Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.02 @ 10:27:54 Player: sweetandcool Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (1149) 1149 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (431) 431 TOTAL SCORE: 3605 Bonus ------- Follower Combat Kills 131 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 205/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Medium Storage Unit Guided Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Makeshift Flight Unit > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Makeshift System Restoration Module > --- WEAPON ----------- Improved EM Shotgun Beam Rifle > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Medium Storage Unit Weight Redist. System Makeshift Terrain Scanner Light Armor Plating Arc Projector Advanced Beam Cannon Ion Cannon Ion Cannon Guided Missile Launcher [Rating: 23] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Makeshift Flight Unit Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 68 | 6 13 4 28 . 3 14 Power 12 | 1 . 1 8 . . 2 Engine 9 | 1 . 1 6 . . 1 Core 3 | . . . 2 . . 1 Reactor . | . . . . . . . Propulsion 15 | 2 4 . 7 . 1 1 Treads 11 | . 4 . 6 . . 1 Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover 1 | . . . 1 . . . Flight 1 | . . . . . 1 . Utility 17 | 1 6 . 3 . 2 5 Device 7 | . . . 3 . 1 3 Storage 8 | 1 6 . . . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 24 | 2 3 3 10 . . 6 Energy Gun 12 | 1 2 1 7 . . 1 Energy Cannon 3 | . . . 1 . . 2 Ballistic Gun 5 | 1 1 1 2 . . . Ballistic Cannon . | . . . . . . . Launcher 4 | . . 1 . . . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 3 . . 1 Parts Lost 16 | . 2 2 4 . . 8 Power 1 | . . . . . . 1 Propulsion 4 | . . . 1 . . 3 Utility 1 | . . . . . . 1 Weapon 10 | . 2 2 3 . . 3 Highest Loss Streak 4 | . 2 1 2 . . 4 Average Slot Usage (%) 92 | . 96 99 94 88 92 72 Engine 10 | . 14 14 5 11 11 8 Treads 20 | . 9 28 21 22 22 14 Leg 2 | . 18 . . . . . Hover 1 | . . . 6 . . . Flight 2 | . . . . . 4 6 Device 7 | . . . 11 11 11 7 Storage 23 | . 25 28 22 22 22 17 Energy Gun 17 | . 14 7 16 22 22 16 Ballistic Gun 5 | . 13 18 5 . . . Naked Turns 62 | . . . . . . 62 Heaviest Build 35 | 12 28 26 30 30 35 35 Greatest Support 46 | 20 40 40 46 46 46 40 Greatest Overweight (x) 3 | 1 1 . . . . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 Average Capacity 11 | 5 10 12 12 12 12 10 Most Carried 12 | 5 12 12 12 12 12 12 Average Carried 11 | 3 9 11 11 12 11 9 Final Capacity 12 | 6 12 12 12 12 12 4 Final Carried 12 | 4 12 12 12 12 12 4 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 953 | 260 113 96 350 . 31 103 Remotely . | . . . . . . . Salvage Created 1821 | 85 573 110 756 . . 297 Parts 88 | . 35 6 36 . . 11 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 5 | 1 1 . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 Prevented 6 | . . . . . . 6 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 32 | . 13 3 11 . . 5 Guns 28 | . 13 3 10 . . 2 Cannons 1 | . . . . . . 1 AOE 1 | . . . . . . 1 Classes Destroyed 9 | 1 3 . 3 . . 2 Builder 1 | . . . 1 . . . Hauler 2 | . 2 . . . . . Recycler 5 | 1 1 . 3 . . . Watcher 1 | . . . 1 . . . Swarmer 8 | . 6 1 . . . 1 Grunt 15 | . 7 2 5 . . 1 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 7 | . . . 6 . . 1 Best Kill Streak 5 | 1 5 1 5 . . 3 Combat Bots Only 5 | . 5 1 3 . . 3 Max Kills in Single Turn 2 | 1 2 1 1 . . 1 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2792 | . 437 262 822 10 . 1261 Core 472 | . 43 14 135 . . 280 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 . 77 . . . . Volleys Fired 148 | 5 46 17 54 . . 26 Largest 2 | 1 2 2 2 . . 2 Hottest 123 | 50 90 60 101 . . 123 Shots Fired 264 | 5 82 26 105 . . 46 Gun 252 | 5 82 26 105 . . 34 Cannon 6 | . . . . . . 6 Launcher 6 | . . . . . . 6 Special . | . . . . . . . Kinetic 84 | . 35 24 25 . . . Thermal 147 | 5 47 2 76 . . 17 Explosive 6 | . . . . . . 6 Electromagnetic 27 | . . . 4 . . 23 Robot Hit Streak 37 | 3 17 7 37 . . 14 Robot Miss Streak 7 | 1 6 2 1 . . 7 Penetration Max . | . . . . . . . Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 204 | 4 58 19 87 . . 36 Core Hits 93 | 2 31 7 32 . . 21 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2664 | 51 614 160 1125 . . 714 Guns 2337 | 51 614 160 1125 . . 387 Cannons 105 | . . . . . . 105 Explosions 222 | . . . . . . 222 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 601 | . 174 150 277 . . . Thermal 1515 | 51 440 10 792 . . 222 Explosive 222 | . . . . . . 222 Electromagnetic 326 | . . . 56 . . 270 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 4 4 4 . Average Corruption 4 | . . . 4 4 4 . Corruption Purged . | . . . . . . . Effects 27 | . . . 20 1 6 . Message Errors 6 | . . . 3 1 2 . Matter Fused 5 | . . . 4 . 1 . Heat Flow Errors 2 | . . . 1 . 1 . Energy Discharges 5 | . . . 3 . 2 . Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 3 | . . . 3 . . . Targeting Errors 5 | . . . 5 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 441 | 25 210 29 279 . 270 441 Average Temperature 83 | 25 69 11 61 . 139 154 Received Heat Transfer 909 | . 132 96 342 6 . 333 Effects 4 | . . . . . . 4 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Short Circuit 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 10 | . 4 . 6 . . . Heat Transferred 4234 | 148 1249 25 2331 . . 481 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 314 | 5 282 223 314 95 . . Average Influence 116 | 3 103 91 166 95 . . Maximum Alert Level 1 | . 1 1 1 . . . Low Security (%) 79 | 100 86 92 56 100 . . Level 1 20 | . 13 7 43 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 3 . 2 . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 5 | . 3 . 2 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 3 | . 3 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 19 8 19 3 . 13 Peak Tracking Total 6 | . 6 3 3 3 . 6 Tactical Retreats 5 | . . . 2 . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 8 | . 4 2 1 . 1 . Terminals 6 | . 3 2 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 12 7 2 . 2 . Successful 14 | . 7 4 1 . 2 . Failed 9 | . 5 3 1 . . . Catastrophic 3 | . 3 . . . . . Database Lockouts . | . . . . . . . Manual 4 | . . . . . 4 . Terminals 19 | . 10 7 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 5 4 1 . 2 . Record 3 | . . 3 . . . . Part Schematic 2 | . . . . . 2 . Prototype ID Bank 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 3 1 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 1 . . . Highest-Rated Group 40 | . . 40 16 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 28 | . . 22 6 . . . Total Damage 278 | . . 201 77 . . . Kills 5 | . . 4 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4665 | 77 581 794 732 55 2048 378 Spaces Moved 2656 | 41 308 463 281 35 1273 255 Core 129 | 8 . . . . . 121 Treads 2252 | . 66 463 281 35 1273 134 Legs 275 | 33 242 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 50 Average Speed 151 | 126 129 160 160 160 160 109 Slowest Speed 200 | 150 160 160 160 160 160 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 4 52 99 22 10 89 27 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 3 | . . 1 . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 43 | . . . . . . 43 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 43 | . . . . . . 43 Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3063 | 61 417 495 461 34 1286 309 Wait 90 | . 22 6 62 . . . Move 2650 | 40 307 462 280 34 1272 255 Hop . | . . . . . . . Pick Up 56 | 10 18 4 16 . 5 3 Fast Attach 6 | . 1 . 4 . 1 . Attach 25 | 6 3 2 5 . . 9 Detach 3 | . . . . . . 3 Swap 37 | . 9 2 19 . 2 5 Drop 46 | . 11 2 21 . 6 6 Fire 148 | 5 46 17 54 . . 26 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . . 2 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 8) 636 | -10/Materials | Discovered new exit (range 9) 659 | -10/Materials | Entered Mines 730 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 735 | -10/Mines | Identified exit to Materials 773 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 849 | -10/Mines | Assembled infested the area 942 | -10/Mines | Build established: Scavenger-Mutant 973 | -10/Mines | Discovered exit to Materials (range 10) 1453 | -10/Mines | Entered Materials 1453 | -9/Materials | Accompanied by 1 ally 1453 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2062 | -9/Materials | Discovered new exit (range 12) 2185 | -9/Materials | Entered Mines 2186 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2240 | -9/Mines | Entered Zion 2309 | -7/Zion | Found Prototype Launcher 2395 | -7/Zion | Build established: Mutant 2418 | -7/Zion | Learned 4 Factory zone layouts 2433 | -7/Zion | Discovered new exit (range 16) 2671 | -7/Zion | System corruption cleaned by Quarantine Array 2725 | -7/Zion | Learned location of Recycling (-7) 3618 | -7/Zion | Received a visual enhancement algorithm 4288 | -7/Zion | Entered Proximity Caves 4498 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4524 | -6/Proximity Caves | Core integrity fell below 50% 4560 | -6/Proximity Caves | Lost 4 parts (3n1u) 4590 | -6/Proximity Caves | Core integrity fell below 20% 4602 | -6/Proximity Caves | Identified Gui. Missile Launcher 4620 | -6/Proximity Caves | Lost 4 parts (1p3w) 4666 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04586_ Dropped Imp. Treads. 04587_ Power failure, Lgt. Nuclear Core shutdown. 04587_ Adv. Beam Cannon destroyed. 04587_ G-50 Soldier misfires. 04587_ Lgt. Nuclear Core destroyed. 04587_ Dropped Med. Storage Unit. 04588_ Overheating: Short circuit. 04588_ Weight Redist. System permanently disabled. 04588_ Dropped Weight Redist. System. 04588_ Dropped Med. Storage Unit. 04589_ Arc Projector destroyed. 04589_ Attempting to rewire G-67 Veteran. 04591_ G-50 Soldier IFF system glitched. 04591_ G-67 Veteran destroyed. 04591_ Acquired 50 matter. 04602_ Identified Gui. Missile Launcher. 04606_ Acquired 25 matter. 04620_ L-41 Fighter destroyed. 04625_ Slug penetrates Wall. 04666_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###########??###????????????? | | ????????????###?????## ## #### ##???????????? | | ??????????### #??#### @ ##??????????? | | ??????????# #??# #??????????? | | ??????????# ##?## ##?????????? | | ??????????# #### ### #?????????? | | ??????????# #?## #?????????? | | ??????????## #??# ##?????????? | | ??????????## ""#### ##?## ##???? ????? | | ??????????# # " "### #???##????? #??? | | ??????????# # " "" #?????????? #??# | | ??????????## """"" #####????????? ### | | ???????????## """""" ##?????????????? | | ???????????## """""" ####???????????? | | ???????????# # " """ # ####????????? | | ???????????# # """ h# #????????? | | ??????????## """""" # #??????????# | | ??????????# ###"" # #?????????#### | | ??????????# ####" ########### #? | | ??????????## ## ??? | | ???????????## ! ?## | | ????????????## #### ## ##### #?# | | ?????????????## ### #### ### #??## ## | | ??????????????## #??# #?# #?## | | ???????????????# #??# #?## ##?# | | ???????????????# #??# #??####?## % | | ???????????????## #??# #???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicLatentBoregun Manual? 0 Play Time 00:57:56 Cumulative 58.2 hours Start 2019.12.01 @ 19:25:24 End 2019.12.02 @ 10:27:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 38 Gallery% 42 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cba7814c-1f2e-4fcd-8b88-4764a8c13c39