Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.03 @ 20:44:54 Player: osman sinnoks Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (112) 560 Value Destroyed (3404) 3404 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1051) 1051 TOTAL SCORE: 8595 Bonus ------- High Alert Combat Kills 262 Follower Combat Kills 212 Met Imprinter 300 Was Imprinted 300 Friendly Fire -23 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 300/300 System Corruption 12% Temperature Cool (9) Movement Core (600) Ox11 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Makeshift Hacking Suite > --- WEAPON (3) ------- Barrage Gun Heavy Machine Gun CR-A16's Pointy Stick > --- INVENTORY (10) --- Light Angular Momentum Engine Makeshift Hacking Suite Relay Coupler [Programmer] (59) Heart of Steel Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Titanium Leg > --- UTILITY ---------- Medium Storage Unit Heavy Armor Plating Improved Medium Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Molecular Deconstructor CR-A16's Pointy Stick > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Makeshift Hacking Suite Relay Coupler [Programmer] Heart of Steel Heavy Machine Gun Axe [Rating: 62] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Makeshift Leg Treads Light Treads Leg Makeshift Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Heavy Armor Plating Weapon Great Axe Energy Gun Lightning Gun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Molecular Deconstructor Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 3 | . . . . . 2 1 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 106 | 6 1 4 1 1 24 35 10 . 1 23 Power 18 | . . 1 . . 4 7 1 . . 5 Engine 13 | . . 1 . . 3 3 1 . . 5 Core 5 | . . . . . 1 4 . . . . Reactor . | . . . . . . . . . . . Propulsion 27 | 2 . 2 . . 8 5 6 . . 4 Treads 13 | . . 2 . . 8 1 . . . 2 Leg 8 | 2 . . . . . . 4 . . 2 Wheel 6 | . . . . . . 4 2 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | 2 . . 1 1 3 10 1 . 1 7 Device 7 | 1 . . . . 1 3 . . . 2 Storage 3 | 1 . . 1 . . 1 . . . . Processor 5 | . . . . . 2 1 1 . . 1 Hackware 1 | . . . . . . . . . 1 . Protection 10 | . . . . 1 . 5 . . . 4 Artifact . | . . . . . . . . . . . Weapon 35 | 2 1 1 . . 9 13 2 . . 7 Energy Gun 5 | . . . . . . 4 1 . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | 2 . . . . 3 . . . . 5 Ballistic Cannon 8 | . . . . . 2 5 1 . . . Launcher 7 | . 1 1 . . 2 3 . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . 2 1 . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 2 . . . 2 Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 9 | . . . . . . . . . . 9 Parts Lost 46 | . . . . 1 10 7 5 . . 23 Power 10 | . . . . . 3 2 1 . . 4 Propulsion 16 | . . . . . 5 1 3 . . 7 Utility 10 | . . . . 1 . 2 . . . 7 Weapon 10 | . . . . . 2 2 1 . . 5 Highest Loss Streak 9 | . . . . 1 6 2 4 . . 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 85 95 100 99 88 89 84 92 92 75 Engine 11 | . . 10 14 14 4 7 14 15 15 11 Core 1 | . . . . . 1 5 . . . . Treads 9 | . . 21 28 28 23 5 . . . 8 Leg 7 | . 28 6 . . . . 7 23 23 8 Wheel 3 | . . . . . . 11 9 . . . Device 2 | . 14 14 14 8 1 5 . . . . Storage 8 | . 14 14 14 14 9 7 7 7 7 7 Processor 9 | . . . . . 16 16 15 15 11 1 Hackware 1 | . . . . . . . . . 2 7 Protection 6 | . . . . 4 7 5 7 7 7 9 Energy Gun 3 | . . . . . . 6 1 7 7 1 Ballistic Gun 4 | . 15 14 14 14 9 . . . . 7 Ballistic Cannon 4 | . . . . . 4 6 7 7 7 1 Launcher 4 | . 12 14 14 14 6 1 5 . . . Slashing Weapon 4 | . . . . . 5 7 7 7 7 1 Peak Build Rating 62 | 6 6 10 10 13 26 46 50 51 53 62 Average Rating 37 | 3 6 9 10 11 21 39 47 50 52 44 On Entrance 24 | . 6 6 10 10 13 26 46 49 51 53 Naked Turns . | . . . . . . . . . . . Heaviest Build 67 | 10 11 17 22 23 30 66 67 64 64 67 Greatest Support 60 | 20 20 40 40 40 60 60 60 60 60 60 Greatest Overweight (x) 12 | . . . . . 1 1 2 1 1 12 Average Overweight (x) . | . . . . . . . 1 1 1 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 10 10 10 10 10 Most Carried 10 | 3 4 8 8 10 10 10 10 9 10 10 Average Carried 9 | 1 3 7 8 9 9 9 9 7 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 2 4 8 8 10 10 10 6 9 10 7 Class Distribution -------------------- 50% | Mutant 27% | Derelict-Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 2421 | 291 . 3 . 193 543 472 353 54 20 492 Remotely 158 | . . . . . 46 112 . . . . Salvage Created 3362 | 107 . 3 . 96 844 1309 74 174 . 755 Parts 212 | 7 . 3 . 6 78 89 7 5 . 17 Haulers Intercepted 3 | . . . . . 3 . . . . . Recyclers Shooed 6 | . . 1 . 1 . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 7 4 . 20 Prevented 5 | . . . . . . . . . . 5 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 78 | . . . . 6 25 27 3 . . 17 Melee 22 | . . . . . 5 11 1 . . 5 Guns 11 | . . . . 1 5 2 . . . 3 Cannons 9 | . . . . . 1 3 1 . . 4 AOE 30 | . . . . 5 14 10 1 . . . Classes Destroyed 15 | 2 . 1 . 2 7 2 1 . . . Worker 12 | . . 1 . . 5 6 . . . . Builder 5 | . . . . . 5 . . . . . Tunneler 4 | 2 . . . 1 1 . . . . . Hauler 3 | . . . . . 3 . . . . . Recycler 4 | 1 . . . . 1 2 . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 2 | . . . . . . 2 . . . . Watcher 3 | . . . . . 3 . . . . . Swarmer 24 | . . . . 1 14 6 . . . 3 Grunt 30 | . . . . 5 4 12 1 . . 8 Brawler 4 | . . . . . 1 . . . . 3 Duelist 3 | . . . . . 1 . . . . 2 Sentry 9 | . . . . . 5 3 . . . 1 Programmer 7 | . . . . . . 6 1 . . . Behemoth 1 | . . . . . . . 1 . . . Best Kill Streak 13 | 2 . 1 . 3 13 10 1 . . 6 Combat Bots Only 9 | . . . . 3 9 6 1 . . 6 Max Kills in Single Turn 6 | 1 . 1 . 2 5 6 1 . . 2 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . 2 3 4 1 . . . Melee 1 | . . . . . 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 550 | . . . . 17 71 188 55 3 . 216 Missed 146 | . . . . 6 12 61 12 . . 55 Damage Taken 6948 | . . 16 . 250 1062 1674 806 65 . 3075 Core 939 | . . 16 . 23 197 258 42 . . 403 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 45 | . . . . . 45 . . . . . Core Remaining (%) 82 | 100 . . . 84 64 . . . . . Volleys Fired 125 | 6 1 . . 9 25 39 11 . . 34 Largest 3 | 2 1 . . 2 3 2 2 . . 2 Hottest 103 | 40 20 . . 56 89 103 87 . . 103 Shots Fired 230 | 12 1 . . 17 57 69 20 . . 54 Gun 117 | 12 1 . . 9 30 40 . . . 25 Cannon 62 | . . . . . 8 23 11 . . 20 Launcher 42 | . . . . 8 19 6 9 . . . Special 9 | . . . . . . . . . . 9 Kinetic 134 | 12 1 . . 9 38 23 11 . . 40 Thermal . | . . . . . . . . . . . Explosive 42 | . . . . 8 19 6 9 . . . Electromagnetic 45 | . . . . . . 40 . . . 5 Robot Hit Streak 20 | 5 . . . 6 7 20 8 . . 7 Robot Miss Streak 3 | 3 1 . . 2 2 2 2 . . 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 228 | 7 . . . 10 52 92 15 4 . 48 Core Hits 166 | 4 . 1 . 11 60 55 7 3 . 25 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 11 | . . . . . 2 5 . . . 4 Blast 2 | . . . . . . 1 . . . 1 Sever 6 | . . . . . 2 4 . . . . Impale 3 | . . . . . . . . . . 3 Melee Attacks 117 | . . . . . 27 60 2 4 . 24 Impact . | . . . . . . . . . . . Slashing 93 | . . . . . 27 60 2 4 . . Piercing 24 | . . . . . . . . . . 24 Sneak Attacks 12 | . . . . . 4 7 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9666 | 101 . 2 . 794 2589 3848 815 306 . 1211 Guns 1324 | 101 . . . 64 325 415 . . . 419 Cannons 1283 | . . . . . 150 525 232 . . 376 Explosions 3953 | . . . . 714 1395 1357 487 . . . Melee 3084 | . . . . . 715 1551 96 306 . 416 Ramming 22 | . . 2 . 16 4 . . . . . Kinetic 2120 | 101 . . . 64 475 525 232 . . 723 Thermal 333 | . . . . . . 333 . . . . Explosive 3620 | . . . . 714 1395 1024 487 . . . Electromagnetic 487 | . . . . . . 415 . . . 72 Impact . | . . . . . . . . . . . Slashing 2668 | . . . . . 715 1551 96 306 . . Piercing 416 | . . . . . . . . . . 416 Highest Corruption 12 | . . . . . . 2 2 2 2 12 Average Corruption 4 | . . . . . . 1 2 2 2 11 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 90 | . . . . . . 17 14 10 2 47 Message Errors 18 | . . . . . . 3 3 1 1 10 Matter Fused 26 | . . . . . . 4 6 2 . 14 Heat Flow Errors 15 | . . . . . . 5 2 2 . 6 Energy Discharges 9 | . . . . . . . 3 2 . 4 Data Loss (minor) 12 | . . . . . . 3 . 1 1 7 Data Loss (major) 6 | . . . . . . 1 . 2 . 3 Misfires 1 | . . . . . . . . . . 1 Alerts 3 | . . . . . . 1 . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 535 | . . . . 33 137 307 9 49 . . Projectiles . | . . . . . . . . . . . Explosions 160 | . . . . 33 . 127 . . . . Melee 375 | . . . . . 137 180 9 49 . . Knockbacks 9 | . . . . . 1 5 . . . 3 Impact . | . . . . . . . . . . . Kinetic 8 | . . . . . 1 5 . . . 2 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 302 | . . . . 131 . 111 60 . . . Shots 9 | . . . . 4 . 4 1 . . . Rammed 6 | . . 1 . 4 1 . . . . . Targets Rammed 7 | . . 2 . 4 1 . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . Highest Temperature 411 | . . . . 17 62 267 411 259 . 351 Average Temperature 98 | . . . . 8 22 78 160 105 . 97 Received Heat Transfer 1875 | . . . . 63 198 504 102 45 . 963 Effects 8 | . . . . . . 3 3 . . 2 Shutdowns 1 | . . . . . . . 1 . . . Energy Bleed 2 | . . . . . . . 1 . . 1 Interference 4 | . . . . . . 3 . . . 1 Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 2 | . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 200 | . . . . . . 200 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 737 | 15 24 14 . 168 727 737 . . . . Initial 176 | . 9 9 . . 6 176 . . . . Average 278 | 7 17 12 . 58 365 405 . . . . Maximum Alert Level 3 | . . . . . 3 3 . . . . Low Security (%) 40 | 100 100 100 . 100 13 10 . . . . Level 1 25 | . . . . . 48 30 . . . . Level 2 33 | . . . . . 37 57 . . . . Level 3 . | . . . . . . 1 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 1 . . . 5 12 . . . 1 Investigation 2 | . . . . . . 2 . . . . Extermination 5 | . . . . . . 5 . . . . Reinforcement 4 | . 1 . . . 1 2 . . . . Assault 1 | . . . . . . . . . . 1 Garrison 7 | . . . . . 4 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 35 | . . . . . 1 . . . . 34 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 109 | . 2 . . 8 26 35 4 2 . 32 Peak Tracking Total 10 | . 2 . . 3 7 4 2 4 . 10 Tactical Retreats 7 | . . . . . 1 4 1 . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 5 | . . . . . 1 3 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 12 | . . . . 1 3 7 . . . 1 Max in Single Turn 7 | . . . . 1 1 7 . . . 1 Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 18 | . . 1 1 . 6 8 1 1 . . Terminals 10 | . . . . . 4 6 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 3 | . . . . . 1 2 . . . . Total Hacks 37 | . . 1 4 . 15 15 1 1 . . Successful 17 | . . 1 4 . 7 3 1 1 . . Failed 20 | . . . . . 8 12 . . . . Catastrophic 9 | . . . . . 3 6 . . . . Database Lockouts . | . . . . . . . . . . . Manual 21 | . . . . . 7 11 . . 2 1 Terminals 23 | . . . . . 10 13 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access 5 | . . . . . 3 2 . . . . Terminal Hacks 10 | . . 1 4 . 2 1 1 1 . . Record 4 | . . . 4 . . . . . . . Open Door 3 | . . 1 . . . . 1 1 . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 2 | . . . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 4 | . . . . . 3 1 . . . . Terminals 4 | . . . . . 3 1 . . . . Botnet 4 | . . . . . 3 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . . . . . 6 7 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 5 | . . . . 1 . . . . 4 . Largest Group 4 | . . . . 1 . . . . 4 4 Highest-Rated Group 158 | . . . . 31 . . . . 158 158 Highest-Rated Ally 40 | . . . . 31 . . . . 40 40 Total Orders . | . . . . . . . . . . . Ally Attacks 23 | . . . . 4 . . . . . 19 Total Damage 774 | . . . . 64 . . . . . 710 Kills 9 | . . . . 2 . . . . . 7 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 . . . . 1 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 8898 | 76 83 186 261 931 984 1665 1195 518 1374 1625 Spaces Moved 4796 | 41 65 116 163 515 449 1070 855 237 652 633 Core 71 | 6 . . . . . . . . . 65 Treads 1718 | . . 87 163 515 449 150 . . . 354 Legs 1363 | 35 65 29 . . . . 131 237 652 214 Wheels 1644 | . . . . . . 920 724 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 100 115 210 210 125 Average Speed 160 | 109 120 150 160 160 161 116 131 210 210 217 Slowest Speed 650 | 120 120 160 160 160 240 240 280 210 210 650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 3 19 21 54 81 37 32 91 44 62 60 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . 1 . Scrap Searched 15 | . . . . 1 . . 9 1 1 3 Spaces Dug 14 | . . . . . . 14 . . . . Terrain Destroyed 355 | . . . . 77 130 71 73 . . 4 Melee 14 | . . . . . . 14 . . . . Projectile 7 | . . . . . 1 . 2 . . 4 AOE 334 | . . . . 77 129 57 71 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total 5610 | 60 68 125 164 605 631 1369 906 251 659 772 Wait 316 | . . . . 68 79 108 21 9 . 31 Move 4786 | 40 64 115 162 514 448 1069 854 236 651 633 Hop . | . . . . . . . . . . . Pick Up 87 | 8 2 4 . 6 15 27 5 1 4 15 Fast Attach 20 | . . 1 . . 9 6 . . . 4 Attach 51 | 6 . . . 1 9 11 6 . 1 17 Detach 3 | . . . . . 1 . . . . 2 Swap 35 | . 1 3 1 . 6 18 4 . . 2 Drop 57 | . . . 1 3 11 31 3 . 3 5 Fire 125 | 6 1 . . 9 25 39 11 . . 34 Melee 117 | . . . . . 27 60 2 4 . 24 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 7 | . . 2 . 4 1 . . . . . Escape Stasis 5 | . . . . . . . . . . 5 Rewire 1 | . . . . . . . . 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 11) 160 | -10/Materials | Entered Mines 167 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 253 | -10/Mines | Met a Derelict bent on vengeance 256 | -10/Mines | Discovered new exit (range 6) 310 | -10/Mines | Build established: Mutant 340 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 340 | -10/Mines | Discovered new exit (range 5) 346 | -10/Mines | Entered Exiles 385 | -10/Exiles | Met 8R-AWN 412 | -10/Exiles | Met EX-HEX 471 | -10/Exiles | Met EX-DEC 543 | -10/Exiles | Learned location of Zion (-7) 591 | -10/Exiles | Discovered new exit (range 10) 607 | -10/Exiles | Entered Mines 783 | -9/Mines | Received a Mining Laser from a helpful Derelict 940 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1062 | -9/Mines | Learned Materials security intel 1093 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1097 | -9/Mines | Found Prototype Device 1411 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1514 | -9/Mines | Discovered new exit (range 12) 1538 | -9/Mines | Entered Materials 1538 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1707 | -8/Materials | Destroyed 9 combat bots 1864 | -8/Materials | Garrison activated, responded to threat 1868 | -8/Materials | Destroyed 7 combat bots 1908 | -8/Materials | Lost 6 parts (1p3n2w) 2126 | -8/Materials | Lost 3 parts (1p2n) 2366 | -8/Materials | Garrison activated, responded to threat 2439 | -8/Materials | Build established: Scavenger-Mutant 2455 | -8/Materials | Discovered new exit (range 8) 2522 | -8/Materials | Entered Factory 2522 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2523 | -7/Factory | Identified exit to Lower Caves 2677 | -7/Factory | Garrison activated, responded to threat 2799 | -7/Factory | Identified Exp. Sensor Array 3284 | -7/Factory | Build established: Mutant 3522 | -7/Factory | Discovered new exit (range 15) 3536 | -7/Factory | Identified exit to Factory 4187 | -7/Factory | Entered Lower Caves 4519 | -7/Lower Caves | Spotted B-75 Beast 4592 | -7/Lower Caves | Encountered a Warlord checkpoint 5123 | -7/Lower Caves | Destroyed B-75 Beast 5151 | -7/Lower Caves | Lost 4 parts (1p2n1w) 5357 | -7/Lower Caves | Discovered new exit (range 7) 5380 | -7/Lower Caves | Identified exit to Lower Caves 5382 | -7/Lower Caves | Entered another Lower Caves area 5420 | -7/Lower Caves | Build established: Derelict-Mutant 5579 | -7/Lower Caves | Found Prototype Device 5875 | -7/Lower Caves | Discovered new exit (range 13) 5896 | -7/Lower Caves | Ambushed by wild Derelicts 5898 | -7/Lower Caves | Identified exit to Zion 5900 | -7/Lower Caves | Entered Zion 5963 | -7/Zion | Received a visual enhancement algorithm 6052 | -7/Zion | System corruption cleaned by Quarantine Array 6134 | -7/Zion | Learned Factory emergency access door positions 6308 | -7/Zion | Found CR-A16's Pointy Stick 6565 | -7/Zion | Met Imprinter 6599 | -7/Zion | Imprinted 6601 | -7/Zion | Declared Zion's savior 6969 | -7/Zion | Found Relay Coupler [Programmer] 7245 | -7/Zion | Discovered new exit (range 14) 7274 | -7/Zion | Entered Proximity Caves 7274 | -6/Proximity Caves | Accompanied by 4 allies 7540 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7588 | -6/Proximity Caves | Lost 4 parts (1n2u1w) 7644 | -6/Proximity Caves | Core integrity fell below 50% 7664 | -6/Proximity Caves | System corruption reached 10% 7735 | -6/Proximity Caves | Lost 9 parts (2p2n2u3w) 7833 | -6/Proximity Caves | Build established: Mutant 7874 | -6/Proximity Caves | Identified Heart of Steel 8200 | -6/Proximity Caves | Learned Factory garrison access intel 8325 | -6/Proximity Caves | Build established: Scavenger-Mutant 8505 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 8522 | -6/Proximity Caves | Found Prototype Special Weapon 8524 | -6/Proximity Caves | Identified Molecular Deconstructor 8652 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8723 | -6/Proximity Caves | Core integrity fell below 20% 8766 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 8899 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08839_ Launcher Guidance Computer fries itself beyond repair. 08839_ Acquired 14 matter. 08846_ System corrupted: IFF burst signal emitted. 08851_ The unstable cave ceiling collapses. 08853_ Acquired 6 matter. 08854_ The unstable cave ceiling collapses. 08869_ Imp. Medium Armor Plating destroyed. 08869_ Titanium Leg destroyed. 08875_ Med. Treads destroyed. 08878_ AI2EPD> U RTVRDWQHQA%H5ATHQSC:A8U3 08878_ Carbon-fiber Leg destroyed. 08893_ L-41 Fighter suffers critical hit (Burn). 08894_ Critical hit (Burn: +37). 08896_ Imp. Light Armor Plating destroyed. 08896_ L-41 Fighter suffers critical hit (Impale). 08896_ L-41 Fighter destroyed. 08899_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | +?????????????????????????? #????????? | | +???????????????????????? ######???? | | +???????????????????????? #???? | | ##???????????????????????? #???? | | ?????????????????????????? #???? | | ????????????????????????? #???? | | ?????????????????????????? #???? | | ???????????????????????????? #???? | | ?????????????????????????????? #???? | | ???????????????????????????????? #???? | | ?????????????????????????????????? #???? | | ???????????????????????????????????? ?????? | | ?????????????????????????????????????# #????????? | | ??????????????????????????????????#### ###??????? | | ???????????????????????????????#### # # #??????? | | ??????????????????????????????## #???????? | | ???????????????????????####???# # ##??????? | | ??????????????????????## ###### # # # #??????? | | ????????###???????????# #??????? | | #?????### #????????#### #??????? | | ####### #???????## #??????? | | ## #???##### ## #??????? | | ##?## ## # ## ##?????? | | ### ### ##### #?????? | | ## % #?????? | | =@ # % #?????? | | g =% % % #### #?????? | | ## #### # g % #??# ##?????? | | #### #??# ### d # # ##???##??????? | | #??# ##??# ## ### ## #????????????? | | #?# #???## #### #?# ### #??????????? | | #?# #????## #?# ##?# ## ##??????????? | | ##?# ?????# ## #??# #???????????? | | ???# ????# ## #??# #???????????? | | ???## ???? ## ### #??#### #???????????? | | ????# ??? ??###?# #?????# #???????????? | | ?????# ?? #??????# ?????# #???????????? | | ??????### ?#???????## ?????# #???????????? | | ????????????????????## ????? #???????????? | | ??????????????????????#????? ### ##???????????? | | ???????????????????????????### ##??##????????????? | | ?????????????????????????????##??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 11 Item Schematics ----------------- VTOL Module | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed SeismicFortressCharge Manual? 0 Play Time 01:05:29 Cumulative 30.7 hours Start 2025.03.03 @ 19:38:39 End 2025.03.03 @ 20:44:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19f78993-aa6a-43df-81bd-2e4cfe71288b