Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.14 @ 18:30:34 // Halloween2020/ForbiddenLore Player: Cubemaster Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (3340) 3340 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (508) 508 TOTAL SCORE: 8468 Bonus ------- High Alert Combat Kills 233 Follower Combat Kills 275 Cogmind --------- Core Integrity 0/1000 Matter 54/300 Energy 17/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Kinecellerator Weapon Cycler Proton Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Light Treads Armored Treads Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Cooling System Large Storage Unit High-capacity Storage Unit Improved Light Armor Plating Layered Medium Armor Plating Shield Generator > --- WEAPON ----------- Proton Cannon Phase Cannon Flak Cannon Grenade Launcher > --- INVENTORY -------- Deuterium Engine Light Antimatter Reactor Improved Kinecellerator Improved Kinecellerator Weapon Cycler Heavy Armor Plating Force Field Component Analysis Suite Proton Cannon Advanced Beam Cannon Heavy Plasma Cannon Mass Driver Grenade Launcher [Rating: 64] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 1 | . . . 1 . . . . . Utility 6 | . . . 1 . 1 1 1 2 Weapon 2 | . . . . . 1 1 . . Parts Attached 68 | 6 1 . 11 9 7 10 11 13 Power 9 | 1 . . 1 2 1 1 1 2 Engine 4 | 1 . . . 1 . 1 1 . Core 4 | . . . 1 1 1 . . 1 Reactor 1 | . . . . . . . . 1 Propulsion 10 | 2 . . 1 3 1 1 1 1 Treads 9 | 2 . . 1 3 1 1 . 1 Leg 1 | . . . . . . . 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 1 . 3 1 1 3 6 5 Device 11 | . 1 . 2 1 . 2 4 1 Storage 4 | 1 . . . . . . 2 1 Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 5 | . . . . . 1 1 . 3 Artifact . | . . . . . . . . . Weapon 28 | 2 . . 6 3 4 5 3 5 Energy Gun 14 | . . . 5 3 4 2 . . Energy Cannon 5 | . . . . . . . 2 3 Ballistic Gun 4 | 2 . . . . . 2 . . Ballistic Cannon 2 | . . . . . . 1 . 1 Launcher 2 | . . . . . . . 1 1 Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 27 | . . . . 2 1 3 2 19 Power 3 | . . . . . . . . 3 Propulsion 5 | . . . . . . 1 . 4 Utility 8 | . . . . . . 1 . 7 Weapon 11 | . . . . 2 1 1 2 5 Highest Loss Streak 19 | . . . . 1 1 1 1 19 Average Slot Usage (%) 93 | . 89 100 88 98 97 94 97 83 Engine 5 | . 14 14 . . . 2 13 7 Core 5 | . . . 10 10 8 4 . 1 Treads 21 | . 28 28 23 33 27 20 13 8 Leg 1 | . . . . . . . 3 3 Device 19 | . 4 14 18 22 18 19 26 19 Storage 9 | . 14 14 11 11 9 7 6 10 Protection 4 | . . . . . 9 10 6 7 Energy Gun 14 | . . . 21 21 25 18 7 . Energy Cannon 1 | . . . . . . . 2 8 Ballistic Gun 4 | . 28 28 . . . 5 5 . Ballistic Cannon 2 | . . . . . . 4 6 5 Launcher 1 | . . . . . . . 3 3 Naked Turns 6 | . . . . . . . . 6 Heaviest Build 108 | 12 13 13 19 19 29 40 84 108 Greatest Support 63 | 40 40 40 63 63 63 63 40 40 Greatest Overweight (x) 12 | 1 . . . . . . 2 12 Average Overweight (x) . | . . . . . . . 1 2 Largest Inventory Capacity 18 | 6 6 6 6 6 6 6 12 18 Average Capacity 8 | 4 6 6 6 6 6 6 11 17 Most Carried 15 | . 5 6 6 6 6 6 12 15 Average Carried 7 | . 2 5 5 5 5 5 10 12 Final Capacity 12 | 6 6 6 6 6 6 6 12 4 Final Carried 12 | . 5 6 6 6 5 6 12 3 Class Distribution -------------------- 38% | Mutant 29% | Scavenger-Tank 27% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Matter Collected 1534 | 215 19 82 188 90 70 276 571 23 Remotely . | . . . . . . . . . Salvage Created 2955 | . 19 82 489 641 217 610 834 63 Parts 175 | . 5 4 43 37 17 28 29 12 Haulers Intercepted 2 | . . . . . . 1 1 . Recyclers Shooed 2 | . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 75 | . . 2 17 13 9 14 18 2 Guns 59 | . . 2 17 13 9 11 7 . Cannons 11 | . . . . . . 3 6 2 AOE 5 | . . . . . . . 5 . Classes Destroyed 13 | . 1 1 4 1 . 3 2 1 Worker 3 | . . . 1 . . 1 1 . Builder 2 | . . . . . . . . 2 Hauler 2 | . . . . . . 1 1 . Recycler 2 | . . . . 1 . 1 . . Operator 1 | . . . 1 . . . . . Watcher 11 | . 1 . 4 1 2 1 1 1 Swarmer 22 | . . . 6 . 7 3 4 2 Grunt 33 | . . 2 9 4 . 8 10 . Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . . . . . 2 . Sentry 13 | . . . 2 9 2 . . . Hunter 2 | . . . . . . 2 . . Programmer 2 | . . . . . . 1 1 . Best Kill Streak 9 | . 1 2 9 3 4 8 4 3 Combat Bots Only 6 | . . 2 6 2 4 6 4 1 Max Kills in Single Turn 3 | . 1 1 2 1 1 2 3 2 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . . . . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Damage Taken 5623 | . . 64 336 473 154 693 621 3282 Core 1238 | . . 20 62 55 8 19 63 1011 Absorbed by Shields 532 | . . . . . . 79 239 214 Core Remaining (%) 91 | 100 . 92 . 70 98 97 92 . Volleys Fired 177 | . 2 4 47 31 16 32 33 12 Largest 4 | . 2 2 2 2 3 4 4 4 Hottest 312 | . 40 40 130 130 191 217 209 312 Shots Fired 463 | . 4 8 88 60 46 114 113 30 Gun 352 | . 4 8 87 60 46 90 57 . Cannon 96 | . . . . . . 24 45 27 Launcher 14 | . . . . . . . 11 3 Special 1 | . . . 1 . . . . . Kinetic 147 | . 4 8 . . . 55 63 17 Thermal 246 | . . . 88 60 46 37 9 6 Explosive 14 | . . . . . . . 11 3 Electromagnetic 56 | . . . . . . 22 30 4 Robot Hit Streak 64 | . 2 9 33 64 18 27 33 11 Robot Miss Streak 6 | . 1 . 6 2 3 4 4 5 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . 1 3 . 2 1 . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . . Shots Hit Robots 355 | . 3 7 76 48 33 94 73 21 Core Hits 374 | . 2 6 102 64 21 73 88 18 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8219 | . 26 69 998 815 430 2051 2564 1266 Guns 3963 | . 26 69 998 815 430 1029 596 . Cannons 2051 | . . . . . . 565 859 627 Explosions 2205 | . . . . . . 457 1109 639 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2386 | . 26 69 . . . 929 970 392 Thermal 3601 | . . . 998 815 430 827 322 209 Explosive 1253 | . . . . . . . 614 639 Electromagnetic 979 | . . . . . . 295 658 26 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . 1 1 . 2 14 Average Corruption 1 | . . . . 1 1 . 1 8 Corruption Purged . | . . . . . . . . . Effects 20 | . . . . 9 2 . 4 5 Message Errors 6 | . . . . 3 . . 1 2 Energy Discharges 2 | . . . . . . . 1 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 5 | . . . . 4 1 . . . Misdirections 1 | . . . . . . . . 1 Targeting Errors 5 | . . . . 2 1 . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 303 | . . . . . . 220 40 43 Projectiles 42 | . . . . . . . 4 38 Explosions 261 | . . . . . . 220 36 5 Melee . | . . . . . . . . . Knockbacks 63 | . . . . . . 35 20 8 Impact . | . . . . . . . . . Kinetic 57 | . . . . . . 29 20 8 Secondary 6 | . . . . . . 6 . . Self-Inflicted Damage 187 | . . . . . . 42 141 4 Shots 8 | . . . . . . 1 6 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 301 | . . 19 288 176 301 81 . 234 Average Temperature 75 | . . 12 89 43 113 17 . 117 Received Heat Transfer 1773 | . . 48 165 177 18 165 198 1002 Effects 3 | . . . 2 . 1 . . . Interference 3 | . . . 2 . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . . 1 3 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . . 1 2 1 2 1 . Heat Transferred 4911 | . . . 1260 1107 860 1127 322 235 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Peak Influence 680 | . 41 78 393 680 576 531 493 368 Initial 244 | . . 13 25 141 244 150 208 190 Average 260 | . 18 71 162 399 368 319 256 191 Maximum Alert Level 2 | . . . 1 2 2 2 2 1 Low Security (%) 40 | 100 100 100 74 10 . 40 16 77 Level 1 35 | . . . 25 38 62 18 61 22 Level 2 23 | . . . . 50 37 40 21 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . . . 1 7 . 3 2 6 Investigation 2 | . . . . 1 . 1 . . Extermination 2 | . . . . . . . 1 1 Reinforcement 12 | . . . 1 3 . 2 1 5 Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 Haulers Reinforced 3 | . . . . . . . . 3 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Distress Signals 16 | . . . 5 4 2 1 3 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 144 | . 3 2 29 31 18 18 22 21 Peak Tracking Total 14 | . 3 1 6 4 5 5 5 14 Tactical Retreats 5 | . . . 1 1 1 . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Traps Triggered 6 | . . . . 3 2 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 5 | . . . . . . 5 . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Machines Disabled 28 | . . . . . 1 7 8 12 Max in Single Turn 8 | . . . . . 1 7 4 8 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Machines Accessed 18 | . 2 . . 7 2 2 3 2 Terminals 13 | . 2 . . 6 . 2 2 1 Fabricators 2 | . . . . . . . 1 1 Repair Stations 2 | . . . . 1 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 35 | . 3 . . 15 3 4 5 5 Successful 19 | . 3 . . 8 2 2 2 2 Failed 16 | . . . . 7 1 2 3 3 Catastrophic 4 | . . . . 1 . 1 1 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 26 | . 3 . . 13 . 4 4 2 Fabricators 4 | . . . . . . . 1 3 Repair Stations 4 | . . . . 2 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 13 | . 3 . . 6 . 2 2 . Record 7 | . 2 . . 4 . . 1 . Part Schematic 1 | . . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . Locate Traps 1 | . . . . . . 1 . . Disarm Traps 1 | . . . . . . 1 . . Transport Status 1 | . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 4 | . . . . 2 2 . . . Scan Component 2 | . . . . 1 1 . . . Repair 2 | . . . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 1 . . 5 2 1 3 2 Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built 1 | . . . . . . . . 1 Matter 190 | . . . . . . . . 190 Time 95 | . . . . . . . . 95 Total Part Build Rating 5 | . . . . . . . . 5 Parts Repaired 2 | . . . . 1 1 . . . Time 76 | . . . . 38 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Total Allies 10 | . . . . 10 . . . . Largest Group 10 | . . . . 10 . . . . Highest-Rated Group 88 | . . . . 88 . . . . Highest-Rated Ally 16 | . . . . 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 68 | . . . . 68 . . . . Total Damage 609 | . . . . 609 . . . . Kills 11 | . . . . 11 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Turns Passed 4438 | 82 264 56 629 711 476 764 975 481 Spaces Moved 1916 | 42 146 27 246 300 195 380 426 154 Core 20 | 3 . . . . . . . 17 Treads 1896 | 39 146 27 246 300 195 380 426 137 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 163 185 50 Average Speed 170 | 153 160 160 160 160 162 163 187 208 Slowest Speed 650 | 160 160 160 160 160 163 165 205 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 5 39 13 28 75 26 16 14 8 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 187 | . . . . . . 72 82 33 Melee . | . . . . . . . . . Projectile 4 | . . . . . . . 3 1 AOE 183 | . . . . . . 72 79 32 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Total 2708 | 57 172 33 394 472 319 445 527 289 Wait 477 | 10 19 . 71 123 98 14 43 99 Move 1908 | 41 145 26 245 299 194 379 425 154 Hop . | . . . . . . . . . Pick Up 40 | . 5 2 9 4 2 4 9 5 Fast Attach 28 | 6 1 . 5 1 4 5 2 4 Attach 18 | . . . 1 3 2 2 4 6 Detach . | . . . . . . . . . Swap 22 | . . . 5 5 1 3 5 3 Drop 37 | . . 1 11 5 2 6 6 6 Fire 177 | . 2 4 47 31 16 32 33 12 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . 1 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 12) 347 | -10/Materials | Entered Mines 368 | -10/Mines | Discovered new exit (range 15) 403 | -10/Mines | Entered Materials 403 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 875 | -9/Materials | Discovered new exit (range 14) 900 | -9/Materials | Discovered new exit (range 16) 1032 | -9/Materials | Entered Storage 1326 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1395 | -9/Storage | Garrison activated, responded to threat 1684 | -9/Storage | Repaired Nuclear Core 1734 | -9/Storage | Discovered new exit (range 6) 1743 | -9/Storage | Entered Materials 1743 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2111 | -8/Materials | Build established: Tank 2134 | -8/Materials | Discovered new exit (range 16) 2210 | -8/Materials | Repaired Pulse Rifle 2219 | -8/Materials | Entered Factory 2219 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2961 | -7/Factory | Discovered new exit (range 14) 2983 | -7/Factory | Entered another Factory area 2983 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3276 | -6/Factory | Build established: Scavenger-Tank 3931 | -6/Factory | Discovered new exit (range 14) 3958 | -6/Factory | Entered another Factory area 3958 | -5/Factory | Evolved 2 slots: Utility x2 4109 | -5/Factory | Fabricated Lyr. Medium Armor Plating (x1) 4371 | -5/Factory | System corruption reached 10% 4411 | -5/Factory | Core integrity fell below 50% 4420 | -5/Factory | Core integrity fell below 20% 4439 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Mic. Fission Core destroyed. U-05 Engineer lays Concrete. Slug penetrates G-50 Soldier. U-05 Engineer lays Concrete. R-10 Processor collects Imp. Medium Armor Plating. Dropped Hcp. Storage Unit. R-10 Processor collects Prototype Energy Cannon. R-10 Processor collects Deuterium Engine. Acquired Force Field. R-10 Processor collects Carbon-fiber Leg. R-10 Processor collects Adv. Heat Sink. Penetrated by Slug. 3VY&AB=3,S P6 >ARR KGIV Z R-10 Processor collects Proton Cannon. Penetrated by Slug. Lgt. Antimatter Reactor destroyed. Slug penetrates Wall. Force Field destroyed. Penetrated by Slug. P-70 Sage destroyed. 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Medium Armor Plating | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lyr. Medium Armor Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Loot Pinata More Dakka Please Part-time Mechanic The More The Merrier Challenges ------------ None Game ------ Seed NuclearCoreDisintegrator Manual? 0 Play Time 01:34:42 Cumulative 18.3 hours Start 2020.11.14 @ 16:04:16 End 2020.11.14 @ 18:30:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 20 Rogue 17 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 27 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fa4fcefb-3036-4350-b04f-4c5fa12e99cf