Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.28 @ 17:14:03 Player: deepledi Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (189) 945 Value Destroyed (5531) 5531 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1024) 1024 TOTAL SCORE: 10700 Bonus ------- High Alert Combat Kills 1024 Cogmind --------- Core Integrity 441/850 Matter 119/300 Energy 690/690 System Corruption 8% Temperature Critical (532) Movement Rolling (130) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Energy Well Insulated Plating > --- WEAPON (3) ------- High-powered Shock Rifle Thermic Laser Antimatter Cannon > --- INVENTORY (20) --- Fusion Compressor Improved Signal Interpreter Tractor Beam Improved Lightning Gun Spread Laser Cooled Pulse Rifle Heavy Rocket Launcher Impact Mace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Hardened Heavy Armor Plating Medium Reactive Plating Remote Shield > --- WEAPON ----------- High-powered Shock Rifle Improved Lightning Gun Thermic Laser > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Light Treads Advanced Treads Armored Huge Wheel Improved Signal Interpreter Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Insulated Plating Tractor Beam Recalibrator Spread Laser Cooled Pulse Rifle Enhanced Autogun Advanced Assault Cannon Heavy Rocket Launcher Impact Mace [Rating: 67] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Spread Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Rocket Array Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 1 . Utility 4 | . . 1 1 1 1 Weapon 1 | . . 1 . . . Parts Attached 150 | 6 6 25 29 53 31 Power 14 | 1 . 2 1 5 5 Engine 11 | 1 . 2 1 4 3 Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 37 | 2 . 5 9 18 3 Treads 35 | 2 . 5 9 17 2 Leg . | . . . . . . Wheel 2 | . . . . 1 1 Hover . | . . . . . . Flight . | . . . . . . Utility 48 | 1 5 6 8 15 13 Device 17 | . 2 1 4 6 4 Storage 4 | 1 1 1 . . 1 Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 25 | . 1 4 4 8 8 Artifact . | . . . . . . Weapon 51 | 2 1 12 11 15 10 Energy Gun 18 | . . 1 4 6 7 Energy Cannon . | . . . . . . Ballistic Gun 26 | 2 . 9 7 7 1 Ballistic Cannon 5 | . 1 2 . . 2 Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 10 | . . 3 2 3 2 Parts Lost 25 | . . 2 . 8 15 Power 3 | . . . . 1 2 Propulsion 9 | . . 1 . 2 6 Utility 9 | . . . . 3 6 Weapon 4 | . . 1 . 2 1 Highest Loss Streak 11 | . . 1 . 3 11 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 97 | . 97 99 99 95 89 Engine 9 | . 14 10 9 6 7 Treads 26 | . 28 22 27 29 21 Device 11 | . 5 10 10 13 11 Storage 9 | . 14 11 9 7 6 Protection 12 | . 6 10 16 10 14 Energy Gun 8 | . . . 5 15 17 Ballistic Gun 15 | . 19 25 21 6 . Ballistic Cannon 2 | . 8 6 . . 1 Naked Turns . | . . . . . . Heaviest Build 114 | 13 23 63 66 88 114 Greatest Support 88 | 40 40 46 68 88 84 Greatest Overweight (x) 19 | . . 1 1 1 19 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 Average Capacity 18 | 7 9 18 20 20 20 Most Carried 20 | 5 10 20 20 20 20 Average Carried 15 | 2 7 15 16 17 17 Final Capacity 20 | 8 10 20 20 20 20 Final Carried 20 | 3 8 17 17 20 8 Class Distribution -------------------- 72% | Tank 10% | Mutant 10% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 5173 | 224 248 1319 1620 1387 375 Remotely 2423 | . . 1162 951 310 . Salvage Created 7800 | 82 380 1811 2281 2551 695 Parts 425 | 2 26 108 134 126 29 Haulers Intercepted 18 | . 2 6 6 3 1 Recyclers Shooed 13 | . 4 3 1 5 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 110 | . 5 22 24 47 12 Guns 100 | . 4 18 24 46 8 Cannons 9 | . 1 4 . . 4 Classes Destroyed 14 | 1 4 4 3 2 . Worker 17 | . 1 6 2 6 2 Builder 4 | . . 1 1 2 . Tunneler 2 | . . 1 1 . . Hauler 18 | . 2 6 6 3 1 Recycler 23 | 1 3 7 8 3 1 Operator 2 | . . . 1 . 1 Watcher 13 | . 1 3 5 4 . Swarmer 18 | . 5 5 . 6 2 Grunt 53 | . . 9 15 24 5 Brawler 3 | . . . . 2 1 Duelist 6 | . . . 1 2 3 Sentry 17 | . . 8 5 4 . Hunter 4 | . . . 3 1 . Programmer 9 | . . . . 8 1 Best Kill Streak 8 | 1 3 7 8 5 4 Combat Bots Only 7 | . 3 3 7 4 3 Max Kills in Single Turn 2 | 1 1 2 2 2 2 Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 8007 | . 131 768 1071 3799 2238 Core 906 | . 42 34 62 359 409 Absorbed by Shields 148 | . . . . 55 93 Core Remaining (%) 82 | 100 83 91 88 48 . Volleys Fired 467 | 4 32 93 120 166 52 Largest 3 | 2 2 3 3 3 3 Hottest 210 | 40 55 105 195 195 210 Shots Fired 1294 | 8 64 279 355 465 123 Gun 1202 | 8 50 224 355 465 100 Cannon 92 | . 14 55 . . 23 Launcher . | . . . . . . Special . | . . . . . . Kinetic 905 | 8 64 277 340 183 33 Thermal 349 | . . 2 15 282 50 Explosive . | . . . . . . Electromagnetic 40 | . . . . . 40 Robot Hit Streak 24 | 3 8 11 24 22 8 Robot Miss Streak 9 | 2 4 6 8 9 3 Penetration Max . | . . . . . . Secondary Targets 6 | . . . 2 4 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 818 | 4 36 153 207 331 87 Core Hits 456 | 2 17 65 95 214 63 Critical Kills 5 | . . . 2 3 . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 16 | . . 1 3 10 2 Burn 8 | . . . . 7 1 Destroy 6 | . . . 3 3 . Blast 2 | . . 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 15012 | 56 447 2554 3485 6389 2081 Guns 13614 | 50 323 2074 3470 6281 1416 Cannons 1140 | . 124 470 . . 546 Explosions 169 | . . . . 72 97 Melee . | . . . . . . Ramming 89 | 6 . 10 15 36 22 Kinetic 8897 | 50 447 2519 3325 1860 696 Thermal 5502 | . . 25 145 4493 839 Explosive . | . . . . . . Electromagnetic 524 | . . . . . 524 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . 10 8 Average Corruption 6 | . . . . 6 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 100 | . . . . 86 14 Message Errors 26 | . . . . 22 4 Matter Fused 19 | . . . . 17 2 Heat Flow Errors 11 | . . . . 7 4 Energy Discharges 10 | . . . . 9 1 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 13 | . . . . 12 1 Data Loss (major) 2 | . . . . 2 . Misfires 6 | . . . . 6 . Alerts 5 | . . . . 5 . Weapon Failures 7 | . . . . 5 2 Overload Shots 23 | . . . . 23 . Effects 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Overflow Damage 98 | . . 49 . 34 15 Projectiles 15 | . . . . . 15 Explosions 81 | . . 49 . 32 . Melee 2 | . . . . 2 . Knockbacks 5 | . . 1 . 1 3 Impact 1 | . . . . 1 . Kinetic 4 | . . 1 . . 3 Secondary . | . . . . . . Self-Inflicted Damage 146 | . . 84 . . 62 Shots 2 | . . 1 . . 1 Rammed 10 | 2 . 1 4 3 . Targets Rammed 11 | 2 . 1 4 3 1 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 638 | . 9 185 306 435 638 Average Temperature 101 | . 3 53 67 128 199 Received Heat Transfer 2507 | . . 228 567 1043 669 Effects 38 | . . . 2 10 26 Shutdowns 11 | . . . . 4 7 Energy Bleed 4 | . . . . 1 3 Interference 11 | . . . 2 4 5 Matter Decay 3 | . . . . 1 2 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Damage (major) 5 | . . . . . 5 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions 1 | . . . . 1 . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 12 | . . . . 8 4 Heat Transferred 9223 | . . 74 175 7418 1556 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 1158 | 5 125 521 598 1158 573 Initial 554 | . 3 . 219 228 554 Average 420 | 1 41 262 443 617 499 Maximum Alert Level 4 | . . 2 2 4 2 Low Security (%) 19 | 100 100 36 . 1 . Level 1 22 | . . 36 20 24 7 Level 2 50 | . . 27 79 47 92 Level 3 2 | . . . . 6 . Level 4 6 | . . . . 19 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 25 | . . . 4 15 6 Investigation 4 | . . . 1 1 2 Extermination 8 | . . . . 6 2 Reinforcement 7 | . . . 3 3 1 Assault 6 | . . . . 5 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 1 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 6 | . . 2 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 171 | . 9 30 38 72 22 Peak Tracking Total 7 | . 3 5 7 7 7 Tactical Retreats 7 | . . 3 1 3 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 5 | . . 1 1 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 18 | . 2 4 2 7 3 Max in Single Turn 6 | . 1 2 1 6 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 4 | . . . . 3 1 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 3 | . . . . 2 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 11 | . . . . 8 3 Successful 3 | . . . . 2 1 Failed 8 | . . . . 6 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 10 | . . . . 7 3 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . 2 1 Scan Component 3 | . . . . 2 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . . . 3 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 10249 | 110 928 2390 2529 3262 1030 Spaces Moved 4143 | 63 504 878 998 1368 332 Core 18 | 17 . . . . 1 Treads 4097 | 46 504 878 998 1368 303 Legs . | . . . . . . Wheels 28 | . . . . . 28 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 155 145 130 Average Speed 196 | 130 160 226 213 176 218 Slowest Speed 1000 | 160 160 240 240 243 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 5 80 62 62 31 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 54 | . . 24 . 20 10 Melee . | . . . . . . Projectile 7 | . . . . 2 5 AOE 47 | . . 24 . 18 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 5479 | 82 568 1106 1251 1933 539 Wait 462 | . 1 49 41 267 104 Move 4139 | 63 503 877 997 1367 332 Hop . | . . . . . . Pick Up 141 | 8 16 36 31 40 10 Fast Attach 2 | 1 . . . 1 . Attach 70 | 5 2 11 8 26 18 Detach 10 | . . 2 . 7 1 Swap 80 | . 4 15 21 27 13 Drop 98 | . 10 22 29 29 8 Fire 467 | 4 32 93 120 166 52 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 10 | 1 . 1 4 3 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 15) 836 | -10/Materials | Discovered new exit (range 9) 1016 | -10/Materials | Discovered new exit (range 5) 1037 | -10/Materials | Identified exit to Materials 1039 | -10/Materials | Entered another Materials area 1039 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1338 | -9/Materials | Build established: Tank 2594 | -9/Materials | Discovered new exit (range 16) 3372 | -9/Materials | Discovered new exit (range 16) 3429 | -9/Materials | Entered another Materials area 3429 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3891 | -8/Materials | Destroyed 7 combat bots 4257 | -8/Materials | Discovered new exit (range 5) 5958 | -8/Materials | Entered Factory 5958 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7015 | -7/Factory | Build established: Scavenger-Gunner 7085 | -7/Factory | Lost 3 parts (1n1u1w) 8342 | -7/Factory | Found Prototype Launcher 8343 | -7/Factory | Identified Rocket Array 8358 | -7/Factory | First assault squad dispatched 8423 | -7/Factory | Build established: Tank 8599 | -7/Factory | Lost 3 parts (1p2u) 9054 | -7/Factory | Core integrity fell below 50% 9063 | -7/Factory | System corruption reached 10% 9197 | -7/Factory | Discovered new exit (range 9) 9220 | -7/Factory | Entered another Factory area 9220 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9920 | -6/Factory | First assault squad dispatched 9949 | -6/Factory | Lost 3 parts (2n1u) 10174 | -6/Factory | Lost 11 parts (2p4n4u1w) 10250 | -6/Factory | Self-destructed Last Messages --------------- Critical hit (Burn: +37). Power failure, Mic. Nuclear Core shutdown. Overheating: Matter decay (-41). Overheating: Matter decay (-33). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. R-10 Processor collects Lgt. Angular Momentum Engine. U-05 Engineer destroyed. U-05 Engineer builds a Wall. Critical hit (Burn: +37). Overheating: Adv. Heat Sink damaged (-18). Imp. Heat Sink destroyed. Power failure, Imp. Deuterium Engine shutdown. Critical hit (Burn: +37). K-01 Serf collects debris. Power failure, Mic. Nuclear Core shutdown. Overheating: Core damaged (-153). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. 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