Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.02 @ 21:28:05 // Halloween2020/ForbiddenLore Player: Daddy5 Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (142) 710 Value Destroyed (3779) 3779 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (413) 413 TOTAL SCORE: 8442 Bonus ------- High Alert Combat Kills 413 Cogmind --------- Core Integrity 0/850 Matter 217/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Deuterium Engine Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Target Analyzer Medium Reflective Plating > --- WEAPON ----------- Precision Assault Rifle Mini Assault Cannon Mini Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Fission Core Carbon-fiber Leg Improved Thermal Generator Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Mini Assault Cannon Mini Assault Cannon [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Medium Reflective Plating Weapon Enhanced Autogun Energy Gun Electrolaser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . 2 . 1 . 1 . Weapon 2 | . . . . 1 . 1 . Parts Attached 88 | 6 12 16 . 28 18 8 . Power 14 | 1 2 2 . 3 4 2 . Engine 7 | 1 1 1 . 3 1 . . Core 7 | . 1 1 . . 3 2 . Reactor . | . . . . . . . . Propulsion 21 | 2 3 3 . 7 5 1 . Treads . | . . . . . . . . Leg 21 | 2 3 3 . 7 5 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 3 6 . 9 5 1 . Device 8 | . . 2 . 4 2 . . Storage 9 | 1 3 2 . 3 . . . Processor 2 | . . . . . 1 1 . Hackware 1 | . . 1 . . . . . Protection 5 | . . 1 . 2 2 . . Artifact . | . . . . . . . . Weapon 28 | 2 4 5 . 9 4 4 . Energy Gun 9 | 1 2 4 . 1 1 . . Energy Cannon 3 | . . 1 . 2 . . . Ballistic Gun 8 | 1 . . . 4 1 2 . Ballistic Cannon 4 | . . . . . 2 2 . Launcher 4 | . 2 . . 2 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 2 . 3 1 1 . Parts Lost 26 | . . 4 . 3 12 . 7 Power 3 | . . . . . 2 . 1 Propulsion 3 | . . . . . 3 . . Utility 11 | . . 2 . 2 4 . 3 Weapon 9 | . . 2 . 1 3 . 3 Highest Loss Streak 6 | . . 3 . 2 6 . 6 Average Slot Usage (%) 98 | . 98 99 100 98 96 99 71 Engine 7 | . 10 8 11 9 7 . . Core 3 | . 3 2 . . 7 13 10 Leg 20 | . 27 22 22 18 21 20 14 Device 11 | . . 10 11 15 14 13 7 Storage 19 | . 27 22 22 18 15 13 10 Hackware 3 | . . 11 11 1 . . . Protection 5 | . . . . 9 6 6 2 Energy Gun 5 | . 13 15 11 . . . . Energy Cannon 3 | . . 2 11 8 2 . . Ballistic Gun 8 | . 6 . . 14 9 7 4 Ballistic Cannon 3 | . . . . . 6 18 14 Launcher 3 | . 7 3 . 2 2 . . Naked Turns 24 | . . . . . . . 24 Heaviest Build 75 | 12 29 47 47 64 71 75 75 Greatest Support 63 | 20 20 20 20 45 63 56 56 Greatest Overweight (x) 3 | 3 2 2 2 2 2 1 1 Average Overweight (x) 1 | . . 1 2 1 . 1 . Largest Inventory Capacity 16 | 6 10 16 16 16 16 16 16 Average Capacity 14 | 5 9 13 16 16 16 16 13 Most Carried 16 | 2 10 16 16 16 15 16 16 Average Carried 13 | 1 8 12 16 15 12 14 13 Final Capacity 16 | 6 10 16 16 16 16 16 4 Final Carried 16 | 2 10 16 16 16 13 16 4 Class Distribution -------------------- 24% | Tank 23% | Scavenger-Mutant 22% | Scavenger-Tank 17% | Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Was Matter Collected 2431 | 204 200 377 . 997 575 78 . Remotely . | . . . . . . . . Salvage Created 4584 | . 396 979 78 1716 1337 78 . Parts 300 | . 46 65 5 121 60 3 . Haulers Intercepted 12 | . 1 6 . 3 2 . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Combat Hostiles Destroyed 89 | . 8 19 3 35 22 2 . Guns 36 | . 1 5 1 21 7 1 . Cannons 20 | . . 4 2 10 3 1 . AOE 33 | . 7 10 . 4 12 . . Classes Destroyed 14 | . 7 4 . 1 2 . . Worker 9 | . 2 1 1 3 2 . . Builder 11 | . 1 2 . 7 1 . . Tunneler 3 | . 2 . . 1 . . . Hauler 12 | . 1 6 . 3 2 . . Recycler 3 | . . 1 . 1 1 . . Operator 4 | . 1 1 . 1 1 . . Watcher 11 | . 3 4 . 3 1 . . Swarmer 24 | . . 6 3 15 . . . Grunt 48 | . 8 9 . 15 16 . . Brawler 4 | . . . . 1 3 . . Duelist 1 | . . 1 . . . . . Protector 1 | . . . . . 1 . . Sentry 8 | . . 3 . 4 . 1 . Programmer 3 | . . . . . 2 1 . Best Kill Streak 7 | . 6 6 4 6 7 1 . Combat Bots Only 7 | . 3 5 3 6 7 1 . Max Kills in Single Turn 4 | . 4 3 2 3 4 1 . Gunslinging . | . . . . . . . . Exploded 4 | . 3 2 . 1 4 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Damage Taken 5292 | . 174 836 52 1230 1709 215 1076 Core 1438 | . 35 169 . 179 167 15 873 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 77 | 100 86 . 57 67 76 . . Volleys Fired 223 | . 21 56 4 85 50 7 . Largest 4 | . 2 2 2 3 3 4 . Hottest 177 | . 80 131 131 161 121 177 . Shots Fired 546 | . 39 96 8 240 135 28 . Gun 343 | . 32 64 4 155 81 7 . Cannon 143 | . . 13 4 71 34 21 . Launcher 60 | . 7 19 . 14 20 . . Special . | . . . . . . . . Kinetic 276 | . 12 . . 149 87 28 . Thermal 202 | . 20 69 8 77 28 . . Explosive 39 | . 7 19 . 13 . . . Electromagnetic 29 | . . 8 . 1 20 . . Robot Hit Streak 15 | . 9 5 2 9 10 15 . Robot Miss Streak 6 | . 4 6 3 6 5 4 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 1 1 . . Max Gunslinging Chain 1 | . . . . 1 1 . . Shots Hit Robots 272 | . 23 43 3 114 76 13 . Core Hits 232 | . 30 48 5 83 54 3 9 Critical Hits 7 | . . 2 1 3 1 . . Critical Kills 3 | . . 1 . 1 1 . . Critical Parts Destroyed 4 | . . 1 1 2 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8872 | . 680 2196 95 2822 2742 285 52 Guns 3338 | . 207 686 33 1317 1001 94 . Cannons 1777 | . . 161 61 932 432 191 . Explosions 3688 | . 473 1347 . 559 1309 . . Melee . | . . . . . . . . Ramming 69 | . . 2 1 14 . . 52 Kinetic 2705 | . 55 . . 1249 1116 285 . Thermal 2501 | . 152 793 94 1000 462 . . Explosive 2803 | . 473 1261 . 542 527 . . Electromagnetic 794 | . . 140 . 17 637 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . 1 11 2 2 Average Corruption 6 | . . . . 1 9 1 2 Corruption Purged . | . . . . . . . . Effects 38 | . . . . 1 34 2 1 Message Errors 8 | . . . . . 7 1 . Matter Fused 7 | . . . . . 7 . . Heat Flow Errors 6 | . . . . . 5 . 1 Energy Discharges 4 | . . . . 1 3 . . Data Loss (minor) 3 | . . . . . 2 1 . Data Loss (major) 2 | . . . . . 2 . . Targeting Errors 7 | . . . . . 7 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 146 | . . 34 . 19 85 8 . Projectiles 27 | . . . . 19 . 8 . Explosions 119 | . . 34 . . 85 . . Melee . | . . . . . . . . Knockbacks 3 | . . . . 1 1 1 . Impact 1 | . . . . 1 . . . Kinetic 2 | . . . . . 1 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 725 | . . 98 . 30 576 . 21 Shots 17 | . . 2 . 3 12 . . Rammed 25 | . . . 1 1 . . 23 Targets Rammed 29 | . 1 1 2 2 . . 23 Kicked 4 | . 1 1 1 1 . . . Crushed . | . . . . . . . . Highest Temperature 372 | . 66 155 132 372 255 78 235 Average Temperature 64 | . 22 40 67 82 80 34 120 Received Heat Transfer 1161 | . 93 204 . 468 360 36 . Effects 1 | . . . . 1 . . . Interference 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . 1 5 . 1 1 . . Heat Transferred 4557 | . 385 1580 185 1776 631 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . 1 4 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Peak Influence 685 | . 221 462 244 618 685 372 60 Initial 291 | . . 63 163 94 252 291 60 Average 361 | . 81 345 199 444 541 266 42 Maximum Alert Level 2 | . 1 2 1 2 2 1 . Low Security (%) 23 | 100 88 10 57 7 . 34 100 Level 1 29 | . 11 59 42 16 11 65 . Level 2 47 | . . 30 . 75 88 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 3 4 . 7 7 1 . Investigation 8 | . 2 2 . 2 2 . . Extermination 3 | . . . . . 2 1 . Reinforcement 8 | . 1 2 . 3 2 . . Assault 3 | . . . . 2 1 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Distress Signals 2 | . . . . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 127 | . 15 28 3 48 25 2 6 Peak Tracking Total 6 | . 3 6 3 4 5 1 6 Tactical Retreats 2 | . 1 . . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Traps Triggered 8 | . 1 1 . 2 3 1 . Indirectly 5 | . . . . 2 3 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . . 6 . . . Reused 1 | . . . . 1 . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Was Machines Disabled 26 | . . 10 . 5 11 . . Max in Single Turn 5 | . . 4 . 2 5 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Machines Accessed 24 | . 4 7 1 7 3 2 . Terminals 13 | . 1 5 1 4 1 1 . Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . 1 1 . 1 1 . . Recycling Units 3 | . 2 . . . 1 . . Scanalyzers 3 | . . 1 . 2 . . . Garrison Access . | . . . . . . . . Total Hacks 78 | . 12 28 6 19 9 4 . Successful 60 | . 10 23 4 16 6 1 . Failed 18 | . 2 5 2 3 3 3 . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . 2 1 . . . . . Terminals 41 | . 3 19 6 10 1 2 . Fabricators 2 | . . . . . . 2 . Repair Stations 15 | . 4 4 . 2 5 . . Recycling Units 8 | . 5 . . . 3 . . Scanalyzers 12 | . . 5 . 7 . . . Garrison Access . | . . . . . . . . Terminal Hacks 31 | . 3 15 4 8 1 . . Record 17 | . 2 6 4 4 1 . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Scanalyzer Index 1 | . . 1 . . . . . Alert Level 2 | . . 1 . 1 . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . Reprogram Traps 1 | . . . . 1 . . . Maintenance Status 1 | . . 1 . . . . . Investigation Status 1 | . . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Registered Components 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 11 | . 2 3 . 2 4 . . Scan Component 7 | . 2 2 . 1 2 . . Repair 4 | . . 1 . 1 2 . . Recycling Unit Hacks 6 | . 5 . . . 1 . . Recycle Component 1 | . . . . . 1 . . Process 1 | . 1 . . . . . . Report Inventory 2 | . 2 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 11 | . . 5 . 6 . . . Insert Component 6 | . . 3 . 3 . . . Analyze 5 | . . 2 . 3 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 3 4 1 3 3 1 . Full Trace Events 6 | . 2 1 . 1 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 2 . 2 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . 1 . 1 2 . . Time 201 | . . 53 . 60 88 . . Parts Recycled 1 | . . . . . 1 . . Recycled Matter 6 | . 6 . . . . . . Retrieved Matter 6 | . 6 . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed 5 | . . 2 . 3 . . . Part Schematics Acquired 4 | . . 2 . 2 . . . Parts Damaged 1 | . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Was Turns Passed 6054 | 69 696 1317 130 2020 1081 608 133 Spaces Moved 3189 | 51 419 634 63 1014 559 377 72 Core 9 | 8 . . . . . . 1 Treads . | . . . . . . . . Legs 3180 | 43 419 634 63 1014 559 377 71 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 180 150 120 150 50 Average Speed 157 | 114 144 168 180 165 148 150 147 Slowest Speed 200 | 200 180 180 180 180 180 150 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 53 55 17 54 13 8 44 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 12 | . 7 5 . . . . . Terrain Destroyed 334 | . 29 126 . 90 83 6 . Melee . | . . . . . . . . Projectile 11 | . . . . 2 3 6 . AOE 323 | . 29 126 . 88 80 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Total 3852 | 58 473 789 70 1232 726 406 98 Wait 214 | . 2 54 2 61 92 . 3 Move 3183 | 50 418 633 62 1013 558 377 72 Hop . | . . . . . . . . Pick Up 55 | 2 11 16 . 13 7 6 . Fast Attach 24 | 6 2 1 . 8 6 1 . Attach 36 | . 4 11 . 7 11 3 . Detach 11 | . 1 5 . 2 1 2 . Swap 28 | . 6 4 . 13 1 4 . Drop 49 | . 7 8 . 28 . 6 . Fire 223 | . 21 56 4 85 50 7 . Melee . | . . . . . . . . Ram 23 | . . . . . . . 23 Kick 6 | . 1 1 2 2 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 15) 766 | -10/Materials | Entered another Materials area 766 | -9/Materials | Evolved 2 slots: Utility x2 931 | -9/Materials | Identified exit to Mines 955 | -9/Materials | Discovered new exit (range 19) 1071 | -9/Materials | Build established: Scavenger-Mutant 1238 | -9/Materials | Lost 3 parts (2u1w) 1689 | -9/Materials | Repaired Broken Lgt. Nuclear Core 2083 | -9/Materials | Entered Mines 2101 | -9/Mines | Met a Derelict bent on vengeance 2189 | -9/Mines | Discovered new exit (range 7) 2213 | -9/Mines | Entered Materials 2213 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2504 | -8/Materials | Build established: Scavenger-Tank 3438 | -8/Materials | Build established: Tank 3689 | -8/Materials | Repaired Enh. Autogun 4120 | -8/Materials | Discovered new exit (range 7) 4213 | -8/Materials | First assault squad dispatched 4233 | -8/Materials | Entered Factory 4233 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4497 | -7/Factory | Destroyed 7 combat bots 4633 | -7/Factory | First assault squad dispatched 4645 | -7/Factory | Lost 5 parts (3u2w) 4748 | -7/Factory | System corruption reached 10% 4788 | -7/Factory | Lost 6 parts (2p2n1u1w) 5014 | -7/Factory | Repaired Imp. Carbon-fiber Leg 5071 | -7/Factory | Repaired Med. Reflective Plating 5257 | -7/Factory | Discovered new exit (range 11) 5314 | -7/Factory | Entered another Factory area 5314 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5741 | -6/Factory | Build established: Gunner 5922 | -6/Factory | Sucked down chute 5922 | -6/Factory | Entered Waste 5943 | -6/Waste | Spotted C-40 Crusher 5958 | -6/Waste | Spotted C-40 Crusher 5973 | -6/Waste | Spotted C-40 Crusher 5976 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5982 | -6/Waste | Spotted C-40 Crusher 6015 | -6/Waste | Spotted C-40 Crusher 6018 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6018 | -6/Waste | Spotted C-40 Crusher 6021 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6025 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6028 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6028 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6031 | -6/Waste | Crushed by Compactor (1 part destroyed) 6041 | -6/Waste | Core integrity fell below 50% 6050 | -6/Waste | Core integrity fell below 20% 6055 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 06027_ Lgt. Fission Core crushed. 06027_ Imp. Thermal Generator crushed. 06027_ Prototype Engine crushed. 06028_ Lgt. Fission Core crushed. 06028_ Imp. Carbon-fiber Leg crushed. 06028_ Mni. Assault Cannon crushed. 06028_ Lgt. Nuclear Core crushed. 06028_ Adv. Assault Cannon crushed. 06028_ Lgt. Fission Core crushed. 06028_ Lgt. Nuclear Core crushed. 06028_ Mni. Assault Cannon crushed. 06028_ Prc. Assault Rifle crushed. 06028_ Flexi-carbon Leg crushed. 06028_ Mni. Assault Cannon crushed. 06028_ Slammed into C-40 Crusher. 06031_ Imp. Carbon-fiber Leg crushed. 06031_ Target Analyzer crushed. 06031_ Mni. Assault Cannon crushed. 06031_ Flexi-carbon Leg crushed. 06034_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# ! #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# = #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# = #????????????????????? | | ???????????????????### ###????????????????????? | | ?????????????????????#CCCC#??????????????????????? | | ?????????#???????????#CCCC#??????????????????????? | | ?????????# ?????????# CC*#??????????????????????? | | ????????## ######## CC!#??????????????????????? | | ???????# CC@#??????????????????????? | | ???????# CC!#??????????????????????? | | ???????# CC#??????????????????????? | | ???????# CC#??????????????????????? | | ????????## ######## CC#??????????????????????? | | ?????????# ???????# CC#??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ???????### #??????# ######## ???????????? | | ???????# #??????# ???????????? | | ???????# #??????# ???????????? | | ???????? #??????# ???????????? | | ????????? #??????# ???????????? | | ?????????# #??????# ######## ???????????? | | #######??# #??????# #??????????????????????? | | ] #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #### ######## #??????????????????????? | | #??????????????????????? | | !#??????????????????????? | | #??????????????????????? | | = #??????????????????????? | | #### ######## #??????????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 565 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 15 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Electrolaser | -9/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed ChromaticAngularAnalyzer Manual? 0 Play Time 01:11:09 Cumulative 10.9 hours Start 2020.12.02 @ 20:17:35 End 2020.12.02 @ 21:28:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 644ecf3a-075e-43d2-9b1d-812f8a845f6a