Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.20 @ 01:57:36

Player: SewerBee

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (58)      290
Value Destroyed (2073)     2073
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (638)                638
              TOTAL SCORE: 5741

 Bonus
-------
High Alert Combat Kills    40
Follower Combat Kills      98
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     92/300
Energy                     171/200
System Corruption          0%
Temperature                Critical (515)
Movement                   Walking (190) Ox1
Location                   -7/DSF

 Parts 
-------
>          --- POWER (2) --------
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
   Armored Leg
   Armored Leg
>          --- UTILITY (4) ------
    Medium Storage Unit
  Hardened Medium Armor Plating
  Hardened Heavy Armor Plating
>          --- WEAPON (3) -------
           Shock Rifle
           Field Laser
     Heavy Laser
>          --- INVENTORY (10) ---
     Micro Nuclear Core
     Micro Nuclear Core
           Particle Charger
           Remote Shield
           Recalibrator

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
   Armored Leg
   Armored Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Hardened Medium Armor Plating
  Hardened Heavy Armor Plating
>          --- WEAPON -----------
           Shock Rifle
           Field Laser
     Heavy Laser
>          --- INVENTORY --------
     Micro Nuclear Core
     Micro Nuclear Core
           Particle Charger
           Remote Shield
           Recalibrator
[Rating: 45]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              Flight Unit
Utility                    Cooling System
  Device                   Cooling System
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   
  Utility                  2    | .   .   .   .   1   1   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             65   | 6   6   5   12  16  1   19  
  Power                    13   | 1   1   1   2   4   .   4   
    Engine                 8    | 1   1   1   2   3   .   .   
    Core                   5    | .   .   .   .   1   .   4   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   3   1   5   .   3   
    Treads                 4    | 2   .   .   .   2   .   .   
    Leg                    7    | .   .   2   1   1   .   3   
    Wheel                  1    | .   .   1   .   .   .   .   
    Hover                  1    | .   .   .   .   1   .   .   
    Flight                 1    | .   .   .   .   1   .   .   
  Utility                  18   | 1   3   1   4   5   .   4   
    Device                 9    | .   2   .   2   3   .   2   
    Storage                4    | 1   1   1   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   .   .   2   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   20   | 2   2   .   5   2   1   8   
    Energy Gun             12   | 2   2   .   2   .   .   6   
    Energy Cannon          4    | .   .   .   1   2   1   .   
    Ballistic Gun          1    | .   .   .   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               2    | .   .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 17   | .   1   .   .   2   .   14  
  Power                    2    | .   .   .   .   1   .   1   
  Propulsion               3    | .   .   .   .   .   .   3   
  Utility                  4    | .   1   .   .   .   .   3   
  Weapon                   8    | .   .   .   .   1   .   7   
  Highest Loss Streak      8    | .   1   .   .   1   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            4    | 1   6   5   4   4   4   4   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | 1   4   2   .   1   .   .   
  Utility                  1    | .   .   .   1   2   3   2   
  Weapon                   1    | .   1   3   1   .   1   .   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             8    | .   1   2   1   .   .   4   
  Power                    3    | .   .   .   1   .   .   2   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   1    | .   1   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   94  98  81  86  69  60  
  Engine                   8    | .   14  14  9   7   15  .   
  Core                     3    | .   .   .   .   6   .   11  
  Treads                   7    | .   28  9   .   6   15  4   
  Leg                      17   | .   .   18  28  17  .   9   
  Device                   11   | .   .   14  5   21  15  5   
  Storage                  4    | .   22  12  .   .   .   4   
  Protection               6    | .   .   .   15  4   .   3   
  Energy Gun               14   | .   28  28  13  7   7   10  
  Energy Cannon            5    | .   .   .   .   13  7   1   
  Launcher                 1    | .   .   .   5   .   .   .   
Peak Build Rating          45   | 6   10  10  18  38  34  45  
  Average Rating           19   | 4   6   9   14  27  30  30  
  On Entrance              14   | .   6   10  8   14  30  30  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             60   | 12  17  17  19  59  29  60  
  Greatest Support         42   | 40  40  40  20  42  8   32  
  Greatest Overweight (x)  19   | .   .   5   1   19  3   3   
  Average Overweight (x)   .    | .   .   .   .   1   3   .   
Largest Inventory Capacity 15   | 8   8   15  15  10  5   10  
  Average Capacity         6    | 7   8   7   5   5   5   8   
  Most Carried             10   | 6   8   8   5   5   5   10  
  Average Carried          4    | 2   6   5   4   4   4   4   
  Final Capacity           10   | 8   8   5   5   5   5   10  
  Final Carried            7    | 6   7   4   4   4   5   5   

 Class Distribution 
--------------------
 67% | Mutant
 16% | Gunner
 13% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/DSF

 Resources                      | -11 -10 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac DSF 
Matter Collected           1215 | 221 39  105 236 360 .   254 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1950 | .   73  30  528 980 .   339 
  Parts                    108  | .   13  2   39  38  .   16  
Haulers Intercepted        1    | .   .   .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF 
Combat Hostiles Destroyed  49   | .   4   2   18  15  .   10  
  Guns                     20   | .   1   2   10  1   .   6   
  Cannons                  13   | .   .   .   .   10  .   3   
  AOE                      12   | .   3   .   8   .   .   1   
Classes Destroyed          14   | .   3   .   4   5   .   2   
  Worker                   1    | .   .   .   .   1   .   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   
  Watcher                  5    | .   .   .   2   3   .   .   
  Swarmer                  14   | .   3   2   7   .   .   2   
  Grunt                    21   | .   1   .   5   10  .   5   
  Brawler                  1    | .   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   1   .   .   1   
  Protector                1    | .   .   .   .   1   .   .   
  Sentry                   7    | .   .   .   5   2   .   .   
  Specialist               1    | .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   1   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   
Best Kill Streak           6    | .   3   2   5   6   .   3   
  Combat Bots Only         6    | .   3   2   5   6   .   3   
Max Kills in Single Turn   4    | .   3   1   4   2   .   2   
  Gunslinging              1    | .   .   .   .   .   .   1   
  Exploded                 3    | .   3   .   3   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  
Hostile Shots Fired        361  | .    37   8    51   61   .    204  
  Missed                   117  | .    16   1    21   23   .    56   
  Hits                     244  | .    21   7    30   38   .    148  
    Melee                  5    | .    .    .    .    .    .    5    
    Projectile             239  | .    21   7    30   38   .    143  
  Critical Strikes         9    | .    .    .    2    .    .    7    
Damage Taken               4663 | .    226  58   487  675  .    3217 
  Core                     981  | .    24   .    90   73   .    794  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  46   | .    .    .    46   .    .    .    
  Regen/Repaired (Parts)   141  | .    .    .    59   82   .    .    
Core Remaining (%)         88   | 100  .    90   77   86   .    .    
Volleys Fired              133  | .    12   5    31   42   .    43   
  Largest                  3    | .    2    2    2    3    .    3    
  Hottest                  213  | .    95   95   105  213  .    182  
Shots Fired                240  | .    24   11   53   78   .    74   
  Gun                      144  | .    24   11   40   31   .    38   
  Cannon                   72   | .    .    .    .    47   .    25   
  Launcher                 24   | .    .    .    13   .    .    11   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  23   | .    .    .    11   .    .    12   
  Thermal                  119  | .    21   6    20   31   .    41   
  Explosive                24   | .    .    .    13   .    .    11   
  Electromagnetic          74   | .    3    5    9    47   .    10   
  Robot Hit Streak         9    | .    6    1    6    6    .    9    
  Robot Miss Streak        8    | .    2    5    4    4    .    8    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    
Shots Hit Robots           147  | .    17   4    36   41   .    49   
  Core Hits                99   | .    5    2    27   22   .    43   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    2    .    1    
    Burn                   3    | .    .    .    .    2    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4764 | .    531  48   1197 1613 .    1375 
  Guns                     1476 | .    200  47   547  317  .    365  
  Cannons                  1615 | .    .    .    .    1102 .    513  
  Explosions               1653 | .    331  .    641  184  .    497  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  20   | .    .    1    9    10   .    .    
  Kinetic                  503  | .    .    .    208  .    .    295  
  Thermal                  1355 | .    172  39   249  372  .    523  
  Explosive                1469 | .    331  .    641  .    .    497  
  Electromagnetic          1417 | .    28   8    90   1231 .    60   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    3    3    1    .    .    .    
  Average Corruption       2    | .    2    3    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  14   | .    3    6    5    .    .    .    
    Message Errors         2    | .    1    1    .    .    .    .    
    Matter Fused           4    | .    1    .    3    .    .    .    
    Heat Flow Errors       3    | .    1    2    .    .    .    .    
    Energy Discharges      1    | .    .    1    .    .    .    .    
    Data Loss (minor)      2    | .    .    1    1    .    .    .    
    Misfires               2    | .    .    1    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            181  | .    105  .    19   57   .    .    
  Projectiles              57   | .    .    .    .    57   .    .    
  Explosions               124  | .    105  .    19   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    .    .    10   
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    .    9    
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      117  | .    .    .    108  9    .    .    
  Shots                    6    | .    .    .    5    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    1    1    1    .    .    
  Kicked                   3    | .    .    1    1    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        575  | .    251  236  291  421  .    575  
  Average Temperature      137  | .    59   113  72   130  .    316  
  Received Heat Transfer   1407 | .    102  .    153  324  .    828  
  Effects                  23   | .    .    .    .    1    .    22   
    Shutdowns              9    | .    .    .    .    1    .    8    
    Energy Bleed           4    | .    .    .    .    .    .    4    
    Interference           1    | .    .    .    .    .    .    1    
    Matter Decay           3    | .    .    .    .    .    .    3    
    Short Circuit          2    | .    .    .    .    .    .    2    
    Damage (minor)         2    | .    .    .    .    .    .    2    
    Damage (core)          2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    4    .    .    
  Combat Hostiles          4    | .    .    .    .    4    .    .    
  Parts Fried              6    | .    .    .    .    6    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    1    .    .    .    
  Heat Transferred         2636 | .    411  111  444  671  .    999  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF 
Maximum Alert Level        2    | .   .   .   2   2   .   1   
  Low Security (%)         80   | 100 100 100 65  70  100 88  
  Level 1                  8    | .   .   .   11  14  .   11  
  Level 2                  11   | .   .   .   23  15  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Peak Influence             458  | .   99  103 458 444 185 228 
  Initial                  185  | .   .   .   8   169 185 91  
  Average                  127  | .   30  32  161 175 155 137 
Influence Increases        1968 | .   124 123 761 663 5   292 
  Destroy 0b10 Robot/C     1040 | .   80  60  420 280 .   200 
  Destroy 0b10 Robot/NC    55   | .   5   .   15  30  .   5   
  Destroy Leader           252  | .   10  10  124 68  .   40  
  Allied During Kill       17   | .   .   8   9   .   .   .   
  Successful Hack          13   | .   .   .   8   .   5   .   
  Disable Machine          150  | .   15  .   75  60  .   .   
  Anti-Garrison Action     150  | .   .   .   .   150 .   .   
  Destroy Structure        156  | .   14  .   110 15  .   17  
  Lose Combat Pursuer      135  | .   .   45  .   60  .   30  
Influence Decreases        1725 | .   124 100 382 657 283 179 
  Entered New Map          510  | .   .   .   15  233 223 39  
  Time Decay               1035 | .   124 100 347 404 60  .   
  Lost Part                160  | .   .   .   .   20  .   140 
  Lost Ally                20   | .   .   .   20  .   .   .   
Squads Dispatched          7    | .   1   .   2   2   .   2   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   2   .   .   2   
  Assault                  2    | .   .   .   .   2   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF 
Distress Signals           2    | .   1   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              82   | .   6   5   22  32  .   17  
  Peak Tracking Total      6    | .   3   3   4   6   .   5   
  Tactical Retreats        7    | .   .   1   .   4   .   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF 
Traps Triggered            8    | .   2   .   4   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac DSF 
Machines Disabled          11   | .   1   .   5   5   .   .   
  Max in Single Turn       4    | .   1   .   2   4   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF 
Machines Accessed          11   | .   2   .   7   1   1   .   
  Terminals                7    | .   2   .   4   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                18   | .   2   .   12  2   2   .   
  Successful               15   | .   1   .   11  2   1   .   
  Failed                   3    | .   1   .   1   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                11   | .   2   .   7   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   2   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             8    | .   1   .   6   .   1   .   
  Record                   4    | .   1   .   3   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   2   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   2   2   .   .   
  Scan Component           2    | .   .   .   1   1   .   .   
  Repair                   2    | .   .   .   1   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   3   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   1   .   .   
  Time                     94   | .   .   .   44  50  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac DSF 
Total Allies               2    | .   .   2   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   
  Highest-Rated Group      45   | .   .   45  45  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   5   22  .   .   .   
  Total Damage             365  | .   .   84  281 .   .   .   
  Kills                    4    | .   .   1   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF 
Active Infowar (turns)     573  | .   4   .   .   569 .   .   
  Sensors                  569  | .   .   .   .   569 .   .   
  Terrain                  4    | .   4   .   .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  
Turns Passed               3233 | 114  324  393  872  970  135  425  
Spaces Moved               1487 | 67   170  209  516  324  48   153  
  Core                     14   | 9    .    1    .    4    .    .    
  Treads                   328  | 58   170  79   .    21   .    .    
  Legs                     1045 | .    .    129  516  288  .    112  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    100  | .    .    .    .    11   48   41   
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  120  125  280  80   
  Average Speed            174  | 145  160  172  142  231  280  165  
  Slowest Speed            1000 | 160  160  300  190  1000 280  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 5    33   40   45   25   2    56   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          169  | .    18   .    118  12   .    21   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    6    .    2    
  AOE                      161  | .    18   .    118  6    .    19   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF 
Total                      1926 | 84  201 236 613 486 50  256 
  Wait                     78   | .   .   4   10  59  .   5   
  Move                     1481 | 66  169 208 515 323 47  153 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  72   | 12  7   3   18  17  1   14  
  Fast Attach              6    | .   .   .   .   .   .   6   
  Attach                   74   | 6   5   5   17  23  1   17  
  Detach                   30   | .   3   4   7   10  1   5   
  Swap                     1    | .   1   .   .   .   .   .   
  Drop                     38   | .   4   6   14  11  .   3   
  Fire                     133  | .   12  5   31  42  .   43  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     3    | .   .   1   1   1   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            10   | .   .   .   .   .   .   10  
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  115 | -11/Scrapyard | Entered Materials
  172 | -10/Materials | Discovered new exit (range 15)
  315 | -10/Materials | Build established: Mutant
  439 | -10/Materials | Entered Mines
  441 | -10/Mines     | Met a Derelict bent on vengeance
  685 | -10/Mines     | Discovered new exit (range 4)
  832 | -10/Mines     | Entered Materials
  832 | -9/Materials  | Accompanied by 2 allies
  832 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  837 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1170 | -9/Materials  | Repaired Mak. Shrapnel Gun
 1368 | -9/Materials  | Build established: Scavenger-Mutant
 1598 | -9/Materials  | Discovered new exit (range 16)
 1704 | -9/Materials  | Entered another Materials area
 1704 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1805 | -8/Materials  | Build established: Mutant
 2103 | -8/Materials  | Repaired Beamcaster
 2229 | -8/Materials  | Discovered new exit (range 3)
 2421 | -8/Materials  | Build established: Gunner
 2674 | -8/Materials  | Entered Factory
 2674 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2765 | -7/Factory    | Build established: Mutant
 2806 | -7/Factory    | Identified exit to DSF
 2809 | -7/Factory    | Entered DSF
 2861 | -7/DSF        | Additional patrols routed to DSF
 2958 | -7/DSF        | Lost 8 parts (1p1n3u3w)
 3031 | -7/DSF        | Core integrity fell below 50%
 3063 | -7/DSF        | Lost 3 parts (2n1w)
 3173 | -7/DSF        | Discovered new exit (range 15)
 3205 | -7/DSF        | Core integrity fell below 20%
 3235 | -7/DSF        | Core destroyed

 Last Messages 
---------------
03217_ Shock Rifle broken.
03217_ Overheating: Short circuit.
03218_ Penetrated by Slug.
03219_ Overheating: Matter decay (-24).
03221_ Penetrated by Slug. <x2>
03225_ Power failure, Mic. Nuclear Core shutdown. <x2>
03225_ Overheating: Energy bleed (-48).
03225_ Shock Rifle destroyed.
03226_ L-41 Fighter destroyed.
03229_ Overheating: System interference.
03229_ Hvy. Laser temporarily disabled.
03230_ Penetrated by Slug.
03231_ Overheating: Mic. Nuclear Core damaged (-9).
03233_ Acquired Carbon-fiber Leg.
03233_ Penetrated by Slug.
03234_ Power failure, Mic. Nuclear Core shutdown.
03234_ Overheating: Hrd. Medium Armor Plating damaged (-31).
03235_ Power failure, Mic. Nuclear Core shutdown.
03235_ Overheating: Core damaged (-105).
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
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|              ?????????#"#????????#### #??????????? |
|              ??????####"##???????#"#""####???????# |
|              ??????#"""""#########  !!%[ ######### |
|              ??????#"""""##! #   #  ! ![ # = # *## |
|              ????"##""   "               =      *] |
|              ????"""""  " "             = !*       |
|              ?????##""   ##!!#!!!##"   ###=  #**## |
|              ??????###  ###!!#!!!##    "## **#**## |
|              ???????##  ##########]    !!########? |
|              ???????#   !!#??????#]]   !!#???????? |
|              ???????#!  !!#??????#]]   !!#???????? |
|              ???????##  ###?????##      ##???????# |
|              ???????#     #?????#       !#???????? |
|              ???????#     #????#  ==     #???????? |
|              ???????#     #????## ==     #???????? |
|              ??????###  ######?###%#   # #???????? |
|              ??????#!!  ##!!!#!!!###   ###???????? |
|              ??????#!! !##!!!#!!!## %   ##???????? |
|              ??????#!! !%@          =     ???????? |
|              ??????#!!  /        a         ??????? |
|              ??????#!!            s         ?????? |
|              ??????#  gx## [[#===##a   a##!!!????? |
|              ??????#  %=##  [#===###   ##?!!!#???? |
|              ??????### =########?#?#   #???###???? |
|              ????????   !??????????!   !?????????? |
|              ???????#   !??????????!   !?????????? |
|              ???????#   !??????????!   !?????????? |
|              ???????##  #??????????#   #?????????? |
|              ????????!   ????????????????????????? |
|              ????????!   ????????????????????????? |
|              ????????#  #????????????????????????? |
|              ????????#  ?????????????????????????? |
|              ????????"% ?????????????????????????? |
|              ????????"%"?????????????????????????? |
|              ?????????< ?????????????????????????? |
|              ?????????""?????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          29
Energy Capacity            430
Matter Stores              300
Matter Capacity            400
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Power Amplification        20
Armor Coverage             825
Resistance: KI             30
Power Shielding            66
Evasion (%)                55
Recoil Reduction           2
Particle Charging          15

 Item Schematics 
-----------------
 Hvy. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Mak. Shrapnel Gun | 15% | -9/Materials 
        Beamcaster | 8%  | -8/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Loot Pinata
Maybe Next Time I'll Detach My Launcher
Novice Programmer
Part-time Mechanic
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              HeatTrackerPod
  Manual?         0
Play Time         01:05:08
  Cumulative      1.6 hours
  Start           2025.05.20 @ 00:51:31
  End             2025.05.20 @ 01:57:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3a104579-18a3-40a2-896f-1b31f507255d