Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.13 @ 16:31:06 Player: Kasaris Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (88) 440 Value Destroyed (3146) 3146 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1342) 1342 TOTAL SCORE: 10428 Bonus ------- High Alert Combat Kills 63 Follower Combat Kills 279 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1150 Matter 252/300 Energy 152/185 System Corruption 0% Temperature Cool (0) Movement Flying (34) Location -4/Warlord Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (6) --- Makeshift Flight Unit Makeshift Flight Unit Makeshift Flight Unit > --- UTILITY (6) ------ Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Power Shielding > --- WEAPON (5) ------- High-powered Shock Rifle Battle Rifle Makeshift Sword Makeshift Sword > --- INVENTORY (4) ---- Railgun Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Treads Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Improved Shield Generator > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle KE Penetrator Flak Cannon Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Medium Storage Unit High-capacity Storage Unit Improved Arc Projector Plasma Rifle Force Rifle Enhanced Gauss Cannon Improved Proton Missile Launcher Grenade Launcher Maul [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Makeshift Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Experimental Power Shielding Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp War Slots Evolved 12 | . . 2 2 . 2 2 2 2 . . Power 1 | . . . . . 1 . . . . . Propulsion 4 | . . 1 . . 1 1 . 1 . . Utility 4 | . . . 1 . . 1 1 1 . . Weapon 3 | . . 1 1 . . . 1 . . . Parts Attached 132 | 6 3 4 13 19 18 17 22 4 12 14 Power 14 | 1 . . 2 1 2 3 2 . 1 2 Engine 10 | 1 . . 2 . 2 2 2 . . 1 Core 4 | . . . . 1 . 1 . . 1 1 Reactor . | . . . . . . . . . . . Propulsion 33 | 2 . 1 2 5 7 3 7 . 3 3 Treads 3 | . . 1 . . . . 1 . 1 . Leg 22 | 2 . . 2 5 7 3 3 . . . Wheel 3 | . . . . . . . 3 . . . Hover . | . . . . . . . . . . . Flight 5 | . . . . . . . . . 2 3 Utility 24 | 1 3 1 1 3 2 4 3 2 . 4 Device 10 | . . . 1 2 1 2 2 2 . . Storage 6 | 1 2 . . 1 1 . 1 . . . Processor 5 | . . 1 . . . 2 . . . 2 Hackware . | . . . . . . . . . . . Protection 3 | . 1 . . . . . . . . 2 Artifact . | . . . . . . . . . . . Weapon 61 | 2 . 2 8 10 7 7 10 2 8 5 Energy Gun 19 | . . 2 3 4 3 1 5 . . 1 Energy Cannon 2 | . . . . . 2 . . . . . Ballistic Gun 24 | 2 . . 4 4 2 2 2 . 6 2 Ballistic Cannon 3 | . . . . . . 2 1 . . . Launcher 11 | . . . 1 2 . 2 2 2 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . 1 Parts Lost 41 | . . . . 8 2 4 22 . 5 . Power 3 | . . . . . . . 3 . . . Propulsion 17 | . . . . 3 . 3 9 . 2 . Utility 6 | . . . . 1 . . 2 . 3 . Weapon 15 | . . . . 4 2 1 8 . . . Highest Loss Streak 10 | . . . . 3 2 2 10 . 3 . Average Slot Usage (%) 73 | . 95 98 96 98 95 91 71 15 12 19 Engine 7 | . 14 11 9 8 5 11 4 . . 1 Core 1 | . . . . . 5 . 3 . . 1 Leg 18 | . 28 22 26 26 30 27 12 . . . Device 5 | . . . 6 6 7 6 8 10 6 . Storage 6 | . 14 11 9 11 7 6 4 5 2 . Processor 6 | . . 10 9 9 7 9 9 . . 2 Protection 1 | . 9 . . . . . . . . 3 Energy Gun 8 | . . 10 22 20 12 5 5 . . . Energy Cannon 1 | . . . . . 1 4 . . . . Ballistic Gun 10 | . 28 22 12 14 14 11 3 . . . Ballistic Cannon 1 | . . . . . . 1 9 . . . Naked Turns 366 | . . . . . . . 81 . 155 130 Heaviest Build 72 | 13 18 20 29 33 54 62 72 18 22 20 Greatest Support 81 | 20 20 20 40 41 66 81 66 3 30 24 Greatest Overweight (x) 7 | 1 . . 1 1 1 1 4 5 7 3 Average Overweight (x) . | . . . . . . . . 3 1 . Largest Inventory Capacity 12 | 6 12 8 8 12 10 10 10 8 8 4 Average Capacity 8 | 5 7 8 8 9 9 10 9 8 6 4 Most Carried 10 | 4 8 8 8 8 10 10 10 3 4 4 Average Carried 6 | 2 6 7 7 7 8 9 8 . 2 3 Final Capacity 10 | 6 8 8 8 8 10 10 8 8 4 4 Final Carried 10 | 4 8 8 8 8 10 10 2 1 4 2 Class Distribution -------------------- 53% | Scavenger-Gunner 32% | Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Warlord Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp War Matter Collected 2810 | 266 116 98 160 424 172 357 818 . 277 122 Remotely . | . . . . . . . . . . . Salvage Created 3487 | 83 117 78 371 1019 196 534 974 . 115 . Parts 182 | 2 11 4 16 55 7 24 55 . 8 . Haulers Intercepted 3 | . . . 1 1 . 1 . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 69 | . . . . . . . . . 10 59 Prevented 5 | . . . . . . . . . 2 3 Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp War Combat Hostiles Destroyed 69 | . 5 1 6 23 3 12 15 . 4 . Guns 42 | . 5 1 5 17 2 1 7 . 4 . Cannons 8 | . . . . . 1 2 5 . . . AOE 18 | . . . 1 6 . 8 3 . . . Classes Destroyed 14 | 1 2 2 3 3 1 . 2 . . . Worker 6 | . . . . 3 . . 3 . . . Builder 2 | . . . . . . . 2 . . . Tunneler 1 | . . . . . . . 1 . . . Hauler 3 | . . . 1 1 . 1 . . . . Recycler 2 | 1 . . . . . . 1 . . . Operator 3 | . . 1 . . 1 . 1 . . . Watcher 2 | . . . 1 . . . 1 . . . Swarmer 22 | . 3 . . 7 . 7 1 . 4 . Grunt 22 | . 2 . 4 8 . 4 4 . . . Brawler 2 | . . 1 . . . . 1 . . . Duelist 1 | . . . . 1 . . . . . . Sentry 12 | . . . 2 6 1 . 3 . . . Hunter 4 | . . . . 1 1 . 2 . . . Programmer 6 | . . . . . 1 1 4 . . . Best Kill Streak 10 | 1 2 2 4 10 1 5 7 . 3 . Combat Bots Only 9 | . 2 1 3 9 1 5 3 . 3 . Max Kills in Single Turn 3 | 1 1 1 1 3 1 3 2 . 1 . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 1 3 . 3 2 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp War Damage Taken 6986 | . 111 73 181 1009 391 786 2604 443 1352 36 Core 1854 | . 8 11 32 147 18 42 440 245 893 18 Absorbed by Shields 476 | . . . . . . . 476 . . . Core Remaining (%) 86 | 100 96 97 . 67 97 95 56 . . . Volleys Fired 194 | 5 15 6 18 46 14 20 50 . 19 1 Largest 5 | 2 2 3 4 4 4 4 5 . 1 2 Hottest 262 | 40 40 85 161 191 190 170 262 . 39 85 Shots Fired 595 | 10 30 18 66 152 53 66 179 . 19 2 Gun 466 | 10 30 18 64 149 49 48 78 . 18 2 Cannon 112 | . . . . . 4 13 95 . . . Launcher 17 | . . . 2 3 . 5 6 . 1 . Special . | . . . . . . . . . . . Kinetic 340 | 10 30 12 22 59 28 31 129 . 18 1 Thermal 96 | . . . 10 55 19 . 12 . . . Explosive 11 | . . . 2 3 . 3 3 . . . Electromagnetic 148 | . . 6 32 35 6 32 35 . 1 1 Robot Hit Streak 20 | 3 4 6 12 20 12 12 12 . 9 7 Robot Miss Streak 5 | 3 2 3 3 3 4 2 5 . 3 . Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 2 | . . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 371 | 5 16 10 43 103 25 41 112 . 14 2 Core Hits 186 | 2 6 3 16 47 8 25 71 . 8 . Critical Hits 5 | . 1 . . . . . 4 . . . Critical Kills 2 | . 1 . . . . . 1 . . . Critical Parts Destroyed 3 | . . . . . . . 3 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8096 | 59 216 146 790 1865 447 1262 2879 . 402 30 Guns 4501 | 59 216 146 554 1403 362 362 1028 . 341 30 Cannons 1587 | . . . . . 85 233 1269 . . . Explosions 2001 | . . . 236 462 . 667 575 . 61 . Melee . | . . . . . . . . . . . Ramming 7 | . . . . . . . 7 . . . Kinetic 3423 | 59 216 69 182 428 127 148 1842 . 341 11 Thermal 1372 | . . . 51 798 210 161 152 . . . Explosive 1120 | . . . 236 254 . 388 242 . . . Electromagnetic 2174 | . . 77 321 385 110 565 636 . 61 19 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . 1 . 5 . . . Average Corruption 2 | . . . . . 1 . 3 . . . Corruption Purged . | . . . . . . . . . . . Effects 18 | . . . . . 1 . 17 . . . Message Errors 7 | . . . . . 1 . 6 . . . Matter Fused 1 | . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . 1 . . . Targeting Errors 6 | . . . . . . . 6 . . . Weapon Failures 2 | . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 70 | . . . . 30 . 8 32 . . . Projectiles 31 | . . . . . . . 31 . . . Explosions 39 | . . . . 30 . 8 1 . . . Melee . | . . . . . . . . . . . Knockbacks 18 | . . . . . . . 18 . . . Impact 1 | . . . . . . . 1 . . . Kinetic 14 | . . . . . . . 14 . . . Secondary 3 | . . . . . . . 3 . . . Self-Inflicted Damage 405 | . . . . 107 9 206 82 . 1 . Shots 13 | . . . . 4 1 4 3 . 1 . Rammed 2 | . . . . . . . 1 1 . . Targets Rammed 3 | . . . . . . . 2 1 . . Kicked 1 | . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 378 | . . 84 187 319 321 262 378 . . . Average Temperature 93 | . . 34 68 103 124 94 86 . . . Received Heat Transfer 1281 | . 12 24 90 288 45 39 570 108 105 . Effects 4 | . . . . 2 . . 2 . . . Shutdowns 1 | . . . . . . . 1 . . . Interference 2 | . . . . 2 . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 6 | . . . 3 . . 3 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . 1 . 1 . . . . Heat Transferred 2387 | . . . 111 1545 333 200 198 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . 3 . 1 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp War Peak Influence 549 | 5 121 84 277 549 426 246 298 75 . . Average Influence 158 | 2 28 65 130 312 312 107 133 66 . . Maximum Alert Level 2 | . . . 1 2 2 1 1 . . . Low Security (%) 67 | 100 100 100 87 25 . 82 78 100 . . Level 1 26 | . . . 12 50 84 17 21 . . . Level 2 6 | . . . . 24 15 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 1 . 1 2 . 3 12 . . . Investigation 2 | . . . 1 1 . . . . . . Extermination 3 | . . . . . . 1 2 . . . Reinforcement 11 | . 1 . . 1 . 2 7 . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 3 . . . Haulers Reinforced 2 | . . . . . . 1 1 . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp War Distress Signals 4 | . . . 1 2 . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 167 | . 13 4 15 32 9 16 54 1 16 7 Peak Tracking Total 13 | . 3 3 5 6 3 5 13 1 8 8 Tactical Retreats 25 | . 1 1 2 2 . 1 8 . 7 3 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp War Traps Triggered 3 | . . 1 . 1 . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 8 | . . . . . . . . . . 8 Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp War Machines Disabled 14 | . . . . 1 3 3 7 . . . Max in Single Turn 2 | . . . . 1 2 2 2 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp War Machines Accessed 32 | . 2 1 1 6 3 4 4 . . 11 Terminals 16 | . 2 1 1 4 3 2 3 . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . . . . 1 . . 1 . . . Recycling Units 2 | . . . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 63 | . 3 5 1 9 4 9 6 . . 26 Successful 54 | . 2 4 1 6 3 7 5 . . 26 Failed 9 | . 1 1 . 3 1 2 1 . . . Catastrophic 2 | . . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 6 | . 2 . 1 3 . . . . . . Terminals 25 | . 3 5 1 6 4 2 4 . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 4 | . . . . 2 . . 2 . . . Recycling Units 5 | . . . . 1 . 4 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 41 | . . 4 . 3 3 1 4 . . 26 Record 17 | . . . . . 1 . 2 . . 14 Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 12 | . . . . 1 . . . . . 11 Open Door 1 | . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . 1 . . . Dispatch Records 1 | . . . . 1 . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Network Status 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 3 | . . . . 2 . . 1 . . . Scan Component 2 | . . . . 1 . . 1 . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 5 | . . . . 1 . 4 . . . . Recycle Component 1 | . . . . . . 1 . . . . Process 2 | . . . . 1 . 1 . . . . Report Inventory 1 | . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . 4 . 2 . . . . . . . Terminals 3 | . 2 . 1 . . . . . . . Track 2 | . 1 . 1 . . . . . . . Botnet 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 2 . . 2 2 4 3 . . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . Matter 285 | . . . . . . 285 . . . . Time 152 | . . . . . . 152 . . . . Total Robot Build Rating 15 | . . . . . . 15 . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 32 | . . . . 32 . . . . . . Parts Recycled 1 | . . . . . . 1 . . . . Recycled Matter 371 | . . . . 34 . 337 . . . . Retrieved Matter 337 | . . . . . . 337 . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp War Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp War Total Allies 11 | . . . . 3 3 3 . . 2 . Largest Group 5 | . . . . 3 5 3 . . 2 . Highest-Rated Group 150 | . . . . 93 150 87 . . 96 . Highest-Rated Ally 48 | . . . . 31 31 29 . . 48 . Total Orders 1 | . . . . . . 1 . . . . FOLLOW 1 | . . . . . . 1 . . . . Ally Attacks 74 | . . . . 11 31 20 . . 12 . Total Damage 1300 | . . . . 168 481 360 . . 291 . Kills 10 | . . . . 3 4 2 . . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp War Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp War Turns Passed 6533 | 89 563 254 455 945 520 1314 904 139 739 611 Spaces Moved 4892 | 54 376 187 199 469 327 850 559 61 624 1186 Core 1513 | 5 . . . . . . 153 61 534 760 Treads 1 | . . . . . . . . . 1 . Legs 2837 | 49 376 187 199 469 327 850 380 . . . Wheels 26 | . . . . . . . 26 . . . Hover . | . . . . . . . . . . . Flight 515 | . . . . . . . . . 89 426 Fastest Speed 34 | 50 120 120 120 120 120 120 50 200 40 34 Average Speed 100 | 114 120 120 120 120 122 122 112 203 104 44 Slowest Speed 400 | 120 120 120 150 150 150 150 210 300 400 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 4 45 18 20 82 14 21 19 2 72 81 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . . 1 Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . . 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 149 | . . . 7 45 . 24 66 . 7 . Melee . | . . . . . . . . . . . Projectile 37 | . . . . . . . 30 . 7 . AOE 112 | . . . 7 45 . 24 36 . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Upp War Total 6083 | 68 459 202 372 740 413 1074 720 77 692 1266 Wait 755 | . 57 2 134 193 42 174 70 9 17 57 Move 4880 | 53 375 186 198 468 326 849 558 60 621 1186 Hop 1 | . . . . . . . . . 1 . Pick Up 36 | 4 5 2 1 4 2 4 8 . 2 4 Fast Attach 57 | 6 2 3 4 7 3 7 12 . 4 9 Attach 41 | . 1 1 1 6 4 2 9 4 8 5 Detach 25 | . 2 . 1 3 3 2 1 3 9 1 Swap 34 | . . . 8 6 11 8 1 . . . Drop 45 | . 2 2 7 5 8 8 9 . 1 3 Fire 194 | 5 15 6 18 46 14 20 50 . 19 1 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . 1 1 . . Kick 1 | . . . . . . . 1 . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 12 | . . . . 2 . . . . 10 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 11) 635 | -10/Materials | Discovered new exit (range 10) 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 842 | -9/Materials | Discovered new exit (range 4) 907 | -9/Materials | Entered another Materials area 907 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 980 | -8/Materials | Build established: Gunner 1298 | -8/Materials | Discovered new exit (range 11) 1361 | -8/Materials | Build established: Scavenger-Gunner 1362 | -8/Materials | Entered Storage 1600 | -8/Storage | Destroyed 9 combat bots 1604 | -8/Storage | Lost 3 parts (2n1w) 1936 | -8/Storage | Repaired Imp. Aluminum Leg 2243 | -8/Storage | Lost 3 parts (1n2w) 2259 | -8/Storage | Discovered new exit (range 16) 2263 | -8/Storage | Allied Derelicts emerged from ambush trap array 2307 | -8/Storage | Entered Factory 2307 | -7/Factory | Accompanied by 3 allies 2307 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2762 | -7/Factory | Discovered new exit (range 16) 2827 | -7/Factory | Entered another Factory area 2827 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3174 | -6/Factory | Fabricated G-50 Soldier (x3) 4064 | -6/Factory | Discovered new exit (range 15) 4141 | -6/Factory | Entered another Factory area 4141 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4394 | -5/Factory | Garrison activated, responded to threat 4877 | -5/Factory | Lost 10 parts (2p3n2u3w) 4933 | -5/Factory | Released all parts (8) 4963 | -5/Factory | Lost 5 parts (2n3w) 5009 | -5/Factory | Discovered new exit (range 9) 5045 | -5/Factory | Entered another Factory area 5045 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5125 | -4/Factory | Discovered new exit (range 4) 5184 | -4/Factory | Entered Upper Caves 5219 | -4/Upper Caves | Build established: Mutant 5630 | -4/Upper Caves | Lost 3 parts (1n2u) 5645 | -4/Upper Caves | Spotted B-86 Titan 5708 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 5714 | -4/Upper Caves | Core integrity fell below 50% 5770 | -4/Upper Caves | Learned Research garrison access intel 5788 | -4/Upper Caves | Core integrity fell below 20% 5800 | -4/Upper Caves | Rewired Cogmind 5806 | -4/Upper Caves | Rewired Cogmind 5920 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 5923 | -4/Upper Caves | Entered Warlord 5937 | -4/Warlord | Discovered new exit (range 15) 6098 | -4/Warlord | Met Warlord 6123 | -4/Warlord | Warlord's base attacked by MAIN.C 6132 | -4/Warlord | Learned location of Testing (-3) 6132 | -4/Warlord | Learned 4 Armory zone layouts 6132 | -4/Warlord | Learned 4 Armory zone layouts 6132 | -4/Warlord | Learned 4 Command zone layouts 6133 | -4/Warlord | Learned Factory terminal intel 6133 | -4/Warlord | Learned Armory scanalyzer intel 6133 | -4/Warlord | Learned Armory garrison access intel 6133 | -4/Warlord | Learned Armory security intel 6473 | -4/Warlord | Warlord forces counterattacked 6491 | -4/Warlord | Spotted Executioner 6491 | -4/Warlord | Spotted Executioner 6534 | -4/Warlord | Destroyed by Executioner with Helical Railgun Last Messages --------------- 06473_ ANNOUNCEMENT: Designated combat units report to gate area for counterattack. 06475_ A derelict rushes over: "Hello visitor! You need to get out of here as soon as possible in case things don't go according to plan. The exit is outside the main gate in the north caves. Use the counterattack as cover, go!" 06480_ Dropped Self-destruct Interrupter. 06481_ Acquired Mak. Sword. 06483_ Acquired 52 matter. 06486_ Dropped Mak. Sword. 06487_ Acquired Battle Rifle. 06491_ M6-SXJ(g) destroyed. 06491_ R9-W8N(g) destroyed. 06495_ Slug penetrates K8-4GO(l). 06511_ Slug penetrates Wall. 06513_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 06513_ Slug penetrates Wall. 06523_ ANNOUNCEMENT: Detected 2 Grunt squads, 1 Melee squad, 1 Mixed squad, with prototype support. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | "#????????############ #???????????????????? | | "#???????????????????# ###?????????????????? | | ""#???????????????????# #?????????????????? | | "#???????????????????# #?????????????????? | | "#???????????????????# #?????????????????? | | "#???????????????????# ##????????????????? | | """""""#??????????????????## #????????????????? | | ########??????????????????# ##????????????????? | | #?????????????????????????## #??????""?????????? | | #?##########???????????????# #?????#""#????????? | | #?# #???????????????# #?????#""#????????? | | #?# #????????????#### #######""#####????? | | #?# #????????????# * # "" "###### | | ### #????????????# [%= "" """"""" | | /& ! #???????#+#+## "" """"""" | | ### ! #????#### ! = | | ??# ! #????+ ! %% | | ??# #????# ! % ] % % | | ??# #????# "" [%/ [*% % = | | #####+#/######### """ ==%[ %%# "" """"""" | | # =% """ * | # "" """"""" | | # % "" "###### | | # / # # ###""#####????? | | ^ + ##? #???#""#????????? | | # ## " +########## #????#""#????????? | | # ## ##@## ##?????""?????????? | | + %### E % %#?????????????????? | | ######## #?# #### #?????????????????? | | ??????## #?" #??#! #?????????????????? | | ??????# #?# #??#%* %#?????????????????? | | ??????## #?# #??"= % #?????????????????? | | ???????# #?# #??# ##????????????????? | | ???????#+#########+######## !#????????????????? | | ???????# #?#^ ==##???????????????? | | ???????# ### !!%#???????????????? | | ???????# !! + *##???????????????? | | ???????# ### """ #????????????????? | | ???????# !!! #?# """ #?######?????????? | | ???????# #?# """ ^^ ### #?????????? | | ???????####+##### ### + #?????????? | | ??????????# #?# # #?????????? | | ??????????# ######+#######?# + #?????????? | | ??????????# #?# #??## # #?????????? | | ??????????# #?# #??# # #?????????? | | ??######??# #?# #??## # #?????????? | | ??#" #### ### * ##### # #?????????? | | ??#X + +! = + # #?????????? | | ??#" ####+### ######+###+######?????????? | | ??#""" ## # #??? ?????????????????? | | ??#######""" # #? ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Shielding 90 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 16 Armor Integrity Analysis 33 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend A Powerful Ally? Everything Is Under Control Leap Before You Look Librarian My Command Is Your Wish One Hack Too Far Part-time Mechanic Risk Taker Shopping List The More The Merrier True Hacker Challenges ------------ None Game ------ Seed ShadeAssembledPrototype Manual? 0 Play Time 02:38:20 Cumulative 24.4 hours Start 2020.04.13 @ 00:25:51 End 2020.04.13 @ 16:31:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 28 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5036c8d-02b2-4d39-a0be-2ffc9c24f164