Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 00:17:38 Player: Chickoo Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1070) 1070 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (291) 291 TOTAL SCORE: 3551 Bonus ------- Follower Combat Kills 25 Aligned with FarCom 300 Friendly Fire -34 Cogmind --------- Core Integrity 316/400 Matter 274/300 Energy 22/250 System Corruption 1% Temperature Cool (59) Movement Treading (165) Location -9/Exiles Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Armored Treads > --- UTILITY (4) ------ Large Storage Unit Improved Terrain Scanner Seismic Detector Shield Generator > --- WEAPON (2) ------- Heavy Particle Cannon Rocket Launcher > --- INVENTORY (15) --- Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Medium Storage Unit Compact Matter Pod (150) Shield Generator Improved Trap Extractor (1/6 Explosive) PSU Rigger Pulse Rifle Rocket Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Seismic Detector Shield Generator > --- WEAPON ----------- Heavy Particle Cannon Rocket Launcher > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Medium Storage Unit Compact Matter Pod Shield Generator Improved Trap Extractor PSU Rigger Pulse Rifle Rocket Launcher Datajack Mining Laser [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Weapon Improved Light Cannon Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 36 | 7 6 13 5 4 1 Power 2 | 1 . . 1 . . Engine 2 | 1 . . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . . 2 . . Treads 4 | 2 . . 2 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 4 2 2 1 . Device 9 | 1 3 2 2 1 . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 19 | 2 2 11 . 3 1 Energy Gun 3 | 1 1 1 . . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 3 | 1 . 2 . . . Ballistic Cannon 3 | . 1 2 . . . Launcher 7 | . . 5 . 1 1 Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes . | . . . . . . Parts Lost 1 | . . . 1 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . . . 1 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 100 100 99 100 100 Engine 12 | . 14 14 11 11 11 Treads 24 | . 28 28 22 22 22 Device 26 | . 14 14 32 33 33 Storage 12 | . 14 14 11 11 11 Energy Gun 4 | . 14 1 11 1 . Energy Cannon 5 | . . . . 9 11 Ballistic Cannon 6 | . 13 8 11 4 . Launcher 2 | . . 11 . . . Special Weapon 4 | . . . . 5 10 Naked Turns . | . . . . . . Heaviest Build 39 | 14 32 34 35 39 36 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 3 | 3 . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 8 15 15 15 15 Most Carried 15 | 3 14 15 15 15 15 Average Carried 13 | 1 6 14 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 3 14 15 15 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Min Exi Matter Collected 938 | 291 144 184 242 77 . Remotely . | . . . . . . Salvage Created 1210 | 103 202 251 547 96 11 Parts 95 | 8 24 23 34 6 . Haulers Intercepted 4 | . 1 . 3 . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Combat Hostiles Destroyed 31 | . 6 14 8 2 1 Guns 6 | . 3 . 3 . . Cannons 13 | . 3 3 5 1 1 AOE 12 | . . 11 . 1 . Classes Destroyed 12 | 2 4 2 2 1 1 Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Tunneler 2 | 2 . . . . . Hauler 4 | . 1 . 3 . . Recycler 1 | 1 . . . . . Operator 1 | . . . 1 . . Watcher 2 | . 1 . 1 . . Swarmer 8 | . 2 6 . . . Grunt 18 | . 4 8 5 1 . Brawler 1 | . . . . 1 . Sentry 3 | . . . 3 . . Assembled 1 | . . . . . 1 Best Kill Streak 4 | 2 2 4 3 2 1 Combat Bots Only 3 | . 2 3 3 2 1 Max Kills in Single Turn 3 | 1 1 3 2 2 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Hostile Shots Fired 92 | . 27 31 13 . 21 Missed 32 | . 10 11 4 . 7 Damage Taken 882 | . 208 273 187 32 182 Core 166 | . 39 43 27 16 41 Absorbed by Shields 56 | . . . . 12 44 Core Remaining (%) 83 | 100 . 67 . . . Volleys Fired 87 | 7 21 14 20 24 1 Largest 2 | 2 2 2 2 2 2 Hottest 108 | 60 89 89 89 108 108 Shots Fired 152 | 14 41 28 40 26 3 Gun 61 | 14 20 7 20 . . Cannon 73 | . 21 11 20 19 2 Launcher 13 | . . 10 . 2 1 Special 5 | . . . . 5 . Kinetic 64 | 7 21 16 20 . . Thermal 53 | 7 20 . . 24 2 Explosive 13 | . . 10 . 2 1 Electromagnetic 22 | . . 2 20 . . Robot Hit Streak 13 | 4 10 7 13 5 2 Robot Miss Streak 5 | 2 4 5 3 2 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 77 | 7 24 15 26 3 2 Core Hits 56 | 4 11 22 14 2 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 2 1 . . . Burn 1 | . 1 . . . . Blast 1 | . 1 . . . . Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2461 | 86 394 1131 644 157 49 Guns 606 | 86 179 74 267 . . Cannons 759 | . 215 153 291 75 25 Explosions 1096 | . . 904 86 82 24 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 744 | 52 215 186 291 . . Thermal 627 | 34 179 228 86 75 25 Explosive 782 | . . 676 . 82 24 Electromagnetic 308 | . . 41 267 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 1 Average Corruption 1 | . . . 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . . . 4 9 4 Message Errors 6 | . . . 2 3 1 Matter Fused 3 | . . . 1 2 . Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 2 | . . . . 1 1 Data Loss (minor) 1 | . . . . 1 . Misfires 2 | . . . . 1 1 Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 59 | . . 59 . . . Projectiles 5 | . . 5 . . . Explosions 54 | . . 54 . . . Melee . | . . . . . . Knockbacks 8 | . 6 2 . . . Impact . | . . . . . . Kinetic 6 | . 4 2 . . . Secondary 2 | . 2 . . . . Self-Inflicted Damage 82 | . . 37 . 45 . Shots 4 | . . 3 . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 286 | . 286 79 72 224 138 Average Temperature 57 | . 93 22 24 69 48 Received Heat Transfer 420 | . 105 135 72 . 108 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . 1 . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1165 | 75 592 250 100 111 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Peak Influence 365 | 15 190 365 280 90 . Initial 90 | . 9 37 85 90 . Average 136 | 6 76 265 197 61 . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 64 | 100 100 8 27 100 . Level 1 35 | . . 91 72 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 . 3 . . Investigation 3 | . 2 . 1 . . Extermination . | . . . . . . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Distress Signals 3 | . 2 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 13 12 13 3 8 Peak Tracking Total 9 | . 3 4 3 3 9 Tactical Retreats 3 | . 3 . . . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Traps Triggered 4 | . 2 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts 7 | . . 7 . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . . 1 . . . Reused . | . . . . . . Traps Extracted 1 | . . 1 . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 1 | . . 1 1 1 1 Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Min Exi Machines Disabled 7 | . . 6 . . 1 Max in Single Turn 5 | . . 5 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Machines Accessed 16 | . 5 2 4 1 4 Terminals 9 | . 4 1 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 76 | . 13 3 15 2 43 Successful 63 | . 6 3 10 1 43 Failed 13 | . 7 . 5 1 . Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual 19 | . 10 1 7 . 1 Terminals 24 | . 10 2 10 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers 5 | . . . 5 . . Garrison Access . | . . . . . . Terminal Hacks 56 | . 5 2 5 1 43 Record 42 | . . . . . 42 Robot Analysis 5 | . 4 . 1 . . Open Door 1 | . . 1 . . . Level Access Points 2 | . . 1 . 1 . Branch Access Points 2 | . 1 . 1 . . Alert Level 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . 5 . . Insert Component 3 | . . . 3 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 1 . . . Terminals 1 | . . 1 . . . Botnet 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Reject 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 5 1 3 1 . Full Trace Events 2 | . . . 1 1 . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 31 | . . . . 31 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 3 | . . . . 3 . Total Damage 41 | . . . . 41 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Robot Analysis Total 5 | . 4 . 1 . . Derelict Logs Recovered 4 | . . 2 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Min Exi Turns Passed 4359 | 149 631 818 584 1119 1058 Spaces Moved 2380 | 78 322 442 290 611 637 Core 18 | 18 . . . . . Treads 2362 | 60 322 442 290 611 637 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 165 165 Average Speed 162 | 148 160 160 163 165 165 Slowest Speed 200 | 200 160 160 165 165 165 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 63 | 3 69 93 28 96 92 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug 18 | . . . . 18 . Terrain Destroyed 139 | . 2 90 3 39 5 Melee . | . . . . . . Projectile 23 | . 2 . . 21 . AOE 116 | . . 90 3 18 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Total 2705 | 94 397 521 365 687 641 Wait 150 | . 34 37 36 43 . Move 2375 | 77 321 441 289 610 637 Hop . | . . . . . . Pick Up 31 | 3 11 5 8 3 1 Fast Attach 8 | 7 1 . . . . Attach 5 | . 1 1 3 . . Detach 1 | . 1 . . . . Swap 23 | . 4 12 2 4 1 Drop 18 | . 3 4 7 3 1 Fire 87 | 7 21 14 20 24 1 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 7 | . . 7 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 16) 150 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 15) 644 | -10/Materials | Discovered new exit (range 14) 658 | -10/Materials | Discovered new exit (range 15) 666 | -10/Materials | Identified exit to Mines 781 | -10/Materials | Entered Mines 945 | -10/Mines | Learned Materials security intel 1031 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1409 | -10/Mines | Learned Materials stockpile data 1441 | -10/Mines | Discovered new exit (range 9) 1541 | -10/Mines | Identified exit to Materials 1599 | -10/Mines | Entered Materials 1599 | -9/Materials | Evolved 2 slots: Utility x2 1613 | -9/Materials | Identified exit to Mines 2183 | -9/Materials | Entered Mines 2190 | -9/Mines | Identified exit to Materials 2455 | -9/Mines | Learned Materials emergency access door positions 2488 | -9/Mines | Received a Mining Laser from a helpful Derelict 2587 | -9/Mines | Learned 4 Materials zone layouts 3296 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3296 | -9/Mines | Discovered new exit (range 5) 3302 | -9/Mines | Entered Exiles 3349 | -9/Exiles | Met 8R-AWN 3377 | -9/Exiles | Met EX-HEX 3463 | -9/Exiles | Met EX-DEC 3525 | -9/Exiles | Visited The Gauntlet 3756 | -9/Exiles | Learned location of Zion (-6) 3834 | -9/Exiles | Discovered new exit (range 12) 3949 | -9/Exiles | Met EX-BIN 4121 | -9/Exiles | Aligned with FarCom system 4123 | -9/Exiles | Given EX-Vault access code 4160 | -9/Exiles | Opened EX-Vault 4173 | -9/Exiles | Found PSU Rigger 4205 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4349 | -9/Exiles | Attacked by the Exiles 4360 | -9/Exiles | Self-destructed Last Messages --------------- 04210_ System corrupted: Energy discharge (-65). EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 04349_ System corrupted: FCS attempts to trigger Hvy. Particle Cannon. 04349_ System corrupted: Hvy. Particle Cannon misfires. 04349_ EXILES: Hostile robot within lab perimeter. Defensive protocols time, folks! 04349_ Machine disabled. 04353_ Critical hit (Burn: +60). 04357_ as-29342 destroyed. 04357_ as-05962 suffers critical hit (Burn). 04358_ HV Slug penetrates as-03464. 04358_ as-03464 suffers critical hit (Destroy). 04358_ HV Slug penetrates EX-HEX. 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"?????????????#????????????????????????????? | | ?#" !#??????????????????#????????????#????????? | | ?#" "#????????#????????????????#??????????????? | | ?#!!""!"#?????#???#??#???????????????????????????? | | ?########??#??#?#???????????????????????????????#? | | ?????#???##?????#?????????????#??????????????????? | | ?????#??????????????#????????????????????????????? | | #??????#??##?????????????????????????????????????? | | ??#???#??#???????????????????????????????????????? | | ?##?#????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#??????????????????????????????????????????? | | ?????#???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed ayanami Manual? 1 Play Time 00:53:25 Cumulative 12.3 hours Start 2024.04.06 @ 23:17:53 End 2024.04.07 @ 00:17:38 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18d4b99e-de48-4205-b142-ddeea2cfcb11