Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.30 @ 12:22:14 Player: RAT Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (107) 535 Value Destroyed (3336) 3336 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-196) -196 TOTAL SCORE: 9455 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 42 Friendly Fire -249 Cogmind --------- Core Integrity 0/1300 Matter 91/300 Energy 38/100 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (9) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Armored Huge Wheel Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Medium Treads Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Large Storage Unit Matter Compressor Improved Signal Interpreter Advanced Terrain Scanner > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Medium Treads Improved Medium Treads Improved Heavy Treads Armored Huge Wheel Quantum Capacitor Heavy Laser Enhanced Gauss Cannon Improved Grenade Launcher Improved Grenade Launcher [Rating: 70] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Slots Evolved 14 | . . . 2 2 2 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . . . 1 1 . . 1 . . 1 Utility 7 | . . . . 1 1 1 2 1 . . 1 Weapon 2 | . . . 2 . . . . . . . . Parts Attached 115 | 6 2 . 18 33 19 9 8 2 4 1 13 Power 14 | 1 . . 3 2 4 1 2 . . . 1 Engine 5 | 1 . . 2 . 2 . . . . . . Core 8 | . . . 1 2 2 1 1 . . . 1 Reactor 1 | . . . . . . . 1 . . . . Propulsion 35 | 2 . . 4 10 6 4 . 1 . . 8 Treads 26 | 2 . . 4 7 6 2 . 1 . . 4 Leg 3 | . . . . 3 . . . . . . . Wheel 6 | . . . . . . 2 . . . . 4 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 19 | 1 1 . 2 6 3 3 1 1 . . 1 Device 8 | . . . 1 3 1 . 1 1 . . 1 Storage 6 | 1 . . 1 1 1 2 . . . . . Processor 3 | . . . . 1 1 1 . . . . . Hackware . | . . . . . . . . . . . . Protection 2 | . 1 . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 47 | 2 1 . 9 15 6 1 5 . 4 1 3 Energy Gun 10 | . . . 1 8 . . . . . . 1 Energy Cannon 3 | . . . 2 1 . . . . . . . Ballistic Gun 28 | 2 1 . 6 6 6 1 3 . 2 1 . Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 5 | . . . . . . . 2 . 2 . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 3 1 . . . . . . . Parts Lost 58 | . . . 5 20 7 2 3 . . 1 20 Power 9 | . . . 1 2 2 1 1 . . . 2 Propulsion 16 | . . . 2 5 2 . . . . . 7 Utility 9 | . . . . 3 . . 1 . . . 5 Weapon 24 | . . . 2 10 3 1 1 . . 1 6 Highest Loss Streak 11 | . . . 2 11 4 2 3 . . 1 8 Average Slot Usage (%) 90 | . 94 100 97 88 98 88 70 74 78 77 40 Engine 4 | . 14 14 8 . 2 5 . . . . . Core 4 | . . . 2 8 4 6 7 10 10 10 4 Treads 20 | . 28 28 20 15 29 10 . 5 5 5 3 Leg 1 | . . . . 7 . . . . . . . Wheel 1 | . . . . . . 7 11 10 10 10 5 Device 4 | . . . 5 11 2 6 3 6 10 10 5 Storage 13 | . 14 14 11 9 15 14 17 15 15 15 10 Processor 5 | . . . . 3 12 8 5 5 5 5 4 Protection 3 | . 9 14 5 . . . . . . . . Energy Gun 1 | . . . . 7 . . . . . . . Energy Cannon 1 | . . . 8 3 . . . . . . . Ballistic Gun 25 | . 28 28 34 20 29 25 22 21 12 14 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 65 | 9 10 10 40 40 46 62 64 61 65 63 63 Greatest Support 135 | 40 40 40 40 60 88 98 56 56 56 56 135 Greatest Overweight (x) 13 | . . . 1 6 1 1 1 1 1 1 13 Average Overweight (x) . | . . . . . . . . 1 1 1 . Largest Inventory Capacity 14 | 6 6 6 10 10 10 14 14 14 14 14 14 Average Capacity 9 | 5 6 6 9 10 10 10 14 14 14 14 11 Most Carried 14 | 6 6 6 10 10 10 13 13 13 13 14 14 Average Carried 7 | 4 5 6 7 6 8 9 10 10 13 13 7 Final Capacity 14 | 6 6 6 10 10 10 14 14 14 14 14 4 Final Carried 13 | 4 6 6 10 9 8 12 10 13 13 13 3 Class Distribution -------------------- 31% | Scavenger-Gunner 26% | Mutant 19% | Gunner 12% | Skirmisher 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Skirmisher | -4/Waste Skirmisher | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Matter Collected 3434 | 265 32 38 541 730 857 723 123 . . 4 121 Remotely . | . . . . . . . . . . . . Salvage Created 4621 | 77 58 115 1137 1005 914 462 320 . 518 . 15 Parts 228 | . 5 4 72 64 52 6 23 . . . 2 Haulers Intercepted 2 | . . . 2 . . . . . . . . Recyclers Shooed 2 | . . . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Combat Hostiles Destroyed 88 | . 3 3 25 26 12 4 12 . 3 . . Guns 75 | . 3 3 21 25 12 4 6 . 1 . . Cannons 4 | . . . 4 . . . . . . . . AOE 9 | . . . . 1 . . 6 . 2 . . Classes Destroyed 15 | 1 1 1 5 1 4 1 . . 1 . . Worker 2 | . . . . . 1 . . . . . 1 Builder 1 | . . . . . 1 . . . . . . Tunneler 1 | . . . . . 1 . . . . . . Hauler 2 | . . . 2 . . . . . . . . Recycler 4 | 1 . . . 1 1 1 . . . . . Operator 1 | . . . . . . 1 . . . . . Watcher 6 | . . . 2 1 3 . . . . . . Swarmer 31 | . 3 . 6 12 . . 10 . . . . Grunt 33 | . . 3 17 8 1 3 1 . . . . Brawler 1 | . . . 1 . . . . . . . . Duelist 2 | . . . 1 1 . . . . . . . Sentry 15 | . . . 2 4 7 1 1 . . . . Hunter 1 | . . . . 1 . . . . . . . Programmer 4 | . . . . . 4 . . . . . . Compactor 3 | . . . . . . . . . 3 . . Best Kill Streak 11 | 1 3 2 6 10 2 2 11 . 3 . 1 Combat Bots Only 11 | . 3 2 5 10 2 1 11 . 3 . . Max Kills in Single Turn 6 | 1 1 1 2 2 2 1 6 . 1 . 1 Gunslinging 1 | . . . 1 1 . . . . . . . Exploded 6 | . . . . 1 . . 6 . 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Damage Taken 10884 | . 55 198 1197 2184 1102 548 914 . . 300 4386 Core 2158 | . 17 18 165 344 79 38 145 . . 34 1318 Absorbed by Shields 36 | . . . . 36 . . . . . . . Core Remaining (%) 80 | 100 . 86 58 37 88 95 85 . . 97 . Volleys Fired 262 | 5 9 16 56 83 52 17 10 . 11 . 3 Largest 4 | 1 2 2 4 4 4 4 4 . 4 . 2 Hottest 182 | 20 40 40 182 180 112 112 128 . 128 . 97 Shots Fired 822 | 5 18 32 186 222 202 67 40 . 44 . 6 Gun 770 | 5 18 32 166 210 202 67 38 . 26 . 6 Cannon 32 | . . . 20 12 . . . . . . . Launcher 20 | . . . . . . . 2 . 18 . . Special . | . . . . . . . . . . . . Kinetic 707 | 5 18 32 166 150 202 67 38 . 26 . 3 Thermal 71 | . . . 20 48 . . . . . . 3 Explosive 20 | . . . . . . . 2 . 18 . . Electromagnetic 24 | . . . . 24 . . . . . . . Robot Hit Streak 25 | 5 3 10 23 25 12 11 7 . 8 . 3 Robot Miss Streak 8 | . 2 5 6 8 5 3 2 . 5 . 4 Penetration Max 1 | . . . . 1 1 1 1 . 1 . . Secondary Targets 12 | . . . 6 5 . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . . . Shots Hit Robots 541 | 5 10 23 120 152 139 44 22 . 25 . 1 Core Hits 212 | 3 5 13 46 55 40 17 19 . 11 . 3 Critical Hits 18 | . . . 4 3 7 2 . . 2 . . Critical Kills 5 | . . . 2 . 2 . . . 1 . . Critical Parts Destroyed 11 | . . . 2 3 4 2 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12073 | 41 81 201 1552 2698 2675 930 858 . 2993 . 44 Guns 8389 | 41 81 201 1330 2183 2670 930 519 . 411 . 23 Cannons 427 | . . . 222 205 . . . . . . . Explosions 3231 | . . . . 310 . . 339 . 2582 . . Melee . | . . . . . . . . . . . . Ramming 26 | . . . . . 5 . . . . . 21 Kinetic 7799 | 41 81 201 1330 1593 2670 930 519 . 411 . 23 Thermal 1028 | . . . 222 806 . . . . . . . Explosive 2921 | . . . . . . . 339 . 2582 . . Electromagnetic 299 | . . . . 299 . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . . 3 2 4 . . . 14 14 . Average Corruption 3 | . . . 3 1 3 . . . 9 14 . Corruption Purged . | . . . . . . . . . . . . Effects 57 | . . . 12 6 28 . . . 8 3 . Message Errors 17 | . . . 4 3 9 . . . . 1 . Matter Fused 12 | . . . 3 . 7 . . . 2 . . Heat Flow Errors 2 | . . . . . 1 . . . 1 . . Energy Discharges 4 | . . . 1 1 . . . . 1 1 . Parts Rejected 1 | . . . . . 1 . . . . . . Data Loss (minor) 6 | . . . 1 1 3 . . . 1 . . Misdirections 1 | . . . . . . . . . . 1 . Targeting Errors 12 | . . . 2 1 6 . . . 3 . . Weapon Failures 2 | . . . 1 . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 115 | . . . . 108 . . 7 . . . . Projectiles 1 | . . . . 1 . . . . . . . Explosions 114 | . . . . 107 . . 7 . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 132 | . . . . 75 . . 51 . 1 . 5 Shots 4 | . . . . 2 . . 1 . 1 . . Rammed 5 | . . . . . 1 . . . . . 4 Targets Rammed 6 | . . . . . 2 . . . . . 4 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . Highest Temperature 581 | . . 18 482 581 292 202 81 . 137 . 2 Average Temperature 92 | . . 8 116 129 66 86 33 . 78 . 2 Received Heat Transfer 2196 | . . 114 414 735 249 135 36 . . 18 495 Effects 11 | . . . 5 6 . . . . . . . Shutdowns 4 | . . . 2 2 . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . Damage (minor) 3 | . . . . 3 . . . . . . . Damage (core) 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . 1 . 1 . . . . . Heat Transferred 1830 | . . . 407 1423 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Peak Influence 424 | 5 88 84 424 394 349 177 327 159 121 114 69 Initial 159 | . 3 34 14 115 151 40 44 159 55 84 54 Average 143 | 1 41 59 213 251 168 86 164 159 103 97 19 Maximum Alert Level 2 | . . . 2 2 1 . 1 . . . . Low Security (%) 71 | 100 100 100 43 31 65 100 52 100 100 100 100 Level 1 28 | . . . 53 68 34 . 47 . . . . Level 2 . | . . . 2 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . . . 2 3 4 . 1 . . . 2 Investigation 1 | . . . . . . . . . . . 1 Extermination 3 | . . . . . 3 . . . . . . Reinforcement 8 | . . . 2 3 1 . 1 . . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . 1 2 . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Distress Signals 5 | . . . 2 1 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 153 | . 7 5 35 38 19 16 13 . 5 3 12 Peak Tracking Total 9 | . 3 2 6 6 3 3 9 . 3 3 8 Tactical Retreats 20 | . . . 2 9 2 3 1 . 1 . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Traps Triggered 15 | . . . . 2 6 2 . 1 . . 4 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Machines Disabled 7 | . . . . 2 2 3 . . . . . Max in Single Turn 1 | . . . . 1 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Machines Accessed . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks . | . . . . . . . . . . . . Successful . | . . . . . . . . . . . . Failed . | . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Total Allies 3 | . . 3 . . . . . . . . . Largest Group 3 | . . 3 2 . . . . . . . . Highest-Rated Group 40 | . . 40 32 . . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 14 | . . 13 1 . . . . . . . . Total Damage 155 | . . 142 13 . . . . . . . . Kills 3 | . . 2 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Turns Passed 6281 | 85 286 785 804 937 1811 666 203 39 150 105 410 Spaces Moved 3398 | 46 150 442 347 337 981 451 142 27 95 86 294 Core 21 | 10 . . . 1 . . . . . . 10 Treads 2322 | 36 150 442 347 171 981 134 . . . . 61 Legs 165 | . . . . 165 . . . . . . . Wheels 890 | . . . . . . 317 142 27 95 86 223 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 160 100 100 110 110 110 50 Average Speed 145 | 136 160 160 161 154 160 119 104 110 110 110 120 Slowest Speed 700 | 160 160 160 180 350 180 160 110 110 110 110 700 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 4 34 91 41 34 28 16 4 2 66 4 12 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 100 | . . . . 13 5 2 17 . 63 . . Melee . | . . . . . . . . . . . . Projectile 14 | . . . . . 5 2 2 . 5 . . AOE 86 | . . . . 13 . . 15 . 58 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res Total 4211 | 64 183 494 471 589 1118 540 170 37 111 96 338 Wait 290 | . 15 37 21 98 44 36 5 5 2 9 18 Move 3388 | 45 149 441 346 336 980 450 141 27 94 85 294 Hop . | . . . . . . . . . . . . Pick Up 100 | 8 5 . 18 29 16 11 4 3 . 1 5 Fast Attach 10 | 2 . . 1 1 5 1 . . . . . Attach 73 | 4 1 . 9 22 12 5 4 2 . 1 13 Detach 1 | . . . 1 . . . . . . . . Swap 32 | . 1 . 8 10 2 3 4 . 4 . . Drop 41 | . 3 . 11 10 5 9 2 . . . 1 Fire 262 | 5 9 16 56 83 52 17 10 . 11 . 3 Melee . | . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . Crush 3 | . . . . . 2 . . . . . 1 Escape Stasis 8 | . . . . . . 8 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 11) 372 | -10/Materials | Entered Mines 377 | -10/Mines | Assembled infested the area 382 | -10/Mines | Assisted by a Guerilla fighting off Assembled 594 | -10/Mines | Learned Materials stockpile data 738 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1139 | -10/Mines | Discovered new exit (range 10) 1157 | -10/Mines | Entered Materials 1157 | -9/Materials | Accompanied by 2 allies 1157 | -9/Materials | Evolved 2 slots: Weapon x2 1457 | -9/Materials | Build established: Tank 1658 | -9/Materials | Discovered new exit (range 9) 1943 | -9/Materials | Discovered new exit (range 12) 1955 | -9/Materials | Build established: Gunner 1961 | -9/Materials | Entered another Materials area 1961 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1962 | -8/Materials | Identified exit to Storage 2258 | -8/Materials | Build established: Skirmisher 2259 | -8/Materials | Lost 3 parts (1p2w) 2406 | -8/Materials | Lost 3 parts (1n2w) 2442 | -8/Materials | Destroyed 10 combat bots 2529 | -8/Materials | Lost 11 parts (1p2n3u5w) 2567 | -8/Materials | Core integrity fell below 50% 2817 | -8/Materials | Discovered new exit (range 3) 2893 | -8/Materials | Identified exit to Factory 2898 | -8/Materials | Entered Factory 2898 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3088 | -7/Factory | Build established: Scavenger-Gunner 3468 | -7/Factory | Discovered new exit (range 15) 3541 | -7/Factory | Identified exit to Lower Caves 4058 | -7/Factory | Lost 4 parts (1p3w) 4605 | -7/Factory | Discovered new exit (range 16) 4636 | -7/Factory | Identified exit to Factory 4709 | -7/Factory | Entered another Factory area 4709 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5139 | -6/Factory | Build established: Gunner 5369 | -6/Factory | Discovered new exit (range 6) 5374 | -6/Factory | Identified exit to Factory 5375 | -6/Factory | Entered another Factory area 5375 | -5/Factory | Evolved 2 slots: Utility x2 5451 | -5/Factory | Discovered new exit (range 16) 5519 | -5/Factory | Lost 3 parts (1p1u1w) 5525 | -5/Factory | Destroyed 11 combat bots 5577 | -5/Factory | Identified exit to Factory 5578 | -5/Factory | Entered another Factory area 5578 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5605 | -4/Factory | Found Quantum Capacitor 5617 | -4/Factory | Sucked down chute 5617 | -4/Factory | Entered Waste 5632 | -4/Waste | EMP discharged 5634 | -4/Waste | Spotted C-40 Crusher 5664 | -4/Waste | Spotted C-40 Crusher 5664 | -4/Waste | Destroyed C-40 Crusher 5667 | -4/Waste | Spotted C-40 Crusher 5669 | -4/Waste | Spotted C-40 Crusher 5679 | -4/Waste | Destroyed C-40 Crusher 5686 | -4/Waste | Destroyed C-40 Crusher 5704 | -4/Waste | Spotted C-40 Crusher 5732 | -4/Waste | EMP discharged 5732 | -4/Waste | System corruption reached 10% 5748 | -4/Waste | Discovered new exit (range 12) 5766 | -4/Waste | Identified exit to Factory 5767 | -4/Waste | Entered Factory 5793 | -4/Factory | Spotted B-86 Titan 5863 | -4/Factory | Discovered new exit (range 8) 5871 | -4/Factory | Identified exit to Research 5872 | -4/Factory | Entered Research 5872 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5912 | -3/Research | Build established: Skirmisher 6003 | -3/Research | Lost 3 parts (3w) 6102 | -3/Research | Lost 7 parts (1p3n1u2w) 6177 | -3/Research | Core integrity fell below 50% 6221 | -3/Research | Lost 8 parts (1p3n3u1w) 6259 | -3/Research | Core integrity fell below 20% 6282 | -3/Research | Build established: Mutant 6282 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06255_ Acquired Arm. Huge Wheel. 06256_ Slug penetrates Wall. 06257_ Penetrated by Slug. 06257_ Slug penetrates Wall. 06258_ U-05 Engineer builds a Door. 06258_ Slug penetrates Wall. 06259_ Acquired Arm. Huge Wheel. 06260_ Slug penetrates Door. 06260_ Penetrated by Slug. 06260_ Slug penetrates Wall. 06261_ Penetrated by Slug. 06262_ U-05 Engineer builds a Door. 06263_ Acquired Arm. Huge Wheel. 06264_ Slug penetrates Wall. 06264_ Penetrated by Slug. 06264_ Slug penetrates Wall. 06266_ U-05 Engineer builds a Door. 06266_ Slug penetrates Wall. 06266_ Penetrated by Slug. 06276_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ###########??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # """ #??????????????????????????????????????? | | # """ #??????????????????????????????????????? | | # """ #??????????????????????????????????????? | | + #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | ####/######??????????????????????????????????????? | | #??# #????##?????????????????????????????????????? | | #??# #?? #?????????????????????????????????????? | | #### # #?????????????????????????????????????? | | + #????????????????????????? ???????????? | | #### # #???????????????????????? ???????????? | | ???# #?? #?????????????????????? 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""???????????? | | ??# #??????????????????######## ?????????????? | | " # ####### ???????????# ???????????????? | | " / + ???????????+ ?????????????????? | | " # #### ???????????# ???????????????????? | | "??# #??? ???????????# ?????????????????????? | | ???# #??? ??????????#@#??????????????????????? | | ???+ #??? ??????????# #??????????????????????? | | ???# #??? ??????????# #??????????????????????? | | ???+ #??? ??????????# #??????????????????????? | | ?? # #???#+###########h##?????????????????????? | | ? # #???# ## h #?????????????????????? | | #### ##### ## = = #?????????????????????? | | / == #?????????????????????? | | # = #?????????????????????? | | / #?????????????????????? | | # #?????????????????????? | | ###########+##+# #?????????????????????? | | ?????# # #?????????????????????? | | ?????# # = """ #?????????????????????? | | ?????# # """ #?????????????????????? | | ?????# """ # """ #?????????????????????? | | ?????# """ # #?????????????????????? | | ?????# """ # #?????????????????????? | | ?????# ### #########?????????????????????? | | ?????# #?###?????????????????????????????? | | ?????###########?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 31 Energy Capacity 340 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 50 Target Analysis 5 Core Analysis 6 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Dangerous Findings I Spy Quick And Dirty Challenges ------------ None Game ------ Seed FlakContainmentCutter Manual? 0 Play Time 01:04:50 Cumulative 12.5 hours Start 2020.09.30 @ 11:19:36 End 2020.09.30 @ 12:22:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 18 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 779d7fa6-ddce-43a2-ad02-4a5044fffde9