Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.23 @ 20:58:28 Player: Golova4lena Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2856) 2856 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6397 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 796/850 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (183) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (5) --- Light Treads Light Treads Armored Treads Armored Huge Wheel > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Signal Interpreter Hardened Medium Armor Plating Reactive Plating Reactive Plating > --- WEAPON (3) ------- Plasma Cannon Gauss Rifle Flak Gun > --- INVENTORY (12) --- Light Angular Momentum Engine Light Treads Titanium Leg Improved Titanium Leg High-capacity Storage Unit Medium Armor Plating Gauss Rifle Precision Grenade Launcher Precision Grenade Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Signal Interpreter Hardened Medium Armor Plating Reactive Plating Reactive Plating > --- WEAPON ----------- Plasma Cannon Gauss Rifle Flak Gun > --- INVENTORY -------- Cooled Ion Engine Light Treads Titanium Leg Improved Titanium Leg High-capacity Storage Unit Medium Armor Plating Gauss Rifle Precision Grenade Launcher Precision Grenade Launcher Powered Hammer [Rating: 45] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Reactive Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . 1 1 1 . Utility 4 | . . . 1 1 2 Weapon 1 | . . 1 . . . Parts Attached 81 | 9 18 11 20 20 3 Power 6 | 1 1 1 2 . 1 Engine 5 | 1 1 1 1 . 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 24 | 4 5 3 7 5 . Treads 14 | . 2 1 7 4 . Leg 6 | 2 2 2 . . . Wheel 4 | 2 1 . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 2 4 2 3 5 2 Device 2 | . 1 . . 1 . Storage 4 | 2 1 1 . . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 10 | . 1 1 3 3 2 Artifact . | . . . . . . Weapon 33 | 2 8 5 8 10 . Energy Gun 17 | 2 6 2 4 3 . Energy Cannon 3 | . . 1 . 2 . Ballistic Gun 8 | . 1 2 2 3 . Ballistic Cannon . | . . . . . . Launcher 4 | . 1 . 2 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 2 2 . Parts Lost 9 | . 4 3 . 1 1 Power 2 | . . 1 . . 1 Propulsion 1 | . 1 . . . . Utility 1 | . 1 . . . . Weapon 5 | . 2 2 . 1 . Highest Loss Streak 2 | . 2 1 . 1 1 Average Slot Usage (%) 94 | . 97 96 99 90 92 Engine 7 | . 14 10 3 7 5 Core 1 | . . . 5 . . Treads 23 | . 10 11 32 27 20 Leg 5 | . 8 22 3 . . Wheel 3 | . 8 . . 4 6 Device 3 | . 2 8 . 3 6 Storage 9 | . 16 11 9 7 6 Processor 1 | . 4 . . 1 6 Protection 11 | . 2 2 17 13 20 Energy Gun 10 | . 21 20 7 6 . Energy Cannon 1 | . . 1 1 2 6 Ballistic Gun 11 | . 5 8 16 12 13 Naked Turns . | . . . . . . Heaviest Build 92 | 17 45 46 89 92 84 Greatest Support 100 | 26 20 20 80 100 60 Greatest Overweight (x) 4 | . 4 2 2 4 2 Average Overweight (x) 1 | . 3 1 . 1 1 Largest Inventory Capacity 14 | 8 14 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 Most Carried 12 | 5 12 12 12 12 11 Average Carried 10 | 2 7 10 11 11 9 Final Capacity 12 | 8 12 12 12 12 12 Final Carried 12 | 4 11 12 12 12 10 Class Distribution -------------------- 53% | Scavenger-Tank 20% | Mutant 10% | Tank 7% | Scavenger-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1925 | 290 241 211 350 664 169 Remotely . | . . . . . . Salvage Created 3597 | 100 652 448 1036 1074 287 Parts 190 | 3 41 26 67 46 7 Haulers Intercepted 5 | . 2 . 1 2 . Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 68 | . 14 13 22 14 5 Guns 49 | . 11 13 11 9 5 Cannons 7 | . . . 2 5 . AOE 12 | . 3 . 9 . . Classes Destroyed 12 | 1 4 2 3 2 . Worker 4 | . . . 2 2 . Builder 5 | . . . 3 2 . Hauler 5 | . 2 . 1 2 . Recycler 3 | 1 . . . 2 . Watcher 5 | . 2 . 2 1 . Swarmer 10 | . 3 4 3 . . Grunt 43 | . 11 6 15 7 4 Brawler 3 | . . . 1 2 . Duelist 2 | . . 1 . . 1 Sentry 8 | . . 2 3 3 . Hunter 1 | . . . . 1 . Programmer 1 | . . . . 1 . Best Kill Streak 11 | 1 4 8 11 7 5 Combat Bots Only 8 | . 3 8 8 4 5 Max Kills in Single Turn 3 | 1 3 1 3 2 1 Gunslinging . | . . . . . . Exploded 3 | . 3 . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3533 | . 574 443 1041 1088 387 Core 267 | . 44 73 32 64 54 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 82 81 94 90 . Volleys Fired 202 | 2 45 41 42 56 16 Largest 3 | 2 2 3 3 3 3 Hottest 188 | 100 100 136 119 188 136 Shots Fired 506 | 4 88 118 113 135 48 Gun 448 | 4 87 115 96 114 32 Cannon 48 | . . 3 8 21 16 Launcher 10 | . 1 . 9 . . Special . | . . . . . . Kinetic 247 | . 23 37 73 82 32 Thermal 238 | 4 64 78 23 53 16 Explosive 10 | . 1 . 9 . . Electromagnetic 11 | . . 3 8 . . Robot Hit Streak 17 | 4 13 17 17 10 11 Robot Miss Streak 6 | . 2 2 6 5 3 Penetration Max 1 | . . . . 1 1 Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 383 | 4 64 89 81 104 41 Core Hits 210 | 2 33 23 56 70 26 Critical Hits 2 | . . . . . 2 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Melee Attacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7410 | 50 955 994 2203 2202 1006 Guns 5158 | 50 786 956 1003 1742 621 Cannons 848 | . . 38 176 249 385 Explosions 1404 | . 169 . 1024 211 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3007 | . 175 314 768 1129 621 Thermal 2891 | 50 611 642 266 937 385 Explosive 1162 | . 169 . 993 . . Electromagnetic 350 | . . 38 176 136 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Effects 1 | . . . . 1 . Message Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 28 | . 17 . 6 . 5 Projectiles 5 | . . . . . 5 Explosions 23 | . 17 . 6 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 50 | . . . 50 . . Shots 2 | . . . 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 414 | 78 217 243 402 347 414 Average Temperature 102 | 40 85 56 107 97 184 Received Heat Transfer 1527 | . 297 165 549 363 153 Effects 4 | . . . 1 2 1 Interference 1 | . . . . 1 . Damage (minor) 3 | . . . 1 1 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 13 | . 8 1 . 4 . Heat Transferred 6309 | 148 1813 1617 581 1400 750 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 417 | 5 271 417 360 331 301 Initial 161 | . 3 67 104 142 161 Average 151 | 1 101 268 211 101 210 Maximum Alert Level 2 | . 1 2 1 1 1 Low Security (%) 75 | 100 92 26 55 95 55 Level 1 23 | . 7 63 44 4 44 Level 2 1 | . . 9 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 3 2 3 3 1 Investigation 1 | . . 1 . . . Extermination 1 | . . . . 1 . Reinforcement 10 | . 3 1 3 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 9 | . 2 1 6 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | . 22 18 32 27 8 Peak Tracking Total 7 | . 4 4 7 6 3 Tactical Retreats 8 | . . 3 2 2 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 4 | . . 1 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 2 | . . . 1 1 . Terminals 2 | . . . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . . . 5 1 . Successful 2 | . . . 2 . . Failed 4 | . . . 3 1 . Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual 6 | . . . 5 1 . Terminals 6 | . . . 5 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . 2 . . Level Access Points 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . 1 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3883 | 67 670 471 950 1568 157 Spaces Moved 1831 | 43 308 182 405 820 73 Core 1 | 1 . . . . . Treads 780 | . 2 . 330 431 17 Legs 398 | 20 121 182 75 . . Wheels 652 | 22 185 . . 389 56 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 160 120 120 Average Speed 153 | 103 142 165 170 150 134 Slowest Speed 240 | 120 240 180 182 240 183 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 44 24 34 26 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 55 | . 4 . 40 11 . Melee 1 | . . . . 1 . Projectile 5 | . . . . 5 . AOE 49 | . 4 . 40 5 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2487 | 59 449 261 582 1041 95 Wait 270 | . 56 19 84 109 2 Move 1826 | 42 307 181 404 819 73 Hop . | . . . . . . Pick Up 43 | 4 14 4 11 9 1 Fast Attach 31 | 7 5 4 7 8 . Attach 19 | 2 4 3 4 3 3 Detach 3 | 2 . . 1 . . Swap 31 | . 9 4 9 9 . Drop 52 | . 9 5 20 18 . Fire 202 | 2 45 41 42 56 16 Melee 1 | . . . . 1 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . 8 . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / *Low) -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 729 | -10/Materials | Discovered new exit (range 5) 738 | -10/Materials | Entered another Materials area 738 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 909 | -9/Materials | Destroyed 8 combat bots 1146 | -9/Materials | Discovered new exit (range 15) 1209 | -9/Materials | Entered another Materials area 1209 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1461 | -8/Materials | Build established: Scavenger-Tank 2027 | -8/Materials | Identified exit to Factory 2142 | -8/Materials | Destroyed 8 combat bots 2159 | -8/Materials | Entered Factory 2159 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3328 | -7/Factory | Discovered new exit (range 6) 3340 | -7/Factory | Identified exit to Lower Caves 3712 | -7/Factory | Discovered new exit (range 14) 3727 | -7/Factory | Entered another Factory area 3727 | -6/Factory | Evolved 2 slots: Utility x2 3884 | -6/Factory | Self-destructed Last Messages --------------- 03814_ G-50 Soldier destroyed. 03817_ Slug penetrates G-50 Soldier. 03817_ G-50 Soldier suffers critical hit. 03817_ Destroyed Carbon-fiber Leg. 03820_ Slug penetrates G-50 Soldier. 03824_ G-50 Soldier destroyed. 03827_ Acquired 52 matter. 03831_ Slug penetrates G-50 Soldier. 03837_ Destroyed Hvy. Laser. 03841_ Slug penetrates G-50 Soldier. 03841_ G-50 Soldier destroyed. 03844_ Slug penetrates G-50 Soldier. 03844_ Destroyed Hvy. Laser. 03847_ Slug penetrates G-50 Soldier. 03850_ G-50 Soldier destroyed. 03853_ Overheating: Gauss Rifle damaged (-43). 03855_ Acquired 56 matter. 03857_ Acquired 55 matter. 03863_ Acquired Lgt. Angular Momentum Engine. 03866_ Acquired 6 matter. 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"""" #???? | | ??# #????????????????# """" #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 30 Evasion (%) 42 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordCoilProcessor Manual? 0 Play Time 00:54:20 Cumulative 41.0 hours Start 2021.04.23 @ 19:53:00 End 2021.04.23 @ 20:58:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 42 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f39c31f6-9e5b-42f3-808e-74bec4ca4f0c