Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.15 @ 20:43:08

Player: Storyteller

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (43)      215
Value Destroyed (921)      921
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (81)                 81
              TOTAL SCORE: 2377

 Bonus
-------
High Alert Combat Kills    81

 Cogmind 
---------
Core Integrity             0/400
Matter                     170/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (12)
Movement                   Flying (45)
Location                   -9/Mines

 Parts 
-------
>                 --- POWER (1) --------
                      (None)
>                 --- PROPULSION (4) ---
         Improved Aluminum Leg
                  Flight Unit
  Faulty Improved Flight Unit
         Improved Flight Unit
>                 --- UTILITY (2) ------
         Improved Targeting Computer
>                 --- WEAPON (2) -------
                      (None)
>                 --- INVENTORY (4) ----
         Improved Flight Unit
                  Weight Redist. System
            Light Armor Plating
         Hardened Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
           Weight Redist. System
  Improved Targeting Computer
>          --- WEAPON -----------
           Particle Cannon
           Maul
>          --- INVENTORY --------
    Medium Storage Unit
     Light EM Pulse Cannon
           Particle Cannon
     Heavy Assault Rifle
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Improved Targeting Computer
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Maul
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             41   | 4   12  25  .   
  Power                    5    | 1   1   3   .   
    Engine                 5    | 1   1   3   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               19   | 2   3   14  .   
    Treads                 4    | .   .   4   .   
    Leg                    4    | .   .   4   .   
    Wheel                  3    | 2   1   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 8    | .   2   6   .   
  Utility                  7    | 1   2   4   .   
    Device                 1    | .   .   1   .   
    Storage                4    | 1   1   2   .   
    Processor              2    | .   1   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | .   6   4   .   
    Energy Gun             1    | .   1   .   .   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          5    | .   5   .   .   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 20   | .   2   18  .   
  Power                    4    | .   .   4   .   
  Propulsion               12   | .   1   11  .   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | .   1   3   .   
  Highest Loss Streak      9    | .   2   9   .   
Average Slot Usage (%)     84   | .   91  82  .   
  Engine                   10   | .   14  9   .   
  Treads                   5    | .   .   6   .   
  Leg                      11   | .   .   14  .   
  Wheel                    4    | .   20  .   .   
  Flight                   8    | .   6   8   .   
  Device                   4    | .   .   6   .   
  Storage                  4    | .   10  2   .   
  Processor                12   | .   13  12  .   
  Energy Gun               1    | .   6   .   .   
  Energy Cannon            3    | .   .   4   .   
  Ballistic Gun            5    | .   18  2   .   
  Ballistic Cannon         4    | .   .   5   .   
  Impact Weapon            6    | .   .   8   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 9   16  21  .   
  Greatest Support         55   | 26  26  55  6   
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   4   
  Average Capacity         5    | 4   6   4   4   
  Most Carried             8    | 6   8   8   4   
  Average Carried          4    | 3   5   4   4   
  Final Capacity           6    | 6   4   4   4   
  Final Carried            6    | 6   4   4   4   

 Class Distribution 
--------------------
 84% | Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Scr  Mat  Mat  Min  
Matter Collected           856  | 204  163  489  .    
  Remotely                 .    | .    .    .    .    
Salvage Created            1462 | .    240  1222 .    
  Parts                    73   | .    18   55   .    
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           3    | .    1    2    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  32   | .   9   23  .   
  Melee                    4    | .   .   4   .   
  Guns                     10   | .   9   1   .   
  Cannons                  17   | .   .   17  .   
Classes Destroyed          8    | .   2   6   .   
  Worker                   1    | .   .   1   .   
  Builder                  1    | .   .   1   .   
  Tunneler                 1    | .   .   1   .   
  Recycler                 6    | .   1   5   .   
  Watcher                  2    | .   .   2   .   
  Swarmer                  14   | .   9   5   .   
  Grunt                    13   | .   .   13  .   
  Sentry                   5    | .   .   5   .   
Best Kill Streak           6    | .   4   6   .   
  Combat Bots Only         4    | .   3   4   .   
Max Kills in Single Turn   2    | .   2   1   .   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               2208 | .    401  1784 23   
  Core                     534  | .    127  384  23   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         74   | 100  49   .    .    
Volleys Fired              116  | .    29   87   .    
  Largest                  2    | .    2    2    .    
  Hottest                  136  | .    60   136  .    
Shots Fired                165  | .    54   111  .    
  Gun                      77   | .    54   23   .    
  Cannon                   88   | .    .    88   .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  119  | .    43   76   .    
  Thermal                  46   | .    11   35   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         9    | .    5    9    .    
  Robot Miss Streak        6    | .    5    6    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    4    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           127  | .    27   100  .    
  Core Hits                47   | .    15   32   .    
  Critical Hits            3    | .    1    2    .    
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    
Melee Attacks              28   | .    .    28   .    
  Impact                   28   | .    .    28   .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            7    | .    .    7    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2347 | .    325  2022 .    
  Guns                     588  | .    325  263  .    
  Cannons                  979  | .    .    979  .    
  Explosions               .    | .    .    .    .    
  Melee                    780  | .    .    780  .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1193 | .    259  934  .    
  Thermal                  374  | .    66   308  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   780  | .    .    780  .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         12   | .    .    12   12   
  Average Corruption       2    | .    .    2    12   
  Corruption Purged        .    | .    .    .    .    
  Effects                  8    | .    .    8    .    
    Message Errors         2    | .    .    2    .    
    Matter Fused           2    | .    .    2    .    
    Energy Discharges      2    | .    .    2    .    
    Data Loss (minor)      1    | .    .    1    .    
    Misdirections          1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            190  | .    .    190  .    
  Projectiles              29   | .    .    29   .    
  Explosions               .    | .    .    .    .    
  Melee                    161  | .    .    161  .    
Knockbacks                 12   | .    .    12   .    
  Impact                   6    | .    .    6    .    
  Kinetic                  6    | .    .    6    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        598  | .    40   598  .    
  Average Temperature      106  | .    14   135  .    
  Received Heat Transfer   681  | .    .    669  12   
  Effects                  11   | .    .    11   .    
    Shutdowns              1    | .    .    1    .    
    Energy Bleed           3    | .    .    3    .    
    Interference           3    | .    .    3    .    
    Matter Decay           1    | .    .    1    .    
    Short Circuit          2    | .    .    2    .    
    Damage (minor)         1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              12   | .    .    12   .    
  Impact Corruptions       10   | .    .    10   .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         705  | .    150  555  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             553  | .   271 553 219 
  Initial                  219  | .   .   114 219 
  Average                  284  | .   93  357 219 
Maximum Alert Level        2    | .   1   2   1   
  Low Security (%)         29   | 100 88  7   .   
  Level 1                  46   | .   11  60  100 
  Level 2                  23   | .   .   32  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   .   5   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   4   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           2    | .   .   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              60   | .   13  44  3   
  Peak Tracking Total      8    | .   5   8   3   
  Tactical Retreats        5    | .   .   5   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            5    | .   1   4   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 4    | .   .   4   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          6    | .   4   2   .   
  Terminals                4    | .   3   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   12  4   .   
  Successful               11   | .   9   2   .   
  Failed                   5    | .   3   2   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                14   | .   11  3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   8   1   .   
  Prototype ID Bank        1    | .   1   .   .   
  Alert Level              2    | .   2   .   .   
  Disarm Traps             1    | .   .   1   .   
  Dispatch Records         1    | .   1   .   .   
  Transport Status         1    | .   1   .   .   
  Investigation Status     1    | .   1   .   .   
  Recall Investigation     1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   1   1   .   
  Report Inventory         2    | .   1   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   1   .   
  Full Trace Events        2    | .   1   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Min 
Turns Passed               1331 | 58  289 983 1   
Spaces Moved               1000 | 55  267 677 1   
  Core                     19   | 9   .   10  .   
  Treads                   64   | .   .   64  .   
  Legs                     323  | .   .   323 .   
  Wheels                   209  | 46  163 .   .   
  Hover                    .    | .   .   .   .   
  Flight                   385  | .   104 280 1   
  Fastest Speed            34   | 50  37  34  45  
  Average Speed            86   | 82  68  94  45  
  Slowest Speed            160  | 90  90  160 45  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            3    | .   2   1   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       29   | 5   39  65  8   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      1242 | 65  321 855 1   
  Wait                     9    | .   .   9   .   
  Move                     991  | 54  262 674 1   
  Hop                      3    | .   2   1   .   
  Pick Up                  32   | 7   10  15  .   
  Fast Attach              19   | 3   2   14  .   
  Attach                   16   | 1   4   11  .   
  Detach                   4    | .   .   4   .   
  Swap                     7    | .   6   1   .   
  Drop                     17   | .   6   11  .   
  Fire                     116  | .   29  87  .   
  Melee                    28   | .   .   28  .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  195 | -10/Materials | Discovered new exit (range 16)
  305 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Core integrity fell below 50%
  341 | -10/Materials | Discovered new exit (range 9)
  348 | -10/Materials | Entered another Materials area
  348 | -9/Materials  | Evolved 2 slots: Propulsion x2
  736 | -9/Materials  | Core integrity fell below 50%
  767 | -9/Materials  | Lost 3 parts (3n)
  835 | -9/Materials  | Discovered new exit (range 7)
 1277 | -9/Materials  | Core integrity fell below 20%
 1277 | -9/Materials  | System corruption reached 10%
 1327 | -9/Materials  | Lost 9 parts (2p5n2w)
 1331 | -9/Materials  | Entered Mines
 1332 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01286_ Broken Flight Unit damaged (-7).
01286_ Imp. Targeting Computer damaged (-1).
01286_ Lgt. Ion Engine damaged (-1).
01288_ System corrupted: Energy discharge (-14).
01288_ Acquired Imp. Flight Unit.
01290_ Acquired Faulty Imp. Flight Unit.
01290_ Lgt. Ion Engine permanently disabled.
01290_ Malfunction: Power surge.
01292_ K-01 Serf collects debris.
01292_ Dropped Beam Rifle.
01293_ Acquired Imp. Flight Unit.
01296_ Broken Lgt. Ion Engine destroyed.
01310_ System corrupted: Matter fused (-9).
01310_ K-01 Serf collects debris.
01312_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01320_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M002.
01329_ System corrupted: Matter fused (-9).
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????##############?????????????????? |
| ??????????????????             #?????????????????? |
| ?????????????????"" """        #?????????????????? |
| ????????????????""" """        #?????????????????? |
| ??????????????# """ """        #?????????????????? |
| ??????????????#                #?????????????????? |
| ??????????????# """ """ g@     #?????????????????? |
| ?????????????????"" """ gg     #?????????????????? |
| ??????????????????" """        #?????????????????? |
| ??????????????????             #?????????????????? |
| ?????????????????"" """ """      ????????????????? |
| ?????????????????"" """ """    ###???????????????? |
| ?????????????????"" """ """    #?????????????????? |
| ?????????????????  ?           #?????????????????? |
| ????????????????????           #?????????????????? |
| ????????????????????############?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       60
Additional Mass Support    6
Evasion (%)                63
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PoweredWaveInitializer
  Manual?         0
Play Time         00:22:10
  Cumulative      24.2 hours
  Start           2021.09.15 @ 20:19:45
  End             2021.09.15 @ 20:43:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          20
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 81b17e6a-58cd-4295-b130-dc4b4676b6d7