Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.04 @ 21:22:32

Player: eldritch

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (30)      150
Value Destroyed (808)      808
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (148)                148
              TOTAL SCORE: 4446

 Bonus
-------
Follower Combat Kills      149
Friendly Fire              -1

 Cogmind 
---------
Core Integrity             674/700
Matter                     193/300
Energy                     236/250
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (110) Ox1
Location                   -7/Storage

 Parts 
-------
>              --- POWER (1) --------
               Ion Engine
>              --- PROPULSION (4) ---
         Light Treads
         Light Treads
       Armored Huge Wheel
>              --- UTILITY (6) ------
         Large Storage Unit
         Large Storage Unit
      Advanced Visual Processing Unit
      Improved Sensor Array
      Improved Signal Interpreter
     Makeshift Transmission Jammer
>              --- WEAPON (2) -------
               Gauss Rifle
               Scythe
>              --- INVENTORY (16) ---
               Ion Engine
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Titanium Leg
      Improved ECM Suite
     Makeshift Cloaking Device
        Medium Armor Plating
               Hacking Suite
               System Shield
               Trap Reconfigurator
  Faulty Heavy Particle Gun
               Gauss Rifle
               Gauss Rifle
               Gauss Rifle
               Rocket Launcher
      Improved Datajack

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
      Light Treads
      Light Treads
    Armored Huge Wheel
>           --- UTILITY ----------
      Large Storage Unit
      Large Storage Unit
   Advanced Visual Processing Unit
   Improved Sensor Array
   Improved Signal Interpreter
            Trap Reconfigurator
>           --- WEAPON -----------
            Gauss Rifle
            Gauss Rifle
>           --- INVENTORY --------
            Ion Engine
   Improved Carbon-fiber Leg
   Improved Carbon-fiber Leg
   Improved Titanium Leg
  Makeshift Transmission Jammer
   Improved ECM Suite
  Makeshift Cloaking Device
     Medium Armor Plating
            Hacking Suite
            System Shield
      Heavy Particle Gun
            Gauss Rifle
            Gauss Rifle
            Rocket Launcher
   Improved Datajack
            Scythe
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Makeshift Transmission Jammer
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Gauss Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             45   | .   9   4   1   2   17  11  1   
  Power                    1    | .   1   .   .   .   .   .   .   
    Engine                 1    | .   1   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               14   | .   2   2   .   .   9   1   .   
    Treads                 6    | .   1   .   .   .   5   .   .   
    Leg                    1    | .   .   .   .   .   1   .   .   
    Wheel                  7    | .   1   2   .   .   3   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  15   | .   2   .   1   .   4   7   1   
    Device                 8    | .   .   .   .   .   1   6   1   
    Storage                2    | .   1   .   1   .   .   .   .   
    Processor              3    | .   1   .   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   15   | .   4   2   .   2   4   3   .   
    Energy Gun             3    | .   1   1   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | .   1   1   .   1   3   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   2   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 4    | .   1   1   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   2    | .   1   1   .   .   .   .   .   
  Highest Loss Streak      2    | .   1   1   .   .   2   .   .   
Average Slot Usage (%)     98   | .   99  99  100 100 98  95  92  
  Engine                   11   | .   14  14  14  14  9   7   7   
  Treads                   16   | .   3   14  14  14  26  18  15  
  Leg                      4    | .   20  .   .   .   .   .   .   
  Wheel                    8    | .   3   14  14  14  9   7   7   
  Device                   4    | .   .   .   .   .   4   14  15  
  Storage                  17   | .   14  14  24  28  18  15  15  
  Processor                9    | .   13  14  3   .   8   10  15  
  Protection               2    | .   .   .   .   .   4   4   .   
  Energy Gun               8    | .   15  13  14  14  4   .   .   
  Ballistic Gun            12   | .   9   11  14  13  13  12  7   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             58   | 10  26  26  40  41  52  58  49  
  Greatest Support         40   | 20  20  20  10  10  40  40  28  
  Greatest Overweight (x)  5    | .   2   2   3   4   5   5   1   
  Average Overweight (x)   2    | .   .   1   2   3   3   1   1   
Largest Inventory Capacity 16   | .   10  10  16  16  16  16  16  
  Average Capacity         13   | .   8   10  14  16  16  16  16  
  Most Carried             16   | .   10  10  12  15  16  16  16  
  Average Carried          12   | .   8   9   10  12  15  15  16  
  Final Capacity           16   | 6   10  10  16  16  16  16  16  
  Final Carried            16   | 6   10  10  12  15  16  16  16  

 Class Distribution 
--------------------
 72% | Mutant
 17% | Scavenger-Mutant
  6% | Assassin
  4% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
         Assassin | -7/Storage

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Sto 
Matter Collected           1148 | 199 74  254 .   62  330 229 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1233 | .   139 206 .   45  556 287 .   
  Parts                    63   | .   9   16  .   1   25  12  .   
Haulers Intercepted        2    | .   1   .   .   .   1   .   .   
Recyclers Shooed           3    | .   1   .   .   .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto 
Combat Hostiles Destroyed  16   | .   4   3   .   1   5   3   .   
  Guns                     13   | .   1   3   .   1   5   3   .   
  AOE                      3    | .   3   .   .   .   .   .   .   
Classes Destroyed          12   | .   4   3   .   1   2   2   .   
  Builder                  2    | .   .   1   .   .   .   1   .   
  Tunneler                 2    | .   .   1   .   .   1   .   .   
  Hauler                   2    | .   1   .   .   .   1   .   .   
  Recycler                 3    | .   .   .   .   .   2   1   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   
  Watcher                  4    | .   2   .   .   .   1   1   .   
  Swarmer                  3    | .   3   .   .   .   .   .   .   
  Grunt                    7    | .   1   3   .   .   3   .   .   
  Duelist                  2    | .   .   .   .   1   1   .   .   
  Sentry                   1    | .   .   .   .   .   1   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   
  Programmer               2    | .   .   .   .   .   .   2   .   
Best Kill Streak           3    | .   3   3   .   1   3   2   .   
  Combat Bots Only         3    | .   3   2   .   1   3   1   .   
Max Kills in Single Turn   2    | .   1   1   .   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Sto 
Damage Taken               1304 | .   133 203 .   118 446 404 .   
  Core                     225  | .   28  24  .   75  72  26  .   
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   
Core Remaining (%)         78   | 100 .   .   .   49  86  .   .   
Volleys Fired              123  | .   33  27  .   6   30  27  .   
  Largest                  2    | .   2   2   .   2   2   2   .   
  Hottest                  90   | .   90  60  .   70  63  56  .   
Shots Fired                219  | .   65  33  .   12  60  49  .   
  Gun                      213  | .   61  33  .   10  60  49  .   
  Cannon                   .    | .   .   .   .   .   .   .   .   
  Launcher                 6    | .   4   .   .   2   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   
  Kinetic                  156  | .   27  27  .   4   49  49  .   
  Thermal                  57   | .   34  6   .   6   11  .   .   
  Explosive                6    | .   4   .   .   2   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   
  Robot Hit Streak         10   | .   9   10  .   7   8   8   .   
  Robot Miss Streak        3    | .   3   3   .   1   3   3   .   
  Penetration Max          1    | .   .   .   .   .   1   1   .   
  Secondary Targets        1    | .   .   .   .   .   1   .   .   
    Max Gunslinging Chain  1    | .   .   .   .   .   1   .   .   
Shots Hit Robots           143  | .   38  24  .   10  39  32  .   
  Core Hits                51   | .   12  10  .   3   17  9   .   
  Critical Hits            .    | .   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   
Melee Attacks              5    | .   .   .   .   .   .   5   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 5    | .   .   .   .   .   .   5   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   
Damage Inflicted           2737 | .   689 290 .   182 816 760 .   
  Guns                     2358 | .   390 290 .   102 816 760 .   
  Cannons                  .    | .   .   .   .   .   .   .   .   
  Explosions               379  | .   299 .   .   80  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   .   
  Kinetic                  1918 | .   115 256 .   37  750 760 .   
  Thermal                  440  | .   275 34  .   65  66  .   .   
  Explosive                379  | .   299 .   .   80  .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   .   .   1   1   
  Average Corruption       1    | .   .   .   .   .   .   1   1   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   
  Effects                  2    | .   .   .   .   .   .   2   .   
    Message Errors         1    | .   .   .   .   .   .   1   .   
    Energy Discharges      1    | .   .   .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   
Self-Inflicted Damage      45   | .   14  .   .   31  .   .   .   
  Shots                    2    | .   1   .   .   1   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   
Highest Temperature        150  | .   150 30  .   24  4   .   .   
  Average Temperature      41   | .   66  19  .   10  1   .   .   
  Received Heat Transfer   354  | .   42  111 .   12  189 .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Melted             1    | .   .   1   .   .   .   .   .   
  Heat Transferred         1071 | .   696 75  .   150 150 .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto 
Peak Influence             168  | .   114 68  .   53  168 117 1   
  Average Influence        49   | .   31  38  .   6   66  62  1   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   
  Low Security (%)         100  | .   100 100 .   100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   1   .   .   3   1   .   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   1   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Sto 
Distress Signals           1    | .   .   .   .   .   1   .   .   
Communications Jammed      6    | .   .   .   .   .   5   1   .   
  Distress Signals         6    | .   .   .   .   .   5   1   .   
Times Spotted              38   | .   12  6   .   2   13  4   1   
  Peak Tracking Total      4    | .   3   4   .   2   3   1   2   
  Tactical Retreats        7    | .   4   1   .   .   2   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto 
Traps Triggered            1    | .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   6   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Reconfigurated       6    | .   .   .   .   .   .   6   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Sto 
Machines Disabled          2    | .   .   .   .   .   2   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Sto 
Machines Accessed          17   | .   6   .   2   .   5   4   .   
  Terminals                13   | .   6   .   .   .   4   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   
Total Hacks                72   | .   34  .   7   .   12  19  .   
  Successful               44   | .   19  .   7   .   7   11  .   
  Failed                   28   | .   15  .   .   .   5   8   .   
    Catastrophic           2    | .   .   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   54   | .   31  .   1   .   8   14  .   
  Terminals                62   | .   34  .   .   .   10  18  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   2   1   .   
Terminal Hacks             24   | .   8   .   7   .   3   6   .   
  Record                   6    | .   .   .   6   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   1   1   .   
  Terminal Index           2    | .   1   .   .   .   .   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   
  Alert Level              2    | .   1   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   
  Disarm Traps             1    | .   .   .   .   .   1   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   
  Zone Layout              3    | .   2   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   
Unauthorized Hacks         38   | .   22  .   .   .   7   9   .   
  Terminals                18   | .   11  .   .   .   3   4   .   
    Track                  9    | .   5   .   .   .   2   2   .   
    Assimilate             2    | .   2   .   .   .   .   .   .   
    Botnet                 6    | .   3   .   .   .   1   2   .   
    Operators              1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   6   .   .   .   4   3   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Sto 
Total Allies               3    | .   1   1   1   .   .   .   .   
  Largest Group            2    | .   1   2   1   1   1   .   .   
  Highest-Rated Group      41   | .   10  41  21  21  21  .   .   
  Highest-Rated Ally       31   | .   10  31  21  21  21  .   .   
Total Orders               4    | .   4   .   .   .   .   .   .   
  GOTO                     2    | .   2   .   .   .   .   .   .   
  FOLLOW                   2    | .   2   .   .   .   .   .   .   
Ally Attacks               16   | .   .   3   .   4   9   .   .   
  Total Damage             459  | .   .   65  .   122 272 .   .   
  Kills                    5    | .   .   1   .   1   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  
Turns Passed               4406 | .    937  472  605  223  1113 1034 22   
Spaces Moved               2822 | 1    505  354  540  170  622  612  18   
  Core                     .    | .    .    .    .    .    .    .    .    
  Treads                   523  | .    91   53   .    .    166  213  .    
  Legs                     363  | 1    362  .    .    .    .    .    .    
  Wheels                   1936 | .    52   301  540  170  456  399  18   
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            90   | 120  100  100  100  110  90   110  110  
  Average Speed            127  | 120  143  111  106  110  138  135  110  
  Slowest Speed            200  | 120  180  180  110  120  200  180  110  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 2    65   71   90   46   33   15   9    
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    .    
  Known Exits Taken        4    | .    1    1    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    .    .    1    1    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    .    5    .    
Terrain Destroyed          51   | .    27   .    .    18   .    6    .    
  Melee                    5    | .    .    .    .    .    .    5    .    
  Projectile               1    | .    .    .    .    .    .    1    .    
  AOE                      45   | .    27   .    .    18   .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Sto 
Total                      3416 | .   656 397 568 193 823 760 19  
  Wait                     342  | .   95  8   6   13  122 98  .   
  Move                     2815 | .   504 353 539 169 621 611 18  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  35   | .   9   2   3   3   14  4   .   
  Fast Attach              6    | .   1   .   .   .   4   1   .   
  Attach                   11   | .   3   1   1   .   4   2   .   
  Detach                   1    | .   .   .   .   .   1   .   .   
  Swap                     28   | .   5   3   .   2   9   8   1   
  Drop                     32   | .   6   3   1   .   18  4   .   
  Fire                     123  | .   33  27  .   6   30  27  .   
  Melee                    5    | .   .   .   .   .   .   5   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   18   | .   .   .   18  .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 5 exits: *Fac / *Sto x2 / Low x2)
-7/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  126 | -10/Materials | Discovered new exit (range 16)
  302 | -10/Materials | Build established: Mutant
  441 | -10/Materials | Identified exit to Mines
  441 | -10/Materials | Identified exit to Materials
  938 | -10/Materials | Entered Mines
  938 | -10/Mines     | Accompanied by 1 ally
  945 | -10/Mines     | Met a Derelict testing a Signal Generator
 1076 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1077 | -10/Mines     | Discovered new exit (range 5)
 1172 | -10/Mines     | Discovered exit to Materials (range 16)
 1285 | -10/Mines     | Learned Materials trap positions
 1409 | -10/Mines     | Identified exit to Exiles
 1410 | -10/Mines     | Entered Exiles
 1410 | -10/Exiles    | Found Exiles lab destroyed
 1700 | -10/Exiles    | Discovered new exit (range 10)
 1763 | -10/Exiles    | Learned location of Zion (-7)
 1836 | -10/Exiles    | Opened EX-Vault
 1842 | -10/Exiles    | Found Trap Reconfigurator
 2015 | -10/Exiles    | Entered Mines
 2015 | -9/Mines      | Accompanied by 1 ally
 2016 | -9/Mines      | Learned location of Storage (-7)
 2100 | -9/Mines      | Learned Materials garrison access intel
 2206 | -9/Mines      | Core integrity fell below 50%
 2222 | -9/Mines      | Discovered new exit (range 13)
 2238 | -9/Mines      | Entered Materials
 2238 | -8/Materials  | Accompanied by 1 ally
 2238 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2239 | -8/Materials  | Loaded intel: 10 trap records
 2240 | -8/Materials  | Loaded intel: 1 garrison access location
 2672 | -8/Materials  | Garrison activated, responded to threat
 3306 | -8/Materials  | Discovered new exit (range 14)
 3349 | -8/Materials  | Identified exit to Factory
 3351 | -8/Materials  | Entered Factory
 3351 | -7/Factory    | Evolved 2 slots: Utility x2
 3566 | -7/Factory    | Build established: Scavenger-Mutant
 4069 | -7/Factory    | Discovered new exit (range 13)
 4088 | -7/Factory    | Identified exit to Factory
 4229 | -7/Factory    | Identified exit to Storage
 4229 | -7/Factory    | Identified exit to Lower Caves
 4385 | -7/Factory    | Entered Storage
 4407 | -7/Storage    | Self-destructed

 Last Messages 
---------------
    (123,145) Lower Caves
  Map updated.
>>Trojan(Track)
Trojan loaded successfully.
  Testing...
  Tracking enabled and active.
>>Layout(Zone)
Retrieving Zone 5I layout...
  Downloaded map data.
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
>>Alert(Purge)
Purged threat record, alert level lowered.
04293_ K-01 Serf cleans the Nuclear Reactor. <x3>
04315_ System corrupted: Energy discharge (-85).
LOCATION=STORAGE
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????#####???????????    |
| ???????????????????????????????#   #???????????    |
| ???????????????????????????????#   #???????????    |
| ???????????????????????????????#   #???????????    |
| ???????????????????????????????#   #???????????    |
| ???????????????????????????????#   #???????????    |
| ???????????????????????????????#   #???????????    |
| ?????????   ####################   #???????????    |
| ????????                           #???????????    |
| ????????                           +???????????    |
| ????????        ^                  #???????????    |
| ???????????????####+######+###### ##???????????    |
| ??????????????????????#  @   #??#+#????????????    |
| ??????????????????????#   [[[#??   ????????????    |
| ??????????????????????#   [[ #?? ! ????????????    |
| ??????????????????????#   [[ #?    !???????????    |
| ??????????????????????#      h   !  ???????????    |
| ??????????????????????#      #      %??????????    |
| ??????????????????????#      #       ??????????    |
| ??????????????????????# !    #        ?????????    |
| ??????????????????????#      #   g    ?????????    |
| ??????????????????????########/###+####????????    |
| ?????????????????????????????# ????????????????    |
| ?????????????????????????????# ????????????????    |
| ?????????????????????????????# ????????????????    |
| ?????????????????????????????#?????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           13
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             225
Evasion (%)                42
Recoil Reduction           3

 Item Schematics 
-----------------
 Adv. Hacking Suite | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LayeredAntimissileStorm
  Manual?         0
Play Time         00:32:30
  Cumulative      214.6 hours
  Start           2020.03.04 @ 02:42:48
  End             2020.03.04 @ 21:22:32
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          488
  Rogue           488
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0
Lore%             63
Gallery%          66
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5b4c7267-e87a-4c7a-94e0-eedc2fdd0a12