Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.12 @ 20:49:58

Player: CrossedViper

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (18)       3600
Robots Destroyed (277)     1385
Value Destroyed (8898)     8898
Prototype IDs (49)         980
Alien Tech Used (0)        0
Bonus (3765)               3765
              TOTAL SCORE: 20628

 Bonus
-------
High Alert Combat Kills    2687
Follower Combat Kills      130
Entered Garrisons          400
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -52

 Cogmind 
---------
Core Integrity             603/850
Matter                     190/300
Energy                     36/100
System Corruption          5%
Temperature                Cool (44)
Movement                   Treading (240) Ox1
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
         Medium Treads
         Medium Treads
                Wheel
                Wheel
>               --- UTILITY (7) ------
   Experimental Heat Sink
                Huge Storage Unit
                Encrypted Comm Array
                Armor Integrity Analyzer
        Layered Medium Armor Plating
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (25) ---
       Improved Titanium Leg
   Experimental Heat Sink
  High-capacity Matter Pod (200)
                Microactuators
       Improved Spread Laser
       Improved Spread Laser
                Latent Energy Streamer
          Heavy Plasma Cannon
                Gauss Rifle
                Gauss Rifle
                Tri-rail Accelerator
                Rocket Launcher
                Remote Datajack
                Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
                Fusion Reactor
>               --- PROPULSION -------
          Light Treads
         Medium Treads
        Armored Huge Wheel
>               --- UTILITY ----------
   Experimental Heat Sink
   Experimental Heat Sink
  High-capacity Storage Unit
                Core Analyzer
                Weapon Cycler
   Experimental Field Recycling Unit
>               --- WEAPON -----------
                Tri-rail Accelerator
>               --- INVENTORY --------
          Heavy Deuterium Engine
          Heavy Deuterium Engine
        Armored Huge Wheel
  High-capacity Matter Pod
         Medium Reactive Plating
         Medium Reactive Plating
                Skeleton Box
                Latent Energy Streamer
                XL Autogun Array
                Rocket Launcher
                Scatter Rocket Array
                Remote Datajack
                Centrium Greatsword
[Rating: 75]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Reactor                  Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    Experimental Heat Sink
  Device                   Experimental Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Hammer
  Slashing Weapon          Centrium Greatsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   2   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             155  | 7   1   1   11  3   2   .   7   7   1   14  42  4   14  .   9   .   7   25  
  Power                    11   | 1   .   .   3   .   .   .   1   .   .   .   3   1   .   .   1   .   .   1   
    Engine                 8    | 1   .   .   3   .   .   .   1   .   .   .   2   .   .   .   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   
  Propulsion               32   | 2   .   .   2   1   1   .   2   .   .   3   7   .   4   .   1   .   1   8   
    Treads                 19   | 2   .   .   2   1   .   .   2   .   .   2   3   .   2   .   .   .   1   4   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Wheel                  12   | .   .   .   .   .   1   .   .   .   .   1   4   .   2   .   .   .   .   4   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | 2   1   .   3   1   1   .   2   1   .   2   7   1   3   .   6   .   2   9   
    Device                 13   | 1   .   .   1   .   .   .   1   .   .   .   5   .   .   .   1   .   1   3   
    Storage                6    | 1   1   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   1   
    Processor              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             19   | .   .   .   2   1   .   .   1   .   .   2   2   1   1   .   3   .   1   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 2   .   1   3   1   .   .   2   6   1   9   25  2   7   .   1   .   4   7   
    Energy Gun             22   | .   .   1   1   .   .   .   1   2   1   2   6   .   2   .   .   .   3   3   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
    Ballistic Gun          13   | 2   .   .   2   1   .   .   1   .   .   3   3   .   .   .   .   .   .   1   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   .   1   .   .   5   .   3   .   .   .   .   .   
    Launcher               20   | .   .   .   .   .   .   .   .   3   .   2   9   1   2   .   1   .   1   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   .   .   .   .   1   .   .   .   11  .   1   .   .   .   .   3   
Parts Lost                 39   | .   .   1   6   2   .   .   1   .   .   .   12  1   1   1   .   .   2   12  
  Power                    3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               12   | .   .   .   2   1   .   .   .   .   .   .   4   .   1   1   .   .   1   2   
  Utility                  14   | .   .   .   2   1   .   .   1   .   .   .   4   1   .   .   .   .   1   4   
  Weapon                   10   | .   .   1   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   4   
  Highest Loss Streak      4    | .   .   1   2   1   .   .   1   .   .   .   3   1   1   1   .   .   2   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     85   | .   100 100 88  82  66  66  87  93  100 99  84  61  68  75  89  84  99  85  
  Engine                   6    | .   14  14  10  11  11  11  9   9   9   9   5   .   .   .   4   7   7   3   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   1   3   7   7   2   .   .   2   
  Treads                   16   | .   28  28  21  21  17  11  18  18  18  17  12  .   11  15  15  15  14  18  
  Wheel                    8    | .   .   .   .   .   4   11  9   9   9   9   8   15  15  14  7   7   7   6   
  Device                   11   | .   14  14  15  14  11  11  7   9   9   9   18  14  7   7   12  15  14  12  
  Storage                  8    | .   14  14  11  11  11  11  9   9   9   9   7   7   7   7   7   7   7   6   
  Processor                3    | .   .   .   .   .   .   .   .   3   9   9   7   3   .   .   4   7   7   6   
  Protection               10   | .   .   .   7   2   11  11  17  18  18  18  6   3   6   7   12  15  15  13  
  Energy Gun               7    | .   .   12  11  11  .   .   8   5   7   6   3   .   6   15  14  .   14  10  
  Ballistic Gun            4    | .   28  15  11  11  .   .   8   9   9   4   7   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             152  | 13  28  28  40  35  69  49  61  65  62  96  99  108 152 145 145 119 128 125 
  Greatest Support         98   | 40  40  40  40  40  40  12  12  12  12  12  38  38  38  20  10  10  10  98  
  Greatest Overweight (x)  14   | 2   .   .   .   1   4   4   5   5   5   7   7   2   11  14  14  11  12  12  
  Average Overweight (x)   4    | .   .   .   .   .   2   4   4   5   5   6   2   1   5   7   12  11  12  3   
Largest Inventory Capacity 25   | 8   15  15  15  15  20  20  20  20  20  20  20  20  25  25  25  25  25  25  
  Average Capacity         21   | 7   13  15  15  15  18  20  20  20  20  20  20  20  23  25  25  25  25  25  
  Most Carried             25   | 3   4   7   15  15  20  20  20  20  20  20  20  20  25  25  25  19  21  22  
  Average Carried          18   | 2   3   6   13  14  15  20  18  19  20  19  19  19  21  24  23  18  19  19  
  Final Capacity           25   | 8   15  15  15  15  20  20  20  20  20  20  20  20  25  25  25  25  25  25  
  Final Carried            25   | 3   4   7   15  14  20  20  20  20  20  20  17  19  24  25  18  19  19  15  

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 46% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   
-----------                Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           4713  | 306  81   104  174  77   .    .    213  296  .    302  1002 285  774  23   73   .    453  550  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10321 | 84   180  180  493  88   .    .    482  167  .    468  3296 1341 1809 100  23   .    227  1383 
  Parts                    487   | 5    8    16   35   4    .    .    23   13   .    41   187  7    86   5    1    .    3    53   
Haulers Intercepted        5     | .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    1    
Recyclers Shooed           8     | .    .    .    .    1    .    .    1    .    .    .    3    .    3    .    .    .    .    .    
Parts Field Recycled       18    | .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    
  Retrieved Matter         532   | .    .    .    .    .    .    .    .    .    .    .    532  .    .    .    .    .    .    .    
Parts Self-Destructed      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    1    .    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  198  | .   4   7   15  2   .   .   7   15  .   24  59  6   30  2   2   .   7   18  
  Guns                     92   | .   4   7   15  2   .   .   7   2   .   7   24  .   9   2   .   .   1   12  
  Cannons                  28   | .   .   .   .   .   .   .   .   1   .   .   10  .   14  .   .   .   .   3   
  AOE                      73   | .   .   .   .   .   .   .   .   12  .   16  24  6   5   .   2   .   6   2   
Classes Destroyed          19   | 2   2   1   4   .   .   .   1   1   .   1   5   1   .   .   1   .   .   .   
  Worker                   30   | .   .   .   1   .   .   .   2   .   .   .   16  .   9   .   .   .   .   2   
  Builder                  16   | .   1   .   .   .   .   .   .   .   .   .   11  .   4   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   1   
  Recycler                 17   | 1   .   1   .   .   .   .   1   .   .   .   7   .   6   .   .   .   .   1   
  Mechanic                 4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Watcher                  7    | .   .   .   1   .   .   .   .   .   .   .   3   .   1   .   .   .   .   2   
  Swarmer                  47   | .   .   6   8   .   .   .   .   10  .   15  5   .   3   .   .   .   .   .   
  Grunt                    78   | .   4   1   4   2   .   .   4   3   .   5   25  .   20  .   .   .   5   5   
  Brawler                  10   | .   .   .   1   .   .   .   1   .   .   .   3   .   3   .   .   .   1   1   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Sentry                   11   | .   .   .   2   .   .   .   1   1   .   2   4   .   .   .   .   .   .   1   
  Specialist               7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Hunter                   14   | .   .   .   .   .   .   .   .   .   .   1   5   .   .   1   .   .   .   7   
  Programmer               18   | .   .   .   .   .   .   .   .   1   .   1   8   .   4   1   .   .   .   3   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Master Thief             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           21   | 2   3   3   5   2   .   .   5   4   .   7   21  5   10  1   2   .   6   4   
  Combat Bots Only         8    | .   3   3   4   2   .   .   3   4   .   7   8   5   6   1   2   .   6   4   
Max Kills in Single Turn   6    | 1   1   2   2   1   .   .   1   3   .   4   6   2   5   1   1   .   4   4   
  Gunslinging              1    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   3   .   4   3   2   3   .   1   .   4   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               10243 | .    271  234  589  204  .    .    223  243  .    654  3182 317  949  23   234  .    972  2148 
  Core                     1197  | .    75   22   79   15   .    .    16   .    .    114  336  104  66   .    .    .    123  247  
  Absorbed by Shields      24    | .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    
  Redirected to Shielding  42    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   
Core Remaining (%)         64    | 100  .    61   .    .    .    76   .    .    .    76   .    .    .    .    .    .    10   .    
Volleys Fired              566   | 6    17   18   36   13   .    .    23   22   .    39   192  5    96   7    5    .    16   71   
  Largest                  2     | 2    2    2    2    2    .    .    2    2    .    2    2    1    2    2    2    .    2    2    
  Hottest                  160   | 40   40   60   79   79   .    .    79   79   .    79   145  50   60   40   50   .    160  160  
Shots Fired                951   | 12   34   35   72   26   .    .    47   30   .    68   311  5    138  15   6    .    29   123  
  Gun                      755   | 12   34   35   72   26   .    .    47   17   .    57   233  .    83   15   2    .    27   95   
  Cannon                   130   | .    .    .    .    .    .    .    .    5    .    .    48   .    51   .    .    .    .    26   
  Launcher                 66    | .    .    .    .    .    .    .    .    8    .    11   30   5    4    .    4    .    2    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  405   | 12   34   24   36   12   .    .    24   18   .    28   148  .    51   .    .    .    .    18   
  Thermal                  480   | .    .    11   36   14   .    .    23   4    .    29   133  .    83   15   2    .    27   103  
  Explosive                66    | .    .    .    .    .    .    .    .    8    .    11   30   5    4    .    4    .    2    2    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22    | 3    10   5    22   5    .    .    10   14   .    8    13   6    8    18   20   .    9    13   
  Robot Miss Streak        8     | 1    1    3    4    1    .    .    3    2    .    3    8    6    4    .    5    .    2    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        10    | .    1    1    3    .    .    .    1    .    .    2    1    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    1    .    .    1    1    .    1    .    .    .    .    .    
Shots Hit Robots           694   | 8    28   21   55   18   .    .    36   16   .    41   228  5    103  13   3    .    27   92   
  Core Hits                573   | 3    12   9    22   5    .    .    18   23   .    32   221  23   90   4    16   .    29   66   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         17    | .    1    .    .    1    .    .    1    .    .    3    4    .    4    .    1    .    .    2    
    Burn                   13    | .    .    .    .    1    .    .    1    .    .    2    3    .    3    .    1    .    .    2    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Destroy                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              19    | .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    
  Impact                   19    | .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           26945 | 95   334  243  755  277  .    .    543  1369 .    1567 9013 2054 4309 289  1110 .    1531 3456 
  Guns                     11757 | 95   334  243  755  273  .    .    543  169  .    575  3976 .    1206 289  18   .    923  2358 
  Cannons                  4082  | .    .    .    .    .    .    .    .    100  .    .    1176 .    2353 .    .    .    .    453  
  Explosions               11035 | .    .    .    .    .    .    .    .    1100 .    940  3861 2054 742  .    1092 .    608  638  
  Melee                    52    | .    .    .    .    .    .    .    .    .    .    52   .    .    .    .    .    .    .    .    
  Ramming                  19    | .    .    .    .    4    .    .    .    .    .    .    .    .    8    .    .    .    .    7    
  Kinetic                  6855  | 95   334  146  341  123  .    .    281  225  .    314  2325 .    2353 .    .    .    .    318  
  Thermal                  8984  | .    .    97   414  150  .    .    262  44   .    261  2827 .    1206 289  18   .    923  2493 
  Explosive                11035 | .    .    .    .    .    .    .    .    1100 .    940  3861 2054 742  .    1092 .    608  638  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   52    | .    .    .    .    .    .    .    .    .    .    52   .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    5    5    5    5    2    2    2    6    11   17   17   17   17   17   17   5    
  Average Corruption       8     | .    .    .    5    5    5    5    2    2    2    2    6    16   17   17   17   17   17   2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  304   | .    .    .    1    13   18   5    2    8    3    23   34   6    80   14   36   12   34   15   
    Message Errors         86    | .    .    .    .    3    6    1    1    3    2    5    8    3    18   4    9    6    12   5    
    Matter Fused           77    | .    .    .    .    4    6    2    .    3    .    7    8    .    22   2    8    2    10   3    
    Heat Flow Errors       29    | .    .    .    .    .    1    1    .    .    .    3    5    2    4    2    4    2    1    4    
    Energy Discharges      36    | .    .    .    .    2    4    1    .    1    .    1    6    .    11   3    4    .    3    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Parts Fused            7     | .    .    .    .    .    .    .    .    1    .    2    .    .    1    .    2    .    1    .    
    Data Loss (minor)      32    | .    .    .    1    1    1    .    .    .    1    1    2    .    9    2    8    1    3    2    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    1    1    
    Misfires               13    | .    .    .    .    1    .    .    1    .    .    3    1    .    5    1    .    .    1    .    
    Alerts                 6     | .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    1    .    2    .    
    Weapon Failures        11    | .    .    .    .    1    .    .    .    .    .    .    4    .    6    .    .    .    .    .    
Overload Shots             47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   35   
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overflow Damage            208   | .    .    .    .    .    .    .    .    18   .    35   57   1    58   .    19   .    1    19   
  Projectiles              77    | .    .    .    .    .    .    .    .    .    .    .    .    .    58   .    .    .    .    19   
  Explosions               107   | .    .    .    .    .    .    .    .    18   .    11   57   1    .    .    19   .    1    .    
  Melee                    24    | .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    .    .    
Knockbacks                 19    | .    .    .    .    .    .    .    .    2    .    .    4    .    13   .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19    | .    .    .    .    .    .    .    .    2    .    .    4    .    13   .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      888   | .    .    .    .    .    .    .    .    21   .    .    93   321  35   .    223  .    168  27   
  Shots                    34    | .    .    .    .    .    .    .    .    1    .    .    4    13   1    .    8    .    6    1    
  Rammed                   4     | .    1    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
Targets Rammed             4     | .    1    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        405   | .    20   12   90   183  261  119  255  17   .    266  405  208  196  265  266  186  373  395  
  Average Temperature      88    | .    3    9    33   98   131  66   115  9    .    57   99   87   46   127  116  84   156  91   
  Received Heat Transfer   2634  | .    171  36   105  99   .    .    108  36   .    180  813  .    489  .    .    .    294  303  
  Effects                  9     | .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    2    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    1    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    1    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    1    
  Parts Melted             38    | .    .    1    1    1    .    .    .    .    .    6    8    .    5    3    .    .    .    13   
  Heat Transferred         16641 | .    .    225  1039 444  .    .    740  111  .    777  5054 .    2442 481  111  .    1362 3855 
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Peak Influence             1925 | 15   129  234  407  153  .    .    232  566  275  918  1925 751  999  .    .    .    .    525  
  Initial                  673  | .    9    49   91   113  .    .    .    150  275  178  481  673  525  .    .    .    .    134  
  Average                  470  | 7    46   174  222  90   .    .    86   306  275  643  915  721  686  .    .    .    .    189  
Maximum Alert Level        5    | .    .    1    2    .    .    .    1    2    1    3    5    3    3    .    .    .    .    2    
  Low Security (%)         30   | 100  100  45   40   100  .    100  84   40   .    3    .    .    .    .    .    .    .    57   
  Level 1                  18   | .    .    54   53   .    .    .    15   37   100  14   .    .    .    .    .    .    .    42   
  Level 2                  29   | .    .    .    6    .    .    .    .    22   .    53   42   23   62   .    .    .    .    .    
  Level 3                  16   | .    .    .    .    .    .    .    .    .    .    28   25   76   37   .    .    .    .    .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          40   | .    1    .    3    .    .    .    1    .    .    .    17   .    9    .    .    .    .    9    
  Investigation            6    | .    1    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
  Extermination            10   | .    .    .    .    .    .    .    .    .    .    .    3    .    4    .    .    .    .    3    
  Reinforcement            13   | .    .    .    1    .    .    .    .    .    .    .    7    .    3    .    .    .    .    2    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    
  Garrison                 8    | .    .    .    .    .    .    .    1    .    .    .    6    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       7    | .    .    .    .    .    .    .    .    .    .    .    4    .    2    .    .    .    .    1    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac 
Distress Signals           6    | .   2   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              263  | .   9   9   21  2   .   .   10  13  .   19  75  5   41  3   5   .   11  40  
  Peak Tracking Total      11   | .   6   4   5   2   .   .   3   4   .   7   11  4   5   1   5   .   6   11  
  Tactical Retreats        8    | .   .   1   1   .   .   .   .   .   .   1   .   .   3   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac 
Traps Triggered            21   | .   1   .   .   .   .   .   .   1   .   7   3   .   6   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac 
Machines Disabled          15   | .   .   .   .   .   .   .   .   .   .   1   6   .   4   .   .   .   .   4   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac 
Machines Accessed          36   | .   .   .   4   .   1   .   2   3   1   1   2   .   6   .   .   4   .   12  
  Terminals                24   | .   .   .   4   .   .   .   1   3   .   1   .   .   6   .   .   .   .   9   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
Total Hacks                106  | .   .   .   10  .   1   .   6   6   1   1   4   .   13  .   .   29  .   35  
  Successful               61   | .   .   .   4   .   1   .   4   3   1   1   1   .   4   .   .   29  .   13  
  Failed                   45   | .   .   .   6   .   .   .   2   3   .   .   3   .   9   .   .   .   .   22  
    Catastrophic           8    | .   .   .   .   .   .   .   1   .   .   .   1   .   3   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   44   | .   .   .   9   .   1   .   4   .   .   .   4   .   7   .   .   .   .   19  
  Terminals                64   | .   .   .   10  .   .   .   4   6   .   1   .   .   13  .   .   .   .   30  
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   
Terminal Hacks             52   | .   .   .   4   .   1   .   1   3   .   1   .   .   4   .   .   29  .   9   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   
  Part Schematic           10   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Robot Analysis           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     3    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Emergency Access Points  3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   
  Terminal Index           3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   2   
  Terminals                3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   .   .   4   .   .   .   1   3   .   1   2   .   6   .   .   .   .   11  
  Full Trace Events        4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   .   .   3   .   4   .   .   .   .   .   .   .   1   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   96  .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   96  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   
  Total Damage             882  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   882 .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac 
Robot Analysis Total       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               12755 | 127  212  234  532  578  784  153  361  918  201  1617 1576 134  1705 377  803  223  750  1470 
Spaces Moved               5700  | 65   87   106  221  296  450  103  123  329  96   735  750  95   845  187  285  91   266  570  
  Core                     14    | 14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1253  | 51   87   106  221  296  220  .    .    .    .    .    .    .    .    .    .    .    .    272  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4433  | .    .    .    .    .    230  103  123  329  96   735  750  95   845  187  285  91   266  298  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  150  150  150  165  165  165  105  105  120  185  215  245  260  140  
  Average Speed            177   | 147  160  160  160  160  172  150  152  165  165  187  128  112  164  186  270  245  260  209  
  Slowest Speed            290   | 160  160  160  160  240  240  150  165  165  165  195  195  120  245  290  290  245  260  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37    | 6    26   32   27   52   69   32   12   44   13   64   21   68   24   36   49   69   57   18   
  Regions Visited          18
    Branch Regions         8
  Pre-discovered Areas     4     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Known Exits Taken        5     | .    .    .    1    .    .    .    1    .    1    .    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    .    1    1    1    .    .    .    .    .    .    .    .    1    1    1    .    
Scrap Searched             13    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    6    .    4    .    
Spaces Dug                 80    | .    .    .    .    .    .    .    .    .    .    .    25   .    10   .    43   .    .    2    
Terrain Destroyed          727   | .    .    .    .    .    .    .    .    43   .    49   193  153  57   .    119  .    77   36   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               49    | .    .    .    .    .    .    .    .    .    .    .    9    .    26   .    .    .    1    13   
  AOE                      678   | .    .    .    .    .    .    .    .    43   .    49   184  153  31   .    119  .    76   23   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Total                      7443 | 81   125  136  327  374  461  102  256  675  138  878  1114 111  1024 203  308  93   298  739  
  Wait                     729  | .    18   8    44   56   .    .    94   313  39   6    70   1    27   9    .    .    4    40   
  Move                     5683 | 64   86   105  220  295  449  102  123  328  96   732  750  94   844  186  284  90   265  570  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  92   | 4    1    4    12   3    5    .    5    2    1    3    19   2    7    1    6    1    5    11   
  Fast Attach              56   | 6    .    .    7    1    1    .    4    2    .    5    13   1    7    .    3    .    1    5    
  Attach                   64   | 1    .    1    3    2    .    .    3    .    .    .    18   3    6    .    5    .    4    18   
  Detach                   18   | .    .    .    .    .    .    .    .    .    .    .    8    2    5    .    .    .    .    3    
  Swap                     35   | .    1    .    1    .    1    .    .    5    1    9    11   .    1    .    1    .    2    2    
  Drop                     82   | .    1    .    4    3    5    .    4    3    1    9    25   3    7    .    4    2    1    10   
  Fire                     566  | 6    17   18   36   13   .    .    23   22   .    39   192  5    96   7    5    .    16   71   
  Melee                    19   | .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            95   | .    .    .    .    .    .    .    .    .    .    56   8    .    23   .    .    .    .    8    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 8 exits: Fac x4 / Low x2 / *Ext x2)

 History 
---------
  Turn | Location           | Event
    10 | -11/Junkyard       | Discovered new exit (range 15)
   128 | -11/Junkyard       | Entered Materials
   308 | -10/Materials      | Build established: Mutant
   314 | -10/Materials      | Discovered new exit (range 15)
   340 | -10/Materials      | Entered Mines
   539 | -10/Mines          | Discovered new exit (range 10)
   574 | -10/Mines          | Entered Materials
   574 | -9/Materials       | Evolved 2 slots: Utility x2
   602 | -9/Materials       | Identified exit to Mines
   602 | -9/Materials       | Identified exit to Storage
   967 | -9/Materials       | Discovered new exit (range 15)
  1042 | -9/Materials       | Build established: Scavenger-Mutant
  1106 | -9/Materials       | Entered Mines
  1129 | -9/Mines           | Learned location of Zion (-6)
  1361 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1411 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  1437 | -9/Mines           | Assembled infested the area
  1507 | -9/Mines           | Met 8R-AWN
  1676 | -9/Mines           | Discovered new exit (range 5)
  1684 | -9/Mines           | Entered Exiles
  1725 | -9/Exiles          | Welcomed by 8R-AWN
  1753 | -9/Exiles          | Met EX-HEX
  1820 | -9/Exiles          | Met EX-DEC
  2064 | -9/Exiles          | Learned about 8R-AWN's background
  2254 | -9/Exiles          | Met EX-BIN
  2270 | -9/Exiles          | Aligned with FarCom system
  2272 | -9/Exiles          | Given EX-Vault access code
  2306 | -9/Exiles          | Opened EX-Vault
  2318 | -9/Exiles          | Found XL Autogun Array
  2324 | -9/Exiles          | Found Latent Energy Streamer
  2328 | -9/Exiles          | Found Skeleton Box
  2357 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2453 | -9/Exiles          | Discovered new exit (range 10)
  2468 | -9/Exiles          | Stole three prototypes: Skeleton Box, Latent Energy Streamer, XL Autogun Array
  2468 | -9/Exiles          | Entered Mines
  2611 | -8/Mines           | Discovered new exit (range 8)
  2621 | -8/Mines           | Entered Materials
  2621 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2927 | -8/Materials       | Garrison activated, responded to threat
  2982 | -8/Materials       | Identified exit to Garrison
  2982 | -8/Materials       | Entered Garrison
  3347 | -8/Garrison        | Triggered checkpoint
  3464 | -8/Garrison        | Discovered new exit (range 13)
  3526 | -8/Garrison        | Discovered new exit (range 70)
  3526 | -8/Garrison        | Discovered new exit (range 39)
  3526 | -8/Garrison        | Discovered new exit (range 10)
  3694 | -8/Garrison        | Triggered checkpoint
  3900 | -8/Garrison        | Entered Materials
  4078 | -8/Materials       | Discovered new exit (range 15)
  4101 | -8/Materials       | Identified exit to Garrison
  4101 | -8/Materials       | Entered Garrison
  4151 | -8/Garrison        | Triggered checkpoint
  4224 | -8/Garrison        | Discovered new exit (range 10)
  4288 | -8/Garrison        | Garrison Relay disabled
  4381 | -8/Garrison        | Triggered checkpoint
  4411 | -8/Garrison        | Destroyed 7 combat bots
  4582 | -8/Garrison        | Discovered new exit (range 12)
  4745 | -8/Garrison        | Triggered checkpoint
  4833 | -8/Garrison        | Discovered new exit (range 8)
  4996 | -8/Garrison        | Triggered checkpoint
  5198 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  5318 | -8/Garrison        | Triggered checkpoint
  5580 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  5718 | -8/Garrison        | Entered Factory
  5718 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5720 | -7/Factory         | FarCom data flow suspended
  6517 | -7/Factory         | System corruption reached 10%
  6551 | -7/Factory         | Lost 3 parts (2u1w)
  6746 | -7/Factory         | Cargo convoy interrupted
  6747 | -7/Factory         | Garrison activated, responded to threat
  6778 | -7/Factory         | Destroyed 8 combat bots
  6818 | -7/Factory         | Build established: Mutant
  6831 | -7/Factory         | Found Prototype Launcher
  6843 | -7/Factory         | Found Prototype Slashing Weapon
  6889 | -7/Factory         | Identified Scatter Rocket Array
  6918 | -7/Factory         | First assault squad dispatched
  6932 | -7/Factory         | Garrison activated, responded to threat
  7037 | -7/Factory         | Lost 3 parts (3n)
  7056 | -7/Factory         | Destroyed 7 combat bots
  7261 | -7/Factory         | Identified Centrium Greatsword
  7266 | -7/Factory         | Found Prototype Launcher
  7266 | -7/Factory         | Identified Rocket Array
  7294 | -7/Factory         | Sucked down chute
  7294 | -7/Factory         | Entered Waste
  7304 | -7/Waste           | Spotted C-40 Crusher
  7305 | -7/Waste           | Spotted C-40 Crusher
  7309 | -7/Waste           | EMP discharged
  7326 | -7/Waste           | Spotted C-40 Crusher
  7327 | -7/Waste           | Spotted C-40 Crusher
  7341 | -7/Waste           | Destroyed C-40 Crusher
  7341 | -7/Waste           | Destroyed C-40 Crusher
  7342 | -7/Waste           | Core integrity fell below 50%
  7344 | -7/Waste           | Spotted C-40 Crusher
  7344 | -7/Waste           | Destroyed C-40 Crusher
  7344 | -7/Waste           | Destroyed C-40 Crusher
  7350 | -7/Waste           | Destroyed C-40 Crusher
  7361 | -7/Waste           | Found Damper Plating
  7376 | -7/Waste           | Spotted C-40 Crusher
  7386 | -7/Waste           | Destroyed C-40 Crusher
  7409 | -7/Waste           | EMP discharged
  7410 | -7/Waste           | Discovered new exit (range 15)
  7428 | -7/Waste           | Entered Factory
  7828 | -7/Factory         | First assault squad dispatched
  8036 | -7/Factory         | Discovered new exit (range 7)
  8595 | -7/Factory         | Discovered new exit (range 12)
  8681 | -7/Factory         | Identified exit to Lower Caves
  9133 | -7/Factory         | Entered Lower Caves
  9154 | -7/Lower Caves     | Identified exit to Lower Caves
  9272 | -7/Lower Caves     | Met a Warlord Commander
  9273 | -7/Lower Caves     | Learned location of Warlord (-5)
  9278 | -7/Lower Caves     | Found Encrypted Comm Array
  9510 | -7/Lower Caves     | Entered another Lower Caves area
  9919 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10215 | -7/Lower Caves     | Discovered new exit (range 15)
 10218 | -7/Lower Caves     | Encountered a Master Thief
 10218 | -7/Lower Caves     | Encountered a Master Thief
 10218 | -7/Lower Caves     | Encountered a Master Thief
 10218 | -7/Lower Caves     | Spotted GO-MX3(f)
 10218 | -7/Lower Caves     | Spotted EE-5RB(f)
 10218 | -7/Lower Caves     | Spotted KE-X34(f)
 10218 | -7/Lower Caves     | Spotted 40-5ZQ(f)
 10219 | -7/Lower Caves     | Encountered a Master Thief
 10219 | -7/Lower Caves     | XL Autogun Array stolen by Master Thief
 10219 | -7/Lower Caves     | Spotted GO-VRC(f)
 10220 | -7/Lower Caves     | Encountered a Master Thief
 10221 | -7/Lower Caves     | Latent Energy Streamer stolen by Master Thief
 10222 | -7/Lower Caves     | Exp. Field Recycling Unit stolen by Master Thief
 10222 | -7/Lower Caves     | Destroyed GO-VRC(f)
 10224 | -7/Lower Caves     | Centrium Greatsword stolen by Master Thief
 10225 | -7/Lower Caves     | Destroyed KE-X34(f)
 10313 | -7/Lower Caves     | Entered Data Miner
 10314 | -7/Data Miner      | Discovered new exit (range 6)
 10361 | -7/Data Miner      | Met Data Miner
 10430 | -7/Data Miner      | Learned location of Section 7 (-2)
 10430 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 10454 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 10536 | -7/Data Miner      | Entered Proximity Caves
 10676 | -6/Proximity Caves | Learned Factory emergency access door positions
 10955 | -6/Proximity Caves | Spotted B-75 Beast
 10977 | -6/Proximity Caves | Allies destroyed B-75 Beast
 10981 | -6/Proximity Caves | Escorted by Enhanced Grunt
 11200 | -6/Proximity Caves | Core integrity fell below 20%
 11262 | -6/Proximity Caves | Discovered new exit (range 8)
 11286 | -6/Proximity Caves | Entered Factory
 11286 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 11429 | -6/Factory         | Incoming investigation squad redirected
 11476 | -6/Factory         | Build established: Derelict-Mutant
 11571 | -6/Factory         | Identified exit to Lower Caves
 11571 | -6/Factory         | Identified exit to Extension
 11629 | -6/Factory         | Identified exit to Factory
 11865 | -6/Factory         | Build established: Mutant
 12548 | -6/Factory         | Lost 3 parts (1n2u)
 12552 | -6/Factory         | Build established: Scavenger-Mutant
 12737 | -6/Factory         | Cargo convoy interrupted
 12756 | -6/Factory         | Self-destructed

 Last Messages 
---------------
12749_ U-05 Engineer lays Concrete.
12750_ System corrupted: Heat flow error (+299).
12750_ U-05 Engineer lays Concrete.
12751_ Slug penetrates Construction Platform. <x2>
12752_ The unstable cave ceiling collapses.
12752_ ALERT: Garrison Access compromised, dispatching assault squad.
12752_ Garrison Access disabled.
12752_ Relay Coupler [Grunt] tumbles out of Garrison Access.
12752_ Slug penetrates Construction Platform.
12752_ U-05 Engineer lays Concrete.
12753_ The unstable cave ceiling collapses.
12753_ K-01 Serf collects debris.
12753_ U-05 Engineer lays Concrete. <x2>
12754_ Cld. Pulse Rifle destroyed.
12755_ Slug penetrates Construction Platform.
12756_ Slug penetrates H-66 Slayer.
12756_ Slug penetrates Construction Platform.
12756_ Critical hit (Destroy).
12756_ Scatter Rocket Array destroyed.
12756_ Slug penetrates Construction Platform.

 Map 
-----
+----------------------------------------------------+
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| ???????????????#                 #???????????????? |
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| ???????????????#    #     xp     #???????????????? |
| ???????????????#    #     *%     #???????????????? |
| ################    #     h""""  /???????????????? |
|                     #     ! """ %####?###????????? |
|                     ;   u  """"  ##     #????????? |
|                     #      """"  ## ""  #?#        |
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| ????#"     """"?#!!!       #????????# #?#      ### |
| ????#"     """"?#!!!       #????????# #?#    ] #   |
| #####T     """"?#          ##########+###      /%  |
|     #"     """"?#!!        #            #      #   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Energy Generation          23
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1600
Resistance: KI             30
Resistance: EM             90
Propulsion Shielding       66
Weapon Cycling             15
Evasion (%)                40
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
         Huge Storage Unit | -9/Materials  | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
         Antimatter Cannon | -7/Data Miner | Free
            Linear Gravjet | -7/Data Miner | Free
        Adv. Hacking Suite | -7/Data Miner | Free
        Imp. Arc Projector | -7/Data Miner | Free
          Recoil Nullifier | -7/Data Miner | Free

 Robot Schematics 
------------------
 R-10 Processor | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
 D-53 Grenadier | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MappingPulseSlayer
  Manual?         0
Play Time         01:23:18
  Cumulative      729.0 hours
  Start           2023.09.06 @ 14:44:54
  End             2023.09.12 @ 20:49:58
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          472
  Rogue           465
  Adventurer      0
  Explorer        7
Win Type          -
  Total           53
  Types           20/5/19/2/0/1/4/1/1
Lore%             90
Gallery%          96
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ab7b50fb-34be-497b-ba5b-079d936d7b02