Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 20:24:16 Player: Olga Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (1) 5 Value Destroyed (10) 10 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1470) 1470 TOTAL SCORE: 8425 Bonus ------- Pacifist 470 Entered DSFs 1000 Cogmind --------- Core Integrity 1053/1600 Matter 84/300 Energy 62/170 System Corruption 2% Temperature Cool (0) Movement Core (200) Ox3 Location -1/Access Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (16) ----- Advanced Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Electron Diverter Impulse Thruster Array > --- UTILITY ---------- Improved Cloaking Device Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite System Shield System Shield > --- WEAPON ----------- Katana Spear > --- INVENTORY -------- Impulse Thruster Array Impulse Thruster Array Hardened Light Armor Plating [Rating: 71] Favorites ----------- Power Quantum Reactor Engine Light Ion Engine Reactor Quantum Reactor Propulsion Impulse Thruster Array Hover Unit Gravmag System Flight Unit Impulse Thruster Array Utility System Shield Device Seismic Detector Processor Advanced Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Spear Energy Gun Medium Laser Ballistic Gun Assault Rifle Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . 2 2 . 2 2 2 Power . | . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 1 1 . . . 2 Utility 14 | . . 2 2 2 2 . 1 1 . 2 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 36 | 1 1 . 5 8 . . 1 1 3 10 2 4 Power 4 | . . . . . . . . . . 2 1 1 Engine 1 | . . . . . . . . . . 1 . . Core . | . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . 1 1 1 Propulsion 13 | . 1 . 3 1 . . . 1 2 2 1 2 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 3 | . . . 2 . . . . 1 . . . . Flight 10 | . 1 . 1 1 . . . . 2 2 1 2 Utility 13 | . . . 1 5 . . 1 . . 5 . 1 Device 3 | . . . 1 . . . . . . 2 . . Storage . | . . . . . . . . . . . . . Processor 1 | . . . . . . . . . . . . 1 Hackware 5 | . . . . 4 . . 1 . . . . . Protection 4 | . . . . 1 . . . . . 3 . . Artifact . | . . . . . . . . . . . . . Weapon 6 | 1 . . 1 2 . . . . 1 1 . . Energy Gun 1 | . . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . Piercing Weapon 3 | . . . . 2 . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 2 . . Parts Lost 26 | . . 1 2 2 . . 1 1 . 11 1 7 Power 2 | . . . . . . . . . . 1 . 1 Propulsion 10 | . . 1 1 1 . . 1 . . 1 1 4 Utility 10 | . . . . . . . . 1 . 8 . 1 Weapon 4 | . . . 1 1 . . . . . 1 . 1 Highest Loss Streak 9 | . . 1 1 2 . . 1 1 . 8 9 4 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 34 | . 18 19 23 39 . 46 43 33 36 47 27 22 Hover 2 | . . . 6 7 . . . 2 3 . . . Flight 6 | . 4 8 2 2 . 6 3 . 2 10 11 9 Device 2 | . . . 4 7 . 6 3 . . 2 . . Hackware 14 | . . . . 17 . 26 29 26 26 18 8 8 Protection 2 | . . . . 1 . 6 5 5 . 5 . . Ballistic Gun 1 | . 14 11 2 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 3 3 . . Piercing Weapon 1 | . . . . 2 . . . . . 3 4 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 29 | 2 2 2 3 4 4 4 4 3 2 29 22 22 Greatest Support 40 | 3 4 4 18 18 5 5 5 3 32 32 31 40 Greatest Overweight (x) . | . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 4 5 5 5 5 5 2 2 Average Carried 3 | 5 5 5 4 3 4 4 4 5 5 4 2 . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 4 4 5 5 5 5 4 2 . Class Distribution -------------------- 76% | Hacker-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/DSF Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Matter Collected 210 | 210 . . . . . . . . . . . . Remotely . | . . . . . . . . . . . . . Salvage Created 14 | . . . 14 . . . . . . . . . Parts 3 | . . . 3 . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 1 | . . . 1 . . . . . . . . . Guns 1 | . . . 1 . . . . . . . . . Classes Destroyed 1 | . . . 1 . . . . . . . . . Swarmer 1 | . . . 1 . . . . . . . . . Best Kill Streak 1 | . . . 1 . . . . . . . . . Combat Bots Only 1 | . . . 1 . . . . . . . . . Max Kills in Single Turn 1 | . . . 1 . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Damage Taken 4196 | . 79 96 409 290 . . 245 24 67 1619 256 1111 Core 1778 | . 52 27 235 171 . . 99 . . 459 188 547 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 84 | 100 79 93 57 75 . 100 90 . 100 64 87 . Volleys Fired 7 | . . 1 6 . . . . . . . . . Largest 2 | . . 1 2 . . . . . . . . . Hottest 70 | . . 20 70 . . . . . . . . . Shots Fired 8 | . . 1 7 . . . . . . . . . Gun 8 | . . 1 7 . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 2 | . . 1 1 . . . . . . . . . Thermal 6 | . . . 6 . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 2 | . . . 2 . . . . . . . . . Robot Miss Streak 1 | . . 1 1 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 4 | . . . 4 . . . . . . . . . Core Hits 1 | . . . 1 . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks 20 | . . . . 1 . . . . . 19 . . Impact . | . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . 5 . . Piercing 15 | . . . . 1 . . . . . 14 . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 68 | . . . 64 . . . 4 . . . . . Guns 64 | . . . 64 . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 4 | . . . . . . . 4 . . . . . Kinetic 15 | . . . 15 . . . . . . . . . Thermal 49 | . . . 49 . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . 1 . . . . . 3 . 2 Average Corruption 2 | . . . . 1 . . . . . 2 . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . 2 . 1 Message Errors 2 | . . . . . . . . . . 1 . 1 Heat Flow Errors 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . 2 . . . . . Shots . | . . . . . . . . . . . . . Rammed 2 | . . . . . . . 2 . . . . . Targets Rammed 2 | . . . . . . . 2 . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 89 | . . . 21 14 . . . . . 89 . . Average Temperature 27 | . . . 13 14 . . . . . 39 . . Received Heat Transfer 445 | . 18 39 117 81 . . . 9 . 91 18 72 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 148 | . . . 148 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Peak Influence 346 | . 41 61 194 176 86 60 37 52 51 346 171 258 Initial 166 | . . 16 21 88 86 60 31 12 36 28 166 111 Average 102 | . 14 45 85 137 86 60 25 36 41 127 165 175 Maximum Alert Level 1 | . . . . . . . . . . 1 . 1 Low Security (%) 88 | 100 100 100 100 100 100 100 100 100 100 71 100 65 Level 1 11 | . . . . . . . . . . 28 . 34 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 25 | . 2 3 2 2 . 2 1 1 . 6 1 5 Investigation 10 | . 1 1 1 . . . . . . 4 . 3 Extermination 1 | . . . . . . . . . . 1 . . Reinforcement 14 | . 1 2 1 2 . 2 1 1 . 1 1 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Distress Signals 5 | . . . 2 . . . 1 . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 131 | . 7 11 15 11 . 5 12 1 2 31 10 26 Peak Tracking Total 20 | . 6 10 14 6 . 6 12 1 1 12 10 20 Tactical Retreats 16 | . . . 3 4 . . . . 1 6 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Traps Triggered 2 | . . . . . . . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Machines Accessed 23 | . 2 4 3 1 1 . 2 2 . 5 . 3 Terminals 23 | . 2 4 3 1 1 . 2 2 . 5 . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 82 | . 5 14 11 4 1 . 11 6 . 21 . 9 Successful 30 | . 2 6 4 3 1 . 5 4 . 4 . 1 Failed 52 | . 3 8 7 1 . . 6 2 . 17 . 8 Catastrophic 11 | . . 1 2 . . . . 1 . 3 . 4 Database Lockouts . | . . . . . . . . . . . . . Manual 53 | . 5 11 11 4 . . 6 4 . 9 . 3 Terminals 82 | . 5 14 11 4 1 . 11 6 . 21 . 9 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 18 | . 1 3 1 2 1 . 4 3 . 2 . 1 Open DSF 2 | . . . . . 1 . . 1 . . . . Level Access Points 2 | . . . . 1 . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . Machine Index 2 | . . . . . . . . . . 1 . 1 Terminal Index 6 | . 1 1 1 1 . . 1 1 . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . Zone Layout 4 | . . 1 . . . . 1 1 . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 12 | . 1 3 3 1 . . 1 1 . 2 . . Terminals 12 | . 1 3 3 1 . . 1 1 . 2 . . Botnet 12 | . 1 3 3 1 . . 1 1 . 2 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 2 3 3 1 . . 2 1 . 5 . 3 Full Trace Events 12 | . 1 1 3 . . . . . . 4 . 3 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Turns Passed 986 | 3 61 45 105 166 4 12 66 73 43 251 31 126 Spaces Moved 2028 | 3 131 104 161 297 11 30 160 142 81 495 83 330 Core 401 | 3 73 17 49 . . . 34 142 47 1 . 35 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 257 | . . . 55 202 . . . . . . . . Flight 1370 | . 58 87 57 95 11 30 126 . 34 494 83 295 Fastest Speed 34 | 50 40 40 40 35 35 35 35 50 42 34 34 34 Average Speed 42 | 50 45 41 48 50 35 35 38 50 46 38 34 36 Slowest Speed 60 | 50 50 50 60 60 35 35 50 50 50 50 37 50 Overloaded Moves 143 | . . . . . . . . . . 143 . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 31 | . 4 2 1 2 . 1 4 . . 11 3 3 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 22 | 2 33 21 20 15 . 35 11 5 87 24 3 16 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 . 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 14 | . . . . 1 . . . . . 13 . . Terrain Destroyed 14 | . . . . 1 . . . . . 13 . . Melee 14 | . . . . 1 . . . . . 13 . . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Total 2074 | 3 127 102 177 307 10 29 161 142 84 519 81 332 Wait 9 | . . . 4 . . . 2 . . 3 . . Move 1957 | 2 123 99 158 292 10 27 152 141 80 473 76 324 Hop 29 | . 3 2 1 2 . 1 4 . . 10 3 3 Pick Up 7 | . . . 2 1 . 1 . . . 2 . 1 Fast Attach 24 | 1 1 . 4 4 . . . 1 3 7 1 2 Attach 12 | . . . 1 4 . . 1 . . 3 1 2 Detach 4 | . . . . 2 . . 1 . . 1 . . Swap . | . . . . . . . . . . . . . Drop 7 | . . . 1 1 . . . . 1 4 . . Fire 7 | . . 1 6 . . . . . . . . . Melee 17 | . . . . 1 . . . . . 16 . . Ram 1 | . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/DSF -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/DSF -3/Research -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Discovered new exit (range 16) 60 | -10/Materials | Discovered new exit (range 13) 65 | -10/Materials | Entered another Materials area 65 | -9/Materials | Evolved 2 slots: Utility x2 71 | -9/Materials | Identified exit to Mines 107 | -9/Materials | Discovered new exit (range 6) 110 | -9/Materials | Entered another Materials area 110 | -8/Materials | Evolved 2 slots: Utility x2 212 | -8/Materials | Discovered new exit (range 7) 215 | -8/Materials | Entered Factory 215 | -7/Factory | Evolved 2 slots: Utility x2 221 | -7/Factory | Identified exit to Factory 381 | -7/Factory | Entered another Factory area 381 | -6/Factory | Evolved 2 slots: Utility x2 385 | -6/Factory | Identified exit to DSF 385 | -6/Factory | Entered DSF 386 | -6/DSF | Joined Warlord attack on 0b10 via DSF 391 | -6/DSF | Discovered new exit (range 12) 397 | -6/DSF | Entered Factory 397 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 413 | -5/Factory | Identified exit to Factory 463 | -5/Factory | Entered another Factory area 463 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 465 | -4/Factory | 12 allies followed out of DSF 528 | -4/Factory | Build established: Hacker-Mutant 535 | -4/Factory | Identified exit to DSF 536 | -4/Factory | Entered DSF 563 | -4/DSF | Additional patrols routed to DSF 573 | -4/DSF | Discovered new exit (range 16) 579 | -4/DSF | Entered Research 579 | -3/Research | Evolved 2 slots: Utility x2 824 | -3/Research | Discovered new exit (range 12) 830 | -3/Research | Entered another Research area 830 | -2/Research | Evolved 2 slots: Utility x2 859 | -2/Research | Discovered new exit (range 7) 861 | -2/Research | Entered Access 861 | -1/Access | Evolved 2 slots: Propulsion x2 886 | -1/Access | Lost 9 parts (1p2n5u1w) 987 | -1/Access | Self-destructed Last Messages --------------- 00921_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00921_ W-44 Eye sends out distress signal. 00925_ O-32 Director uses terminal to summon reinforcements. 00925_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A021. 00925_ O-32 Director locks terminal. 00926_ Slug penetrates Wall. 00927_ Quantum Reactor destroyed. 00927_ Slug penetrates Wall. 00927_ Penetrated by Slug. 00928_ Slug penetrates Wall. 00929_ Penetrated by Slug. 00946_ Acquired Adv. Signal Interpreter. 00965_ Electron Diverter destroyed. 00968_ Field Propulsion Array destroyed. 00968_ Impulse Thruster Array destroyed. 00971_ 3Q0WVTKYD18LXA:FQ/MT,MAD C9R,7EAX|OA%K/ 00981_ System Shield destroyed. 00984_ S-43 Plague destroyed. 00986_ Acquired Lgt. Antimatter Reactor. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ##?????????????????????????????????????????? | | ?????????????????????????????????????????? | | #??????????????????????????????????????????? | | " #??????????????????????????????????????????? | | " #??????????????????????????????????????????? | | """ #??????????????????????????????????????????? | | """ #??????????????????????????????????????????? | | " #??????????????????????????????????????????? | | " #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ##########+###########?????????????????????? | | #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | +?????????????????????? | | #?????????????????????? | | #?????????????????????? | | p ########??????????????? | | ############## #??????????????? | | #????????????# s #??????????????? | | #???####?????# s % #??????????????? | | #??? #?????# @ #??????????????? | | #?? #?????# s #??????????????? | | #?? #?????# #??????????????? | | #? #?????# #??????????????? | | #? #?????####+### #??????????????? | | # #????????????# #??????????????? | | # #????????????# #??????????????? | | #????????????# #??????????????? | | # #????????????# #??????????????? | | # #????????????# #??????????????? | | #? #????????????# #??????????????? | | #######? #????????????+ #??????????????? | | #?????? #????????????# #??????????????? | | #?????? #????????????# #??????????????? | | #???????####????????????# +??????????????? | | #???????????????????????# #??????????????? | | #???????????????????????? #??????????????? | | #???????????????????????? #??????????????? | | #???????????????????????? ?????????????????? | | #???????????????????????? ???????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 300 Evasion (%) 63 Offensive Hacking 20 Defensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerComponentExtractor Manual? 0 Play Time 00:29:15 Cumulative 164.4 hours Start 2022.05.02 @ 19:54:49 End 2022.05.02 @ 20:24:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 268 Rogue 267 Adventurer 0 Explorer 1 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 63 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e24194ec-d1aa-46ed-80fd-63d3a0cd2bbd