 | . . . . . . . . . . . . . 4 2 . . . 1 1 . . 6 . 4 1 3 Utility 41 | . . . . . . . 1 . 1 . . . 9 3 . 1 . . 4 1 . 7 1 7 . 6 Weapon 19 | . . . . . . . . 1 . . . . 2 3 . 1 . 1 2 1 . 4 . 4 . . Highest Loss Streak 11 | . . 1 . . 1 . 1 2 1 . . . 6 7 . 1 . 1 8 2 . 11 1 9 1 8 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 85 | . 98 98 99 99 99 100 99 95 100 92 93 93 68 50 17 32 41 82 53 78 57 55 7 60 41 29 Engine 5 | . 14 9 7 7 1 7 7 5 6 6 6 6 3 . . . . . . 2 . . . . . . Treads 19 | . 24 28 26 23 23 23 23 22 26 26 26 26 14 . . . . . . 7 26 16 . 8 17 8 Leg 1 | . . . . . . . . . . . . . . 3 . . . 12 10 9 5 3 . 2 . . Wheel 1 | . 2 4 . . . . . . . . . . . 2 . . 1 5 5 4 . . . 2 . . Device 7 | . 13 9 17 14 6 7 6 6 13 2 . . . 13 . 5 5 2 8 10 . 1 . 12 5 1 Storage 5 | . 14 11 9 7 7 7 7 7 6 6 6 6 3 2 . 1 . 2 . 1 . . . 1 . . Processor 18 | . . . 7 17 24 30 30 30 26 26 26 26 23 11 11 12 21 26 21 21 21 16 2 13 13 12 Hackware 1 | . . . . . . . . . . . . . 5 9 5 6 11 10 5 5 5 4 4 3 2 6 Protection 2 | . . 1 2 5 5 . . . . 3 6 6 3 . . . . 4 . . . 2 . . 1 . Energy Gun 1 | . . 8 3 . . . . . . . . . . . . 3 . . . 6 . 1 . 3 . . Energy Cannon 2 | . . 2 5 7 6 7 7 2 6 5 . . . . . . . . . . . 1 . 2 . . Ballistic Gun 4 | . 27 12 3 1 6 7 6 . . . . . . . . . . 10 . 2 . . . . . . Ballistic Cannon 5 | . . 2 9 7 7 7 7 7 6 6 12 13 6 . . . . . . 3 . . . 2 . . Slashing Weapon 1 | . . 6 5 5 . . . 7 6 5 . . . . . . . . . . . 1 . . . . Peak Build Rating 157 | 10 9 20 37 44 45 42 65 63 64 66 64 64 64 65 23 32 47 110 95 108 66 84 14 157 121 105 Average Rating 50 | 6 7 16 29 39 43 42 44 57 62 62 63 64 47 45 16 28 36 88 65 85 63 64 9 101 100 69 On Entrance 44 | . 8 9 18 35 43 42 42 62 54 61 64 64 64 17 16 23 29 39 97 63 63 66 9 13 82 105 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 237 | 13 87 101 112 114 114 107 107 113 110 130 130 130 130 91 1 15 1 46 31 237 2 31 1 98 18 3 Greatest Support 310 | 40 40 60 60 60 60 60 62 62 82 82 80 80 80 38 3 28 28 86 43 109 3 136 3 310 70 3 Greatest Overweight (x) 32 | . 8 9 1 1 1 1 1 2 1 1 1 1 32 3 . 4 . 2 1 13 . . . 12 4 . Average Overweight (x) . | . 1 4 1 1 1 1 1 1 1 1 1 1 . 1 . . . . . . . . . . . . Largest Inventory Capacity 35 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 10 5 10 10 35 5 5 5 20 5 5 Average Capacity 19 | 7 14 24 25 25 25 25 25 25 25 25 25 25 18 13 5 6 5 7 5 15 5 5 5 10 5 5 Most Carried 25 | 8 19 25 25 25 25 25 25 25 25 25 25 25 25 15 5 5 5 10 10 20 5 5 5 19 5 5 Average Carried 18 | 4 11 24 24 24 24 24 24 24 24 24 24 25 18 7 5 5 4 7 5 7 5 4 4 8 5 4 Final Capacity 25 | 8 20 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 10 5 5 5 5 5 5 5 5 Final Carried 25 | 8 19 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 10 5 5 5 5 5 5 5 3 Class Distribution -------------------- 26% | Scavenger-Gunner 21% | Mutant 17% | Derelict-Mutant 11% | Scavenger-Mutant 6% | Gunner 6% | Hacker-Mutant 5% | Derelict-Assassin 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Assassin | -6/Proximity Caves Derelict-Assassin | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Scavenger-Gunner | -4/Factory Mutant | -4/Upper Caves Hauler-Gunner | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -3/Quarantine Scavenger-Gunner | -2/Research Mutant | -2/Testing Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp War Pro Res Qua Res Tes Acc Matter Collected 5314 | 364 342 433 439 117 289 21 20 371 63 106 220 . 223 126 . . 56 667 . 320 10 70 21 693 343 . Remotely 1056 | . . 89 . . . . . 60 57 . . . . . . . . . . 320 . . . 530 . . Salvage Created 3687 | 182 578 730 433 99 43 . . 246 47 102 50 . 32 121 . . . 287 94 . . 275 . 284 . 84 Parts 205 | 19 36 39 25 4 5 . . 9 1 8 7 . 3 2 . . . 9 2 . . 11 . 13 . 12 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . 1 1 . . . . . . . . . . . . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . 1 . . 8 . 6 5 . 3 . . . . . 1 . . . . . . . Prevented 8 | . . . . . . . . . . . . . . . . . . . . . 8 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp War Pro Res Qua Res Tes Acc Combat Hostiles Destroyed 82 | . 11 14 6 2 4 . . 7 1 2 4 . 2 2 . . . 2 2 . . 5 . 13 . 5 Melee 13 | . . 5 3 . . . . 1 . . . . 1 2 . . . . . . . 1 . . . . Guns 24 | . 11 5 . 2 . . . . . . . . . . . . . 2 . . . 4 . . . . Cannons 14 | . . 1 3 . . . . 2 1 2 . . 1 . . . . . . . . . . 4 . . AOE 31 | . . 3 . . 4 . . 4 . . 4 . . . . . . . 2 . . . . 9 . 5 Classes Destroyed 17 | 2 6 2 1 1 . . . 1 . . . . 1 . . . . 1 . . . . . 2 . . Worker 5 | . 1 1 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 Builder 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Tunneler 6 | 5 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycler 8 | 1 2 2 1 . . . . . . . . . . . . . . 2 . . . . . . . . Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Operator 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Drone 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 5 | . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . Swarmer 34 | . 6 3 . . 4 . . 3 . . 4 . . . . . . . . . . . . 9 . 5 Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Grunt 26 | . 5 6 4 . . . . 3 1 . . . . . . . . . 2 . . 5 . . . . Duelist 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Sentry 9 | . . 4 2 1 . . . . . 1 . . 1 . . . . . . . . . . . . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Programmer 5 | . . . . 1 . . . . . 1 . . . 2 . . . 1 . . . . . . . . Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Best Kill Streak 6 | 3 6 5 3 1 4 . . 3 1 1 4 . 1 2 . . . 1 3 . . 5 . 5 . 6 Combat Bots Only 5 | . 3 5 3 1 4 . . 3 1 1 4 . 1 2 . . . 1 3 . . 4 . 5 . 5 Max Kills in Single Turn 5 | 2 1 2 2 1 2 . . 3 1 1 3 . 1 1 . . . 1 1 . . 1 . 4 . 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . . 2 . . 3 . . 3 . . . . . . . 1 . . . . 4 . 4 Melee 1 | . . 1 1 . . . . 1 . . . . 1 1 . . . . . . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . NK-0LA (-4/Factory) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp War Pro Res Qua Res Tes Acc Hostile Shots Fired 1611 | . 41 61 29 51 15 . . 58 36 22 4 . 169 121 1 23 37 54 30 80 . 172 35 248 91 233 Missed 569 | . 9 17 5 19 4 . . 14 11 11 1 . 77 33 1 6 21 23 7 29 . 62 14 78 40 87 Damage Taken 23262 | . 377 656 551 341 160 . . 878 274 109 42 . 1936 1469 . 397 281 1176 570 1145 . 2531 345 5490 1089 3445 Core 5294 | . 54 106 . 12 . . . 91 12 12 . . 459 403 . 176 228 155 85 94 . 499 306 825 155 1622 Absorbed by Shields 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Reduced by Siege Mode 579 | . . . . . . . . . . . . . . . . . . . . . . . . 579 . . Redirected to Shielding 115 | . . . . . . . . . . . . . . . . . . . . . . 115 . . . . Ignored by Resistances 11 | . . . . . . . . . . . . . . . . . . . 11 . . . . . . . Regen/Repaired (Parts) 1224 | . 225 . 346 . . . 541 . . . . . . . . . . . . 112 . . . . . . Core Remaining (%) 63 | 100 78 73 100 . . . . 85 . . . . 43 . . . 19 . . . 70 . 38 . 32 . Volleys Fired 294 | 14 42 20 18 7 4 . . 14 6 9 31 . 11 3 . . . 29 8 4 . 18 1 53 . 2 Largest 3 | 2 2 3 3 3 1 . . 2 2 2 1 . 2 1 . . . 3 1 2 . 2 1 1 . 1 Hottest 141 | 40 40 109 141 141 30 . . 117 108 108 48 . 96 81 . . . 86 46 80 . 140 81 65 . 46 Shots Fired 469 | 28 84 43 48 16 4 . . 19 11 14 31 . 13 3 . . . 65 8 5 . 21 1 53 . 2 Gun 269 | 28 84 33 21 6 . . . . . . . . . 3 . . . 65 2 4 . 13 . 10 . . Cannon 173 | . . 8 27 10 . . . 18 11 14 27 . 13 . . . . . . 1 . 5 1 38 . . Launcher 24 | . . 2 . . 4 . . 1 . . 4 . . . . . . . 6 . . . . 5 . 2 Special 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Kinetic 358 | 28 84 27 32 12 . . . 13 6 8 27 . 13 . . . . 65 2 3 . . . 38 . . Thermal 33 | . . 3 . . . . . . 5 6 . . . 3 . . . . . 2 . 4 . 10 . . Explosive 24 | . . 2 . . 4 . . 1 . . 4 . . . . . . . 6 . . . . 5 . 2 Electromagnetic 42 | . . 11 16 4 . . . 5 . . . . . . . . . . . . . 5 1 . . . Entropic 12 | . . . . . . . . . . . . . . . . . . . . . . 12 . . . . Robot Hit Streak 32 | 6 7 6 9 18 19 . . 32 7 6 4 . 9 2 . . . 10 3 . . 18 . 20 . 9 Robot Miss Streak 5 | 3 5 1 5 2 . . . 1 1 2 . . 3 1 . . . 3 1 . . 2 . 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Capacitor 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Shots Hit Robots 347 | 16 42 50 42 15 2 . . 22 9 7 2 . 11 14 . . . 41 3 . . 21 . 49 . 1 Core Hits 193 | 7 24 25 27 10 5 . . 11 2 3 6 . 4 3 . . . 14 6 . . 16 . 24 . 6 Critical Kills 3 | . . . . . . . . . . . . . 1 1 . . . 1 . . . . . . . . Critical Parts Destroyed 14 | . 1 . . . . . . . . . . . . 3 . . . 5 1 . . 4 . . . . Critical Strikes 36 | . 1 4 3 . . . . . 1 . . . 2 4 . . . 6 1 . . 8 . 6 . . Burn 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Destroy 8 | . 1 . . . . . . . . . . . . . . . . 6 1 . . . . . . . Blast 9 | . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . 6 . . Corrupt 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Smash 5 | . . . . . . . . . . . . . 1 4 . . . . . . . . . . . . Sever 6 | . . 3 1 . . . . . . . . . . . . . . . . . . 2 . . . . Detonate 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Melee Attacks 135 | . . 29 11 12 . . . 12 7 3 10 . 19 22 . . . . . . . 8 2 . . . Impact 51 | . . . . . . . . . . . 10 . 19 22 . . . . . . . . . . . . Slashing 82 | . . 29 11 12 . . . 12 7 3 . . . . . . . . . . . 8 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . 8 . 1 . . . 1 . . . . . 2 . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13065 | 222 533 1452 1098 455 267 . . 1004 259 189 233 . 333 730 . . . 743 552 . . 1492 16 2874 . 613 Guns 3350 | 222 533 365 324 170 . . . . . . . . . 48 . . . 727 18 . . 642 . 301 . . Cannons 3011 | . . 70 420 216 . . . 416 216 189 . . 280 . . . . . . . . 55 . 1149 . . Explosions 4277 | . . 124 113 . 267 . . 388 . . 233 . . . . . . . 534 . . 593 . 1424 . 601 Melee 2352 | . . 893 241 69 . . . 200 43 . . . 53 674 . . . . . . . 179 . . . . Ramming 52 | . . . . . . . . . . . . . . 8 . . . 16 . . . . 16 . . 12 Kinetic 4456 | 222 533 268 473 316 . . . 279 101 90 . . 280 . . . . 727 18 . . . . 1149 . . Thermal 1585 | . . 34 113 . . . . 259 115 99 . . . 48 . . . . . . . 616 . 301 . . Explosive 3312 | . . 124 . . 267 . . 129 . . 233 . . . . . . . 534 . . . . 1424 . 601 Electromagnetic 666 | . . 133 271 70 . . . 137 . . . . . . . . . . . . . 55 . . . . Impact 727 | . . . . . . . . . . . . . 53 674 . . . . . . . . . . . . Slashing 1625 | . . 893 241 69 . . . 200 43 . . . . . . . . . . . . 179 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 642 | . . . . . . . . . . . . . . . . . . . . . . 642 . . . . Highest Corruption 37 | . . . 2 2 2 . . . . . . . 37 8 16 16 16 7 13 13 6 11 14 8 13 31 Average Corruption 7 | . . . 1 1 1 . . . . . . . 23 7 14 16 16 4 12 9 6 5 12 8 12 15 Corruption Purged 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 157 | . . . 15 3 11 . . . . . . . 25 11 7 14 3 21 5 2 3 3 12 4 10 8 Message Errors 32 | . . . 2 1 1 . . . . . . . 3 2 1 5 1 6 . 1 1 . 3 . 2 3 Matter Fused 35 | . . . 4 1 4 . . . . . . . 8 4 3 1 1 2 2 . . . 3 . 2 . Heat Flow Errors 19 | . . . 2 . 1 . . . . . . . 3 1 . 2 . 4 1 1 . 1 2 . 1 . Energy Discharges 17 | . . . 3 . 1 . . . . . . . 3 2 . 2 1 2 . . . 1 . 2 . . Parts Rejected 6 | . . . . . . . . . . . . . 1 1 . 1 . . 1 . . . . . 1 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 23 | . . . 3 . 3 . . . . . . . 3 1 1 1 . 3 1 . 1 . 3 . . 3 Data Loss (major) 9 | . . . . 1 . . . . . . . . 2 . . . . . . . . 1 1 2 2 . Misfires 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Alerts 3 | . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . Misdirections 8 | . . . . . . . . . . . . . 2 . 1 2 . . . . . . . . 2 1 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 632 | . . 50 27 41 . . . 72 16 . . . . 258 . . . . . . . . . 142 . 26 Projectiles 87 | . . . . 12 . . . 28 16 . . . . . . . . . . . . . . 31 . . Explosions 145 | . . 8 . . . . . . . . . . . . . . . . . . . . . 111 . 26 Melee 400 | . . 42 27 29 . . . 44 . . . . . 258 . . . . . . . . . . . . Knockbacks 29 | . . . 6 1 . . . 5 2 . . . 1 3 . . . . . . . . . 11 . . Impact 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Kinetic 24 | . . . 4 1 . . . 5 2 . . . 1 . . . . . . . . . . 11 . . Secondary 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 531 | . . . 178 . . . . 54 . . . . . 4 . . . . 88 . . 113 8 80 . 6 Shots 12 | . . . 3 . . . . 1 . . . . . . . . . . 2 . . 3 . 3 . . Rammed 6 | . . . . . . . . . . . . . . 2 . . . . . . . . 2 . . 2 Targets Rammed 8 | . . . . . . . . . . . . . . 2 . . . 2 . . . . 2 . . 2 Kicked 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 367 | . 2 124 290 221 238 . . 367 120 120 120 . 223 251 . 173 . 268 193 163 . 176 169 . 186 . Average Temperature 79 | . 2 39 82 98 122 . . 226 65 51 39 . 68 86 . 88 . 88 77 98 . 33 99 . 111 . Received Heat Transfer 1858 | . 54 177 189 36 . . . 333 105 30 . . 147 . . 90 9 100 81 45 . 402 . . 30 30 Effects 5 | . . . . 3 . . . 1 . . . . . . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Interference 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Total Turns 81 | . . . . . . . . . . . . . . . . . . . . . . . . 81 . . Longest Duration 67 | . . . . . . . . . . . . . . . . . . . . . . . . 67 . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . 3 . . . . 1 . . . . . 2 . . . . . . . . . . . . Impact Corruptions 10 | . . . . . . . . . . . . . . 10 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Heat Transferred 1931 | . . 74 50 . . . . 200 185 148 . . . 74 . . . . . . . 830 . 370 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp War Pro Res Qua Res Tes Acc Peak Influence 955 | 30 177 447 154 90 . . . . 122 . . . . 955 232 172 . 780 . . . 292 169 266 304 467 Initial 937 | . 19 10 76 25 . . . . 81 . . . . 937 172 162 . 105 . . . . 38 94 149 182 Average 189 | 13 78 246 51 25 . . . . 94 . . . . 792 212 162 . 537 . . . 157 103 77 212 368 Maximum Alert Level 3 | . . 2 . . . . . . . . . . . 3 1 . . 3 . . . 1 . 1 1 2 Low Security (%) 70 | 100 100 26 100 100 . . . . 100 . . . . . 16 100 . 8 . . . 62 100 94 38 4 Level 1 15 | . . 68 . . . . . . . . . . . . 83 . . 13 . . . 37 . 5 61 33 Level 2 10 | . . 4 . . . . . . . . . . . 42 . . . 67 . . . . . . . 62 Level 3 4 | . . . . . . . . . . . . . . 57 . . . 11 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 . 7 3 . . . . 1 . . . . 1 . 2 . 6 . . . 2 . 2 1 . Investigation 3 | . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . Extermination 7 | . . . . 2 . . . . 1 . . . . 1 . . . 2 . . . 1 . . . . Reinforcement 12 | . 1 . 3 . . . . . . . . . . . . 1 . 3 . . . 1 . 2 1 . Assault 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp War Pro Res Qua Res Tes Acc Distress Signals 29 | . 1 1 4 1 . . . . . . . . 3 . . . . 3 . 3 . 1 . 12 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 288 | . 16 32 10 4 4 . . 10 2 2 3 . 21 11 6 2 8 27 4 27 5 25 11 28 11 19 Peak Tracking Total 18 | . 4 8 3 2 4 . . 6 2 1 1 . 9 6 6 2 5 11 4 18 4 12 5 7 5 9 Tactical Retreats 45 | . 1 9 2 . . . . 1 . . . . 6 1 . 1 1 2 2 3 . 5 1 3 4 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp War Pro Res Qua Res Tes Acc Traps Triggered 11 | . 3 . 2 . . . . . . . . . . 1 . 1 . 2 . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 22 | . . . . . . . . . . . . . . . . . . . . 20 2 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp War Pro Res Qua Res Tes Acc Machines Disabled 11 | . . 1 3 . . . . . . . . . . . . . . 6 . . . 1 . . . . Max in Single Turn 3 | . . 1 3 . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp War Pro Res Qua Res Tes Acc Machines Accessed 37 | . 8 . 8 1 . 1 1 . . . . 4 . 3 . . . 3 . 1 . 2 4 . . 1 Terminals 24 | . 7 . 5 1 . . . . . . . . . 3 . . . 1 . . . 2 4 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 107 | . 27 . 18 3 . 1 5 . . . . 23 . 14 . . . 5 . 1 . 2 6 . . 2 Successful 78 | . 18 . 12 2 . 1 5 . . . . 23 . 6 . . . 4 . 1 . 1 4 . . 1 Failed 29 | . 9 . 6 1 . . . . . . . . . 8 . . . 1 . . . 1 2 . . 1 Catastrophic 3 | . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 36 | . 11 . 7 1 . . 1 . . . . . . 11 . . . 4 . . . 1 . . . . Terminals 53 | . 13 . 10 3 . . . . . . . . . 14 . . . 3 . . . 2 6 . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 18 | . 14 . 4 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 50 | . 4 . 3 1 . 1 5 . . . . 23 . 5 . . . 1 . 1 . 1 4 . . 1 Record 9 | . . . . . . . . . . . . 8 . . . . . . . . . . 1 . . . Part Schematic 14 | . . . . . . . 5 . . . . 8 . 1 . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . . . 3 . . . . . . . . . . . . . . Open Door 3 | . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . . . Branch Access Points 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Alert Level 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Investigation Status 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Registered Components 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 14 | . 10 . 4 . . . . . . . . . . . . . . . . . . . . . . . Scan Component 7 | . 5 . 2 . . . . . . . . . . . . . . . . . . . . . . . Repair 7 | . 5 . 2 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Report Inventory 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 4 . 2 1 . . . . . . . . . 1 . . . 2 . . . . . . . . Terminals 8 | . 3 . 2 1 . . . . . . . . . 1 . . . 1 . . . . . . . . Botnet 7 | . 2 . 2 1 . . . . . . . . . 1 . . . 1 . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Monitor 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 6 . 5 . . . . . . . . . . 2 . . . 2 . . . 1 2 . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 1 . . . 5 . . . . 8 . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . 5 . 2 . . . . . . . . . . . . . . . . . . . . . . . Time 206 | . 130 . 76 . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp War Pro Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp War Pro Res Qua Res Tes Acc Total Allies 4 | . . . . . . . . . . . . . . . . . 1 3 . . . . . . . . Largest Group 4 | . . . . . . . . . . . . . . . . . 1 4 . . . . . . . . Highest-Rated Group 272 | . . . . . . . . . . . . . . . . . 146 272 . . . . . . . . Highest-Rated Ally 146 | . . . . . . . . . . . . . . . . . 146 146 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 65 | . . . . . . . . . . . . . . . . . . 65 . . . . . . . . Total Damage 3269 | . . . . . . . . . . . . . . . . . . 3269 . . . . . . . . Kills 24 | . . . . . . . . . . . . . . . . . . 24 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp War Pro Res Qua Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . 1 2 2 1 . 1 1 . 2 . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp War Pro Res Qua Res Tes Acc Turns Passed 22924 | 163 1439 1291 1827 1052 1160 913 2538 1441 332 712 2156 226 1238 692 102 289 89 891 142 1261 188 525 336 1370 309 242 Spaces Moved 12844 | 63 580 482 643 386 448 357 1003 513 96 276 834 94 988 404 179 314 140 622 234 974 372 460 628 897 416 441 Core 4500 | 2 . . . . . . . . . . . . 717 207 179 296 114 8 232 261 372 305 628 372 366 441 Treads 6353 | 61 465 279 643 386 448 357 1003 513 96 276 834 94 271 . . 18 . . . 145 . 155 . 259 50 . Legs 629 | . . . . . . . . . . . . . . 66 . . . 437 2 3 . . . 121 . . Wheels 1314 | . 115 203 . . . . . . . . . . . 131 . . 26 129 . 565 . . . 145 . . Hover 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Flight 47 | . . . . . . . . . . . . . . . . . . 47 . . . . . . . . Fastest Speed 47 | 50 140 160 240 246 246 250 241 238 238 238 242 242 50 50 50 50 50 47 50 50 50 50 50 50 50 50 Average Speed 156 | 156 166 216 243 246 249 250 249 240 238 239 242 242 112 121 50 88 59 105 50 120 50 90 50 127 65 50 Slowest Speed 1650 | 160 320 240 246 246 250 250 250 317 238 242 242 242 1650 150 50 250 100 190 105 1260 50 170 50 650 250 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 5 | . . . . . . . . . . . . . 3 . . . . . . . . 1 . 1 . . Exploration Rate (%) 45 | 4 91 43 59 14 57 59 83 69 3 41 71 76 98 6 75 12 24 16 47 73 62 13 40 40 39 16 Regions Visited 26 Branch Regions 14 Pre-discovered Areas 4 | . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . . . . Known Exits Taken 11 | . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 . . . . . . . . . . . . . 1 1 1 1 1 1 1 1 1 . Scrap Searched 25 | . . . . . 7 4 2 1 . 1 5 . 3 . . . 1 . . . 1 . . . . . Spaces Dug 85 | . . . . 10 . . . 6 5 4 35 . 17 5 . . . . . . . 3 . . . . Terrain Destroyed 339 | . . 15 49 10 16 . . 22 5 4 48 . 19 5 . . . . 80 . . 22 . 35 . 9 Melee 58 | . . . . 10 . . . 6 4 3 10 . 17 5 . . . . . . . 3 . . . . Projectile 38 | . . . 2 . . . . 2 1 1 25 . 2 . . . . . . . . . . 5 . . AOE 243 | . . 15 47 . 16 . . 14 . . 13 . . . . . . . 80 . . 19 . 30 . 9 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Fac Upp War Pro Res Qua Res Tes Acc Total 15059 | 97 974 655 858 458 488 379 1040 682 182 311 921 93 1067 557 190 321 144 806 249 1055 372 533 649 1070 448 460 Wait 1043 | . 300 38 113 25 . 21 . 130 64 7 41 . 28 89 9 2 . 95 1 28 . 28 13 11 . . Move 12818 | 62 579 481 642 385 447 356 1002 512 95 275 833 93 987 404 178 313 139 621 233 973 371 459 627 895 415 441 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 179 | 9 24 32 21 7 10 1 5 . 2 5 1 . 3 10 . . . 9 . 15 . 3 . 22 . . Fast Attach 168 | 8 4 5 4 5 3 . 9 3 . 1 1 . 8 11 2 5 2 22 . 10 1 6 1 39 17 1 Attach 62 | 1 3 4 4 2 3 . 2 1 3 2 . . 3 6 . . 2 2 4 4 . 4 1 8 . 3 Detach 26 | 1 . . . . . . 1 1 1 . . . 2 5 . . 1 2 . 4 . 3 1 3 . 1 Swap 105 | . 9 20 19 5 7 . 7 9 3 3 2 . . 1 . . . 5 . 4 . 1 . 10 . . Drop 205 | 2 13 26 26 10 14 1 14 . 1 6 2 . 6 4 1 1 . 19 3 13 . 3 . 28 12 . Fire 294 | 14 42 20 18 7 4 . . 14 6 9 31 . 11 3 . . . 29 8 4 . 18 1 53 . 2 Melee 135 | . . 29 11 12 . . . 12 7 3 10 . 19 22 . . . . . . . 8 2 . . . Ram 6 | . . . . . . . . . . . . . . 2 . . . . . . . . 2 . . 2 Kick 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 10 Rewire 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -4/Factory (discovered 2 exits: *Res / [*Upp]) -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research -2/Testing -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 164 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 613 | -10/Materials | Discovered new exit (range 16) 1085 | -10/Materials | Discovered new exit (range 12) 1215 | -10/Materials | Discovered new exit (range 16) 1265 | -10/Materials | Repaired Lgt. Treads 1293 | -10/Materials | Repaired Lgt. Treads 1321 | -10/Materials | Repaired Seismic Detector 1348 | -10/Materials | Repaired Assault Rifle 1460 | -10/Materials | Repaired Lgt. Assault Rifle 1561 | -10/Materials | Discovered new exit (range 11) 1603 | -10/Materials | Entered another Materials area 1603 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2266 | -9/Materials | Discovered new exit (range 15) 2714 | -9/Materials | Discovered new exit (range 14) 2894 | -9/Materials | Entered another Materials area 2894 | -8/Materials | Evolved 2 slots: Utility x2 2919 | -8/Materials | Garrison activated, responded to threat 2973 | -8/Materials | Build established: Gunner 4385 | -8/Materials | Met 7R-MNS 4455 | -8/Materials | Discovered new exit (range 8) 4583 | -8/Materials | Build established: Scavenger-Mutant 4623 | -8/Materials | Repaired Arm. Treads 4661 | -8/Materials | Repaired Hrd. Medium Armor Plating 4721 | -8/Materials | Entered Factory 4721 | -7/Factory | Evolved 2 slots: Utility x2 4722 | -7/Factory | Caught up to 7R-MNS 4913 | -7/Factory | Discovered new exit (range 17) 5370 | -7/Factory | Identified exit to Storage 5370 | -7/Factory | Identified exit to Lower Caves 5773 | -7/Factory | Entered Lower Caves 5838 | -7/Lower Caves | Build established: Scavenger-Gunner 6726 | -7/Lower Caves | Discovered new exit (range 14) 6759 | -7/Lower Caves | Identified exit to Lower Caves 6864 | -7/Lower Caves | Found DCF Scrap (10 items) 6933 | -7/Lower Caves | Entered another Lower Caves area 6933 | -7/Lower Caves | Discovered new exit (range 9) 6948 | -7/Lower Caves | Identified exit to Factory 7096 | -7/Lower Caves | Identified exit to Zion 7846 | -7/Lower Caves | Entered Zion 8214 | -7/Zion | Found Prototype Device 8214 | -7/Zion | Identified Phasing AFG 8796 | -7/Zion | Learned location of Recycling (-7) 8943 | -7/Zion | Learned Factory security intel 9185 | -7/Zion | Met Imprinter 9295 | -7/Zion | Received a visual enhancement algorithm 9402 | -7/Zion | Visited the Megawrench Repair Shop 9405 | -7/Zion | Megawrench repaired 10 parts 10038 | -7/Zion | Discovered new exit (range 16) 10058 | -7/Zion | Learned 4 Factory zone layouts 10195 | -7/Zion | Found Prototype Processor 10198 | -7/Zion | Found Prototype Processor 10198 | -7/Zion | Identified Exp. Melee Analysis Suite 10203 | -7/Zion | Found Prototype Processor 10203 | -7/Zion | Identified Exp. Target Analyzer 10209 | -7/Zion | Found Prototype Processor 10209 | -7/Zion | Identified Exp. Signal Interpreter 10214 | -7/Zion | Found Prototype Processor 10214 | -7/Zion | Identified Spectral Analyzer 10218 | -7/Zion | Found Prototype Processor 10218 | -7/Zion | Identified Exp. Targeting Computer (x2) 10225 | -7/Zion | Found Exp. Targeting Computer 10232 | -7/Zion | Found Prototype Hackware 10320 | -7/Zion | Found Prototype Special Weapon 10320 | -7/Zion | Identified RU-N14's Throwing Claymores 10381 | -7/Zion | Identified exit to Proximity Caves 10384 | -7/Zion | Entered Proximity Caves 10424 | -6/Proximity Caves | Build established: Derelict-Assassin 11402 | -6/Proximity Caves | Build established: Assassin 11803 | -6/Proximity Caves | Discovered exit to Factory (range 9) 11825 | -6/Proximity Caves | Entered Factory 11825 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11826 | -6/Factory | Identified exit to Lower Caves 12123 | -6/Factory | Build established: Derelict-Assassin 12157 | -6/Factory | Entered Lower Caves 12294 | -6/Lower Caves | Encountered a Warlord checkpoint 12446 | -6/Lower Caves | Build established: Derelict-Mutant 12499 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12685 | -6/Lower Caves | Learned Factory security intel 12834 | -6/Lower Caves | Found DCF Scrap (15 items) 12837 | -6/Lower Caves | Discovered new exit (range 6) 12865 | -6/Lower Caves | Identified exit to Lower Caves 12869 | -6/Lower Caves | Entered another Lower Caves area 12869 | -6/Lower Caves | Discovered new exit (range 20) 12908 | -6/Lower Caves | Identified exit to Factory 12987 | -6/Lower Caves | Encountered a Warlord checkpoint 13029 | -6/Lower Caves | Learned Factory trap positions 13622 | -6/Lower Caves | Spotted B-75 Beast 14940 | -6/Lower Caves | Discovered new exit (range 16) 15022 | -6/Lower Caves | Identified exit to Data Miner 15025 | -6/Lower Caves | Entered Data Miner 15025 | -6/Data Miner | Discovered new exit (range 6) 15040 | -6/Data Miner | Identified exit to Proximity Caves 15059 | -6/Data Miner | Met Data Miner 15130 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15130 | -6/Data Miner | Learned location of Section 7 (-3) 15192 | -6/Data Miner | Received God Mode back door access code from Data Miner 15251 | -6/Data Miner | Entered Proximity Caves 15254 | -5/Proximity Caves | Spotter reported a threat 15254 | -5/Proximity Caves | Spotter reported a threat 15339 | -5/Proximity Caves | Spotter reported a threat 15392 | -5/Proximity Caves | Spotter reported a threat 15550 | -5/Proximity Caves | Learned 4 Factory zone layouts 15654 | -5/Proximity Caves | Learned Factory stockpile data 15673 | -5/Proximity Caves | Spotted B-75 Beast 15842 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15939 | -5/Proximity Caves | Crushed by falling debris 15949 | -5/Proximity Caves | Crushed by falling debris 15949 | -5/Proximity Caves | System corruption reached 10% 15980 | -5/Proximity Caves | Lost 6 parts (3n2u1w) 16337 | -5/Proximity Caves | Crushed by falling debris 16346 | -5/Proximity Caves | Spotter reported a threat 16382 | -5/Proximity Caves | Build established: Hacker-Mutant 16402 | -5/Proximity Caves | System corruption reached 30% 16404 | -5/Proximity Caves | Core integrity fell below 50% 16432 | -5/Proximity Caves | Lost 4 parts (4u) 16463 | -5/Proximity Caves | Spotter reported a threat 16484 | -5/Proximity Caves | Discovered exit to Factory (range 9) 16489 | -5/Proximity Caves | Entered Factory 16489 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16490 | -5/Factory | Identified exit to Upper Caves 16492 | -5/Factory | Loaded intel: 117 trap records 16789 | -5/Factory | Search patrols dispatched 17089 | -5/Factory | Search patrols dispatched 17181 | -5/Factory | Sucked down chute 17181 | -5/Factory | Entered Waste 17185 | -5/Waste | Spotted C-40 Crusher 17189 | -5/Waste | Spotted C-40 Crusher 17192 | -5/Waste | Spotted C-40 Crusher 17193 | -5/Waste | Spotted C-40 Crusher 17196 | -5/Waste | EMP discharged 17196 | -5/Waste | System corruption reached 10% 17202 | -5/Waste | Lost 7 parts (2n2u3w) 17214 | -5/Waste | Spotted C-40 Crusher 17252 | -5/Waste | Spotted C-40 Crusher 17267 | -5/Waste | Discovered new exit (range 16) 17283 | -5/Waste | Entered Factory 17396 | -5/Factory | Incoming investigation squad redirected 17448 | -5/Factory | Build established: Mutant 17513 | -5/Factory | Core integrity fell below 50% 17570 | -5/Factory | Discovered exit to Upper Caves (range 5) 17572 | -5/Factory | Entered Upper Caves 17648 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17655 | -5/Upper Caves | Core integrity fell below 20% 17659 | -5/Upper Caves | NK-0LA showed up to help 17661 | -5/Upper Caves | NK-0LA revealed a hidden path 17661 | -5/Upper Caves | Entered Factory 17661 | -4/Factory | Accompanied by 1 ally (NK-0LA) 17661 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17735 | -4/Factory | Discovered new exit (range 12) 17794 | -4/Factory | Build established: Hacker-Mutant 18120 | -4/Factory | Allied Derelicts emerged from ambush trap array 18219 | -4/Factory | Build established: Scavenger-Gunner 18309 | -4/Factory | Discovered new exit (range 15) 18411 | -4/Factory | First assault squad dispatched 18414 | -4/Factory | Spotted B-86 Titan 18424 | -4/Factory | Allies destroyed B-86 Titan 18517 | -4/Factory | Lost 4 allies 18552 | -4/Factory | Entered Upper Caves 18570 | -4/Upper Caves | System corruption reached 10% 18609 | -4/Upper Caves | Lost 8 parts (1n4u3w) 18624 | -4/Upper Caves | Learned location of Quarantine (-3) 18694 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 18694 | -4/Upper Caves | Entered Warlord 18708 | -4/Warlord | Discovered new exit (range 14) 18739 | -4/Warlord | System corruption cleaned by Quarantine Array 18866 | -4/Warlord | Build established: Mutant 19089 | -4/Warlord | Warlord's base attacked by MAIN.C 19404 | -4/Warlord | Warlord forces counterattacked 19470 | -4/Warlord | Lost 6 allies 19633 | -4/Warlord | Found Prototype Energy Gun 19637 | -4/Warlord | Found Prototype Energy Gun 19648 | -4/Warlord | Found Prototype Energy Gun 19652 | -4/Warlord | Found Prototype Energy Gun 19750 | -4/Warlord | Build established: Hauler-Gunner 19764 | -4/Warlord | Warlord base infiltrated, sounded retreat 19776 | -4/Warlord | Spotted B-90 Cyclops 19776 | -4/Warlord | Spotted B-86 Titan 19802 | -4/Warlord | Spotted Striker 19836 | -4/Warlord | Met Warlord 19839 | -4/Warlord | Lost 7 allies 19916 | -4/Warlord | Spotted Executioner 19955 | -4/Warlord | Entered Proximity Caves 20130 | -3/Proximity Caves | Discovered new exit (range 10) 20143 | -3/Proximity Caves | Entered Research 20143 | -3/Research | Evolved 2 slots: Propulsion x2 20155 | -3/Research | Identified Vortex Shotgun 20187 | -3/Research | Build established: Scavenger-Mutant 20305 | -3/Research | Lost 4 parts (1n1u2w) 20356 | -3/Research | Found Prototype Hackware 20596 | -3/Research | Crushed by falling debris 20639 | -3/Research | Discovered new exit (range 12) 20665 | -3/Research | System corruption reached 10% 20668 | -3/Research | Entered Quarantine 20692 | -3/Quarantine | Lost 11 parts (4n5u2w) 20771 | -3/Quarantine | Build established: Mutant 20867 | -3/Quarantine | Spotted Alpha 7 20873 | -3/Quarantine | Core integrity fell below 50% 20950 | -3/Quarantine | Discovered new exit (range 10) 21004 | -3/Quarantine | Entered Research 21004 | -2/Research | Warlord forces began assault on 0b10 21004 | -2/Research | Evolved 2 slots: Utility x2 21114 | -2/Research | Research machine network offline 21316 | -2/Research | Found Quantum Capacitor 21489 | -2/Research | Spotted B-90 Cyclops 21504 | -2/Research | Met up with Warlord 21617 | -2/Research | Build established: Scavenger-Gunner 21731 | -2/Research | Borebot progress halted 21912 | -2/Research | Found Prototype Processor 21959 | -2/Research | Spotted Striker 21961 | -2/Research | Spotted Striker 21979 | -2/Research | Destroyed Striker 21983 | -2/Research | Destroyed Striker 22034 | -2/Research | Spotted Striker 22111 | -2/Research | Destroyed Striker 22186 | -2/Research | Lost 9 parts (1p3n3u2w) 22198 | -2/Research | Spotted Striker 22199 | -2/Research | Spotted Striker 22209 | -2/Research | Spotted Executioner 22216 | -2/Research | Spotted Striker 22241 | -2/Research | Crushed by falling debris 22242 | -2/Research | Core integrity fell below 50% 22253 | -2/Research | Spotted Executioner 22262 | -2/Research | Spotted Executioner 22272 | -2/Research | Lost 5 parts (1n3u1w) 22369 | -2/Research | Discovered new exit (range 9) 22374 | -2/Research | Entered Testing 22377 | -2/Testing | Spotted PD-R7PXL3CRYX 22395 | -2/Testing | System corruption reached 10% 22504 | -2/Testing | Lost 5 allies 22632 | -2/Testing | Discovered new exit (range 10) 22683 | -2/Testing | Entered Access 22683 | -1/Access | Evolved 2 slots: Utility x2 22710 | -1/Access | P-80 Master assimilated allied O5-XY8(M) 22749 | -1/Access | Lost 3 allies 22776 | -1/Access | Build established: Mutant 22815 | -1/Access | System corruption reached 10% 22825 | -1/Access | Identified Exp. Hacking Suite (x2) 22827 | -1/Access | Identified exit to Command 22864 | -1/Access | Spotted B-99 Colossus 22865 | -1/Access | Core integrity fell below 50% 22866 | -1/Access | Energy Cycler disabled 22892 | -1/Access | Core integrity fell below 20% 22903 | -1/Access | System corruption reached 30% 22913 | -1/Access | Spotted B-99 Colossus 22921 | -1/Access | Lost 8 parts (3n5u) 22925 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 22860_ Penetrated by Slug. 22866_ ALERT: Power surge detected, dispatching additional patrols. 22866_ Energy Cycler explodes. 22880_ Slug penetrates Wall. 22884_ Slammed into P-80 Master. 22885_ OOA4BNP86=:8DJAAH 22886_ Penetrated by Slug. 22887_ P-80 Master resets P-80 Master, system corruption cleaned. 22887_ Exp. Hacking Suite destroyed. 22890_ Faulty Exp. Optical Array destroyed. 22893_ Slug penetrates Door. 22901_ KE3RXH,>DX=OA YPOVAG#MQR 22903_ Slug penetrates Wall. 22922_ System corrupted: Component data lost. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????? # ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ?????#####??????????? | | ?????????????????? ???? ????? #??????????? | | ?????????????????# ???" ???? [#??????????? | | ?????????????????# "?" #???" #??????????? | | ?????????????????# G ##""" #??????????? | | ?????????????????# """ ##"T #??????????? | | ?????????????????# " #?""" ???????????? | | ?????????????????# #? "" ???????????? | | ?????????????????# #?? ????????????? | | ?????????????????# #??! ??#+####+#### | | ?????????????????+ !!! #??? ???# | | ?????????????????# !!/ #??? ???# | | ?????????????????# !!/ #####+##### | | ??????????######## | | ?????????? #### ######## | | ????????? ppp#??#+#??????# | | ????????? #??# =?????# | | ????????? @ #??# ???# ##+ | | ????????? p #??# "" ?# # | | ????????????######+##### #??# """ # #] | | ???????????????????????# #??# "R + # | | ???????????????????????##### #??# """ # # | | ???????????????????????????# #??# """ # # | | ???????????????????????????# #??# ?? # # | | ???????????????????????????# #??? ??? # # | | ?????????????????????#######+########+???# # | | ?????????????????????# #?# ???# + | | ?????????????????????# #?# #??# # | | ?????????????????????# ! #?# #??# # | | ?????????????????????# #?# #??# # | | ?????????????????????# ### #### ### | | ?????????????????????# # | | ?????????????????????# / | | ?????????????????????# # | | ?????????????????????# + | | ?????????????????????# # ########## | | ?????????????????????# !! # #? # | | ?????????????????????# !! # # ?# | | ?????????????????????############## + ?????# | | ??????????????????????????????????# #????????# | | ??????????????????????##??????????# #????????# | | ?????????????????????? ????????# #????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 600 Resistance: TH 25 Propulsion Shielding 66 Weapon Shielding 90 Melee Speed Boost 20 Evasion (%) 60 Targeting Accuracy 28 Melee Accuracy 12 Launcher Accuracy 40 Target Analysis 11 Armor Integrity Analysis 40 Recoil Reduction 8 Particle Charging 30 Offensive Hacking 32 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Plasma Flamer | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Arm. Treads | -5/Factory | Hacked Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Explorer Ooh, Shiny! Tester The Oracle Challenges ------------ None Game ------ Seed MetaTeleporterThermoblaster Manual? 0 Play Time 06:56:22 Cumulative 151.4 hours Start 2025.05.04 @ 18:22:50 End 2025.05.05 @ 20:32:09 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 50 Achievement% 36 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c36dd41-3b7c-43fd-9dba-eb2bea23678b