Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 01:45:32

Player: alice_fexa

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (345)     1725
Value Destroyed (21446)    21446
Prototype IDs (296)        5920
Alien Tech Used (14)       2800
Bonus (54079)              54079
              TOTAL SCORE: 96270

 Bonus
-------
High Alert Combat Kills    2013
Follower Combat Kills      1918
Network Hubs Disabled      400
Met Zhirov                 300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Met R17 at Research        2000
Recovered Sigix Corpse     2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed A4               700
Destroyed A3               800
Destroyed A2               1000
Destroyed Architect        15000
Win                        3000
Friendly Fire              -1152

 Cogmind 
---------
Core Integrity             893/1600
Matter                     300/300
Energy                     940/950
System Corruption          0%
Temperature                Cool (3)
Movement                   Treading (70)
Location                   To Fleet Rendezvous

 Parts 
-------
>               --- POWER (2) --------
                Vortex Chain Reactor
>               --- PROPULSION (5) ---
                Treaded Armored-XBT Exoskeleton
>               --- UTILITY (15) -----
        Armored Scrap Engine
                Desublimator
  High-capacity Storage Unit
                Spectral Analyzer
   Experimental Targeting Computer
   Experimental Targeting Computer
   Experimental Core Analyzer
       Improved Armor Integrity Analyzer
       Advanced Kinecellerator
   Experimental Weapon Cycler
   Experimental Phase Shifter
   Experimental Powered Armor
                Architect God Chip A
                Architect God Chip D
>               --- WEAPON (4) -------
  Hypervelocity Linear Accelerator
                Warp Thermal Graviton Construct/C
>               --- INVENTORY (22) ---
       Improved Quantum Reactor
                Zero-point Reactor
   Experimental Energy Well (600)
   Experimental Energy Well (600)
   Experimental Matter Compressor (500)
       Advanced Kinecellerator
   Experimental Weapon Cycler
   Experimental Weapon Cycler
   Experimental Weapon Cycler
   Experimental Phase Shifter
   Experimental Phase Shifter
   Experimental Phase Shifter
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
          Heavy Regenerative Plating
                Beam Splitter
                Spacefold Activator
                Sigix Corpse

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
                Treaded Armored-XBT Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
                Desublimator
  High-capacity Storage Unit
                Spectral Analyzer
   Experimental Targeting Computer
   Experimental Targeting Computer
   Experimental Core Analyzer
       Improved Armor Integrity Analyzer
       Advanced Kinecellerator
   Experimental Weapon Cycler
   Experimental Phase Shifter
   Experimental Powered Armor
                Architect God Chip A
                Architect God Chip D
>               --- WEAPON -----------
  Hypervelocity Linear Accelerator
                Warp Thermal Graviton Construct/C
>               --- INVENTORY --------
       Improved Quantum Reactor
                Zero-point Reactor
   Experimental Energy Well
   Experimental Energy Well
   Experimental Matter Compressor
       Advanced Kinecellerator
   Experimental Weapon Cycler
   Experimental Weapon Cycler
   Experimental Weapon Cycler
   Experimental Phase Shifter
   Experimental Phase Shifter
   Experimental Phase Shifter
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
          Heavy Regenerative Plating
                Beam Splitter
                Spacefold Activator
                Sigix Corpse
[Rating: 245]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Constructs
  Treads                   Constructs
  Leg                      Makeshift Leg
  Wheel                    Wheel
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Hacking Suite
  Protection               Heavy Regenerative Plating
  Artifact                 Spacefold Activator
Weapon                     Constructs
  Energy Gun               Advanced Variable Charge Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Advanced KE Penetrator
  Ballistic Cannon         Constructs
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Flail
  Slashing Weapon          Mining Claw
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   4   .   .   2   .   .   .   .   2   .   .   2   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   2   .   .   2   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   2   .   2   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             653  | 6   12  5   20  5   8   22  18  1   37  23  16  .   9   34  6   6   8   6   6   6   11  39  129 2   35  78  12  63  30  
  Power                    40   | 1   4   .   2   1   .   3   2   .   3   .   2   .   .   1   .   .   .   .   .   1   .   .   11  .   .   3   .   6   .   
    Engine                 15   | 1   4   .   2   1   .   2   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                20   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   9   .   .   3   .   6   .   
  Propulsion               14   | 2   .   2   5   .   1   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 7    | 2   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  469  | 1   4   .   6   .   5   6   4   .   26  16  6   .   8   26  6   6   8   6   6   5   11  36  100 2   31  68  11  42  23  
    Device                 338  | .   1   .   3   .   1   2   2   .   18  7   1   .   5   23  6   6   8   5   5   3   9   27  77  2   22  54  8   29  14  
    Storage                18   | 1   2   .   1   .   2   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   2   3   .   1   .   .   3   .   
    Processor              38   | .   1   .   .   .   2   2   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   5   8   .   1   4   1   5   5   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   
    Protection             70   | .   .   .   2   .   .   2   2   .   6   8   4   .   3   .   .   .   .   1   1   2   2   2   11  .   6   9   2   5   2   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   130  | 2   4   3   7   4   2   13  10  1   6   7   8   .   1   7   .   .   .   .   .   .   .   3   18  .   4   7   1   15  7   
    Energy Gun             23   | .   .   .   .   .   1   2   .   .   .   .   2   .   1   3   .   .   .   .   .   .   .   1   4   .   2   2   1   3   1   
    Energy Cannon          17   | .   .   .   1   .   1   2   3   .   5   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Gun          42   | 2   1   2   5   3   .   5   3   1   .   .   5   .   .   .   .   .   .   .   .   .   .   2   7   .   2   .   .   1   3   
    Ballistic Cannon       24   | .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   5   .   9   3   
    Launcher               10   | .   .   .   1   .   .   .   2   .   1   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Special Weapon         6    | .   .   .   .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   1   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  38   | .   .   .   2   1   1   1   .   .   3   .   5   .   .   1   .   .   .   .   .   3   .   .   7   .   3   4   .   2   5   
Parts Lost                 14   | .   .   .   .   .   .   .   4   .   1   1   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   1   4   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   2   
  Weapon                   4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Highest Loss Streak      2    | .   .   .   .   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     71   | .   99  100 98  100 83  68  67  84  70  65  64  60  60  63  64  64  63  63  63  62  63  65  68  73  72  72  74  70  64  
  Engine                   2    | .   14  14  11  11  11  6   4   7   3   6   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   6   6   5   5   5   5   5   5   7   10  9   8   8   8   8   7   6   3   
  Treads                   4    | .   28  16  14  22  8   5   7   7   .   .   .   .   .   .   .   .   4   5   5   5   5   1   3   .   .   .   .   1   3   
  Leg                      1    | .   .   .   .   .   5   1   2   15  9   6   6   6   6   5   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   17   | .   4   .   13  11  11  15  15  15  18  22  20  20  19  16  17  17  21  21  17  20  20  19  18  26  20  21  25  18  18  
  Storage                  5    | .   14  14  11  11  11  7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   4   4   4   4   4   3   3   3   
  Processor                11   | .   9   14  11  11  11  9   7   7   2   .   .   .   .   5   5   5   5   5   5   5   5   11  17  17  17  17  15  18  19  
  Protection               5    | .   .   .   7   11  5   4   7   7   10  9   11  6   6   5   5   5   5   5   7   5   5   5   4   4   4   3   3   6   6   
  Energy Gun               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   5   4   5   5   5   5   5   5   5   .   1   .   1   2   1   .   .   
  Ballistic Gun            3    | .   14  8   21  21  13  2   4   1   1   .   4   6   .   .   .   .   .   .   .   .   .   3   1   .   2   .   .   .   1   
  Ballistic Cannon         5    | .   13  19  .   .   1   5   7   13  6   6   6   6   6   5   5   5   5   5   5   5   5   1   3   8   4   6   7   8   5   
Peak Build Rating          245  | 6   8   10  22  22  41  59  58  60  83  87  97  97  102 111 110 110 124 126 126 128 128 157 171 182 182 207 221 228 245 
  Average Rating           129  | 4   7   8   18  21  29  52  52  60  74  84  93  97  98  108 109 109 122 123 125 126 127 149 161 181 178 182 210 216 231 
  On Entrance              101  | .   6   8   10  22  22  39  56  60  60  83  86  97  97  102 110 110 110 121 125 126 125 127 154 168 182 179 207 217 225 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             177  | 13  21  19  42  42  62  52  52  48  63  72  79  79  83  85  83  83  84  90  96  102 102 120 134 128 150 173 169 177 177 
  Greatest Support         248  | 40  40  40  46  46  46  54  51  40  97  97  86  86  86  86  86  86  157 157 157 157 157 234 174 174 174 174 174 248 248 
  Greatest Overweight (x)  3    | 1   .   1   3   .   3   1   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 27   | 8   10  10  15  15  20  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  22  22  27  22  
  Average Capacity         17   | 6   9   10  12  15  18  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  18  20  20  20  20  22  22  22  
  Most Carried             22   | 4   10  10  15  15  20  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  22  22  22  22  
  Average Carried          17   | 2   8   10  11  15  16  14  14  15  14  14  14  15  15  14  15  15  14  15  14  14  15  17  19  18  19  20  21  21  21  
  Final Capacity           22   | 8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  22  22  22  22  
  Final Carried            22   | 4   10  10  15  15  14  15  15  15  15  15  15  15  15  15  15  15  15  15  14  15  15  20  20  20  20  22  21  22  20  
Scrap Engine Consumption   233  | .   .   .   .   .   38  15  11  .   19  16  8   .   1   .   1   .   2   .   .   3   .   14  18  .   4   1   .   80  2   
  Constructs Created       3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Constructs Modified      95   | .   .   .   .   .   12  8   3   .   7   3   .   .   .   .   .   .   1   .   .   .   .   13  3   .   .   .   .   45  .   

 Class Distribution 
--------------------
 27% | Construct
 24% | Alien-Gunner
  9% | Mutant
  6% | Scavenger-Scout
  5% | Tank
  4% | Skirmisher
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -9/Materials
              Mutant | -9/Storage
           Construct | -9/Recycling
           Construct | -7/Factory
                Tank | -7/Lower Caves
                Tank | -7/Lower Caves
           Construct | -6/Factory
           Construct | -6/Extension
 Commander-Construct | -6/Cetus
 Commander-Construct | -6/Archives
 Commander-Construct | -6/Hub_04(d)
           Construct | -5/Factory
           Construct | -5/Upper Caves
           Construct | -5/Upper Caves
           Construct | -4/Factory
           Construct | -4/Upper Caves
 Scavenger-Construct | -4/Upper Caves
           Construct | -4/Zhirov
           Construct | -3/Proximity Caves
     Scavenger-Scout | -3/Research
          Skirmisher | -3/Quarantine
     Scavenger-Scout | -2/Research
               Scout | -2/Testing
         Alien-Scout | -2/Section 7
        Alien-Gunner | -1/Access
        Alien-Gunner | -1/Command
        Alien-Gunner | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -9   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Matter Collected           17095 | 249  377  193  436  183  275  797  977  210  640  440  286  46   170  1033 74   125  90   110  230  85   190  792  2244 80   579  1017 42   3151 1974 
  Remotely                 1894  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1894 .    
Salvage Created            21009 | .    361  187  655  279  604  835  764  96   708  941  330  .    448  1053 71   .    124  106  364  135  265  634  1906 80   638  1697 47   3787 3894 
  Parts                    972   | .    34   17   47   20   20   33   20   1    46   45   15   .    11   46   4    .    4    3    20   2    8    26   116  7    37   91   .    98   201  
Haulers Intercepted        6     | .    1    .    3    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           10    | .    2    .    .    .    .    .    .    .    2    1    .    .    .    3    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      51    | .    .    .    .    .    .    .    9    1    .    .    .    .    .    .    2    11   .    3    18   .    7    .    .    .    .    .    .    .    .    
  Prevented                16    | .    .    .    .    .    .    .    13   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Combat Hostiles Destroyed  265  | .   13  7   15  7   4   10  19  .   9   12  5   .   6   20  .   .   1   1   8   .   3   6   25  .   1   23  .   27  43  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     67   | .   5   .   12  7   4   3   2   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   6   .   .   5   .   .   19  
  Cannons                  165  | .   8   7   .   .   .   7   11  .   9   8   4   .   6   12  .   .   1   1   5   .   3   5   15  .   1   18  .   20  24  
  AOE                      26   | .   .   .   3   .   .   .   6   .   .   3   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
Classes Destroyed          26   | .   5   1   1   .   1   3   2   1   3   3   .   .   .   1   .   .   .   .   .   .   .   2   .   .   1   1   .   1   .   
  Worker                   10   | .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   6   .   
  Builder                  6    | .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   3   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 14   | .   .   1   1   .   .   3   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   1   .   .   .   
  Watcher                  35   | .   3   .   2   1   .   2   .   .   .   .   1   .   .   2   .   .   2   .   .   .   .   5   3   2   3   4   1   4   .   
  Swarmer                  52   | .   8   4   8   2   .   1   .   .   .   3   .   .   .   7   .   .   .   1   4   .   .   .   3   .   .   5   .   6   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    53   | .   5   3   5   3   .   1   10  .   .   1   .   .   6   5   .   .   .   .   2   .   3   2   2   .   .   3   .   2   .   
  Brawler                  6    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Duelist                  5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   21   | .   .   .   2   2   2   2   3   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   17   | .   .   .   .   .   .   2   2   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   2   .   4   .   
  Programmer               31   | .   .   .   .   .   .   3   .   .   2   .   .   .   .   4   .   .   1   .   .   .   .   .   9   .   1   8   .   3   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Quarantine Guard         9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  
  Enhanced Sentry          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Enhanced Hunter          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Striker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scrapper                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   6   3   6   3   2   3   9   .   3   5   3   .   4   6   .   .   1   1   6   .   2   2   4   1   1   4   1   12  9   
  Combat Bots Only         9    | .   5   3   5   3   2   3   9   .   3   3   3   .   3   5   .   .   1   1   6   .   2   2   4   .   1   4   .   9   9   
Max Kills in Single Turn   5    | .   2   1   3   1   1   1   2   1   1   3   2   .   2   3   1   .   1   1   2   .   1   1   1   1   1   2   1   5   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   3   .   .   .   2   .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A5 (-1/Access_0)
  A2 (-1/Access_0)
  A4 (-1/Access_0)
  A3 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                          | -11   -10   -10   -9    -9    -9    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Sto   Rec   Fac   Low   Low   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Hostile Shots Fired        1701  | .     74    30    50    21    8     96    142   .     90    59    14    4     12    52    2     3     2     2     61    .     18    34    147   .     9     93    .     177   501   
  Missed                   715   | .     24    13    13    1     2     27    57    .     22    34    3     1     6     22    .     .     1     .     20    .     5     12    48    .     6     40    .     80    278   
  Intercepted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Damage Taken               14949 | .     456   169   364   245   123   758   1375  .     1131  353   339   73    52    549   51    56    25    30    675   .     268   750   1506  .     41    792   32    1485  3251  
  Core                     1269  | .     76    30    75    24    9     54    183   .     57    3     50    .     19    37    .     .     .     .     26    .     .     31    76    .     20    99    32    31    337   
  Absorbed by Shields      7330  | .     .     .     .     .     11    40    .     .     .     68    49    .     .     .     .     .     .     .     .     .     .     456   1362  .     42    597   .     1529  3176  
  Ignored by Resistances   718   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     31    .     545   142   
  Regen/Repaired (Parts)   4359  | .     .     .     .     .     5     312   369   .     324   248   .     .     .     .     .     .     95    .     .     .     .     431   647   .     .     17    5     1206  700   
Core Remaining (%)         78    | 100   .     57    .     .     73    .     .     66    .     .     .     .     84    .     .     96    .     .     .     .     97    .     66    .     .     91    .     .     55    
Volleys Fired              1548  | .     49    18    31    18    26    44    73    24    49    40    11    4     13    91    7     2     26    25    28    5     49    83    152   26    73    134   4     183   260   
  Largest                  3     | .     2     2     2     2     2     2     2     2     2     2     2     2     2     2     1     2     2     1     2     1     2     2     2     2     2     3     1     3     1     
  Hottest                  240   | .     70    70    48    48    144   144   144   105   189   189   148   93    138   138   80    138   138   80    138   80    138   240   119   49    90    90    90    227   58    
Shots Fired                2097  | .     98    36    60    36    41    56    102   25    58    60    22    7     18    115   8     6     32    25    41    5     55    120   240   28    76    162   4     301   260   
  Gun                      732   | .     68    2     59    36    36    12    25    .     5     .     4     4     10    82    8     5     26    24    22    5     49    49    112   .     15    28    3     4     39    
  Cannon                   1343  | .     30    34    .     .     5     44    67    25    53    59    18    3     8     29    .     1     6     1     19    .     6     71    128   28    61    134   1     291   221   
  Launcher                 22    | .     .     .     1     .     .     .     10    .     .     1     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1235  | .     98    36    59    36    40    30    77    25    31    20    15    7     8     29    .     1     6     1     19    .     6     55    88    28    74    134   1     272   39    
  Thermal                  799   | .     .     .     .     .     .     20    .     .     27    39    7     .     10    82    8     5     26    24    22    5     49    65    144   .     2     28    3     12    221   
  Explosive                22    | .     .     .     1     .     .     .     10    .     .     1     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     
  Electromagnetic          41    | .     .     .     .     .     1     6     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     11    .     
  Robot Hit Streak         58    | .     12    8     15    17    32    13    9     3     12    15    11    4     8     14    6     4     7     3     7     8     13    9     26    2     5     23    11    58    46    
  Robot Miss Streak        8     | .     5     2     2     1     1     3     8     6     5     6     3     2     3     5     1     1     4     1     7     .     2     4     5     2     3     2     .     3     4     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     
  Secondary Targets        3     | .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1244  | .     56    22    42    29    33    41    72    11    38    36    20    6     16    56    4     2     10    7     22    5     12    72    139   5     11    72    2     225   178   
  Core Hits                714   | .     25    9     27    12    14    31    68    5     27    29    12    4     16    44    2     .     8     3     17    3     10    31    52    1     10    39    2     103   110   
  Critical Kills           29    | .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     3     .     1     2     1     .     19    
  Critical Parts Destroyed 31    | .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     3     4     .     .     2     .     .     20    
  Critical Strikes         87    | .     2     .     .     .     .     2     .     1     .     2     2     .     1     2     .     .     .     .     .     .     .     8     11    .     1     5     1     6     43    
    Burn                   7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     4     .     .     .     .     .     .     
    Meltdown               2     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                62    | .     .     .     .     .     .     .     .     1     .     .     2     .     .     .     .     .     .     .     .     .     .     3     7     .     1     4     1     .     43    
    Blast                  14    | .     2     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     2     .     .     .     1     .     6     .     
    Corrupt                1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              7     | .     2     1     .     1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   4     | .     .     .     .     1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 3     | .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            3     | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           89414 | .     758   391   928   466   557   1111  3235  352   1574  2328  855   285   531   3368  133   56    306   186   899   87    584   3321  7283  440   1244  5588  79    19563 32906 
  Guns                     9572  | .     422   28    676   466   455   217   448   .     85    .     127   85    206   905   133   33    145   164   276   87    189   843   2007  .     144   696   79    103   553   
  Cannons                  74382 | .     336   363   .     .     102   729   1601  352   1489  2016  728   200   325   1543  .     23    161   22    623   .     395   2478  5276  440   1100  4892  .     16900 32288 
  Explosions               5295  | .     .     .     252   .     .     .     1186  .     .     312   .     .     .     920   .     .     .     .     .     .     .     .     .     .     .     .     .     2560  65    
  Melee                    162   | .     .     .     .     .     .     162   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  3     | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  41166 | .     758   391   676   466   534   425   1778  352   1215  1199  664   285   325   1543  .     23    161   22    623   .     395   1989  3557  440   1219  4892  .     16681 553   
  Thermal                  41968 | .     .     .     .     .     .     335   31    .     359   817   191   .     206   905   133   33    145   164   276   87    189   1332  3509  .     25    696   79    103   32353 
  Explosive                5199  | .     .     .     252   .     .     .     1155  .     .     312   .     .     .     920   .     .     .     .     .     .     .     .     .     .     .     .     .     2560  .     
  Electromagnetic          916   | .     .     .     .     .     23    186   271   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     217   .     .     .     .     219   .     
  Impact                   162   | .     .     .     .     .     .     162   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         10    | .     .     .     1     1     2     5     5     5     1     .     .     .     .     8     8     8     .     .     .     .     .     .     10    .     2     2     .     .     .     
  Average Corruption       3     | .     .     .     1     1     1     3     5     5     1     .     .     .     .     2     8     8     .     .     .     .     .     .     5     .     2     1     .     .     .     
  Corruption Purged        3     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  245   | .     .     .     3     6     28    22    68    8     3     .     .     .     .     18    11    23    .     .     .     .     .     .     35    .     9     11    .     .     .     
    Message Errors         65    | .     .     .     1     2     11    5     23    .     3     .     .     .     .     4     2     5     .     .     .     .     .     .     5     .     1     3     .     .     .     
    Matter Fused           60    | .     .     .     1     1     4     4     17    2     .     .     .     .     .     6     3     5     .     .     .     .     .     .     9     .     4     4     .     .     .     
    Heat Flow Errors       21    | .     .     .     .     1     2     4     6     .     .     .     .     .     .     1     2     2     .     .     .     .     .     .     3     .     .     .     .     .     .     
    Energy Discharges      28    | .     .     .     .     .     1     2     8     1     .     .     .     .     .     3     .     1     .     .     .     .     .     .     6     .     3     3     .     .     .     
    Parts Rejected         1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Parts Fused            3     | .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      36    | .     .     .     .     1     8     6     7     2     .     .     .     .     .     2     1     3     .     .     .     .     .     .     5     .     1     .     .     .     .     
    Data Loss (major)      15    | .     .     .     .     .     1     1     3     .     .     .     .     .     .     1     1     3     .     .     .     .     .     .     4     .     .     1     .     .     .     
    Misfires               7     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     1     3     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Alerts                 5     | .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     .     .     .     .     .     .     
    Weapon Failures        4     | .     .     .     1     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     
Overflow Damage            5974  | .     .     .     .     .     10    121   171   63    9     52    .     .     .     69    .     .     .     .     .     .     .     79    337   156   286   703   .     1590  2328  
  Projectiles              5427  | .     .     .     .     .     10    35    101   63    9     .     .     .     .     27    .     .     .     .     .     .     .     79    337   156   286   703   .     1293  2328  
  Explosions               461   | .     .     .     .     .     .     .     70    .     .     52    .     .     .     42    .     .     .     .     .     .     .     .     .     .     .     .     .     297   .     
  Melee                    86    | .     .     .     .     .     .     86    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 149   | .     3     5     .     .     2     1     13    3     12    3     .     .     .     10    .     1     2     .     7     .     5     10    .     1     1     21    .     49    .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  144   | .     3     5     .     .     1     1     12    3     11    3     .     .     .     10    .     1     2     .     7     .     5     10    .     1     1     21    .     47    .     
  Secondary                5     | .     .     .     .     .     1     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Self-Inflicted Damage      143   | .     .     .     .     .     .     .     60    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     83    
  Shots                    3     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Rammed                   1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        454   | .     123   66    2     244   235   253   252   .     252   174   9     .     200   259   174   218   200   160   330   8     282   156   454   .     .     9     36    182   12    
  Average Temperature      68    | .     46    24    2     101   90    51    61    .     85    56    7     .     64    71    71    70    87    68    132   3     42    63    167   .     .     3     21    34    5     
  Received Heat Transfer   1820  | .     93    42    108   141   25    81    501   .     30    60    22    9     15    90    9     27    9     .     156   .     69    13    18    .     .     25    .     128   149   
  Effects                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     2     .     .     .     .     .     .     
    Energy Bleed           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Parts Fried              14    | .     .     .     .     .     .     3     3     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     6     .     
  Impact Corruptions       2     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              6     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     .     .     .     .     
  Combat Hostiles          5     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     .     .     .     .     
  Parts Melted             50    | .     .     .     .     .     1     .     .     .     2     3     .     .     1     3     1     .     .     .     .     .     .     .     39    .     .     .     .     .     .     
  Heat Transferred         13568 | .     .     .     .     .     .     555   50    .     550   1200  300   .     296   1073  148   37    185   222   333   185   222   2109  4784  .     37    999   111   148   24    
Parts Sabotaged            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     

 Alert                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Peak Influence             1041 | .    193  220  399  301  176  294  .    .    215  749  649  380  955  952  .    .    171  .    .    .    .    137  382  366  451  639  439  1041 .    
  Initial                  467  | .    .    .    9    168  89   260  .    .    2    105  419  179  133  467  .    .    77   .    .    .    .    13   54   204  205  196  383  280  .    
  Average                  229  | .    49   91   233  202  36   139  .    .    88   254  503  344  511  739  .    .    79   .    .    .    .    36   186  294  298  453  403  631  .    
Maximum Alert Level        4    | .    .    1    1    1    .    1    .    .    1    3    2    1    3    3    .    .    .    .    .    .    .    .    1    1    2    2    2    4    .    
  Low Security (%)         44   | 100  100  99   27   43   100  75   .    .    95   27   .    4    9    .    .    .    100  .    .    .    .    100  64   .    1    .    .    .    .    
  Level 1                  20   | .    .    .    72   56   .    24   .    .    4    59   .    95   35   .    .    .    .    .    .    .    .    .    35   100  96   36   46   2    .    
  Level 2                  8    | .    .    .    .    .    .    .    .    .    .    9    100  .    19   35   .    .    .    .    .    .    .    .    .    .    2    63   53   5    .    
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    3    .    .    35   64   .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    
  Level 4                  15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    66   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          59   | .    2    1    1    4    .    3    .    .    5    3    .    .    6    5    .    .    3    .    .    .    .    4    6    2    3    8    .    3    .    
  Investigation            12   | .    2    1    .    .    .    .    .    .    .    2    .    .    4    1    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Extermination            22   | .    .    .    .    .    .    3    .    .    3    .    .    .    .    2    .    .    2    .    .    .    .    .    4    1    2    3    .    2    .    
  Reinforcement            16   | .    .    .    1    2    .    .    .    .    2    1    .    .    1    .    .    .    1    .    .    .    .    3    1    1    1    2    .    .    .    
  Assault                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    
  Garrison                 2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Distress Signals           23   | .   .   .   1   .   .   2   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   15  .   
Communications Jammed      92   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   3   13  .   4   35  1   25  .   
  Distress Signals         89   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   3   11  .   4   35  .   25  .   
Times Spotted              472  | .   26  9   23  9   7   19  21  .   16  31  8   4   20  26  2   5   4   1   8   .   4   27  37  5   10  49  1   32  68  
  Peak Tracking Total      9    | .   6   3   5   3   3   3   7   .   4   4   5   1   5   5   1   3   2   1   6   .   2   3   4   2   2   9   1   5   5   
  Tactical Retreats        31   | .   .   1   2   .   .   .   5   .   2   .   .   .   .   1   2   1   .   .   1   .   .   2   3   .   2   4   .   4   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Traps Triggered            21   | .   2   .   1   .   .   3   .   .   3   2   .   .   .   4   .   .   .   .   .   .   .   2   2   .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Machines Disabled          66   | .   .   .   .   .   1   .   .   .   2   6   1   2   4   3   .   .   .   .   .   .   .   3   10  .   9   10  .   5   10  
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   1   1   1   1   .   1   .   .   .   .   .   .   .   1   1   .   1   1   .   2   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Machines Accessed          137  | .   10  1   9   6   11  6   .   .   11  10  .   .   4   9   1   .   3   1   .   4   .   4   11  5   10  12  4   4   1   
  Terminals                103  | .   8   .   7   6   6   3   .   .   8   10  .   .   4   6   .   .   2   .   .   .   .   2   10  3   9   11  4   4   .   
  Fabricators              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   2   .   2   .   4   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   
Total Hacks                408  | .   30  1   22  13  27  12  .   .   18  24  .   .   7   41  1   .   12  1   .   17  .   16  42  21  43  39  11  9   1   
  Successful               182  | .   17  1   9   9   13  3   .   .   7   14  .   .   3   15  1   .   4   1   .   17  .   4   13  9   16  16  5   4   1   
  Failed                   226  | .   13  .   13  4   14  9   .   .   11  10  .   .   4   26  .   .   8   .   .   .   .   12  29  12  27  23  6   5   .   
    Catastrophic           46   | .   .   .   1   1   2   4   .   .   4   .   .   .   3   5   .   .   1   .   .   .   .   4   6   2   5   4   1   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   252  | .   22  .   19  7   17  7   .   .   10  12  1   .   7   29  .   .   11  .   .   .   .   1   31  13  30  26  1   8   .   
  Terminals                319  | .   26  .   19  13  14  6   .   .   15  24  .   .   7   29  .   .   11  .   .   .   .   7   36  14  42  36  11  9   .   
  Fabricators              9    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   6   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          35   | .   4   .   3   .   11  5   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Garrison Access          18   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   6   6   1   .   .   .   .   
Terminal Hacks             80   | .   7   1   1   5   2   .   .   .   3   7   .   .   .   3   1   .   1   1   .   17  .   1   6   3   5   9   4   2   1   
  Record                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   1   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   
  Robot Analysis           7    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                18   | .   .   1   .   3   .   .   .   .   1   4   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   3   3   1   .   
  Branch Access Points     4    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   1   .   
  Unreport Threat          6    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   
  Locate Traps             10   | .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   2   3   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Release Object           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   2   .   1   .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      9    | .   2   .   1   .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   
Unauthorized Hacks         87   | .   8   .   7   4   8   3   .   .   3   7   .   .   3   10  .   .   3   .   .   .   .   .   7   4   10  7   1   2   .   
  Terminals                83   | .   8   .   7   4   5   3   .   .   3   7   .   .   3   10  .   .   3   .   .   .   .   .   7   4   10  6   1   2   .   
    Track                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Assimilate             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   
    Botnet                 21   | .   3   .   1   1   1   1   .   .   .   2   .   .   .   3   .   .   1   .   .   .   .   .   2   1   2   1   1   1   .   
    Operators              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   50   | .   5   .   6   3   4   2   .   .   3   3   .   .   .   5   .   .   2   .   .   .   .   .   5   2   5   5   .   .   .   
    Sabotage               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         100  | .   9   .   8   4   9   6   .   .   10  5   .   .   2   7   .   .   3   .   .   .   .   3   11  3   7   8   2   3   .   
  Full Trace Events        4    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     24   | .   .   .   10  .   10  .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             23   | .   .   .   .   .   13  .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Total Allies               39   | .    .    .    .    .    13   .    .    .    .    17   5    .    .    1    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
  Largest Group            12   | .    .    .    .    .    10   2    .    .    .    12   10   8    6    2    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Highest-Rated Group      746  | .    .    .    .    .    164  42   .    .    .    488  746  549  373  192  .    .    .    .    .    .    .    .    .    10   45   .    .    .    .    
  Highest-Rated Ally       159  | .    .    .    .    .    27   27   .    .    .    159  159  159  96   96   .    .    .    .    .    .    .    .    .    10   45   .    .    .    .    
Total Orders               19   | .    .    .    .    .    6    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    1    .    2    5    .    .    .    .    
  STAY                     9    | .    .    .    .    .    3    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    
  FOLLOW                   9    | .    .    .    .    .    3    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Ally Attacks               319  | .    .    .    .    .    37   2    .    .    .    120  47   14   77   22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Damage             7200 | .    .    .    .    .    642  41   .    .    .    2560 1028 283  2178 468  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kills                    63   | .    .    .    .    .    7    .    .    .    .    25   5    4    18   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Ext Cet Arc Hub Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Robot Analysis Total       7    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Turns Passed               41758 | 59   1302 716  728  749  2727 1614 3019 358  1522 1300 468  99   536  1592 433  704  529  644  377  180  1295 2640 4373 339  1516 1561 247  7491 2640 
Spaces Moved               29429 | 32   623  594  405  374  1099 857  1170 146  1055 812  236  75   465  1078 374  662  369  455  229  162  479  1910 3720 411  1838 1749 400  4647 3003 
  Core                     6     | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   13911 | 26   623  61   119  374  402  726  1025 .    .    .    .    .    .    .    .    .    358  455  229  162  479  458  2641 .    .    .    .    2770 3003 
  Legs                     5863  | .    .    .    .    .    435  131  145  146  1009 812  236  75   465  1078 374  662  11   .    .    .    .    210  .    .    .    .    .    74   .    
  Wheels                   1081  | .    .    533  286  .    262  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    46    | .    .    .    .    .    .    .    .    .    46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8516  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1242 1079 411  1838 1745 398  1803 .    
  Fastest Speed            48    | 50   160  95   95   160  115  115  140  210  95   95   95   95   95   95   95   95   95   95   95   95   95   77   51   51   51   51   51   48   70   
  Average Speed            92    | 147  160  106  127  160  172  153  218  210  112  95   95   95   95   95   95   95   95   95   95   95   95   86   69   51   51   51   51   73   70   
  Slowest Speed            280   | 160  160  160  240  160  253  209  280  210  210  95   95   95   95   95   95   95   95   95   95   95   95   134  77   51   51   51   51   168  70   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    7    1    9    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    3    
  Spacefolds               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    
Exploration Rate (%)       55    | 4    98   92   46   44   95   17   85   22   21   87   66   77   25   31   64   58   11   66   32   60   34   53   97   11   95   69   11   88   97   
  Regions Visited          29
    Branch Regions         20
  Pre-discovered Areas     11    | .    1    .    2    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        21    | .    .    .    1    1    1    1    1    1    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             11    | .    .    1    .    .    .    .    4    1    .    .    .    .    .    .    1    1    .    3    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 186   | .    2    1    .    1    .    .    5    .    7    7    .    .    1    15   1    .    6    4    3    .    14   21   22   15   22   26   1    10   2    
Terrain Destroyed          723   | .    2    1    12   1    .    .    94   5    14   17   1    .    1    70   4    1    10   6    5    .    32   45   66   23   41   54   1    190  27   
  Melee                    4     | .    2    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               417   | .    .    .    .    .    .    .    16   5    14   11   1    .    1    22   4    1    10   6    5    .    32   45   66   23   41   54   1    48   11   
  AOE                      298   | .    .    .    12   .    .    .    78   .    .    6    .    .    .    48   .    .    .    .    .    .    .    .    .    .    .    .    .    142  12   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Total                      42105 | 41   839  643  567  492  1897 1107 1527 173  1348 1242 453  99   537  1524 441  731  513  640  350  186  1261 2777 5295 508  2348 2232 438  8458 3438 
  Wait                     9296  | .    131  18   78   89   548  136  252  2    141  255  147  15   49   308  55   62   109  152  88   4    723  703  1049 71   335  213  12   3465 86   
  Move                     29358 | 31   622  593  404  373  1098 856  1169 145  1054 811  235  74   464  1077 373  661  368  454  228  161  478  1909 3719 404  1837 1732 396  4630 3002 
  Hop                      18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    7    1    7    .    
  Pick Up                  322   | 4    9    3    15   2    7    18   6    .    20   2    12   3    .    4    .    .    1    1    .    3    .    19   84   2    24   20   3    37   23   
  Fast Attach              258   | 6    4    1    6    2    3    10   6    1    18   1    8    .    2    9    .    .    .    1    .    4    .    12   75   .    16   35   5    20   13   
  Attach                   70    | .    .    .    1    .    2    3    2    .    4    1    1    .    .    1    .    .    1    .    1    1    .    4    6    2    3    10   6    10   11   
  Detach                   28    | .    2    .    .    .    5    1    .    .    2    1    1    .    .    .    .    .    .    .    .    1    .    .    4    .    1    1    2    7    .    
  Swap                     348   | .    8    4    13   3    3    9    10   .    15   21   7    .    7    24   6    6    7    5    5    2    11   23   56   .    16   42   1    34   10   
  Drop                     549   | .    12   5    19   4    17   26   9    1    43   7    23   3    2    10   .    .    1    2    .    5    .    24   150  .    43   38   8    64   33   
  Fire                     1548  | .    49   18   31   18   26   44   73   24   49   40   11   4    13   91   7    2    26   25   28   5    49   83   152  26   73   134  4    183  260  
  Melee                    7     | .    2    1    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   275   | .    .    .    .    .    188  .    .    .    .    86   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            25    | .    .    .    .    .    .    .    .    .    .    17   8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub)
-10/Mines (discovered 2 exits: *Mat / [*Exi])
-9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / *Rec)
-9/Recycling
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 5 exits: *Fac / Low x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-6/Archives (discovered 2 exits: *Fac / *Hub)
-6/Hub_04(d) (discovered 2 exits: *Fac x2)
-5/Factory (discovered 6 exits: Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-4/Factory (discovered 3 exits: *Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res x2 / *Qua x2)
-3/Quarantine
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / *Ac0)
-1/Access_0
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 15)
    60 | -11/Scrapyard      | Entered Materials
   313 | -10/Materials      | Build established: Mutant
   460 | -10/Materials      | Discovered new exit (range 15)
   643 | -10/Materials      | Discovered new exit (range 8)
   871 | -10/Materials      | Discovered new exit (range 5)
   908 | -10/Materials      | Learned 4 Recycling zone layouts
  1042 | -10/Materials      | Learned 4 Recycling zone layouts
  1070 | -10/Materials      | Discovered new exit (range 16)
  1095 | -10/Materials      | Loaded intel: 1 trap record
  1138 | -10/Materials      | Learned location of 2 exits from Subcaves
  1262 | -10/Materials      | Identified exit to Subcaves
  1321 | -10/Materials      | Learned Storage interactive machine intel
  1362 | -10/Materials      | Entered Mines
  1368 | -10/Mines          | Met a Derelict bent on vengeance
  1438 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1438 | -10/Mines          | Discovered new exit (range 5)
  1713 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1792 | -10/Mines          | Discovered new exit (range 12)
  1978 | -10/Mines          | Learned Materials non-interactive machine intel
  2078 | -10/Mines          | Entered Materials
  2078 | -9/Materials       | Evolved 2 slots: Utility x2
  2079 | -9/Materials       | Loaded intel: 27 non-interactive machine locations
  2371 | -9/Materials       | Discovered new exit (range 16)
  2473 | -9/Materials       | Discovered new exit (range 6)
  2510 | -9/Materials       | Learned location of Zion (-7)
  2544 | -9/Materials       | Identified exit to Materials
  2655 | -9/Materials       | Identified exit to Mines
  2655 | -9/Materials       | Identified exit to Storage
  2716 | -9/Materials       | Learned location of 1 exit from Storage
  2725 | -9/Materials       | Learned Storage security intel
  2733 | -9/Materials       | Learned Materials emergency access door positions
  2751 | -9/Materials       | Learned location of Storage (-9)
  2806 | -9/Materials       | Entered Storage
  2807 | -9/Storage         | Identified exit to Recycling
  2810 | -9/Storage         | Loaded intel: 17 interactive machine locations
  3025 | -9/Storage         | Used back door to open Recycling access
  3356 | -9/Storage         | Garrison activated, responded to threat
  3555 | -9/Storage         | Entered Recycling
  3556 | -9/Recycling       | Identified exit to Scraptown
  3556 | -9/Recycling       | Identified exit to Factory
  4342 | -9/Recycling       | Build established: Commander-Mutant
  4762 | -9/Recycling       | Scanned before Scraplab entrance
  4830 | -9/Recycling       | Angered Scraplab inhabitants
  4884 | -9/Recycling       | Found Prototype Device
  4884 | -9/Recycling       | Identified Scrap Engine
  4916 | -9/Recycling       | Lost 8 allies
  5289 | -9/Recycling       | Build established: Construct
  6282 | -9/Recycling       | Entered Factory
  6282 | -7/Factory         | Accompanied by 2 allies
  6282 | -7/Factory         | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  6747 | -7/Factory         | Discovered new exit (range 16)
  7179 | -7/Factory         | Identified exit to Lower Caves
  7896 | -7/Factory         | Entered Lower Caves
  7905 | -7/Lower Caves     | Learned Factory terminal intel
  7936 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8059 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8731 | -7/Lower Caves     | Spotted B-75 Beast
  9037 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  9095 | -7/Lower Caves     | Discovered new exit (range 13)
  9101 | -7/Lower Caves     | Destroyed 9 combat bots
  9627 | -7/Lower Caves     | Build established: Tank
 10838 | -7/Lower Caves     | Identified exit to Lower Caves
 10915 | -7/Lower Caves     | Entered another Lower Caves area
 10957 | -7/Lower Caves     | Discovered new exit (range 14)
 10987 | -7/Lower Caves     | Identified exit to Factory
 11273 | -7/Lower Caves     | Entered Factory
 11273 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11274 | -6/Factory         | Loaded intel: 27 terminal locations
 11826 | -6/Factory         | Discovered new exit (range 8)
 11881 | -6/Factory         | Build established: Construct
 11915 | -6/Factory         | Identified exit to Lower Caves
 11915 | -6/Factory         | Identified exit to Extension
 12795 | -6/Factory         | Entered Extension
 12873 | -6/Extension       | Rescued a captive Derelict
 13010 | -6/Extension       | Rescued A7
 13059 | -6/Extension       | Rescued a captive Derelict
 13251 | -6/Extension       | Rescued a captive Derelict
 13591 | -6/Extension       | Spotted B-75 Beast
 13612 | -6/Extension       | Destroyed B-75 Beast
 13628 | -6/Extension       | Spotted B-75 Beast
 13641 | -6/Extension       | Destroyed B-75 Beast
 13726 | -6/Extension       | Rescued a captive Derelict
 13727 | -6/Extension       | Rescued a captive Derelict
 13883 | -6/Extension       | Rescued a captive Derelict
 14063 | -6/Extension       | Discovered new exit (range 10)
 14064 | -6/Extension       | Discovered new exit (range 6)
 14095 | -6/Extension       | Entered Cetus
 14095 | -6/Cetus           | Accompanied by 10 allies (A7)
 14100 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 14101 | -6/Cetus           | Build established: Commander-Construct
 14119 | -6/Cetus           | Spotted Cetus Guard
 14119 | -6/Cetus           | Spotted Cetus Guard
 14121 | -6/Cetus           | Allies destroyed Cetus Guard
 14121 | -6/Cetus           | Spotted Cetus Guard
 14122 | -6/Cetus           | Spotted Cetus Guard
 14136 | -6/Cetus           | Destroyed Cetus Guard
 14141 | -6/Cetus           | Destroyed Cetus Guard
 14144 | -6/Cetus           | Destroyed Cetus Guard
 14170 | -6/Cetus           | Lost 5 allies
 14222 | -6/Cetus           | Started Cetus Manufacturing Module
 14247 | -6/Cetus           | Manufactured an Enhanced Grunt
 14255 | -6/Cetus           | Escorted A7 to Cetus Mainframe
 14272 | -6/Cetus           | Manufactured an Enhanced Grunt
 14297 | -6/Cetus           | Manufactured an Enhanced Grunt
 14322 | -6/Cetus           | Manufactured an Enhanced Grunt
 14347 | -6/Cetus           | Manufactured an Enhanced Grunt
 14378 | -6/Cetus           | Discovered new exit (range 16)
 14410 | -6/Cetus           | Spotted Cetus Guard
 14410 | -6/Cetus           | Spotted Cetus Guard
 14411 | -6/Cetus           | Spotted Cetus Guard
 14412 | -6/Cetus           | Destroyed Cetus Guard
 14412 | -6/Cetus           | Destroyed Cetus Guard
 14421 | -6/Cetus           | Allies destroyed Cetus Guard
 14450 | -6/Cetus           | Found Prototype Device
 14450 | -6/Cetus           | Identified Exp. Thermal Shield
 14461 | -6/Cetus           | Discovered new exit (range 15)
 14466 | -6/Cetus           | Met Revision 17
 14563 | -6/Cetus           | Entered Archives
 14563 | -6/Archives        | Accompanied by 8 allies (A7)
 14568 | -6/Archives        | Received a hacking code to weaken MAIN.C
 14610 | -6/Archives        | Discovered new exit (range 15)
 14625 | -6/Archives        | Discovered new exit (range 16)
 14662 | -6/Archives        | Entered Hub_04(d)
 14662 | -6/Hub_04(d)       | Accompanied by 6 allies
 14664 | -6/Hub_04(d)       | Discovered new exit (range 10)
 14985 | -6/Hub_04(d)       | Discovered new exit (range 16)
 15012 | -6/Hub_04(d)       | First assault squad dispatched
 15149 | -6/Hub_04(d)       | Network Hub disabled
 15149 | -6/Hub_04(d)       | Network Hub disabled
 15198 | -6/Hub_04(d)       | Entered Factory
 15198 | -5/Factory         | Accompanied by 2 allies
 15198 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 15474 | -5/Factory         | Build established: Scavenger-Construct
 15784 | -5/Factory         | Build established: Construct
 16060 | -5/Factory         | Identified exit to Upper Caves
 16332 | -5/Factory         | Learned Research non-interactive machine intel
 16354 | -5/Factory         | Learned location of 2 exits from Proximity Caves
 16367 | -5/Factory         | Learned 8 Research zone layouts
 16372 | -5/Factory         | Learned 12 Factory zone layouts
 16373 | -5/Factory         | Identified exit to Factory
 16381 | -5/Factory         | Learned location of 1 exit from Proximity Caves
 16398 | -5/Factory         | First assault squad dispatched
 16401 | -5/Factory         | Learned location of 1 exit from Quarantine
 16790 | -5/Factory         | Entered Upper Caves
 17012 | -5/Upper Caves     | Learned 8 Factory zone layouts
 17070 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 17212 | -5/Upper Caves     | Discovered new exit (range 7)
 17218 | -5/Upper Caves     | Identified exit to Upper Caves
 17223 | -5/Upper Caves     | Entered another Upper Caves area
 17298 | -5/Upper Caves     | Encountered a Warlord checkpoint
 17428 | -5/Upper Caves     | Learned 4 Factory zone layouts
 17569 | -5/Upper Caves     | Discovered new exit (range 15)
 17582 | -5/Upper Caves     | Identified exit to Warlord
 17918 | -5/Upper Caves     | Discovered exit to Factory (range 11)
 17927 | -5/Upper Caves     | Entered Factory
 17927 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 17928 | -4/Factory         | Identified exit to Upper Caves
 18137 | -4/Factory         | Discovered new exit (range 8)
 18143 | -4/Factory         | Identified exit to Research
 18456 | -4/Factory         | Entered Upper Caves
 18457 | -4/Upper Caves     | Encountered a Warlord checkpoint
 18508 | -4/Upper Caves     | Identified exit to Upper Caves
 19100 | -4/Upper Caves     | Entered another Upper Caves area
 19425 | -4/Upper Caves     | Discovered new exit (range 14)
 19437 | -4/Upper Caves     | Identified exit to Zhirov
 19477 | -4/Upper Caves     | Entered Zhirov
 19477 | -4/Zhirov          | Discovered new exit (range 3)
 19495 | -4/Zhirov          | Met Zhirov
 19516 | -4/Zhirov          | Learned location of Quarantine (-3)
 19516 | -4/Zhirov          | Learned location of Testing (-2)
 19516 | -4/Zhirov          | Learned location of Command (-1)
 19520 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 19539 | -4/Zhirov          | Found Alien Artifact
 19539 | -4/Zhirov          | Identified Integrated Reactor
 19539 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 19552 | -4/Zhirov          | Found Alien Artifact
 19654 | -4/Zhirov          | Identified exit to Proximity Caves
 19657 | -4/Zhirov          | Entered Proximity Caves
 20779 | -3/Proximity Caves | Build established: Scavenger-Construct
 20948 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 20952 | -3/Proximity Caves | Entered Research
 20952 | -3/Research        | Evolved 2 slots: Utility x2
 20953 | -3/Research        | Identified exit to Quarantine
 20954 | -3/Research        | Loaded intel: 66 non-interactive machine locations
 21180 | -3/Research        | Revision forces began assault on 0b10
 21183 | -3/Research        | Met up with Revision 17++
 21247 | -3/Research        | Build established: Scavenger-Tank
 21680 | -3/Research        | Research terminal network offline
 21850 | -3/Research        | Fabricated Hcp. Storage Unit (x1)
 21896 | -3/Research        | Build established: Scavenger-Skirmisher
 21973 | -3/Research        | Spotted Striker
 22007 | -3/Research        | Discovered exit to Quarantine (range 8)
 22518 | -3/Research        | Discovered new exit (range 10)
 22524 | -3/Research        | Identified exit to Research
 22609 | -3/Research        | Spotted Striker
 22955 | -3/Research        | Build established: Scavenger-Scout
 23110 | -3/Research        | Discovered exit to Research (range 160)
 23347 | -3/Research        | Spotted Striker
 23365 | -3/Research        | Spotted Striker
 23370 | -3/Research        | Destroyed Striker
 23379 | -3/Research        | Destroyed Striker
 23414 | -3/Research        | Spotted Striker
 23482 | -3/Research        | Spotted Striker
 23592 | -3/Research        | Entered Quarantine
 23851 | -3/Quarantine      | Build established: Skirmisher
 24010 | -3/Quarantine      | Found Alien Artifact
 24022 | -3/Quarantine      | Found Prototype Device
 24037 | -3/Quarantine      | Identified Adv. EM Disruption Field
 24809 | -3/Quarantine      | Cryocooling Duct disabled
 24824 | -3/Quarantine      | Ambient heat levels rising (+20)
 24824 | -3/Quarantine      | Non-combat units ordered to evacuate
 24886 | -3/Quarantine      | System corruption reached 10%
 25047 | -3/Quarantine      | Cryocooling Duct disabled
 25062 | -3/Quarantine      | Ambient heat levels rising (+20)
 25062 | -3/Quarantine      | Combat units ordered to evacuate
 25162 | -3/Quarantine      | Quarantine Guard activated
 25240 | -3/Quarantine      | Spotted Quarantine Guard
 25253 | -3/Quarantine      | Destroyed Quarantine Guard
 25292 | -3/Quarantine      | Spotted Quarantine Guard
 25459 | -3/Quarantine      | Found Prototype Processor
 25466 | -3/Quarantine      | Identified Exp. Target Analyzer
 25489 | -3/Quarantine      | Build established: Scavenger-Skirmisher
 25550 | -3/Quarantine      | Spotted Quarantine Guard
 25573 | -3/Quarantine      | Destroyed Quarantine Guard
 25639 | -3/Quarantine      | Spotted Quarantine Guard
 25654 | -3/Quarantine      | Destroyed Quarantine Guard
 25679 | -3/Quarantine      | Found Alien Artifact
 25679 | -3/Quarantine      | Identified Core Reset Matrix
 25679 | -3/Quarantine      | Identified Transdimensional Reconstructor
 25679 | -3/Quarantine      | Identified Subatomic Replicator
 25679 | -3/Quarantine      | Used Core Reset Matrix
 25683 | -3/Quarantine      | Detected hypermatrix surge
 25683 | -3/Quarantine      | Sensed 16 artifacts in vicinity
 25715 | -3/Quarantine      | Found Unknown Protection
 25715 | -3/Quarantine      | Identified Adv. Powered Armor
 25907 | -3/Quarantine      | Destroyed Quarantine Guard
 26057 | -3/Quarantine      | Build established: Skirmisher
 26236 | -3/Quarantine      | Spotted Quarantine Guard
 26302 | -3/Quarantine      | Destroyed Quarantine Guard
 26349 | -3/Quarantine      | Spotted Quarantine Guard
 26396 | -3/Quarantine      | Destroyed Quarantine Guard
 26460 | -3/Quarantine      | Spotted Quarantine Guard
 26531 | -3/Quarantine      | Spotted Quarantine Guard
 26552 | -3/Quarantine      | Discovered exit to Research (range 12)
 26618 | -3/Quarantine      | Destroyed Quarantine Guard
 26658 | -3/Quarantine      | Destroyed Quarantine Guard
 26693 | -3/Quarantine      | Found Unknown Device
 26716 | -3/Quarantine      | Identified Launcher Loader
 26787 | -3/Quarantine      | Spotted Quarantine Guard
 26841 | -3/Quarantine      | Destroyed Quarantine Guard
 27156 | -3/Quarantine      | Build established: Scavenger-Skirmisher
 27275 | -3/Quarantine      | Found Unknown Launcher
 27276 | -3/Quarantine      | Identified Fusion Bomb Launcher
 27427 | -3/Quarantine      | Spotted Quarantine Guard
 27458 | -3/Quarantine      | Build established: Scavenger-Scout
 27713 | -3/Quarantine      | Found Dimensional Node Initializer
 27742 | -3/Quarantine      | Initialized slip node
 27775 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 27775 | -3/Quarantine      | Warped through subspace to slip node
 27792 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 27792 | -3/Quarantine      | Warped through subspace to slip node
 27808 | -3/Quarantine      | Found Transdimensional Reconstructor
 27808 | -3/Quarantine      | Warped through subspace to slip node
 27825 | -3/Quarantine      | Found Dimensional Node Initializer
 27825 | -3/Quarantine      | Initialized slip node
 27827 | -3/Quarantine      | Found Dimensional Node Initializer
 27827 | -3/Quarantine      | Initialized slip node
 27832 | -3/Quarantine      | Found Transdimensional Reconstructor
 27832 | -3/Quarantine      | Warped through subspace to slip node
 27965 | -3/Quarantine      | Entered Research
 27965 | -2/Research        | Evolved 2 slots: Utility x2
 27968 | -2/Research        | Spotted B-90 Cyclops
 27991 | -2/Research        | Identified exit to Testing
 28304 | -2/Research        | Entered Testing
 28476 | -2/Testing         | Spotted Striker
 28477 | -2/Testing         | Spotted Striker
 28562 | -2/Testing         | Found Prototype Protection
 28562 | -2/Testing         | Identified Hvy. Regenerative Plating
 28796 | -2/Testing         | Found Prototype Device
 28818 | -2/Testing         | Identified Exp. Shock Absorption System
 28916 | -2/Testing         | Found Prototype Device
 28917 | -2/Testing         | Found Prototype Launcher
 28923 | -2/Testing         | Identified Ragnarok Missile Launcher
 28935 | -2/Testing         | Identified Exp. Thermal Shield
 29130 | -2/Testing         | Build established: Scout
 29174 | -2/Testing         | Found Prototype Processor
 29177 | -2/Testing         | Identified Spectral Analyzer
 29190 | -2/Testing         | Discovered new exit (range 13)
 29227 | -2/Testing         | Found Prototype Energy Gun
 29227 | -2/Testing         | Identified Tachyon Dispersion Ray
 29259 | -2/Testing         | Found Prototype Device
 29267 | -2/Testing         | Found Prototype Energy Gun
 29267 | -2/Testing         | Identified Warp Gun
 29271 | -2/Testing         | Identified Exp. Actuator Array
 29302 | -2/Testing         | Found Prototype Device
 29303 | -2/Testing         | Identified Exp. Transmission Jammer
 29446 | -2/Testing         | Learned 4 Research zone layouts
 29565 | -2/Testing         | Learned Research trap positions
 29565 | -2/Testing         | Identified exit to Access
 29596 | -2/Testing         | Found Prototype Hackware
 29608 | -2/Testing         | Learned Research stockpile data
 29642 | -2/Testing         | Learned 4 Access zone layouts
 29646 | -2/Testing         | Identified Ghost Barrier
 29664 | -2/Testing         | Learned location of 1 exit from Research
 29676 | -2/Testing         | Identified exit to Section 7
 29733 | -2/Testing         | Learned Research trap positions
 29772 | -2/Testing         | Spotted Fortress
 29776 | -2/Testing         | Learned Research stockpile data
 29820 | -2/Testing         | Entered Section 7
 29821 | -2/Section 7       | Sensed 23 artifacts in vicinity
 30047 | -2/Section 7       | Spotted S7 Guard
 30063 | -2/Section 7       | Found Core Membrane
 30069 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 30123 | -2/Section 7       | Found Integrated Mediator
 30123 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 30148 | -2/Section 7       | Spotted S7 Guard
 30422 | -2/Section 7       | Found Prototype Device
 30423 | -2/Section 7       | Identified System Purifier
 30570 | -2/Section 7       | First assault squad dispatched
 30578 | -2/Section 7       | Spotted S7 Guard
 30609 | -2/Section 7       | Found Integrated Thermoelectric Network
 30614 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 30626 | -2/Section 7       | Learned Research scanalyzer intel
 30649 | -2/Section 7       | Learned location of 1 exit from Research
 30669 | -2/Section 7       | Learned Research stockpile data
 30672 | -2/Section 7       | Learned 8 Access zone layouts
 30677 | -2/Section 7       | Build established: Alien-Scout
 30687 | -2/Section 7       | Learned 4 Access zone layouts
 30922 | -2/Section 7       | Found Spacefold Activator
 30943 | -2/Section 7       | Spotted Executioner
 30943 | -2/Section 7       | Spotted Executioner
 31002 | -2/Section 7       | Spotted B-99 Colossus
 31037 | -2/Section 7       | Found Integrated Reactor
 31037 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 31039 | -2/Section 7       | Found Integrated Reactor
 31039 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 31060 | -2/Section 7       | Found LRC Insulator
 31060 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 31064 | -2/Section 7       | Found LRC Storage
 31064 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 31066 | -2/Section 7       | Found LRC Energy Well
 31066 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 31091 | -2/Section 7       | Found Core Expander
 31091 | -2/Section 7       | Installed Core Expander, added new Weapon slot
 31168 | -2/Section 7       | Found Transdimensional Reconstructor
 31170 | -2/Section 7       | Found Transdimensional Reconstructor
 31172 | -2/Section 7       | Found Hpw. Transdimensional Reconstructor
 31245 | -2/Section 7       | Destroyed Executioner
 31260 | -2/Section 7       | Destroyed Executioner
 31273 | -2/Section 7       | Found Prototype Processor
 31273 | -2/Section 7       | Identified Exp. Targeting Computer
 31275 | -2/Section 7       | Found Prototype Device
 31275 | -2/Section 7       | Identified Adv. Kinecellerator
 31287 | -2/Section 7       | Found Prototype Processor
 31301 | -2/Section 7       | Identified Exp. Core Analyzer
 31381 | -2/Section 7       | Entered Access
 31381 | -1/Access          | Evolved 2 slots: Utility x2
 31382 | -1/Access          | Identified exit to Command
 31628 | -1/Access          | Entered Command
 31647 | -1/Command         | Build established: Alien-Gunner
 32009 | -1/Command         | Spotted Alpha 7
 32011 | -1/Command         | Spotted Alpha 7
 32021 | -1/Command         | Destroyed Alpha 7
 32030 | -1/Command         | Destroyed Alpha 7
 32055 | -1/Command         | Found Exp. Targeting Computer
 32062 | -1/Command         | Found Prototype Device
 32062 | -1/Command         | Identified Exp. ECM Suite
 32173 | -1/Command         | First assault squad dispatched
 32174 | -1/Command         | Spotted M Guard
 32174 | -1/Command         | Spotted M Guard
 32174 | -1/Command         | Spotted Combat Programmer
 32273 | -1/Command         | Destroyed 9 combat bots
 32280 | -1/Command         | Spotted Combat Programmer
 32297 | -1/Command         | Destroyed Combat Programmer
 32303 | -1/Command         | Destroyed Combat Programmer
 32346 | -1/Command         | Spotted Striker
 32351 | -1/Command         | Destroyed M Guard
 32358 | -1/Command         | Destroyed Striker
 32405 | -1/Command         | Destroyed M Guard
 32405 | -1/Command         | All MAIN.C guards destroyed
 32503 | -1/Command         | Met MAIN.C
 32510 | -1/Command         | 0b10 Conduit disabled
 32550 | -1/Command         | Destroyed MAIN.C Shell
 32553 | -1/Command         | MAIN.C activated Command garrisons
 32573 | -1/Command         | Destroyed MAIN.C
 32591 | -1/Command         | Discovered new exit (range 47)
 32591 | -1/Command         | Discovered new exit (range 82)
 32591 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 32604 | -1/Command         | Spotted B-99 Colossus
 34164 | -1/Command         | Phase Generator disabled
 35421 | -1/Command         | Found Adv. Kinecellerator
 38291 | -1/Command         | Found Adv. Kinecellerator
 38294 | -1/Command         | Found Exp. Targeting Computer
 38568 | -1/Command         | Found Vortex Chain Reactor
 38570 | -1/Command         | Found Zero-point Reactor
 38573 | -1/Command         | Found Hyp. Multirail
 38728 | -1/Command         | Found Hvy. Regenerative Plating
 38979 | -1/Command         | Found Beam Splitter
 39109 | -1/Command         | Warped through subspace to slip node
 39109 | -1/Command         | Discovered new exit (range 4)
 39119 | -1/Command         | Entered Access_0
 39120 | -1/Access_0        | Sensed 2 artifacts in vicinity
 39121 | -1/Access_0        | Met Architect
 39129 | -1/Access_0        | Architect warped through subspace
 39144 | -1/Access_0        | Destroyed A8
 39171 | -1/Access_0        | Found Exp. Weapon Cycler
 39181 | -1/Access_0        | Architect warped through subspace
 39231 | -1/Access_0        | Architect warped through subspace
 39248 | -1/Access_0        | A6 warped into view
 39267 | -1/Access_0        | Destroyed A6
 39280 | -1/Access_0        | Architect warped through subspace
 39289 | -1/Access_0        | Subspace Access Node disabled
 39315 | -1/Access_0        | Architect warped through subspace
 39354 | -1/Access_0        | Architect warped through subspace
 39361 | -1/Access_0        | Found Exp. Phase Shifter
 39365 | -1/Access_0        | Found Exp. Weapon Cycler
 39372 | -1/Access_0        | Found Exp. Phase Shifter
 39388 | -1/Access_0        | Architect warped through subspace
 39392 | -1/Access_0        | A5 warped into view
 39402 | -1/Access_0        | Destroyed A5
 39441 | -1/Access_0        | Architect warped through subspace
 39450 | -1/Access_0        | Destroyed A2
 39455 | -1/Access_0        | Extracted Singularity Gate Test 138-C access codes from A2's data core
 39494 | -1/Access_0        | Architect warped through subspace
 39544 | -1/Access_0        | Architect warped through subspace
 39548 | -1/Access_0        | Singularity Gate disabled
 39584 | -1/Access_0        | Architect warped through subspace
 39617 | -1/Access_0        | Architect warped through subspace
 39618 | -1/Access_0        | Found Exp. Phase Shifter
 39619 | -1/Access_0        | Found Exp. Phase Shifter
 39653 | -1/Access_0        | Architect warped through subspace
 39692 | -1/Access_0        | Architect warped through subspace
 39698 | -1/Access_0        | A4 warped into view
 39700 | -1/Access_0        | Destroyed A4
 39720 | -1/Access_0        | Architect warped through subspace
 39744 | -1/Access_0        | Subspace Access Node disabled
 39766 | -1/Access_0        | Architect warped through subspace
 39798 | -1/Access_0        | Subspace Access Node disabled
 39824 | -1/Access_0        | Architect warped through subspace
 39870 | -1/Access_0        | Architect warped through subspace
 39897 | -1/Access_0        | Architect warped through subspace
 39927 | -1/Access_0        | Architect warped through subspace
 39945 | -1/Access_0        | A3 warped into view
 39953 | -1/Access_0        | Used Subatomic Replicator to replicate Hyp. Multirail
 39960 | -1/Access_0        | Architect warped through subspace
 39965 | -1/Access_0        | Destroyed A3
 39975 | -1/Access_0        | Found Spectral Analyzer
 39978 | -1/Access_0        | Architect warped through subspace
 40000 | -1/Access_0        | Architect warped through subspace
 40023 | -1/Access_0        | Architect warped through subspace
 40046 | -1/Access_0        | Architect warped through subspace
 40067 | -1/Access_0        | Architect warped through subspace
 40077 | -1/Access_0        | Found Exp. Powered Armor
 40089 | -1/Access_0        | Architect warped through subspace
 40105 | -1/Access_0        | Architect warped through subspace
 40118 | -1/Access_0        | Architect warped through subspace
 40135 | -1/Access_0        | Architect warped through subspace
 40144 | -1/Access_0        | Architect warped through subspace
 40152 | -1/Access_0        | Architect warped through subspace
 40154 | -1/Access_0        | Subspace Access Node disabled
 40167 | -1/Access_0        | Destroyed Architect
 40177 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 40182 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 40185 | -1/Access_0        | Found Exp. Phase Shifter
 40280 | -1/Access_0        | Found Prototype Device
 40280 | -1/Access_0        | Identified Desublimator
 40377 | -1/Access_0        | Found Exp. Targeting Computer
 40381 | -1/Access_0        | Found Exp. Targeting Computer
 40387 | -1/Access_0        | Found Exp. Weapon Cycler
 40623 | -1/Access_0        | Destroyed 9 combat bots
 40870 | -1/Access_0        | Found Spectral Analyzer
 41109 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 41273 | -1/Access_0        | Found Exp. Weapon Cycler
 41626 | -1/Access_0        | Found Sigix Corpse
 41716 | -1/Access_0        | Found Prototype Hackware
 41716 | -1/Access_0        | Identified Architect God Chip A
 41722 | -1/Access_0        | Found Prototype Hackware
 41722 | -1/Access_0        | Identified Architect God Chip D
 41726 | -1/Access_0        | Warped through subspace to slip node
 41726 | -1/Access_0        | Discovered new exit (range 8)
 41727 | -1/Access_0        | Warped through subspace to slip node
 41728 | -1/Access_0        | Warped through subspace to slip node
 41759 | ***                | Heading to fleet!

 Last Messages 
---------------
41273_ Acquired Exp. Weapon Cycler.
41620_ Analysis Chamber breached.
41626_ Dropped Exp. Cooling System.
41626_ Acquired Sigix Corpse.
41713_ Acquired 5 matter.
41716_ Dropped Hvy. Regenerative Plating.
41716_ Acquired Prototype Hackware.
41716_ Identified Architect God Chip A.
41718_ Acquired Enh. Optical Array.
41720_ Acquired 10 matter.
41721_ Discarded Enh. Optical Array.
41722_ Acquired Prototype Hackware.
41722_ Identified Architect God Chip D.
41723_ Acquired 5 matter.
41725_ Dropped Adv. Force Field.
41726_ Warped through subspace, drawn to slip node.
41726_ EXIT=FOUND
41727_ Warped through subspace, drawn to slip node. <x2>
41729_ Acquired Hvy. Regenerative Plating.
41757_ Dimensional Slip Node implodes.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ???????????????????????## ##?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????     #?????????????????????? |
| ?????????????????????#      ?????????????????????? |
| ????????????????????         ????????????????????? |
| ???????????????????           ???????????????????? |
| ??????????????????#           ???????????????????? |
| ??????????????????#           #??????????????????? |
| ??????????????????#           #??????????????????? |
| ??????????????????#           #??????????????????? |
| ??????????????????##         ##??????????????????? |
| ???????????????????#         #???????????????????? |
| ???????????????????###     ###???????????????????? |
| ?????????????????????#######?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           108
Coolant Potential          120
Energy Generation          85
Energy Capacity            950
Matter Stores              300
Matter Capacity            600
Sight Range                24
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Base Temperature (-)       200
Corruption Containment     12
Armor Coverage             1200
Resistance: TH             75
Resistance: EX             75
Resistance: EM             25
Point Defense Rating       240
Weapon Cycling             30
Phase Shifting             20
Evasion (%)                72
Targeting Accuracy         24
Launcher Accuracy          40
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           5
Particle Charging          20
Kinecelleration            50
Offensive Hacking          100
Defensive Hacking          100

 Item Schematics 
-----------------
              Plasma Lance | -2/Testing | Archive
 Lgt. Regenerative Plating | -2/Testing | Hacked

 Robot Schematics 
------------------
 R-10 Processor | -2/Testing | Archive

 Fabricated
------------
 Hcp. Storage Unit | x1 | -3/Research 

 Alien Tech Used 
-----------------
Integrated Reactor
Core Reset Matrix
Dimensional Node Initializer
High-powered Transdimensional Reconstructor
Transdimensional Reconstructor
Core Membrane
Integrated Mediator
Integrated Thermoelectric Network
LRC Insulator
LRC Storage
LRC Energy Well
Core Expander
Spacefold Activator
Subatomic Replicator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BarrageLightShredder
  Manual?         0
Play Time         06:09:14
  Cumulative      1421.1 hours
  Start           2024.08.09 @ 11:55:12
  End             2024.08.10 @ 01:45:32
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1027
  Rogue           987
  Adventurer      40
  Explorer        0
Win Type          2
  Total           179
  Types           79/8/66/2/1/4/16/2/1
Lore%             92
Gallery%          95
Achievement%      86
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5bfa0e45-03bb-4876-aa86-17567e7c6001