Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 14:15:44

Player: f_

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (44)      220
Value Destroyed (1405)     1405
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (305)                305
              TOTAL SCORE: 5130

 Bonus
-------
Follower Combat Kills      68
Aligned with FarCom        300
Friendly Fire              -63

 Cogmind 
---------
Core Integrity             215/700
Matter                     280/300
Energy                     90/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (8) ------
  High-capacity Storage Unit
                Signal Interpreter
       Improved Melee Analysis Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Ion Engine
                Nuclear Core
          Light Nuclear Core
                Gravmag System
       Improved Heat Sink
       Improved Signal Interpreter
                Weapon Cycler
        Layered Light Armor Plating
                Component Analysis Suite
          Small Laser
          Light Assault Rifle
                Datajack
       Improved Datajack
                Remote Datajack
          Heavy Mace
                Deploy-a-Sentry

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Signal Interpreter
       Improved Melee Analysis Suite
                Launcher Guidance Computer
                Force Booster
        Layered Light Armor Plating
                Component Analysis Suite
>               --- WEAPON -----------
                Power Maul
                Scythe
>               --- INVENTORY --------
          Light Ion Engine
                Nuclear Core
       Improved Utility Shielding
                Shock Absorption System
          Small Laser
          Light Assault Rifle
                Datajack
       Improved Datajack
                Remote Datajack
          Heavy Mace
                Deploy-a-Sentry
[Rating: 48]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Launcher Guidance Computer
  Protection               Core Shielding
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Power Maul
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   4   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             46   | 5   7   5   1   4   6   18  
  Power                    7    | 1   .   1   .   1   2   2   
    Engine                 6    | 1   .   1   .   .   2   2   
    Core                   1    | .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               5    | 2   1   .   .   1   .   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  5    | 2   1   .   .   1   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  19   | 1   2   1   1   .   4   10  
    Device                 5    | .   .   .   .   .   .   5   
    Storage                4    | 1   1   .   1   .   1   .   
    Processor              3    | .   .   .   .   .   1   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   1   1   .   .   2   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | 1   4   3   .   2   .   5   
    Energy Gun             4    | 1   2   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   1   1   .   .   .   .   
    Ballistic Cannon       2    | .   1   1   .   .   .   .   
    Launcher               2    | .   .   1   .   1   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          2    | .   .   .   .   .   .   2   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 25   | .   2   3   .   4   5   11  
  Power                    5    | .   .   1   .   .   2   2   
  Propulsion               3    | .   .   .   .   1   1   1   
  Utility                  9    | .   .   1   .   1   1   6   
  Weapon                   8    | .   2   1   .   2   1   2   
  Highest Loss Streak      8    | .   2   2   .   2   3   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   87  98  100 86  64  75  
  Engine                   9    | .   14  13  14  .   4   6   
  Core                     1    | .   .   .   .   13  3   .   
  Wheel                    19   | .   28  28  28  27  12  6   
  Device                   4    | .   .   .   .   .   .   13  
  Storage                  11   | .   14  14  14  14  9   7   
  Processor                5    | .   .   .   .   .   9   15  
  Protection               9    | .   6   13  14  5   10  9   
  Energy Gun               7    | .   19  8   .   8   9   1   
  Ballistic Gun            3    | .   .   4   14  5   .   .   
  Ballistic Cannon         4    | .   3   13  14  .   .   .   
  Launcher                 1    | .   .   1   .   10  5   .   
  Impact Weapon            1    | .   .   .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             75   | 12  33  33  29  31  59  75  
  Greatest Support         28   | 26  26  26  26  20  20  28  
  Greatest Overweight (x)  5    | .   1   1   1   2   5   4   
  Average Overweight (x)   1    | .   .   .   1   1   3   2   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  
  Average Capacity         15   | 7   8   15  15  15  19  20  
  Most Carried             16   | 4   9   10  11  11  8   16  
  Average Carried          7    | 2   5   8   9   7   6   8   
  Final Capacity           20   | 8   15  15  15  15  20  20  
  Final Carried            16   | 3   9   9   10  8   8   16  

 Class Distribution 
--------------------
 90% | Mutant
  9% | Gladiator

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac 
Matter Collected           772  | 131 107 116 .   17  107 294 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1396 | .   326 76  .   79  182 733 
  Parts                    79   | .   28  5   .   12  9   25  
Haulers Intercepted        2    | .   1   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  42   | .   8   12  .   6   2   14  
  Melee                    10   | .   .   .   .   .   .   10  
  Guns                     10   | .   5   3   .   2   .   .   
  Cannons                  3    | .   1   2   .   .   .   .   
  AOE                      15   | .   2   7   .   4   2   .   
Classes Destroyed          13   | .   5   2   .   .   3   3   
  Worker                   2    | .   1   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   1   .   
  Hauler                   2    | .   1   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   .   2   .   
  Operator                 2    | .   1   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   1   
  Swarmer                  9    | .   3   .   .   4   .   2   
  Grunt                    19   | .   5   2   .   2   1   9   
  Sentry                   2    | .   .   .   .   .   1   1   
  Demolisher               2    | .   .   2   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   1   
  Assembled                8    | .   .   8   .   .   .   .   
Best Kill Streak           9    | .   5   9   .   4   4   5   
  Combat Bots Only         9    | .   4   9   .   4   1   4   
Max Kills in Single Turn   3    | .   2   3   .   3   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   2   3   .   3   1   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        283  | .    47   31   .    17   9    179  
  Missed                   81   | .    11   7    .    6    2    55   
Damage Taken               3144 | .    405  519  .    223  199  1798 
  Core                     730  | .    81   107  .    57   .    485  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  127  | .    .    17   .    10   .    100  
Core Remaining (%)         67   | 100  .    .    .    2    100  .    
Volleys Fired              81   | 4    39   19   .    9    7    3    
  Largest                  2    | 1    2    2    .    2    1    1    
  Hottest                  85   | 40   85   85   .    55   40   40   
Shots Fired                126  | 4    64   33   .    15   7    3    
  Gun                      86   | 4    56   14   .    8    2    2    
  Cannon                   30   | .    8    17   .    5    .    .    
  Launcher                 9    | .    .    2    .    2    5    .    
  Special                  1    | .    .    .    .    .    .    1    
  Kinetic                  41   | .    8    21   .    12   .    .    
  Thermal                  16   | .    1    10   .    1    2    2    
  Explosive                9    | .    .    2    .    2    5    .    
  Electromagnetic          59   | 4    55   .    .    .    .    .    
  Robot Hit Streak         12   | 2    6    12   .    6    9    2    
  Robot Miss Streak        3    | 1    3    2    .    2    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           117  | 3    32   25   .    11   5    41   
  Core Hits                65   | 1    17   21   .    10   6    10   
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed 9    | .    .    .    .    .    .    9    
  Critical Strikes         12   | .    1    1    .    .    .    10   
    Blast                  1    | .    .    1    .    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    .    
    Smash                  10   | .    .    .    .    .    .    10   
Melee Attacks              65   | .    .    .    .    .    .    65   
  Impact                   51   | .    .    .    .    .    .    51   
  Slashing                 9    | .    .    .    .    .    .    9    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    .    7    
    Combat Hostiles        6    | .    .    .    .    .    .    6    
  Follow-up Attacks        2    | .    .    .    .    .    .    2    
Damage Inflicted           3790 | 39   560  661  .    404  409  1717 
  Guns                     671  | 39   378  142  .    90   10   12   
  Cannons                  363  | .    103  211  .    49   .    .    
  Explosions               1051 | .    79   308  .    265  399  .    
  Melee                    1705 | .    .    .    .    .    .    1705 
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  468  | .    103  238  .    127  .    .    
  Thermal                  491  | .    79   115  .    12   273  12   
  Explosive                709  | .    .    308  .    265  136  .    
  Electromagnetic          417  | 39   378  .    .    .    .    .    
  Impact                   1566 | .    .    .    .    .    .    1566 
  Slashing                 139  | .    .    .    .    .    .    139  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    1    1    1    .    3    
  Average Corruption       1    | .    .    1    1    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  4    | .    .    1    2    1    .    .    
    Matter Fused           1    | .    .    .    1    .    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    .    
    Misfires               1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            636  | .    6    1    .    15   124  490  
  Projectiles              6    | .    6    .    .    .    .    .    
  Explosions               140  | .    .    1    .    15   124  .    
  Melee                    490  | .    .    .    .    .    .    490  
Knockbacks                 9    | .    1    2    .    .    .    6    
  Impact                   6    | .    .    .    .    .    .    6    
  Kinetic                  3    | .    1    2    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      252  | .    .    41   .    79   132  .    
  Shots                    6    | .    .    2    .    2    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        276  | .    276  223  205  41   21   .    
  Average Temperature      102  | .    115  107  105  22   10   .    
  Received Heat Transfer   539  | .    183  131  .    69   36   120  
  Effects                  1    | .    1    .    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              20   | .    3    .    .    .    .    17   
  Impact Corruptions       18   | .    .    .    .    .    .    18   
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         608  | .    50   333  .    25   175  25   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             313  | .   313 196 .   106 208 246 
  Initial                  85   | .   .   57  .   .   40  85  
  Average                  104  | .   154 83  .   73  101 108 
Maximum Alert Level        1    | .   1   .   .   .   1   1   
  Low Security (%)         85   | 100 58  100 .   100 83  85  
  Level 1                  14   | .   41  .   .   .   16  14  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   .   .   1   3   
  Investigation            2    | .   1   .   .   .   1   .   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            2    | .   1   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           1    | .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              86   | .   18  20  .   6   5   37  
  Peak Tracking Total      18   | .   4   18  .   4   2   12  
  Tactical Retreats        7    | .   1   4   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          3    | .   1   .   .   .   2   .   
  Max in Single Turn       2    | .   1   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          10   | .   6   .   2   .   1   1   
  Terminals                6    | .   5   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                18   | .   11  .   2   .   2   3   
  Successful               11   | .   7   .   2   .   2   .   
  Failed                   7    | .   4   .   .   .   .   3   
    Catastrophic           2    | .   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   12   | .   6   .   2   .   1   3   
  Terminals                13   | .   10  .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             6    | .   4   .   2   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   
    Detonate               1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   5   .   .   .   1   1   
  Full Trace Events        2    | .   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               3    | .   .   .   .   2   .   1   
  Largest Group            2    | .   .   .   .   2   2   1   
  Highest-Rated Group      42   | .   .   .   .   42  42  21  
  Highest-Rated Ally       31   | .   .   .   .   31  31  21  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   7   3   
  Total Damage             176  | .   .   .   .   .   106 70  
  Kills                    2    | .   .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   
Turrets Deployed           1    | .   .   .   1   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               2943 | 56   501  590  289  359  137  1011 
Spaces Moved               2079 | 41   387  467  272  296  86   530  
  Core                     10   | 10   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   2069 | 31   387  467  272  296  86   530  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   105  95   110  115  
  Average Speed            108  | 80   91   104  105  95   129  132  
  Slowest Speed            155  | 90   105  105  105  110  155  140  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    2    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 3    75   91   61   63   10   16   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    2    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 12   | .    .    .    .    .    .    12   
Terrain Destroyed          94   | .    2    9    .    7    64   12   
  Melee                    12   | .    .    .    .    .    .    12   
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      82   | .    2    9    .    7    64   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Total                      2521 | 59  469 532 273 359 105 724 
  Wait                     202  | 2   26  39  .   46  1   88  
  Move                     2069 | 40  386 466 267 295 85  530 
  Hop                      2    | .   .   .   2   .   .   .   
  Pick Up                  50   | 8   10  3   2   3   5   19  
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   31   | 5   4   3   .   3   6   10  
  Detach                   1    | .   .   .   .   .   1   .   
  Swap                     15   | .   3   2   1   1   .   8   
  Drop                     7    | .   1   .   1   2   .   3   
  Fire                     81   | 4   39  19  .   9   7   3   
  Melee                    61   | .   .   .   .   .   .   61  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   .   2   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 16)
   57 | -11/Scrapyard | Entered Materials
  165 | -10/Materials | Discovered new exit (range 8)
  331 | -10/Materials | Build established: Mutant
  346 | -10/Materials | Discovered new exit (range 14)
  480 | -10/Materials | Discovered new exit (range 8)
  495 | -10/Materials | Discovered new exit (range 11)
  558 | -10/Materials | Entered Mines
  576 | -10/Mines     | Discovered new exit (range 5)
  769 | -10/Mines     | Learned Materials terminal intel
  874 | -10/Mines     | Assembled infested the area
  895 | -10/Mines     | Core integrity fell below 50%
  927 | -10/Mines     | Destroyed 9 combat bots
 1005 | -10/Mines     | Discovered new exit (range 7)
 1038 | -10/Mines     | Learned location of Zion (-6)
 1142 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1142 | -10/Mines     | Discovered new exit (range 5)
 1148 | -10/Mines     | Entered Exiles
 1174 | -10/Exiles    | Met 8R-AWN
 1193 | -10/Exiles    | Met EX-HEX
 1234 | -10/Exiles    | Met EX-DEC
 1256 | -10/Exiles    | Met EX-BIN
 1270 | -10/Exiles    | Aligned with FarCom system
 1271 | -10/Exiles    | Given EX-Vault access code
 1297 | -10/Exiles    | Opened EX-Vault
 1304 | -10/Exiles    | DAS Turret deployed
 1306 | -10/Exiles    | Found Deploy-a-Sentry
 1331 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1424 | -10/Exiles    | Discovered new exit (range 14)
 1437 | -10/Exiles    | Left Exiles lab with Deploy-a-Sentry
 1437 | -10/Exiles    | Entered Mines
 1439 | -9/Mines      | Core integrity fell below 20%
 1664 | -9/Mines      | Identified exit to Materials
 1755 | -9/Mines      | Found a hidden stash of uninstalled traps
 1784 | -9/Mines      | Discovered exit to Materials (range 9)
 1796 | -9/Mines      | Entered Materials
 1796 | -8/Materials  | Accompanied by 2 allies
 1796 | -8/Materials  | Evolved 4 slots: Utility x4
 1797 | -8/Materials  | Loaded intel: 11 terminal locations
 1801 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 1878 | -8/Materials  | Discovered new exit (range 13)
 1917 | -8/Materials  | Lost 3 parts (1p1u1w)
 1933 | -8/Materials  | Entered Factory
 1933 | -7/Factory    | Evolved 2 slots: Utility x2
 2152 | -7/Factory    | Discovered new exit (range 8)
 2192 | -7/Factory    | Identified exit to Factory
 2450 | -7/Factory    | Discovered new exit (range 6)
 2456 | -7/Factory    | Identified exit to Lower Caves
 2921 | -7/Factory    | Cargo convoy interrupted
 2942 | -7/Factory    | Core integrity fell below 50%
 2944 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02938_ Destroyed VSS Leg.
02938_ X-57 Shotgunner system corrupted by
  crushing effect.
02939_ Scythe destroyed.
02940_ K-01 Serf collects debris.
02940_ M-28 Smith repairs P-60 Hacker.
02940_ Slug penetrates X-57 Shotgunner.
02940_ Slug penetrates Wall.
02941_ Penetrated by Slug.
02941_ Destroyed Target Analyzer.
02941_ P-60 Hacker system corrupted by crushing
  effect.
02942_ K-01 Serf collects debris.
02942_ P-60 Hacker resets X-57 Shotgunner,
  system corruption cleaned.
02943_ K-01 Serf collects debris.
02944_ Adv. ECM Suite destroyed.
02944_ Force Booster destroyed.
02944_ Power Maul destroyed.
02944_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Resistance: EX             25
Resistance: EM             15
Core Shielding             20
Utility Shielding          66
Evasion (%)                50
Melee Accuracy             6
Launcher Accuracy          20
Force Boost                20

 Item Schematics 
-----------------
 Hvy. Mace | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BackupIonMicrothruster
  Manual?         0
Play Time         00:47:39
  Cumulative      104.6 hours
  Start           2024.03.31 @ 01:18:35
  End             2024.03.31 @ 14:15:44
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          101
  Rogue           98
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          47
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              48/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ba54fc78-a2c7-4d52-a1ed-92340c576873