Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.07 @ 00:53:58

Player: Filthy Flyin

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (70)      350
Value Destroyed (3990)     3990
Prototype IDs (26)         520
Alien Tech Used (8)        1600
Bonus (46644)              46644
              TOTAL SCORE: 62204

 Bonus
-------
Fragile Parts              2250
Pure Core                  5422
Simple Hacker              18621
Unstable Evolution         4500
Pacifist                   200
High Alert Combat Kills    867
Follower Combat Kills      66
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Win                        3000
Challenge Win              7000
Friendly Fire              -1282

 Cogmind 
---------
Core Integrity             974/1600
Matter                     280/300
Energy                     71/265
System Corruption          5%
Temperature                Cool (9)
Movement                   Flying (34)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
      Improved Ion Engine
>              --- PROPULSION (6) ---
               Field Propulsion Array
               Field Propulsion Array
               Field Propulsion Array
>              --- UTILITY (11) -----
      Advanced Heat Sink
  Experimental Melee Analysis Suite
  Experimental Target Analyzer
  Experimental Core Analyzer
      Advanced Armor Integrity Analyzer
               Nanoactuators
      Advanced ECM Suite
      Advanced Force Field
               System Mapper
               System Shield
>              --- WEAPON (6) -------
               Kinetic Spear
               Force Lance
               Force Lance
               Force Lance
               Plasma Lance
>              --- INVENTORY (0) ----
                   (None)

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
               Impulse Thruster Array
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY ----------
  Experimental Optical Array
  Experimental Melee Analysis Suite
  Experimental Target Analyzer
  Experimental Core Analyzer
      Advanced Armor Integrity Analyzer
               Nanoactuators
      Advanced Reaction Control System
               Centrium Light Armor Plating
               Centrium Light Armor Plating
      Improved System Backup Module
>              --- WEAPON -----------
               Sigix Broadsword
               Plasma Lance
               Plasma Lance
               Plasma Lance
>              --- INVENTORY --------
                   (None)
[Rating: 200]

 Favorites 
-----------
Power                      Improved Quantum Reactor
  Engine                   Light Ion Engine
  Power Core               Backup Power VII
  Reactor                  Improved Quantum Reactor
Propulsion                 Cooled VTOL Module
  Treads                   Light Treads
  Leg                      Titanium Leg
  Hover Unit               Improved Airjet
  Flight Unit              Cooled VTOL Module
Utility                    Nanoactuators
  Device                   Nanoactuators
  Storage                  Energy Well
  Processor                Experimental Core Analyzer
  Hackware                 System Mapper
  Protection               Centrium Light Armor Plating
Weapon                     Plasma Lance
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Smartbomb Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Katana
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Slots Evolved              18   | .   .   2   .   2   2   .   .   .   2   2   .   2   .   .   .   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   1   .   .   1   .   .   .   2   1   .   .   .   .   .   .   1   .   2   .   .   1   .   
  Weapon                   4    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
Parts Attached             217  | 4   .   2   .   4   13  .   2   2   5   3   .   5   3   .   8   .   10  1   109 5   2   5   34  
  Power                    23   | .   .   .   .   .   1   .   2   1   1   1   .   .   .   .   1   .   .   .   10  1   .   .   5   
    Engine                 8    | .   .   .   .   .   1   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   9   1   .   .   2   
  Propulsion               45   | 2   .   1   .   3   8   .   .   .   .   1   .   1   2   .   2   .   2   .   18  1   .   1   3   
    Treads                 6    | 2   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 35   | .   .   .   .   .   4   .   .   .   .   1   .   1   2   .   2   .   2   .   18  1   .   1   3   
  Utility                  113  | .   .   1   .   1   3   .   .   1   4   1   .   2   1   .   4   .   3   .   70  2   2   3   15  
    Device                 54   | .   .   1   .   1   1   .   .   .   1   .   .   2   .   .   1   .   1   .   34  .   1   1   10  
    Storage                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              29   | .   .   .   .   .   2   .   .   .   1   .   .   .   1   .   2   .   1   .   21  .   .   .   1   
    Hackware               12   | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   3   2   1   2   2   
    Protection             16   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   12  .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   5   1   11  1   .   1   11  
    Energy Gun             5    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   3   .   .   1   1   
    Piercing Weapon        17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   8   .   .   .   4   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  27   | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   5   .   1   1   14  2   .   .   1   
Parts Lost                 18   | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   13  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   
  Utility                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   
  Weapon                   4    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      8    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   8   
Average Slot Usage (%)     77   | .   57  45  44  44  64  76  81  84  82  84  88  82  89  89  84  84  71  62  78  87  82  81  76  
  Engine                   1    | .   .   .   .   .   4   7   12  15  12  2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   8   11  10  10  10  1   .   .   .   .   .   .   .   1   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   4   4   6   8   8   4   2   
  Treads                   1    | .   28  22  22  25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   19   | .   .   .   .   .   26  30  30  30  26  28  29  27  31  31  31  31  23  23  17  17  17  16  13  
  Device                   13   | .   .   1   11  13  18  23  23  17  9   11  11  14  15  15  15  15  14  9   12  13  8   15  14  
  Processor                16   | .   .   .   .   .   5   7   7   7   12  11  11  10  15  15  18  21  19  14  19  20  17  16  17  
  Hackware                 3    | .   .   .   .   .   .   .   .   4   9   5   5   .   .   .   .   .   .   .   2   4   8   8   8   
  Protection               1    | .   .   .   .   .   .   .   .   .   .   2   5   5   .   .   .   .   2   4   3   4   4   3   .   
  Slashing Weapon          3    | .   .   .   .   .   5   7   7   7   6   5   5   6   10  10  9   5   .   3   3   .   .   .   1   
  Piercing Weapon          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   1   10  18  17  16  13  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 3   3   3   1   1   8   8   17  17  21  19  19  26  26  24  45  43  64  50  66  59  54  57  65  
  Greatest Support         81   | 3   3   40  3   44  26  10  28  28  29  33  37  37  29  44  54  54  61  50  81  68  54  64  69  
  Greatest Overweight (x)  9    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   9   .   1   1   1   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Capacity         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Most Carried             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Carried          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Final Capacity           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Final Carried            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 25% | Scout
 21% | Scavenger-Sprinter
 11% | Scavenger-Gladiator
  6% | Scavenger-Mutant
  6% | Hacker-Sprinter
  6% | Sprinter
  5% | Alien-Mutant
  5% | Mutant
  5% | Scavenger-Ninja
  3% | Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
              Mutant | -9/Mines
              Mutant | -8/Materials
            Sprinter | -7/Factory
            Sprinter | -7/Waste
            Sprinter | -7/Factory
              Mutant | -7/Storage
     Hacker-Sprinter | -6/Factory
               Scout | -5/Factory
               Scout | -5/Extension
               Scout | -4/Factory
               Scout | -4/Upper Caves
               Scout | -4/Upper Caves
               Scout | -4/Warlord
               Scout | -3/Proximity Caves
               Scout | -3/Research
           Gladiator | -3/Quarantine
 Scavenger-Gladiator | -2/Research
  Scavenger-Sprinter | -2/Testing
  Scavenger-Sprinter | -2/Section 7
  Scavenger-Sprinter | -1/Access
        Alien-Mutant | -1/Command

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Sto  Fac  Fac  Ext  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Matter Collected           2510 | 203  .    34   .    .    102  .    84   10   .    53   .    87   30   .    80   .    10   .    1219 60   74   70   394  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4891 | .    .    43   .    .    102  .    81   23   .    53   .    109  .    .    .    .    .    .    1818 501  265  208  1688 
  Parts                    224  | .    .    4    .    .    5    .    7    3    .    2    .    1    .    .    .    .    .    .    86   27   9    15   65   
Haulers Intercepted        9    | .    .    1    .    .    2    .    1    .    .    .    .    1    .    .    .    .    .    .    2    .    1    1    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      39   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    37   .    .    .    .    .    .    .    .    
  Prevented                8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Combat Hostiles Destroyed  36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  4   1   .   11  
  Melee                    36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  4   1   .   11  
Classes Destroyed          18   | .   .   1   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   11  2   .   .   1   
  Worker                   7    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   3   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   9    | .   .   1   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   1   1   .   
  Recycler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Watcher                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   
  Swarmer                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
  Grunt                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Sentry                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Knight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           4    | .   .   1   .   .   1   .   2   1   .   1   .   1   .   .   .   .   .   .   4   4   2   2   4   
  Combat Bots Only         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   1   .   3   
Max Kills in Single Turn   2    | .   .   1   .   .   1   .   1   1   .   1   .   1   .   .   .   .   .   .   1   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Sto  Fac  Fac  Ext  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Damage Taken               5927  | .    .    182  196  466  18   .    .    .    39   20   .    .    22   65   22   252  188  .    1750 139  137  503  1928 
  Core                     1212  | .    .    32   71   71   .    .    .    .    19   .    .    .    .    14   .    97   29   .    178  45   30   51   575  
  Absorbed by Shields      758   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    523  235  
Core Remaining (%)         88    | 100  100  .    74   87   .    .    .    100  97   .    100  .    .    .    .    90   .    89   .    .    77   .    60   
Volleys Fired              12    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Largest                  2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Hottest                  150   | .    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  
Shots Fired                19    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Gun                      17    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          17    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Robot Hit Streak         10    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Robot Miss Streak        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           170   | .    .    1    .    .    2    .    5    2    .    1    .    4    .    .    .    .    1    1    62   14   8    4    65   
  Core Hits                106   | .    .    1    .    .    2    .    3    1    .    1    .    1    .    .    .    .    .    .    36   13   5    5    38   
  Critical Hits            40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   3    3    2    10   
  Critical Kills           19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   3    2    2    2    
  Critical Parts Destroyed 13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    5    
Melee Attacks              524   | .    .    .    .    .    5    .    5    3    2    5    .    22   3    9    12   16   25   15   151  62   48   31   110  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 162   | .    .    .    .    .    5    .    5    3    2    5    .    22   3    9    12   3    .    11   77   .    .    1    4    
  Piercing                 362   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   25   4    74   62   48   30   106  
  Sneak Attacks            42    | .    .    .    .    .    2    .    4    1    .    1    .    1    .    .    .    .    1    1    14   4    3    2    8    
    Combat Hostiles        3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Follow-up Attacks        41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   4    2    .    10   
Damage Inflicted           15292 | .    .    40   .    8    198  .    438  154  .    120  .    385  .    .    .    .    109  217  6751 1352 767  475  4278 
  Guns                     211   | .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    196  
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    15048 | .    .    .    .    .    198  .    438  154  .    120  .    385  .    .    .    .    109  217  6751 1352 767  475  4082 
  Ramming                  33    | .    .    25   .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          211   | .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    196  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6659  | .    .    .    .    .    198  .    438  154  .    120  .    385  .    .    .    .    .    .    5098 .    .    .    266  
  Piercing                 8389  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    109  217  1653 1352 767  475  3816 
Highest Corruption         6     | .    2    1    1    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    6    5    5    1    5    
  Average Corruption       3     | .    2    1    1    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    3    5    5    1    4    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Effects                  87    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   12   10   .    33   
    Message Errors         24    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   2    3    .    7    
    Matter Fused           13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    2    .    5    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    1    .    2    
    Energy Discharges      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    2    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    4    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Targeting Errors       23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    5    2    .    12   
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1889  | .    .    .    .    .    .    .    126  68   .    .    .    74   .    .    .    .    59   147  900  302  .    .    213  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1889  | .    .    .    .    .    .    .    126  68   .    .    .    74   .    .    .    .    59   147  900  302  .    .    213  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      15    | .    .    11   .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   5     | .    .    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             5     | .    .    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        296   | .    .    .    .    .    .    .    18   24   117  142  102  38   .    60   197  154  162  23   252  296  237  .    45   
  Average Temperature      71    | .    .    .    .    .    .    .    10   9    68   64   55   17   .    31   72   59   34   11   84   131  136  .    31   
  Received Heat Transfer   557   | .    .    72   105  144  9    .    .    .    18   .    .    .    12   9    .    .    18   .    45   18   9    32   66   
  Effects                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Sto  Fac  Fac  Ext  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Peak Influence             1037 | .    .    67   37   74   75   41   90   135  112  154  104  205  .    .    .    .    135  207  1037 759  719  1010 789  
  Average Influence        435  | .    .    26   23   44   47   36   41   89   75   104  75   137  .    .    .    .    86   149  604  612  589  704  521  
Maximum Alert Level        3    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    3    3    3    3    3    
  Low Security (%)         16   | 100  100  100  100  100  100  100  100  100  100  100  100  97   .    .    .    .    100  95   3    .    .    .    .    
  Level 1                  47   | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    4    5    .    .    .    56   
  Level 2                  27   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    68   81   90   54   34   
  Level 3                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   18   9    45   9    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    .    2    .    2    .    .    .    .    2    1    1    .    .    .    .    .    4    .    2    3    1    3    6    
  Investigation            10   | .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    3    .    .    .    .    1    3    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
  Reinforcement            10   | .    .    2    .    2    .    .    .    .    1    .    .    .    .    .    .    .    1    .    2    1    1    .    .    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Distress Signals           26   | .   .   2   .   1   .   .   .   1   .   .   .   1   .   .   1   1   1   1   7   .   6   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              425  | .   .   11  6   14  7   4   1   10  8   20  4   6   4   6   23  10  8   5   106 14  32  68  58  
  Peak Tracking Total      26   | .   .   12  6   13  5   4   1   5   4   9   4   7   4   5   13  10  3   3   10  8   13  26  8   
  Tactical Retreats        67   | .   .   .   .   .   1   .   .   1   2   3   .   2   1   1   .   .   2   .   26  2   6   9   11  

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Traps Triggered            6    | .   1   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Machines Disabled          24   | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   3   3   3   7   2   3   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   1   1   1   1   1   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Machines Accessed          42   | .   .   .   .   .   .   .   .   .   2   4   1   2   2   .   4   .   4   .   .   5   1   6   11  
  Terminals                32   | .   .   .   .   .   .   .   .   .   1   3   1   1   1   .   .   .   4   .   .   5   1   6   9   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                91   | .   .   .   .   .   .   .   .   .   6   8   3   4   2   .   4   .   9   .   .   14  2   13  26  
  Successful               41   | .   .   .   .   .   .   .   .   .   4   6   1   2   2   .   4   .   .   .   .   6   1   6   9   
  Failed                   50   | .   .   .   .   .   .   .   .   .   2   2   2   2   .   .   .   .   9   .   .   8   1   7   17  
    Catastrophic           9    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   1   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                79   | .   .   .   .   .   .   .   .   .   5   7   3   1   1   .   .   .   9   .   .   14  2   13  24  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             37   | .   .   .   .   .   .   .   .   .   3   5   1   1   2   .   4   .   .   .   .   6   1   6   8   
  Record                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Open Door                8    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   2   .   .   .   .   .   .   2   1   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              4    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Refit                    3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacking Detections         30   | .   .   .   .   .   .   .   .   .   1   3   1   .   1   .   .   .   4   .   .   5   1   5   9   
  Full Trace Events        10   | .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   3   .   .   .   .   1   3   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   1   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Sto  Fac  Fac  Ext  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Total Allies               34   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   
  Largest Group            14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Highest-Rated Group      425  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    425  
  Highest-Rated Ally       243  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    243  
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               114  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    114  
  Total Damage             3743 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3743 
  Kills                    5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Fac Ext Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Sto  Fac  Fac  Ext  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Turns Passed               5885  | 20   43   61   66   89   200  27   80   57   105  84   24   174  111  85   520  210  274  199  1766 277  214  270  929  
Spaces Moved               13767 | 29   86   98   131  160  387  85   166  149  282  275  94   478  393  285  1185 281  637  293  3982 653  557  924  2157 
  Core                     588   | 29   86   97   131  158  86   .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Treads                   3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   13174 | .    .    .    .    .    299  85   166  149  282  275  94   478  393  285  1184 281  637  293  3982 653  557  924  2157 
  Fastest Speed            6     | 50   50   50   50   50   32   32   14   14   14   17   11   11   24   6    6    6    14   14   14   24   24   23   23   
  Average Speed            28    | 50   50   51   50   51   40   32   29   26   27   23   24   25   24   23   21   19   31   45   30   24   24   24   29   
  Slowest Speed            500   | 50   50   160  50   145  150  32   32   29   29   29   27   27   24   24   500  20   87   87   111  26   24   94   100  
  Overloaded Moves         815   | .    .    .    .    .    .    .    4    15   14   118  12   5    .    11   8    15   261  167  185  .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            80    | .    .    .    .    .    .    .    3    8    2    3    1    5    .    .    7    .    4    .    5    1    1    17   23   
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       38    | 3    24   22   37   26   17   74   9    42   14   11   26   23   60   46   94   63   24   41   75   67   34   33   54   
  Regions Visited          23
    Branch Regions         11
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    1    .    
  Unknown Exits Taken      17    | 1    1    1    1    1    .    .    1    1    1    .    1    1    1    1    1    1    1    1    .    1    .    .    .    
Scrap Searched             5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    3    .    .    .    .    .    .    .    
Spaces Dug                 203   | .    .    .    .    .    3    .    .    .    2    4    .    14   2    8    3    12   22   11   43   24   18   12   25   
Terrain Destroyed          203   | .    .    .    .    .    3    .    .    .    2    4    .    14   2    8    3    12   22   11   43   24   18   12   25   
  Melee                    203   | .    .    .    .    .    3    .    .    .    2    4    .    14   2    8    3    12   22   11   43   24   18   12   25   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Sto  Fac  Fac  Ext  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Total                      15180 | 32   85   105  130  164  419  84   185  152  302  283  92   502  406  293  1438 425  684  344  4424 733  604  934  2360 
  Wait                     688   | .    .    .    .    .    6    .    4    5    11   .    .    2    6    1    235  132  9    30   136  32   5    .    74   
  Move                     13598 | 28   85   98   130  159  387  84   159  133  277  268  91   467  392  284  1174 280  629  292  3971 650  554  890  2116 
  Hop                      66    | .    .    .    .    .    .    .    3    7    2    3    1    5    .    .    3    .    3    .    4    1    1    16   17   
  Pick Up                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fast Attach              221   | 4    .    1    .    2    13   .    2    2    5    3    .    5    3    .    8    .    10   3    107  5    9    5    34   
  Attach                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Detach                   179   | .    .    .    .    .    6    .    1    2    5    4    .    3    3    .    9    .    9    4    98   5    2    3    25   
  Swap                     5     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Drop                     2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fire                     12    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Melee                    388   | .    .    .    .    .    5    .    5    3    2    5    .    20   2    8    9    13   24   15   105  40   33   20   79   
  Ram                      4     | .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            17    | .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    5    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Storage
-6/Factory
-5/Factory (discovered 4 exits: Upp x2 / *Ext x2)
-5/Extension
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Quarantine
-2/Research (discovered 5 exits: *Acc x3 / *Tes x2)
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 2 exits: *Sur x2)
To Fleet Rendezvous

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 15)
   21 | -11/Scrapyard      | Entered Materials
   61 | -10/Materials      | Discovered new exit (range 8)
   64 | -10/Materials      | Entered another Materials area
   64 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  120 | -9/Materials       | Discovered new exit (range 10)
  125 | -9/Materials       | Entered Mines
  185 | -9/Mines           | Discovered new exit (range 12)
  191 | -9/Mines           | Entered Materials
  191 | -8/Materials       | Evolved 2 slots: Power x1, Propulsion x1
  272 | -8/Materials       | Discovered new exit (range 16)
  280 | -8/Materials       | Entered Factory
  280 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  480 | -7/Factory         | Manually triggered Chute Trap
  480 | -7/Factory         | Sucked down chute
  480 | -7/Factory         | Entered Waste
  486 | -7/Waste           | Spotted C-40 Crusher
  486 | -7/Waste           | Spotted C-40 Crusher
  490 | -7/Waste           | Spotted C-40 Crusher
  491 | -7/Waste           | Spotted C-40 Crusher
  492 | -7/Waste           | Spotted C-40 Crusher
  497 | -7/Waste           | Discovered new exit (range 22)
  507 | -7/Waste           | Entered Factory
  580 | -7/Factory         | Discovered new exit (range 4)
  587 | -7/Factory         | Entered Storage
  596 | -7/Storage         | Build established: Sprinter
  641 | -7/Storage         | Discovered new exit (range 10)
  644 | -7/Storage         | Entered Factory
  644 | -6/Factory         | Evolved 2 slots: Utility x2
  747 | -6/Factory         | Discovered new exit (range 5)
  749 | -6/Factory         | Entered another Factory area
  749 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  802 | -5/Factory         | Identified exit to Upper Caves
  802 | -5/Factory         | Identified exit to Extension
  833 | -5/Factory         | Entered Extension
  852 | -5/Extension       | Spotted B-75 Beast
  854 | -5/Extension       | Spotted B-75 Beast
  856 | -5/Extension       | Discovered new exit (range 3)
  857 | -5/Extension       | Entered Factory
  857 | -4/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 1015 | -4/Factory         | Discovered new exit (range 20)
 1031 | -4/Factory         | Entered Upper Caves
 1060 | -4/Upper Caves     | Build established: Scout
 1137 | -4/Upper Caves     | Discovered new exit (range 13)
 1142 | -4/Upper Caves     | Entered another Upper Caves area
 1158 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 1181 | -4/Upper Caves     | Spotted B-86 Titan
 1224 | -4/Upper Caves     | Discovered new exit (range 22)
 1227 | -4/Upper Caves     | Entered Warlord
 1302 | -4/Warlord         | Met Warlord
 1325 | -4/Warlord         | Found Prototype Reactor
 1325 | -4/Warlord         | Identified Vortex Chain Reactor
 1327 | -4/Warlord         | Warlord's base attacked by MAIN.C
 1329 | -4/Warlord         | Found Prototype Processor
 1329 | -4/Warlord         | Identified Exp. Targeting Computer
 1435 | -4/Warlord         | Opened side exit
 1617 | -4/Warlord         | Spotted B-90 Cyclops
 1644 | -4/Warlord         | Warlord forces counterattacked
 1668 | -4/Warlord         | Spotted Striker
 1712 | -4/Warlord         | Spotted Striker
 1739 | -4/Warlord         | Spotted Executioner
 1746 | -4/Warlord         | Discovered new exit (range 8)
 1747 | -4/Warlord         | Entered Proximity Caves
 1874 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 1952 | -3/Proximity Caves | Discovered new exit (range 21)
 1957 | -3/Proximity Caves | Entered Research
 1957 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 2112 | -3/Research        | Found Enh. Force Lance
 2230 | -3/Research        | Discovered new exit (range 6)
 2231 | -3/Research        | Entered Quarantine
 2233 | -3/Quarantine      | Found Alien Artifact
 2233 | -3/Quarantine      | Identified Core Reset Matrix
 2233 | -3/Quarantine      | Used Core Reset Matrix
 2237 | -3/Quarantine      | Detected hypermatrix surge
 2237 | -3/Quarantine      | Sensed 14 artifacts in vicinity
 2254 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 2254 | -3/Quarantine      | Warped through subspace
 2259 | -3/Quarantine      | Found Sigix Broadsword
 2428 | -3/Quarantine      | Discovered new exit (range 3)
 2430 | -3/Quarantine      | Entered Research
 2430 | -2/Research        | Warlord forces began assault on 0b10
 2430 | -2/Research        | Evolved 2 slots: Utility x2
 2540 | -2/Research        | Research machine network offline
 2568 | -2/Research        | Discovered new exit (range 19)
 2610 | -2/Research        | Found Prototype Processor
 2610 | -2/Research        | Identified Spectral Analyzer
 2620 | -2/Research        | Found Unknown Piercing Weapon
 2620 | -2/Research        | Identified Enh. Force Lance
 2625 | -2/Research        | Found Unknown Protection
 2625 | -2/Research        | Identified Adv. Powered Armor
 2674 | -2/Research        | Borebot progress halted
 2683 | -2/Research        | Met up with Warlord
 2694 | -2/Research        | Identified exit to Testing
 2704 | -2/Research        | Found Prototype Device
 2704 | -2/Research        | Identified EM Disruption Field
 2707 | -2/Research        | Found Prototype Processor
 2707 | -2/Research        | Identified Exp. Core Analyzer
 2749 | -2/Research        | Discovered new exit (range 21)
 2786 | -2/Research        | Build established: Scavenger-Ninja
 2877 | -2/Research        | Borebot progress halted
 2889 | -2/Research        | Spotted Striker
 2912 | -2/Research        | Borebot progress halted
 2917 | -2/Research        | Borebot progress halted
 3067 | -2/Research        | Found Prototype Processor
 3067 | -2/Research        | Identified Exp. Target Analyzer
 3082 | -2/Research        | Found Prototype Device
 3082 | -2/Research        | Identified Exp. Thermal Shield
 3093 | -2/Research        | Discovered new exit (range 10)
 3170 | -2/Research        | Spotted Executioner
 3171 | -2/Research        | Spotted Striker
 3176 | -2/Research        | Destroyed Executioner
 3179 | -2/Research        | Build established: Scavenger-Sprinter
 3288 | -2/Research        | Spotted Executioner
 3310 | -2/Research        | Spotted Striker
 3347 | -2/Research        | Spotted Striker
 3447 | -2/Research        | Spotted Striker
 3447 | -2/Research        | Spotted Striker
 3469 | -2/Research        | Destroyed Z8-9OZ(K)
 3472 | -2/Research        | Found Prototype Processor
 3472 | -2/Research        | Identified Exp. Melee Analysis Suite
 3494 | -2/Research        | Build established: Scavenger-Gladiator
 3553 | -2/Research        | Spotted Striker
 3584 | -2/Research        | Crushed by falling debris
 3705 | -2/Research        | Spotted Striker
 3773 | -2/Research        | Spotted Executioner
 3778 | -2/Research        | Destroyed Executioner
 3788 | -2/Research        | Destroyed Striker
 3907 | -2/Research        | Spotted Executioner
 3908 | -2/Research        | Spotted Striker
 3985 | -2/Research        | Spotted Striker
 4038 | -2/Research        | Discovered new exit (range 5)
 4136 | -2/Research        | Spotted Executioner
 4137 | -2/Research        | Spotted B-90 Cyclops
 4172 | -2/Research        | Discovered exit to Testing (range 10)
 4184 | -2/Research        | Spotted Striker
 4184 | -2/Research        | Spotted Striker
 4184 | -2/Research        | Spotted Striker
 4196 | -2/Research        | Entered Testing
 4275 | -2/Testing         | Spotted Striker
 4276 | -2/Testing         | Spotted Striker
 4327 | -2/Testing         | Found Prototype Energy Gun
 4327 | -2/Testing         | Identified Tachyon Dispersion Ray
 4368 | -2/Testing         | Build established: Scavenger-Sprinter
 4429 | -2/Testing         | Found Prototype Hackware
 4429 | -2/Testing         | Identified System Mapper
 4430 | -2/Testing         | Garrison activated, responded to threat
 4436 | -2/Testing         | Discovered new exit (range 10)
 4455 | -2/Testing         | Spotted Fortress
 4471 | -2/Testing         | Discovered new exit (range 6)
 4473 | -2/Testing         | Entered Section 7
 4474 | -2/Section 7       | Sensed 24 artifacts in vicinity
 4499 | -2/Section 7       | Found Integrity Redistributor
 4499 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-59)
 4523 | -2/Section 7       | Spotted B-90 Cyclops
 4533 | -2/Section 7       | Identified exit to Access
 4535 | -2/Section 7       | Spotted S7 Guard
 4539 | -2/Section 7       | Found Integrated Singularity Reactor
 4539 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+2%)
 4556 | -2/Section 7       | Spotted S7 Guard
 4559 | -2/Section 7       | Found Integrated Heat Negator
 4559 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+2%)
 4576 | -2/Section 7       | Found Integrated Reactor
 4576 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+2%)
 4617 | -2/Section 7       | Found Integrated Dissipator
 4617 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 4630 | -2/Section 7       | Found Integrity Redistributor
 4630 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-8)
 4660 | -2/Section 7       | Found Unknown Device
 4660 | -2/Section 7       | Identified Antimissile System
 4672 | -2/Section 7       | Found Integrated Reactor
 4672 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+2%)
 4687 | -2/Section 7       | Entered Access
 4687 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 4804 | -1/Access          | Identified exit to Surface
 4852 | -1/Access          | Spotted B-99 Colossus
 4856 | -1/Access          | Identified exit to Command
 4921 | -1/Access          | Spotted B-99 Colossus
 4937 | -1/Access          | First assault squad dispatched
 4957 | -1/Access          | Entered Command
 5057 | -1/Command         | Disengaged cave seal
 5060 | -1/Command         | Hacking Suite fried by hacking feedback
 5072 | -1/Command         | Spotted M Guard
 5072 | -1/Command         | Spotted M Guard
 5072 | -1/Command         | Spotted Combat Programmer
 5104 | -1/Command         | Spotted Combat Programmer
 5128 | -1/Command         | Destroyed Combat Programmer
 5134 | -1/Command         | Destroyed Combat Programmer
 5191 | -1/Command         | Build established: Hacker-Sprinter
 5214 | -1/Command         | Found Unknown Protection
 5214 | -1/Command         | Identified Hvy. Reactive Plating
 5349 | -1/Command         | Lost 8 parts (1p3n2u2w)
 5538 | -1/Command         | Spotted B-99 Colossus
 5756 | -1/Command         | First assault squad dispatched
 5878 | -1/Command         | Spotted B-99 Colossus
 5878 | -1/Command         | Spotted Executioner
 5886 | ***                | Heading to fleet!

 Last Messages 
---------------
05879_ Triggered Stasis Trap.
05879_ A bubble of rippling energy engulfs the area.
05879_ Field strength at 84.
05879_ Access Shell breached.
05881_ Field strength at 68.
05882_ Slug penetrates Wall. <x4>
05882_ Slug penetrates Reinforced Barrier.
05882_ Field strength at 52.
05882_ Penetrated by Slug.
05882_ Slug penetrates Wall.
05883_ Field strength at 36.
05884_ Field strength at 20.
05885_ Field strength at 4.
05885_ Stasis field depleted.
05885_ Lgt. Ion Engine destroyed.
05885_ Slug penetrates Access Shell.
[Achievement: Look Ma, No Swapping!]
[Achievement: Light Traveler]
[Achievement: Terminals Are For Geeks]
[Achievement: Super Mutant]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????#############???????????????????????????????? |
| ?????#           #??????????????????????########## |
| ?????#           #??####?????????????????          |
| ?????#           ####""##########????????          |
| ######           ##;            #?????????         |
| #    #           ##"            #??????????        |
|   T" #           #""   ^        #?##########       |
|    " +           "##    """""   #?#        #       |
| #=   #       |   ###   "    "?????#        +  !    |
| ##  ##           #?#   " @" "?????#   ""   # #  ## |
| ?#  ##       ==  #?#     "" "?????#  """"  # #  #? |
| ?#  ##       ==  #?#        "?????#  """"  # #?##? |
| ?#  ##       ==  #?#   """"""?????#   ""   # #???? |
| ?#  ##           #?#BBE ??????????#        # ####? |
| ?#  ##############?#BB   ?????????#        #    #? |
| ?#  #??????????????#     ?????????#   ""   +    ## |
| ?#  #??????????????####   ????????#  """"  #    +  |
| ?#  #??????????????????   ????????#  """"  #    #  |
| ?#  #??????????????????    ???????#   ""  =#    #  |
| ?#  #??????????????????    ???????#        #    #  |
| ?#  #??????????????????  ?????????#        #    #  |
| ?#  #?????????????????? ??????????#        #    +  |
| ?#  #?????????????????????????????#        #    #  |
| ?#  #?????????????????????????????#        #    #  |
| ?#  #?????????????????????????????#        #    #  |
| ?#  ########??????????????????????###+###+##    #  |
| ?#  #    ! #???????????#++++#???????# #?#       #  |
| ?#  #      #############    #???????# #?#       #  |
| ?#  #      #       ! ! #    ######### ###       ## |
| ?#  #      #           #                           |
| ?#  +      #           +                        ## |
| ?#  #      #?     =    #                        #? |
| ##  ########?]?]       #   ]!!                  #? |
| #    #???????????    ! #   ]!!   ############+###? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           131
Coolant Potential          100
Energy Generation          89
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                27
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       210
ECM Strength               3
Jamming Range              8
Additional Mass Support    9
Armor Coverage             450
Resistance: TH             15
Resistance: EM             50
Weapon Shielding           66
Point Defense Rating       240
Melee Speed Boost          50
Evasion (%)                79
Targeting Accuracy         12
Melee Accuracy             18
Target Analysis            12
Core Analysis              15
Armor Integrity Analysis   66
Recoil Reduction           2
Offensive Hacking          42
Defensive Hacking          26

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Reset Matrix
High-powered Transdimensional Reconstructor
Sigix Broadsword
Integrity Redistributor
Integrated Singularity Reactor
Integrated Heat Negator
Integrated Reactor
Integrated Dissipator

 Achievements 
--------------
Light Traveler
Look Ma, No Swapping!
Super Mutant
Terminals Are For Geeks

 Challenges 
------------
Fragile Parts
Pure Core
Simple Hacker
Unstable Evolution

 Game 
------
Seed              WeaponCooledReconstructor
  Manual?         0
Play Time         02:03:44
  Cumulative      1418.5 hours
  Start           2020.01.06 @ 22:47:01
  End             2020.01.07 @ 00:53:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2335
  Rogue           2328
  Adventurer      0
  Explorer        7
Win Type          2
  Total           111
  Types           39/5/48/3/3/3/10
Lore%             98
Gallery%          99
Achievement%      99
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aecaf169-9bf2-49e3-88f7-5fceb79f3d31