Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 23:38:33 Player: Ceorik Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (115) 575 Value Destroyed (3598) 3598 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (441) 441 TOTAL SCORE: 8694 Bonus ------- High Alert Combat Kills 212 Follower Combat Kills 229 Cogmind --------- Core Integrity 371/850 Matter 300/300 Energy 41/100 System Corruption 5% Temperature Cool (9) Movement Flying (154) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flying VTOL-Armored Exoskeleton > --- UTILITY (7) ------ Armored Scrap Engine Power Amplifier Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Recoil Stabilizer EMP Blaster Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Flying VTOL-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Power Amplifier Improved Cryofiber Web Large Storage Unit Particle Charger Drone Bay > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Improved Sensor Array Recoil Stabilizer Particle Charger Improved Shield Generator Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Authchip [Weapon] Authchip [Weapon] EMP Blaster Advanced EMP Blaster Mini Grenade Launcher Makeshift Axe Fire Trap Fire Trap [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Constructs Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Weapon Shielding Weapon Field Laser Energy Gun Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Constructs Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Heavy Flail Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Slots Evolved 8 | . . . 2 . 2 . . 4 . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . . 1 . Utility 5 | . . . 1 . 1 . . 3 . Weapon . | . . . . . . . . . . Parts Attached 85 | 7 2 . 18 5 18 17 3 5 10 Power 18 | 1 . . 4 1 8 2 1 1 . Engine 7 | 1 . . 2 1 3 . . . . Core 11 | . . . 2 . 5 2 1 1 . Reactor . | . . . . . . . . . . Propulsion 23 | 2 . . 6 3 5 7 . . . Treads 23 | 2 . . 6 3 5 7 . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | 2 2 . 3 1 4 3 2 4 9 Device 16 | 1 1 . 1 . 2 1 1 2 7 Storage 2 | 1 1 . . . . . . . . Processor 3 | . . . . . . . . 1 2 Hackware 1 | . . . . . . . . 1 . Protection 8 | . . . 2 1 2 2 1 . . Artifact . | . . . . . . . . . . Weapon 14 | 2 . . 5 . 1 5 . . 1 Energy Gun 5 | 1 . . 3 . 1 . . . . Energy Cannon 2 | . . . . . . 2 . . . Ballistic Gun 3 | 1 . . . . . 2 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . 2 1 . 1 Parts Lost 19 | . . . 1 1 3 4 . 2 8 Power 7 | . . . 1 1 1 1 . 1 2 Propulsion 1 | . . . . . 1 . . . . Utility 10 | . . . . . 1 3 . 1 5 Weapon 1 | . . . . . . . . . 1 Highest Loss Streak 4 | . . . 1 1 2 2 . 2 4 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 13 | . 6 12 14 15 14 14 12 14 11 Power . | . 1 2 . . 1 1 1 . . Propulsion . | . . . . 1 . . . . . Utility 6 | . 2 4 6 7 6 4 5 10 8 Weapon 5 | . 2 6 6 6 5 7 5 4 3 Tool/Special . | . . . . . . . . . . Unused Backups 36 | . . . 11 2 7 . 7 1 8 Power 4 | . . . 1 . 1 . 2 . . Propulsion 1 | . . . 1 . . . . . . Utility 14 | . . . 3 2 2 . . 1 6 Weapon 17 | . . . 6 . 4 . 5 . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 86 | . 100 100 99 99 99 99 81 66 62 Engine 5 | . 14 14 5 10 6 1 3 2 . Core 6 | . . . 5 . 11 16 9 3 7 Treads 20 | . 28 28 32 33 27 27 16 1 . Device 17 | . 14 14 17 11 17 17 14 19 27 Storage 9 | . 14 14 11 11 9 9 9 6 5 Processor 1 | . . . . . . . . 6 3 Protection 5 | . . . 4 10 9 9 7 . . Energy Gun 10 | . 14 14 18 19 17 16 . 7 . Ballistic Gun 4 | . 14 14 1 . . . 15 . . Ballistic Cannon 1 | . . . . . . . . 4 5 Peak Build Rating 71 | 7 10 8 22 22 30 36 48 67 71 Average Rating 34 | 5 7 8 20 20 27 33 37 57 65 On Entrance 23 | . 7 8 8 22 20 30 31 44 64 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 12 27 27 36 36 44 44 43 42 46 Greatest Support 64 | 40 40 40 63 63 60 60 60 64 36 Greatest Overweight (x) 7 | . . . . . . . 7 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 13 Most Carried 15 | 1 11 15 15 15 15 15 15 15 15 Average Carried 13 | . 6 14 14 14 14 14 12 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 11 15 15 15 15 15 15 15 2 Scrap Engine Consumption 79 | . . . . . . . 59 14 6 Constructs Created 5 | . . . . . . . 4 1 . Constructs Modified 24 | . . . . . . . 16 7 1 Class Distribution -------------------- 44% | Scavenger-Mutant 25% | Construct 24% | Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Construct | -8/Recycling Construct | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Matter Collected 2645 | 285 211 43 556 95 382 235 196 120 522 Remotely . | . . . . . . . . . . Salvage Created 4175 | 28 211 . 684 107 962 1007 485 331 360 Parts 259 | 6 16 . 49 7 64 63 21 14 19 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . . . 1 . 1 2 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 11 Prevented 1 | . . . . . . . . . 1 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Combat Hostiles Destroyed 92 | . 4 . 17 4 26 21 7 5 8 Guns 57 | . 4 . 11 3 14 15 7 3 . Cannons 7 | . . . . . . . . 1 6 AOE 20 | . . . 5 1 10 4 . . . Classes Destroyed 16 | 1 2 . 6 . 3 . 1 1 2 Worker 5 | . . . 2 . 1 2 . . . Builder 4 | . . . 1 . 1 1 . 1 . Tunneler 2 | 2 . . . . . . . . . Recycler 4 | . . . 1 . 1 . 2 . . Minesweeper 1 | . . . . . . . . . 1 Mechanic 1 | . . . . . 1 . . . . Operator 2 | . . . . . 1 1 . . . Watcher 4 | . 2 . 1 . 1 . . . . Swarmer 27 | . . . 7 1 11 3 2 . 3 Grunt 29 | . 4 . 4 . 9 7 . 3 2 Brawler 3 | . . . 1 . . . 1 . 1 Sentry 26 | . . . 5 2 5 11 3 . . Specialist 1 | . . . . . . . . . 1 Hunter 2 | . . . . . 1 . . 1 . Programmer 2 | . . . . . . . . 1 1 Scrapper 1 | . . . . . . . 1 . . Best Kill Streak 7 | 1 3 . 5 2 6 5 7 3 3 Combat Bots Only 5 | . 2 . 4 2 5 3 3 3 3 Max Kills in Single Turn 4 | 1 1 . 3 1 4 4 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 2 1 3 3 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Hostile Shots Fired 615 | . 13 . 96 27 121 113 23 80 142 Missed 192 | . 5 . 31 7 37 29 4 26 53 Hits 423 | . 8 . 65 20 84 84 19 54 89 Melee 7 | . . . 3 . . . . . 4 Projectile 416 | . 8 . 62 20 84 84 19 54 85 AOE 11 | . . . . 11 . . . . . Critical Strikes 25 | . . . 3 . 7 6 . 6 3 Actively Blocked 1 | . . . . . 1 . . . . Damage Taken 6323 | . 98 . 767 482 974 1316 248 978 1460 Core 948 | . 34 . 68 121 85 134 27 238 241 Absorbed by Shields 532 | . . . 100 . 255 . 31 . 146 Redirected to Shielding 176 | . . . 76 . 60 . 4 36 . Ignored by Resistances 76 | . . . . . . . . 61 15 Regen/Repaired (Parts) 682 | . . . . . . . 45 271 366 Core Remaining (%) 73 | 100 . 86 . 52 . . 55 . . Volleys Fired 291 | 5 12 . 52 11 74 61 18 31 27 Largest 2 | 2 2 . 2 2 2 2 2 2 2 Hottest 126 | 60 60 . 126 126 124 124 125 125 125 Shots Fired 548 | 10 24 . 92 22 133 122 36 60 49 Gun 446 | 10 24 . 83 19 126 119 35 30 . Cannon 77 | . . . . . . 1 1 30 45 Launcher 21 | . . . 9 3 7 2 . . . Special 4 | . . . . . . . . . 4 Kinetic 127 | 5 12 . 5 . . . 30 30 45 Thermal 395 | 5 12 . 78 19 126 119 6 30 . Explosive 21 | . . . 9 3 7 2 . . . Electromagnetic 1 | . . . . . . 1 . . . Robot Hit Streak 27 | 7 5 . 10 8 27 19 17 26 10 Robot Miss Streak 5 | 1 1 . 5 1 2 3 2 4 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 3 | . 1 . . . 1 1 . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . Shots Hit Robots 382 | 9 16 . 52 13 97 94 27 41 33 Core Hits 184 | 2 11 . 26 8 57 43 12 14 11 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . 1 . Critical Strikes 25 | . . . 2 1 13 7 . 2 . Burn 23 | . . . 2 1 13 7 . . . Destroy 2 | . . . . . . . . 2 . Melee Attacks 7 | . . . 4 . . 2 . . 1 Impact 4 | . . . 4 . . . . . . Slashing 3 | . . . . . . 2 . . 1 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8316 | 102 187 . 1380 274 2487 2004 535 744 603 Guns 5609 | 102 187 . 863 216 1682 1612 435 512 . Cannons 881 | . . . . . . 27 19 232 603 Explosions 1665 | . . . 507 58 801 299 . . . Melee 66 | . . . . . . 66 . . . Ramming 95 | . . . 10 . 4 . 81 . . Kinetic 1435 | 47 108 . 23 . . . 422 232 603 Thermal 5028 | 55 79 . 840 216 1682 1612 32 512 . Explosive 1665 | . . . 507 58 801 299 . . . Electromagnetic 27 | . . . . . . 27 . . . Impact . | . . . . . . . . . . Slashing 66 | . . . . . . 66 . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 4 10 Average Corruption 5 | . . . . . . . . 3 6 Corruption Purged 5 | . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . Effects 60 | . . . . . . . . 12 48 Message Errors 16 | . . . . . . . . 2 14 Matter Fused 14 | . . . . . . . . 3 11 Heat Flow Errors 9 | . . . . . . . . 3 6 Energy Discharges 5 | . . . . . . . . 2 3 Parts Rejected 2 | . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . 6 Data Loss (major) 6 | . . . . . . . . 2 4 Alerts 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 35 | . . . 17 . 5 . . . 13 Projectiles 13 | . . . . . . . . . 13 Explosions 22 | . . . 17 . 5 . . . . Melee . | . . . . . . . . . . Knockbacks 15 | . . . . . . . 1 3 11 Impact 1 | . . . . . . . 1 . . Kinetic 12 | . . . . . . . . 3 9 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 125 | . . . 17 . 33 68 7 . . Shots 3 | . . . 1 . 1 1 . . . Rammed 14 | . . . 1 . 1 . 12 . . Targets Rammed 14 | . . . 1 . 1 . 12 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 326 | . 30 . 168 90 326 50 204 242 257 Average Temperature 61 | . 16 . 58 42 75 17 80 82 86 Received Heat Transfer 1816 | . 54 . 237 27 435 549 82 183 249 Effects 2 | . . . . . . . . . 2 Interference 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 6 | . . . 1 . 2 2 . 1 . Combat Hostiles 6 | . . . 1 . 2 2 . 1 . Parts Melted 38 | . . . 5 1 13 13 . 6 . Heat Transferred 12680 | 125 175 . 1962 555 4625 4033 74 1131 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Maximum Alert Level 2 | . . . 1 . 2 2 . . . Low Security (%) 84 | 100 100 100 96 100 36 5 100 100 . Level 1 6 | . . . 3 . 18 38 . . . Level 2 9 | . . . . . 44 56 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 527 | 5 77 5 208 78 518 527 187 65 . Initial 211 | . . 5 . 78 . 211 187 50 . Average 89 | . 23 . 94 13 281 393 21 10 . Influence Increases 3151 | 10 158 . 632 127 836 733 223 202 230 Destroy 0b10 Robot/C 1900 | . 80 . 400 60 520 420 160 100 160 Destroy 0b10 Robot/NC 115 | 10 10 . 25 . 30 20 10 5 5 Destroy Leader 448 | . 24 . 112 . 122 140 . 30 20 Allied During Kill 34 | . . . 14 . . . 20 . . Successful Hack 95 | . 14 . 12 5 18 16 15 15 . Disable Machine 135 | . . . 30 . 45 45 15 . . Destroy Structure 134 | . . . 39 17 41 32 3 2 . Advance Influence 50 | . . . . . . . . 50 . Lose Combat Pursuer 240 | . 30 . . 45 60 60 . . 45 Influence Decreases 3136 | 10 144 14 432 325 336 753 705 196 221 Entered New Map 722 | . . 9 . 122 2 291 295 . 3 Time Decay 2168 | 10 144 5 382 193 304 422 384 176 148 Lost Part 180 | . . . 10 10 30 40 . 20 70 Lost Ally 66 | . . . 40 . . . 26 . . Squads Dispatched 10 | . 2 . 1 . 2 3 . 2 . Investigation 2 | . 1 . 1 . . . . . . Extermination 2 | . . . . . . . . 2 . Reinforcement 3 | . 1 . . . 2 . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Distress Signals 9 | . . . 3 . 3 2 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 148 | . 10 . 28 11 35 31 11 8 14 Peak Tracking Total 7 | . 3 . 6 4 7 6 3 4 7 Tactical Retreats 9 | . 1 . . 1 3 2 . . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Traps Triggered 4 | . 1 . 1 . . 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 3 | . . . . . . . . . 3 Traps Extracted . | . . . . . . . . . . Installed 3 | . . . . . . . . . 3 Triggered 3 | . . . . . . . . . 3 Most Traps Carried 3 | . . 2 2 . . . . . 3 Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Machines Disabled 10 | . . . 2 . 3 3 1 . 1 Max in Single Turn 2 | . . . 2 . 2 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Machines Accessed 32 | . 4 . 8 1 3 4 8 4 . Terminals 27 | . 3 . 7 1 3 4 6 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 1 . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 98 | . 12 . 26 3 12 7 21 17 . Successful 51 | . 6 . 14 1 5 4 13 8 . Failed 46 | . 6 . 11 2 7 3 8 9 . Catastrophic 6 | . . . 1 . . 2 . 3 . Database Lockouts 1 | . . . 1 . . . . . . Manual 71 | . 9 . 25 3 12 6 8 7 1 Terminals 89 | . 10 . 24 3 12 7 18 15 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 2 . . . . . 1 2 . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 26 | . 3 . 7 . 3 2 6 5 . Record 4 | . . . . . . . . 4 . Robot Analysis 1 | . . . . . . . . 1 . Prototype ID Bank 2 | . . . 1 . . . 1 . . Open Door 2 | . . . . . . 2 . . . Branch Access Points 4 | . 1 . 1 . 2 . . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Zone Layout 8 | . 1 . 3 . 1 . 3 . . Release Object 2 | . . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . 1 1 . Report Inventory 3 | . 1 . . . . . 1 1 . Scanalyzer 1 | . . . 1 . . . . . . Retrieve Study 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 21 | . 2 . 6 1 2 2 6 2 . Terminals 21 | . 2 . 6 1 2 2 6 2 . Botnet 21 | . 2 . 6 1 2 2 6 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 4 . 5 1 3 2 4 4 . Full Trace Events 2 | . . . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 9 | . . . . . . . 9 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Total Allies 12 | . . 3 . . . . 9 . . Largest Group 9 | . . 3 3 . . . 9 . . Highest-Rated Group 112 | . . 40 40 . . . 112 . . Highest-Rated Ally 27 | . . 16 16 . . . 27 . . Total Orders 1 | . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . 1 Ally Attacks 63 | . . . 26 . . . 37 . . Total Damage 784 | . . . 291 . . . 493 . . Kills 9 | . . . 3 . . . 6 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Active Infowar (turns) 1703 | 73 387 318 403 53 . . . 392 77 Sensors 469 | . . . . . . . . 392 77 Seismic 1234 | 73 387 318 403 53 . . . . . Robot Analysis Total 1 | . . . . . . . . 1 . Derelict Logs Recovered 3 | . . 2 . . . . . . 1 Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Turns Passed 10874 | 168 389 318 1284 1826 753 1033 2513 1120 1470 Spaces Moved 5364 | 92 188 197 637 800 302 448 1409 699 592 Core 5 | 4 . . . . . . 1 . . Treads 3999 | 88 188 197 637 800 302 448 1140 199 . Legs 481 | . . . . . . . . 287 194 Wheels . | . . . . . . . . . . Hover 481 | . . . . . . . 268 213 . Flight 398 | . . . . . . . . . 398 Fastest Speed 50 | 50 160 160 160 160 160 160 98 119 154 Average Speed 158 | 155 160 160 160 160 160 167 142 134 209 Slowest Speed 400 | 160 160 160 160 160 160 170 400 221 221 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 4 32 41 67 95 36 72 97 12 57 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 . . . . 1 Known Exits Taken 4 | . 1 . 1 1 1 . . . . Unknown Exits Taken 5 | 1 . 1 . . . 1 1 1 . Scrap Searched 6 | . . 1 . 1 . . . . 4 Spaces Dug 46 | . . . 26 . 20 . . . . Terrain Destroyed 177 | . . . 60 30 59 28 . . . Melee 4 | . . . 4 . . . . . . Projectile . | . . . . . . . . . . AOE 173 | . . . 56 30 59 28 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Total 7241 | 104 252 200 802 1325 443 604 1890 836 785 Wait 1177 | . 39 . 31 492 8 48 339 94 126 Move 5355 | 91 187 196 636 799 301 447 1408 698 592 Hop . | . . . . . . . . . . Pick Up 79 | 1 10 4 17 4 12 8 10 5 8 Fast Attach 19 | 7 . . 4 2 1 1 . 1 3 Attach 23 | . . . 2 . 5 4 1 4 7 Detach 2 | . . . . . . . . . 2 Swap 95 | . 3 . 31 9 21 21 3 2 5 Drop 94 | . 1 . 24 8 20 10 19 1 11 Fire 291 | 5 12 . 52 11 74 61 18 31 27 Melee 7 | . . . 4 . . 2 . . 1 Ram 1 | . . . . . . . 1 . . Kick . | . . . . . . . . . . Crush 13 | . . . 1 . 1 . 11 . . Escape Stasis . | . . . . . . . . . . Rewire 82 | . . . . . . 2 80 . . Trap 3 | . . . . . . . . . 3 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 2 exits: [*Fac] / *Low) -6/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 169 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 558 | -10/Materials | Entered Mines 629 | -10/Mines | Met a Derelict bent on vengeance 632 | -10/Mines | Learned location of 1 exit from Materials 653 | -10/Mines | Learned Materials stockpile data 682 | -10/Mines | Found a hidden stash of uninstalled traps 801 | -10/Mines | Discovered new exit (range 4) 826 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 864 | -10/Mines | Assembled infested the area 876 | -10/Mines | Entered Materials 876 | -9/Materials | Accompanied by 3 allies 876 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 877 | -9/Materials | Identified exit to Materials 1224 | -9/Materials | Build established: Scavenger-Mutant 1400 | -9/Materials | Central database locked down 1434 | -9/Materials | Discovered exit to Materials (range 16) 1437 | -9/Materials | Identified exit to Mines 1596 | -9/Materials | Build established: Mutant 2160 | -9/Materials | Entered Mines 2229 | -9/Mines | Destroyed YI-UF0 2418 | -9/Mines | Found DCF Scrap (14 items) 2451 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2451 | -9/Mines | Discovered exit to Materials (range 10) 2646 | -9/Mines | Build established: Scavenger-Mutant 3897 | -9/Mines | Learned location of Storage (-8) 3986 | -9/Mines | Entered Materials 3986 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4034 | -8/Materials | Discovered new exit (range 11) 4253 | -8/Materials | Identified exit to Storage 4739 | -8/Materials | Entered Storage 5169 | -8/Storage | Garrison activated, responded to threat 5488 | -8/Storage | Discovered new exit (range 5) 5767 | -8/Storage | Used back door to open Recycling access 5767 | -8/Storage | Discovered new exit (range 4) 5772 | -8/Storage | Entered Recycling 6215 | -8/Recycling | Discovered new exit (range 5) 6721 | -8/Recycling | Build established: Commander-Mutant 6968 | -8/Recycling | Scanned before Scraplab entrance 6990 | -8/Recycling | Entered Scraplab 7018 | -8/Recycling | Angered Scraplab inhabitants 7023 | -8/Recycling | Found Prototype Device 7035 | -8/Recycling | Identified Scrap Engine 7104 | -8/Recycling | Lost 6 allies 7504 | -8/Recycling | Build established: Construct 8285 | -8/Recycling | Entered Factory 8285 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 8660 | -6/Factory | Discovered new exit (range 15) 8883 | -6/Factory | Discovered new exit (range 4) 9405 | -6/Factory | Entered Lower Caves 9861 | -6/Lower Caves | System corruption reached 10% 9902 | -6/Lower Caves | Lost 4 parts (1p3u) 9957 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 10008 | -6/Lower Caves | Found Prototype Special Weapon 10010 | -6/Lower Caves | Identified Molecular Deconstructor 10285 | -6/Lower Caves | Build established: Mutant 10711 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 10763 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 10820 | -6/Lower Caves | Core integrity fell below 50% 10834 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10875 | -6/Lower Caves | Self-destructed Last Messages --------------- DERELICT." 10838_ Y-64 Sentinel: "REQUESTING BACKUP." 10838_ Penetrated by Slug. 10839_ System corrupted: Imp. Cryofiber Web rejected. 10840_ Penetrated by Slug. 10865_ Critical hit (Burn: +37). 10865_ Slug penetrates Wall. 10866_ Entropy package works its way towards X-62 Marksman core. 10868_ Slug penetrates Wall. 10868_ Penetrated by Slug. 10870_ X-62 Marksman core destabilizing. 10871_ Penetrated by Slug. 10871_ Molecular Deconstructor destroyed. 10872_ X-62 Marksman core entropy levels peaking. 10872_ X-62 Marksman destroyed. 10874_ Penetrated by Slug. 10874_ Imp. Shield Generator destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????? # ???????# ### | | ????????????????????????? ???????# ### | | ??????????????????????????? #????????# ## | | ????????????????????????????# ##?###???# | | ????????????????????????????# ## #???# | | ???????????????????????###### #?### ### | | ?????????????????????? ### ## | | ?????????????????????? ## ## | | ??????????????????????# ### | | ???????????????????????# ## ###?## | | ????????????????????????## ??## ##????## | | ?????????????????????????# # ??##! ##?????# | | ?????????????????????##### ## ### #?????? | | ?????????????????????# ## | | ???????????????????? ### | | ?????????????????????# Y "" " h#?# ## | | ?????????????????????# """""" #?### ##?? | | ?????????????????????# " " #????##???? | | ????????????????# #### [ #???????????? | | ????????????????? "" """" [%! #???????????? | | ?????????????????? """"" ## #???????????? | | ?????????????????????# " ### #???????????? | | ?????????????????????# # #???????????? | | ?????????????????????# g #???????????? | | ?????????????????######## ##### #???????????? | | ?????????? @ ####???# ???????????? | | ????????????????######### ##??????# ??????????? | | ???????????????????????# ##???????# ?????????? | | ???????????????????????# #????????# ?????????? | | ???????????????????????####????????## ##????????? | | ?????????????????????????????????????###?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 150 Resistance: KI 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Defensive Hacking 10 Authchip Count 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed SuspensionSupersonicScreen Manual? 0 Play Time 01:12:59 Cumulative 62.4 hours Start 2026.02.23 @ 21:57:01 End 2026.02.23 @ 23:38:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b96cbf3-24b7-4495-bfb4-3f65ea9568ad