Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.23 @ 20:58:28

Player: Golova4lena

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (90)      450
Value Destroyed (2856)     2856
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 6397

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             796/850
Matter                     300/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (183) Ox1
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (5) ---
          Light Treads
          Light Treads
        Armored Treads
        Armored Huge Wheel
>               --- UTILITY (6) ------
       Improved Heat Sink
  High-capacity Storage Unit
                Signal Interpreter
       Hardened Medium Armor Plating
                Reactive Plating
                Reactive Plating
>               --- WEAPON (3) -------
                Plasma Cannon
                Gauss Rifle
                Flak Gun
>               --- INVENTORY (12) ---
          Light Angular Momentum Engine
          Light Treads
                Titanium Leg
       Improved Titanium Leg
  High-capacity Storage Unit
         Medium Armor Plating
                Gauss Rifle
      Precision Grenade Launcher
      Precision Grenade Launcher
                Powered Hammer

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Armored Treads
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Signal Interpreter
       Hardened Medium Armor Plating
                Reactive Plating
                Reactive Plating
>               --- WEAPON -----------
                Plasma Cannon
                Gauss Rifle
                Flak Gun
>               --- INVENTORY --------
         Cooled Ion Engine
          Light Treads
                Titanium Leg
       Improved Titanium Leg
  High-capacity Storage Unit
         Medium Armor Plating
                Gauss Rifle
      Precision Grenade Launcher
      Precision Grenade Launcher
                Powered Hammer
[Rating: 45]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Reactive Plating
Weapon                     Gauss Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   1   .   
  Utility                  4    | .   .   .   1   1   2   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             81   | 9   18  11  20  20  3   
  Power                    6    | 1   1   1   2   .   1   
    Engine                 5    | 1   1   1   1   .   1   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               24   | 4   5   3   7   5   .   
    Treads                 14   | .   2   1   7   4   .   
    Leg                    6    | 2   2   2   .   .   .   
    Wheel                  4    | 2   1   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | 2   4   2   3   5   2   
    Device                 2    | .   1   .   .   1   .   
    Storage                4    | 2   1   1   .   .   .   
    Processor              2    | .   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             10   | .   1   1   3   3   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   33   | 2   8   5   8   10  .   
    Energy Gun             17   | 2   6   2   4   3   .   
    Energy Cannon          3    | .   .   1   .   2   .   
    Ballistic Gun          8    | .   1   2   2   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   1   .   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   2   .   
Parts Lost                 9    | .   4   3   .   1   1   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               1    | .   1   .   .   .   .   
  Utility                  1    | .   1   .   .   .   .   
  Weapon                   5    | .   2   2   .   1   .   
  Highest Loss Streak      2    | .   2   1   .   1   1   
Average Slot Usage (%)     94   | .   97  96  99  90  92  
  Engine                   7    | .   14  10  3   7   5   
  Core                     1    | .   .   .   5   .   .   
  Treads                   23   | .   10  11  32  27  20  
  Leg                      5    | .   8   22  3   .   .   
  Wheel                    3    | .   8   .   .   4   6   
  Device                   3    | .   2   8   .   3   6   
  Storage                  9    | .   16  11  9   7   6   
  Processor                1    | .   4   .   .   1   6   
  Protection               11   | .   2   2   17  13  20  
  Energy Gun               10   | .   21  20  7   6   .   
  Energy Cannon            1    | .   .   1   1   2   6   
  Ballistic Gun            11   | .   5   8   16  12  13  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             92   | 17  45  46  89  92  84  
  Greatest Support         100  | 26  20  20  80  100 60  
  Greatest Overweight (x)  4    | .   4   2   2   4   2   
  Average Overweight (x)   1    | .   3   1   .   1   1   
Largest Inventory Capacity 14   | 8   14  12  12  12  12  
  Average Capacity         11   | 5   11  12  12  12  12  
  Most Carried             12   | 5   12  12  12  12  11  
  Average Carried          10   | 2   7   10  11  11  9   
  Final Capacity           12   | 8   12  12  12  12  12  
  Final Carried            12   | 4   11  12  12  12  10  

 Class Distribution 
--------------------
 53% | Scavenger-Tank
 20% | Mutant
 10% | Tank
  7% | Scavenger-Gunner
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -7/Factory
             Tank | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Matter Collected           1925 | 290  241  211  350  664  169  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3597 | 100  652  448  1036 1074 287  
  Parts                    190  | 3    41   26   67   46   7    
Haulers Intercepted        5    | .    2    .    1    2    .    
Recyclers Shooed           3    | .    2    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  68   | .   14  13  22  14  5   
  Guns                     49   | .   11  13  11  9   5   
  Cannons                  7    | .   .   .   2   5   .   
  AOE                      12   | .   3   .   9   .   .   
Classes Destroyed          12   | 1   4   2   3   2   .   
  Worker                   4    | .   .   .   2   2   .   
  Builder                  5    | .   .   .   3   2   .   
  Hauler                   5    | .   2   .   1   2   .   
  Recycler                 3    | 1   .   .   .   2   .   
  Watcher                  5    | .   2   .   2   1   .   
  Swarmer                  10   | .   3   4   3   .   .   
  Grunt                    43   | .   11  6   15  7   4   
  Brawler                  3    | .   .   .   1   2   .   
  Duelist                  2    | .   .   1   .   .   1   
  Sentry                   8    | .   .   2   3   3   .   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           11   | 1   4   8   11  7   5   
  Combat Bots Only         8    | .   3   8   8   4   5   
Max Kills in Single Turn   3    | 1   3   1   3   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   3   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               3533 | .    574  443  1041 1088 387  
  Core                     267  | .    44   73   32   64   54   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         89   | 100  82   81   94   90   .    
Volleys Fired              202  | 2    45   41   42   56   16   
  Largest                  3    | 2    2    3    3    3    3    
  Hottest                  188  | 100  100  136  119  188  136  
Shots Fired                506  | 4    88   118  113  135  48   
  Gun                      448  | 4    87   115  96   114  32   
  Cannon                   48   | .    .    3    8    21   16   
  Launcher                 10   | .    1    .    9    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  247  | .    23   37   73   82   32   
  Thermal                  238  | 4    64   78   23   53   16   
  Explosive                10   | .    1    .    9    .    .    
  Electromagnetic          11   | .    .    3    8    .    .    
  Robot Hit Streak         17   | 4    13   17   17   10   11   
  Robot Miss Streak        6    | .    2    2    6    5    3    
  Penetration Max          1    | .    .    .    .    1    1    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           383  | 4    64   89   81   104  41   
  Core Hits                210  | 2    33   23   56   70   26   
  Critical Hits            2    | .    .    .    .    .    2    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    
Melee Attacks              1    | .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    1    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7410 | 50   955  994  2203 2202 1006 
  Guns                     5158 | 50   786  956  1003 1742 621  
  Cannons                  848  | .    .    38   176  249  385  
  Explosions               1404 | .    169  .    1024 211  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  3007 | .    175  314  768  1129 621  
  Thermal                  2891 | 50   611  642  266  937  385  
  Explosive                1162 | .    169  .    993  .    .    
  Electromagnetic          350  | .    .    38   176  136  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    .    
  Average Corruption       1    | .    .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    .    
    Message Errors         1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            28   | .    17   .    6    .    5    
  Projectiles              5    | .    .    .    .    .    5    
  Explosions               23   | .    17   .    6    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      50   | .    .    .    50   .    .    
  Shots                    2    | .    .    .    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        414  | 78   217  243  402  347  414  
  Average Temperature      102  | 40   85   56   107  97   184  
  Received Heat Transfer   1527 | .    297  165  549  363  153  
  Effects                  4    | .    .    .    1    2    1    
    Interference           1    | .    .    .    .    1    .    
    Damage (minor)         3    | .    .    .    1    1    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             13   | .    8    1    .    4    .    
  Heat Transferred         6309 | 148  1813 1617 581  1400 750  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             417  | 5   271 417 360 331 301 
  Initial                  161  | .   3   67  104 142 161 
  Average                  151  | 1   101 268 211 101 210 
Maximum Alert Level        2    | .   1   2   1   1   1   
  Low Security (%)         75   | 100 92  26  55  95  55  
  Level 1                  23   | .   7   63  44  4   44  
  Level 2                  1    | .   .   9   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   3   2   3   3   1   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            10   | .   3   1   3   2   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   .   
Haulers Reinforced         1    | .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           9    | .   2   1   6   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              107  | .   22  18  32  27  8   
  Peak Tracking Total      7    | .   4   4   7   6   3   
  Tactical Retreats        8    | .   .   3   2   2   1   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            4    | .   .   1   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          2    | .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          2    | .   .   .   1   1   .   
  Terminals                2    | .   .   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                6    | .   .   .   5   1   .   
  Successful               2    | .   .   .   2   .   .   
  Failed                   4    | .   .   .   3   1   .   
    Catastrophic           2    | .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   .   .   5   1   .   
  Terminals                6    | .   .   .   5   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   2   .   .   
  Level Access Points      1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   1   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               3883 | 67   670  471  950  1568 157  
Spaces Moved               1831 | 43   308  182  405  820  73   
  Core                     1    | 1    .    .    .    .    .    
  Treads                   780  | .    2    .    330  431  17   
  Legs                     398  | 20   121  182  75   .    .    
  Wheels                   652  | 22   185  .    .    389  56   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  160  120  120  
  Average Speed            153  | 103  142  165  170  150  134  
  Slowest Speed            240  | 120  240  180  182  240  183  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       22   | 3    44   24   34   26   4    
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    1    .    
Terrain Destroyed          55   | .    4    .    40   11   .    
  Melee                    1    | .    .    .    .    1    .    
  Projectile               5    | .    .    .    .    5    .    
  AOE                      49   | .    4    .    40   5    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Total                      2487 | 59   449  261  582  1041 95   
  Wait                     270  | .    56   19   84   109  2    
  Move                     1826 | 42   307  181  404  819  73   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  43   | 4    14   4    11   9    1    
  Fast Attach              31   | 7    5    4    7    8    .    
  Attach                   19   | 2    4    3    4    3    3    
  Detach                   3    | 2    .    .    1    .    .    
  Swap                     31   | .    9    4    9    9    .    
  Drop                     52   | .    9    5    20   18   .    
  Fire                     202  | 2    45   41   42   56   16   
  Melee                    1    | .    .    .    .    1    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    8    .    
  Rewire                   1    | .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: [*Fac] / *Low)
-6/Factory

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   68 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  729 | -10/Materials | Discovered new exit (range 5)
  738 | -10/Materials | Entered another Materials area
  738 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  909 | -9/Materials  | Destroyed 8 combat bots
 1146 | -9/Materials  | Discovered new exit (range 15)
 1209 | -9/Materials  | Entered another Materials area
 1209 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1461 | -8/Materials  | Build established: Scavenger-Tank
 2027 | -8/Materials  | Identified exit to Factory
 2142 | -8/Materials  | Destroyed 8 combat bots
 2159 | -8/Materials  | Entered Factory
 2159 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3328 | -7/Factory    | Discovered new exit (range 6)
 3340 | -7/Factory    | Identified exit to Lower Caves
 3712 | -7/Factory    | Discovered new exit (range 14)
 3727 | -7/Factory    | Entered another Factory area
 3727 | -6/Factory    | Evolved 2 slots: Utility x2
 3884 | -6/Factory    | Self-destructed

 Last Messages 
---------------
03814_ G-50 Soldier destroyed.
03817_ Slug penetrates G-50 Soldier.
03817_ G-50 Soldier suffers critical hit.
03817_ Destroyed Carbon-fiber Leg.
03820_ Slug penetrates G-50 Soldier.
03824_ G-50 Soldier destroyed.
03827_ Acquired 52 matter.
03831_ Slug penetrates G-50 Soldier. <x2>
03837_ Destroyed Hvy. Laser.
03841_ Slug penetrates G-50 Soldier.
03841_ G-50 Soldier destroyed.
03844_ Slug penetrates G-50 Soldier.
03844_ Destroyed Hvy. Laser.
03847_ Slug penetrates G-50 Soldier.
03850_ G-50 Soldier destroyed.
03853_ Overheating: Gauss Rifle damaged (-43).
03855_ Acquired 56 matter.
03857_ Acquired 55 matter.
03863_ Acquired Lgt. Angular Momentum Engine.
03866_ Acquired 6 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             525
Resistance: KI             30
Evasion (%)                42
Recoil Reduction           5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LongswordCoilProcessor
  Manual?         0
Play Time         00:54:20
  Cumulative      41.0 hours
  Start           2021.04.23 @ 19:53:00
  End             2021.04.23 @ 20:58:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          42
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f39c31f6-9e5b-42f3-808e-74bec4ca4f0c