Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.13 @ 21:27:46 Player: darki Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (81) 405 Value Destroyed (2496) 2496 Prototype IDs (59) 1180 Alien Tech Used (2) 400 Bonus (1072) 1072 TOTAL SCORE: 13453 Bonus ------- High Alert Combat Kills 144 Follower Combat Kills 296 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Friendly Fire -268 Cogmind --------- Core Integrity 0/1300 Matter 11/300 Energy 98/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (15) ----- Improved Signal Interpreter Advanced Melee Analysis Suite Makeshift Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Experimental Power Amplifier Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Makeshift Flight Unit Biomechanical Wings Biomechanical Wings > --- UTILITY ---------- Structural Scanner Improved Signal Interpreter 0b10 Decoder Chip [Skirmisher] 0b10 Decoder Chip [Skirmisher] Advanced Melee Analysis Suite Improved Transmission Jammer Makeshift Hacking Suite Makeshift Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Makeshift System Shield > --- WEAPON ----------- Ripper Kinetic Spear > --- INVENTORY -------- Improved Sensor Array Light Regenerative Plating Firepult Heavy Pick [Rating: 82] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Biomechanical Wings Leg Aluminum Leg Hover Unit Cooled Gravmag System Flight Unit Biomechanical Wings Utility Hacking Suite Device Improved Sensor Array Storage Advanced Energy Well Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Regenerative Plating Weapon Ripper Energy Gun Quantum Rifle Energy Cannon Firepult Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Smartbomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Flail Slashing Weapon Ripper Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Utility 13 | . . . . . 3 2 . . . . 2 . . . . 2 . . . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 133 | . 7 1 . . 9 30 5 . . . 6 2 5 5 . 23 3 1 5 2 17 12 Power 13 | . . . . . . 3 . . . . . 1 . . . 4 . . . 1 3 1 Engine 6 | . . . . . . . . . . . . 1 . . . 3 . . . 1 1 . Core 7 | . . . . . . 3 . . . . . . . . . 1 . . . . 2 1 Reactor . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 33 | . 3 1 . . 3 7 2 . . . 2 1 . 1 . 1 . 1 3 . 3 5 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Flight 30 | . 3 1 . . 3 7 2 . . . 2 1 . 1 . 1 . 1 . . 3 5 Utility 56 | . 2 . . . 5 11 3 . . . 4 . 3 . . 14 2 . 2 1 6 3 Device 22 | . 1 . . . 2 4 . . . . 3 . . . . 3 1 . 1 . 5 2 Storage 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Processor 13 | . 1 . . . 2 3 . . . . 1 . . . . 5 . . . 1 . . Hackware 19 | . . . . . 1 4 3 . . . . . 3 . . 6 . . . . 1 1 Protection 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 31 | . 2 . . . 1 9 . . . . . . 2 4 . 4 1 . . . 5 3 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon 4 | . . . . . . 1 . . . . . . 2 . . . 1 . . . . . Ballistic Gun 4 | . 2 . . . . 2 . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Launcher 7 | . . . . . . . . . . . . . . 2 . . . . . . 3 2 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 4 | . . . . . . 2 . . . . . . . 1 . 1 . . . . . . Slashing Weapon 5 | . . . . . 1 2 . . . . . . . 1 . 1 . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 12 | . . . . . . 1 . . . . . . . 1 . 3 . . 4 1 1 1 Parts Lost 56 | . 1 1 . . 4 11 . . . 1 4 . . . . 8 . 2 . 1 14 9 Power 7 | . . . . . 1 2 . . . . 1 . . . . 2 . . . . 1 . Propulsion 20 | . 1 1 . . 3 5 . . . . 1 . . . . 3 . . . . 3 3 Utility 20 | . . . . . . 3 . . . 1 2 . . . . 2 . 1 . 1 6 4 Weapon 9 | . . . . . . 1 . . . . . . . . . 1 . 1 . . 4 2 Highest Loss Streak 14 | . 1 1 . . 2 4 . . . 1 3 . . . . 5 . 1 . 1 14 9 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 81 | . 86 98 100 100 73 82 92 92 92 89 86 86 75 83 93 93 69 64 69 76 59 43 Engine 2 | . 14 14 14 14 2 . . . . . . 6 6 6 6 4 . . . 4 2 . Core 2 | . . . . . . 5 7 7 7 7 6 . . . . . . . . . 1 3 Flight 15 | . 10 26 28 28 21 20 23 23 23 23 20 20 13 15 20 16 . 1 1 . 2 7 Device 10 | . 3 14 14 14 15 14 11 7 7 7 13 13 13 13 13 11 4 5 5 5 4 . Processor 13 | . 4 14 14 14 15 10 7 7 7 7 12 13 13 13 13 19 17 17 17 11 15 13 Hackware 26 | . . . . . 6 24 33 38 38 35 26 26 27 33 33 30 35 33 29 29 19 13 Ballistic Gun 1 | . 10 28 28 28 7 1 . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 7 7 7 7 6 6 . . . . . . . . . . Slashing Weapon 1 | . . . . . 5 2 . . . . . . . 1 6 4 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 34 | 11 11 7 7 7 7 14 10 9 9 9 11 13 13 14 14 20 27 27 4 8 34 14 Greatest Support 48 | 20 20 8 8 8 12 23 20 20 20 20 20 16 16 20 20 20 3 4 22 48 33 20 Greatest Overweight (x) 8 | . 1 1 . . . 1 . . . . 1 . . . . . 8 8 . . 4 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . 8 1 . . . . Largest Inventory Capacity 8 | . 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | . 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | . 8 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 3 1 2 2 5 5 Average Carried 3 | . 5 5 4 5 4 3 3 5 5 5 4 3 4 4 5 4 1 1 1 1 3 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 5 5 5 5 5 3 5 5 5 5 5 3 5 5 5 5 1 1 2 1 5 3 Class Distribution -------------------- 31% | Hacker-Scout 22% | Hacker-Mutant 18% | Wizard-Mutant 8% | Hacker-Sprinter 6% | Hacker-Ninja 4% | Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Matter Collected 1676 | 200 70 19 . . 104 279 97 35 . 18 . 5 104 48 . 275 89 48 . 58 202 25 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2462 | . 80 51 . . 90 291 . . . 56 . . 179 . . 488 338 116 . . 728 45 Parts 137 | . 13 7 . . 5 20 . . . 2 . . 7 . . 28 4 3 . . 38 10 Haulers Intercepted 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . Recyclers Shooed 5 | . . . . . . 1 . . . . . . . . . 1 . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 4 . . . . . 7 . . . 4 7 . . . . Prevented 3 | . . . . . . . . . . 2 . . . . . . . 1 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 53 | . 6 3 . . 1 8 . . . 1 . . 6 . . 2 5 2 . . 16 3 Melee 7 | . . . . . 1 4 . . . . . . . . . 2 . . . . . . Guns 13 | . 6 3 . . . 4 . . . . . . . . . . . . . . . . Cannons 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . AOE 26 | . . . . . . . . . . . . . 5 . . . 1 1 . . 16 3 Classes Destroyed 15 | . 1 . . . 2 2 . . . 1 . . . . . 6 1 . . . 1 1 Worker 7 | . . . . . 2 . . . . . . . . . . . . . . . 5 . Builder 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Tunneler 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Hauler 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . Recycler 4 | . . . . . . . . . . . . . . . . 1 . . . . 3 . Operator 5 | . . . . . 1 1 . . . . . . 1 . . 2 . . . . . . Watcher 6 | . . . . . . . . . . . . . . . . 3 . . . . 3 . Swarmer 29 | . 6 3 . . 1 5 . . . . . . 6 . . . . . . . 8 . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Grunt 9 | . . . . . . . . . . . . . . . . 1 2 . . . 6 . Brawler 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Duelist 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Sentry 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . Hunter 4 | . . . . . . . . . . . . . . . . 1 1 2 . . . . Programmer 4 | . . . . . . 2 . . . . . . . . . . . . . . 2 . Best Kill Streak 31 | . 3 3 . . 2 2 . . . 1 . . 3 . . 3 2 2 . . 31 3 Combat Bots Only 16 | . 3 3 . . 1 2 . . . 1 . . 3 . . 1 2 2 . . 16 3 Max Kills in Single Turn 6 | . 2 1 . . 1 1 . . . 1 . . 3 . . 1 2 1 . . 6 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . . . 3 . . . 1 1 . . 5 3 Melee 1 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Damage Taken 6854 | . 175 45 . . 366 817 14 . . 49 217 . 43 . 108 564 260 243 . 129 1899 1925 Core 3051 | . 31 18 . . 120 237 . . . . 99 . 12 . 75 230 57 83 . 61 705 1323 Absorbed by Shields 15 | . . . . . . 15 . . . . . . . . . . . . . . . . Core Remaining (%) 70 | 100 . . . 80 78 . . . . 66 . . . . 78 . . . . 52 38 . Volleys Fired 76 | . 13 3 . . 3 25 . . . . . . 3 . . . 5 2 . . 17 5 Largest 2 | . 2 2 . . 2 1 . . . . . . 1 . . . 1 1 . . 1 1 Hottest 250 | . 90 40 . . 40 250 . . . . . . 250 . . . 250 250 . . 46 94 Shots Fired 95 | . 26 6 . . 6 25 . . . . . . 3 . . . 5 2 . . 17 5 Gun 60 | . 26 6 . . 6 20 . . . . . . . . . . . . . . . 2 Cannon 15 | . . . . . . 5 . . . . . . 3 . . . 5 2 . . . . Launcher 20 | . . . . . . . . . . . . . . . . . . . . . 17 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 48 | . 12 6 . . 6 24 . . . . . . . . . . . . . . . . Thermal 27 | . 14 . . . . 1 . . . . . . 3 . . . 5 2 . . . 2 Explosive 20 | . . . . . . . . . . . . . . . . . . . . . 17 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | . 3 2 . . 4 14 . . . . . . 15 . . . 6 5 . . 14 18 Robot Miss Streak 5 | . 3 1 . . 2 2 . . . . . . 5 . . . 1 2 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 108 | . 13 3 . . 14 24 . . . 1 . . 5 . . 21 5 2 . . 16 4 Core Hits 110 | . 6 3 . . 4 10 . . . . . . 10 . . 8 9 5 . . 51 4 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Sever 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Impale 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Melee Attacks 197 | . . . . . 27 41 3 . . 4 37 1 3 1 . 77 . . . . 3 . Impact 51 | . . . . . . 2 3 . . 4 37 1 3 1 . . . . . . . . Slashing 114 | . . . . . 27 39 . . . . . . . . . 48 . . . . . . Piercing 29 | . . . . . . . . . . . . . . . . 29 . . . . . . Sneak Attacks 8 | . . . . . 1 1 . . . . . . . . . 6 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Damage Inflicted 8212 | . 145 33 . . 487 766 . . . 25 1 . 330 . . 1196 443 210 . . 4142 434 Guns 622 | . 145 33 . . 33 376 . . . . . . . . . . . . . . . 35 Cannons 251 | . . . . . . . . . . . . . 47 . . . 139 65 . . . . Explosions 5151 | . . . . . . . . . . . . . 190 . . . 304 145 . . 4113 399 Melee 2158 | . . . . . 454 390 . . . 25 . . 93 . . 1196 . . . . . . Ramming 30 | . . . . . . . . . . . 1 . . . . . . . . . 29 . Kinetic 493 | . 51 33 . . 33 376 . . . . . . . . . . . . . . . . Thermal 1966 | . 94 . . . . . . . . . . . 237 . . . 443 210 . . 947 35 Explosive 3565 | . . . . . . . . . . . . . . . . . . . . . 3166 399 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact 118 | . . . . . . . . . . 25 . . 93 . . . . . . . . . Slashing 1351 | . . . . . 454 390 . . . . . . . . . 507 . . . . . . Piercing 689 | . . . . . . . . . . . . . . . . 689 . . . . . . Highest Corruption 14 | . . . . . . 2 2 2 2 2 4 4 4 4 . 9 9 9 9 9 7 14 Average Corruption 4 | . . . . . . 1 2 2 2 2 4 4 4 4 . 3 9 9 9 9 6 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 127 | . . . . . . 11 10 3 . 5 8 . 9 1 . 27 28 8 2 4 9 2 Message Errors 36 | . . . . . . 2 4 1 . . 3 . 4 . . 7 7 1 . 2 5 . Matter Fused 32 | . . . . . . 4 1 . . . 3 . . 1 . 10 8 3 . . 1 1 Heat Flow Errors 11 | . . . . . . 1 1 . . 1 1 . 1 . . 2 1 . 1 1 1 . Energy Discharges 14 | . . . . . . 1 . 1 . 1 . . 2 . . 3 4 1 . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 24 | . . . . . . 3 3 1 . 3 . . 2 . . 3 6 1 . . 1 1 Data Loss (major) 7 | . . . . . . . . . . . 1 . . . . 2 2 . 1 1 . . Alerts 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 698 | . . . . . 34 80 . . . 10 . . . . . 186 21 . . . 350 17 Projectiles 12 | . . . . . . . . . . . . . . . . . 12 . . . . . Explosions 376 | . . . . . . . . . . . . . . . . . 9 . . . 350 17 Melee 310 | . . . . . 34 80 . . . 10 . . . . . 186 . . . . . . Knockbacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Impact 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 112 | . . . . . . . . . . . . . . . . . 25 10 . . 52 25 Shots 5 | . . . . . . . . . . . . . . . . . 2 1 . . 1 1 Rammed 12 | . . . . . . . . . . . 1 . . . . . . . . . 11 . Targets Rammed 12 | . . . . . . . . . . . 1 . . . . . . . . . 11 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 399 | . 180 3 . . . 206 202 . . 175 187 . 380 177 . 399 249 190 222 108 149 . Average Temperature 99 | . 61 1 . . . 68 106 . . 87 92 . 151 102 . 155 105 99 132 78 95 . Received Heat Transfer 672 | . 24 . . . 144 81 9 . . 9 42 . . . 24 27 72 18 . . 108 114 Effects 5 | . . . . . . 1 . . . . . . . . . 3 1 . . . . . Energy Bleed 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . Interference 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . . . . 3 1 . . . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . 3 1 . . . . Parts Melted 20 | . 1 . . . . . . . . . . . 2 . . . 13 3 . . 1 . Heat Transferred 5297 | . 260 . . . . . . . . . . . 1200 . . . 2240 960 . . 600 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Peak Influence 804 | . 235 196 . . 198 115 . . . . 111 . . . . 206 . . . . 804 493 Initial 324 | . . 91 . . . 37 . . . . 56 . . . . . . . . . . 324 Average 90 | . 86 133 . . 83 41 . . . . 64 . . . . 59 . . . . 242 365 Maximum Alert Level 3 | . 1 . . . . . . . . . . . . . . 1 . . . . 3 2 Low Security (%) 90 | . 91 100 . 100 100 100 . . . . 100 . . . . 99 . . . . 60 . Level 1 5 | . 8 . . . . . . . . . . . . . . . . . . . . 85 Level 2 3 | . . . . . . . . . . . . . . . . . . . . . 31 14 Level 3 . | . . . . . . . . . . . . . . . . . . . . . 7 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 1 . . . 1 8 . . . . 3 . . . . 7 . . . . 4 5 Investigation 12 | . 1 . . . . 4 . . . . 3 . . . . 3 . . . . . 1 Extermination 7 | . . . . . . 2 . . . . . . . . . 2 . . . . 2 1 Reinforcement 10 | . . . . . 1 2 . . . . . . . . . 2 . . . . 2 3 Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . 3 . . . . 2 . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Distress Signals 8 | . . . . . 1 3 . . . . . . . . . 2 . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 172 | . 10 5 . 2 18 21 7 . . 8 7 . 7 . 4 24 5 4 . 2 28 20 Peak Tracking Total 12 | . 3 3 . 7 7 5 3 . . 4 3 . 3 . 4 4 3 3 . 2 8 12 Tactical Retreats 30 | . 2 1 . 1 5 4 4 . . 2 2 . . . . 2 . 1 . . 2 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Traps Triggered 11 | . 1 . . . . 4 . . . . 1 . . . . 4 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . . . . . . . . . . . . . . . Reused 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Machines Disabled 12 | . . . . . . . . . . . . . . . . . . . . . 12 . Max in Single Turn 5 | . . . . . . . . . . . . . . . . . . . . . 5 . Garrison Access 8 | . . . . . . 4 . . . . 1 . . . . 3 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Machines Accessed 83 | . 2 . 2 . 3 23 2 . 4 . 10 1 1 . . 23 . . 9 1 . 2 Terminals 39 | . 2 . . . 3 12 . . . . 5 . . . . 15 . . . 1 . 1 Fabricators 15 | . . . . . . 6 . . . . 4 . . . . 4 . . . . . 1 Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 4 . . . . 1 . . . . 3 . . . . . . Total Hacks 329 | . 4 . 24 . 7 85 8 . 31 . 26 1 1 . . 84 . . 48 3 . 7 Successful 270 | . . . 24 . . 63 8 . 31 . 17 1 1 . . 68 . . 48 3 . 6 Failed 58 | . 4 . . . 7 21 . . . . 9 . . . . 16 . . . . . 1 Catastrophic 11 | . 3 . . . 3 2 . . . . 2 . . . . 1 . . . . . . Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Manual 125 | . 4 . 2 . 7 52 . . . . 14 . . . . 42 . . . . . 4 Terminals 142 | . 4 . . . 7 51 . . . . 14 . . . . 62 . . . 3 . 1 Fabricators 56 | . . . . . . 24 . . . . 11 . . . . 15 . . . . . 6 Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 5 | . . . . . . 5 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . . 5 . . . . 1 . . . . 6 . . . . . . Terminal Hacks 178 | . . . 24 . . 28 8 . 31 . 3 1 1 . . 30 . . 48 3 . 1 Record 82 | . . . 23 . . 1 7 . 11 . . . . . . 1 . . 36 3 . . Part Schematic 21 | . . . . . . 3 . . 12 . . . . . . 2 . . 4 . . . Robot Schematic 6 | . . . . . . 1 . . 5 . . . . . . . . . . . . . Robot Analysis 8 | . . . . . . 1 . . . . . . . . . 3 . . 4 . . . Prototype ID Bank 10 | . . . . . . 1 . . 3 . . . . . . 2 . . 4 . . . Open Door 3 | . . . . . . . 1 . . . . 1 1 . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 4 | . . . . . . 2 . . . . 1 . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Terminal Index 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Alert Level 4 | . . . . . . 4 . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . 2 . . . . . . . . . 1 . . . . . . Locate Traps 7 | . . . . . . 2 . . . . . . . . . 5 . . . . . . Reprogram Traps 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Dispatch Records 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . Security Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Surveillance Status 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Recall Investigation 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Registered Components 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 6 | . . . . . . 1 . . . . 1 . . . . 4 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 28 | . . . . . . 7 . . . . 7 . . . . 12 . . . . . 2 Network Status 4 | . . . . . . 2 . . . . 1 . . . . . . . . . . 1 Load Schematic 12 | . . . . . . 2 . . . . 3 . . . . 6 . . . . . 1 Build 12 | . . . . . . 3 . . . . 3 . . . . 6 . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . . 4 . . . . 1 . . . . 3 . . . . . . Seal Access 8 | . . . . . . 4 . . . . 1 . . . . 3 . . . . . . Unauthorized Hacks 54 | . . . . . . 23 . . . . 6 . . . . 22 . . . . . 3 Terminals 32 | . . . . . . 9 . . . . 4 . . . . 19 . . . . . . Track 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Assimilate 6 | . . . . . . 1 . . . . 1 . . . . 4 . . . . . . Botnet 18 | . . . . . . 7 . . . . 3 . . . . 8 . . . . . . Disrupt 3 | . . . . . . 1 . . . . . . . . . 2 . . . . . . Operators 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Fabricators 17 | . . . . . . 10 . . . . 2 . . . . 2 . . . . . 3 Report 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Prioritize 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . Liberate 4 | . . . . . . 2 . . . . 1 . . . . . . . . . . 1 Fabnet 8 | . . . . . . 5 . . . . 1 . . . . 1 . . . . . 1 Haulers 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . 4 . . . . . . . . . . . . . . . . Monitor 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Reject 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Mask 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Watchers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 2 . . . 3 16 . . . . 9 . . . . 14 . . . . . 2 Full Trace Events 9 | . 1 . . . . 2 . . . . 3 . . . . 3 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . 1 . . 5 . . . . 2 . . . . . . . . Robots Built 13 | . . . . . . 4 . . . . . . . . . 9 . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Time 576 | . . . . . . 250 . . . . . . . . . 326 . . . . . . Total Robot Build Rating 78 | . . . . . . 15 . . . . . . . . . 63 . . . . . . Part Schematics Acquired 35 | . . . . . . 3 . . 12 . . . . 14 . 2 . . 4 . . . Parts Built 10 | . . . . . . 2 . . . . 4 . . . . 4 . . . . . . Authchips 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Time 531 | . . . . . . 51 . . . . 203 . . . . 277 . . . . . . Total Part Build Rating 35 | . . . . . . 2 . . . . 12 . . . . 21 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . . 2 . . . . . 1 2 . . 1 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 7 | . . . . . . . . . . . 2 . . . . . 1 2 . . 1 1 Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . . 2 . parse_system 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 15 | . . . . . . . . . . 15 15 15 15 15 8 8 8 8 8 4 4 1 Autooverrided 6 | . . . . . . . . . . . 2 . . . . . 1 2 . . . 1 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Total Allies 33 | . . . . . . 8 2 . . 1 6 . . . . 12 1 2 . . . 1 Largest Group 8 | . . . . . . 6 2 . . 1 4 1 1 . . 8 1 1 . . . 1 Highest-Rated Group 335 | . . . . . . 108 62 . . 96 116 26 26 . . 335 41 12 . . . 137 Highest-Rated Ally 137 | . . . . . . 26 31 . . 96 32 26 26 . . 48 41 12 . . . 137 Total Orders 1 | . . . . . . . . . . . . . . . . 1 . . . . . . STAY 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 171 | . . . . . . 48 17 . . 5 26 . . . . 69 . 5 . . . 1 Total Damage 3387 | . . . . . . 489 189 . . 140 340 . . . . 2187 . 42 . . . . Kills 22 | . . . . . . 7 1 . . . 2 . . . . 12 . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Robot Analysis Total 8 | . . . . . . 1 . . . . . . . . . 3 . . 4 . . . Derelict Logs Recovered 10 | . . . . . . . 2 2 . 1 . 1 1 1 1 . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 52 | . . . . . . . . . . . . . . . . 52 . . . . . . Patrols 21 | . . . . . . . . . . . . . . . . 21 . . . . . . Reinforcements 10 | . . . . . . . . . . . . . . . . 10 . . . . . . Guards 21 | . . . . . . . . . . . . . . . . 21 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Turns Passed 10944 | . 267 101 96 38 448 2375 452 229 39 361 648 148 511 415 421 2029 986 195 105 134 517 429 Spaces Moved 14033 | 1 231 229 237 101 465 2371 1161 569 99 418 878 409 808 1050 703 2376 215 196 200 331 512 473 Core 572 | . . . . . . 94 . . . . 1 . . . . 43 215 108 . . 20 91 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 90 | 1 89 . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 584 | . . . . . . . . . . . . . . . . . . . 107 331 146 . Flight 12787 | . 142 229 237 101 465 2277 1161 569 99 418 877 409 808 1050 703 2333 . 88 93 . 346 382 Fastest Speed 24 | 120 37 37 37 37 34 32 32 39 39 39 39 32 32 37 39 37 450 35 35 30 32 24 Average Speed 45 | 120 70 37 37 37 36 34 32 39 39 39 39 32 36 37 39 39 450 96 43 39 44 38 Slowest Speed 450 | 120 120 120 37 37 40 100 39 39 39 39 100 32 37 39 39 50 450 450 50 42 250 50 Overloaded Moves 75 | . . . . . . . . . . . . . . . . . . . . 75 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 44 | . . 6 . . 4 15 . 1 . . 2 . 3 . . 8 . . . . 4 1 Cave-ins Triggered 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 52 | 2 34 39 60 36 52 62 94 69 72 64 23 62 82 84 72 60 46 39 62 62 14 16 Regions Visited 22 Branch Regions 15 Pre-discovered Areas 11 | . . . 1 . . . 1 . 1 1 . . 1 3 . . . . 3 . . . Known Exits Taken 21 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . . 2 2 . . . . 1 2 1 . . . . 3 . . Spaces Dug 126 | . . . . . 11 32 2 . . 2 34 1 . . . 44 . . . . . . Terrain Destroyed 255 | . . . . . 11 32 2 . . 2 34 1 . . . 44 . . . . 97 32 Melee 126 | . . . . . 11 32 2 . . 2 34 1 . . . 44 . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . AOE 129 | . . . . . . . . . . . . . . . . . . . . . 97 32 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Total 18174 | . 312 231 247 100 691 3796 1224 574 98 609 1123 423 1009 1068 849 3350 232 199 216 333 775 715 Wait 3609 | . 47 5 . . 183 1296 55 7 . 188 201 12 189 4 147 835 10 1 8 . 203 218 Move 13925 | . 230 216 236 100 456 2341 1160 566 98 417 873 408 801 1049 702 2359 214 195 199 330 504 471 Hop 42 | . . 6 . . 4 14 . 1 . . 2 . 3 . . 8 . . . . 3 1 Pick Up 33 | . 7 . 5 . 4 3 . . . . 1 . 1 3 . 2 . . 1 . 6 . Fast Attach 96 | . 5 1 . . 6 24 1 . . . 3 . 2 3 . 17 . 1 6 2 16 9 Attach 26 | . 2 . . . 2 4 . . . . 1 2 2 2 . 3 3 . . 1 1 3 Detach 18 | . . . . . . 4 1 . . . . . 3 2 . 4 . . . . 1 3 Swap 13 | . . . . . 1 2 4 . . . 2 . 1 . . 3 . . . . . . Drop 63 | . 8 . 6 . 5 10 . . . . 2 . 1 4 . 10 . . 2 . 10 5 Fire 76 | . 13 3 . . 3 25 . . . . . . 3 . . . 5 2 . . 17 5 Melee 193 | . . . . . 27 41 3 . . 4 37 1 3 1 . 73 . . . . 3 . Ram 12 | . . . . . . . . . . . 1 . . . . . . . . . 11 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 68 | . . . . . . 32 . . . . . . . . . 36 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 16) 268 | -10/Materials | Identified exit to Mines 268 | -10/Materials | Entered Mines 270 | -10/Mines | Discovered new exit (range 8) 272 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 273 | -10/Mines | Identified exit to Materials 313 | -10/Mines | Build established: Mutant 367 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 367 | -10/Mines | Discovered new exit (range 5) 368 | -10/Mines | Identified exit to Exiles 369 | -10/Mines | Entered Exiles 380 | -10/Exiles | Met 8R-AWN 387 | -10/Exiles | Met EX-HEX 398 | -10/Exiles | Met EX-BIN 402 | -10/Exiles | Aligned with FarCom system 402 | -10/Exiles | Given EX-Vault access code 412 | -10/Exiles | Opened EX-Vault 419 | -10/Exiles | Found Lightpack 2.0 422 | -10/Exiles | Found Firepult 434 | -10/Exiles | Warned to stay clear of 0b10 Research branches 445 | -10/Exiles | Met EX-DEC 448 | -10/Exiles | Learned location of Zion (-6) 459 | -10/Exiles | Discovered new exit (range 14) 464 | -10/Exiles | Identified exit to Mines 465 | -10/Exiles | Left Exiles lab with Firepult 465 | -10/Exiles | Entered Mines 466 | -9/Mines | Assembled infested the area 466 | -9/Mines | Met a Derelict bent on vengeance 501 | -9/Mines | Discovered new exit (range 7) 502 | -9/Mines | Identified exit to Materials 503 | -9/Mines | Entered Materials 503 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 946 | -8/Materials | Discovered new exit (range 10) 950 | -8/Materials | Identified exit to Factory 951 | -8/Materials | Entered Factory 951 | -7/Factory | Evolved 2 slots: Utility x2 982 | -7/Factory | Build established: Scout 1026 | -7/Factory | Identified exit to Factory 1045 | -7/Factory | Identified exit to Lower Caves 1323 | -7/Factory | Central database locked down 1340 | -7/Factory | Build established: Hacker-Mutant 1422 | -7/Factory | Fabricated Structural Scanner (x2) 1685 | -7/Factory | Lost 4 parts (3n1u) 2112 | -7/Factory | Build established: Hacker-Sprinter 2466 | -7/Factory | Build established: Hacker-Scout 2475 | -7/Factory | Fabricated B-48 Gladiator (x3) 2660 | -7/Factory | Fabricated O-24 Administrator (x1) 3326 | -7/Factory | Entered Lower Caves 3358 | -7/Lower Caves | Learned Factory garrison access intel 3469 | -7/Lower Caves | Learned Factory terminal intel 3630 | -7/Lower Caves | Build established: Hacker-Sprinter 3680 | -7/Lower Caves | Learned Armory trap positions 3680 | -7/Lower Caves | Learned Armory emergency access door positions 3680 | -7/Lower Caves | Learned Armory stockpile data 3690 | -7/Lower Caves | A Commander dispatched an escort 3742 | -7/Lower Caves | Discovered new exit (range 3) 3748 | -7/Lower Caves | Identified exit to Lower Caves 3778 | -7/Lower Caves | Entered another Lower Caves area 3940 | -7/Lower Caves | Discovered new exit (range 10) 3971 | -7/Lower Caves | Build established: Hacker-Mutant 3984 | -7/Lower Caves | Learned Factory stockpile data 4007 | -7/Lower Caves | Identified exit to Data Miner 4007 | -7/Lower Caves | Entered Data Miner 4007 | -7/Data Miner | Discovered new exit (range 6) 4015 | -7/Data Miner | Met Data Miner 4022 | -7/Data Miner | Learned location of Section 7 (-2) 4022 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4030 | -7/Data Miner | Received God Mode back door access code from Data Miner 4045 | -7/Data Miner | Identified exit to Proximity Caves 4046 | -7/Data Miner | Entered Proximity Caves 4212 | -6/Proximity Caves | Escorted by Enhanced Grunt 4407 | -6/Proximity Caves | Entered Factory 4407 | -6/Factory | Evolved 2 slots: Utility x2 4408 | -6/Factory | Identified exit to Factory 4410 | -6/Factory | Loaded intel: 26 terminal locations 4411 | -6/Factory | Loaded intel: 4 garrison access locations 4472 | -6/Factory | Identified exit to Lower Caves 4520 | -6/Factory | Incoming investigation squad redirected 4541 | -6/Factory | Incoming investigation squad redirected 4569 | -6/Factory | Fabricated Biomechanical Wings? 4587 | -6/Factory | Fabricated Biomechanical Wings? 4675 | -6/Factory | Crushed by falling debris 4781 | -6/Factory | Discovered exit to Factory (range 6) 4950 | -6/Factory | Incoming investigation squad redirected 4961 | -6/Factory | Build established: Hacker-Scout 4975 | -6/Factory | Fabricated Structural Scanner (x2) 5055 | -6/Factory | Entered Lower Caves 5055 | -6/Lower Caves | Accompanied by 1 ally 5084 | -6/Lower Caves | Lost 3 parts (1p1n1u) 5115 | -6/Lower Caves | Learned Factory security intel 5117 | -6/Lower Caves | Discovered new exit (range 16) 5121 | -6/Lower Caves | Identified exit to Lower Caves 5159 | -6/Lower Caves | Encountered a Warlord checkpoint 5203 | -6/Lower Caves | Entered another Lower Caves area 5203 | -6/Lower Caves | Accompanied by 1 ally 5234 | -6/Lower Caves | Discovered exit to Factory (range 10) 5435 | -6/Lower Caves | Encountered a Warlord checkpoint 5710 | -6/Lower Caves | Discovered new exit (range 5) 5711 | -6/Lower Caves | Identified exit to Zion 5714 | -6/Lower Caves | Entered Zion 5726 | -6/Zion | Received a hallucinogenic algorithm 5742 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5744 | -6/Zion | Discovered new exit (range 7) 5778 | -6/Zion | System corruption cleaned by Quarantine Array 5862 | -6/Zion | Given A8's code to call for help 5875 | -6/Zion | Learned location of Armory (-4) 5963 | -6/Zion | Learned Factory emergency access door positions 5964 | -6/Zion | Learned location of Extension (-4) 6129 | -6/Zion | Identified exit to Proximity Caves 6129 | -6/Zion | Entered Proximity Caves 6144 | -5/Proximity Caves | Learned Factory terminal intel 6461 | -5/Proximity Caves | Spotted B-75 Beast 6541 | -5/Proximity Caves | Discovered exit to Factory (range 10) 6549 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6550 | -5/Proximity Caves | Entered Factory 6550 | -5/Factory | Evolved 2 slots: Utility x2 6553 | -5/Factory | Loaded intel: 26 terminal locations 6822 | -5/Factory | Fabricated Lgt. Regenerative Plating? 6863 | -5/Factory | Build established: Hacker-Ninja 6908 | -5/Factory | Fabricated L-61 Swordsman? 7045 | -5/Factory | Fabricated 0b10 Decoder Chip [Skirmisher] (x2) 7075 | -5/Factory | Incoming investigation squad redirected 7156 | -5/Factory | Fabricated Adv. Hacking Suite? 7295 | -5/Factory | Identified exit to Upper Caves 7343 | -5/Factory | Build established: Hacker-Mutant 7700 | -5/Factory | Build established: Wizard-Mutant 8061 | -5/Factory | Incoming investigation squad redirected 8128 | -5/Factory | Fabricated L-61 Swordsman? 8133 | -5/Factory | Crushed by falling debris 8239 | -5/Factory | Discovered new exit (range 15) 8362 | -5/Factory | Fabricated L-61 Swordsman? 8567 | -5/Factory | Discovered new exit (range 3) 8568 | -5/Factory | Identified exit to Factory 8579 | -5/Factory | Entered Upper Caves 8581 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8606 | -5/Upper Caves | Lost 5 parts (3n1u1w) 9471 | -5/Upper Caves | Discovered new exit (range 4) 9484 | -5/Upper Caves | Identified exit to Upper Caves 9565 | -5/Upper Caves | Entered another Upper Caves area 9719 | -5/Upper Caves | Encountered a Warlord checkpoint 9729 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9750 | -5/Upper Caves | Discovered new exit (range 16) 9756 | -5/Upper Caves | Identified exit to Zhirov 9760 | -5/Upper Caves | Entered Zhirov 9760 | -5/Zhirov | Discovered new exit (range 3) 9767 | -5/Zhirov | Met Zhirov 9775 | -5/Zhirov | Learned location of Quarantine (-2) 9775 | -5/Zhirov | Learned location of Testing (-3) 9775 | -5/Zhirov | Learned location of Command (-1) 9782 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9827 | -5/Zhirov | Found Alien Artifact 9827 | -5/Zhirov | Identified Integrated Dissipator 9827 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9834 | -5/Zhirov | Found Alien Artifact 9864 | -5/Zhirov | Identified exit to Proximity Caves 9865 | -5/Zhirov | Entered Proximity Caves 9877 | -4/Proximity Caves | Learned Research security intel 9883 | -4/Proximity Caves | Spotted B-86 Titan 9884 | -4/Proximity Caves | Identified Transdimensional Reconstructor 9884 | -4/Proximity Caves | Warped through subspace 9907 | -4/Proximity Caves | Learned 6 Lower Caves zone layouts 9907 | -4/Proximity Caves | Learned Factory garrison access intel 9962 | -4/Proximity Caves | Discovered exit to Factory (range 12) 9999 | -4/Proximity Caves | Entered Factory 9999 | -4/Factory | Evolved 2 slots: Utility x2 10000 | -4/Factory | Loaded intel: 4 garrison access locations 10347 | -4/Factory | Core integrity fell below 50% 10377 | -4/Factory | Lost 14 parts (1p3n6u4w) 10382 | -4/Factory | Destroyed 16 combat bots 10513 | -4/Factory | Discovered new exit (range 5) 10515 | -4/Factory | Identified exit to Research 10516 | -4/Factory | Entered Research 10516 | -3/Research | Evolved 2 slots: Utility x2 10821 | -3/Research | Build established: Hacker-Mutant 10912 | -3/Research | Core integrity fell below 50% 10937 | -3/Research | Core integrity fell below 20% 10940 | -3/Research | System corruption reached 10% 10945 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 10892_ >> Machine Analyzer network decryption results: 10892_ Terminal x1 10903_ System corrupted: Component data lost. 10910_ Critical hit (Burn: +37). 10914_ Adv. Hacking Suite destroyed. 10915_ >> Machine Analyzer network decryption results: 10915_ Terminal x1 10923_ >> Machine Analyzer network decryption results: 10923_ Fabricator x2 10930_ Acquired Imp. Hacking Suite. 10932_ Fabricator disabled. 10932_ Machine Analyzer destroyed. 10932_ Penetrated by Slug. 10938_ Slug penetrates P-80 Master. 10938_ Slug penetrates Wall. 10938_ System Shield destroyed. 10939_ Destroyed Imp. Antigrav System. 10940_ System corrupted: Matter fused (-6). 10941_ Smartbomb Launcher destroyed. 10941_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????? #?????????????????????????????????? | | ???????????? #?????????????????????????????????? | | ???????????? #?????????????????????????????????? | | #########+## #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | """"""" #?????????????????????????????????? | | """"""" #?????????????????????????????????? | | """"""" #?????????????????????????????????? | | +?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | ###### +?????????????????????????????????? | | #????# ################??????????????????? | | #????# # # #??????????????????? | | #????#+### #??????????????????? | | #????# g g! ! """ #??????????????????? | | #???## "T" ! #??????????????????? | | #???# """" p " " #??????????????????? | | ####???## """" p @ #??????????????????? | | ????????#] "lF u #??????????????????? | | ????????# p # ######+###??????????????????? | | ????????# Y g ####???????????????????????????? | | ????????# #???????????w??????????????????? | | ????????###########??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????"""?????????????????????????????? | | ?????????????????"""?????????????????????????????? | | ?????????????????"""?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????"""""?????????????????????? | | ???????????????????????""R""?????????????????????? | | ????????????????????????"?"??????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 19 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Additional Mass Support 6 Armor Coverage 150 Phase Shifting 5 Evasion (%) 71 Melee Accuracy 8 Energy Filtering 50 Offensive Hacking 60 Defensive Hacking 33 Authchip Count 3 Item Schematics ----------------- Structural Scanner | -7/Factory | Hacked Adv. Sensor Array | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Powered Armor | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Railgun | -7/Data Miner | Free Adv. Datajack | -7/Data Miner | Free Nuclear Pulse Thruster | -6/Zion | Archive Point Defense System | -6/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Greatsword | -5/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ O-24 Administrator | -7/Factory | Hacked B-48 Gladiator | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive Fabricated ------------ Structural Scanner | x2 | -7/Factory B-48 Gladiator | x3 | -7/Factory | Preloaded O-24 Administrator | x1 | -7/Factory Biomechanical Wings | x1 | -6/Factory Biomechanical Wings | x1 | -6/Factory Structural Scanner | x2 | -6/Factory Lgt. Regenerative Plating | x1 | -5/Factory | Authchip L-61 Swordsman | x3 | -5/Factory | Authchip 0b10 Decoder Chip [Skirmisher] | x2 | -5/Factory | Authchip Adv. Hacking Suite | x1 | -5/Factory L-61 Swordsman | x3 | -5/Factory L-61 Swordsman | x3 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Decoder Ring Production Line War Machine Challenges ------------ None Game ------ Seed SmallPointUnit Manual? 0 Play Time 03:23:55 Cumulative 124.7 hours Start 2022.11.09 @ 21:46:58 End 2022.11.13 @ 21:27:46 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 67 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b703d1d2-f28c-412d-9792-a5fd073af162