Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.25 @ 18:48:53 Player: Tim Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (38) 190 Value Destroyed (1272) 1272 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (833) 833 TOTAL SCORE: 5755 Bonus ------- Follower Combat Kills 233 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Signal Interpreter Makeshift Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (15) --- Reinforced Ion Engine Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Signal Interpreter Makeshift Terrain Scan Processor Advanced Targeting Computer Shield Generator > --- WEAPON ----------- Medium Laser Beamcaster Datajack > --- INVENTORY -------- Reinforced Ion Engine Bomb Factory No. 2 CR-A16's Pointy Stick [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 5 | . . . . . . . 5 Weapon 1 | . . . . . . . 1 Parts Attached 67 | 5 8 4 12 . 7 4 27 Power 4 | 1 . . 1 . . . 2 Engine 3 | 1 . . 1 . . . 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 20 | 2 1 1 6 . 2 1 7 Treads . | . . . . . . . . Leg 20 | 2 1 1 6 . 2 1 7 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 5 2 2 . 2 2 8 Device 8 | . 2 1 1 . 1 1 2 Storage 2 | 1 1 . . . . . . Processor 4 | . . . . . . . 4 Hackware 1 | . . . . . . . 1 Protection 7 | . 2 1 1 . 1 1 1 Artifact . | . . . . . . . . Weapon 21 | 1 2 1 3 . 3 1 10 Energy Gun 4 | . . . . . . . 4 Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 1 2 1 3 . 3 . 2 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 4 | . . . . . . 1 3 Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 30 | . 1 1 4 . . 1 23 Power 3 | . . . 1 . . . 2 Propulsion 11 | . . . 1 . . . 10 Utility 4 | . . . . . . . 4 Weapon 12 | . 1 1 2 . . 1 7 Highest Loss Streak 10 | . 1 1 2 . . 1 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 95 99 92 100 100 100 84 Engine 10 | . 14 14 10 11 11 11 4 Leg 36 | . 28 28 40 44 44 44 20 Device 9 | . 7 10 10 11 10 6 6 Storage 10 | . 14 14 11 11 11 11 6 Processor 3 | . . . . . . . 19 Protection 1 | . 3 3 1 . . 4 3 Ballistic Gun 20 | . 27 27 19 22 22 16 8 Naked Turns . | . . . . . . . . Heaviest Build 38 | 12 32 30 32 32 32 33 38 Greatest Support 50 | 20 20 20 40 40 40 40 50 Greatest Overweight (x) 11 | . 1 1 2 . 1 1 11 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 Most Carried 15 | 3 15 15 15 15 15 14 12 Average Carried 12 | 2 11 14 13 13 14 13 6 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 3 15 15 13 15 14 13 3 Class Distribution -------------------- 68% | Scavenger-Mutant 22% | Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Matter Collected 1130 | 216 285 73 183 23 64 41 245 Remotely . | . . . . . . . . Salvage Created 1538 | . 309 86 416 . . . 727 Parts 97 | . 25 4 40 . . . 28 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . Prevented 3 | . . . . . . 3 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 33 | . 9 2 12 . . . 10 Melee 6 | . . . . . . . 6 Guns 27 | . 9 2 12 . . . 4 Classes Destroyed 10 | . 4 . 2 . . . 4 Builder 1 | . 1 . . . . . . Recycler 1 | . . . . . . . 1 Operator 1 | . 1 . . . . . . Watcher 2 | . . . 1 . . . 1 Swarmer 8 | . 3 . 5 . . . . Grunt 17 | . 6 2 3 . . . 6 Brawler 1 | . . . . . . . 1 Sentry 4 | . . . 4 . . . . Hunter 2 | . . . . . . . 2 Programmer 1 | . . . . . . . 1 Best Kill Streak 4 | . 3 2 4 . . . 4 Combat Bots Only 4 | . 3 2 4 . . . 4 Max Kills in Single Turn 2 | . 2 1 1 . . . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Damage Taken 4106 | . 447 115 556 . . 452 2536 Core 1127 | . 73 32 124 . . 31 867 Absorbed by Shields 90 | . . . . . . . 90 Regen/Repaired (Parts) 202 | . . . . . 202 . . Core Remaining (%) 73 | 100 . 58 . . . 61 . Volleys Fired 117 | . 36 9 42 . . 6 24 Largest 3 | . 2 2 2 . . 2 3 Hottest 125 | . 40 40 46 . . 48 125 Shots Fired 204 | . 66 18 70 . . 10 40 Gun 204 | . 66 18 70 . . 10 40 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 177 | . 66 18 70 . . 10 13 Thermal 27 | . . . . . . . 27 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | . 5 9 12 . . 13 6 Robot Miss Streak 4 | . 4 1 2 . . 2 2 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 . 3 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 154 | . 37 15 53 . . 5 44 Core Hits 73 | . 18 6 24 . . 1 24 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . Critical Strikes 8 | . . 2 1 . . . 5 Burn 2 | . . . . . . . 2 Destroy 3 | . . 2 1 . . . . Impale 3 | . . . . . . . 3 Melee Attacks 27 | . . . . . . . 27 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 27 | . . . . . . . 27 Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 2260 | . 472 157 514 . . 72 1045 Guns 1598 | . 466 156 510 . . 72 394 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 638 | . . . . . . . 638 Ramming 24 | . 6 1 4 . . . 13 Kinetic 1303 | . 466 156 510 . . 72 99 Thermal 295 | . . . . . . . 295 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 638 | . . . . . . . 638 Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Matter Fused 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 7 | . 2 3 1 . . . 1 Kicked 7 | . 2 3 1 . . . 1 Crushed . | . . . . . . . . Highest Temperature 419 | . 5 15 27 . . 11 419 Average Temperature 68 | . 2 8 9 . . 4 139 Received Heat Transfer 1197 | . 201 63 177 . . 81 675 Effects 1 | . . . . . . . 1 Shutdowns 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . . . 4 Heat Transferred 814 | . . . . . . . 814 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Peak Influence 381 | . 278 92 381 70 . . 172 Initial 107 | . . 47 35 70 . . 107 Average 120 | . 103 74 240 70 . . 94 Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 85 | 100 92 100 38 100 . . 100 Level 1 14 | . 7 . 61 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 4 . 1 . . . 1 Investigation 3 | . 2 . 1 . . . . Extermination 1 | . . . . . . . 1 Reinforcement 2 | . 2 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Distress Signals 5 | . 2 . 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 60 | . 20 2 17 . . 6 15 Peak Tracking Total 5 | . 5 2 5 . . 5 5 Tactical Retreats 3 | . 1 . 2 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Traps Triggered 4 | . 1 . 3 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . 6 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Accessed 9 | . 4 1 2 . . . 2 Terminals 5 | . 3 1 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . . . . . 2 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 13 3 5 . . . 2 Successful 14 | . 7 1 4 . . . 2 Failed 9 | . 6 2 1 . . . . Catastrophic 3 | . 3 . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . . . . . 3 Terminals 15 | . 11 3 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . . . . . 2 Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 5 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . . . 2 Report Inventory 3 | . 1 . . . . . 2 Retrieve Components 1 | . 1 . . . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 3 1 2 . . . 1 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 17 | . . . 2 . 15 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . 4 . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 3 Highest-Rated Group 153 | . . . . . 153 153 114 Highest-Rated Ally 39 | . . . . . 39 39 39 Total Orders . | . . . . . . . . Ally Attacks 59 | . . . . . . 52 7 Total Damage 1005 | . . . . . . 865 140 Kills 7 | . . . . . . 6 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . 2 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Turns Passed 4370 | 60 657 257 444 124 1771 363 694 Spaces Moved 2783 | 40 307 111 239 102 1391 262 331 Core 13 | 4 . . . . . . 9 Treads . | . . . . . . . . Legs 2770 | 36 307 111 239 102 1391 262 322 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 120 120 Average Speed 131 | 113 164 190 128 120 122 120 135 Slowest Speed 600 | 120 190 190 260 120 190 190 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 3 53 23 27 34 92 53 10 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 5 | . . . . 1 3 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Total 3261 | 55 395 138 312 103 1464 299 495 Wait 209 | 3 25 10 13 . 56 27 75 Move 2776 | 39 306 110 238 101 1390 261 331 Hop . | . . . . . . . . Pick Up 47 | 8 15 1 6 2 4 1 10 Fast Attach 2 | . . . 2 . . . . Attach 40 | 5 4 1 8 . . 2 20 Detach 2 | . 1 . . . . . 1 Swap 25 | . 4 3 2 . 7 2 7 Drop 10 | . 2 1 . . 7 . . Fire 117 | . 36 9 42 . . 6 24 Melee 26 | . . . . . . . 26 Ram . | . . . . . . . . Kick 7 | . 2 3 1 . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 32 | -11/Junkyard | Discovered new exit (range 14) 61 | -11/Junkyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 12) 294 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 703 | -10/Materials | Discovered new exit (range 9) 718 | -10/Materials | Entered Mines 876 | -10/Mines | Learned location of 1 exit from Materials 887 | -10/Mines | Learned location of Zion (-7) 944 | -10/Mines | Discovered new exit (range 14) 975 | -10/Mines | Entered Materials 975 | -9/Materials | Evolved 2 slots: Propulsion x2 976 | -9/Materials | Identified exit to Mines 1126 | -9/Materials | Build established: Scavenger-Mutant 1419 | -9/Materials | Entered Mines 1429 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1509 | -9/Mines | Assembled infested the area 1534 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1543 | -9/Mines | Entered Zion 1568 | -7/Zion | Given A8's code to call for help 2119 | -7/Zion | Learned Factory emergency access door positions 2242 | -7/Zion | Learned location of Data Miner (-6) 2405 | -7/Zion | Visited the Megawrench Repair Shop 2405 | -7/Zion | Megawrench repaired 8 parts 2509 | -7/Zion | Learned location of 1 exit from Factory 2527 | -7/Zion | Found Prototype Device 2704 | -7/Zion | Learned location of Warlord (-4) 2770 | -7/Zion | Found CR-A16's Pointy Stick 2887 | -7/Zion | Imprinted 2890 | -7/Zion | Declared Zion's savior 3289 | -7/Zion | Discovered new exit (range 13) 3314 | -7/Zion | Entered Proximity Caves 3314 | -6/Proximity Caves | Accompanied by 4 allies 3316 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3406 | -6/Proximity Caves | Learned Factory garrison access intel 3478 | -6/Proximity Caves | Spotted B-75 Beast 3512 | -6/Proximity Caves | Allies destroyed B-75 Beast 3602 | -6/Proximity Caves | Learned Factory emergency access door positions 3661 | -6/Proximity Caves | Discovered new exit (range 12) 3677 | -6/Proximity Caves | Entered Factory 3677 | -6/Factory | Accompanied by 3 allies 3677 | -6/Factory | Evolved 6 slots: Utility x5, Weapon x1 3678 | -6/Factory | Identified exit to Lower Caves 3678 | -6/Factory | Identified Bomb Factory No. 2 3680 | -6/Factory | Loaded intel: 3 garrison access locations 3977 | -6/Factory | Build established: Scavenger-Gunner 4131 | -6/Factory | Lost 5 parts (2n2u1w) 4240 | -6/Factory | Lost 8 parts (1p5n2w) 4314 | -6/Factory | Core integrity fell below 50% 4345 | -6/Factory | Core integrity fell below 20% 4371 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Critical hit (Burn: +37). K-01 Serf collects debris. Titanium Leg destroyed. K-01 Serf collects debris. Structural Scanner destroyed. Carbon-fiber Leg destroyed. K-01 Serf collects debris. G-50 Soldier destroyed. K-01 Serf collects debris. R-10 Processor collects Carbon-fiber Leg. K-01 Serf collects debris. R-10 Processor collects Lgt. Angular Momentum Engine. K-01 Serf collects debris. Hvy. Laser destroyed. K-01 Serf collects debris. M-28 Smith repairs G-67 Veteran. K-01 Serf collects debris. Critical hit (Burn: +37). K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????## ?????????????? ?+???+??? | | ????????????## ??????????????########????????? | | ???????????? ?????????????? ##????????? | | ????????????## ???????????"???" ##????????? | | ????????????## # ????????"" ?"" ##????????? | | ????????????## # ???? # ?"" 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Armor Plating | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Arm. Huge Wheel | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Med. Treads | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Beamcaster | -7/Zion | Archive Power Sword | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Force Field | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Made in Tau Ceti IV Robot Respite Shopping List The One Challenges ------------ None Game ------ Seed GraphenePointArray Manual? 0 Play Time 00:59:57 Cumulative 12.1 hours Start 2023.11.25 @ 17:49:34 End 2023.11.25 @ 18:48:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 14 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 07a4d5a9-e172-4bb9-bb78-7938085fdcbd