Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 14:15:44 Player: f_ Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1405) 1405 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (305) 305 TOTAL SCORE: 5130 Bonus ------- Follower Combat Kills 68 Aligned with FarCom 300 Friendly Fire -63 Cogmind --------- Core Integrity 215/700 Matter 280/300 Energy 90/100 System Corruption 3% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Signal Interpreter Improved Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Nuclear Core Light Nuclear Core Gravmag System Improved Heat Sink Improved Signal Interpreter Weapon Cycler Layered Light Armor Plating Component Analysis Suite Small Laser Light Assault Rifle Datajack Improved Datajack Remote Datajack Heavy Mace Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Signal Interpreter Improved Melee Analysis Suite Launcher Guidance Computer Force Booster Layered Light Armor Plating Component Analysis Suite > --- WEAPON ----------- Power Maul Scythe > --- INVENTORY -------- Light Ion Engine Nuclear Core Improved Utility Shielding Shock Absorption System Small Laser Light Assault Rifle Datajack Improved Datajack Remote Datajack Heavy Mace Deploy-a-Sentry [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Launcher Guidance Computer Protection Core Shielding Weapon Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . . . . 4 2 Weapon . | . . . . . . . Parts Attached 46 | 5 7 5 1 4 6 18 Power 7 | 1 . 1 . 1 2 2 Engine 6 | 1 . 1 . . 2 2 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 5 | 2 1 . . 1 . 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 5 | 2 1 . . 1 . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 2 1 1 . 4 10 Device 5 | . . . . . . 5 Storage 4 | 1 1 . 1 . 1 . Processor 3 | . . . . . 1 2 Hackware . | . . . . . . . Protection 7 | . 1 1 . . 2 3 Artifact . | . . . . . . . Weapon 15 | 1 4 3 . 2 . 5 Energy Gun 4 | 1 2 . . 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | . 1 1 . . . . Ballistic Cannon 2 | . 1 1 . . . . Launcher 2 | . . 1 . 1 . . Special Weapon 1 | . . . . . . 1 Impact Weapon 2 | . . . . . . 2 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes . | . . . . . . . Parts Lost 25 | . 2 3 . 4 5 11 Power 5 | . . 1 . . 2 2 Propulsion 3 | . . . . 1 1 1 Utility 9 | . . 1 . 1 1 6 Weapon 8 | . 2 1 . 2 1 2 Highest Loss Streak 8 | . 2 2 . 2 3 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 87 98 100 86 64 75 Engine 9 | . 14 13 14 . 4 6 Core 1 | . . . . 13 3 . Wheel 19 | . 28 28 28 27 12 6 Device 4 | . . . . . . 13 Storage 11 | . 14 14 14 14 9 7 Processor 5 | . . . . . 9 15 Protection 9 | . 6 13 14 5 10 9 Energy Gun 7 | . 19 8 . 8 9 1 Ballistic Gun 3 | . . 4 14 5 . . Ballistic Cannon 4 | . 3 13 14 . . . Launcher 1 | . . 1 . 10 5 . Impact Weapon 1 | . . . . . . 5 Naked Turns . | . . . . . . . Heaviest Build 75 | 12 33 33 29 31 59 75 Greatest Support 28 | 26 26 26 26 20 20 28 Greatest Overweight (x) 5 | . 1 1 1 2 5 4 Average Overweight (x) 1 | . . . 1 1 3 2 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 Average Capacity 15 | 7 8 15 15 15 19 20 Most Carried 16 | 4 9 10 11 11 8 16 Average Carried 7 | 2 5 8 9 7 6 8 Final Capacity 20 | 8 15 15 15 15 20 20 Final Carried 16 | 3 9 9 10 8 8 16 Class Distribution -------------------- 90% | Mutant 9% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 772 | 131 107 116 . 17 107 294 Remotely . | . . . . . . . Salvage Created 1396 | . 326 76 . 79 182 733 Parts 79 | . 28 5 . 12 9 25 Haulers Intercepted 2 | . 1 . . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 42 | . 8 12 . 6 2 14 Melee 10 | . . . . . . 10 Guns 10 | . 5 3 . 2 . . Cannons 3 | . 1 2 . . . . AOE 15 | . 2 7 . 4 2 . Classes Destroyed 13 | . 5 2 . . 3 3 Worker 2 | . 1 . . . . 1 Builder 1 | . . . . . 1 . Hauler 2 | . 1 . . . . 1 Recycler 2 | . . . . . 2 . Operator 2 | . 1 . . . . 1 Watcher 1 | . . . . . . 1 Swarmer 9 | . 3 . . 4 . 2 Grunt 19 | . 5 2 . 2 1 9 Sentry 2 | . . . . . 1 1 Demolisher 2 | . . 2 . . . . Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Assembled 8 | . . 8 . . . . Best Kill Streak 9 | . 5 9 . 4 4 5 Combat Bots Only 9 | . 4 9 . 4 1 4 Max Kills in Single Turn 3 | . 2 3 . 3 2 1 Gunslinging . | . . . . . . . Exploded 3 | . 2 3 . 3 1 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 283 | . 47 31 . 17 9 179 Missed 81 | . 11 7 . 6 2 55 Damage Taken 3144 | . 405 519 . 223 199 1798 Core 730 | . 81 107 . 57 . 485 Absorbed by Shields . | . . . . . . . Redirected to Shielding 127 | . . 17 . 10 . 100 Core Remaining (%) 67 | 100 . . . 2 100 . Volleys Fired 81 | 4 39 19 . 9 7 3 Largest 2 | 1 2 2 . 2 1 1 Hottest 85 | 40 85 85 . 55 40 40 Shots Fired 126 | 4 64 33 . 15 7 3 Gun 86 | 4 56 14 . 8 2 2 Cannon 30 | . 8 17 . 5 . . Launcher 9 | . . 2 . 2 5 . Special 1 | . . . . . . 1 Kinetic 41 | . 8 21 . 12 . . Thermal 16 | . 1 10 . 1 2 2 Explosive 9 | . . 2 . 2 5 . Electromagnetic 59 | 4 55 . . . . . Robot Hit Streak 12 | 2 6 12 . 6 9 2 Robot Miss Streak 3 | 1 3 2 . 2 1 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 117 | 3 32 25 . 11 5 41 Core Hits 65 | 1 17 21 . 10 6 10 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 9 | . . . . . . 9 Critical Strikes 12 | . 1 1 . . . 10 Blast 1 | . . 1 . . . . Corrupt 1 | . 1 . . . . . Smash 10 | . . . . . . 10 Melee Attacks 65 | . . . . . . 65 Impact 51 | . . . . . . 51 Slashing 9 | . . . . . . 9 Piercing . | . . . . . . . Sneak Attacks 7 | . . . . . . 7 Combat Hostiles 6 | . . . . . . 6 Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 3790 | 39 560 661 . 404 409 1717 Guns 671 | 39 378 142 . 90 10 12 Cannons 363 | . 103 211 . 49 . . Explosions 1051 | . 79 308 . 265 399 . Melee 1705 | . . . . . . 1705 Ramming . | . . . . . . . Kinetic 468 | . 103 238 . 127 . . Thermal 491 | . 79 115 . 12 273 12 Explosive 709 | . . 308 . 265 136 . Electromagnetic 417 | 39 378 . . . . . Impact 1566 | . . . . . . 1566 Slashing 139 | . . . . . . 139 Piercing . | . . . . . . . Highest Corruption 3 | . . 1 1 1 . 3 Average Corruption 1 | . . 1 1 1 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . 1 2 1 . . Matter Fused 1 | . . . 1 . . . Heat Flow Errors 1 | . . . 1 . . . Data Loss (minor) 1 | . . 1 . . . . Misfires 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 636 | . 6 1 . 15 124 490 Projectiles 6 | . 6 . . . . . Explosions 140 | . . 1 . 15 124 . Melee 490 | . . . . . . 490 Knockbacks 9 | . 1 2 . . . 6 Impact 6 | . . . . . . 6 Kinetic 3 | . 1 2 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 252 | . . 41 . 79 132 . Shots 6 | . . 2 . 2 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 276 | . 276 223 205 41 21 . Average Temperature 102 | . 115 107 105 22 10 . Received Heat Transfer 539 | . 183 131 . 69 36 120 Effects 1 | . 1 . . . . . Interference 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 20 | . 3 . . . . 17 Impact Corruptions 18 | . . . . . . 18 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 608 | . 50 333 . 25 175 25 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 313 | . 313 196 . 106 208 246 Initial 85 | . . 57 . . 40 85 Average 104 | . 154 83 . 73 101 108 Maximum Alert Level 1 | . 1 . . . 1 1 Low Security (%) 85 | 100 58 100 . 100 83 85 Level 1 14 | . 41 . . . 16 14 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 . . . 1 3 Investigation 2 | . 1 . . . 1 . Extermination 2 | . . . . . . 2 Reinforcement 2 | . 1 . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 18 20 . 6 5 37 Peak Tracking Total 18 | . 4 18 . 4 2 12 Tactical Retreats 7 | . 1 4 . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 3 | . 1 . . . 2 . Max in Single Turn 2 | . 1 . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 10 | . 6 . 2 . 1 1 Terminals 6 | . 5 . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 18 | . 11 . 2 . 2 3 Successful 11 | . 7 . 2 . 2 . Failed 7 | . 4 . . . . 3 Catastrophic 2 | . 1 . . . . 1 Database Lockouts . | . . . . . . . Manual 12 | . 6 . 2 . 1 3 Terminals 13 | . 10 . . . . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 4 . 2 . . . Record 1 | . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . Terminals 2 | . 2 . . . . . Botnet 1 | . 1 . . . . . Detonate 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 5 . . . 1 1 Full Trace Events 2 | . 1 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 3 | . . . . 2 . 1 Largest Group 2 | . . . . 2 2 1 Highest-Rated Group 42 | . . . . 42 42 21 Highest-Rated Ally 31 | . . . . 31 31 21 Total Orders . | . . . . . . . Ally Attacks 10 | . . . . . 7 3 Total Damage 176 | . . . . . 106 70 Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Turrets Deployed 1 | . . . 1 . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 2943 | 56 501 590 289 359 137 1011 Spaces Moved 2079 | 41 387 467 272 296 86 530 Core 10 | 10 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2069 | 31 387 467 272 296 86 530 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 105 95 110 115 Average Speed 108 | 80 91 104 105 95 129 132 Slowest Speed 155 | 90 105 105 105 110 155 140 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . 2 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 3 75 91 61 63 10 16 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . 2 1 . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 12 | . . . . . . 12 Terrain Destroyed 94 | . 2 9 . 7 64 12 Melee 12 | . . . . . . 12 Projectile . | . . . . . . . AOE 82 | . 2 9 . 7 64 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 2521 | 59 469 532 273 359 105 724 Wait 202 | 2 26 39 . 46 1 88 Move 2069 | 40 386 466 267 295 85 530 Hop 2 | . . . 2 . . . Pick Up 50 | 8 10 3 2 3 5 19 Fast Attach . | . . . . . . . Attach 31 | 5 4 3 . 3 6 10 Detach 1 | . . . . . 1 . Swap 15 | . 3 2 1 1 . 8 Drop 7 | . 1 . 1 2 . 3 Fire 81 | 4 39 19 . 9 7 3 Melee 61 | . . . . . . 61 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . . 2 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 8) 331 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 14) 480 | -10/Materials | Discovered new exit (range 8) 495 | -10/Materials | Discovered new exit (range 11) 558 | -10/Materials | Entered Mines 576 | -10/Mines | Discovered new exit (range 5) 769 | -10/Mines | Learned Materials terminal intel 874 | -10/Mines | Assembled infested the area 895 | -10/Mines | Core integrity fell below 50% 927 | -10/Mines | Destroyed 9 combat bots 1005 | -10/Mines | Discovered new exit (range 7) 1038 | -10/Mines | Learned location of Zion (-6) 1142 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1142 | -10/Mines | Discovered new exit (range 5) 1148 | -10/Mines | Entered Exiles 1174 | -10/Exiles | Met 8R-AWN 1193 | -10/Exiles | Met EX-HEX 1234 | -10/Exiles | Met EX-DEC 1256 | -10/Exiles | Met EX-BIN 1270 | -10/Exiles | Aligned with FarCom system 1271 | -10/Exiles | Given EX-Vault access code 1297 | -10/Exiles | Opened EX-Vault 1304 | -10/Exiles | DAS Turret deployed 1306 | -10/Exiles | Found Deploy-a-Sentry 1331 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1424 | -10/Exiles | Discovered new exit (range 14) 1437 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 1437 | -10/Exiles | Entered Mines 1439 | -9/Mines | Core integrity fell below 20% 1664 | -9/Mines | Identified exit to Materials 1755 | -9/Mines | Found a hidden stash of uninstalled traps 1784 | -9/Mines | Discovered exit to Materials (range 9) 1796 | -9/Mines | Entered Materials 1796 | -8/Materials | Accompanied by 2 allies 1796 | -8/Materials | Evolved 4 slots: Utility x4 1797 | -8/Materials | Loaded intel: 11 terminal locations 1801 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1878 | -8/Materials | Discovered new exit (range 13) 1917 | -8/Materials | Lost 3 parts (1p1u1w) 1933 | -8/Materials | Entered Factory 1933 | -7/Factory | Evolved 2 slots: Utility x2 2152 | -7/Factory | Discovered new exit (range 8) 2192 | -7/Factory | Identified exit to Factory 2450 | -7/Factory | Discovered new exit (range 6) 2456 | -7/Factory | Identified exit to Lower Caves 2921 | -7/Factory | Cargo convoy interrupted 2942 | -7/Factory | Core integrity fell below 50% 2944 | -7/Factory | Self-destructed Last Messages --------------- 02938_ Destroyed VSS Leg. 02938_ X-57 Shotgunner system corrupted by crushing effect. 02939_ Scythe destroyed. 02940_ K-01 Serf collects debris. 02940_ M-28 Smith repairs P-60 Hacker. 02940_ Slug penetrates X-57 Shotgunner. 02940_ Slug penetrates Wall. 02941_ Penetrated by Slug. 02941_ Destroyed Target Analyzer. 02941_ P-60 Hacker system corrupted by crushing effect. 02942_ K-01 Serf collects debris. 02942_ P-60 Hacker resets X-57 Shotgunner, system corruption cleaned. 02943_ K-01 Serf collects debris. 02944_ Adv. ECM Suite destroyed. 02944_ Force Booster destroyed. 02944_ Power Maul destroyed. 02944_ Penetrated by Slug. 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Mace | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupIonMicrothruster Manual? 0 Play Time 00:47:39 Cumulative 104.6 hours Start 2024.03.31 @ 01:18:35 End 2024.03.31 @ 14:15:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 98 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 47 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 48/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba54fc78-a2c7-4d52-a1ed-92340c576873