Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 23:14:15 Player: Schmee Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (178) 890 Value Destroyed (7973) 7973 Prototype IDs (37) 740 Alien Tech Used (6) 1200 Bonus (11403) 11403 TOTAL SCORE: 29606 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1620 Follower Combat Kills 2972 Registered with UFD 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Friendly Fire -789 Cogmind --------- Core Integrity 0/1450 Matter 243/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Advanced Terrain Scanner Tachyon Dispersion Ray Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Overtuned Huge Scrapsphere Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Advanced Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Transmission Jammer Heavy Regenerative Plating EM Disruption Field Advanced Hacking Suite Assault Drone Bay > --- WEAPON ----------- Enhanced Nova Cannon Railgun Railgun > --- INVENTORY -------- Armored Medium Treads Matter Compressor Advanced Sensor Array Advanced Terrain Scanner Improved Kinecellerator ECM Suite Medium Regenerative Plating Graphene Brace Quantum Router Advanced Trap Extractor Transdimensional Reconstructor Core Reset Matrix Heavy Tesla Rifle Tachyon Dispersion Ray Warp Cannon Hypervelocity Coil Gun Overtuned Coil Gun Railgun Heavy Missile Launcher Improved Plasma Cutter [Rating: 160] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Overtuned Huge Scrapsphere Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Artifact LC Capacitor Weapon Advanced Beam Cannon Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Overtuned Coil Gun Ballistic Cannon Hypervelocity Mass Driver Launcher Heavy Missile Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Slots Evolved 16 | . . . 2 . . . 6 2 . . . . 2 2 . . 2 Power 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . . 1 . . . 2 . . . . . . . . . . Utility 11 | . . . 1 . . . 3 1 . . . . 2 2 . . 2 Weapon 1 | . . . . . . . 1 . . . . . . . . . . Parts Attached 339 | 1 12 1 23 15 11 15 38 21 7 8 11 17 25 26 20 20 68 Power 14 | . 1 . 1 1 . . 2 1 . . 1 . 1 . 3 . 3 Engine 7 | . 1 . 1 1 . . 2 1 . . . . 1 . . . . Core . | . . . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . 1 . . . 3 . 3 Propulsion 55 | . 4 . 10 7 2 3 9 2 . 1 3 4 4 1 . . 5 Treads 28 | . 2 . 10 7 2 . . . . . . . 2 1 . . 4 Leg 23 | . 2 . . . . 3 9 2 . 1 3 2 1 . . . . Wheel 4 | . . . . . . . . . . . . 2 1 . . . 1 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 159 | 1 4 1 6 1 2 8 18 10 4 5 5 9 14 16 12 10 33 Device 113 | 1 1 1 3 . 1 5 11 8 4 5 3 6 9 11 12 5 27 Storage 7 | . 3 . 3 . . . . . . . . . 1 . . . . Processor 9 | . . . . . . 1 1 . . . 1 1 2 1 . . 2 Hackware 6 | . . . . . . . . 1 . . . . 1 2 . . 2 Protection 23 | . . . . 1 1 2 6 1 . . 1 2 1 2 . 4 2 Artifact 1 | . . . . . . . . . . . . . . . . 1 . Weapon 111 | . 3 . 6 6 7 4 9 8 3 2 2 4 6 9 5 10 27 Energy Gun 15 | . . . . . . . 1 5 1 1 . 1 . . . 2 4 Energy Cannon 40 | . 2 . 6 4 4 2 2 2 . . . . 3 3 3 3 6 Ballistic Gun 36 | . 1 . . 1 . 2 4 . 1 . 2 1 3 4 2 3 12 Ballistic Cannon 4 | . . . . . 1 . 2 . . . . 1 . . . . . Launcher 14 | . . . . 1 2 . . 1 1 1 . 1 . 2 . . 5 Special Weapon 2 | . . . . . . . . . . . . . . . . 2 . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 2 . . 1 1 . . . 5 . 1 1 1 9 2 Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . . System Corruption 2 | . . . . . . . . . . . . 2 . . . . . Parts Lost 46 | . . . 2 . 2 . 7 2 1 . . 1 1 . 1 1 28 Power 4 | . . . . . . . . . . . . . . . 1 . 3 Propulsion 11 | . . . 1 . . . 3 1 . . . . . . . . 6 Utility 20 | . . . . . 2 . 3 1 . . . 1 1 . . 1 11 Weapon 11 | . . . 1 . . . 1 . 1 . . . . . . . 8 Highest Loss Streak 18 | . . . 1 . 2 . 4 2 1 . . 1 1 . 1 1 18 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 100 100 99 98 96 97 91 96 97 99 99 98 85 84 79 76 76 Engine 8 | . 14 14 11 10 11 11 6 11 11 11 8 5 5 4 . . . Reactor 1 | . . . . . . . . . . . 1 5 5 4 7 9 7 Treads 14 | . 21 28 32 32 33 25 . . . . . . 1 4 4 4 3 Leg 9 | . 6 . . . . 7 29 26 29 29 29 27 7 . . . . Wheel 2 | . . . . . . . . . . . . . 7 9 9 9 7 Device 16 | . 14 14 21 13 10 12 17 20 17 16 16 14 16 19 18 14 19 Storage 8 | . 14 14 11 11 11 11 6 5 5 5 5 5 5 4 4 4 3 Processor 4 | . . . . . . . 5 5 5 5 5 11 11 18 14 9 8 Hackware 1 | . . . . . . . . 4 5 5 5 2 1 1 4 4 3 Protection 4 | . . . . 8 8 7 4 1 5 5 5 3 4 2 . 3 5 Energy Gun 1 | . . . . . . . . 14 8 5 8 . . . . . . Energy Cannon 12 | . 21 28 21 21 21 22 6 . . . . . 1 3 2 1 3 Ballistic Gun 4 | . 6 . . . . . 7 . . 5 7 13 8 9 11 9 8 Peak Build Rating 160 | 7 8 8 19 20 20 37 68 76 75 77 98 103 115 124 138 155 160 Average Rating 60 | 6 7 8 12 19 19 26 57 70 72 75 83 98 108 119 132 139 148 On Entrance 61 | 6 7 8 8 19 20 19 35 58 72 75 76 96 102 105 120 129 145 Naked Turns 9 | . . . . . . . . . . . . . . . . . 9 Heaviest Build 144 | 13 91 22 59 61 61 61 82 89 91 93 87 97 104 99 121 134 144 Greatest Support 126 | 20 40 40 60 63 63 63 100 86 81 84 126 126 40 40 40 40 40 Greatest Overweight (x) 5 | . 2 . . 1 . 3 1 1 1 1 1 4 5 2 3 3 3 Average Overweight (x) . | . . . . . . . . . 1 1 . . 3 2 2 2 2 Largest Inventory Capacity 25 | 8 25 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 8 9 10 11 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 7 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 6 8 10 10 19 19 19 19 19 19 19 19 19 19 19 19 19 19 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 Class Distribution -------------------- 26% | Commander-Mutant 18% | Mutant 11% | Scavenger-Scrapper 10% | Scavenger-Skirmisher 8% | Scavenger-Mutant 5% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Commander-Tank | -5/Upper Caves Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Skirmisher | -4/Proximity Caves Scavenger-Scrapper | -4/Factory Scavenger-Scrapper | -3/Research Scavenger-Scrapper | -3/Armory Scavenger-Skirmisher | -3/Lab Scavenger-Skirmisher | -2/Research Resources | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Matter Collected 6693 | 218 187 16 253 228 189 368 387 339 243 112 70 342 535 233 657 295 2021 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 9265 | 80 748 83 1237 705 414 . 615 505 128 140 . 135 371 342 699 246 2817 Parts 467 | 3 53 8 53 46 26 . 33 10 5 4 . 9 16 27 29 8 137 Haulers Intercepted 8 | . 2 . 5 1 . . . . . . . . . . . . . Recyclers Shooed 10 | 1 . . . . . . . 2 . . . . . 1 . . 6 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . 15 3 . 6 . . . . . Prevented 1 | . . . . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Combat Hostiles Destroyed 135 | . 13 5 20 13 7 . 12 1 5 . . 3 5 2 9 3 37 Guns 32 | . 2 . . . . . 1 . . . . 1 3 1 7 . 17 Cannons 76 | . 11 5 19 11 7 . 8 . . . . 1 2 1 2 2 7 AOE 18 | . . . . 2 . . 2 . 5 . . 1 . . . . 8 Classes Destroyed 18 | 2 5 1 3 1 3 . . . . 1 . . . . . . 2 Worker 4 | . 1 . . . . . 2 . . . . . 1 . . . . Builder 5 | . 1 . . . . . . . . . . . . . . . 4 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . Hauler 8 | . 2 . 5 1 . . . . . . . . . . . . . Recycler 11 | 1 . . 1 1 . . . 3 . . . . . 1 . . 4 Mechanic 1 | . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . . 1 . . . . . . . . . 1 . . . Watcher 7 | . 2 . 3 2 . . . . . . . . . . . . . Swarmer 15 | . . 5 . 1 . . 3 . 2 . . . . . . . 4 Saboteur 1 | . . . . . . . . . . . . . . . . . 1 Grunt 53 | . 13 . 12 7 . . 5 . 3 . . . 1 . 2 2 8 Brawler 6 | . . . 2 . 1 . . . . . . . 1 . 1 . 1 Duelist 1 | . . . 1 . . . . . . . . . . . . . . Protector 2 | . . . . . 2 . . . . . . . . . . . . Sentry 16 | . . . 5 5 3 . 1 . . . . . 1 . 1 . . Hunter 9 | . . . . . 1 . 1 1 . . . 1 . . . . 5 Programmer 27 | . . . . . 1 . 2 . . . . 2 2 2 5 . 13 Tracker 4 | . . . . . . . . . . . . . . . . . 4 Scrapoid 4 | . . . . . . . . . . 2 . . . 1 . . 1 Best Kill Streak 8 | 2 6 5 5 8 4 . 4 2 2 . . 2 2 2 3 3 6 Combat Bots Only 5 | . 3 5 5 5 4 . 4 1 2 . . 2 2 2 3 3 5 Max Kills in Single Turn 2 | 1 1 2 1 2 1 . 2 1 2 2 . 1 1 1 2 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . . Exploded 2 | . . . . 2 . . 2 . 2 . . 1 . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 . A5 (-3/Lab) Combat | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Hostile Shots Fired 1123 | . 35 21 68 48 38 . 130 13 13 7 . 28 61 24 55 3 579 Missed 288 | . 10 8 22 14 10 . 42 4 4 1 . 13 15 8 13 1 123 Damage Taken 17043 | . 314 111 675 464 366 . 1563 167 257 113 . 326 996 281 1032 152 10226 Core 1895 | . 70 9 85 15 . . 155 16 26 . . 21 95 . 26 19 1358 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Ignored by Resistances 645 | . . . . . . . . . . . . . 41 94 106 28 376 Regen/Repaired (Parts) 2174 | . . . . 152 . . . 127 . . . . . 20 . 46 1829 Core Remaining (%) 86 | 100 . 68 . . . 75 81 . . . . 93 91 . . 100 . Volleys Fired 539 | 4 39 7 72 37 26 . 42 11 7 3 . 8 34 35 45 12 157 Largest 3 | 2 2 2 2 2 2 . 3 3 1 1 . 3 3 3 3 3 3 Hottest 270 | 40 120 120 136 136 136 . 166 150 39 39 . 126 133 177 187 120 270 Shots Fired 1111 | 8 78 14 143 72 48 . 99 29 7 3 . 16 87 49 99 19 340 Gun 495 | 8 35 . . . . . 41 27 . . . 8 54 20 70 11 221 Cannon 581 | . 43 14 143 70 44 . 58 2 . . . 4 33 29 29 8 104 Launcher 35 | . . . . 2 4 . . . 7 3 . 4 . . . . 15 Special . | . . . . . . . . . . . . . . . . . . Kinetic 503 | 8 35 . . . . . 59 . . . . 12 81 20 70 11 207 Thermal 532 | . 43 14 143 70 44 . 40 2 . . . . 6 29 29 8 104 Explosive 35 | . . . . 2 4 . . . 7 3 . 4 . . . . 15 Electromagnetic 41 | . . . . . . . . 27 . . . . . . . . 14 Robot Hit Streak 16 | 2 8 8 12 11 16 . 7 10 2 3 . 6 6 6 11 4 9 Robot Miss Streak 7 | 2 4 1 7 4 2 . 6 2 2 . . 2 6 2 3 2 6 Penetration Max 2 | . . . . . . . . . . . . . 1 . 1 2 1 Secondary Targets 4 | . . . . . . . . . . . . . . . 2 . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . 1 . 1 Shots Hit Robots 598 | 4 46 8 92 40 29 . 44 20 4 1 . 10 46 25 55 11 163 Core Hits 316 | 3 25 5 33 22 14 . 32 11 12 7 . 8 14 8 19 7 96 Critical Kills 18 | 1 . . 1 . . . 1 . . . . 1 1 . 3 1 9 Critical Parts Destroyed 28 | . . . . . . . . . . . . . 10 . 7 1 10 Critical Strikes 54 | 1 . . 1 . . . 1 1 . . . 1 14 . 14 2 19 Meltdown 7 | . . . 1 . . . 1 . . . . . . . . 1 4 Destroy 46 | 1 . . . . . . . . . . . 1 14 . 14 1 15 Corrupt 1 | . . . . . . . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 20004 | 31 703 175 1705 1073 697 . 1357 399 915 248 . 607 1291 820 1224 389 8370 Guns 6719 | 31 207 . . . . . 280 369 . . . 173 969 390 844 140 3316 Cannons 8506 | . 471 175 1667 926 618 . 829 . . . . 21 320 430 380 249 2420 Explosions 4574 | . . . . 130 54 . 192 30 915 248 . 413 . . . . 2592 Melee . | . . . . . . . . . . . . . . . . . . Ramming 205 | . 25 . 38 17 25 . 56 . . . . . 2 . . . 42 Kinetic 6822 | 31 207 . . . . . 615 . . . . 194 1289 390 844 140 3112 Thermal 7860 | . 471 175 1667 926 618 . 494 30 . . . . . 430 380 249 2420 Explosive 4352 | . . . . 130 54 . . . 915 248 . 413 . . . . 2592 Electromagnetic 765 | . . . . . . . 192 369 . . . . . . . . 204 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 31 | . . . 7 7 7 . 4 . . . . 3 4 1 6 7 31 Average Corruption 5 | . . . 3 7 7 . 3 . . . . 1 2 1 2 6 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 228 | . . . 31 31 39 . 11 . . . . 2 10 4 18 9 73 Message Errors 57 | . . . 9 6 11 . 3 . . . . . 3 1 3 3 18 Matter Fused 53 | . . . 5 8 11 . 3 . . . . 1 2 2 2 2 17 Heat Flow Errors 28 | . . . 3 6 4 . 2 . . . . 1 . . 3 1 8 Energy Discharges 25 | . . . 4 4 5 . . . . . . . 1 . 4 . 7 Parts Rejected 4 | . . . 2 . . . 1 . . . . . . . . . 1 Parts Fused 3 | . . . . . 1 . . . . . . . . . 1 . 1 Data Loss (minor) 28 | . . . 5 5 4 . . . . . . . 3 1 2 1 7 Data Loss (major) 11 | . . . 1 2 3 . 2 . . . . . . . 1 1 1 Misfires 4 | . . . 1 . . . . . . . . . . . 2 . 1 Alerts 1 | . . . . . . . . . . . . . . . . . 1 Misdirections 6 | . . . . . . . . . . . . . . . . . 6 Weapon Failures 8 | . . . 1 . . . . . . . . . 1 . . 1 5 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 376 | . . . 6 2 . . 1 . 4 . . 4 . . . . 359 Projectiles 178 | . . . 6 2 . . . . . . . . . . . . 170 Explosions 182 | . . . . . . . . . 4 . . 4 . . . . 174 Melee 16 | . . . . . . . 1 . . . . . . . . . 15 Knockbacks 20 | . . . . . 1 . 17 . . . . . 1 . . . 1 Impact 3 | . . . . . 1 . 1 . . . . . . . . . 1 Kinetic 16 | . . . . . . . 15 . . . . . 1 . . . . Secondary 1 | . . . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 328 | . . . . . . . 45 . 14 2 . 13 1 . . . 253 Shots 10 | . . . . . . . 2 . 1 1 . 1 . . . . 5 Rammed 14 | . 4 . 4 1 3 . . . . . . . 1 . . . 1 Targets Rammed 20 | . 6 . 4 1 3 . 4 . . . . . 1 . . . 1 Kicked 5 | . 1 . . . . . 4 . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . Highest Temperature 627 | . 357 90 246 255 220 . 384 444 . 9 . 343 351 283 343 220 627 Average Temperature 98 | . 108 41 57 75 43 . 122 180 . 9 . 124 125 77 98 115 117 Received Heat Transfer 1782 | . 174 . 258 171 27 . 264 9 9 54 . . 114 . 54 . 648 Effects 26 | . . . . 3 . . . 1 . . . . 1 3 1 . 17 Shutdowns 8 | . . . . . . . . 1 . . . . . . 1 . 6 Energy Bleed 5 | . . . . . . . . . . . . . 1 . . . 4 Interference 8 | . . . . 3 . . . . . . . . . 3 . . 2 Matter Decay 4 | . . . . . . . . . . . . . . . . . 4 Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . Parts Fried 7 | . . . . . . . 1 5 . 1 . . . . . . . Impact Corruptions 2 | . . . . . . . 1 . . . . . . . . . 1 Robots Melted 9 | . . . 2 . . . 1 . . . . . . . . 1 5 Combat Hostiles 8 | . . . 1 . . . 1 . . . . . . . . 1 5 Parts Melted 44 | . . 1 16 3 3 . 4 . . . . . 2 . . 2 13 Heat Transferred 10889 | . 999 370 3441 1473 1031 . 750 50 . . . . . 333 296 259 1887 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Peak Influence 1625 | 10 225 189 295 544 179 . 225 594 . . . . 825 521 392 . 1625 Initial 391 | . 6 39 . 89 159 . . 79 . . . . 51 391 214 . . Average 278 | 8 119 122 124 372 67 . 113 375 . . . . 431 370 233 . 672 Maximum Alert Level 5 | . 1 . 1 2 . . 1 2 . . . . 3 2 1 . 5 Low Security (%) 52 | 100 79 100 66 15 100 . 82 27 . . . . 39 . 15 . 30 Level 1 27 | . 20 . 33 46 . . 17 22 . . . . . 80 84 . 15 Level 2 12 | . . . . 37 . . . 50 . . . . 38 19 . . 14 Level 3 3 | . . . . . . . . . . . . . 22 . . . 6 Level 4 4 | . . . . . . . . . . . . . . . . . 31 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . 1 Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . 2 . 2 3 . . 9 6 . . . . 6 5 3 . 29 Investigation 14 | . 1 . 1 1 . . 1 2 . . . . 3 1 1 . 3 Extermination 12 | . . . . . . . 2 . . . . . 2 2 2 . 4 Reinforcement 14 | . 1 . 1 1 . . 3 1 . . . . 1 2 . . 4 Assault 9 | . . . . 1 . . . . . . . . . . . . 8 Garrison 9 | . . . . . . . 3 3 . . . . . . . . 3 Intercept 7 | . . . . . . . . . . . . . . . . . 7 Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Distress Signals 14 | . 1 . 1 1 1 . 3 . . . . . . 1 . . 6 Communications Jammed 129 | . . . . . . . . 2 . . . . 6 . . . 121 Distress Signals 106 | . . . . . . . . 2 . . . . 6 . . . 98 Times Spotted 304 | . 19 10 32 21 7 . 32 13 12 3 . 5 28 7 14 4 97 Peak Tracking Total 15 | . 4 6 5 6 4 . 4 4 4 3 . 2 5 3 4 4 15 Tactical Retreats 23 | . . 1 1 . . . 7 . . . . . 5 . 1 . 8 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Traps Triggered 15 | . 1 . 3 . . . 2 . . . . . 4 2 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Most Traps Carried 3 | . . . . . . 3 3 3 3 3 3 3 3 3 3 3 3 Machines | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Machines Disabled 35 | . . . 1 4 1 . 3 8 . . . . 6 2 1 3 6 Max in Single Turn 3 | . . . 1 1 1 . 2 1 . . . . 3 1 . 1 1 Garrison Access 4 | . . . . 1 . . 1 1 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Machines Accessed 59 | . 7 . 6 5 . 3 6 5 . . 4 . 6 3 4 2 8 Terminals 29 | . 7 . 6 2 . . 2 1 . . . . 2 1 3 . 5 Fabricators 3 | . . . . . . . . 1 . . . . 1 . 1 . . Repair Stations 5 | . . . . 2 . . 1 1 . . . . 1 . . . . Recycling Units 8 | . . . . . . . 1 1 . . . . 2 2 . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . . 2 1 . . . . . . . . 1 Total Hacks 168 | . 20 . 20 12 . 10 16 10 . . 17 . 11 6 8 22 16 Successful 104 | . 10 . 11 6 . 10 5 8 . . 17 . 5 2 2 22 6 Failed 64 | . 10 . 9 6 . . 11 2 . . . . 6 4 6 . 10 Catastrophic 13 | . 1 . 1 1 . . 3 1 . . . . . 1 2 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 75 | . 19 . 15 4 . . 7 4 . . . . 6 6 2 1 11 Terminals 77 | . 20 . 20 4 . . 6 3 . . . . 5 4 4 . 11 Fabricators 7 | . . . . . . . . 1 . . . . 2 . 4 . . Repair Stations 12 | . . . . 4 . . 3 4 . . . . 1 . . . . Recycling Units 12 | . . . . . . . 2 1 . . . . 3 2 . . 4 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . 4 . . 5 1 . . . . . . . . 1 Terminal Hacks 66 | . 3 . 9 1 . 10 1 1 . . 17 . . . . 22 2 Record 29 | . . . . . . 3 . . . . 5 . . . . 21 . Part Schematic 6 | . 2 . . . . . . . . . 4 . . . . . . Robot Analysis 13 | . . . 3 . . 6 . . . . 4 . . . . . . Prototype ID Bank 5 | . . . 1 . . . . . . . 4 . . . . . . Branch Access Points 2 | . . . . . . . 1 1 . . . . . . . . . Terminal Index 2 | . . . . 1 . . . . . . . . . . . . 1 Unreport Threat 3 | . . . 2 . . . . . . . . . . . . . 1 Hauler Manifests 3 | . 1 . 2 . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . . . . . . . . . Release Object 1 | . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 5 | . . . . . . . . 1 . . . . 2 . 2 . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 1 . 1 . . Build 2 | . . . . . . . . . . . . . 1 . 1 . . Repair Station Hacks 9 | . . . . 4 . . 1 3 . . . . 1 . . . . Scan Component 6 | . . . . 2 . . 1 2 . . . . 1 . . . . Repair 3 | . . . . 2 . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 2 1 . . . . . . . . 1 Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . Seal Access 3 | . . . . . . . 1 1 . . . . . . . . 1 Unauthorized Hacks 20 | . 7 . 2 1 . . 1 2 . . . . 2 2 . . 3 Terminals 14 | . 7 . 2 1 . . 1 1 . . . . . 1 . . 1 Botnet 9 | . 2 . 2 1 . . 1 1 . . . . . 1 . . 1 Skim 5 | . 5 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . 1 . . . . 2 1 . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . Scrapoids 6 | . . . . . . . . 1 . . . . 2 1 . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 6 . 4 4 . . 6 2 . . . . 4 2 4 . 6 Full Trace Events 7 | . 1 . . 1 . . 1 1 . . . . 1 . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . 2 . . . . . . . . . 4 . . . . . . Parts Built 2 | . . . . . . . . . . . . . 1 . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . Time 280 | . . . . . . . . . . . . . 93 . 187 . . Total Part Build Rating 14 | . . . . . . . . . . . . . 7 . 7 . . Parts Repaired 3 | . . . . 2 . . . 1 . . . . . . . . . Time 133 | . . . . 83 . . . 50 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . 6 . . . 2 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Total Allies 38 | . . . . . 6 . . 5 2 . . . 10 5 . . 10 Largest Group 10 | . . . . . 6 5 5 5 6 5 3 3 10 5 . . 5 Highest-Rated Group 473 | . . . . . 77 50 50 238 249 210 126 126 473 320 . . 320 Highest-Rated Ally 64 | . . . . . 27 21 21 50 49 49 49 49 50 64 . . 64 Total Orders 44 | . . . . . . . 2 . 13 5 . . 8 2 9 1 4 STAY 10 | . . . . . . . 1 . 2 1 . . 4 1 1 . . ROAM 1 | . . . . . . . . . 1 . . . . . . . . FOLLOW 9 | . . . . . . . 1 . 2 1 . . 4 1 . . . EXPLORE 8 | . . . . . . . . . 5 2 . . . . 1 . . RETURN 16 | . . . . . . . . . 3 1 . . . . 7 1 4 Ally Attacks 591 | . . . . . . . 18 75 58 12 . 14 103 40 58 40 173 Total Damage 12431 | . . . . . . . 216 1492 1115 392 . 391 2472 860 1214 674 3605 Kills 77 | . . . . . . . . 15 8 3 . 1 18 7 3 1 21 Allies Corrupted 2 | . . . . . . . . . . . . . 1 . 1 . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Robot Analysis Total 13 | . . . 3 . . 6 . . . . 4 . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . . 1 2 . 1 . . . . . Drone Launches 28 | . . . . . . . . . 4 2 . . . . 13 2 7 Drone Recoveries 25 | . . . . . . . . . 3 1 . . . . 12 2 7 Decoded 0b10 Intel 17 | . . . . . . . . . . . . . . 17 . . . Traps 11 | . . . . . . . . . . . . . . 11 . . . Emergency Access 6 | . . . . . . . . . . . . . . 6 . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Turns Passed 21892 | 40 1368 599 1703 877 1262 5089 1717 835 898 751 285 782 1333 977 1156 369 1851 Spaces Moved 13615 | 23 777 359 862 429 686 3249 1094 414 374 358 162 539 1105 860 836 239 1249 Core 27 | . . . . . . . . . . . . . . . . . 27 Treads 5307 | . 574 359 862 429 686 2397 . . . . . . . . . . . Legs 3975 | 23 203 . . . . 852 1094 414 374 358 162 495 . . . . . Wheels 4306 | . . . . . . . . . . . . 44 1105 860 836 239 1222 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 160 120 120 120 190 190 120 110 90 90 80 90 50 Average Speed 135 | 120 152 160 160 163 160 154 124 171 190 190 156 120 100 90 90 98 98 Slowest Speed 330 | 120 320 160 160 240 160 330 190 190 190 190 190 190 120 90 100 100 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 Teleports 2 | . . . . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 54 | 3 94 64 64 51 96 92 27 17 77 63 60 67 22 21 27 99 37 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 5 | . . 1 . . . . . . 1 . 3 . . . . . . Known Exits Taken 9 | . . 1 1 1 . . . 1 . 1 . . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 . . . 1 1 1 . 1 . 1 1 . . . . . Scrap Searched 21 | . . 1 . . . 8 . . 4 3 . 5 . . . . . Spaces Dug 103 | . . . . . 26 . 11 2 . . . . 5 17 19 . 23 Terrain Destroyed 589 | . . . . 26 43 . 22 2 37 30 . 59 61 23 31 . 255 Melee . | . . . . . . . . . . . . . . . . . . Projectile 187 | . . . . . . . 22 2 . . . . 36 23 30 . 74 AOE 400 | . . . . 26 43 . . . 37 30 . 59 25 . . . 180 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Total 16088 | 28 892 369 1046 531 800 3315 1369 515 551 425 194 660 1289 1018 1166 324 1596 Wait 1135 | . 34 2 48 42 17 6 144 54 152 51 9 69 81 88 248 . 90 Move 13598 | 22 776 358 861 428 685 3248 1093 413 373 357 161 538 1104 859 835 238 1249 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 141 | 1 10 . 19 1 1 17 26 9 2 2 4 11 13 4 7 4 10 Fast Attach 65 | 1 1 . 5 2 . 5 4 3 . 1 3 4 6 3 2 13 12 Attach 67 | . 2 . 4 . 1 2 15 4 1 1 1 4 3 3 3 3 20 Detach 30 | . 2 . . . . 2 4 . . . . 1 2 2 2 6 9 Swap 213 | . 9 1 14 13 10 8 19 14 6 6 8 9 16 20 16 6 38 Drop 172 | . 13 . 19 7 4 22 18 7 1 4 8 15 21 4 8 12 9 Fire 539 | 4 39 7 72 37 26 . 42 11 7 3 . 8 34 35 45 12 157 Melee . | . . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . 1 . . . 2 Kick 5 | . 1 . . . . . 4 . . . . . . . . . . Crush 13 | . 5 . 4 1 3 . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . 8 . . . . Rewire 69 | . . 1 . . 53 5 . . 9 . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 30 | . . . . . . . . . . . . . . . . 30 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / *Sto x2) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: *Fac / *Low x2 / Ext x2 / Gar) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Res / *Arm) -3/Armory -3/Lab -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 41 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 710 | -10/Materials | Discovered new exit (range 15) 768 | -10/Materials | Discovered new exit (range 6) 1101 | -10/Materials | Discovered new exit (range 15) 1130 | -10/Materials | Learned 4 Subcaves zone layouts 1179 | -10/Materials | Identified exit to Materials 1219 | -10/Materials | Learned location of 1 exit from Storage 1250 | -10/Materials | Learned location of 2 exits from Subcaves 1273 | -10/Materials | Learned 2 Mines zone layouts 1284 | -10/Materials | Identified exit to Subcaves 1284 | -10/Materials | Learned location of 2 exits from Materials 1285 | -10/Materials | Loaded intel: 13 trap records 1298 | -10/Materials | Learned 4 Subcaves zone layouts 1321 | -10/Materials | Learned Storage stockpile data 1352 | -10/Materials | Learned Storage stockpile data 1409 | -10/Materials | Entered Mines 1502 | -10/Mines | Learned location of Storage (-9) 1545 | -10/Mines | Discovered exit to Materials (range 8) 1615 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1617 | -10/Mines | Discovered new exit (range 5) 1746 | -10/Mines | Learned location of 1 exit from Materials 1848 | -10/Mines | Assembled infested the area 1853 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2008 | -10/Mines | Entered Materials 2008 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2009 | -9/Materials | Identified exit to Storage 2009 | -9/Materials | Identified exit to Materials 2318 | -9/Materials | Build established: Scavenger-Mutant 2660 | -9/Materials | Discovered exit to Storage (range 8) 2757 | -9/Materials | Discovered new exit (range 15) 3711 | -9/Materials | Entered Storage 3712 | -9/Storage | Identified exit to Recycling 4178 | -9/Storage | Build established: Mutant 4225 | -9/Storage | Used back door to open Recycling access 4408 | -9/Storage | Repaired Imp. Treads 4418 | -9/Storage | Repaired Hvy. Ion Engine 4588 | -9/Storage | Entered Recycling 5256 | -9/Recycling | Discovered new exit (range 16) 5805 | -9/Recycling | Scanned before Scraplab entrance 5827 | -9/Recycling | Entered Scraplab 5842 | -9/Recycling | Discovered new exit (range 3) 5850 | -9/Recycling | Entered Scraptown 5850 | -9/Scraptown | Accompanied by 5 allies 5850 | -9/Scraptown | System corruption cleaned by C-Scrubber 5889 | -9/Scraptown | Build established: Commander-Mutant 6121 | -9/Scraptown | Discovered new exit (range 13) 6307 | -9/Scraptown | Visited TADAMA 6343 | -9/Scraptown | Visited Supply Room 6354 | -9/Scraptown | Visited Assassins FH 6387 | -9/Scraptown | Visited Spacefarers 6458 | -9/Scraptown | Visited Bundlers 6474 | -9/Scraptown | Visited Cave Peace 6739 | -9/Scraptown | Visited Junk Repository 6885 | -9/Scraptown | Visited UFD Registry 6885 | -9/Scraptown | Registered with UFD as "Arcbot" 6924 | -9/Scraptown | Visited Curators Association 6981 | -9/Scraptown | Visited Derelict Rescue Squad 7023 | -9/Scraptown | Visited Science Guys 7285 | -9/Scraptown | Visited Analyses Database 7335 | -9/Scraptown | Visited Science Testing Area 7370 | -9/Scraptown | Visited Observation Area 7449 | -9/Scraptown | Visited Scrapoid Research Area 7511 | -9/Scraptown | Visited DA-N13 Charitable Foundation 7524 | -9/Scraptown | Found DCF Scrap (29 items) 7665 | -9/Scraptown | Visited Scrap Suit Storage 7788 | -9/Scraptown | Visited Chapter 10 10927 | -9/Scraptown | Discovered new exit (range 3) 10939 | -9/Scraptown | Entered Factory 10939 | -6/Factory | Accompanied by 5 allies 10939 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 11225 | -6/Factory | Spotted B-75 Beast 11229 | -6/Factory | Build established: Commander-Skirmisher 11283 | -6/Factory | Lost 4 allies 11737 | -6/Factory | Discovered new exit (range 12) 11803 | -6/Factory | Identified exit to Garrison 11974 | -6/Factory | Build established: Tank 12045 | -6/Factory | Garrison activated, responded to threat 12301 | -6/Factory | Lost 4 parts (2n1u1w) 12354 | -6/Factory | Identified exit to Lower Caves 12354 | -6/Factory | Identified exit to Extension 12498 | -6/Factory | Discovered new exit (range 14) 12656 | -6/Factory | Entered another Factory area 12656 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12689 | -5/Factory | Identified exit to Upper Caves 12877 | -5/Factory | Scrapoids reinforcements arrived? 12879 | -5/Factory | Garrison activated, responded to threat 13073 | -5/Factory | Repaired Flexi-carbon Leg 13250 | -5/Factory | Build established: Scavenger-Skirmisher 13491 | -5/Factory | Entered Upper Caves 13491 | -5/Upper Caves | Accompanied by 4 allies 13524 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13868 | -5/Upper Caves | Learned location of Armory (-3) 13872 | -5/Upper Caves | Build established: Commander-Mutant 13913 | -5/Upper Caves | Found DCF Scrap (14 items) 14232 | -5/Upper Caves | Build established: Commander-Tank 14278 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14299 | -5/Upper Caves | Discovered new exit (range 6) 14389 | -5/Upper Caves | Entered another Upper Caves area 14389 | -5/Upper Caves | Accompanied by 5 allies 14401 | -5/Upper Caves | Learned 12 Factory zone layouts 14756 | -5/Upper Caves | Encountered a Warlord checkpoint 14797 | -5/Upper Caves | Identified exit to Zhirov 15090 | -5/Upper Caves | Build established: Tank 15140 | -5/Upper Caves | Entered Zhirov 15140 | -5/Zhirov | Accompanied by 3 allies 15140 | -5/Zhirov | Discovered new exit (range 4) 15175 | -5/Zhirov | Met Zhirov 15218 | -5/Zhirov | Learned location of Quarantine (-2) 15218 | -5/Zhirov | Learned location of Testing (-3) 15218 | -5/Zhirov | Learned location of Command (-1) 15234 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15266 | -5/Zhirov | Found Alien Artifact 15266 | -5/Zhirov | Identified Integrated Reactor 15266 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15362 | -5/Zhirov | Found Alien Artifact 15425 | -5/Zhirov | Entered Proximity Caves 15425 | -4/Proximity Caves | Accompanied by 3 allies 15948 | -4/Proximity Caves | Found Corrupted Scrap Suit 16037 | -4/Proximity Caves | Discovered new exit (range 10) 16070 | -4/Proximity Caves | Learned 4 Research zone layouts 16207 | -4/Proximity Caves | Entered Factory 16207 | -4/Factory | Accompanied by 1 ally 16207 | -4/Factory | Evolved 2 slots: Utility x2 16584 | -4/Factory | Build established: Infiltrator-Skirmisher 16633 | -4/Factory | Scrapoids reinforcements arrived? 16651 | -4/Factory | Scrapoids reinforcements arrived? 16792 | -4/Factory | Fabricated Assault Drone Bay (x1) 16921 | -4/Factory | P-70 Sage assimilated allied 04F16-D 16944 | -4/Factory | Found Scrap Suit 16953 | -4/Factory | Lost 3 allies 17025 | -4/Factory | Discovered new exit (range 22) 17047 | -4/Factory | Identified exit to Research 17222 | -4/Factory | Build established: Scavenger-Scrapper 17540 | -4/Factory | Entered Research 17540 | -3/Research | Evolved 2 slots: Utility x2 18221 | -3/Research | Scrapoid reinforcements arrived 18235 | -3/Research | Discovered new exit (range 10) 18247 | -3/Research | Identified exit to Research 18275 | -3/Research | Found Scrap Suit 18467 | -3/Research | Lost 3 allies 18478 | -3/Research | Discovered new exit (range 4) 18481 | -3/Research | Identified exit to Armory 18517 | -3/Research | Entered Armory 18574 | -3/Armory | Spotted B-86 Titan 18594 | -3/Armory | Allies destroyed B-86 Titan 19375 | -3/Armory | Fabricated Assault Drone Bay? 19409 | -3/Armory | Build established: Scavenger-Skirmisher 19672 | -3/Armory | Identified Transdimensional Reconstructor 19672 | -3/Armory | Warped through subspace to slip node 19672 | -3/Armory | Discovered new exit (range 1) 19672 | -3/Armory | Identified exit to Lab 19673 | -3/Armory | Entered Lab 19673 | -3/Lab | Discovered exit to Research (range 9) 19684 | -3/Lab | Unable to decrypt terminal 19684 | -3/Lab | Opened the door to a hidden lab 19685 | -3/Lab | Gained access to the hidden lab's interior 19685 | -3/Lab | Detected by scanners 19692 | -3/Lab | Confronted by A5 19697 | -3/Lab | Disabled Active System Cloaker 19703 | -3/Lab | MAIN.C forces arrive to investigate 19722 | -3/Lab | Destroyed A5 19733 | -3/Lab | Found Prototype Protection 19733 | -3/Lab | Identified Med. Regenerative Plating 19785 | -3/Lab | Unable to decrypt terminal 19799 | -3/Lab | Found Prototype Special Weapon 19799 | -3/Lab | Identified Gui. Remote Datajack 19818 | -3/Lab | Found Prototype Energy Cannon 19818 | -3/Lab | Identified Warp Cannon 19822 | -3/Lab | Found Prototype Energy Gun 19822 | -3/Lab | Identified Tachyon Dispersion Ray 19827 | -3/Lab | Found Prototype Protection 19827 | -3/Lab | Identified Hvy. Regenerative Plating 19831 | -3/Lab | Found Prototype Hackware 19872 | -3/Lab | Found Alien Artifact 19872 | -3/Lab | Identified Core Regenerator 19872 | -3/Lab | Used Core Regenerator, restored core integrity (+154) 19888 | -3/Lab | Found Alien Artifact 19888 | -3/Lab | Identified Integrated Mediator 19888 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency 19922 | -3/Lab | Found Transdimensional Reconstructor 19931 | -3/Lab | Found Alien Artifact 19987 | -3/Lab | Unable to decrypt terminal 19991 | -3/Lab | Found Alien Artifact 19991 | -3/Lab | Identified LC Capacitor 19993 | -3/Lab | Unable to decrypt terminal 20042 | -3/Lab | Entered Research 20042 | -2/Research | Evolved 2 slots: Utility x2 20195 | -2/Research | Scrapoid reinforcements arrived 20197 | -2/Research | Garrison activated, responded to threat 20247 | -2/Research | Lost 5 allies 20856 | -2/Research | Intercept squad dispatched 20871 | -2/Research | Spotted Tracker 20871 | -2/Research | Spotted Tracker 20879 | -2/Research | Warped through subspace 20944 | -2/Research | Found Fusion Bomb Launcher 21042 | -2/Research | First assault squad dispatched 21112 | -2/Research | System corruption reached 10% 21123 | -2/Research | Scrapoid reinforcements arrived 21213 | -2/Research | Found Scrap Suit 21312 | -2/Research | Lost 3 allies 21315 | -2/Research | Found Scrap Suit 21323 | -2/Research | Found Scrap Suit 21416 | -2/Research | Build established: Scavenger-Scrapper 21565 | -2/Research | Identified Quantum Router 21664 | -2/Research | Spotted B-90 Cyclops 21720 | -2/Research | Spotted B-90 Cyclops 21749 | -2/Research | Destroyed Tracker 21778 | -2/Research | Crushed by falling debris 21809 | -2/Research | Lost 5 parts (1n3u1w) 21814 | -2/Research | Intercept squad dispatched 21817 | -2/Research | Spotted Tracker 21818 | -2/Research | Spotted Tracker 21819 | -2/Research | Spotted Tracker 21831 | -2/Research | Destroyed Tracker 21837 | -2/Research | Destroyed Tracker 21855 | -2/Research | Core integrity fell below 50% 21874 | -2/Research | High security lockdown imminent 21874 | -2/Research | Destroyed Tracker 21874 | -2/Research | Spotted Combat Programmer 21875 | -2/Research | Released all parts (5) 21875 | -2/Research | Spotted Combat Programmer 21879 | -2/Research | System corruption reached 30% 21884 | -2/Research | Spotted Combat Programmer 21890 | -2/Research | Core integrity fell below 20% 21892 | -2/Research | Identified Core Reset Matrix 21892 | -2/Research | Used Core Reset Matrix 21893 | -2/Research | Destroyed by Combat Programmer with EMDS Last Messages --------------- 21878_ ICLNYOMD:WMB#IGXXLZ=C S,YR<08LKZP 21878_ Penetrated by EMDS Slug. 21878_ Acquired Adv. Terrain Scanner. 21879_ EMDS Slug penetrates Wall. 21880_ Dropped Matter Compressor. 21881_ Acquired Alien Artifact. 21881_ Penetrated by EMDS Slug. 21884_ EMDS Slug penetrates Wall. 21884_ Penetrated by Slug. 21884_ Biometal Heavy Treads destroyed. 21885_ EMDS Slug penetrates Wall. 21886_ Penetrated by EMDS Slug. 21889_ Door malfunctions. 21889_ EMDS Slug penetrates Wall. 21889_ W-44 Eye sends out distress signal. 21890_ Penetrated by EMDS Slug. 21892_ Identified Core Reset Matrix. 21892_ Wiping memory... 21892_ CORE RESET 21893_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????????????????? ?????????? | | ???????????????????????? #????????? | | ???????????????????????? #????????? | | ???????????????????????# #????? ??? | | ???????????????????????# #??? ? | | ???????????????????????# #?? ? | | ???????????????????????# #?? ? | | ???????????????????????# #? ?? | | ???????????????????????# #? ???? | | ?????????????????#######p # ????? | | ????????????????? # ?????? | | ?????????????????? ; ??????? | | ??????????????? / ???????? | | ????????????? !]] ""G"" #????????? | | ???????????? !]] " " #????????? | | ?????????? !]] " " #????????? | | ?????????? @ #????????? | | ?????????? #????????? | | ?????????? #????????? | | ??????????? #????????? | | ??????????? BB #????????? | | ???????????? ####BB#### s #????????? | | ?????????????????# ???# #????????? | | ?????????????????##????# #????????? | | ???????????????????????# ????????? | | ???????????????????????# ????????? | | ???????????????????????# ????????? | | ???????????????????????# ???????? | | ???????????????????????####+##???????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 53 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Armor Coverage 825 Resistance: EM 25 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 3 Kinecelleration 40 Salvage Targeting 2 Offensive Hacking 14 Defensive Hacking 25 Trap Extractor Capacity 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Assault Drone Bay | x1 | -4/Factory Assault Drone Bay | x1 | -3/Armory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Regenerator Integrated Mediator LC Capacitor Core Reset Matrix Achievements -------------- Anyone Home? Party Time Challenges ------------ None Game ------ Seed NetworkTargetRedirector Manual? 0 Play Time 04:24:16 Cumulative 181.5 hours Start 2024.09.11 @ 20:38:51 End 2024.09.13 @ 23:14:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 87 Adventurer 0 Explorer 2 Win Type - Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 73 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c98aadc7-54f2-4660-96b1-da7c00d27bc1