Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.04 @ 22:13:08 Player: The Phoenix Tome Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (103) 515 Value Destroyed (3221) 3221 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (691) 691 TOTAL SCORE: 8407 Bonus ------- High Alert Combat Kills 174 Follower Combat Kills 292 Met Data Miner 300 Friendly Fire -75 Cogmind --------- Core Integrity 546/700 Matter 242/300 Energy 276/290 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Improved Medium Treads Improved Medium Treads Enhanced Flexi-carbon Leg Armored Wheel > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Medium Reflective Plating > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Machine Gun Gauss Cannon > --- INVENTORY (16) --- Antimatter Reactor Advanced Treads Improved Medium Treads Coolant Injector Light Armor Plating Improved Light Armor Plating Layered Medium Armor Plating System Backup Module EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Ion Cannon Bore Cannon Mini Grenade Launcher Ripper Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Enhanced Flexi-carbon Leg Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Medium Reflective Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Machine Gun Gauss Cannon > --- INVENTORY -------- Cooled Ion Engine Advanced Treads Improved Medium Treads Coolant Injector Light Armor Plating Improved Light Armor Plating Layered Medium Armor Plating System Backup Module EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Ion Cannon Bore Cannon Mini Grenade Launcher Ripper [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . Utility 3 | . . . 1 . 1 1 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 101 | . 10 8 21 15 12 6 8 14 3 4 Power 8 | . . 2 2 1 2 . . 1 . . Engine 7 | . . 1 2 1 2 . . 1 . . Core 1 | . . 1 . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 32 | . 6 4 10 3 4 1 . 3 . 1 Treads 21 | . 2 2 7 2 4 1 . 3 . . Leg 2 | . 1 . . . . . . . . 1 Wheel 9 | . 3 2 3 1 . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 18 | . 4 . 3 1 3 2 2 3 . . Device 1 | . . . . . 1 . . . . . Storage 4 | . 4 . . . . . . . . . Processor 3 | . . . . . . 1 1 1 . . Hackware . | . . . . . . . . . . . Protection 10 | . . . 3 1 2 1 1 2 . . Artifact . | . . . . . . . . . . . Weapon 43 | . . 2 6 10 3 3 6 7 3 3 Energy Gun 2 | . . . . 2 . . . . . . Energy Cannon 4 | . . . 1 . . . . 3 . . Ballistic Gun 22 | . . 1 5 5 2 1 2 2 3 1 Ballistic Cannon 6 | . . 1 . 2 . 1 1 . . 1 Launcher 9 | . . . . 1 1 1 3 2 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 4 1 . . . . 1 Parts Lost 12 | . . 1 7 . . . 1 2 . 1 Power 1 | . . . 1 . . . . . . . Propulsion 5 | . . . 4 . . . . 1 . . Utility 2 | . . . . . . . 1 1 . . Weapon 4 | . . 1 2 . . . . . . 1 Highest Loss Streak 3 | . . 1 3 . . . 1 1 . 1 Average Slot Usage (%) 99 | . 94 99 98 99 99 100 100 99 100 99 Engine 8 | . 14 10 3 10 9 7 7 7 7 7 Core 1 | . . 3 6 . . . . . . . Treads 21 | . 10 21 25 22 17 23 23 22 23 18 Wheel 7 | . 9 6 6 11 9 7 7 7 7 7 Device 1 | . . . . . 9 7 3 . . . Storage 19 | . 23 28 22 22 18 15 15 15 15 15 Processor 6 | . . . . . . 5 15 15 15 15 Protection 6 | . . . 11 11 9 8 3 6 7 7 Energy Gun 2 | . 14 7 . . . . . . . . Energy Cannon 2 | . . . . . . . . 13 16 . Ballistic Gun 15 | . 14 15 18 21 26 21 14 5 6 18 Ballistic Cannon 2 | . . 5 3 . . 1 6 2 . 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 72 | 11 39 42 48 55 53 57 57 72 72 69 Greatest Support 80 | 20 20 40 60 16 12 12 12 12 12 80 Greatest Overweight (x) 5 | . 3 4 4 4 4 4 4 5 5 5 Average Overweight (x) 3 | . . 2 2 3 3 4 4 4 5 3 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 6 8 16 16 16 16 16 16 16 16 16 Most Carried 16 | 6 13 15 16 16 16 16 16 16 16 16 Average Carried 14 | 6 7 14 13 15 15 15 15 15 16 15 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 6 13 15 16 15 16 16 16 16 16 15 Class Distribution -------------------- 36% | Mutant 26% | Tank 21% | Scavenger-Gunner 6% | Skirmisher 5% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Tank | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Matter Collected 2805 | 215 164 151 579 428 248 224 154 433 . 209 Remotely . | . . . . . . . . . . . Salvage Created 3913 | . 218 313 1101 796 506 169 223 425 . 162 Parts 213 | . 16 15 67 41 33 4 11 21 . 5 Haulers Intercepted 10 | . 2 . 3 3 2 . . . . . Recyclers Shooed 6 | . 3 . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 10 11 . 12 Prevented 8 | . . . . . . . . 8 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 81 | . 3 6 18 19 6 4 8 11 . 6 Guns 55 | . 3 4 16 13 6 2 4 4 . 3 Cannons 8 | . . 2 2 . . . 1 2 . 1 AOE 17 | . . . . 6 . 2 3 4 . 2 Classes Destroyed 15 | . 5 1 1 3 . 1 . 4 . . Worker 1 | . 1 . . . . . . . . . Hauler 10 | . 2 . 3 3 2 . . . . . Recycler 6 | . . 1 4 . 1 . . . . . Mechanic 1 | . . . . 1 . . . . . . Operator 1 | . . . . . . 1 . . . . Watcher 3 | . 1 . 1 . 1 . . . . . Swarmer 20 | . 2 . 6 4 . . 4 . . 4 Grunt 37 | . 1 6 6 9 2 3 3 6 . 1 Brawler 3 | . . . . 2 . 1 . . . . Duelist 1 | . . . . . . . . 1 . . Protector 1 | . . . . 1 . . . . . . Sentry 14 | . . . 6 3 4 . 1 . . . Hunter 2 | . . . . . . . . 2 . . Programmer 1 | . . . . . . . . 1 . . Behemoth 2 | . . . . . . . . 1 . 1 Best Kill Streak 8 | . 2 3 5 8 4 4 4 4 . 3 Combat Bots Only 7 | . 2 2 3 7 2 4 4 4 . 3 Max Kills in Single Turn 5 | . 1 1 1 5 1 2 2 2 . 2 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . 4 . 2 1 2 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Damage Taken 4291 | . 99 165 1127 563 361 208 296 1027 . 445 Core 528 | . 21 14 122 172 45 . 51 69 . 34 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 75 | 100 . 86 . 26 91 . . . . . Volleys Fired 247 | 5 23 16 69 44 23 9 14 25 . 19 Largest 3 | 2 2 2 2 2 3 3 3 3 . 3 Hottest 189 | 70 70 70 55 57 69 69 94 189 . 101 Shots Fired 538 | 10 46 32 138 83 67 21 30 61 . 50 Gun 444 | 10 46 28 114 78 66 18 16 26 . 42 Cannon 72 | . . 4 24 2 . . 8 28 . 6 Launcher 22 | . . . . 3 1 3 6 7 . 2 Special . | . . . . . . . . . . . Kinetic 466 | 5 23 25 138 80 66 18 24 39 . 48 Thermal 35 | 5 23 7 . . . . . . . . Explosive 22 | . . . . 3 1 3 6 7 . 2 Electromagnetic 15 | . . . . . . . . 15 . . Robot Hit Streak 26 | 2 7 19 26 12 26 16 19 22 . 23 Robot Miss Streak 4 | 2 2 1 4 2 1 2 2 1 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 402 | 5 28 28 102 63 54 17 14 50 . 41 Core Hits 200 | . 12 14 37 41 24 14 17 27 . 14 Critical Hits 6 | . . . 2 . . . . 2 . 2 Critical Kills 2 | . . . . . . . . 1 . 1 Critical Parts Destroyed 4 | . . . 2 . . . . 1 . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8028 | 54 363 344 1420 1701 808 522 536 1232 . 1048 Guns 5014 | 54 363 288 1122 978 808 224 183 327 . 667 Cannons 827 | . . 54 285 . . . 31 379 . 78 Explosions 2168 | . . . . 719 . 298 322 526 . 303 Melee . | . . . . . . . . . . . Ramming 19 | . . 2 13 4 . . . . . . Kinetic 5319 | 30 139 255 1407 978 808 224 214 519 . 745 Thermal 335 | 24 224 87 . . . . . . . . Explosive 2168 | . . . . 719 . 298 322 526 . 303 Electromagnetic 187 | . . . . . . . . 187 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 32 | . . . 7 1 . . . . . 24 Projectiles 7 | . . . 7 . . . . . . . Explosions 25 | . . . . 1 . . . . . 24 Melee . | . . . . . . . . . . . Knockbacks 6 | . . . 1 . . . . 5 . . Impact . | . . . . . . . . . . . Kinetic 5 | . . . 1 . . . . 4 . . Secondary 1 | . . . . . . . . 1 . . Self-Inflicted Damage 113 | . . . . 44 . 28 . 13 . 28 Shots 4 | . . . . 1 . 1 . 1 . 1 Rammed 5 | . . 2 1 2 . . . . . . Targets Rammed 6 | . . 2 2 2 . . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . Highest Temperature 359 | 45 69 54 36 18 359 15 27 299 . 156 Average Temperature 41 | 23 18 19 12 4 55 7 10 117 . 44 Received Heat Transfer 1314 | . 33 93 282 177 153 81 54 348 . 93 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Fried 2 | . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred 999 | 74 666 259 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Peak Influence 592 | . 146 100 592 568 578 330 . . . . Initial 239 | . . 5 19 141 239 171 . . . . Average 234 | . 50 51 336 363 406 220 . . . . Maximum Alert Level 2 | . . . 2 2 2 1 . . . . Low Security (%) 49 | 100 100 100 24 13 . 48 . . . . Level 1 30 | . . . 42 46 55 51 . . . . Level 2 20 | . . . 33 39 44 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . . . 2 3 . . . . . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . . . 2 1 . . . . . . Assault 2 | . . . . 2 . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Distress Signals 4 | . 1 . 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 109 | . 8 6 26 25 10 5 9 11 . 9 Peak Tracking Total 9 | . 5 2 6 9 3 4 4 4 . 4 Tactical Retreats 6 | . 1 . 2 2 . . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Traps Triggered 1 | . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Machines Disabled 6 | . 1 . 3 1 . 1 . . . . Max in Single Turn 1 | . 1 . 1 1 . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Machines Accessed 18 | . 3 . 3 1 3 4 . . 4 . Terminals 12 | . 3 . 3 1 2 3 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 66 | . 9 . 11 4 7 8 . . 27 . Successful 44 | . 4 . 5 2 3 3 . . 27 . Failed 22 | . 5 . 6 2 4 5 . . . . Catastrophic 4 | . 1 . 1 . . 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 20 | . 4 . 6 2 4 4 . . . . Terminals 37 | . 9 . 11 4 6 7 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 43 | . 4 . 5 2 2 3 . . 27 . Record 11 | . . . . . . . . . 11 . Part Schematic 10 | . . . . 1 1 1 . . 7 . Robot Schematic 6 | . . . . . . . . . 6 . Robot Analysis 2 | . 1 . 1 . . . . . . . Prototype ID Bank 5 | . . . . . . 2 . . 3 . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 3 | . 1 . 1 1 . . . . . . Transport Status 1 | . . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 13 | . 3 . 3 1 2 4 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . . 1 1 1 . . 7 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Total Allies 3 | . . . . 2 . . . . . 1 Largest Group 2 | . . . . 2 1 1 . . . 1 Highest-Rated Group 94 | . . . . 62 31 23 . . . 94 Highest-Rated Ally 94 | . . . . 31 31 23 . . . 94 Total Orders . | . . . . . . . . . . . Ally Attacks 42 | . . . . 6 11 . . . . 25 Total Damage 1243 | . . . . 83 235 . . . . 925 Kills 10 | . . . . 3 3 . . . . 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Robot Analysis Total 2 | . 1 . 1 . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Turns Passed 4909 | 20 415 584 547 493 422 350 630 868 110 470 Spaces Moved 2984 | 5 300 384 227 241 224 242 445 562 76 278 Core . | . . . . . . . . . . . Treads 267 | . 5 154 39 . . . . . . 69 Legs 80 | 5 75 . . . . . . . . . Wheels 2637 | . 220 230 188 241 224 242 445 562 76 209 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 90 | 120 90 110 120 120 120 130 130 130 140 140 Average Speed 129 | 120 100 132 127 127 129 130 130 136 140 145 Slowest Speed 180 | 120 160 160 180 130 130 130 130 140 140 163 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 2 60 86 30 47 34 7 70 78 68 57 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 7 | . 1 . 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . . . Scrap Searched 8 | . . 1 . . . . 3 3 . 1 Spaces Dug 27 | . . . . 1 . . 16 . . 10 Terrain Destroyed 133 | . . . . 22 11 4 39 36 . 21 Melee . | . . . . . . . . . . . Projectile 10 | . . . . 1 . . 2 5 . 2 AOE 123 | . . . . 21 11 4 37 31 . 19 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Total 3529 | 9 366 423 347 349 308 259 469 617 78 304 Wait 95 | . 19 9 12 22 25 . 2 6 . . Move 2974 | 4 299 383 226 240 223 241 444 561 75 278 Hop . | . . . . . . . . . . . Pick Up 44 | . 8 2 9 7 10 2 1 4 . 1 Fast Attach 27 | . 4 2 5 6 6 1 . 2 . 1 Attach 20 | . 1 1 8 2 2 2 1 2 . 1 Detach 5 | . . 1 1 3 . . . . . . Swap 54 | . 5 5 8 7 4 3 7 10 3 2 Drop 57 | . 7 2 7 16 15 1 . 7 . 2 Fire 247 | 5 23 16 69 44 23 9 14 25 . 19 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 6 | . . 2 2 2 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 21 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 436 | -10/Materials | Entered Mines 436 | -10/Mines | Discovered new exit (range 10) 447 | -10/Mines | Met a Derelict bent on vengeance 507 | -10/Mines | Discovered new exit (range 7) 716 | -10/Mines | Learned Materials emergency access door positions 903 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1020 | -10/Mines | Entered Materials 1020 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1227 | -9/Materials | Discovered new exit (range 15) 1385 | -9/Materials | Lost 3 parts (1p1n1w) 1438 | -9/Materials | Discovered new exit (range 16) 1474 | -9/Materials | Identified exit to Mines 1474 | -9/Materials | Identified exit to Storage 1567 | -9/Materials | Entered Storage 1814 | -9/Storage | Core integrity fell below 50% 1976 | -9/Storage | Met a pair of Derelict thieves 2033 | -9/Storage | Discovered new exit (range 16) 2035 | -9/Storage | Destroyed 7 combat bots 2060 | -9/Storage | Entered Materials 2060 | -8/Materials | Accompanied by 1 ally 2060 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2370 | -8/Materials | Build established: Tank 2426 | -8/Materials | Discovered new exit (range 16) 2435 | -8/Materials | Identified exit to Factory 2482 | -8/Materials | Entered Factory 2482 | -7/Factory | Accompanied by 1 ally 2482 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2560 | -7/Factory | Discovered new exit (range 6) 2568 | -7/Factory | Identified exit to Lower Caves 2832 | -7/Factory | Entered Lower Caves 2886 | -7/Lower Caves | Learned Factory interactive machine intel 2936 | -7/Lower Caves | Spotted B-75 Beast 3131 | -7/Lower Caves | Build established: Skirmisher 3172 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3245 | -7/Lower Caves | Discovered new exit (range 3) 3247 | -7/Lower Caves | Identified exit to Lower Caves 3462 | -7/Lower Caves | Entered another Lower Caves area 3499 | -7/Lower Caves | Discovered new exit (range 2) 3499 | -7/Lower Caves | Identified exit to Factory 3503 | -7/Lower Caves | Build established: Tank 3805 | -7/Lower Caves | Spotted B-75 Beast 3856 | -7/Lower Caves | Destroyed B-75 Beast 4159 | -7/Lower Caves | Build established: Scavenger-Gunner 4221 | -7/Lower Caves | Discovered new exit (range 12) 4245 | -7/Lower Caves | Learned 4 Factory zone layouts 4329 | -7/Lower Caves | Identified exit to Data Miner 4330 | -7/Lower Caves | Entered Data Miner 4330 | -7/Data Miner | Discovered new exit (range 6) 4336 | -7/Data Miner | Identified exit to Proximity Caves 4357 | -7/Data Miner | Met Data Miner 4382 | -7/Data Miner | Learned location of Section 7 (-2) 4382 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4403 | -7/Data Miner | Received God Mode back door access code from Data Miner 4440 | -7/Data Miner | Entered Proximity Caves 4456 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4457 | -6/Proximity Caves | Escorted by Enhanced Grunt 4634 | -6/Proximity Caves | Spotted B-75 Beast 4655 | -6/Proximity Caves | Destroyed B-75 Beast 4910 | -6/Proximity Caves | Self-destructed Last Messages --------------- 04660_ Acquired 69 matter. 04667_ Coolant Injector fries itself beyond repair. 04671_ Dropped Arm. Treads. 04671_ Acquired Prototype Leg. 04671_ Identified Enh. Flexi-carbon Leg. 04674_ Dropped Cld. Ion Engine. 04675_ Acquired Antimatter Reactor. 04676_ Acquired 10 matter. 04800_ Searching scrap... 04800_ Found System Backup Module. 04800_ Found Power Amplifier. 04800_ Found System Guard. 04800_ Found Microactuators. 04800_ Found 31 Matter. 04900_ S-27 Virus destroyed. 04901_ Destroyed Lgt. Nuclear Core. 04903_ The unstable cave ceiling collapses. 04906_ S-27 Virus suffers critical hit. 04906_ S-27 Virus destroyed. 04908_ VTOL Module fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????###???????????????????????????????????????? | | ??????## #???######?????????????????????????????? | | ?????## #### #?????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# ## #??????????????#?? ???????????? | | ?????## ###### #????????###?? ## ?????????? | | ??#### #????# ##??????# ? ?????????? | | ?## ## #???## ##???## ## ????????? | | ?# # ##?## #???# # ????????? | | ??# ### ##??# #??????????? | | ???# #?## [% ???????? | | ???# ##?# %% #????????????? | | #### ###??## * #????????????? | | ## ##???# #??????#????????????? | | ## ######@ #?????????????????????? | | #?????????????????????? | | ## #?????????????????????? | | ### ######?????????????????????? | | #?## #??????????????????????????? | | #??##### #??????????????????????????? | | ##??????# ?????????????????????????? | | # ## #?# #?????????????????????????? | | # #?#########?????????????????????????? | | #??????????????????????????????????? | | #?????????????????????????????????? | | ## #????????????????????????????????? | | #?# #????????????????????????????????? | | ###?? #????????????????????????????????? | | #????? #????????????????????????????????? | | ##?????? ?????????????????????????????????? | | ## #???????###?????????????????????????????????? | | ## #???????????????????????????????????????????? | | ## ??????????????????????????????????????????? | | ?????????????????????????????????????????? | | ## ????????????????????????????????????????? | | # ##?# ???????????????????????????????????????? | | ?# #???###???????????????????????????????????????? | | ??##?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 300 Resistance: TH 15 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -9/Storage | Hacked Hvy. Armor Plating | -8/Materials | Hacked Imp. System Backup Module | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerSubatomicTendrils Manual? 0 Play Time 01:33:41 Cumulative 83.3 hours Start 2021.07.10 @ 15:35:07 End 2021.09.04 @ 22:13:08 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 51 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dace13c0-ae9f-4166-83e6-461d875d4e48