Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.16 @ 22:35:12 Player: Sen Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1574) 1574 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 4634 Bonus ------- Follower Combat Kills 70 Cogmind --------- Core Integrity 0/700 Matter 453/500 Energy 68/100 System Corruption 3% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Visual Processing Unit Improved Signal Interpreter > --- WEAPON (4) ------- Heavy Mace > --- INVENTORY (12) --- Aluminum Leg Heat Sink High-capacity Matter Pod (200) Weapon Cycler Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Improved Heat Sink Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod Improved Medium Armor Plating > --- WEAPON ----------- Precision Assault Rifle Power Maul Scythe Axe > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Compact Battery Improved Sensor Array Matter Filter Flak Gun [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Heavy Armor Plating Weapon Advanced Assault Cannon Energy Gun Small Laser Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 2 . . 2 . Weapon 2 | . . . . 2 . . Parts Attached 71 | 8 4 5 . 17 16 21 Power 6 | 1 1 . . 2 1 1 Engine 6 | 1 1 . . 2 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 4 . 1 . 1 2 6 Treads 9 | 2 . 1 . 1 2 3 Leg 5 | 2 . . . . . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | . 2 2 . 4 8 8 Device 10 | . . 1 . 2 3 4 Storage 4 | . 1 . . . 2 1 Processor 4 | . 1 . . . . 3 Hackware . | . . . . . . . Protection 6 | . . 1 . 2 3 . Artifact . | . . . . . . . Weapon 27 | 3 1 2 . 10 5 6 Energy Gun 12 | 3 1 1 . 4 . 3 Energy Cannon . | . . . . . . . Ballistic Gun 2 | . . . . . 1 1 Ballistic Cannon 8 | . . 1 . 6 . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . 2 1 Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . Parts Lost 42 | . 2 2 . 6 13 19 Power 6 | . 1 1 . 1 1 2 Propulsion 9 | . . 1 . 1 2 5 Utility 12 | . . . . 1 6 5 Weapon 15 | . 1 . . 3 4 7 Highest Loss Streak 8 | . 2 2 . 3 4 8 Average Slot Usage (%) 82 | . 93 69 77 85 83 77 Engine 5 | . 12 2 . 7 4 4 Treads 14 | . 28 20 22 16 12 5 Leg 2 | . . . . . . 8 Device 9 | . . 1 . 6 17 7 Storage 11 | . 9 11 11 9 9 19 Processor 6 | . 12 11 11 2 . 13 Protection 5 | . . . 11 8 10 . Energy Gun 9 | . 28 21 11 15 1 . Ballistic Gun 1 | . . . . . 5 . Ballistic Cannon 8 | . . . 11 19 8 . Impact Weapon 3 | . . . . . 3 11 Slashing Weapon 2 | . . . . . 5 4 Naked Turns . | . . . . . . . Heaviest Build 64 | 7 22 39 39 56 64 57 Greatest Support 56 | 40 40 40 40 40 40 56 Greatest Overweight (x) 16 | 2 . 1 . 2 3 16 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 12 | 4 10 10 10 10 12 12 Average Capacity 10 | 4 8 10 10 10 10 12 Most Carried 10 | 3 4 9 9 10 10 9 Average Carried 7 | 1 2 4 9 9 8 6 Final Capacity 12 | 4 10 10 10 10 12 12 Final Carried 10 | 3 4 9 9 10 8 4 Class Distribution -------------------- 44% | Mutant 25% | Tank 16% | Scavenger-Mutant 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Matter Collected 1791 | 103 180 37 . 400 575 496 Remotely . | . . . . . . . Salvage Created 1618 | . 280 60 . 612 417 249 Parts 88 | . 15 1 . 38 24 10 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 Prevented 1 | . . . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 41 | . 10 1 . 14 9 7 Melee 7 | . . . . . 1 6 Guns 22 | . 9 1 . 8 4 . Cannons 9 | . . . . 6 3 . Classes Destroyed 10 | . 3 1 . 3 3 . Builder 2 | . . . . 2 . . Hauler 1 | . . . . 1 . . Recycler 1 | . . . . 1 . . Operator 2 | . . . . . 2 . Watcher 3 | . 1 . . 1 1 . Swarmer 16 | . 6 . . 6 . 4 Grunt 12 | . 4 . . 4 1 3 Sentry 8 | . . 1 . 4 3 . Hunter 1 | . . . . . 1 . Programmer 4 | . . . . . 4 . Best Kill Streak 5 | . 5 1 . 4 2 2 Combat Bots Only 5 | . 5 1 . 4 2 2 Max Kills in Single Turn 2 | . 1 1 . 2 1 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 2 | . . . . . 1 2 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Damage Taken 5315 | . 403 116 . 984 1917 1895 Core 1017 | . 32 . . 263 119 603 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 87 . 100 52 . . Volleys Fired 99 | . 31 6 . 34 25 3 Largest 4 | . 2 2 . 4 3 2 Hottest 185 | . 100 85 . 185 115 72 Shots Fired 260 | . 60 12 . 123 61 4 Gun 155 | . 60 12 . 55 25 3 Cannon 105 | . . . . 68 36 1 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 133 | . . . . 68 61 4 Thermal 89 | . 60 6 . 23 . . Explosive . | . . . . . . . Electromagnetic 38 | . . 6 . 32 . . Robot Hit Streak 12 | . 9 10 . 6 12 10 Robot Miss Streak 6 | . 3 1 . 6 2 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 4 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 191 | . 41 9 . 57 58 26 Core Hits 78 | . 16 3 . 27 22 10 Critical Hits 2 | . . . . 2 . . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks 44 | . . . . . 15 29 Impact 38 | . . . . . 11 27 Slashing 6 | . . . . . 4 2 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Follow-up Attacks 7 | . . . . . 1 6 Damage Inflicted 4118 | . 457 115 . 1190 1471 885 Guns 1465 | . 457 115 . 353 469 71 Cannons 1173 | . . . . 557 596 20 Explosions 280 | . . . . 280 . . Melee 1156 | . . . . . 362 794 Ramming 44 | . . . . . 44 . Kinetic 1713 | . . . . 557 1065 91 Thermal 678 | . 457 30 . 191 . . Explosive . | . . . . . . . Electromagnetic 527 | . . 85 . 442 . . Impact 1008 | . . . . . 293 715 Slashing 148 | . . . . . 69 79 Piercing . | . . . . . . . Highest Corruption 3 | . 2 . . 2 3 3 Average Corruption 2 | . 1 . . 2 2 3 Corruption Purged . | . . . . . . . Effects 51 | . . . . 20 14 17 Message Errors 16 | . . . . 6 6 4 Matter Fused 11 | . . . . . 4 7 Heat Flow Errors 9 | . . . . 4 1 4 Energy Discharges 4 | . . . . 1 1 2 Data Loss (minor) 3 | . . . . 3 . . Targeting Errors 8 | . . . . 6 2 . Overload Shots . | . . . . . . . Overflow Damage 199 | . . . . 52 32 115 Projectiles 4 | . . . . . 4 . Explosions 52 | . . . . 52 . . Melee 143 | . . . . . 28 115 Knockbacks 14 | . . . . 2 8 4 Impact 5 | . . . . . 2 3 Kinetic 9 | . . . . 2 6 1 Secondary . | . . . . . . . Self-Inflicted Damage 27 | . . . . 27 . . Shots 1 | . . . . 1 . . Rammed 8 | . . . . . 8 . Targets Rammed 9 | . . . . . 9 . Kicked . | . . . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 612 | . 312 37 . 612 203 213 Average Temperature 114 | . 107 23 . 128 108 84 Received Heat Transfer 1155 | . 132 45 . 279 303 396 Effects 28 | . 2 . . 26 . . Shutdowns 3 | . . . . 3 . . Energy Bleed 2 | . . . . 2 . . Interference 8 | . 2 . . 6 . . Short Circuit 1 | . . . . 1 . . Damage (minor) 2 | . . . . 2 . . Damage (major) 10 | . . . . 10 . . Damage (core) 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . 1 . . 4 1 Impact Corruptions 7 | . . . . . 3 4 Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 3 | . 2 . . . 1 . Heat Transferred 1636 | . 1286 75 . 275 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Peak Influence 252 | . 246 73 28 252 147 . Initial 62 | . . 18 28 10 62 . Average 70 | . 135 43 28 82 57 . Maximum Alert Level 1 | . 1 . . 1 . . Low Security (%) 96 | 100 67 100 100 97 100 . Level 1 3 | . 32 . . 2 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 1 . 1 4 . Investigation 2 | . . 1 . . 1 . Extermination 3 | . . . . . 3 . Reinforcement 3 | . 2 . . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Distress Signals 1 | . . . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 13 4 . 24 13 15 Peak Tracking Total 7 | . 4 6 . 5 2 7 Tactical Retreats 6 | . 1 . . 3 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Traps Triggered 11 | . 2 . . 4 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Machines Disabled 2 | . . . . 2 . . Max in Single Turn 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Machines Accessed 12 | . 3 2 . 3 4 . Terminals 9 | . 3 1 . 3 2 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 21 | . 5 3 . 6 7 . Successful 8 | . 1 1 . 4 2 . Failed 13 | . 4 2 . 2 5 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 15 | . 5 1 . 6 3 . Fabricators . | . . . . . . . Repair Stations 4 | . . . . . 4 . Recycling Units 2 | . . 2 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 1 . . 4 1 . Branch Access Points 1 | . . . . . 1 . Alert Level 1 | . . . . 1 . . Locate Traps 2 | . 1 . . 1 . . Hauler Manifests 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . 1 . Scan Component 1 | . . . . . 1 . Recycling Unit Hacks 1 | . . 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 7 | . 2 1 . 1 3 . Full Trace Events 2 | . . 1 . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 2 . . Highest-Rated Group 43 | . . . 43 43 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 15 | . . . . 15 . . Total Damage 167 | . . . . 167 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Turns Passed 5382 | 90 414 390 159 1497 1588 1244 Spaces Moved 2286 | 63 191 217 88 384 769 574 Core 17 | 15 . . . . . 2 Treads 1872 | 25 191 217 88 384 769 198 Legs 397 | 23 . . . . . 374 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 180 160 Average Speed 174 | 123 160 160 160 183 182 175 Slowest Speed 850 | 160 160 180 160 200 220 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 42 25 23 32 23 53 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 4 | . . . . . . 4 Spaces Dug . | . . . . . . . Terrain Destroyed 50 | . . . . 48 2 . Melee . | . . . . . . . Projectile 38 | . . . . 36 2 . AOE 12 | . . . . 12 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Total 3390 | 73 238 249 106 1093 872 759 Wait 845 | . 11 12 19 646 32 125 Move 2280 | 62 190 216 87 383 768 574 Hop . | . . . . . . . Pick Up 28 | . 2 4 . 8 7 7 Fast Attach 36 | 8 3 4 . 8 7 6 Attach 33 | . 1 1 . 9 8 14 Detach 16 | 3 . 3 . 4 1 5 Swap 2 | . . . . . 1 1 Drop 8 | . . 3 . 1 2 2 Fire 99 | . 31 6 . 34 25 3 Melee 34 | . . . . . 12 22 Ram . | . . . . . . . Kick . | . . . . . . . Crush 9 | . . . . . 9 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 18) 505 | -10/Materials | Entered another Materials area 505 | -9/Materials | Evolved 2 slots: Utility x2 854 | -9/Materials | Discovered new exit (range 12) 895 | -9/Materials | Entered Mines 999 | -9/Mines | Discovered new exit (range 11) 1054 | -9/Mines | Entered Materials 1054 | -8/Materials | Accompanied by 2 allies 1054 | -8/Materials | Evolved 2 slots: Weapon x2 1059 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1352 | -8/Materials | Build established: Tank 2228 | -8/Materials | Lost 3 parts (1n2w) 2333 | -8/Materials | Discovered new exit (range 16) 2551 | -8/Materials | Entered Factory 2551 | -7/Factory | Evolved 2 slots: Utility x2 2781 | -7/Factory | Build established: Scavenger-Tank 3107 | -7/Factory | Lost 4 parts (1p2u1w) 3384 | -7/Factory | Build established: Scavenger-Mutant 4024 | -7/Factory | Identified exit to Lower Caves 4139 | -7/Factory | Entered Lower Caves 4199 | -7/Lower Caves | Lost 7 parts (1p2n2u2w) 4436 | -7/Lower Caves | Build established: Mutant 4477 | -7/Lower Caves | Learned Factory emergency access door positions 4901 | -7/Lower Caves | Core integrity fell below 50% 4957 | -7/Lower Caves | Lost 6 parts (1p2n1u2w) 5347 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5379 | -7/Lower Caves | Core integrity fell below 20% 5383 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05262_ Acquired Particle Charger. 05263_ Acquired 10 matter. 05266_ Acquired Arc Projector. 05269_ Acquired Assault Cannon. 05315_ Acquired 11 matter. 05320_ Acquired Weapon Cycler. 05333_ System corrupted: Matter fused (-8). 05346_ Penetrated by Slug. 05347_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 05348_ Penetrated by Slug. 05348_ Particle Charger destroyed. 05351_ Y-64 Sentinel: "REQUESTING BACKUP." 05357_ C&,JERZTMG,Q1EGMAIEFWVVQO,Z=|H2BBPD 0JP 05367_ Med. Treads destroyed. 05373_ Target Analyzer destroyed. 05373_ Arc Projector destroyed. 05375_ L-41 Fighter knocked back. 05376_ WM%BY,JXJZP=XS8&YGNSB 05376_ Assault Cannon destroyed. 05381_ Flak Gun destroyed. 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