Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.09 @ 18:07:29 Player: Cactushurt Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (532) 532 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (335) 335 TOTAL SCORE: 2472 Bonus ------- Follower Combat Kills 49 Met Imprinter 300 Friendly Fire -14 Cogmind --------- Core Integrity 0/400 Matter 279/300 Energy 360/360 System Corruption 0% Temperature Warm (190) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION (3) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (2) ------ Tactical Coordination Suite Utility Shielding > --- WEAPON (2) ------- Bore Cannon Plasma Flamer > --- INVENTORY (5) ---- Improved Ion Engine Carbon-fiber Leg Beam Rifle Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Tactical Coordination Suite Utility Shielding > --- WEAPON ----------- Bore Cannon Plasma Flamer > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Beam Rifle Datajack [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Utility Shielding Device Heat Sink Storage Medium Matter Pod Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 46 | 4 8 20 3 2 9 Power 10 | 1 1 5 1 1 1 Engine 9 | 1 1 5 1 . 1 Core . | . . . . . . Reactor 1 | . . . . 1 . Propulsion 18 | 2 3 7 1 1 4 Treads 3 | . . 1 1 1 . Leg 7 | 2 1 1 . . 3 Wheel 6 | . . 5 . . 1 Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 7 | . 1 4 1 . 1 Device 4 | . 1 2 . . 1 Storage 1 | . . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 11 | 1 3 4 . . 3 Energy Gun 5 | 1 1 3 . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | . 1 1 . . . Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . 1 . . . . Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 16 | . 2 10 . 1 3 Power 2 | . . 2 . . . Propulsion 8 | . 1 5 . . 2 Utility 2 | . . 1 . 1 . Weapon 4 | . 1 2 . . 1 Highest Loss Streak 7 | . 1 7 . 1 3 To Critical Strikes . | . . . . . . Average Backups 3 | 1 3 1 3 4 4 Power . | . . . . . 1 Propulsion . | 1 2 . . 1 . Utility . | . . . . . . Weapon 1 | . . . 1 2 1 Tool/Special . | . . . . . . Unused Backups 4 | . . 2 . . 2 Power 1 | . . 1 . . . Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon . | . . . . . . Tool/Special 2 | . . 1 . . 1 Average Slot Usage (%) 77 | . 75 64 77 81 82 Engine 15 | . 14 12 22 15 11 Reactor 4 | . . . . 6 11 Treads 10 | . . . 10 17 11 Leg 5 | . 25 . . . 13 Wheel 2 | . . 14 1 . . Device 2 | . 8 8 . . 2 Protection 13 | . . 3 21 19 11 Energy Gun 10 | . 15 10 11 11 5 Ballistic Gun 8 | . 4 8 11 11 5 Special Weapon 1 | . . . . . 5 Peak Build Rating 40 | 4 6 11 13 19 40 Average Rating 14 | 2 5 7 11 16 25 On Entrance 8 | . 4 6 11 12 18 Naked Turns . | . . . . . . Heaviest Build 40 | 7 10 27 24 29 40 Greatest Support 55 | 20 20 30 23 43 55 Greatest Overweight (x) 2 | . . 1 1 1 2 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 4 4 5 5 Average Carried 3 | 2 3 1 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 2 2 2 4 5 4 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 779 | 180 110 245 48 46 150 Remotely . | . . . . . . Salvage Created 493 | . 129 270 . . 94 Parts 34 | . 9 19 . . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled 7 | . . 7 . . . Retrieved Matter 48 | . . 48 . . . Parts Self-Destructed 17 | . . . . 4 13 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 5 7 . . 4 Guns 12 | . 5 7 . . . Cannons 4 | . . . . . 4 Classes Destroyed 5 | . 2 2 . . 1 Worker 1 | . . 1 . . . Swarmer 6 | . 3 . . . 3 Grunt 7 | . 2 5 . . . Sentry 2 | . . 2 . . . Hunter 1 | . . . . . 1 Best Kill Streak 4 | . 3 4 . . 3 Combat Bots Only 4 | . 3 4 . . 3 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 187 | . 51 91 . 4 41 Missed 56 | . 15 23 . 2 16 Hits 131 | . 36 68 . 2 25 Projectile 131 | . 36 68 . 2 25 Critical Strikes 1 | . . 1 . . . Damage Taken 1821 | . 391 950 . 30 450 Core 495 | . 89 299 . . 107 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 64 . . . . Volleys Fired 68 | . 18 27 . 3 20 Largest 2 | . 2 2 . 2 2 Hottest 148 | . 70 88 . 79 148 Shots Fired 93 | . 20 40 . 6 27 Gun 79 | . 19 40 . 6 14 Cannon 9 | . . . . . 9 Launcher 1 | . 1 . . . . Special 4 | . . . . . 4 Kinetic 37 | . 1 13 . 3 20 Thermal 55 | . 18 27 . 3 7 Explosive 1 | . 1 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 6 16 . . 10 Robot Miss Streak 4 | . 4 4 . 4 2 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 61 | . 11 33 . . 17 Core Hits 53 | . 8 36 . . 9 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 5 | . . . . . 5 Destroy 5 | . . . . . 5 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 912 | . 164 457 . . 291 Guns 678 | . 110 457 . . 111 Cannons 156 | . . . . . 156 Explosions 54 | . 54 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 335 | . 6 91 . . 238 Thermal 523 | . 104 366 . . 53 Explosive 54 | . 54 . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 10 | . 10 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 222 | . 51 222 . 106 207 Average Temperature 64 | . 24 82 . 54 63 Received Heat Transfer 495 | . 57 438 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 1038 | . 273 531 . . 234 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 96 | 100 100 89 100 . . Level 1 3 | . . 10 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 216 | . 74 216 65 . . Initial 65 | . . . 65 . . Average 44 | . 26 107 8 . . Influence Increases 696 | . 134 381 . . 181 Destroy 0b10 Robot/C 340 | . 100 140 . . 100 Destroy 0b10 Robot/NC 15 | . . 5 . . 10 Destroy Leader 80 | . 20 40 . . 20 Allied During Kill 6 | . . . . . 6 Successful Hack 6 | . 6 . . . . Destroy Structure 9 | . 8 1 . . . Partial Spotted 30 | . . 30 . . . Lose Combat Pursuer 210 | . . 165 . . 45 Influence Decreases 629 | . 134 212 169 . 114 Entered New Map 104 | . . . 104 . . Time Decay 440 | . 114 167 65 . 94 Lost Part 65 | . 20 45 . . . Lost Ally 20 | . . . . . 20 Squads Dispatched 2 | . . 1 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 8 19 . 1 17 Peak Tracking Total 9 | . 4 7 . 1 9 Tactical Retreats 7 | . . 4 . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 5 | . 3 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 2 . . . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 2 5 . . . Successful 3 | . 2 1 . . . Failed 4 | . . 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 2 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 1 . . . Record 2 | . 2 . . . . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . . . 5 . Largest Group 5 | . . . . 5 5 Highest-Rated Group 128 | . . . . 128 128 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 26 | . . . . . 26 Total Damage 279 | . . . . . 279 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3079 | 73 333 477 577 1076 543 Spaces Moved 1972 | 78 264 469 242 581 338 Core 52 | 42 . 10 . . . Treads 973 | . . 1 232 581 159 Legs 425 | 36 207 7 . . 175 Wheels 299 | . . 285 10 . 4 Hover . | . . . . . . Flight 223 | . 57 166 . . . Fastest Speed 37 | 50 37 37 95 160 120 Average Speed 140 | 82 102 71 234 183 140 Slowest Speed 240 | 120 120 190 240 240 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . 1 2 . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 48 25 41 80 42 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 . 2 Spaces Dug . | . . . . . . Terrain Destroyed 10 | . 6 . . . 4 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 6 | . 6 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2189 | 86 307 576 256 587 377 Wait 24 | . 3 21 . . . Move 1961 | 77 261 464 241 580 338 Hop 3 | . 1 2 . . . Pick Up 54 | 5 9 25 6 2 7 Fast Attach 2 | 1 1 . . . . Attach 45 | 3 9 21 3 1 8 Detach . | . . . . . . Swap 7 | . 1 3 1 1 1 Drop 25 | . 4 13 5 . 3 Fire 68 | . 18 27 . 3 20 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 74 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 16) 405 | -10/Materials | Discovered new exit (range 5) 407 | -10/Materials | Entered another Materials area 407 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 561 | -9/Materials | Lost 7 parts (1p3n1u2w) 610 | -9/Materials | Core integrity fell below 50% 853 | -9/Materials | Discovered new exit (range 15) 884 | -9/Materials | Entered Mines 967 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1064 | -9/Mines | Discovered new exit (range 5) 1175 | -9/Mines | Build established: Mutant 1397 | -9/Mines | Discovered new exit (range 13) 1441 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1461 | -9/Mines | Entered Zion 1668 | -7/Zion | Learned location of Warlord (-5) 1972 | -7/Zion | Met Imprinter 2395 | -7/Zion | Gained Derelict followers 2510 | -7/Zion | Discovered new exit (range 16) 2537 | -7/Zion | Entered Proximity Caves 2537 | -6/Proximity Caves | Accompanied by 5 allies 2538 | -6/Proximity Caves | Identified exit to Factory 2540 | -6/Proximity Caves | Spotter reported a threat 2809 | -6/Proximity Caves | Lost 5 allies 2815 | -6/Proximity Caves | Core integrity fell below 20% 2851 | -6/Proximity Caves | Lost 3 parts (2n1w) 3071 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3080 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02978_ Destroyed Autogun. 02980_ S-27 Virus destroyed. 02983_ VTOL Module fries itself beyond repair. 02986_ Acquired 15 matter. 02987_ Acquired 2 matter. 02990_ VTOL Module fries itself beyond repair. 02994_ Acquired 1 matter. 03006_ Acquired 24 matter. 03008_ Acquired 3 matter. 03071_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03071_ L-41 Fighter springs to life. 03073_ Penetrated by Slug. 03075_ Y-64 Sentinel: "REQUESTING BACKUP." 03078_ HV Slug penetrates S-27 Virus. 03078_ S-27 Virus suffers critical hit (Destroy). 03078_ Destroyed VTOL Module. 03078_ S-27 Virus knocked back. 03078_ HV Slug penetrates S-27 Virus. 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Optical Array | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Force Booster | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Robot Respite The More The Merrier Tourist Challenges ------------ None Game ------ Seed BladePoweredCore Manual? 0 Play Time 00:43:51 Cumulative 3.1 hours Start 2025.06.09 @ 17:23:18 End 2025.06.09 @ 18:07:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85155d40-a9c7-48ab-b98e-b36bbbd7ae0f