Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.15 @ 12:29:55

Player: Pimski

Result: Destroyed by 99-TNT with 99-TNT's Nukerbomber

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (50)      250
Value Destroyed (1000)     1000
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (-307)               -307
              TOTAL SCORE: 3223

 Bonus
-------
Follower Combat Kills      263
Aligned with FarCom        300
Friendly Fire              -870

 Cogmind 
---------
Core Integrity             0/400
Matter                     286/300
Energy                     310/310
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (240) Ox4
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Fission Core
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
          Heavy Assault Rifle
                8R-AWN's Boregun
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
                Flying Fortress v7
         Medium Storage Unit
                Gravity Neutralizing Apparatus
                Gravity Neutralizing Apparatus
          Light Armor Plating
                Hacking Suite
                AS-neutralizer No. 17b
         Guided Plasma Cannon
          Light Assault Rifle
           Mini Grenade Launcher
                Plasma Cutter
                Longsword +1

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
>               --- PROPULSION -------
          Light Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                AS-neutralizer No. 17b
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
                Flying Fortress v7
         Medium Storage Unit
          Large Storage Unit
                Gravity Neutralizing Apparatus
                Gravity Neutralizing Apparatus
       Advanced Signal Interpreter
          Light Armor Plating
          Light Armor Plating
       Hardened Medium Armor Plating
                Hacking Suite
         Guided Plasma Cannon
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                8R-AWN's Boregun
                8R-AWN's Boregun
           Mini Grenade Launcher
                Plasma Cutter
                Longsword +1
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             58   | .   10  1   12  5   25  5   
  Power                    5    | .   1   1   1   1   1   .   
    Engine                 3    | .   1   1   1   .   .   .   
    Core                   2    | .   .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | .   2   .   5   .   2   .   
    Treads                 9    | .   2   .   5   .   2   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  26   | .   3   .   5   .   17  1   
    Device                 4    | .   1   .   .   .   3   .   
    Storage                11   | .   2   .   3   .   6   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             11   | .   .   .   2   .   8   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | .   4   .   1   4   5   4   
    Energy Gun             2    | .   2   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          11   | .   2   .   1   2   3   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   2   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   2   1   
Parts Lost                 13   | .   .   .   1   .   7   5   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   1   
  Utility                  5    | .   .   .   .   .   3   2   
  Weapon                   4    | .   .   .   .   .   2   2   
  Highest Loss Streak      7    | .   .   .   1   .   7   5   
Average Slot Usage (%)     98   | .   96  100 99  100 98  100 
  Engine                   8    | .   14  14  11  6   .   .   
  Core                     4    | .   .   .   .   4   11  11  
  Treads                   23   | .   27  28  22  22  21  22  
  Device                   1    | .   11  .   .   .   .   .   
  Storage                  28   | .   14  28  31  33  30  30  
  Protection               7    | .   .   .   12  11  12  13  
  Ballistic Gun            22   | .   23  28  21  21  20  22  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             131  | 11  56  56  95  95  131 131 
  Greatest Support         43   | 20  40  40  40  40  43  43  
  Greatest Overweight (x)  3    | .   1   1   2   2   3   3   
  Average Overweight (x)   1    | .   .   1   1   2   2   2   
Largest Inventory Capacity 34   | 6   18  18  26  26  34  28  
  Average Capacity         21   | 6   10  18  25  26  25  25  
  Most Carried             33   | 6   16  18  26  26  33  28  
  Average Carried          20   | 6   8   17  24  26  24  25  
  Final Capacity           28   | 6   18  18  26  26  28  20  
  Final Carried            28   | 6   16  18  26  26  28  19  

 Class Distribution 
--------------------
 58% | Hauler-Mutant
 37% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min 
Matter Collected           1670 | 215 514 46  291 192 361 51  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1570 | 62  499 108 394 228 156 123 
  Parts                    99   | 1   34  6   32  14  7   5   
Haulers Intercepted        2    | .   1   .   1   .   .   .   
Recyclers Shooed           4    | .   1   1   1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  33   | .   11  1   5   11  2   3   
  Melee                    1    | .   .   .   .   .   1   .   
  Guns                     24   | .   11  1   5   5   1   1   
  AOE                      8    | .   .   .   .   6   .   2   
Classes Destroyed          10   | 1   4   1   3   .   1   .   
  Worker                   1    | .   .   1   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Hauler                   2    | .   1   .   1   .   .   .   
  Recycler                 4    | 1   1   1   1   .   .   .   
  Operator                 2    | .   1   .   1   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  11   | .   5   .   .   6   .   .   
  Grunt                    17   | .   6   1   2   5   .   3   
  Sentry                   3    | .   .   .   3   .   .   .   
  Assembled                7    | .   .   .   .   .   7   .   
Best Kill Streak           3    | 1   3   1   2   3   1   3   
  Combat Bots Only         3    | .   3   1   1   3   1   3   
Max Kills in Single Turn   6    | 1   1   1   2   3   6   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   2   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   .   
  8R-AWN (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               2719 | .    467  47   286  294  1100 525  
  Core                     456  | .    53   .    84   55   187  77   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         89   | 100  .    78   .    .    .    .    
Volleys Fired              139  | 5    39   4    44   21   22   4    
  Largest                  2    | 2    2    2    2    2    2    2    
  Hottest                  76   | 70   76   40   40   43   46   53   
Shots Fired                271  | 10   78   8    88   38   43   6    
  Gun                      264  | 10   78   8    88   34   42   4    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 7    | .    .    .    .    4    1    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  237  | 5    56   8    88   34   42   4    
  Thermal                  27   | 5    22   .    .    .    .    .    
  Explosive                7    | .    .    .    .    4    1    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         25   | 2    15   8    24   25   12   6    
  Robot Miss Streak        3    | 1    3    1    3    1    3    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           210  | 6    53   7    67   30   44   3    
  Core Hits                96   | 2    22   4    27   16   19   6    
  Critical Hits            1    | .    .    .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              11   | .    .    .    .    .    11   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 11   | .    .    .    .    .    11   .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3955 | 89   621  111  773  964  1186 211  
  Guns                     2390 | 89   618  70   760  354  475  24   
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1045 | .    .    .    .    610  248  187  
  Melee                    463  | .    .    .    .    .    463  .    
  Ramming                  57   | .    3    41   13   .    .    .    
  Kinetic                  2112 | 52   377  70   760  354  475  24   
  Thermal                  278  | 37   241  .    .    .    .    .    
  Explosive                1045 | .    .    .    .    610  248  187  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 463  | .    .    .    .    .    463  .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            82   | .    .    .    .    82   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               82   | .    .    .    .    82   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      50   | .    .    .    .    .    .    50   
  Shots                    2    | .    .    .    .    .    .    2    
  Rammed                   7    | .    1    4    2    .    .    .    
Targets Rammed             10   | .    1    5    4    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  3    | .    .    1    2    .    .    .    
Highest Temperature        246  | 36   189  .    11   4    246  37   
  Average Temperature      68   | 19   51   .    6    3    123  14   
  Received Heat Transfer   510  | .    186  6    129  126  .    63   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    .    
  Heat Transferred         777  | 111  666  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             357  | 5   193 112 357 166 .   72  
  Average Influence        97   | 2   80  28  171 99  .   53  
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         88   | 100 100 100 57  100 .   100 
  Level 1                  11   | .   .   .   42  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   2   1   2   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   2   .   .   .   
  Assault                  1    | .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           2    | .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              70   | .   19  5   27  13  2   4   
  Peak Tracking Total      5    | .   5   3   4   4   3   4   
  Tactical Retreats        2    | .   .   .   .   1   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            1    | .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          3    | .   .   .   .   .   3   .   
  Max in Single Turn       3    | .   .   .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          13   | .   6   1   4   .   2   .   
  Terminals                8    | .   5   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                28   | .   16  1   9   .   2   .   
  Successful               16   | .   7   1   6   .   2   .   
  Failed                   12   | .   9   .   3   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   11   | .   7   .   3   .   1   .   
  Terminals                20   | .   14  .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             10   | .   4   1   3   .   2   .   
  Record                   1    | .   .   .   .   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   6   .   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               5    | .   .   4   .   1   .   .   
  Largest Group            4    | .   .   4   3   1   1   .   
  Highest-Rated Group      71   | .   .   71  55  31  31  .   
  Highest-Rated Ally       31   | .   .   31  31  31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               65   | .   .   21  44  .   .   .   
  Total Damage             887  | .   .   281 606 .   .   .   
  Kills                    12   | .   .   3   9   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               5783 | 24   980  963  1135 1019 1625 37   
Spaces Moved               2591 | 8    437  493  466  463  715  9    
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   2579 | .    433  493  466  463  715  9    
  Legs                     12   | 8    4    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  180  180  200  180  200  
  Average Speed            192  | 120  173  180  196  200  204  213  
  Slowest Speed            220  | 120  180  180  200  200  220  220  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       57   | 2    92   93   45   98   68   3    
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    2    .    .    1    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    
Spaces Dug                 8    | .    .    .    .    .    .    8    
Terrain Destroyed          64   | .    .    .    .    41   5    18   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    2    
  AOE                      62   | .    .    .    .    41   5    16   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Total                      3147 | 12  587 561 604 518 845 20  
  Wait                     198  | .   69  43  55  27  4   .   
  Move                     2585 | 7   436 492 465 462 714 9   
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  75   | .   20  9   14  1   30  1   
  Fast Attach              10   | .   3   .   1   1   5   .   
  Attach                   25   | .   5   .   3   .   14  3   
  Detach                   7    | .   .   .   .   .   7   .   
  Swap                     23   | .   2   1   8   4   6   2   
  Drop                     64   | .   12  7   10  2   32  1   
  Fire                     139  | 5   39  4   44  21  22  4   
  Melee                    11   | .   .   .   .   .   11  .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    10   | .   1   5   4   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Min / Sto)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 2)
   25 | -11/Scrapyard | Entered Materials
  277 | -10/Materials | Discovered new exit (range 11)
  316 | -10/Materials | Build established: Mutant
  683 | -10/Materials | Discovered new exit (range 14)
  844 | -10/Materials | Discovered new exit (range 7)
  925 | -10/Materials | Repaired Assault Rifle
  939 | -10/Materials | Discovered new exit (range 16)
 1005 | -10/Materials | Entered Mines
 1023 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1139 | -10/Mines     | Discovered new exit (range 5)
 1141 | -10/Mines     | Met a Derelict testing a Signal Generator
 1153 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1434 | -10/Mines     | Learned location of Zion (-6)
 1540 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1968 | -10/Mines     | Entered Materials
 1968 | -9/Materials  | Accompanied by 3 allies
 1968 | -9/Materials  | Evolved 2 slots: Utility x2
 2066 | -9/Materials  | Identified exit to Mines
 2066 | -9/Materials  | Identified exit to Storage
 2396 | -9/Materials  | Build established: Hauler-Mutant
 3103 | -9/Materials  | Entered Mines
 3599 | -9/Mines      | Discovered new exit (range 14)
 3841 | -9/Mines      | Learned location of 1 exit from Materials
 3851 | -9/Mines      | Discovered new exit (range 4)
 3852 | -9/Mines      | Escorted by a lone wolf Derelict
 4112 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4112 | -9/Mines      | Discovered new exit (range 5)
 4122 | -9/Mines      | Entered Exiles
 4122 | -9/Exiles     | Accompanied by 1 ally
 4170 | -9/Exiles     | Met 8R-AWN
 4204 | -9/Exiles     | Met EX-HEX
 4278 | -9/Exiles     | Met EX-DEC
 4708 | -9/Exiles     | Met EX-BIN
 4732 | -9/Exiles     | Aligned with FarCom system
 4734 | -9/Exiles     | Given EX-Vault access code
 4780 | -9/Exiles     | Opened EX-Vault
 4792 | -9/Exiles     | Found Gui. Plasma Cannon
 4799 | -9/Exiles     | Found Longsword +1
 4809 | -9/Exiles     | Found Flying Fortress v7
 4861 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 5039 | -9/Exiles     | Discovered new exit (range 15)
 5177 | -9/Exiles     | Attacked by the Exiles
 5213 | -9/Exiles     | Core integrity fell below 50%
 5244 | -9/Exiles     | Core integrity fell below 20%
 5273 | -9/Exiles     | Destroyed 8R-AWN
 5279 | -9/Exiles     | Found Prototype Ballistic Gun
 5282 | -9/Exiles     | Found Prototype Ballistic Gun
 5300 | -9/Exiles     | Lost 7 parts (2n3u2w)
 5470 | -9/Exiles     | Found Prototype Device
 5470 | -9/Exiles     | Identified AS-neutralizer No. 17b
 5747 | -9/Exiles     | Stole three prototypes: Flying Fortress v7, Gui. Plasma Cannon, Longsword +1
 5747 | -9/Exiles     | Entered Mines
 5779 | -8/Mines      | 99-TNT came to Exiles' defense
 5780 | -8/Mines      | Identified 8R-AWN's Boregun
 5784 | -8/Mines      | Destroyed by 99-TNT with 99-TNT's Nukerbomber

 Last Messages 
---------------
05487_ Extracted 37 matter.
A strange signal echoes through the mines.
LOCATION=UNKNOWN
GOAL=ESCAPE
05749_ Terminal disabled.
05751_ G-47 Trooper destroyed. <x2>
05753_ Hvy. Assault Rifle destroyed.
05760_ G-50 Soldier destroyed.
05763_ Acquired 35 matter.
05765_ Acquired 16 matter.
05774_ Dropped Hcp. Storage Unit.
05777_ Acquired Gui. Plasma Cannon.
05779_ 99-TNT: "I came as fast as I could... Wait, it was you!"
05780_ Assault Rifle destroyed.
05780_ Imp. Treads destroyed.
05780_ Hrd. Medium Armor Plating destroyed.
05780_ Identified 8R-AWN's Boregun.
05781_ HV Slug penetrates Earth. <x2>
05782_ Lgt. Armor Plating destroyed.
05784_ The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             525
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hacking Suite | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoreGravitonReconfigurator
  Manual?         0
Play Time         00:36:32
  Cumulative      599.9 hours
  Start           2019.11.13 @ 16:16:28
  End             2019.11.15 @ 12:29:55
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          384
  Rogue           384
  Adventurer      0
  Explorer        0
Win Type          -
  Total           99
  Types           66/6/7/10/5/1/4
Lore%             96
Gallery%          94
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fa6b062b-2e88-428c-830d-e5209ad6b3f7