Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.13 @ 22:40:20

Player: Pitt

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (43)      215
Value Destroyed (1297)     1297
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (679)                679
              TOTAL SCORE: 6971

 Bonus
-------
High Alert Combat Kills    137
Follower Combat Kills      42
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     95/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (6) ---
                (None)
>           --- UTILITY (6) ------
   Improved Heat Sink
            Hacking Suite
            Hacking Suite
            System Shield
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (5) ----
            VTOL Module
     Medium Storage Unit
   Advanced Terrain Scanner
            Force Booster
  Makeshift Sword

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
           Fusion Compressor
>          --- PROPULSION -------
           VTOL Module
           VTOL Module
           Nuclear Pulse Thruster
    Cooled Cesium-ion Thruster
>          --- UTILITY ----------
    Medium Storage Unit
           Weight Redist. System
  Advanced Sensor Array
           Hacking Suite
           System Shield
           System Shield
>          --- WEAPON -----------
  Improved Lightning Gun
           Remote Datajack
           Katana
>          --- INVENTORY --------
     Light Nuclear Core
           VTOL Module
           VTOL Module
           VTOL Module
           VTOL Module
           Nuclear Pulse Thruster
     Small Storage Unit
    Medium Storage Unit
  Advanced Terrain Scanner
           Rocket Launcher
[Rating: 55]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 VTOL Module
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Flight Unit              VTOL Module
Utility                    System Shield
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
Weapon                     Katana
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Shock Maul
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Fac Upp 
Slots Evolved              10   | .   .   2   .   2   2   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   1   .   .   .   .   .   2   .   
  Utility                  4    | .   .   1   .   1   1   .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             91   | 9   .   19  3   2   7   1   3   7   18  11  11  
  Power                    13   | 1   .   3   .   .   2   .   .   1   3   2   1   
    Engine                 8    | 1   .   3   .   .   2   .   .   1   .   .   1   
    Core                   4    | .   .   .   .   .   .   .   .   .   3   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               33   | 4   .   7   1   1   .   1   .   4   8   4   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | 2   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  7    | 2   .   4   .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 23   | .   .   3   1   1   .   1   .   4   8   4   1   
  Utility                  22   | 2   .   1   2   1   3   .   2   .   5   2   4   
    Device                 13   | 1   .   1   2   .   .   .   2   .   3   .   4   
    Storage                3    | 1   .   .   .   .   .   .   .   .   2   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Hackware               5    | .   .   .   .   .   3   .   .   .   .   2   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   .   8   .   .   2   .   1   2   2   3   3   
    Energy Gun             7    | 1   .   5   .   .   .   .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   1   .   .   .   .   1   .   
    Special Weapon         2    | .   .   1   .   .   .   .   .   .   1   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   1   3   
    Slashing Weapon        5    | .   .   1   .   .   1   .   1   1   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   .   .   .   .   .   1   2   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   2   .   .   .   .   .   .   .   .   .   
Parts Lost                 39   | .   .   3   .   .   .   .   .   4   7   10  15  
  Power                    7    | .   .   1   .   .   .   .   .   1   1   2   2   
  Propulsion               18   | .   .   1   .   .   .   .   .   2   4   3   8   
  Utility                  7    | .   .   .   .   .   .   .   .   .   1   3   3   
  Weapon                   7    | .   .   1   .   .   .   .   .   1   1   2   2   
  Highest Loss Streak      7    | .   .   2   .   .   .   .   .   3   7   4   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   100 97  88  90  84  84  84  85  77  66  51  
  Engine                   4    | .   14  10  11  9   7   7   7   10  .   .   1   
  Core                     1    | .   .   .   .   .   .   .   .   .   8   4   .   
  Wheel                    6    | .   28  32  .   .   .   .   .   .   .   .   1   
  Flight                   17   | .   .   .   33  36  30  30  30  29  21  22  10  
  Device                   10   | .   14  22  22  18  11  7   7   7   8   4   5   
  Storage                  6    | .   14  11  11  9   7   7   7   7   6   5   2   
  Hackware                 14   | .   .   .   .   .   15  23  23  23  20  17  19  
  Energy Gun               2    | .   14  12  .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   14  7   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   .   5   
  Slashing Weapon          3    | .   .   .   11  9   6   7   7   4   6   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             27   | 13  13  17  12  12  13  11  13  23  26  27  25  
  Greatest Support         42   | 32  32  42  12  16  16  16  16  24  26  26  26  
  Greatest Overweight (x)  6    | .   .   .   .   .   .   .   .   1   2   2   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   8   8   8   10  10  10  
  Average Capacity         8    | 7   8   8   8   8   8   8   8   8   8   10  7   
  Most Carried             10   | 8   8   8   8   8   8   8   8   8   10  10  5   
  Average Carried          6    | 3   7   7   7   7   7   8   7   7   7   8   4   
  Final Capacity           10   | 8   8   8   8   8   8   8   8   8   10  10  5   
  Final Carried            10   | 8   8   8   8   8   8   8   8   7   10  4   5   

 Class Distribution 
--------------------
 30% | Hacker-Mutant
 21% | Scavenger-Sprinter
 17% | Hacker-Sprinter
 17% | Scavenger-Mutant
 12% | Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
 Scavenger-Sprinter | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/Waste
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/DSF
 Scavenger-Sprinter | -6/Factory
    Hacker-Sprinter | -5/Factory
      Hacker-Mutant | -5/Upper Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  
-----------                Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Fac Upp 
Matter Collected           1155 | 245 .   182 95  .   .   .   .   .   115 182 336 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1332 | 82  .   279 187 .   27  .   .   .   176 387 194 
  Parts                    73   | 9   .   20  6   .   2   .   .   .   20  14  2   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   .   1   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Fac Upp 
Combat Hostiles Destroyed  28   | .   .   7   1   .   .   .   .   .   6   8   6   
  Melee                    10   | .   .   .   1   .   .   .   .   .   6   1   2   
  Guns                     7    | .   .   7   .   .   .   .   .   .   .   .   .   
  AOE                      7    | .   .   .   .   .   .   .   .   .   .   7   .   
Classes Destroyed          10   | 1   .   5   .   .   1   .   .   .   1   1   1   
  Worker                   5    | .   .   .   .   .   .   .   .   .   2   3   .   
  Tunneler                 5    | 4   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 3    | .   .   1   2   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  16   | .   .   4   1   .   .   .   .   .   6   .   5   
  Grunt                    8    | .   .   1   .   .   .   .   .   .   .   7   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   1   .   .   .   .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           10   | 2   .   4   3   .   1   .   .   .   7   10  4   
  Combat Bots Only         7    | .   .   4   1   .   .   .   .   .   6   7   4   
Max Kills in Single Turn   4    | 1   .   1   1   .   1   .   .   .   1   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -5   -5   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  DSF  Fac  Fac  Upp  
Damage Taken               3585 | .    11   455  35   .    29   .    .    253  557  671  1574 
  Core                     1444 | .    .    91   9    .    .    .    .    55   289  197  803  
  Absorbed by Shields      151  | .    .    .    .    .    .    .    .    41   .    110  .    
Core Remaining (%)         88   | 100  100  .    75   100  .    .    .    92   66   .    .    
Volleys Fired              34   | 6    .    24   .    .    1    .    .    .    1    2    .    
  Largest                  2    | 1    .    2    .    .    1    .    .    .    1    1    .    
  Hottest                  100  | 20   .    100  .    .    33   .    .    .    5    33   .    
Shots Fired                41   | 6    .    31   .    .    1    .    .    .    1    2    .    
  Gun                      36   | 6    .    30   .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 3    | .    .    .    .    .    1    .    .    .    .    2    .    
  Special                  2    | .    .    1    .    .    .    .    .    .    1    .    .    
  Kinetic                  16   | 6    .    10   .    .    .    .    .    .    .    .    .    
  Thermal                  8    | .    .    8    .    .    .    .    .    .    .    .    .    
  Explosive                3    | .    .    .    .    .    1    .    .    .    .    2    .    
  Electromagnetic          13   | .    .    13   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         8    | 4    .    6    .    .    .    .    .    .    .    8    .    
  Robot Miss Streak        2    | 1    .    2    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           66   | 5    .    23   4    .    1    .    .    .    11   11   11   
  Core Hits                51   | 5    .    12   1    .    1    .    .    .    8    21   3    
  Critical Kills           1    | 1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Critical Strikes         5    | 1    .    .    1    .    .    .    .    .    .    .    3    
    Destroy                1    | 1    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  3    | .    .    .    .    .    .    .    .    .    .    .    3    
    Sever                  1    | .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              85   | .    .    .    5    1    7    .    1    .    30   20   21   
  Impact                   19   | .    .    .    .    .    .    .    .    .    .    1    18   
  Slashing                 66   | .    .    .    5    1    7    .    1    .    30   19   3    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    2    .    .    .    .    .    2    2    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3838 | 55   .    305  206  .    45   .    .    .    481  2085 661  
  Guns                     360  | 55   .    305  .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1700 | .    .    .    .    .    .    .    .    .    .    1700 .    
  Melee                    1778 | .    .    .    206  .    45   .    .    .    481  385  661  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  162  | 55   .    107  .    .    .    .    .    .    .    .    .    
  Thermal                  788  | .    .    77   .    .    .    .    .    .    .    711  .    
  Explosive                989  | .    .    .    .    .    .    .    .    .    .    989  .    
  Electromagnetic          121  | .    .    121  .    .    .    .    .    .    .    .    .    
  Impact                   521  | .    .    .    .    .    .    .    .    .    .    .    521  
  Slashing                 1257 | .    .    .    206  .    45   .    .    .    481  385  140  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    2    2    .    .    5    5    2    .    .    .    
  Average Corruption       2    | .    .    2    1    .    .    5    3    2    .    .    .    
  Corruption Purged        5    | .    .    .    2    .    .    .    3    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    7    1    .    .    1    2    3    .    .    .    
    Message Errors         4    | .    .    2    .    .    .    .    2    .    .    .    .    
    Matter Fused           3    | .    .    1    .    .    .    1    .    1    .    .    .    
    Heat Flow Errors       2    | .    .    1    .    .    .    .    .    1    .    .    .    
    Energy Discharges      2    | .    .    1    .    .    .    .    .    1    .    .    .    
    Parts Rejected         1    | .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    1    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            406  | .    .    .    53   .    .    .    .    .    19   55   279  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               55   | .    .    .    .    .    .    .    .    .    .    55   .    
  Melee                    351  | .    .    .    53   .    .    .    .    .    19   .    279  
Knockbacks                 3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Impact                   3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        126  | .    .    96   .    .    .    .    .    95   59   28   126  
  Average Temperature      30   | .    .    28   .    .    .    .    .    50   25   7    51   
  Received Heat Transfer   458  | .    6    117  6    .    .    .    .    .    .    236  93   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    1    .    .    .    .    .    .    .    .    5    
  Impact Corruptions       10   | .    .    .    .    .    .    .    .    .    .    .    10   
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         575  | .    .    175  .    .    .    .    .    .    .    400  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -5   -5   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  DSF  Fac  Fac  Upp  
Peak Influence             1045 | 20   28   234  110  58   86   65   46   107  365  1045 .    
  Initial                  178  | .    13   11   5    42   25   35   45   32   39   178  .    
  Average                  157  | 5    15   104  89   45   54   55   45   44   215  462  .    
Maximum Alert Level        3    | .    .    1    .    .    .    .    .    .    1    3    .    
  Low Security (%)         73   | 100  100  83   100  100  100  100  100  100  41   21   .    
  Level 1                  20   | .    .    16   .    .    .    .    .    .    58   43   .    
  Level 2                  .    | .    .    .    .    .    .    .    .    .    .    3    .    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    31   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          11   | .    .    .    1    1    1    .    .    3    2    3    .    
  Investigation            2    | .    .    .    1    .    1    .    .    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Reinforcement            7    | .    .    .    .    1    .    .    .    3    1    2    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Fac Upp 
Distress Signals           3    | .   .   1   1   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              89   | .   4   11  6   1   6   5   .   13  16  17  10  
  Peak Tracking Total      8    | .   4   4   3   1   5   5   .   7   8   8   4   
  Tactical Retreats        13   | .   .   2   3   .   .   .   .   3   2   3   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Fac Upp 
Traps Triggered            8    | .   .   .   .   .   1   .   1   3   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  
----------                 Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Fac Upp 
Machines Disabled          23   | .   .   .   .   .   .   .   .   .   .   23  .   
  Max in Single Turn       6    | .   .   .   .   .   .   .   .   .   .   6   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Fac Upp 
Machines Accessed          13   | .   .   4   1   1   2   .   1   .   2   2   .   
  Terminals                11   | .   .   4   .   1   2   .   1   .   1   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                31   | .   .   12  1   3   8   .   1   .   3   3   .   
  Successful               18   | .   .   7   1   3   4   .   1   .   1   1   .   
  Failed                   13   | .   .   5   .   .   4   .   .   .   2   2   .   
    Catastrophic           3    | .   .   1   .   .   1   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   .   9   .   2   8   .   .   .   .   3   .   
  Terminals                29   | .   .   12  .   3   8   .   1   .   2   3   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   .   5   1   2   1   .   1   .   1   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           3    | .   .   1   .   1   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   2   .   1   3   .   .   .   .   1   .   
  Terminals                7    | .   .   2   .   1   3   .   .   .   .   1   .   
    Track                  3    | .   .   1   .   .   2   .   .   .   .   .   .   
    Botnet                 3    | .   .   1   .   1   1   .   .   .   .   .   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   .   4   .   1   2   .   .   .   2   2   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  
------------               Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  
--------                   Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Fac Upp 
Total Allies               3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   3   3   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   93  93  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  31  .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   .   3   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   1   
  RETURN                   2    | .   .   .   .   .   .   .   .   .   .   .   2   
Ally Attacks               7    | .   .   .   .   .   .   .   .   7   .   .   .   
  Total Damage             127  | .   .   .   .   .   .   .   .   127 .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Fac Upp 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   .   2   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   2   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  
-------------              Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Fac Upp 
Turns Passed               2766 | 169 66  423 174 61  139 66  105 131 339 338 755 
Spaces Moved               3213 | 116 63  260 122 151 168 146 94  229 709 408 747 
  Core                     197  | 4   .   .   .   .   .   .   .   .   3   .   190 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     51   | 40  .   .   .   .   .   .   .   .   .   .   11  
  Wheels                   595  | 72  63  250 .   .   .   .   .   .   .   .   210 
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2370 | .   .   10  122 151 168 146 94  229 706 408 336 
  Fastest Speed            20   | 50  100 34  34  31  31  31  31  31  26  27  20  
  Average Speed            52   | 105 100 90  34  31  31  31  31  33  29  42  78  
  Slowest Speed            515  | 120 100 100 34  31  31  31  31  117 200 195 515 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   .   .   .   .   .   .   1   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       29   | 7   14  24  22  24  6   72  3   91  19  12  63  
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Known Exits Taken        1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   .   .   .   .   1   1   .   
Scrap Searched             2    | .   .   .   .   .   .   .   .   .   .   .   2   
Spaces Dug                 33   | .   .   1   .   1   15  .   1   .   7   5   3   
Terrain Destroyed          147  | .   .   1   .   1   15  .   1   .   7   119 3   
  Melee                    23   | .   .   .   .   1   6   .   1   .   7   5   3   
  Projectile               1    | .   .   1   .   .   .   .   .   .   .   .   .   
  AOE                      123  | .   .   .   .   .   9   .   .   .   .   114 .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Fac Fac Upp 
Total                      4105 | 152 66  414 248 163 243 165 167 285 784 539 879 
  Wait                     535  | 14  .   90  108 6   53  19  66  19  9   58  93  
  Move                     3199 | 115 62  259 121 150 168 145 93  228 706 405 747 
  Hop                      2    | .   .   .   .   .   .   .   .   .   1   1   .   
  Pick Up                  46   | 8   2   8   5   3   2   .   2   .   11  2   3   
  Fast Attach              40   | 7   .   9   .   .   3   .   1   .   9   4   7   
  Attach                   26   | .   .   6   .   2   1   .   1   2   4   6   4   
  Detach                   7    | .   .   2   .   .   2   .   .   .   .   .   3   
  Swap                     26   | 2   .   4   3   .   3   1   1   5   5   2   .   
  Drop                     43   | .   2   12  6   1   3   .   2   3   8   4   2   
  Fire                     34   | 6   .   24  .   .   1   .   .   .   1   2   .   
  Melee                    83   | .   .   .   5   1   7   .   1   .   30  19  20  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            64   | .   .   .   .   .   .   .   .   28  .   36  .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 16)
  170 | -11/Scrapyard  | Entered Materials
  221 | -10/Materials  | Discovered new exit (range 16)
  236 | -10/Materials  | Entered another Materials area
  236 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  334 | -9/Materials   | Build established: Mutant
  636 | -9/Materials   | Discovered new exit (range 8)
  659 | -9/Materials   | Entered Mines
  662 | -9/Mines       | Met a Derelict shopkeep closing up shop
  675 | -9/Mines       | Build established: Scavenger-Mutant
  772 | -9/Mines       | Assembled infested the area
  777 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  798 | -9/Mines       | Discovered new exit (range 10)
  828 | -9/Mines       | Discovered new exit (range 6)
  829 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  833 | -9/Mines       | Entered Materials
  833 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  889 | -8/Materials   | Discovered new exit (range 16)
  894 | -8/Materials   | Entered Factory
  894 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1033 | -7/Factory     | Sucked down chute
 1033 | -7/Factory     | Entered Waste
 1041 | -7/Waste       | Spotted C-40 Crusher
 1043 | -7/Waste       | Spotted C-40 Crusher
 1048 | -7/Waste       | EMP discharged
 1060 | -7/Waste       | Spotted C-40 Crusher
 1060 | -7/Waste       | Spotted C-40 Crusher
 1062 | -7/Waste       | Spotted C-40 Crusher
 1095 | -7/Waste       | Discovered new exit (range 12)
 1099 | -7/Waste       | Entered Factory
 1144 | -7/Factory     | Build established: Scavenger-Sprinter
 1187 | -7/Factory     | Allied Derelicts emerged from ambush trap array
 1204 | -7/Factory     | Identified exit to DSF
 1204 | -7/Factory     | Entered DSF
 1204 | -7/DSF         | Accompanied by 3 allies
 1221 | -7/DSF         | Additional patrols routed to DSF
 1311 | -7/DSF         | Discovered new exit (range 16)
 1335 | -7/DSF         | Entered Factory
 1335 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1363 | -6/Factory     | Lost 3 parts (1p2n)
 1457 | -6/Factory     | Lost 7 parts (1p4n1u1w)
 1670 | -6/Factory     | Discovered new exit (range 15)
 1674 | -6/Factory     | Entered another Factory area
 1674 | -5/Factory     | Evolved 2 slots: Propulsion x2
 1819 | -5/Factory     | Lost 3 parts (1p2u)
 1873 | -5/Factory     | Lost 4 parts (1p1n1u1w)
 1894 | -5/Factory     | Build established: Hacker-Sprinter
 1945 | -5/Factory     | Destroyed 7 combat bots
 1974 | -5/Factory     | First assault squad dispatched
 2008 | -5/Factory     | Discovered new exit (range 4)
 2012 | -5/Factory     | Entered Upper Caves
 2063 | -5/Upper Caves | Spotted B-75 Beast
 2068 | -5/Upper Caves | Learned location of Armory (-3)
 2159 | -5/Upper Caves | Learned Factory interactive machine intel
 2292 | -5/Upper Caves | Core integrity fell below 50%
 2334 | -5/Upper Caves | Lost 7 parts (1p5n1u)
 2408 | -5/Upper Caves | Build established: Hacker-Mutant
 2435 | -5/Upper Caves | Encountered a Warlord checkpoint
 2738 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 2760 | -5/Upper Caves | Core integrity fell below 20%
 2767 | -5/Upper Caves | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
02676_ Acquired 7 matter.
02684_ Carbon-fiber Leg destroyed.
02738_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."
02740_ Mni. Drone Bay destroyed.
02740_ Penetrated by Slug.
02740_ Imp. Reaction Control System destroyed.
02743_ Penetrated by Slug.
02743_ S-27 Virus destroyed.
02746_ Penetrated by Slug.
02746_ Acquired 23 matter.
02748_ Acquired VTOL Module.
02749_ Slug penetrates Wall.
02751_ Autogun fries itself beyond repair.
02751_ Slug penetrates Wall.
02756_ Shock Maul destroyed.
02756_ Penetrated by Slug.
02759_ Slug penetrates Wall.
02759_ Com. Wheel destroyed.
02761_ Penetrated by Slug. <x2>
02765_ Dropped Mak. Hammer.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????#####???????????????????? |
| ??????????????????????####   ###?????????????????? |
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| ??????????????????????#         ##????????????###? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          34
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                65
Force Boost                20
Offensive Hacking          20
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ComponentGravitonCasing
  Manual?         0
Play Time         00:47:49
  Cumulative      145.7 hours
  Start           2023.01.13 @ 21:50:07
  End             2023.01.13 @ 22:40:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          225
  Rogue           225
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          55
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c38e5c91-d9c7-4893-b675-248b4c60b045