Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.30 @ 20:45:31 Player: opdo Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (801) 801 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2231 Bonus ------- None Cogmind --------- Core Integrity 203/400 Matter 298/300 Energy 265/265 System Corruption 1% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Heat Sink Small Storage Unit > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (8) ---- Light Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Wheel Compact Wheel Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Targeting Computer Propulsion Shielding > --- WEAPON ----------- Light Assault Rifle Makeshift Shrapnel Gun > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Wheel Compact Wheel Light Assault Rifle Light Assault Rifle [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 34 | 7 5 6 16 . Power 5 | 1 1 . 3 . Engine 5 | 1 1 . 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 3 2 6 . Treads . | . . . . . Leg 13 | 2 3 2 6 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 2 . 1 2 . Device 2 | 1 . . 1 . Storage 1 | 1 . . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 11 | 2 1 3 5 . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 11 | 2 1 3 5 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 11 | . 1 1 7 2 Power 2 | . 1 . 1 . Propulsion 3 | . . . 1 2 Utility 3 | . . 1 2 . Weapon 3 | . . . 3 . Highest Loss Streak 4 | . 1 1 4 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 98 96 83 88 Engine 12 | . 13 14 10 11 Leg 29 | . 27 28 30 33 Device 6 | . 14 3 5 11 Storage 12 | . 14 14 11 11 Processor 3 | . . 7 3 . Ballistic Gun 24 | . 28 28 21 22 Naked Turns . | . . . . . Heaviest Build 17 | 15 15 15 17 15 Greatest Support 40 | 20 20 30 40 35 Greatest Overweight (x) 1 | 1 1 . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 5 8 8 8 7 Average Carried 6 | 3 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 5 7 8 7 7 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 900 | 208 43 183 466 . Remotely . | . . . . . Salvage Created 911 | 38 303 77 481 12 Parts 65 | 8 20 9 28 . Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . 1 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 24 | . 7 4 12 1 Guns 24 | . 7 4 12 1 Classes Destroyed 7 | 1 2 1 2 1 Tunneler 2 | 2 . . . . Watcher 1 | . 1 . . . Swarmer 3 | . . 3 . . Grunt 16 | . 7 1 8 . Brawler 1 | . . . 1 . Sentry 3 | . . . 3 . Assembled 1 | . . . . 1 Best Kill Streak 4 | 2 4 2 3 1 Combat Bots Only 4 | . 4 2 3 1 Max Kills in Single Turn 2 | 1 2 1 1 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 155 | . 31 25 88 11 Missed 35 | . 6 6 21 2 Damage Taken 1522 | . 286 173 910 153 Core 232 | . 21 14 170 27 Absorbed by Shields . | . . . . . Redirected to Shielding 30 | . . . 30 . Core Remaining (%) 93 | 100 . 86 . . Volleys Fired 99 | 4 24 13 52 6 Largest 2 | 2 2 2 2 2 Hottest 47 | 40 40 40 47 40 Shots Fired 195 | 8 48 26 101 12 Gun 195 | 8 48 26 101 12 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 195 | 8 48 26 101 12 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | 3 14 6 14 3 Robot Miss Streak 5 | 2 2 5 4 2 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 142 | 4 35 16 80 7 Core Hits 56 | 2 13 7 30 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1654 | 44 485 188 882 55 Guns 1651 | 44 485 188 879 55 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 3 | . . . 3 . Kinetic 1651 | 44 485 188 879 55 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . 1 . Message Errors 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 3 | . . 1 2 . Kicked 3 | . . 1 2 . Crushed . | . . . . . Highest Temperature 9 | . 2 9 9 8 Average Temperature 5 | . 2 7 5 8 Received Heat Transfer 644 | . 162 21 381 80 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 351 | 10 207 220 351 94 Initial 94 | . 6 80 85 94 Average 153 | 2 105 167 194 92 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 70 | 100 88 87 46 100 Level 1 29 | . 11 12 53 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . . 3 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 6 | . 3 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 10 8 20 9 Peak Tracking Total 10 | . 6 3 4 10 Tactical Retreats 3 | . 1 2 . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 5 | . 3 . 2 . Terminals 4 | . 3 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 20 | . 12 . 8 . Successful 13 | . 7 . 6 . Failed 7 | . 5 . 2 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 11 | . 9 . 2 . Terminals 15 | . 12 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 5 | . . . 5 . Garrison Access . | . . . . . Terminal Hacks 6 | . 5 . 1 . Robot Analysis 3 | . 2 . 1 . Branch Access Points 1 | . 1 . . . Assault Status 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 2 . 1 . Terminals 3 | . 2 . 1 . Track 1 | . 1 . . . Botnet 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 3 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total 3 | . 2 . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 1287 | 90 245 336 569 47 Spaces Moved 728 | 55 126 229 292 26 Core 6 | 6 . . . . Treads . | . . . . . Legs 722 | 49 126 229 292 26 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 119 | 114 120 120 120 120 Slowest Speed 190 | 120 190 120 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 31 57 31 8 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 958 | 70 169 269 418 32 Wait 86 | . 14 15 57 . Move 724 | 54 125 228 291 26 Hop . | . . . . . Pick Up 7 | 5 1 1 . . Fast Attach 12 | 7 2 1 2 . Attach 7 | . 1 . 6 . Detach . | . . . . . Swap 15 | . 2 5 8 . Drop 5 | . . 5 . . Fire 99 | 4 24 13 52 6 Melee . | . . . . . Ram . | . . . . . Kick 3 | . . 1 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 16) 325 | -10/Materials | Identified exit to Mines 336 | -10/Materials | Entered Mines 366 | -10/Mines | Learned location of Zion (-6) 477 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 566 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 666 | -10/Mines | Discovered new exit (range 5) 672 | -10/Mines | Entered Materials 672 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 909 | -9/Materials | Lost 4 parts (1p1n2u) 1214 | -9/Materials | Build established: Scavenger-Mutant 1223 | -9/Materials | Discovered new exit (range 16) 1241 | -9/Materials | Entered Mines 1249 | -9/Mines | Discovered new exit (range 9) 1252 | -9/Mines | Assembled infested the area 1257 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1288 | -9/Mines | Self-destructed Last Messages --------------- 01223_ EXIT=FOUND 01228_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01233_ O-16 Technician uses terminal to summon reinforcements. 01233_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 01233_ O-16 Technician locks terminal. LOCATION=UNKNOWN GOAL=ESCAPE Something is scanning the area. 01249_ EXIT=FOUND 01250_ K-01 Serf collects debris. 01252_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 01253_ K-01 Serf collects debris. 01270_ R-06 Scavenger destroyed. 01282_ Aluminum Leg destroyed. 01286_ as-00136 destroyed. 01286_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????????? ??????? | | ???????????????????????????????????? #?????? | | ???????????????????????????????????? #?????? | | ???????????????????????????????????? #?????? | | ???????????????????????????????????? #?????? | | ???????????????????????????????????? #?????? | | ???????????????????????????????????? #?????? | | ???????????????????????????????????# ###???? | | ???????????????????????????????????# # ##??? | | ??????????????????????????????????## #??? | | ?????????????????????????????????## #??? | | ?????????????????????????????????# #???? | | ?????????????????????????????????? #????? | | ??????????????????????????????????# ##???? | | ????????????????????????????####### #???? | | ???????????????#????????????# #?? | | ???????????????# ???????????# ###### #? | | ???????????????# ###???????# #????#### #? | | ???????????????# ???##### #????????? ##? | | ????????????????? ??# #??????????##?? | | ???????????????????# ### ### #?????????????? | | ???????????????????# aaaa@#?# #?????????????? | | ???????????????????#aa#####?# ?????????????? | | ???????????????????#!%?????? ????????????? | | ??????????????????# ??????? < ???????????? | | ?????????????????# ???????# ???????????? | | ?????????????????# ????????## ??????????? | | ?????????????????## ??????????# #?????????? | | ??????????????????#????????????####?????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostSingularityAmplifier Manual? 0 Play Time 00:10:51 Cumulative 51.9 hours Start 2024.07.30 @ 20:34:09 End 2024.07.30 @ 20:45:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 148 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 50 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e4d6e22-d6da-434d-a99a-026c0dcc49b9