Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.23 @ 10:44:45 Player: OccultOnion Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (6) 30 Value Destroyed (112) 112 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1742 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 198/300 Energy 100/100 System Corruption 52% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (4) ---- Seismic Analyzer Seismic Analyzer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Wheel > --- UTILITY ---------- Large Storage Unit Sensor Array Armor Integrity Analyzer Propulsion Shielding > --- WEAPON ----------- Light Assault Rifle Mining Claw > --- INVENTORY -------- Light Ion Engine Light Ion Engine Seismic Analyzer Seismic Analyzer Particle Cannon Particle Cannon Assault Rifle Light Assault Rifle [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 22 | 7 4 3 8 Power 3 | 1 . . 2 Engine 3 | 1 . . 2 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 1 1 1 Treads . | . . . . Leg 4 | 2 1 . 1 Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 6 | 2 2 1 1 Device 2 | 1 1 . . Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 8 | 2 1 1 4 Energy Gun 1 | 1 . . . Energy Cannon 2 | . . . 2 Ballistic Gun 4 | 1 1 . 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 19 | . 3 . 16 Power 3 | . . . 3 Propulsion 5 | . 1 . 4 Utility 5 | . 1 . 4 Weapon 6 | . 1 . 5 Highest Loss Streak 10 | . 3 . 10 Average Slot Usage (%) 85 | . 98 100 62 Engine 10 | . 14 11 6 Leg 21 | . 27 22 13 Wheel 4 | . . 11 6 Device 9 | . 13 11 4 Storage 11 | . 14 11 8 Processor 4 | . . 11 4 Protection 1 | . . . 4 Energy Gun 2 | . 5 . . Ballistic Gun 16 | . 22 18 7 Slashing Weapon 2 | . . 3 4 Naked Turns . | . . . . Heaviest Build 26 | 14 26 25 26 Greatest Support 20 | 20 20 10 10 Greatest Overweight (x) 2 | . 2 2 2 Average Overweight (x) 1 | . . 2 1 Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 9 | 5 9 10 9 Most Carried 10 | 5 10 10 9 Average Carried 6 | 2 7 8 5 Final Capacity 10 | 6 10 10 4 Final Carried 10 | 5 10 10 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 415 | 306 55 . 54 Remotely . | . . . . Salvage Created 153 | 45 108 . . Parts 9 | 3 6 . . Haulers Intercepted . | . . . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 4 | . 4 . . Guns 1 | . 1 . . AOE 3 | . 3 . . Classes Destroyed 3 | 1 2 . . Tunneler 2 | 2 . . . Swarmer 2 | . 2 . . Grunt 2 | . 2 . . Best Kill Streak 4 | 1 4 . . Combat Bots Only 4 | . 4 . . Max Kills in Single Turn 3 | 1 3 . . Gunslinging . | . . . . Exploded 3 | . 3 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2443 | 28 383 . 2032 Core 636 | . 59 . 577 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 76 100 . Volleys Fired 65 | 12 11 . 42 Largest 2 | 2 2 . 2 Hottest 88 | 60 60 . 88 Shots Fired 104 | 24 22 . 58 Gun 74 | 24 22 . 28 Cannon 30 | . . . 30 Launcher . | . . . . Special . | . . . . Kinetic 52 | 12 12 . 28 Thermal 30 | . . . 30 Explosive . | . . . . Electromagnetic 22 | 12 10 . . Robot Hit Streak 5 | 5 3 . . Robot Miss Streak 5 | 2 5 . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 25 | 17 8 . . Core Hits 6 | 2 4 . . Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 16 | . . 9 7 Impact . | . . . . Slashing 16 | . . 9 7 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 390 | 252 138 . . Guns 245 | 205 40 . . Cannons . | . . . . Explosions 145 | 47 98 . . Melee . | . . . . Ramming . | . . . . Kinetic 87 | 73 14 . . Thermal 145 | 47 98 . . Explosive . | . . . . Electromagnetic 158 | 132 26 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 52 | . . 1 52 Average Corruption 21 | . . 1 40 Corruption Purged . | . . . . Effects 41 | . . 1 40 Message Errors 2 | . . . 2 Matter Fused 5 | . . . 5 Heat Flow Errors 1 | . . . 1 Data Loss (major) 1 | . . . 1 Targeting Errors 27 | . . 1 26 Weapon Failures 5 | . . . 5 Overload Shots . | . . . . Overflow Damage 6 | . 6 . . Projectiles . | . . . . Explosions 6 | . 6 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 51 | 28 23 . . Shots 2 | 1 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 135 | 12 42 . 135 Average Temperature 26 | 12 19 . 29 Received Heat Transfer 54 | . 54 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 150 | 100 50 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | 1 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 126 | 10 126 67 28 Average Influence 40 | 4 70 52 13 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 12 | . 8 1 3 Peak Tracking Total 5 | . 5 1 3 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 4 . 1 Terminals 4 | . 3 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 10 . 2 Successful 5 | . 5 . . Failed 7 | . 5 . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . 3 . . Terminals 10 | . 8 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Robot Analysis 2 | . 2 . . Alert Level 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . 2 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 981 | 122 344 206 309 Spaces Moved 521 | 59 208 170 84 Core 4 | 4 . . . Treads . | . . . . Legs 263 | 55 208 . . Wheels 254 | . . 170 84 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 100 90 Average Speed 118 | 115 141 100 99 Slowest Speed 180 | 120 180 100 100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 12 | . . . 12 Exploration Rate (%) 18 | 5 43 22 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 17 | . . 5 12 Terrain Destroyed 25 | 3 5 5 12 Melee 12 | . . 5 7 Projectile 5 | . . . 5 AOE 8 | 3 5 . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 752 | 89 238 187 238 Wait 101 | . . 4 97 Move 516 | 58 207 169 82 Hop . | . . . . Pick Up 26 | 12 12 2 . Fast Attach . | . . . . Attach 20 | 7 3 2 8 Detach . | . . . . Swap 2 | . 1 1 . Drop 4 | . 4 . . Fire 65 | 12 11 . 42 Melee 16 | . . 9 7 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis 2 | . . . 2 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Lost 3 parts (1n1u1w) 317 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 13) 450 | -10/Materials | Discovered new exit (range 12) 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 671 | -9/Materials | Discovered new exit (range 3) 673 | -9/Materials | Entered another Materials area 673 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 822 | -8/Materials | Crushed by falling debris 823 | -8/Materials | Crushed by falling debris 824 | -8/Materials | System corruption reached 10% 831 | -8/Materials | Crushed by falling debris 831 | -8/Materials | System corruption reached 30% 843 | -8/Materials | Crushed by falling debris 874 | -8/Materials | Lost 10 parts (2p3n3u2w) 893 | -8/Materials | Crushed by falling debris 896 | -8/Materials | Crushed by falling debris 919 | -8/Materials | Crushed by falling debris 919 | -8/Materials | Core integrity fell below 50% 950 | -8/Materials | Lost 4 parts (1n3w) 963 | -8/Materials | Crushed by falling debris 969 | -8/Materials | Crushed by falling debris 976 | -8/Materials | Crushed by falling debris 976 | -8/Materials | Core integrity fell below 20% 980 | -8/Materials | Crushed by falling debris 983 | -8/Materials | Crushed by falling debris 983 | -8/Materials | Smashed by cave-in Last Messages --------------- 00926_ System corrupted: Matter fused (-10). 00963_ The unstable cave ceiling collapses. 00963_ Crushed by falling debris. 00969_ The unstable cave ceiling collapses. 00969_ Crushed by falling debris. 00969_ Lrg. Storage Unit destroyed. 00969_ System corrupted by crushing effect (+3). 00972_ System corrupted: Assault Rifle targeting data glitched. 00974_ System corrupted: Assault Rifle jammed. 00976_ The unstable cave ceiling collapses. 00976_ Crushed by falling debris. 00976_ Lgt. Ion Engine destroyed. 00976_ System corrupted by crushing effect (+2). 00976_ System corrupted: Assault Rifle targeting data glitched. 00978_ System corrupted: Substantial component data lost. 00980_ The unstable cave ceiling collapses. 00980_ Crushed by falling debris. 00980_ System corrupted: Assault Rifle targeting data glitched. 00983_ The unstable cave ceiling collapses. 00983_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#####???????????? | | ???????# ###################### #???????????? | | ???????# + # #???????????? | | ???????# ##################""" # #?????####### | | ???????????????????????####""" + ####### # | | ???????????????????????####""" # "" # | | ????????????????????????#@# # T # | | ???????????????????????#### # %# | | ???????????????????????########### ####### # | | ???????????????????????# ##??????# #?????## ## | | ???????????????????????#####?????# #??????# #? | | ????????????????????????## ##????# #??????# #? | | ?????????????????????????####????# #??????# #? | | ??????????????????????????###????# #??????# #? | | ?????????????????????????????????# #??????# #? | | ?????????????????????????????????# #??????# #? | | ????????????????????????????????? #?????? ? | | ????????????????????????????????? ?????? ? | | ????????????????????????????????? ????? # | | ????????????????????????????????? ????? # | | ????????????????????????????????? #????## # | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 40 Armor Integrity Analysis 33 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionFluxActivator Manual? 0 Play Time 00:11:44 Cumulative 36.5 hours Start 2020.02.23 @ 10:35:56 End 2020.02.23 @ 10:44:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 40 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c7540d6-fdbf-4f80-b414-b0671dcd41c7