Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.08 @ 02:23:19 Player: M3-5OS Result: Destroyed self via exploding Phase Generator Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (85) 425 Value Destroyed (3254) 3254 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (449) 449 TOTAL SCORE: 6868 Bonus ------- High Alert Combat Kills 175 Follower Combat Kills 100 Entered Garrisons 200 Friendly Fire -26 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 170/170 System Corruption 24% Temperature Cool (0) Movement Walking (123) Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Improved Titanium Leg Myomer Leg VTOL Module > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Melee Analysis Suite > --- WEAPON (3) ------- Gauss Rifle Flak Gun Katana > --- INVENTORY (15) --- Light Nuclear Core Improved Deuterium Engine Improved Aluminum Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Advanced Phase Shifter Improved Light Armor Plating Particle Gun Particle Gun Particle Gun Precision Beam Rifle Gatling Laser Autogun Autogun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Myomer Leg VTOL Module > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Melee Analysis Suite Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun Katana > --- INVENTORY -------- Improved Deuterium Engine Light Treads Improved Aluminum Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Advanced Phase Shifter Improved Light Armor Plating Particle Gun Particle Gun Particle Gun Precision Beam Rifle Gatling Laser Autogun Autogun [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 3 | . . . 1 1 1 . Weapon 1 | . . . 1 . . . Parts Attached 119 | 1 7 10 17 14 16 54 Power 15 | . 1 2 2 2 1 7 Engine 12 | . 1 2 2 2 1 4 Core 2 | . . . . . . 2 Reactor 1 | . . . . . . 1 Propulsion 54 | . 2 6 7 4 9 26 Treads 1 | . . . . . . 1 Leg 52 | . 2 6 7 4 9 24 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 18 | 1 2 . 3 2 1 9 Device 6 | 1 1 . . . . 4 Storage 3 | . . . 2 . . 1 Processor 7 | . 1 . 1 2 1 2 Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 32 | . 2 2 5 6 5 12 Energy Gun 10 | . . . 1 4 3 2 Energy Cannon . | . . . . . . . Ballistic Gun 11 | . 2 2 2 1 . 4 Ballistic Cannon 7 | . . . 2 1 2 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . . . 4 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 55 | . 4 2 2 4 . 43 Power 8 | . 1 . 1 . . 6 Propulsion 22 | . 1 . . 1 . 20 Utility 10 | . 1 . . . . 9 Weapon 15 | . 1 2 1 3 . 8 Highest Loss Streak 8 | . 2 1 1 2 . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 98 99 87 97 90 84 Engine 8 | . 14 14 10 9 7 3 Leg 25 | . 27 28 22 26 25 23 Device 4 | . 10 . . . . 8 Storage 10 | . 14 14 11 9 7 6 Processor 14 | . 2 14 12 27 26 12 Energy Gun 4 | . . . 3 9 13 5 Ballistic Gun 15 | . 27 27 23 2 . 4 Ballistic Cannon 3 | . . . 3 13 6 2 Slashing Weapon 2 | . . . . . . 6 Naked Turns . | . . . . . . . Heaviest Build 47 | 14 14 12 32 34 33 47 Greatest Support 60 | 20 20 20 26 41 43 60 Greatest Overweight (x) 9 | . . . 1 2 9 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 12 | 8 8 8 14 15 15 14 Most Carried 15 | 7 8 8 15 15 15 15 Average Carried 11 | 6 7 7 11 14 14 13 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 15 | 6 8 8 15 15 15 15 Class Distribution -------------------- 44% | Scavenger-Mutant 27% | Scavenger-Gunner 19% | Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac Gar Matter Collected 2188 | 214 231 176 255 424 . 888 Remotely 54 | 14 40 . . . . . Salvage Created 3300 | 98 292 391 579 848 . 1092 Parts 164 | 4 20 18 36 40 . 46 Haulers Intercepted 2 | . 1 . . 1 . . Recyclers Shooed 4 | . 1 . 1 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 74 | . 11 6 13 19 . 25 Melee 15 | . . . . . . 15 Guns 41 | . 11 6 12 8 . 4 Cannons 17 | . . . 1 11 . 5 Classes Destroyed 11 | 1 4 2 2 . . 2 Worker 1 | . . 1 . . . . Tunneler 1 | . . 1 . . . . Hauler 2 | . 1 . . 1 . . Recycler 4 | 1 . 1 . 2 . . Operator 2 | . 1 . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 16 | . 9 . . 4 . 3 Grunt 44 | . 2 6 9 12 . 15 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 12 | . . . 4 3 . 5 Best Kill Streak 7 | 1 3 2 3 7 . 4 Combat Bots Only 7 | . 3 1 3 7 . 4 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Gar Damage Taken 6784 | . 826 301 499 996 . 4162 Core 1197 | . 213 32 66 146 . 740 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 76 | . . . 76 . . . Core Remaining (%) 64 | 100 . 2 83 73 . . Volleys Fired 245 | 1 54 47 37 55 . 51 Largest 3 | 2 2 2 3 3 . 3 Hottest 121 | 40 40 40 110 118 . 121 Shots Fired 567 | 2 108 87 102 139 . 129 Gun 458 | 2 108 87 98 67 . 96 Cannon 109 | . . . 4 72 . 33 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 459 | 2 108 87 85 100 . 77 Thermal 108 | . . . 17 39 . 52 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 32 | 2 8 20 12 16 . 32 Robot Miss Streak 4 | . 4 3 2 3 . 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 434 | 2 66 55 71 97 . 143 Core Hits 184 | 2 24 23 33 45 . 57 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 13 | . 2 . . 7 . 4 Burn 3 | . . . . 1 . 2 Destroy 2 | . 2 . . . . . Blast 6 | . . . . 6 . . Sever 2 | . . . . . . 2 Melee Attacks 79 | . . . . . . 79 Impact . | . . . . . . . Slashing 79 | . . . . . . 79 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 7 | . . . . . . 7 Damage Inflicted 6001 | 20 638 472 645 1343 . 2883 Guns 3131 | 20 638 468 582 542 . 881 Cannons 1329 | . . . 54 801 . 474 Explosions . | . . . . . . . Melee 1528 | . . . . . . 1528 Ramming 13 | . . 4 9 . . . Kinetic 3313 | 20 638 468 479 965 . 743 Thermal 1147 | . . . 157 378 . 612 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 1528 | . . . . . . 1528 Piercing . | . . . . . . . Highest Corruption 24 | . . . . 1 . 24 Average Corruption 18 | . . . . 1 . 23 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 91 | . . . . 5 . 86 Message Errors 22 | . . . . . . 22 Matter Fused 25 | . . . . 2 . 23 Heat Flow Errors 6 | . . . . 1 . 5 Energy Discharges 12 | . . . . . . 12 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 7 | . . . . 1 . 6 Data Loss (major) 7 | . . . . 1 . 6 Misfires 5 | . . . . . . 5 Alerts 1 | . . . . . . 1 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 36 | . . . . . . 36 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 36 | . . . . . . 36 Knockbacks 19 | . . . . 13 . 6 Impact . | . . . . . . . Kinetic 18 | . . . . 12 . 6 Secondary 1 | . . . . 1 . . Self-Inflicted Damage 153 | . . . . . . 153 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed 3 | . . 1 2 . . . Kicked 3 | . . 1 2 . . . Crushed . | . . . . . . . Highest Temperature 506 | . 18 12 126 461 . 506 Average Temperature 127 | . 8 8 29 149 . 191 Received Heat Transfer 2649 | . 150 162 222 495 . 1620 Effects 18 | . . . . 6 . 12 Shutdowns 5 | . . . . 2 . 3 Energy Bleed 3 | . . . . 1 . 2 Interference 1 | . . . . . . 1 Matter Decay 3 | . . . . . . 3 Short Circuit 4 | . . . . 3 . 1 Damage (minor) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 1 | . . . . 1 . . Heat Transferred 2602 | . . . 350 922 . 1330 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Peak Influence 943 | 5 235 65 244 504 245 943 Initial 219 | . 3 31 . 89 219 171 Average 228 | 5 80 28 107 318 221 436 Maximum Alert Level 3 | . 1 . 1 2 1 3 Low Security (%) 52 | 100 93 100 86 23 . 7 Level 1 28 | . 6 . 13 36 100 52 Level 2 12 | . . . . 39 . 23 Level 3 5 | . . . . . . 16 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . 2 2 1 . Investigation 5 | . 1 . 1 2 1 . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Distress Signals 9 | . 1 1 1 6 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 17 7 18 30 . 29 Peak Tracking Total 7 | . 5 2 4 7 . 7 Tactical Retreats 12 | . 3 . 2 4 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Traps Triggered 13 | . 1 . . . 5 7 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 2 | . 2 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac Gar Machines Disabled 4 | . . . . 2 . 2 Max in Single Turn 1 | . . . . 1 . 1 Garrison Relay 1 | . . . . . . 1 Phase Generator 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Machines Accessed 15 | . 3 . 5 2 2 3 Terminals 13 | . 3 . 4 2 1 3 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 47 | . 12 . 20 6 4 5 Successful 18 | . 2 . 8 2 3 3 Failed 29 | . 10 . 12 4 1 2 Catastrophic 11 | . 3 . 5 3 . . Database Lockouts . | . . . . . . . Manual 18 | . 7 . 8 3 . . Terminals 39 | . 12 . 13 6 3 5 Fabricators . | . . . . . . . Repair Stations 7 | . . . 7 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 13 | . 2 . 4 2 2 3 Record 2 | . . . . . 2 . Robot Analysis 1 | . . . . 1 . . Open Door 1 | . . . . . . 1 Level Access Points 2 | . . . 1 1 . . Emergency Access Points 1 | . . . . . . 1 Scanalyzer Index 1 | . . . 1 . . . Reprogram Traps 1 | . 1 . . . . . Investigation Status 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Garrison Registry 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 3 | . . . 3 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . Used . | . . . . . . . Hacking Detections 13 | . 3 . 5 2 1 2 Full Trace Events 6 | . 1 . 2 2 1 . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Machine Destruction 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 5 | . . . . . . 5 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Gar Total Allies 5 | . . . . . . 5 Largest Group 3 | . . . . . . 3 Highest-Rated Group 102 | . . . . . . 102 Highest-Rated Ally 39 | . . . . . . 39 Total Orders . | . . . . . . . Ally Attacks 8 | . . . . . . 8 Total Damage 431 | . . . . . . 431 Kills 4 | . . . . . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac Gar Turns Passed 6150 | 17 621 1379 1114 618 234 2167 Spaces Moved 3050 | 11 329 831 476 274 159 970 Core 3 | . . . . . 1 2 Treads 30 | . . . . . . 30 Legs 3017 | 11 329 831 476 274 158 938 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 Average Speed 144 | 120 120 120 181 123 130 165 Slowest Speed 500 | 120 120 120 190 260 500 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 2 53 100 38 32 3 75 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 5 | . . . . . . 5 Terrain Destroyed 5 | . . . . . . 5 Melee 5 | . . . . . . 5 Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Total 4241 | 13 465 1147 661 446 179 1330 Wait 551 | . 59 246 95 85 . 66 Move 3039 | 10 328 830 475 273 158 965 Hop . | . . . . . . . Pick Up 75 | 1 10 2 19 11 3 29 Fast Attach 42 | . 1 . 4 1 14 22 Attach 45 | 1 4 2 3 9 2 24 Detach . | . . . . . . . Swap 32 | . 2 8 10 4 . 8 Drop 46 | . 7 8 16 8 2 5 Fire 245 | 1 54 47 37 55 . 51 Melee 70 | . . . . . . 70 Ram . | . . . . . . . Kick 3 | . . 1 2 . . . Crush . | . . . . . . . Escape Stasis 30 | . . . . . . 30 Rewire 63 | . . 3 . . . 60 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 4 exits: [*Fac x4]) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 3) 18 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 368 | -10/Materials | Core integrity fell below 50% 487 | -10/Materials | Discovered new exit (range 8) 515 | -10/Materials | Identified exit to Materials 528 | -10/Materials | Discovered new exit (range 13) 543 | -10/Materials | Identified exit to Mines 613 | -10/Materials | Core integrity fell below 20% 639 | -10/Materials | Entered Mines 680 | -10/Mines | Excavation squad dispatched 680 | -10/Mines | A large section of the Mines collapsed 930 | -10/Mines | Excavation squad dispatched 1136 | -10/Mines | Discovered exit to Materials (range 4) 1282 | -10/Mines | Build established: Scavenger-Mutant 1442 | -10/Mines | Learned location of Storage (-9) 1568 | -10/Mines | Discovered exit to Materials (range 10) 1723 | -10/Mines | Learned Materials emergency access door positions 2018 | -10/Mines | Entered Materials 2018 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2212 | -9/Materials | Identified exit to Materials 2310 | -9/Materials | Build established: Scavenger-Gunner 2547 | -9/Materials | Repaired Lgt. Assault Rifle 3132 | -9/Materials | Entered another Materials area 3132 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3211 | -8/Materials | Identified exit to Factory 3300 | -8/Materials | Build established: Gunner 3604 | -8/Materials | Destroyed 7 combat bots 3750 | -8/Materials | Entered Factory 3750 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3959 | -7/Factory | Build established: Scavenger-Gunner 3976 | -7/Factory | Identified exit to Garrison 3984 | -7/Factory | Entered Garrison 4233 | -7/Garrison | Lost 5 parts (1p3n1w) 4308 | -7/Garrison | Triggered checkpoint 4356 | -7/Garrison | Triggered checkpoint 4368 | -7/Garrison | System corruption reached 10% 4420 | -7/Garrison | Lost 8 parts (1p2n3u2w) 4696 | -7/Garrison | Discovered new exit (range 11) 4796 | -7/Garrison | Triggered checkpoint 4882 | -7/Garrison | Lost 5 parts (1p3n1w) 4934 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4950 | -7/Garrison | Triggered checkpoint 4970 | -7/Garrison | Core integrity fell below 50% 5017 | -7/Garrison | Lost 8 parts (4n2u2w) 5112 | -7/Garrison | Triggered checkpoint 5176 | -7/Garrison | Triggered checkpoint 5242 | -7/Garrison | Discovered new exit (range 10) 5259 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5319 | -7/Garrison | Lost 3 parts (2n1u) 5320 | -7/Garrison | Triggered checkpoint 5325 | -7/Garrison | Build established: Scavenger-Mutant 5348 | -7/Garrison | Core integrity fell below 20% 5370 | -7/Garrison | Triggered checkpoint 5376 | -7/Garrison | Lost 4 parts (3n1u) 5392 | -7/Garrison | Garrison Relay disabled 5405 | -7/Garrison | Discovered new exit (range 76) 5405 | -7/Garrison | Discovered new exit (range 11) 5405 | -7/Garrison | Discovered new exit (range 50) 5405 | -7/Garrison | Discovered new exit (range 59) 5721 | -7/Garrison | Lost 3 parts (1p1n1u) 6151 | -7/Garrison | Phase Generator disabled 6151 | -7/Garrison | Destroyed self via exploding Phase Generator Last Messages --------------- 06037_ Acquired 5 matter. 06040_ System corrupted: Energy discharge (-98). 06061_ System corrupted: Energy discharge (-89). 06074_ Dropped Lgt. Nuclear Core. 06079_ Acquired Myomer Leg. 06080_ System corrupted: Heat flow error (+265). 06082_ Acquired Gauss Rifle. 06084_ ALERT: Garrison interior compromised. 06087_ Dropped Imp. Heat Sink. 06088_ Acquired Adv. Targeting Computer. 06097_ Dropped Aluminum Leg. 06097_ Acquired Adv. Phase Shifter. 06098_ System corrupted: Energy discharge (-56). 06106_ Dropped Lgt. Treads. 06106_ Acquired Lgt. Nuclear Core. 06113_ System corrupted: FCS attempts to trigger Flak Gun. 06113_ System corrupted: Flak Gun misfires. 06151_ Phase Generator explodes. 06151_ Imp. Light Armor Plating destroyed. 06151_ Destroyed Imp. Light Armor Plating. Map ----- +----------------------------------------------------+ | ??????????????????????????# # | | ??????????????????????????# ##### | | ??????????????????????????# #???# ####### | | ??????????????????????????# #???# #???# # | | ????????????????????????######### ##### # | | ????????????????????????#"# # # # | | ????????????????????????#" # # ##### # | | ????????????????????????#" #### #???# # | | ????????????????????????#" #??# #???# # | | ????????????????????????#"# #??# #???# # | | ????????????????????????###^^#??# #???# # | | ??????????????????????????#^^#### #???# # | | ??????????????????????????# + + #???# # | | ????????????????????????### #### #???# # | | ?????????????????????#### " #??# #???# # | | ?????????????????????# # " #??# #???# # | | ?????????????????????# ## " #??# #???# # | | ?????????????????????# #### #??# #???# # | | ?????????????????????# #??# #### ^^##### # | | ?????????????????????# #??# ^^# # | | ?????????????????????# #??# "###### | | ??????????????######## ##?####### ##????? | | ??????????????#""""" #???????# #?????? | | ??????????????#" g " #???????# #?????? | | ??????????????#" hY #???????# #?????? | | ????????????###" @ #???????# #?????? | | ????????????#"""" #???????# #?????? | | ????????????#### #???????# #?????? | | ???????????????# #???????# #?????? | | ???############# #???????# #?????? | | ???#= #???????# #?????? | | ???# ######## ##???????# #?????? | | ???# #??????#!#??????### #?????? | | ???# #??????#!######## #?????? | | ???# ! #??????#[=*% % + < #?????? | | ???# = #??????#%######## #?????? | | ???# #?????##!##?????#######?????? | | ???# [ #?????#[* ####??????????????? | | ???# #?????# #??????????????? | | ???# [[ #?????# #??????????????? | | ???############?????# T# #??????????????? | | ????????????????????########??????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 13 Melee Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilIntegrityRegenerator Manual? 0 Play Time 00:49:19 Cumulative 33.7 hours Start 2023.03.07 @ 00:21:36 End 2023.03.08 @ 02:23:19 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 2 Adventurer 6 Explorer 17 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e40c128-8171-4261-ac1a-584763753879