Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.07 @ 00:53:58 Player: Filthy Flyin Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (70) 350 Value Destroyed (3990) 3990 Prototype IDs (26) 520 Alien Tech Used (8) 1600 Bonus (46644) 46644 TOTAL SCORE: 62204 Bonus ------- Fragile Parts 2250 Pure Core 5422 Simple Hacker 18621 Unstable Evolution 4500 Pacifist 200 High Alert Combat Kills 867 Follower Combat Kills 66 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Win 3000 Challenge Win 7000 Friendly Fire -1282 Cogmind --------- Core Integrity 974/1600 Matter 280/300 Energy 71/265 System Corruption 5% Temperature Cool (9) Movement Flying (34) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (6) --- Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY (11) ----- Advanced Heat Sink Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Nanoactuators Advanced ECM Suite Advanced Force Field System Mapper System Shield > --- WEAPON (6) ------- Kinetic Spear Force Lance Force Lance Force Lance Plasma Lance > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Optical Array Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Nanoactuators Advanced Reaction Control System Centrium Light Armor Plating Centrium Light Armor Plating Improved System Backup Module > --- WEAPON ----------- Sigix Broadsword Plasma Lance Plasma Lance Plasma Lance > --- INVENTORY -------- (None) [Rating: 200] Favorites ----------- Power Improved Quantum Reactor Engine Light Ion Engine Power Core Backup Power VII Reactor Improved Quantum Reactor Propulsion Cooled VTOL Module Treads Light Treads Leg Titanium Leg Hover Unit Improved Airjet Flight Unit Cooled VTOL Module Utility Nanoactuators Device Nanoactuators Storage Energy Well Processor Experimental Core Analyzer Hackware System Mapper Protection Centrium Light Armor Plating Weapon Plasma Lance Energy Gun Enhanced Quantum Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Light Assault Rifle Launcher Smartbomb Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Katana Piercing Weapon Plasma Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . 2 2 . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 1 1 . . . . 1 . 1 . . . . . . . . . . . Utility 9 | . . 1 . . 1 . . . 2 1 . . . . . . 1 . 2 . . 1 . Weapon 4 | . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . Parts Attached 217 | 4 . 2 . 4 13 . 2 2 5 3 . 5 3 . 8 . 10 1 109 5 2 5 34 Power 23 | . . . . . 1 . 2 1 1 1 . . . . 1 . . . 10 1 . . 5 Engine 8 | . . . . . 1 . 2 1 1 . . . . . . . . . . . . . 3 Core 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . Reactor 13 | . . . . . . . . . . . . . . . 1 . . . 9 1 . . 2 Propulsion 45 | 2 . 1 . 3 8 . . . . 1 . 1 2 . 2 . 2 . 18 1 . 1 3 Treads 6 | 2 . 1 . 3 . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Flight 35 | . . . . . 4 . . . . 1 . 1 2 . 2 . 2 . 18 1 . 1 3 Utility 113 | . . 1 . 1 3 . . 1 4 1 . 2 1 . 4 . 3 . 70 2 2 3 15 Device 54 | . . 1 . 1 1 . . . 1 . . 2 . . 1 . 1 . 34 . 1 1 10 Storage 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . Processor 29 | . . . . . 2 . . . 1 . . . 1 . 2 . 1 . 21 . . . 1 Hackware 12 | . . . . . . . . 1 1 . . . . . . . . . 3 2 1 2 2 Protection 16 | . . . . . . . . . . 1 . . . . . . 1 . 12 . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 36 | 2 . . . . 1 . . . . . . 2 . . 1 . 5 1 11 1 . 1 11 Energy Gun 5 | 1 . . . . . . . . . . . . . . . . . . . 1 . . 3 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 1 . . . . . . 1 . . . . 1 1 3 . . 1 1 Piercing Weapon 17 | . . . . . . . . . . . . . . . 1 . 4 . 8 . . . 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . . . 2 . 1 . . . . . . . 5 . 1 1 14 2 . . 1 Parts Lost 18 | . . 1 . 1 . . . . . . . . . . . . 1 . 2 . . . 13 Power 3 | . . . . . . . . . . . . . . . . . . . 1 . . . 2 Propulsion 5 | . . . . . . . . . . . . . . . . . 1 . . . . . 4 Utility 6 | . . . . . . . . . . . . . . . . . . . 1 . . . 5 Weapon 4 | . . 1 . 1 . . . . . . . . . . . . . . . . . . 2 Highest Loss Streak 8 | . . 1 . 1 . . . . . . . . . . . . 1 . 2 . . . 8 Average Slot Usage (%) 77 | . 57 45 44 44 64 76 81 84 82 84 88 82 89 89 84 84 71 62 78 87 82 81 76 Engine 1 | . . . . . 4 7 12 15 12 2 . . . . . . . . . . . . 1 Core 1 | . . . . . . . . . . 8 11 10 10 10 1 . . . . . . . 1 Reactor 4 | . . . . . . . . . . . . . . . 4 5 4 4 6 8 8 4 2 Treads 1 | . 28 22 22 25 . . . . . . . . . . . . . . . . . . . Flight 19 | . . . . . 26 30 30 30 26 28 29 27 31 31 31 31 23 23 17 17 17 16 13 Device 13 | . . 1 11 13 18 23 23 17 9 11 11 14 15 15 15 15 14 9 12 13 8 15 14 Processor 16 | . . . . . 5 7 7 7 12 11 11 10 15 15 18 21 19 14 19 20 17 16 17 Hackware 3 | . . . . . . . . 4 9 5 5 . . . . . . . 2 4 8 8 8 Protection 1 | . . . . . . . . . . 2 5 5 . . . . 2 4 3 4 4 3 . Slashing Weapon 3 | . . . . . 5 7 7 7 6 5 5 6 10 10 9 5 . 3 3 . . . 1 Piercing Weapon 8 | . . . . . . . . . . . . . . . . 5 6 1 10 18 17 16 13 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 66 | 3 3 3 1 1 8 8 17 17 21 19 19 26 26 24 45 43 64 50 66 59 54 57 65 Greatest Support 81 | 3 3 40 3 44 26 10 28 28 29 33 37 37 29 44 54 54 61 50 81 68 54 64 69 Greatest Overweight (x) 9 | . . . . . 2 . . . . . . . . . 9 . 1 1 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity . | . . . . . . . . . . . . . . . . . . . . . . . . Average Capacity . | . . . . . . . . . . . . . . . . . . . . . . . . Most Carried . | . . . . . . . . . . . . . . . . . . . . . . . . Average Carried . | . . . . . . . . . . . . . . . . . . . . . . . . Final Capacity . | . . . . . . . . . . . . . . . . . . . . . . . . Final Carried . | . . . . . . . . . . . . . . . . . . . . . . . . Class Distribution -------------------- 25% | Scout 21% | Scavenger-Sprinter 11% | Scavenger-Gladiator 6% | Scavenger-Mutant 6% | Hacker-Sprinter 6% | Sprinter 5% | Alien-Mutant 5% | Mutant 5% | Scavenger-Ninja 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Mutant | -7/Storage Hacker-Sprinter | -6/Factory Scout | -5/Factory Scout | -5/Extension Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Warlord Scout | -3/Proximity Caves Scout | -3/Research Gladiator | -3/Quarantine Scavenger-Gladiator | -2/Research Scavenger-Sprinter | -2/Testing Scavenger-Sprinter | -2/Section 7 Scavenger-Sprinter | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Matter Collected 2510 | 203 . 34 . . 102 . 84 10 . 53 . 87 30 . 80 . 10 . 1219 60 74 70 394 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4891 | . . 43 . . 102 . 81 23 . 53 . 109 . . . . . . 1818 501 265 208 1688 Parts 224 | . . 4 . . 5 . 7 3 . 2 . 1 . . . . . . 86 27 9 15 65 Haulers Intercepted 9 | . . 1 . . 2 . 1 . . . . 1 . . . . . . 2 . 1 1 . Recyclers Shooed 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . . . . . 1 1 37 . . . . . . . . Prevented 8 | . . . . . . . . . . . . . . 2 6 . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 36 | . . . . . . . . . . . . . . . . . . . 20 4 1 . 11 Melee 36 | . . . . . . . . . . . . . . . . . . . 20 4 1 . 11 Classes Destroyed 18 | . . 1 . . . . 1 1 . 1 . . . . . . . . 11 2 . . 1 Worker 7 | . . . . . . . 2 . . . . . . . . . . . 1 . 1 . 3 Builder 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 9 | . . 1 . . 2 . 1 . . . . 1 . . . . . . 2 . 1 1 . Recycler 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 Mechanic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Operator 4 | . . . . . . . . 1 . . . . . . . . . . 1 1 . 1 . Watcher 4 | . . . . . . . . . . . . . . . . . . . 1 1 . 2 . Swarmer 10 | . . . . . . . . . . . . . . . . . . . 10 . . . . Grunt 5 | . . . . . . . . . . . . . . . . . . . 1 4 . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Sentry 6 | . . . . . . . . . . . . . . . . . . . 5 . 1 . . Hunter 6 | . . . . . . . . . . . . . . . . . . . 1 . . . 5 Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Knight 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 4 | . . 1 . . 1 . 2 1 . 1 . 1 . . . . . . 4 4 2 2 4 Combat Bots Only 4 | . . . . . . . . . . . . . . . . . . . 4 4 1 . 3 Max Kills in Single Turn 2 | . . 1 . . 1 . 1 1 . 1 . 1 . . . . . . 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Damage Taken 5927 | . . 182 196 466 18 . . . 39 20 . . 22 65 22 252 188 . 1750 139 137 503 1928 Core 1212 | . . 32 71 71 . . . . 19 . . . . 14 . 97 29 . 178 45 30 51 575 Absorbed by Shields 758 | . . . . . . . . . . . . . . . . . . . . . . 523 235 Core Remaining (%) 88 | 100 100 . 74 87 . . . 100 97 . 100 . . . . 90 . 89 . . 77 . 60 Volleys Fired 12 | . . 2 . . . . . . . . . . . . . . . . . . . . 10 Largest 2 | . . 1 . . . . . . . . . . . . . . . . . . . . 2 Hottest 150 | . . 40 . . . . . . . . . . . . . . . . . . . . 150 Shots Fired 19 | . . 2 . . . . . . . . . . . . . . . . . . . . 17 Gun 17 | . . 2 . . . . . . . . . . . . . . . . . . . . 15 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 17 | . . 2 . . . . . . . . . . . . . . . . . . . . 15 Robot Hit Streak 10 | . . 1 . . . . . . . . . . . . . . . . . . . . 10 Robot Miss Streak 1 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 170 | . . 1 . . 2 . 5 2 . 1 . 4 . . . . 1 1 62 14 8 4 65 Core Hits 106 | . . 1 . . 2 . 3 1 . 1 . 1 . . . . . . 36 13 5 5 38 Critical Hits 40 | . . . . . . . . . . . . . . . . . . . 22 3 3 2 10 Critical Kills 19 | . . . . . . . . . . . . . . . . . . . 10 3 2 2 2 Critical Parts Destroyed 13 | . . . . . . . . . . . . . . . . . . . 8 . . . 5 Melee Attacks 524 | . . . . . 5 . 5 3 2 5 . 22 3 9 12 16 25 15 151 62 48 31 110 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 162 | . . . . . 5 . 5 3 2 5 . 22 3 9 12 3 . 11 77 . . 1 4 Piercing 362 | . . . . . . . . . . . . . . . . 13 25 4 74 62 48 30 106 Sneak Attacks 42 | . . . . . 2 . 4 1 . 1 . 1 . . . . 1 1 14 4 3 2 8 Combat Hostiles 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 Follow-up Attacks 41 | . . . . . . . . . . . . . . . . . . . 25 4 2 . 10 Damage Inflicted 15292 | . . 40 . 8 198 . 438 154 . 120 . 385 . . . . 109 217 6751 1352 767 475 4278 Guns 211 | . . 15 . . . . . . . . . . . . . . . . . . . . 196 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . Melee 15048 | . . . . . 198 . 438 154 . 120 . 385 . . . . 109 217 6751 1352 767 475 4082 Ramming 33 | . . 25 . 8 . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 211 | . . 15 . . . . . . . . . . . . . . . . . . . . 196 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6659 | . . . . . 198 . 438 154 . 120 . 385 . . . . . . 5098 . . . 266 Piercing 8389 | . . . . . . . . . . . . . . . . . 109 217 1653 1352 767 475 3816 Highest Corruption 6 | . 2 1 1 . . . . . . 2 2 . . . . . . . 6 5 5 1 5 Average Corruption 3 | . 2 1 1 . . . . . . 1 2 . . . . . . . 3 5 5 1 4 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Effects 87 | . . . 2 . . . . . . . . . . . . . . . 30 12 10 . 33 Message Errors 24 | . . . 2 . . . . . . . . . . . . . . . 10 2 3 . 7 Matter Fused 13 | . . . . . . . . . . . . . . . . . . . 6 . 2 . 5 Heat Flow Errors 10 | . . . . . . . . . . . . . . . . . . . 6 1 1 . 2 Energy Discharges 7 | . . . . . . . . . . . . . . . . . . . 3 2 . . 2 Data Loss (minor) 8 | . . . . . . . . . . . . . . . . . . . 1 1 2 . 4 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 Targeting Errors 23 | . . . . . . . . . . . . . . . . . . . 4 5 2 . 12 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1889 | . . . . . . . 126 68 . . . 74 . . . . 59 147 900 302 . . 213 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . Melee 1889 | . . . . . . . 126 68 . . . 74 . . . . 59 147 900 302 . . 213 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 15 | . . 11 . 4 . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Rammed 5 | . . 4 . 1 . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . . 4 . 1 . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 296 | . . . . . . . 18 24 117 142 102 38 . 60 197 154 162 23 252 296 237 . 45 Average Temperature 71 | . . . . . . . 10 9 68 64 55 17 . 31 72 59 34 11 84 131 136 . 31 Received Heat Transfer 557 | . . 72 105 144 9 . . . 18 . . . 12 9 . . 18 . 45 18 9 32 66 Effects 5 | . . . . . . . . . . . . . . . . . . . 4 1 . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Interference 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Peak Influence 1037 | . . 67 37 74 75 41 90 135 112 154 104 205 . . . . 135 207 1037 759 719 1010 789 Average Influence 435 | . . 26 23 44 47 36 41 89 75 104 75 137 . . . . 86 149 604 612 589 704 521 Maximum Alert Level 3 | . . . . . . . . . . . . 1 . . . . . 1 3 3 3 3 3 Low Security (%) 16 | 100 100 100 100 100 100 100 100 100 100 100 100 97 . . . . 100 95 3 . . . . Level 1 47 | . . . . . . . . . . . . 2 . . . . . 4 5 . . . 56 Level 2 27 | . . . . . . . . . . . . . . . . . . . 68 81 90 54 34 Level 3 8 | . . . . . . . . . . . . . . . . . . . 23 18 9 45 9 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . . 2 . 2 . . . . 2 1 1 . . . . . 4 . 2 3 1 3 6 Investigation 10 | . . . . . . . . . 1 1 1 . . . . . 3 . . . . 1 3 Extermination 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 Reinforcement 10 | . . 2 . 2 . . . . 1 . . . . . . . 1 . 2 1 1 . . Assault 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 Garrison 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Distress Signals 26 | . . 2 . 1 . . . 1 . . . 1 . . 1 1 1 1 7 . 6 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 425 | . . 11 6 14 7 4 1 10 8 20 4 6 4 6 23 10 8 5 106 14 32 68 58 Peak Tracking Total 26 | . . 12 6 13 5 4 1 5 4 9 4 7 4 5 13 10 3 3 10 8 13 26 8 Tactical Retreats 67 | . . . . . 1 . . 1 2 3 . 2 1 1 . . 2 . 26 2 6 9 11 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Traps Triggered 6 | . 1 . . . 1 . 2 . . . . . . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . 2 6 . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Disabled 24 | . . . . . . . . 1 . . . 1 . . . . 1 3 3 3 7 2 3 Max in Single Turn 1 | . . . . . . . . 1 . . . 1 . . . . 1 1 1 1 1 1 1 Garrison Access 5 | . . . . . . . . . . . . 1 . . . . . . 3 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Accessed 42 | . . . . . . . . . 2 4 1 2 2 . 4 . 4 . . 5 1 6 11 Terminals 32 | . . . . . . . . . 1 3 1 1 1 . . . 4 . . 5 1 6 9 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . 1 1 . . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Total Hacks 91 | . . . . . . . . . 6 8 3 4 2 . 4 . 9 . . 14 2 13 26 Successful 41 | . . . . . . . . . 4 6 1 2 2 . 4 . . . . 6 1 6 9 Failed 50 | . . . . . . . . . 2 2 2 2 . . . . 9 . . 8 1 7 17 Catastrophic 9 | . . . . . . . . . . . . 1 . . . . 4 . . 1 . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . . . . . . Terminals 79 | . . . . . . . . . 5 7 3 1 1 . . . 9 . . 14 2 13 24 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . 1 1 . . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . Terminal Hacks 37 | . . . . . . . . . 3 5 1 1 2 . 4 . . . . 6 1 6 8 Record 3 | . . . . . . . . . . . . . 1 . 2 . . . . . . . . Open Door 8 | . . . . . . . . . . 1 1 . 1 . 2 . . . . . . 2 1 Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 Branch Access Points 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . Emergency Access Points 3 | . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Locate Traps 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Registered Components 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Zone Layout 4 | . . . . . . . . . 1 1 . . . . . . . . . 2 . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . 1 1 . . . . . . . . . . . . 1 Refit 3 | . . . . . . . . . 1 1 . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 30 | . . . . . . . . . 1 3 1 . 1 . . . 4 . . 5 1 5 9 Full Trace Events 10 | . . . . . . . . . 1 1 1 . . . . . 3 . . . . 1 3 Feedback Events 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . 6 . . 1 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . 2 . . 1 . Programmers 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total Allies 34 | . . . . . . . . . . . . . . . . . . . . . . . 34 Largest Group 14 | . . . . . . . . . . . . . . . . . . . . . . . 14 Highest-Rated Group 425 | . . . . . . . . . . . . . . . . . . . . . . . 425 Highest-Rated Ally 243 | . . . . . . . . . . . . . . . . . . . . . . . 243 Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 114 | . . . . . . . . . . . . . . . . . . . . . . . 114 Total Damage 3743 | . . . . . . . . . . . . . . . . . . . . . . . 3743 Kills 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Turns Passed 5885 | 20 43 61 66 89 200 27 80 57 105 84 24 174 111 85 520 210 274 199 1766 277 214 270 929 Spaces Moved 13767 | 29 86 98 131 160 387 85 166 149 282 275 94 478 393 285 1185 281 637 293 3982 653 557 924 2157 Core 588 | 29 86 97 131 158 86 . . . . . . . . . 1 . . . . . . . . Treads 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Flight 13174 | . . . . . 299 85 166 149 282 275 94 478 393 285 1184 281 637 293 3982 653 557 924 2157 Fastest Speed 6 | 50 50 50 50 50 32 32 14 14 14 17 11 11 24 6 6 6 14 14 14 24 24 23 23 Average Speed 28 | 50 50 51 50 51 40 32 29 26 27 23 24 25 24 23 21 19 31 45 30 24 24 24 29 Slowest Speed 500 | 50 50 160 50 145 150 32 32 29 29 29 27 27 24 24 500 20 87 87 111 26 24 94 100 Overloaded Moves 815 | . . . . . . . 4 15 14 118 12 5 . 11 8 15 261 167 185 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 80 | . . . . . . . 3 8 2 3 1 5 . . 7 . 4 . 5 1 1 17 23 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 38 | 3 24 22 37 26 17 74 9 42 14 11 26 23 60 46 94 63 24 41 75 67 34 33 54 Regions Visited 23 Branch Regions 11 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . . . 1 . . . . . . . . 1 . 1 1 . Unknown Exits Taken 17 | 1 1 1 1 1 . . 1 1 1 . 1 1 1 1 1 1 1 1 . 1 . . . Scrap Searched 5 | . . . . . . . . . . . . . 1 1 . 3 . . . . . . . Spaces Dug 203 | . . . . . 3 . . . 2 4 . 14 2 8 3 12 22 11 43 24 18 12 25 Terrain Destroyed 203 | . . . . . 3 . . . 2 4 . 14 2 8 3 12 22 11 43 24 18 12 25 Melee 203 | . . . . . 3 . . . 2 4 . 14 2 8 3 12 22 11 43 24 18 12 25 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total 15180 | 32 85 105 130 164 419 84 185 152 302 283 92 502 406 293 1438 425 684 344 4424 733 604 934 2360 Wait 688 | . . . . . 6 . 4 5 11 . . 2 6 1 235 132 9 30 136 32 5 . 74 Move 13598 | 28 85 98 130 159 387 84 159 133 277 268 91 467 392 284 1174 280 629 292 3971 650 554 890 2116 Hop 66 | . . . . . . . 3 7 2 3 1 5 . . 3 . 3 . 4 1 1 16 17 Pick Up . | . . . . . . . . . . . . . . . . . . . . . . . . Fast Attach 221 | 4 . 1 . 2 13 . 2 2 5 3 . 5 3 . 8 . 10 3 107 5 9 5 34 Attach . | . . . . . . . . . . . . . . . . . . . . . . . . Detach 179 | . . . . . 6 . 1 2 5 4 . 3 3 . 9 . 9 4 98 5 2 3 25 Swap 5 | . . 1 . 2 . . . . . . . . . . . . . . 2 . . . . Drop 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Fire 12 | . . 2 . . . . . . . . . . . . . . . . . . . . 10 Melee 388 | . . . . . 5 . 5 3 2 5 . 20 2 8 9 13 24 15 105 40 33 20 79 Ram 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . 11 . . . . . . . . . . . 1 . . . 5 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage -6/Factory -5/Factory (discovered 4 exits: Upp x2 / *Ext x2) -5/Extension -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 5 exits: *Acc x3 / *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 21 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Discovered new exit (range 8) 64 | -10/Materials | Entered another Materials area 64 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 120 | -9/Materials | Discovered new exit (range 10) 125 | -9/Materials | Entered Mines 185 | -9/Mines | Discovered new exit (range 12) 191 | -9/Mines | Entered Materials 191 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 272 | -8/Materials | Discovered new exit (range 16) 280 | -8/Materials | Entered Factory 280 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 480 | -7/Factory | Manually triggered Chute Trap 480 | -7/Factory | Sucked down chute 480 | -7/Factory | Entered Waste 486 | -7/Waste | Spotted C-40 Crusher 486 | -7/Waste | Spotted C-40 Crusher 490 | -7/Waste | Spotted C-40 Crusher 491 | -7/Waste | Spotted C-40 Crusher 492 | -7/Waste | Spotted C-40 Crusher 497 | -7/Waste | Discovered new exit (range 22) 507 | -7/Waste | Entered Factory 580 | -7/Factory | Discovered new exit (range 4) 587 | -7/Factory | Entered Storage 596 | -7/Storage | Build established: Sprinter 641 | -7/Storage | Discovered new exit (range 10) 644 | -7/Storage | Entered Factory 644 | -6/Factory | Evolved 2 slots: Utility x2 747 | -6/Factory | Discovered new exit (range 5) 749 | -6/Factory | Entered another Factory area 749 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 802 | -5/Factory | Identified exit to Upper Caves 802 | -5/Factory | Identified exit to Extension 833 | -5/Factory | Entered Extension 852 | -5/Extension | Spotted B-75 Beast 854 | -5/Extension | Spotted B-75 Beast 856 | -5/Extension | Discovered new exit (range 3) 857 | -5/Extension | Entered Factory 857 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1015 | -4/Factory | Discovered new exit (range 20) 1031 | -4/Factory | Entered Upper Caves 1060 | -4/Upper Caves | Build established: Scout 1137 | -4/Upper Caves | Discovered new exit (range 13) 1142 | -4/Upper Caves | Entered another Upper Caves area 1158 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 1181 | -4/Upper Caves | Spotted B-86 Titan 1224 | -4/Upper Caves | Discovered new exit (range 22) 1227 | -4/Upper Caves | Entered Warlord 1302 | -4/Warlord | Met Warlord 1325 | -4/Warlord | Found Prototype Reactor 1325 | -4/Warlord | Identified Vortex Chain Reactor 1327 | -4/Warlord | Warlord's base attacked by MAIN.C 1329 | -4/Warlord | Found Prototype Processor 1329 | -4/Warlord | Identified Exp. Targeting Computer 1435 | -4/Warlord | Opened side exit 1617 | -4/Warlord | Spotted B-90 Cyclops 1644 | -4/Warlord | Warlord forces counterattacked 1668 | -4/Warlord | Spotted Striker 1712 | -4/Warlord | Spotted Striker 1739 | -4/Warlord | Spotted Executioner 1746 | -4/Warlord | Discovered new exit (range 8) 1747 | -4/Warlord | Entered Proximity Caves 1874 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 1952 | -3/Proximity Caves | Discovered new exit (range 21) 1957 | -3/Proximity Caves | Entered Research 1957 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 2112 | -3/Research | Found Enh. Force Lance 2230 | -3/Research | Discovered new exit (range 6) 2231 | -3/Research | Entered Quarantine 2233 | -3/Quarantine | Found Alien Artifact 2233 | -3/Quarantine | Identified Core Reset Matrix 2233 | -3/Quarantine | Used Core Reset Matrix 2237 | -3/Quarantine | Detected hypermatrix surge 2237 | -3/Quarantine | Sensed 14 artifacts in vicinity 2254 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 2254 | -3/Quarantine | Warped through subspace 2259 | -3/Quarantine | Found Sigix Broadsword 2428 | -3/Quarantine | Discovered new exit (range 3) 2430 | -3/Quarantine | Entered Research 2430 | -2/Research | Warlord forces began assault on 0b10 2430 | -2/Research | Evolved 2 slots: Utility x2 2540 | -2/Research | Research machine network offline 2568 | -2/Research | Discovered new exit (range 19) 2610 | -2/Research | Found Prototype Processor 2610 | -2/Research | Identified Spectral Analyzer 2620 | -2/Research | Found Unknown Piercing Weapon 2620 | -2/Research | Identified Enh. Force Lance 2625 | -2/Research | Found Unknown Protection 2625 | -2/Research | Identified Adv. Powered Armor 2674 | -2/Research | Borebot progress halted 2683 | -2/Research | Met up with Warlord 2694 | -2/Research | Identified exit to Testing 2704 | -2/Research | Found Prototype Device 2704 | -2/Research | Identified EM Disruption Field 2707 | -2/Research | Found Prototype Processor 2707 | -2/Research | Identified Exp. Core Analyzer 2749 | -2/Research | Discovered new exit (range 21) 2786 | -2/Research | Build established: Scavenger-Ninja 2877 | -2/Research | Borebot progress halted 2889 | -2/Research | Spotted Striker 2912 | -2/Research | Borebot progress halted 2917 | -2/Research | Borebot progress halted 3067 | -2/Research | Found Prototype Processor 3067 | -2/Research | Identified Exp. Target Analyzer 3082 | -2/Research | Found Prototype Device 3082 | -2/Research | Identified Exp. Thermal Shield 3093 | -2/Research | Discovered new exit (range 10) 3170 | -2/Research | Spotted Executioner 3171 | -2/Research | Spotted Striker 3176 | -2/Research | Destroyed Executioner 3179 | -2/Research | Build established: Scavenger-Sprinter 3288 | -2/Research | Spotted Executioner 3310 | -2/Research | Spotted Striker 3347 | -2/Research | Spotted Striker 3447 | -2/Research | Spotted Striker 3447 | -2/Research | Spotted Striker 3469 | -2/Research | Destroyed Z8-9OZ(K) 3472 | -2/Research | Found Prototype Processor 3472 | -2/Research | Identified Exp. Melee Analysis Suite 3494 | -2/Research | Build established: Scavenger-Gladiator 3553 | -2/Research | Spotted Striker 3584 | -2/Research | Crushed by falling debris 3705 | -2/Research | Spotted Striker 3773 | -2/Research | Spotted Executioner 3778 | -2/Research | Destroyed Executioner 3788 | -2/Research | Destroyed Striker 3907 | -2/Research | Spotted Executioner 3908 | -2/Research | Spotted Striker 3985 | -2/Research | Spotted Striker 4038 | -2/Research | Discovered new exit (range 5) 4136 | -2/Research | Spotted Executioner 4137 | -2/Research | Spotted B-90 Cyclops 4172 | -2/Research | Discovered exit to Testing (range 10) 4184 | -2/Research | Spotted Striker 4184 | -2/Research | Spotted Striker 4184 | -2/Research | Spotted Striker 4196 | -2/Research | Entered Testing 4275 | -2/Testing | Spotted Striker 4276 | -2/Testing | Spotted Striker 4327 | -2/Testing | Found Prototype Energy Gun 4327 | -2/Testing | Identified Tachyon Dispersion Ray 4368 | -2/Testing | Build established: Scavenger-Sprinter 4429 | -2/Testing | Found Prototype Hackware 4429 | -2/Testing | Identified System Mapper 4430 | -2/Testing | Garrison activated, responded to threat 4436 | -2/Testing | Discovered new exit (range 10) 4455 | -2/Testing | Spotted Fortress 4471 | -2/Testing | Discovered new exit (range 6) 4473 | -2/Testing | Entered Section 7 4474 | -2/Section 7 | Sensed 24 artifacts in vicinity 4499 | -2/Section 7 | Found Integrity Redistributor 4499 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-59) 4523 | -2/Section 7 | Spotted B-90 Cyclops 4533 | -2/Section 7 | Identified exit to Access 4535 | -2/Section 7 | Spotted S7 Guard 4539 | -2/Section 7 | Found Integrated Singularity Reactor 4539 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 4556 | -2/Section 7 | Spotted S7 Guard 4559 | -2/Section 7 | Found Integrated Heat Negator 4559 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+2%) 4576 | -2/Section 7 | Found Integrated Reactor 4576 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 4617 | -2/Section 7 | Found Integrated Dissipator 4617 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 4630 | -2/Section 7 | Found Integrity Redistributor 4630 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-8) 4660 | -2/Section 7 | Found Unknown Device 4660 | -2/Section 7 | Identified Antimissile System 4672 | -2/Section 7 | Found Integrated Reactor 4672 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 4687 | -2/Section 7 | Entered Access 4687 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 4804 | -1/Access | Identified exit to Surface 4852 | -1/Access | Spotted B-99 Colossus 4856 | -1/Access | Identified exit to Command 4921 | -1/Access | Spotted B-99 Colossus 4937 | -1/Access | First assault squad dispatched 4957 | -1/Access | Entered Command 5057 | -1/Command | Disengaged cave seal 5060 | -1/Command | Hacking Suite fried by hacking feedback 5072 | -1/Command | Spotted M Guard 5072 | -1/Command | Spotted M Guard 5072 | -1/Command | Spotted Combat Programmer 5104 | -1/Command | Spotted Combat Programmer 5128 | -1/Command | Destroyed Combat Programmer 5134 | -1/Command | Destroyed Combat Programmer 5191 | -1/Command | Build established: Hacker-Sprinter 5214 | -1/Command | Found Unknown Protection 5214 | -1/Command | Identified Hvy. Reactive Plating 5349 | -1/Command | Lost 8 parts (1p3n2u2w) 5538 | -1/Command | Spotted B-99 Colossus 5756 | -1/Command | First assault squad dispatched 5878 | -1/Command | Spotted B-99 Colossus 5878 | -1/Command | Spotted Executioner 5886 | *** | Heading to fleet! Last Messages --------------- 05879_ Triggered Stasis Trap. 05879_ A bubble of rippling energy engulfs the area. 05879_ Field strength at 84. 05879_ Access Shell breached. 05881_ Field strength at 68. 05882_ Slug penetrates Wall. 05882_ Slug penetrates Reinforced Barrier. 05882_ Field strength at 52. 05882_ Penetrated by Slug. 05882_ Slug penetrates Wall. 05883_ Field strength at 36. 05884_ Field strength at 20. 05885_ Field strength at 4. 05885_ Stasis field depleted. 05885_ Lgt. Ion Engine destroyed. 05885_ Slug penetrates Access Shell. [Achievement: Look Ma, No Swapping!] [Achievement: Light Traveler] [Achievement: Terminals Are For Geeks] [Achievement: Super Mutant] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#############???????????????????????????????? | | ?????# #??????????????????????########## | | ?????# #??####????????????????? | | ?????# ####""##########???????? | | ###### ##; #????????? | | # # ##" #?????????? | | T" # #"" ^ #?########## | | " + "## """"" #?# # | | #= # | ### " "?????# + ! | | ## ## #?# " @" "?????# "" # # ## | | ?# ## == #?# "" "?????# """" # # #? | | ?# ## == #?# "?????# """" # #?##? | | ?# ## == #?# """"""?????# "" # #???? | | ?# ## #?#BBE ??????????# # ####? | | ?# ##############?#BB ?????????# # #? | | ?# #??????????????# ?????????# "" + ## | | ?# #??????????????#### ????????# """" # + | | ?# #?????????????????? ????????# """" # # | | ?# #?????????????????? ???????# "" =# # | | ?# #?????????????????? ???????# # # | | ?# #?????????????????? ?????????# # # | | ?# #?????????????????? ??????????# # + | | ?# #?????????????????????????????# # # | | ?# #?????????????????????????????# # # | | ?# #?????????????????????????????# # # | | ?# ########??????????????????????###+###+## # | | ?# # ! #???????????#++++#???????# #?# # | | ?# # ############# #???????# #?# # | | ?# # # ! ! # ######### ### ## | | ?# # # # | | ?# + # + ## | | ?# # #? = # #? | | ## ########?]?] # ]!! #? | | # #??????????? ! # ]!! ############+###? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Coolant Potential 100 Energy Generation 89 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 27 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Jamming Range 8 Additional Mass Support 9 Armor Coverage 450 Resistance: TH 15 Resistance: EM 50 Weapon Shielding 66 Point Defense Rating 240 Melee Speed Boost 50 Evasion (%) 79 Targeting Accuracy 12 Melee Accuracy 18 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 2 Offensive Hacking 42 Defensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix High-powered Transdimensional Reconstructor Sigix Broadsword Integrity Redistributor Integrated Singularity Reactor Integrated Heat Negator Integrated Reactor Integrated Dissipator Achievements -------------- Light Traveler Look Ma, No Swapping! Super Mutant Terminals Are For Geeks Challenges ------------ Fragile Parts Pure Core Simple Hacker Unstable Evolution Game ------ Seed WeaponCooledReconstructor Manual? 0 Play Time 02:03:44 Cumulative 1418.5 hours Start 2020.01.06 @ 22:47:01 End 2020.01.07 @ 00:53:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2335 Rogue 2328 Adventurer 0 Explorer 7 Win Type 2 Total 111 Types 39/5/48/3/3/3/10 Lore% 98 Gallery% 99 Achievement% 99 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aecaf169-9bf2-49e3-88f7-5fceb79f3d31