Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 20:24:16

Player: Olga

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (1)       5
Value Destroyed (10)       10
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (1470)               1470
              TOTAL SCORE: 8425

 Bonus
-------
Pacifist                   470
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             1053/1600
Matter                     84/300
Energy                     62/170
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -1/Access

 Parts 
-------
>          --- POWER (1) --------
     Light Antimatter Reactor
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (16) -----
  Advanced Signal Interpreter
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Particle Reactor
>          --- PROPULSION -------
    Cooled Field Propulsion Drive
           Electron Diverter
           Impulse Thruster Array
>          --- UTILITY ----------
  Improved Cloaking Device
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Hacking Suite
           System Shield
           System Shield
>          --- WEAPON -----------
           Katana
           Spear
>          --- INVENTORY --------
           Impulse Thruster Array
           Impulse Thruster Array
  Hardened Light Armor Plating
[Rating: 71]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Light Ion Engine
  Reactor                  Quantum Reactor
Propulsion                 Impulse Thruster Array
  Hover Unit               Gravmag System
  Flight Unit              Impulse Thruster Array
Utility                    System Shield
  Device                   Seismic Detector
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Spear
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Slashing Weapon          Katana
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   .   2   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   1   1   .   .   .   2   
  Utility                  14   | .   .   2   2   2   2   .   1   1   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             36   | 1   1   .   5   8   .   .   1   1   3   10  2   4   
  Power                    4    | .   .   .   .   .   .   .   .   .   .   2   1   1   
    Engine                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   1   1   1   
  Propulsion               13   | .   1   .   3   1   .   .   .   1   2   2   1   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   2   .   .   .   .   1   .   .   .   .   
    Flight                 10   | .   1   .   1   1   .   .   .   .   2   2   1   2   
  Utility                  13   | .   .   .   1   5   .   .   1   .   .   5   .   1   
    Device                 3    | .   .   .   1   .   .   .   .   .   .   2   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware               5    | .   .   .   .   4   .   .   1   .   .   .   .   .   
    Protection             4    | .   .   .   .   1   .   .   .   .   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   6    | 1   .   .   1   2   .   .   .   .   1   1   .   .   
    Energy Gun             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        3    | .   .   .   .   2   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Lost                 26   | .   .   1   2   2   .   .   1   1   .   11  1   7   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               10   | .   .   1   1   1   .   .   1   .   .   1   1   4   
  Utility                  10   | .   .   .   .   .   .   .   .   1   .   8   .   1   
  Weapon                   4    | .   .   .   1   1   .   .   .   .   .   1   .   1   
  Highest Loss Streak      9    | .   .   1   1   2   .   .   1   1   .   8   9   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     34   | .   18  19  23  39  .   46  43  33  36  47  27  22  
  Hover                    2    | .   .   .   6   7   .   .   .   2   3   .   .   .   
  Flight                   6    | .   4   8   2   2   .   6   3   .   2   10  11  9   
  Device                   2    | .   .   .   4   7   .   6   3   .   .   2   .   .   
  Hackware                 14   | .   .   .   .   17  .   26  29  26  26  18  8   8   
  Protection               2    | .   .   .   .   1   .   6   5   5   .   5   .   .   
  Ballistic Gun            1    | .   14  11  2   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   3   3   .   .   
  Piercing Weapon          1    | .   .   .   .   2   .   .   .   .   .   3   4   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             29   | 2   2   2   3   4   4   4   4   3   2   29  22  22  
  Greatest Support         40   | 3   4   4   18  18  5   5   5   3   32  32  31  40  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   4   5   5   5   5   5   2   2   
  Average Carried          3    | 5   5   5   4   3   4   4   4   5   5   4   2   .   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 5   5   5   5   4   4   5   5   5   5   4   2   .   

 Class Distribution 
--------------------
 76% | Hacker-Mutant
 23% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -6/DSF
 Hacker-Mutant | -5/Factory
 Hacker-Mutant | -4/Factory
 Hacker-Mutant | -4/DSF
 Hacker-Mutant | -3/Research
 Hacker-Mutant | -2/Research
 Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -3  -2  -1  
-----------                Run  | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc 
Matter Collected           210  | 210 .   .   .   .   .   .   .   .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            14   | .   .   .   14  .   .   .   .   .   .   .   .   .   
  Parts                    3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc 
Combat Hostiles Destroyed  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Guns                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Classes Destroyed          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -5   -4   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  DSF  Fac  Fac  DSF  Res  Res  Acc  
Damage Taken               4196 | .    79   96   409  290  .    .    245  24   67   1619 256  1111 
  Core                     1778 | .    52   27   235  171  .    .    99   .    .    459  188  547  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  79   93   57   75   .    100  90   .    100  64   87   .    
Volleys Fired              7    | .    .    1    6    .    .    .    .    .    .    .    .    .    
  Largest                  2    | .    .    1    2    .    .    .    .    .    .    .    .    .    
  Hottest                  70   | .    .    20   70   .    .    .    .    .    .    .    .    .    
Shots Fired                8    | .    .    1    7    .    .    .    .    .    .    .    .    .    
  Gun                      8    | .    .    1    7    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    1    1    .    .    .    .    .    .    .    .    .    
  Thermal                  6    | .    .    .    6    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        1    | .    .    1    1    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           4    | .    .    .    4    .    .    .    .    .    .    .    .    .    
  Core Hits                1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              20   | .    .    .    .    1    .    .    .    .    .    19   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    .    .    .    .    .    5    .    .    
  Piercing                 15   | .    .    .    .    1    .    .    .    .    .    14   .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           68   | .    .    .    64   .    .    .    4    .    .    .    .    .    
  Guns                     64   | .    .    .    64   .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  4    | .    .    .    .    .    .    .    4    .    .    .    .    .    
  Kinetic                  15   | .    .    .    15   .    .    .    .    .    .    .    .    .    
  Thermal                  49   | .    .    .    49   .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    1    .    .    .    .    .    3    .    2    
  Average Corruption       2    | .    .    .    .    1    .    .    .    .    .    2    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    .    .    .    2    .    1    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    .    1    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        89   | .    .    .    21   14   .    .    .    .    .    89   .    .    
  Average Temperature      27   | .    .    .    13   14   .    .    .    .    .    39   .    .    
  Received Heat Transfer   445  | .    18   39   117  81   .    .    .    9    .    91   18   72   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         148  | .    .    .    148  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc 
Peak Influence             346  | .   41  61  194 176 86  60  37  52  51  346 171 258 
  Initial                  166  | .   .   16  21  88  86  60  31  12  36  28  166 111 
  Average                  102  | .   14  45  85  137 86  60  25  36  41  127 165 175 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Low Security (%)         88   | 100 100 100 100 100 100 100 100 100 100 71  100 65  
  Level 1                  11   | .   .   .   .   .   .   .   .   .   .   28  .   34  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   2   3   2   2   .   2   1   1   .   6   1   5   
  Investigation            10   | .   1   1   1   .   .   .   .   .   .   4   .   3   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement            14   | .   1   2   1   2   .   2   1   1   .   1   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc 
Distress Signals           5    | .   .   .   2   .   .   .   1   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              131  | .   7   11  15  11  .   5   12  1   2   31  10  26  
  Peak Tracking Total      20   | .   6   10  14  6   .   6   12  1   1   12  10  20  
  Tactical Retreats        16   | .   .   .   3   4   .   .   .   .   1   6   .   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc 
Traps Triggered            2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc 
Machines Accessed          23   | .   2   4   3   1   1   .   2   2   .   5   .   3   
  Terminals                23   | .   2   4   3   1   1   .   2   2   .   5   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                82   | .   5   14  11  4   1   .   11  6   .   21  .   9   
  Successful               30   | .   2   6   4   3   1   .   5   4   .   4   .   1   
  Failed                   52   | .   3   8   7   1   .   .   6   2   .   17  .   8   
    Catastrophic           11   | .   .   1   2   .   .   .   .   1   .   3   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   53   | .   5   11  11  4   .   .   6   4   .   9   .   3   
  Terminals                82   | .   5   14  11  4   1   .   11  6   .   21  .   9   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   1   3   1   2   1   .   4   3   .   2   .   1   
  Open DSF                 2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Level Access Points      2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Terminal Index           6    | .   1   1   1   1   .   .   1   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              4    | .   .   1   .   .   .   .   1   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   1   3   3   1   .   .   1   1   .   2   .   .   
  Terminals                12   | .   1   3   3   1   .   .   1   1   .   2   .   .   
    Botnet                 12   | .   1   3   3   1   .   .   1   1   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   2   3   3   1   .   .   2   1   .   5   .   3   
  Full Trace Events        12   | .   1   1   3   .   .   .   .   .   .   4   .   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -3  -2  -1  
-------------              Run  | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc 
Turns Passed               986  | 3   61  45  105 166 4   12  66  73  43  251 31  126 
Spaces Moved               2028 | 3   131 104 161 297 11  30  160 142 81  495 83  330 
  Core                     401  | 3   73  17  49  .   .   .   34  142 47  1   .   35  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    257  | .   .   .   55  202 .   .   .   .   .   .   .   .   
  Flight                   1370 | .   58  87  57  95  11  30  126 .   34  494 83  295 
  Fastest Speed            34   | 50  40  40  40  35  35  35  35  50  42  34  34  34  
  Average Speed            42   | 50  45  41  48  50  35  35  38  50  46  38  34  36  
  Slowest Speed            60   | 50  50  50  60  60  35  35  50  50  50  50  37  50  
  Overloaded Moves         143  | .   .   .   .   .   .   .   .   .   .   143 .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            31   | .   4   2   1   2   .   1   4   .   .   11  3   3   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       22   | 2   33  21  20  15  .   35  11  5   87  24  3   16  
  Regions Visited          12
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   .   1   1   .   1   1   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   .   .   .   .   .   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 14   | .   .   .   .   1   .   .   .   .   .   13  .   .   
Terrain Destroyed          14   | .   .   .   .   1   .   .   .   .   .   13  .   .   
  Melee                    14   | .   .   .   .   1   .   .   .   .   .   13  .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc 
Total                      2074 | 3   127 102 177 307 10  29  161 142 84  519 81  332 
  Wait                     9    | .   .   .   4   .   .   .   2   .   .   3   .   .   
  Move                     1957 | 2   123 99  158 292 10  27  152 141 80  473 76  324 
  Hop                      29   | .   3   2   1   2   .   1   4   .   .   10  3   3   
  Pick Up                  7    | .   .   .   2   1   .   1   .   .   .   2   .   1   
  Fast Attach              24   | 1   1   .   4   4   .   .   .   1   3   7   1   2   
  Attach                   12   | .   .   .   1   4   .   .   1   .   .   3   1   2   
  Detach                   4    | .   .   .   .   2   .   .   1   .   .   1   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     7    | .   .   .   1   1   .   .   .   .   1   4   .   .   
  Fire                     7    | .   .   1   6   .   .   .   .   .   .   .   .   .   
  Melee                    17   | .   .   .   .   1   .   .   .   .   .   16  .   .   
  Ram                      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-6/DSF
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-4/DSF
-3/Research
-2/Research
-1/Access

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Released all parts (6)
    1 | -11/Scrapyard | Discovered new exit (range 2)
    4 | -11/Scrapyard | Entered Materials
   48 | -10/Materials | Discovered new exit (range 16)
   60 | -10/Materials | Discovered new exit (range 13)
   65 | -10/Materials | Entered another Materials area
   65 | -9/Materials  | Evolved 2 slots: Utility x2
   71 | -9/Materials  | Identified exit to Mines
  107 | -9/Materials  | Discovered new exit (range 6)
  110 | -9/Materials  | Entered another Materials area
  110 | -8/Materials  | Evolved 2 slots: Utility x2
  212 | -8/Materials  | Discovered new exit (range 7)
  215 | -8/Materials  | Entered Factory
  215 | -7/Factory    | Evolved 2 slots: Utility x2
  221 | -7/Factory    | Identified exit to Factory
  381 | -7/Factory    | Entered another Factory area
  381 | -6/Factory    | Evolved 2 slots: Utility x2
  385 | -6/Factory    | Identified exit to DSF
  385 | -6/Factory    | Entered DSF
  386 | -6/DSF        | Joined Warlord attack on 0b10 via DSF
  391 | -6/DSF        | Discovered new exit (range 12)
  397 | -6/DSF        | Entered Factory
  397 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  413 | -5/Factory    | Identified exit to Factory
  463 | -5/Factory    | Entered another Factory area
  463 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  465 | -4/Factory    | 12 allies followed out of DSF
  528 | -4/Factory    | Build established: Hacker-Mutant
  535 | -4/Factory    | Identified exit to DSF
  536 | -4/Factory    | Entered DSF
  563 | -4/DSF        | Additional patrols routed to DSF
  573 | -4/DSF        | Discovered new exit (range 16)
  579 | -4/DSF        | Entered Research
  579 | -3/Research   | Evolved 2 slots: Utility x2
  824 | -3/Research   | Discovered new exit (range 12)
  830 | -3/Research   | Entered another Research area
  830 | -2/Research   | Evolved 2 slots: Utility x2
  859 | -2/Research   | Discovered new exit (range 7)
  861 | -2/Research   | Entered Access
  861 | -1/Access     | Evolved 2 slots: Propulsion x2
  886 | -1/Access     | Lost 9 parts (1p2n5u1w)
  987 | -1/Access     | Self-destructed

 Last Messages 
---------------
00921_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00921_ W-44 Eye sends out distress signal.
00925_ O-32 Director uses terminal to summon reinforcements.
00925_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A021.
00925_ O-32 Director locks terminal.
00926_ Slug penetrates Wall. <x2>
00927_ Quantum Reactor destroyed.
00927_ Slug penetrates Wall.
00927_ Penetrated by Slug. <x2>
00928_ Slug penetrates Wall. <x2>
00929_ Penetrated by Slug.
00946_ Acquired Adv. Signal Interpreter.
00965_ Electron Diverter destroyed.
00968_ Field Propulsion Array destroyed.
00968_ Impulse Thruster Array destroyed.
00971_ 3Q0WVTKYD18LXA:FQ/MT,MAD C9R,7EAX|OA%K/
00981_ System Shield destroyed.
00984_ S-43 Plague destroyed.
00986_ Acquired Lgt. Antimatter Reactor.

 Map 
-----
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|   #??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
| ###??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Cloak Strength             3
Armor Coverage             300
Evasion (%)                63
Offensive Hacking          20
Defensive Hacking          30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PowerComponentExtractor
  Manual?         0
Play Time         00:29:15
  Cumulative      164.4 hours
  Start           2022.05.02 @ 19:54:49
  End             2022.05.02 @ 20:24:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          268
  Rogue           267
  Adventurer      0
  Explorer        1
Win Type          -
  Total           7
  Types           7/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          63
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e24194ec-d1aa-46ed-80fd-63d3a0cd2bbd